<div class="conversation">
<p class="narration">
You're in a dark room, sitting at an antique desk with only the glow from an old-fashioned green lamp. In front of you is a single sheet of paper on a crisp official looking parchment.
You glance down at the document, there's just one question printed in bold, typewritten letters with checkboxes.
Are you a boy?
Below it is a strange entry that seems to have been hastily smudged and crossed out. A grill?
It seems even in your dreams, paperwork is inescapable.
Your starting name is <<textbox "$name" Jamie>>
</p>
[[Male start|Male office pre]] - <details><summary class="battle info" style="color:#5e5ee8;">A (spoiler) Note on Character Origins and Gender</summary>The male start dives into a Gender Bender theme. So, while the journey begins with a unique origin, it does not offer a traditional male protagonist playthrough. I crafted this to give you a unique storytelling spin. I'd love to let players step into different gender shoes, but that'd mean rewriting the whole tale from scratch. Hope you get where I'm coming from, and thanks for getting it!</details>
[[Grill start|typo]]
Skip chapter 1 (May cause confusion as older chapters stories are updated):
[[chapter 1 skip]]
<h3>New Player Information</h3>
Arousal is increased by 1 per action. If you are completely naked, it adds another 5 arousal per action.
Don't let your arousal completely fill up or something bad may happen.
<img class="passage-image" src="demongodsassets/img/lustcrest/100.webp" style="max-width:30%;">
<<set $outfit.accessory to "none">>
</div>
You - General Info
<<set $genderstart to "">>
<<set $gender to "female">>
<<set $hair to "black">>
<<set $name to "">>
<<set $race to "Human">>
<<set $ears to false>>
<<set $sexcount to 0>>
<<set $maxarousal to 100>>
<<set $energy to 100>>
<<set $maxenergy to 100>>
<<set $arousalmod to 0>> - goes up or down based on what you're wearing / certain actions
<<set $days to 0>> number of days since acquiring your first home
<<set $daycounter to 7>> this will increase by 7 everytime tax day comes.
/* consider adding a variable for being famous at the brothel getting you special clients in future update */
<<set $blackpoolopinion to 0>>
<<set $slutfame to 0>>
<<set $currentlocation to "earth">>
<<set $locationmarker to "">>
/* -------------- gear + slot 1 + p.stats = current stats in statsmath widget, placed within passage header ---------------------- */
<<set $lust to 0>>
<<set $arousal to 0>>
<<set $p to {
lvl: 1,
hp: 100,
mp: 15,
maxhp: 100,
maxmp: 15,
melee: 13,
magic: 13,
pdef: 4,
mdef: 4,
charm: 13,
critrt: 0,
acceptance: 0,
charmcrit: 0,
}>>
<<set $outfitStats to {
none: {tier: 0, melee: 0, magic: 0, pdef: 0, mdef: 0, charm: 5, critrt: 0},
revealingdress: {tier: 2, melee: 0, magic: 0, pdef: 3, mdef: 6, charm: 5, critrt: 0},
jeans: {tier: 1, melee: 2, magic: 0, pdef: 4, mdef: 1, charm: -2, critrt: 0},
alluringdress: {tier: 3, melee: 0, magic: 0, pdef: 12, mdef: 15, charm: 6, critrt: 0},
rags: {tier: 1, melee: 0, magic: 0, pdef: 2, mdef: 2, charm: -2, critrt: 0},
goldenware: {tier: 4, melee: 4, magic: 0, pdef: 23, mdef: 20, charm: 1, critrt: 2},
tentacle: {tier: 4, melee: -10, magic: -10, pdef: -10, mdef: -10, charm: -50, critrt: 1},
party: {tier: 4, melee: -10, magic: 10, pdef: 25, mdef: 15, charm: 10, critrt: 0},
adventurerdress: {tier: 3, melee: 7, magic: 0, pdef: 14, mdef: 11, charm: 0, critrt: 0}
}>>
<<set $accessoryStats to {
none: {melee: 0, magic: 0, pdef: 0, mdef: 0, charm: 0, critrt: 0}
}>>
<<set $currentstats to {
melee: 0,
magic: 0,
pdef: 0,
mdef: 0,
charm: 0,
critrt: 0,
}>>
/* --------------------------------------------------------------------- */
Enemy Stats
<<set $e to {
name: '',
type: '',
lvl: 0,
hp: 0,
melee: 0,
magic: 0,
pdef: 0,
mdef: 0,
res: 0,
reshp: 0,
critrt: 0,
weakness: '',
eleresist: '',
}>>
/* res is charm resist, reshp is amount of resistance until you win, critrt is crit chance */
Inventory
<<set $inv to {
cum: 0,
money: 0,
toy: false,
cumvial: 0,
materials: {},
}>>
<<set $cumstorage to 0>>
spells (we'll start with only 3 for forest, add more content later)
<<set $spells to {
claws: 1,
swap: false,
transform: false,
growth: false,
illusion: false,
fire: 0,
ice: 0,
wind: 0,
water: 0,
thunder: 0,
seduction: false,
aura: 0,
}>>
swap - temporarily swap bodies
transform - transorm target into something (tentacles?)
growth - target grows a cock
illusion - Must have to prevent bad end after wings grow if you leave
aura - public sex?
may add defense boost, enemy resist lower, atk boost, etc.
/* spell costs */
<<set $spellCosts = {
"illusion": 10,
"fire": 10,
"ice": 10,
"wind": 10,
"water": 10,
"thunder": 10,
"seduction": 30
}>>
/* spell tomes to learn spells */
Spell Tomes:
<<set $tome to {
swap: false,
transform: false,
growth: false,
illusion: false,
fire: false,
ice: false,
wind: false,
water: false,
thunder: false,
fire2: false,
}>>
<<set $corruption to 0>>
<!-- I have mixed feelings about using corruption. Currently deciding based on the story -->
<<set $read to {
swap: 0,
transform: 0,
growth: 0,
illusion: 0,
fire: 0,
ice: 0,
wind: 0,
water: 0,
thunder: 0,
water: 0,
fire2: 0,
transform: 0,
}>>
Maps
<<set $maps to {
blackpool1: true,
blackpool2: false,
blackpool3: false,
forest1: false,
forest2: false,
forest3: false,
}>>
Unlocked Locations (visited):
<<set $unlocked to {
forest1: false,
forest2: false,
forest3: false,
forestdungeon: false,
mountains_day: false,
mountains_night: false,
silentcity: false,
}>>
forest events completed
<<set $events to {
forest1d2: false,
forest1e2: false,
}>>
Battle variables:
<<set $currentatk to "">>
<<set $enemyatk to "">>
set current attack and enemy (attack or magic) on page where you choose your attack.
Set attack widgets on next page. Go back to attack choice page.
Physical Upgrades
<<set $tail to false>>/*walking around naked or bottomless will result in bad end. Being stripped in public will also result in bad end, unless you have illusion spells*/
<<set $wings to false>> /* Automatically grow wings at a certain level. Will result in a bad end if you don't get the illusion spell to hide your wings*/
<<set $horns to false>>Same as wings
<<set $eyes to false>>
Progression required events
<<set $chapter to 1>>
<<set $metbeforecity to false>> met Rhelyla before first city visit
<<set $brotheljob to false>> - will change to true after job interview
<<set $guardpermission to false>> /* guard approval to leave town */
<<set $townkillcount to 0>>/*everytime you accidentally kill someone, this goes up*/
<<set $alraunespared to 0>>
<<set $alrauneevent to false>>
<<set $alspecial to false>>
<<set $gatequest to false>>
<<set $taverndecision to false>>
<<set $tentaclepatmeet to false>>
<<set $alrauneally to false>>
<<set $ogreriddle to 0>>
<<set $riddle to ''>>
<<set $marketvisited to false>>
<<set $cleanstatue to 0>>
<<set $boss1attempt to 0>>
<<set $yukicolor to "purple">>
/* chapter 2 */
<<set $rhelylanote to false>>
<<set $charmtraining to 0>>
<<set $spidersilk to false>>
<<set $home to "blackpool">>
<<set $eyescenePlayed to false>>
<<set $arachnelly to false>>
<<set $freydismet to false>>
<<set $dressblueprint to false>>
<<set $dressdays to 99999999>>
<<set $azparty to 0>>
<<set $rhelylarevenge to false>>
<<set $yukistatus to "slave">>
<<set $avskum to "m">>
Chapter 3
<<set $silentpartner to "">>
Non required
<<set $owlring to false>>
/* relationships */
<<set $rhelylarel to 30>>
<<set $azraelrel to 0>>
<<set $arachnejournals = [false, false, false, false, false, false, false, false, false]>> /*
<<set $elyriarel to 0>>
sets up Arachne journals */
<<set $friend1relation to "friend">>
<<set $friend2relation to "friend">>
<<set $rhelylaknows to false>>
<<set $azraelknows to false>>
<<set $rhelylarevengequest to 0>>
<<set $allies = []>> /* Initializes an empty allies list */
Regular events
<<set $taxman to 0>> Amount taxed every 5 days
<<set $taxmanmet to 0>>will be 1 if you've met
<<set $taxday to 0>>
<<set $hungerres to false>> /* will be unable to lower hunger after first masturbation until level up or sex*/
<<set $BPsuspicion to 0>> /* if this reaches 100, bad end */
<<set $rhelylaquestions to false>>
<<set $azraelmet to 0>>
<<set $bookladymet to false>>
<<set $dryadalive to true>>
<<set $eiracharm to 0>>
Others
<<set $friend2 to "Emily">>
<<set $friend1 to "James">>
<<set $boss1alive to true>>
<<set $pseudalive to true>>
<<set $boss2alive to true>>
<<set $boss3alive to true>>
<<set $boss4alive to true>>
<<set $boss5alive to true>>
<<set $boss6alive to true>>
<<set $forest1minialive to true>>
<<set $alive to {
rhelyla: true,
azrael: true,
eira: true,
booklady: true,
friend1: true,
friend2: true,
garret: true,
jared: true,
seraphina: true,
silas: true,
arabella: true,
avskum: true,
elyria: true,
}>>
<<set $arabellastone to true>>
shop and wardrobe
<<set $wardrobe to {
outfit: ['none', 'jeans',],
accessory: ['none',],
}>>
<<set $outfit to {
outfit: 'jeans',
accessory: 'none'
}>>
<<set $preset1 to {
outfit: 'none',
accessory: 'none'
}>>
<<set $preset2 to {
outfit: 'none',
accessory: 'none'
}>>
<<set $preset3 to {
outfit: 'none',
accessory: 'none'
}>>
/*end shop and wardrobe */
/* ------- One time use variables: ------- */
<<set $arousalcost to 400>>
<<set $energycost to 400>>
<<set $auracost to 500>>
exploration passages -
Mountains explore
<<set $undiscoveredPaths = []>>
<<set $mountains_night = {
paths: [false, false, false, false, false],
healingVialChance: 10,
battleChance: 40,
discoverChance: 25,
randomEventChance: 25
}>>
<<set $mountainsDay = {
paths: [false, false, false, false, false, false],
healingVialChance: 10,
battleChance: 40,
discoverChance: 25,
randomEventChance: 25
}>>
<<set $forest1 = {
paths: [false, false, false],
healingVialChance: 10,
battleChance: 40,
discoverChance: 25,
randomEventChance: 25
}>>
<<set $forest2 = {
paths: [false, false, false],
healingVialChance: 10,
battleChance: 40,
discoverChance: 25,
randomEventChance: 25
}>>
<<set $forest3 = {
paths: [false, false, false],
healingVialChance: 10,
battleChance: 40,
discoverChance: 25,
randomEventChance: 25
}>>
<<set $blackpool = {
"paths": [false, false, false, false, true, false, false],
healingVialChance: 0,
battleChance: 0,
discoverChance: 40,
randomEventChance: 60
}>>
Breast sizes
<<set $breastsize = ["small", "medium", "large"]>>
Patron?
<<set $patronversion to false>>
<<set $version to 45>>$name
<<headshot>>
<<acceptance>><br>
Level: $p.lvl
HP: $p.hp / $p.maxhp
MP: $p.mp / $p.maxmp
Lust (exp): $lust / 1000
Copper: $inv.money
Cum: $inv.cum
Day: $days
Energy: $energy / $maxenergy
<<lustcrest>>
[[stats]]
[[notebook]]
[[changelog]]
<<nobr>><div id="patreon-link">
<a href="https://www.patreon.com/daemonden" target="_blank"><img class="passage-image" src="demongodsassets/img/patreon.webp" style="width:45px;"></a>
</div>
<<wallpaper>><</nobr>>
<div id="textSizeControl">
Change text size?
<button id="textIncrease">+</button><button id="textDecrease">-</button>
</div>
Change text color?
<input type="color" id="textColorChange" value="#000000">
<script>
// Set initial values if not present in localStorage
if (!localStorage.getItem('conversationTextSize')) {
localStorage.setItem('conversationTextSize', '16');
}
if (!localStorage.getItem('conversationTextColor')) {
localStorage.setItem('conversationTextColor', '#ffffff');
}
$(document).on('click', '#textIncrease', function() {
var textSize = parseInt(localStorage.getItem('conversationTextSize'));
if (textSize < 30) { // set the max size as needed
textSize++;
localStorage.setItem('conversationTextSize', textSize.toString());
}
$('.conversation').css('font-size', localStorage.getItem('conversationTextSize') + 'px');
});
$(document).on('click', '#textDecrease', function() {
var textSize = parseInt(localStorage.getItem('conversationTextSize'));
if (textSize > 10) { // set the min size as needed
textSize--;
localStorage.setItem('conversationTextSize', textSize.toString());
}
$('.conversation').css('font-size', localStorage.getItem('conversationTextSize') + 'px');
});
$(document).on('change', '#textColorChange', function() {
localStorage.setItem('conversationTextColor', $(this).val());
$('.conversation').css('color', localStorage.getItem('conversationTextColor'));
});
// This part of the code sets the initial size and color on page load
$(document).ready(function() {
$('.conversation').css('font-size', localStorage.getItem('conversationTextSize') + 'px');
$('.conversation').css('color', localStorage.getItem('conversationTextColor'));
$('#textColorChange').val(localStorage.getItem('conversationTextColor')); // set color picker initial value
});
</script><div class="conversation">
You:
<<clothes>>
Outfit: $outfit.outfit
Race: $race
<<if $gender is "female">>
breast size: $breasts
<</if>>
Accessory: $outfit.accessory
<<if $outfit.accessory isnot "none">>
<img class="passage-image" @src="'demongodsassets/you/accessories/'+$outfit.accessory+'.webp'" >
provides a 15% boost to <<if $outfit.accessory is "redcrest">>experience<<elseif $outfit.accessory is "bluecrest">>money<<elseif $outfit.accessory is "purplecrest">>cum<</if>> obtained!
<</if>>
<details>
<summary style="color:#8282f3;">Basic Stats</summary>
Level: $p.lvl
HP: $p.hp / $p.maxhp
MP: $p.mp / $p.maxmp
Melee: $p.melee | After gear boosts: $currentstats.melee
Magic: $p.magic | After gear boosts: $currentstats.magic
Charm: $p.charm | After gear boosts: $currentstats.charm
Physical Defense: $p.pdef% | After gear boosts: $currentstats.pdef%
Magical Defense: $p.mdef% | After gear boosts: $currentstats.mdef%
Crit Rate: $p.critrt | After gear boosts: $currentstats.critrt
I have had sex with $sexcount (human) men.
</details>
<details>
<summary style="color:#8282f3;"><b>Lust</b>: $lust</summary>
This is your exp. You level up everytime this hits 1000.
You can only gain lust from tainted semen, which can be acquired from monsters. There is a small chance that humans could be slightly tainted.
</details>
<b>Hunger</b>: $arousal - Something bad may happen if this hits $maxarousal
<details>
<summary style="color:#8282f3;">Inventory</summary>
vials: $inv.cumvial
Money: $inv.money
Cum: $inv.cum
</details>
<details>
<summary style="color:#8282f3;">Spells:</summary>
<b>Sexual Healing</b>: No matter what kind of violence you receive that would result in pain or even death, as long as it is sexual in nature you will instantly recover.
<b>Sympathetic Orgasms</b>: Selfish lover? Not anymore. You experience their pleasure on top of your own.
<<nobr>>
<<if $spells.swap is true>>
Swap Magic<br>
<</if>>
<<if $spells.transformation is true>>
Transformation Magic<br>
<</if>>
<<if $spells.growth is true>>
Growth Magic<br>
<</if>>
<<if $spells.illusion is true>>
Illusion Magic<br>
<</if>>
<<if $spells.fire gte 1>>
Fire Magic level $spells.fire<br>
<</if>>
<<if $spells.ice gte 1>>
Ice Magic level $spells.ice<br>
<</if>>
<<if $spells.wind gte 1>>
Wind Magic level $spells.wind<br>
<</if>>
<<if $spells.water gte 1>>
Water Magic level $spells.water<br>
<</if>>
<<if $spells.thunder gte 1>>
Thunder Magic level $spells.thunder<br>
<</if>>
<</nobr>>
</details>
<<back>>
</div><div class="conversation">
<h3>Ver 0.45</h3>
<span style="font-weight: bold;">Note:</span> The update will immediately pull you out of any scene you're in and put you back in your home. It's recommended you save somewhere safe before playing the update.
<span style="font-weight: bold;">New Content:</span>
<ul>
<li>Images added to the following scenes: rock goblin charm, orc charm, futa bandit, female bandit - futa player, female goblin - futa player, futa goblin, caught in web, orcshaman, slime</li>
<li>New section in notebook, Hints. For players who would like a little extra guidance. This will probably be re-worked and improved more later.</li>
<li>New difficulty modifier, can be changed in your home. This also affects rewards received from enemies.</li>
<li>Your favorite outfits can now be upgraded. All outfits start at tier 1.</li>
<li>Battle system has once again been remade, defense is now percentage-based</li>
<li>New shop in the market, Blacksmith! You'll need to visit him for mandatory upgrades.</li>
<li>Outfits have greater importance, you definitely want to upgrade your outfits or you'll find enemies hitting you much harder than before.</li>
<li>Hitting an enemy with it's weakness now has a chance to cause a status effect based on the level of the skill!</li>
<li>Hitting an enemy with it's weakness now ignores enemy defense for bonus damage!</li>
<li>Reward modifier based on difficulty</li>
<li>It is now possible to obtain thunder2 and water2! (both can be found in the mountains at night)</li>
<li>Players can now re-read completed tomes if they choose to do so.</li>
<li>Increased base exp for each defeated enemy</li>
<li>Reduced the amount of damage an enemy does when getting a critical hit</li>
<li>As outfit upgrades are now essentially mandatory, significantly increased enemy material drop rate, enemies are also more likely to drop when they're a lower level than you.</li>
<li>If you return to the tailor for your dress, he now tells you that it will be ready soon.</li>
</ul>
<span style="font-weight: bold;">Fixed Bugs:</span>
<ul>
<li>You no longer see the Arachne when defeating the female goblin.</li>
<li>Added clarification that the male start is Gender Bender due to complaints about not having a male player character.</li>
<li>Removed some narration from within the Tailor's speech bubble.</li>
<li>Updated the quest log after delivering the spidersilk and waiting for the dress. </li>
<li>Cleaned up and organized the notebook, making it easier to find what you're looking for.</li>
<li>Some people were getting confused when they didn't unlock a spell after reading the tome. Added dialogue to remind them to sleep and spend cum after they finish reading it.</li>
<li>Yuki's outfit description is now accurate</li>
<li>When going straight from the plains to challenge melek taus a second time, your location wasn't updated causing you to get stuck after defeating him. This has been fixed.</li>
<li>Moved the buttons on the thunder-path as people were often missing the journal entry on that path.</li>
<li>rebalanced stats for player and enemies</li>
<li>Transform no longer works on enemies 5 or more levels higher than the player</li>
<li>Reorganized buttons on attack screen</li>
<li>Magic damage has been reworked and hits harder against most physical enemies.</li>
<li>Updated MP costs</li>
<li>If you completed things in a certain order, you could leave Azrael's party without ever meeting him. This has been resolved.</li>
<li>Sex with alraune exp has been updated to reflect new values and drops</li>
<li>Updated the opening page for players who are starting new.</li>
<li>Misty Mountains shortcut actually took you to the end of the windy mountains puzzle. Fixed this. </li>
</ul>
<h3>Ver 0.44</h3>
<span style="font-weight: bold;">Note:</span> Several new images were added to this update, but I am falling behind on sex scene images. My next update will focus primarily on adding art.
<span style="font-weight: bold;">Note 2:</span> Returning players who continue from an old save may miss some new content that has been added to the mountains - night. It might be a good idea to explore a bit.
<span style="font-weight: bold;">Known Issues:</span>
Note: Some of these new scenes will be blocks of text until I can get more art completed, sorry in advance!
<span style="font-weight: bold;">New Content:</span>
<ul>
<li>added a scene with Azrael if you never completed Rhelyla's revenge quest</li>
<li>added multiple scenes in a new accessible area</li>
<li>added multiple variations of each scene depending on choices you've made up to this point.</li>
<li>The ring you got from the owl can now be sold, or perhaps there's another purpose?</li>
<li>There's a new random event with a new character who loves jewelry in the mountains at night.</li>
<li>multiple ways to handle a new encounter in the new area, for returning players, you may need to backtrack and explore a bit.</li>
<li>Boss fight. Note, this is intended to be difficult but there are multiple ways to complete this even if you're a much lower level. Brute force is of course always an option.</li>
<li>Enemies now drop materials for a planned update for upgrades.</li>
<li>You can sell the materials, but right now the prices are just placeholders, right now there's an imbalance of easy to obtain money and not enough to spend it on.</li>
<li>more optional lore</li>
<li>modified the misty path, since it was too similar to the windy path in the mountains at night. Now includes a puzzle, but you might still want to explore a bit.</li>
<li>Added more dialogue to Yuki if you have her to give you another hint. I felt it was too vague for players to find this path without a hint, though there are still some conditions to get the hint.</li>
<li>Yuki also provides a hint for the misty path now</li>
</ul>
<span style="font-weight: bold;">Fixed Bugs:</span>
<ul>
<li>fixed the scene with Azrael if you didn't complete Rhelyla's revenge quest where she acted like you had.</li>
<li>fixed chat bubbles for Azrael, Yuki and Freydis that were broken with my android update (0.43b)</li>
<li>fixed some poorly written code that negatively impacted the new speech bubbles</li>
<li>renamed "exit the slums" to "upper district" </li>
<li>moved the hunger dialogue from the top of your screen to under your lustcrest</li>
<li>moved "full" dialogue to replace the text under your headshot</li>
<li>Added a default outfit for yuki for players who don't choose one for her to prevent broken images.</li>
</ul>
<h3>Ver 0.43b - Android Version</h3>
<ul>
<li>rewrote the code for 1,830 speech bubbles in game</li>
<li>improved layout via redoing all speech bubbles</li>
<li>improved mobile responsiveness</li>
<li>fixed a bug where you might miss receiving the party dress after turning it in to the tailor, this should work retroactively for players who already experienced this bug. Simply return home again.</li>
<li>temporarily removed outfit presets</li>
</ul>
<h3>Ver 0.43</h3>
<span style="font-weight: bold;">Note:</span> No need to start over! Continue from Version 0.42! (stop by your home first to update variables), be aware that there may be unexpected bugs by doing this.
<span style="font-weight: bold;">Known Issues:</span>
Note: Some of these new scenes will be blocks of text until I can get more art completed, sorry in advance!
Note 2: I'm going to spend the next couple of weeks updating my UI. Once it's better optimized for mobile devices, I'm going to try and make an apk for android devices.
<span style="font-weight: bold;">New Content:</span>
<ul>
<li>New region! (mountains - night)</li>
<li>Several new scenes in the mountains at night</li>
<li>If you gained Yuki as an ally, she can follow you to the new region!</li>
<li>If you don't want to deal with the puzzles, Yuki can tell you how to get past them.</li>
<li>New scenes to remove Yuki's collar</li>
<li>New scenes to get Yuki clothes</li>
<li>New random events!</li>
<li>The rest of the Arachne's journals have been added and can only be accessed at night.</li>
<li>Adjusted transform spell for a different scene for female bandits and female goblins</li>
<li>3 player-submitted scenes added for: female goblin and female bandit</li>
<li>added a bad end to the game, achieved by rejecting both Rhelyla and Azrael.</li>
<li>Added variations to your speech and thoughts based on your corruption level (hidden stat).</li>
<li>4 different versions of the final scene with Pseudinferis, 3 of which are sexual.</li>
</ul>
<span style="font-weight: bold;">Fixed Bugs:</span>
<ul>
<li>Typos</li>
<li>Players who played 0.42 should be able to continue their saved games. Be aware there may be unexpected bugs.
Note: If you continue, regardless of your previous choice Rhelyla and Azrael will know about your past. I just added the variable check for these, so this won't change unless you start over.</li>
<li>Raised transformation success rate during battle to 20% from 10%</li>
<li>rewrote goddess introduction for male / female players - Added motivation behind the Goddess' commandment, will need to update more scenes with this in mind.</li>
<li>rewrote portions of the town guard introduction for male / female players</li>
<li>made a gif, replaced the goddess with gif </li>
<li>switched back to old headshot images due to complaints, but modified them after you unlock dormant power</li>
<li>fixed a quest so that it properly displays in the notebook</li>
<li>Cleaned up the notebook a bit so it's easier to read.</li>
<li>removed some redundant information from the notebook, cleaned it up a bit.</li>
<li>Fixed a bug where if you got hungry during the brothel scene you would miss the scene entirely</li>
</ul>
<h3>Ver 0.42</h3>
<span style="font-weight: bold;">Known issues:</span> In battle there is a battle log, if you click a button while it's typing you'll lose your battle log and end up with an empty box.
If you click too fast and lose the battle log text, your hp/mp and your enemy hp / mental hp still update properly, so this isn't a serious issue.
This feature causes issues with firefox based browsers, so I have disabled the typing on firefox
<span style="font-weight: bold;">New Content:</span>
<ul>
<li>Every single magic tome has been re-written to include both lore of the person who wrote them as well as an explanation of how Succubi magic differs from other races.</li>
<li>Added a hidden stat - corruption. Currently this will only affect the ending, but will also open up other paths in the future. Affected by certain decisions (only one at this time).</li>
<li>Added some final scenes the day after you finish Rhelyla's revenge. Check it out in town.</li>
<li>Added some scenes back on earth at the very start of the game, letting you change your natural hair color and giving you a tiny glimpse into your life on earth</li>
<li>Finished updating the mountain charmed scenes</li>
<li>added images to all mountain charmed scenes</li>
<li>Text size and color can now be modified for main areas. (some text can't be modified)</li>
<li>Wrote/re-wrote a lot of action scenes in the forest, also wrote another version. I'm experimenting a bit with writing styles and scenes.</li>
<li>added a new quest and completed it, you can now save the fox girl from abuse in the tavern after you've met the Elf.</li>
<li>Added a quest board before you leave town</li>
<li>Added quests to the forest and mountains for bonus exp and money</li>
<li>Added some scenes in the forest, after you have a dream that beckons you to return</li>
<li>Added a mysterious shop where you can purchase 3 new accessories</li>
<li>It is now possible to get all 5 elemental magics, 2 can be purchased. The rest must be found. In addition to elemental magic, there are also 2 more magic tomes and fire level 2 to be found.</li>
<li>Improved the battlelog, and modified it so that Firefox users should not see the typing feature anymore.</li>
<li>bunny suit outfit added, however no way to access it yet in game. Was planned to add a shop in the brothel, but a few things fell through. (sorry, kid was born a couple days early).</li>
</ul>
<span style="font-weight: bold;">Fixed Bugs:</span>
<ul>
<li>various typo's</li>
<li>rewrote some passages to better explain the characters internal struggles</li>
<li>improved many lines and rephrased them for better flow.</li>
<li>Fixed a (spoiler) charm scene that didn't populate</li>
<li>realigned buttons in town and forest</li>
<li>Overhauled enemy death descriptions in the forest level. Originally planned diverse variations based on attack type, but this resulted in generic AI-generated content due to burnout. Now, each enemy has one unique death scene, as well as a general description for all enemy types. This improves narrative immersion and variety</li>
<li>a bug that allowed you to continue purchasing after using all your cum on dormant power</li>
<li>text showing wings when meeting Freydis</li>
<li>meeting Freydis a second time but not first</li>
<li>going to the noble district too early (need Rhelyla to give up first, then party with Az)</li>
<li>Because of a bug specifically affected Firefox, I have removed the typing feature from battles.</li>
<li>an error that caused Rhelyla's revenge to be repeatable if you didn't sleep</li>
<li>an error that allowed you to skip the last part of Rhelyla's training</li>
<li>Fixed a bug making it difficult to complete Rhelyla's questline</li>
</ul>
<<back>>
</div><div class="conversation">
<details>
<summary>Click here to expand your clothes wardrobe</summary>
Outfits:
$wardrobe.outfit
Accessories:
$wardrobe.accessory
</details>
<<run Engine.backward()>>
<<back>>
</div><<nobr>>
<<updatever>>
<<statsmath>>
/* Increases arousal per page */
<<set $arousal to $arousal + 1>>
<<if $outfit.outfit is "none">>
<<set $arousal to $arousal + 4>>
<</if>>
<<if $energy lte 0>>
<<set $energy to $maxenergy>>
<<goto "energy">>
<</if>>
<<if $outfit.outfit is "tentacle">>
The benefits for the tentacle outfit and it's stats have all been drastically reduced due to it being inaccessible in the free version.
<</if>>
<</nobr>><<widget 'clothing'>>
<<set _item to _args[0]>>
<<set _price to _args[1]>>
<<set _slot to _args[2]>>
<<capture _item _price _slot>>
<<if !(wardrobe(_item, _slot))>>
_item : $<<= _price>>.00 <<if $inv.money > _price>>
<<link 'buy' 'Tailor'>> <<run $wardrobe[_slot].push(_item)>><<set $inv.money to $inv.money - _price>> <</link>>
<<else>> not enough money <</if>>
<</if>>
<</capture>>
<</widget>><div class="conversation">
<p class="narration">
As the sun began to set on a typical Saturday evening, you found yourself slumped on the couch, controller in hand, and a sense of anticipation coursing through your veins. After all, it had been weeks since you and your two closest friends had the chance to sit down and enjoy some video games together.
You were all in your late twenties, and like so many others, you struggled to balance the demands of work and the desire for a social life. Your job left you feeling overworked and underpaid, and scheduling hangouts with your buddies became a logistical challenge. But tonight, you had managed to clear your schedules, determined to unwind and have some fun.
As the clock ticked closer to the appointed time, you could feel your excitement growing. You had stocked up on snacks and drinks, and smash bros was already loaded up and ready to go. You were eager to escape the stresses of the real world and dive headfirst into a digital adventure, where anything was possible and the only limit was your imagination.
</p>
Continue to [[Saturday]]
</div>
<div class="conversation">
<<nobr>>
<<set $gender to "none">>
<<set $hair to "grill">>
<<set $genderstart to "grill">>
<<set $outfit.outfit to "none">>
<<set $p.acceptance to 100>>
<<set $breasts to "small">>
<<set $spells.fire += 2>>
<<set $name to "Grill">>
<</nobr>>
<h3>Note:</h3> this path is "finished" at the end of the first chapter. I would like to add more to this at some point, but as per patreon poll I am focusing on art and main story for now.
<p class="narration"><img class="passage-image" src="demongodsassets/people/fullbody/you/grill.webp" >
You are a Jynx Grills SMART1000F - 30" Freestanding Smart Grill worth $7,600.
You can do everything. You make low, slow cooks and you smoke very easy. Your temperature takes 1/5 the time of a normal grill to get to max temperature. You require about 1/3rd the charcoal of a traditional grill for the same flavor. You also have an app!
You're not just a grill, you're a quantam leap forward for stuff people generally use grills for. The days of a person having to walk into their house with black hands from adding charcoal are over!
Your owner cooks smoked pork spare ribs, and country-style prok ribs, beef ribs, and your favorite... Wieners!
You just love when these Wieners get inside you and get all warm.
As you sit in the garage, you can feel the anticipation building inside of you. It's the same feeling you get every time your owner, Steve, takes you out of storage. You know what's coming tomorrow - grilling season is finally here!
You can't wait to feel the heat of the flames again, to sizzle and char the meat to perfection. And you know Steve is just as excited as you are. He's been talking about it nonstop, making all sorts of puns about hot dogs and burgers. You've lost count of how many times he's said something like,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/male.webp" /><p class="talkname">Steve</p>
<p class="speech">I can't wait to grill some franks and beans! </p>
</div>
<p class="narration">or
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/male.webp" /><p class="talkname">Steve</p>
<p class="speech">I'm going to cook up a storm tomorrow! </p>
</div>
<p class="narration">But you have a feeling tomorrow is going to be extra special. Steve invited his friends Emily and James over, and you can already hear the laughter and conversation flowing. It's going to be a great day. You just know it. The only thing left to do now is wait for morning to arrive. You'll be ready. As the grill, you are eager to get cooking and serving up some delicious meals for your owner and his friends. The weather is warm and the sun is shining, it's the perfect day for a barbecue. You just hope Steve remembers to oil you up before you get started. You can't wait to see what kind of tasty treats he has in store tomorrow. Until then, You'll just have to keep dreaming of all the juicy burgers and sizzling hot dogs that are to come.
</p>
[[tomorrow]]
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/apt/office.jfif" class="passage-image">
You're at another work event at your companies office. Usually you guys work from home, but for some reason they force you guys to come into the office for team building events. Sure, you show up to all the invites that involve free food, but that's different. Here you have to pretend to care about all the morale building stuff they do. Team Lead dyed her hair green because your team managed to hit all their goals?
...yaaay. As the team lead started passing out the packets for the colors test, you rolled your eyes. You doubt you'll ever enjoy these cheesy team building exercises, it's like when a company claims "we're all a family here". Yet it's easy for them to say when they're the boss. The company organizes those super-exciting team-building events that everyone just can't wait to attend? Nothing brings us "family" members together more than a day of forced fun and awkward icebreakers. And when they make decisions that directly impact us, they always have our best interests at heart, right? I mean, who needs dental care anyway? American dental procedures are just a few thousand dollars without insurance, so it's not like it's a big deal or anything. After all, we're one big, happy family looking out for each other, aren't we?
You put your thoughts and frustrations aside and listen to the instructions. Across the table, your colleague Sarah was practically jumping for joy about the test. She loved personality quizzes, and it wasn't uncommon she'd tell you what type of hamburger you were based on some stupid unrelated questions.
Whatever, you'll just do your best to rush through the questions like usual. Will you actually read them this time, or will you just pick randomly?
</p>
If this was a game, what difficulty would you play on?
(can be adjusted later in your home)
a) Super Easy (for players who don't really care about gameplay)
b) Easy (enemy attack is greatly reduced, reduces exp)
c) Normal (the intended way to play)
d) Hard (enemies hit much harder, increases exp)
<<listbox "$difficulty">>
<<option 'super easy'>>
<<option 'easy'>>
<<option 'normal' selected>>
<<option 'hard'>>
<</listbox>>
A surprise attack disrupts your quest. How do you react?
a) I charge into battle, my anger fueling my strikes.
b) I manipulate the enemy into finishing my quest
c) I calmly assess the situation and adapt my strategy.
d) BIG STICK SOLVE PROBLEM
<<listbox "_colors" autoselect>>
<<option 'a'>>
<<option 'b'>>
<<option 'c'>>
<<option 'd'>>
<</listbox>>
You face a mysterious and ancient puzzle to unlock a hidden treasure. How do you approach it?
a) BIG STICK SOLVE PROBLEM
b) You kidding? I'm fantastic at puzzles!
c) I get distracted and give up, who cares about a stupid puzzle
d) I trick a scholar into doing the work for me
<<listbox "_colors2" autoselect>>
<<option 'a'>>
<<option 'b'>>
<<option 'c'>>
<<option 'd'>>
<</listbox>>
You must select an ally to join your party for a perilous quest. How do you choose?
a) WHOEVER HAVE BIG STICK
b) I carefully weigh my options and choose someone who brings balance to the team
c) I manipulate someone into joining
d) Why choose? Bring them all!
<<listbox "_colors3" autoselect>>
<<option 'a'>>
<<option 'b'>>
<<option 'c'>>
<<option 'd'>>
<</listbox>>
Your party faces a dangerous decision that could have dire consequences. How do you proceed?
a) I calculate the best course of action
b) I flirt with someone and use them as my meatshield
c) I convince my team to follow my plan, even if I don't have one
d) BIG RISK; JUST USE BIG STICK
<<listbox "_colors4" autoselect>>
<<option 'a'>>
<<option 'b'>>
<<option 'c'>>
<<option 'd'>>
<</listbox>>
You attend a grand ball in a royal court. How do you behave?
a) Noone will leave without knowing my name
b) I use party tricks
c) I look for the ones in charge and guide the conversation in my favor
d) I'm shy and wait for people to come up to me
<<listbox "_colors5" autoselect>>
<<option 'a'>>
<<option 'b'>>
<<option 'c'>>
<<option 'd'>>
<</listbox>>
How often do you sleep around?
a) I am a huge slut
b) I am a virgin
c) I have had sex, but not frequently
<<listbox "_colors6" autoselect>>
<<option 'a'>>
<<option 'b'>>
<<option 'c'>>
<</listbox>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What the fuck!?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp" /><p class="talkname">Sarah</p>
<p class="speech">Shhh! </p>
</div>
<p class="narration">
What the fuck is with that 6th question? Are they serious!? Your team lead is giving you a cold stare across the room.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't shush me, have you not read the 6th question?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp" /><p class="talkname">Sarah</p>
<p class="speech">I don't care, I think it's pretty funny. What, like you've never sucked a cock before? </p>
</div>
<p class="narration">
Where the Hell did they get this quiz that took a complete 180?
</p>
<<link 'Confirm' 'type of girl'>>
<<if $difficulty is "easy">>
<<set $difficulty to 0.5>>
<<elseif $difficulty is "super easy">>
<<set $difficulty to 0.05>>
<<elseif $difficulty is "normal">>
<<set $difficulty to 1>>
<<elseif $difficulty is "hard">>
<<set $difficulty to 1.5>>
<</if>>
<<if _colors is "a">>
<<set $p.magic -= 1>>
<<set $p.melee += 1>>
<<elseif _colors is "b">>
<<set $p.charm += 1>>
<<set $p.magic -= 1>>
<<elseif _colors is "c">>
<<set $p.charm -= 1>>
<<set $p.magic += 1>>
<<elseif _colors is "d">>
<<set $p.charm -= 1>>
<<set $p.melee += 1>>
<</if>>
<<if _colors2 is "a">>
<<set $p.melee += 1>>
<<set $p.magic -= 1>>
<<elseif _colors2 is "b">>
<<set $p.magic += 1>>
<<set $p.melee -= 1>>
<<elseif _colors2 is "c">>
<<set $p.melee += 1>>
<<set $p.charm -= 1>>
<<elseif _colors2 is "d">>
<<set $p.charm += 1>>
<<set $p.melee -= 1>>
<</if>>
<<if _colors3 is "a">>
<<set $p.melee += 1>>
<<set $p.magic -= 1>>
<<elseif _colors3 is "b">>
<<set $p.magic += 1>>
<<set $p.melee -= 1>>
<<elseif _colors3 is "c">>
<<set $p.charm += 1>>
<<set $p.melee -= 1>>
<<elseif _colors3 is "d">>
<<set $p.melee += 1>>
<<set $p.magic -= 1>>
<</if>>
<<if _colors4 is "a">>
<<set $p.magic += 1>>
<<set $p.melee -= 1>>
<<elseif _colors4 is "b">>
<<set $p.charm += 1>>
<<set $p.magic -= 1>>
<<elseif _colors4 is "c">>
<<set $p.charm += 1>>
<<set $p.melee -= 1>>
<<elseif _colors4 is "d">>
<<set $p.melee += 1>>
<<set $p.charm -= 1>>
<</if>>
<<if _colors5 is "a">>
<<set $p.charm += 1>>
<<set $p.magic -= 1>>
<<elseif _colors5 is "b">>
<<set $p.magic += 1>>
<<set $p.charm -= 1>>
<<elseif _colors5 is "c">>
<<set $p.charm += 1>>
<<set $p.magic -= 1>>
<<elseif _colors5 is "d">>
<<set $p.magic += 1>>
<<set $p.charm -= 1>>
<</if>>
<<if _colors6 is "a">>
<<set $p.acceptance += 75>>
<<elseif _colors6 is "b">>
<<set $p.acceptance += 10>>
<<set $p.charm -= 1>>
<<elseif _colors6 is "c">>
<<set $p.acceptance += 30>>
<<set $p.magic -= 1>>
<</if>>
<</link>>
</div>
<<set $genderstart to "fem">>
<<set $gender to "female">>
<<set $outfit.outfit to "jeans">><div class="conversation">
<p class="narration">
You're elated to see $friend2 arrive early, the excitement building inside you as you greet her.
<img class="passage-image" src="demongodsassets/people/fullbody/emily.webp">
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hi $friend2! It's so good to see you, how have you been?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">Emily</p>
<p class="speech">I've been doing great! Just started a new job!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Congrats! What will you be doing?</p>
</div>
<p class="narration">
With a twinkle in her eye, $friend2's voice rises with excitement as she speaks
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">Emily</p>
<p class="speech">Well... You know how it's always been my dream to make a metroidvania!?....
I'll be working as a junior developer for a game company! </p>
</div>
<p class="narration">
Overcome with genuine happiness for your $friend2relation, you give her a heartfelt congratulations, proud of her achievement.
</p>
[[Say something dirty]]
[[say something nice]]
</div>
<div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hey $friend2, I find your clothes very offensive. How about throwing them on my floor?</p>
</div>
<<if $p.charm >= "90">>
<p class="narration">$friend2's eyes open wide in shock. After an awkward silence. She licks her lips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">You know, I didn't think a cheesy line like that would ever work for me. I bet you used cheats to raise your charm, didn't you? Well whatever, its working for me. $friend1 is always late, I'll bet we have some time to head to your room.</p>
</div>
[[room|friendsex]]
<<else>>
<p class="narration">You can see in her eyes that you made a mistake. $friend2 looks very upset.
<img class="passage-image" src="demongodsassets/img/apt/angry.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">What are you talking about? </p>
</div>
<p class="narration">Instead of a coy smile and fluttering eyelashes like you were expecting, her expression falls and shows hurt and she grabs her phone. No doubt she's texting $friend1 and telling him to hurry up.
</p>
<<set $arousal to $arousal + 5>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">I thought we were just here to hang out and play games. I'm not interested in you, especially not if you think it's okay to hit on your $friend2relation like this. </p>
</div>
<p class="narration">You felt a sinking sensation in your stomach as you realized the mistake you had made. You had crossed a line and hurt someone you cared about. You apologized profusely and begged for Emily's forgiveness, promising to be more mindful of her boundaries in the future. It was a hard lesson, but one you knew you needed to learn.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">Look, lets just pretend it didn't happen, ok?</p>
</div>
<p class="narration">After a bit of an awkward silence, $friend1 arrives.
</p>
[[arrives|friend arrives]]
<</if>>
</div>
<div class="conversation">
<p class="narration"><img class="passage-image" src="demongodsassets/img/apt/sun.webp" >
You look at your $friend2relation Emily and feel your heart race. You've always admired her from afar, but never had the courage to tell her. She's sitting in the sunlight streaming through the window, and you can't help but be struck by how radiant she looks.
You clear your throat and take a deep breath, steeling yourself.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You know, $friend2. I've been meaning to say something for a while now.</p>
</div>
<p class="narration">$friend2 glances at you, her eyes bright and curious.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">What is it?</p>
</div>
<p class="narration">You hesitate for a moment, trying to find the right words.</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I just wanted to say that you look absolutely stunning today. The sunlight really brings out the beauty in you.</p>
</div>
<p class="narration">Her cheeks turn a deep shade of pink, and she smiles shyly.
You're not brave enough to go any further. She softly responds
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">Thank you, thats very kind of you to say. I appreciate it.</p>
</div>
<p class="narration">You feel a sense of warmth spread through your chest, knowing that you've made her feel good about herself. Maybe, just maybe, this could be the start of something special.
</p>
[[arrival|friend arrives]]
</div>
<div class="conversation">
<p class="narration">You're just as surprised as she is that that line worked. I mean you did cheat, and raise your stats, but you didn't think it would actually work.
She grabs you by the wrist and leads you to the bedroom.
As you enter the room, she turns and faces you.
</p>
<p class="narration">You gulp, as she starts to undo your pants. She grabs your cock and begins to stroke it. Teasing the tip with her tongue. She puts her tongue on the base of your dick, and licks all the way to the tip before putting it in her mouth.
When she begins sucking, you already know you're not going to last long.
</p>
<p class="narration">You cum on her face, but before you can even apologize-
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">I'm not done yet</p>
</div>
<p class="narration">She strips then sits on your bed, exposing herself to you.
</p>
<img class="passage-image" src="demongodsassets/sexscenes/emily/emilyexposed.webp" >
<p class="narration">You don't think you ever felt yourself go hard this fast after cumming before.
After she lays down on the bed, you figure you'll return the favor. You begin by kissing her neck, then going lower and kissing her chest, tits, abdomen, until you finally reach her groin.
You lick and you suck lovingly on her folds. She grinds herself against your face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">Stick it in already!</p>
</div>
<p class="narration">You line yourself up with her andtrance and rub your dick against her folds a few times, she moans and pushes herself closer to you. Finally you plunge into the warmth inside, beginning slowly at first. Then picking up the pace as you start to pound her.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">Do it inside! I'm safe!</p>
</div>
<p class="narration">A slave to her demands, you do as she asks.
Never was there a more beautiful creature than this woman with cum dripping down her face, and out of her cunt.
<img class="passage-image" src="demongodsassets/sexscenes/emily/emilydoggy.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">Move, I need to clean up before $friend1 arrives!</p>
</div>
<p class="narration">She runs off to the bathroom and you wait in the living room.
</p>
[[friend arrives]]
</div><div class="conversation">
<p class="narration"><img class="passage-image" src="demongodsassets/people/fullbody/james.webp" >
$friend1 arrives with the pizza, and you and $friend2 both welcome him with open arms.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/james.webp" /><p class="talkname">$friend1</p>
<p class="speech">I brought the pizza! Sorry I couldn't wait, the dev doesn't want to redo this art yet, and I'm starving!</p>
</div>
<p class="narration">
You respond with a grin
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The Hell, man!? You could at least set it on the counter before you start eating!</p>
</div>
<p class="narration"><img class="passage-image" src="demongodsassets/img/games/games.webp" >
With pizza in hand, you all settle in to play video games for the night. As the night wears on, the pizza box becomes emptier and the laughs become louder. You tease each other mercilessly and make dumb bets about who will win the next round.
Eventually, the time comes for you to say goodbye. You all hug and promise to do it again soon, but deep down you know that life will get in the way again.
As you get ready for bed, you can't help but feel grateful for these moments with your $friend1relation $friend1, and your $friend2relation $friend2, even if they are too far and few between. You guys still have the rest of your lives together, you'll find more time to hang out.
</p>
[[strip naked and sleep]]
[[just sleep]]
</div>
<<nobr>><<set $arousal to $arousal + 5>>
<<set $outfit.outfit to "none">>
<<set $outfit.accessory to "none">>
<<set $wardrobe.outfit.delete("jeans")>>
<</nobr>>
<div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/games/fire.webp" >
The blaring sound of the fire alarm abruptly pulls you from your slumber. Panic sets in as you take in the thick smoke filling the air and the pungent smell of burning plastic. You know something is off, and it's not until you burst into the hallway that the harsh reality hits you like a ton of bricks. Your kitchen is engulfed in flames, and the fire is quickly spreading throughout your apartment.
Your heart races as you try to devise an escape plan, but your hopes are dashed as you spot the stairs - the only way out - already ablaze. Trapped on the seventh floor with no way down, you feel the heat intensifying and your skin beginning to blister. Your mind races with thoughts of regret as you realize your fate is sealed.
But as the fire rages on, you suddenly realize a new source of regret - you're completely naked. You curse your foolishness for not grabbing clothes before fleeing your apartment, feeling exposed and vulnerable. The pain becomes too much to bear, and you stand there helplessly as the flames continue to consume everything in sight.
In a moment of bleak humor, you manage to mutter to yourself.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Damn, I'm gonna die naked.
</p>
</div>
<p class="narration">
But as the darkness overtakes you, you realize that this isn't just about dying without clothes - it's about dying without being able to say goodbye to the people you love.
</p>
[[you wake up][$currentlocation to "none"]]
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/games/fire.webp" >
As you awake to the blaring sound of the fire alarm, your heart races with adrenaline as you immediately sense something is off. The acrid smell of smoke fills your nostrils, and a sense of panic begins to well up inside of you. You quickly rush out of your bedroom and into the hallway.
Thick smoke clouds your vision, and you can feel the intense heat of the flames coming from your kitchen. With a sense of urgency, you sprint out of your apartment, your feet pounding against the pavement as you race towards the stairs.
But as you make your way to the stairs, you see that they are already engulfed in flames. You're trapped on the seventh floor, with no way down. The heat is intense, and you feel your skin beginning to burn as the fire rages around you.
With no other options, you stand there helplessly as the flames continue to consume everything around you. Your last thoughts are of regret and despair as the pain becomes too much to bear. You know you're going to die, and all you can do is hope that it will be quick.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Damn, I never thought it would end like this. I miss $friend1 and $friend2...
</p>
</div>
[[you wake up][$currentlocation to "none"]]
</div>
<div class="conversation">
<p class="narration">As your eyes blink open, a shroud of impenetrable darkness envelops you. The eerie silence and lightless void clutch at you, clawing at your senses.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Is this Heaven? Hell? Purgatory?</p>
</div>
<p class="narration">Your arms feel weighted, unyielding. You wonder if they're even there, or just figments of your imagination like phantom limbs. An ironic thought that elicits a bitter chuckle. Phantom limbs, because you're dead.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">There's nothing here...</p>
</div>
<p class="narration">Abruptly, a piercing light splits the darkness, momentarily blinding you. As your vision adjusts, an incandescent sun hangs ominously before you.
<img class="passage-image" src="demongodsassets/people/fullbody/goddess.gif" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.gif" /><p class="talkname">Goddess</p>
<p class="speech">Welcome to the realm of gods. Death has taken you, and now I present a chance for rebirth.</p>
</div>
<p class="narration">Her voice is power itself, commanding and feminine, pulsing through your very essence.</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">A chance at rebirth?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.gif" /><p class="talkname">Goddess</p>
<p class="speech">You shall be reborn in a world blighted by corruption. You, shall remain untouched by its taint, and will cleanse or annihilate it. In exchange, you shall keep your life.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">...What?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do I get a choice? Can't I go back? I have people I care about.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.gif" /><p class="talkname">Goddess</p>
<p class="speech">Irrelevant. Whether or not you act, corruption gnaws at the fabric of all worlds. Your world, too, will inevitably crumble, all you ever held dear lost in its maw. This is merely the nature of things.</p>
</div>
<p class="narration">Suddenly, this feels alarmingly similar to those isekai anime...
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But if I complete this task, what's in it for me?</p>
</div>
<p class="narration">Skepticism tugs at your mind, her proposal of a second life, while enticing, carries the whiff of trickery. If you learned anything in life, it's that nothing is ever free.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.gif" /><p class="talkname">Goddess</p>
<p class="speech">A chance to forestall the inevitable, to grasp at the shadows of mortality once more. The opportunity to stave off the emptiness that awaits all things. The fragile hope of safeguarding what once was yours.
The chance to avoid the infinite abyss of death</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hold up. Are you seriously a Goddess? And you're suggesting there's no afterlife? What kind of divine bullshit is this!?</p>
</div>
<p class="narration">Your query seems to hang in the void, unheeded.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.gif" /><p class="talkname">Goddess</p>
<p class="speech">I am a God.</p>
</div>
<p class="narration">Was it just your imagination, or did the detached, icy voice sound slightly offended?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.gif" /><p class="talkname">Goddess</p>
<p class="speech">You are a vessel of balance, your existence is instrumental to restoring order. Your success or failure is of no consequence to me, there are always others. You are here, and the task must be executed. Venture to the forest, find and eradicate the root of corruption. I shall provide the necessary tools.</p>
</div>
<p class="narration">
Tools?
You never believed in Gods, yet a Goddess is telling you that you're now her pawn. What a Bitch.
Talk about divine indifference.
But then, what is the point of all this then? Why even bother bringing you back to life?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wow. Rude.
But how do I-</p>
</div>
<p class="narration">Suddenly, the world slips away from you. However, you feel compelled to have the final say.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I was an Atheist!</p>
</div>
<p class="narration">
You can't help but feel a sense of anger towards this being that is treating you like a pawn in a game.
As you slip away into unconsciousness, you make a vow to yourself that you will find a way to take control of your own destiny, no matter the cost.
</p>
[[Awaken in a brand new world][$currentlocation to "plains"]]
</div>
<<nobr>><<set $gender to "female">>
<<set $breasts to "small">>
<<set $race to "human?">>
<</nobr>>
<div class="conversation">
<p class="narration">
<<if $outfit.outfit is "jeans">>
<img class="passage-image" src="demongodsassets/you/clothes/jeans.webp" >
<<else>>
<img class="passage-image" src="demongodsassets/img/plains/plains.webp" >
<</if>>
As you slowly come to consciousness, you feel the cool grass beneath your body and the warm sun on your face. You try to sit up, but something feels different. You feel long hair tickling your back and shoulders, but you've always kept your hair short... Aside from that time you tried to join a metal band, but you were never very good at guitar. You also feel a weight on your chest, and as you lift your hand to investigate, you feel two unfamiliar mounds <<if $outfit.outfit is "jeans">>with very perky points poking through the thin fabric. Your hand goes to your crotch in a panic unzipping in a hurry and shoving your hand down your pants, confirming something is missing.<<else>>with very fleshy tiny bumps poking the palms of your hands. Your hand goes to your naked crotch in a panic, confirming something is missing. <</if>>
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What the fuck, I have boobs!?</p>
</div>
<p class="narration">
However that brief touch between your legs felt..interesting.
</p>
[[take in your surroundings]] [[touch it some more][$p.acceptance += 1]]
</div><div class="conversation">
<<set $p.acceptance += 1>>
<p class="narration">Well it's a new body, why not experience it!? It may be a bit weird, but who wouldn't at least experiment in this situation?
You're alone, <<if $outfit.outfit is "none">>naked <</if>>and sitting in a grassy field. There's not a single soul in sight.
<<if $outfit.outfit is "jeans">>You start by removing your clothes in a hurry and then<<else>>You<</if>> start by grabbing your left breast with your left hand, and moving your right hand to your crotch. Rather than inserting right away, you took time to experience this electrical new feeling simply by caressing around your pussy lips. You then start gently rubbing your new slit. This is something new entirely. You begin to thrust your hips back and forth, moaning and squealing. You've never felt so free, and so happy.
<img class="passage-image" src="demongodsassets/you/scenes/grassyplain/plainsbate.webp" >
You can feel your clitoris growing wetter, and you begin to touch it with your fingers. You keep playing with your breasts and pussy, but your attention keeps drifting back to your clit.
You wonder if it's possible to cum with your hands. You've never tried this before, but it seems like the logical next step. You move your left hand and place it over your clit. You then move your right hand down and insert two fingers into your pussy. A nagging feeling at the back of your mind tells you that this isn't how girls usually masturbate, but your body begs to differ. Maybe you're lucky?
You thrust, in and out, in and out. But while it feels amazing it's not quite hitting you right. You move your fingers back upwards and focus on rubbing your clit. Amazing. You begin to moan louder and louder, until finally you feel yourself reach orgasm. You scream, your whole body shaking, your eyes rolling back in your head. You collapse onto the ground, gasping for breath.
For your first female orgasm, that was amazing. Addicting even!
[[take in your surroundings]]
</p>
</div>
<div class="conversation">
<p class="narration">
<<if $outfit.outfit is "none">><img class="passage-image" src="demongodsassets/img/plains/surveynaked.webp" >
<<else>><img class="passage-image" src="demongodsassets/img/plains/plainsjeans.webp" >
<</if>>
You begin to consider your surroundings. You're in a pretty empty plain. You see some mountains in the distance in one direction, and though it's distant you think you see some what looks like a medieval town in the other direction.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Based on what the white light said, it sounds like this isn't Earth.
...
So how the Hell am I supposed to absorb this corruption, or whatever?
</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Maybe it's a nice relaxing spa that I can just lay down and absorb... Well enough dumb jokes, time to get a move on.
</p>
</div>
<<if $outfit.outfit is "none">>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sure wish I had some clothes. What if I run into other humans, they'll think I'm some sort of deviant...
God this is embarrassing.
</p>
</div>
<</if>>
<p class="narration">As you prepare to step out into the world, you can't shake the feeling that something isn't quite right. You pause, trying to focus on the source of your discomfort, and that's when you realize it - you have an extra sense, a sixth sense, that wasn't there before. It's almost as if you can feel an invisible appendage emanating from your body, a feeling that becomes even more pronounced as you start to focus on it.
At first, you're not sure what to make of this new sensation. It's not like anything you've ever experienced before, and you don't know how to describe it to anyone else. But as you continue to focus on it, you begin to realize that it feels like a charm spell - something that allows you to imbue objects with magical energy.
And that's not all. As you delve deeper into this strange new power, you realize that you have more magic at your disposal than you ever imagined. It's like a well of power within you, waiting to be tapped and harnessed. You don't know how you know this, or why you're able to use it, but you're certain that it's there, waiting for you to use it to its full potential.
It seems that as long as its sexual, any pain you receive turns into pleasure. Additionally you can't die from it.
You shudder to think what might kill you during sex. Maybe a rapist? Ugh
...
...
...So why does that feel like it might turn you on?
No matter what your thoughts were, you need to continue. It's probably a good idea to start thinking up new names, or perhaps keep your old one.
</p>
[[head towards city][$currentlocation to "blackpoolgate"]]
[[head towards mountains][$currentlocation to "mountains_day"]]
</div>
<<set $randname to random(11)>>
<<if $randname is 0>><<set $defname to "Dhysienne">>
<<elseif $randname is 1>><<set $defname to "Aezsha">>
<<elseif $randname is 2>><<set $defname to "Rhellia">>
<<elseif $randname is 3>><<set $defname to "Qinelin">>
<<elseif $randname is 4>><<set $defname to "Elineli">>
<<elseif $randname is 5>><<set $defname to "Mezaela">>
<<elseif $randname is 6>><<set $defname to "Nessiana">>
<<elseif $randname is 7>><<set $defname to "Nessoris">>
<<elseif $randname is 8>><<set $defname to "Ohirvia">>
<<elseif $randname is 9>><<set $defname to "Fyseraela">>
<<elseif $randname is 10>><<set $defname to "Lynnelin">>
<<elseif $randname is 11>><<set $defname to "Vylarah">>
<</if>>
<div class="conversation">
<p class="narration"> The walk is slow it doesn't help that you're barefoot, and your breasts keep bouncing. Thankfully they're pretty small so it's not too much to handle. You think back to girls you've known in the past complaining about large breasts. At the moment at least, you're pretty grateful to be small chested, of course you'd rather still have a normal male chest... And body for that matter.
The wind keeps annoyingly blowing black strands of hair into your eyes, but before you know it you've arrived at the city gates.
You arrive to see a guard eyeing you suspiciously.
<img class="passage-image" src="demongodsassets/people/fullbody/garret.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">Who are you<<if $outfit.outfit is "none">> and where are your clothes<</if>>?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't know I think I was attacked by bandits on the way here<<if $outfit.outfit is "none">>, they took them<</if>>.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech"><<if $outfit.outfit is "none">>They took them? <</if>>And left you alive? And you're coming from the South, I don't know of any bandit camps out that way.</p>
</div>
<p class="narration">The story you thought up on your way isn't working very well.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Look, I'm not asking you to let me in, could I just please have <<if $outfit.outfit is "none">>something to wear and maybe <</if>>a bite to eat? I'm famished...</p>
</div>
<p class="narration">Now seems like the best opportunity to try out your new magic. You cast Charm Level 1 on the guard.
The guard looks at you semi-vacantly. you can feel his eyes travel down to your <<if $outfit.outfit is "none">>naked <</if>>breasts, then continue downwards.
Suddenly you realize this might not have been a great idea. The guard drops his spear and starts walking towards you, while simultaneously dropping his pants.
Slightly impressed he didn't trip over his pants, your eyes are suddenly drawn to his dick in full view. You can feel a tingle in your lower regions and realize that you might be a little wet. You're not used to having a vagina and it honestly feels like you had an accident. You'd love to spend more time convincing yourself that you're not turned on, but the current scene demands your attention. What's worse, you can't take your eyes off of it. You were never into men, and when you accidentally saw another man naked at the gym, or in porn you were never interested. But now, against your wishes you can't look away. You're focused, and nothing else in the world matters. Right now, you want it. You NEED it. Your mouth starts to salivate like you haven't eaten in weeks and someone just threw a fresh cooked meal right in front of you.
He's already begun stroking it by the time he reaches you and forces a kiss on you.
A nagging feeling in your brain is telling you this is wrong, but you barely notice it. You need this mans cock, and he will give it to you. Eagerly you kiss him back, enjoying the taste of sweat and his smell.
</p>
<<set $p.acceptance += 1>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Garret! What the Hell are you doing to the poor woman, what the fuck is wrong with you!?
Even if she's a bandit do you really think she could do much damage with that tiny body of hers?
I'm sorry Miss, my name is Jared and I'm the captain here</p>
</div>
<p class="narration"><img class="passage-image" src="demongodsassets/people/fullbody/jared.webp" >
As you come to your senses, you realize what just happened. Not only did you allow this, you WANTED it. It's like you had no control over your own lust! What's worse, as you watch him frantically put his pants back on, with a confused expression on his face, you can't help but continue staring at his crotch. You're sickened at your own thoughts and yet you STILL want it!? What the fuck is wrong with you, you even had a girlfriend in your past life!</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thank you for your help!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">I will deal with him soon, you have my word.
Could you please tell me who you are and why you're here?<<if $outfit.outfit is "none">> And what happened to your clothes?<</if>></p>
</div>
<p class="narration">You realize no one would really believe your story that you're from another world, so you just make up the lamest excuse you can think of on the spot.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm really sorry, I seem to have lost my memory. All I remember is being attacked over there, then waking up <<if $outfit.outfit is "none">>naked <</if>>in that field south of us.
I don't even remember my name...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Sounds like the work of Gypsies if you ask me. Rotten Mystics.</p>
</div>
<p class="narration">He spits.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">It's odd for a girl as pretty as you to be wandering around with no guard. Judging from your skin, you don't look like a farmers daughter. I'd wager you were a nobles daughter, or maybe you belong to one of the pleasure houses. Lets get you inside and we'll check missing person reports. Though it's not uncommon for nobles to sell their daughters to pay debts, so we might have nothing. <<if $outfit.outfit is "none">>I'll also get you something to wear while we're at it<</if>>For now, what should I call you?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You can call me <<textbox "$name" $defname>></p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Aye then, Come along.
And welcome to Blackpool.</p>
</div>
<p class="narration">You follow Jared to the Guard Tower. He steps away for a moment.
</p>
[[2 hours later][$currentlocation to "blackpool"]]
</div><div class="conversation">
<p class="narration">You begin your trek towards the mountain in the distance.
It starts to get dark and you realize you should probably find shelter.
You walk around the base of the first mountain you approached until you find a barely worn path. You begin your trek up that path until, in the distance you see a cave. You can't tell how big it is, but it's big enough to at least shelter you for the night. Unfortunately there is no clear path to the cave, so you'll have to climb through the bushes to get there.
You finally make it there, and as you enter the cave you see a door just inside.
<img class="passage-image" src="demongodsassets/img/backgrounds/cavedoor.webp" >
That's certainly weird, but you aren't complaining. So you knock.
No response. Maybe it's abandoned?
<img class="passage-image" src="demongodsassets/img/backgrounds/cavebed.webp" >
You enter inside, as soon as your eyes land on the bed you immediately jump on it and just pass out.
...
...
...
...
...
...
...
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Well, it's not often that people come to my home and offer themselves to me...</p>
</div>
<p class="narration">You wake up feeling groggy and look at the source of the voice.
You see a gorgeous winged woman with horns.
<img class="passage-image" src="demongodsassets/people/fullbody/rhelyla.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">But I'm not really into women, so you need to get up.
And before I let you leave, you need to explain to me how you entered.</p>
</div>
<p class="narration">Fuck! She must be the one who lives here!
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I...
I...
I'm sorry! I just came up here in search of shelter. I saw a cave, and then I saw a door! I knocked but no one answered so I thought maybe it was abandoned so as soon as I saw the bed I was so tired I just passed out!</p>
</div>
<p class="narration">You look around seeing that you clearly missed how much stuff was here. It's clear this place wasn't abandoned.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">You say you saw the door?</p>
</div>
<p class="narration">Her face softens.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">I see. You're one of us.</p>
</div>
<p class="narration">You look at her confused.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Well, I can't have you staying here. This is my territory. Where are you trying to go?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't know.
I don't really remember anything, I don't even know where I am.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Well, I'd recommend you head towards the city north of here as a start.
However it's not a good idea to reveal what we are to humans. I'd recommend caution.</p>
</div>
<p class="narration">That comment again...
</p>
<<if $outfit.outfit is "none">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Most don't believe we exist, but some do and they can be a problem. Here, I've got some old clothes you can have.
By the way, my name is Rhelyla.</p>
</div>
<p class="narration">She hands you some clothes to wear. They look very provocative, but...when the alternative is being completely nude...well they're better than nothing. You put them on.
You check yourself out in the mirror. You look beautiful.
<img class="passage-image" src="demongodsassets/you/clothes/nohorns/noears/black/revealingdress.webp" >
You apologize once more, and thank her for her help, then you head towards the city.
</p>
<<set $outfit.outfit to "revealingdress">>
<<set $wardrobe.outfit.push("revealingdress")>>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Most don't believe we exist, but some do and they can be a problem.
By the way, my name is Rhelyla.</p>
</div>
<p class="narration">You apologize once more, and thank her for her help, then you head towards the city. </p>
<</if>>
[[head towards city][$currentlocation to "blackpoolgate"]]
</div>
<<set $metbeforecity to true>>
<<set $metrhe to true>>
<div class="conversation">
<p class="narration">As the evening shadows fall, Jared, the town guard, returns to the tower where you're waiting.<<if $outfit.outfit is "none">><<set $outfit.outfit to "rags">><<set $wardrobe.outfit.push("rags")>> He gives you some rags to wear and he<<else>> He<</if>>hands over a piece of bread which you hungrily devour, but it doesn't take the edge off your hunger.
<<if $outfit.outfit is "rags">><img class="passage-image" src="demongodsassets/you/clothes/nohorns/noears/black/rags.webp" >
<<elseif $outfit.outfit is "jeans">><img class="passage-image" src="demongodsassets/img/scenes/breadjeans.webp" >
<<else>><img class="passage-image" src="demongodsassets/img/scenes/breaddress.webp" >
<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/Jared.webp" /><p class="talkname">Jared</p>
<p class="speech">I've been doing some checking.</p>
</div>
<p class="narration">
You look up, crumbs falling from your lips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/Jared.webp" /><p class="talkname">Jared</p>
<p class="speech">No one matching your description is missing, neither among the nobility nor the girls in the Brothel.</p>
</div>
<p class="narration">
You made a show of disappointment, but the story you made up in a hurry was false. So it would have been problematic if someone claimed you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/Jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Might be you're a peasant’s daughter, hard to say. Your skin's too good for that, though.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I see...</p>
</div>
<p class="narration">
Not that any of this is a surprise to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/Jared.webp" /><p class="talkname">Jared</p>
<p class="speech">If you want my brutal honesty, lass. If you're from any family, noble or otherwise, and they haven't reported you missing. I'd wager there's a good reason you wouldn't wish to return to them.
That said, the good news is that I was able to negotiate for you to stay. From now on, unless you do remember anything, your name is $name. </p>
</div>
<p class="narration">
You let him fill the silence.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/Jared.webp" /><p class="talkname">Jared</p>
<p class="speech">However... </p>
</div>
<p class="narration">
He clears his throat and looks a little uncomfortable.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/Jared.webp" /><p class="talkname">Jared</p>
<p class="speech">You can stay here, in town. As far as anyone's concerned, your name is $name. </p>
</div>
<p class="narration">
He hands you 200 copper
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/Jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Barely enough for a nights rest at the Inn, but it should prevent you from having to sell your body for a night or two. </p>
</div>
<p class="narration">
Your eyes widen in surprise. This is better than you'd hoped for.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I... I don't know what to say. I'm grateful.</p>
</div>
<p class="narration">
You feel a pang of guilt for lying to this man.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/Jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Aye lass. Just keep your head down and stay out of trouble. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/Jared.webp" /><p class="talkname">Jared</p>
<p class="speech">I recommend you find work, maybe hire a bodyguard. This town's slums is not kind to loners. </p>
</div>
<p class="narration">You thank him one last time, as you head out and try and find this Inn.
</p>
[[enter the city for the first time]]
</div>
<div class="conversation">
<p class="narration">
You enter the city for the first time, and it doesn't take you long before you're worried you're already lost. This place is huge! You turned left at what appeared to be a market, but you've been walking for a long time and you haven't run into anything that looked like an Inn.
Before you start second guessing yourself and turning back the way you came, you see your road coming to an end and the building at the end of the street does look large enough to have some rooms.
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/innkeeper.webp" >
You walk up to the building, finally at an end to your long trek and see a man sweeping in front of the entrance. Before you get a chance to say a word he already opens his mouth.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/innkeeper.webp" /><p class="talkname">Innkeeper</p>
<p class="speech">We're full.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh... Um, I'm sorry. The guards directed me here and said I could find a safe place to sleep. Do you have anything to spare? I'll even take a closet!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/innkeeper.webp" /><p class="talkname">Innkeeper</p>
<p class="speech">You daft, lass? I said we're full. Bugger off.</p>
</div>
<p class="narration">
He pauses looking you up, starting at your legs and moving upwards to your face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/innkeeper.webp" /><p class="talkname">Innkeeper</p>
<p class="speech">Hehe. I suppose I can make an exception if you're willing to make a deal.</p>
</div>
<p class="narration">
He starts rubbing his crotch through his robe while looking at you.
Even without his rude hand motions, a monkey would understand the meaning behind those eyes.
You nearly agree without thinking, but catch yourself. Why can't you control your lust!? What kind of body did that Goddess give you, the body of a nympho!?
You haven't even been a woman for a full day and you're already getting a good idea of what the rest of your life will be like.
Fuck this world.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ew, what the Fuck is wrong with you!? Fucking pervert! Asshole!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/innkeeper.webp" /><p class="talkname">Innkeeper</p>
<p class="speech">Oi this lass got the mouth of a sailor! Hahaha.
That's only making me harder.</p>
</div>
<p class="narration">You turn to leave, absolutely pissed and doing your best to ignore the lingering regret. The fuck are you supposed to do now?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Hey lady!</p>
</div>
<p class="narration">
You look at the source of the voice and see a somewhat disheveled, dirty man. He's clearly drunk.
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/creep.webp" >
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">I got a place you can stay. I got food too! All it'll cost is 20 copper!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How do I know you won't do anything shady?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Heheh. Lady I'm after your money, not your body. Though...
I'd be willing to make you the same offer as the owner of that Inn, heh.
But I'll warn you, I've only got 1 bed and I'm not giving you a discount for sleeping on the floor. So 20 copper, and you get a meal, a floor and I'll even throw in a blanket. </p>
</div>
<p class="narration">
Even if he has ulterior motives, you're no longer in a position to reject him. You're starving and you have nowhere else to go. At this point you'll cross that bridge when you come to it. Can you fight him off in this body? More to the point, you're starving and he's offering you food. It's like this body has never eaten a single bite of anything before, despite the bread you had earlier!
Well, the hunger is clouding your judgement. It's probably a bad idea, but you NEED food.
</p>
[[Accept his offer]]
</div><div class="conversation">
<p class="narration">Despite your misgivings, you followed the man. He had trouble walking in a straight line, and you started to worry if he even knew where he was going, or based on how your surroundings got increasingly seedy looking, he might be leading you into a trap.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you sure we're going the right way?</p>
</div>
<p class="narration">well if that was ever a classic line... You're definitely getting raped.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Calm yourself lass, I know these streets better than anyone. </p>
</div>
<p class="narration">Ready to run in an instant, you continue following. You even lend him a shoulder to lean on and stay balanced after you get tired of picking him up off the ground too many times.
After some time passes and you're beginning to wonder just how massive this town is, he finally announces you've arrived. It's a shack. If it can even be called that. It's a run-down wooden shed with gaps in the wood. Definitely no protection from the elements.
After he leads you inside, he puts on a fire and begins cooking something in a pot. Surprisingly, while he has looked at you more than once, and he's made embarrassing attempts to flirt with you. He's been a perfect gentleman.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Just how big is this town anyways? </p>
</div>
<p class="narration">He grabs something off one his table and hands it to you. It's a map! </p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Here you go. This'll help you- </p>
</div>
<p class="narration">He sets to work immediately, using a flint and steel to light a small fire in the corner of the hovel. The pot he sets upon it, is dented and blackened from frequent use. The smell emanating from it is not particularly enticing, mostly just the smell of boiling water and maybe some root vegetables.
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/creepcook.webp" >
You take in your surroundings, the hovel is a far cry from the apartment walls you were accustomed to. The wooden walls are rotting and the air thick with the stench of decay. The table is cluttered with remnants of past meals, the utensils caked with food residue. You can't help but wonder how the man manages to keep his tools clean in this primitive age, but your hunger overrides your concerns as your stomach growls in protest.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Hungry, eh? Haha.
I'm pretty proud of this recipe, I'm a cook at one of the local taverns. Don't got no spices here at home, but can still make a damn good stew. Here, it's ready.</p>
</div>
<p class="narration">It smelled amazing... But the taste was revolting. Yet you're so hungry you ignore it and continue eating every bite. You hear him talking, but you can't make out the words. It's not that you're drugged, it's that you're STILL starving. It's to the point where you can't focus on anything around you, and you continue absolutely devouring the food.
The more you eat, the hungrier you are. What is going on?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Damn, lass. I didn't expect you to eat the entire thing. I should have charged you more.
Ah well, it's nice to have some company for once. </p>
</div>
<p class="narration">Your eyes are unfocused and you barely comprehend someone is talking. Everything around you seems blurry and your hunger is overpowering.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech" style="color: transparent; text-shadow: 0 0 5px rgba(243,243,243,0.2);">Listen, I know I said you have to take the floor. But your skin looks way too smooth and I don't want you to wake up all bruised. You can take my bed until morning. Might be some fleas, but it's probably safer than the floor. And I...
Wait, what are you doing?
Lady, if you keep taking your clothes off you can't blame me for what happens next. I mean, if this is your way of thanking me I'd happily accept. You just...don't seem right. Are you ok? </p>
</div>
<p class="narration">You begin feeling dizzy, and pass out
</p>
[[lewd dream][$currentlocation to "earth"]]
</div>
<div class="conversation">
<p class="narration">You wake up.
The first thing you notice is that you feel amazing. The second is that you're not hungry anymore.
You look down at your body. Disappointed that it was just a dream and you're still a woman.
You think back on that dream you just had, it's memory already fading. You remember you were back in your old body, then the dream went weird.
Even weirder, at no point during the dream did you think anything was off when you stopped fucking and started getting fuck.
You touch your chest and notice it feels sticky. Suddenly you remember the previous night. You're now naked, sticky and you don't know where that man is. Tears begin to flood your eyes.
<img class="passage-image" src="demongodsassets/you/scenes/home/wakeupcovered.webp" >
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That fucking asshole raped me!</p>
</div>
<p class="narration">You start gagging and can feel yourself ready to vomit, repulsed by what happened to you. You turn to vomit over the side of the bed when you see the man looking up at you with his wide open eyes.
Shrieking, you jump out of bed and run to the door, briefly stopping to realize you're still naked. You pause only for a second debating on what to do before you realize he's not chasing after you. You look back. The light is dim, but he's still laying there. Maybe he's asleep? Maybe he has nocturnal lagophthalmos, and sleeps with his eyes open.
You're shaking, but you slowly creep back over to him. The light is dim, so you move closer to get a better look...
<img class="passage-image" src="demongodsassets/you/scenes/home/corpse.webp" >
You panic and fall flat on your ass. Laying on the floor is a husk of a man. His face contorted in eternal pleasure, his eyes white and unseeing. His cock stands at attention, but his body is cold and stiff.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What the fuck? He died of a heart attack while raping me? Serves you right, asshole.</p>
</div>
<p class="narration">Doubt creeps in your mind as you remember that dream and how real it felt. But you push it away.
However you're a new face in a medieval town where no one knows you with a dead body. Would anyone believe you if you said you had nothing to do with this? Do you have nothing to do with this? He was raping you, maybe you attacked him subconsciously. Though that look on his face makes it seem like he died happy.
It's not worth the risk. You need to dump the body somewhere. A quick glance outside and it's still dark. You could drag him to an ally somewhere and pretend you never met him.
Still shaking, you slip your clothes on your sticky body. You grab him and pull as hard as you can before realizing he's surprisingly light. Maybe this won't be so hard.
You open the door and look both ways, before continuing your dragging. Not quite sure yet where you're taking him, anywhere is better than next to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">You must have been hungry! Do you not know how to pace yourself, or did he deserve it?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I swear! I don't know what happened! He was like this when I woke up! I think he knocked me out and raped me! I swear I never touched him!</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/rhelyla/town.webp" >
You look towards the source of the voice and you spot <<if $metrhe is true>>Rhelyla, completely naked.<<else>>a completely naked woman.<</if>> What's more, she has long ears and horns. She's definitely not human. Your eyes are drawn to something white dripping from her body. You can smell it. Sweet, salty, savory.
You snap out of it and look back at her as she begins talking</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Shh, shh. Calm yourself sweetie. I can smell him on you. You sucked all of his vitality away. It looks like you lost control. Briefly describe what you remember.</p>
</div>
<p class="narration">You explain how he offered you a place to stay, and you followed him back where he gave you food. You explain that you passed out while eating and the food may have been drugged.
She sighs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">you really are new at this, aren't you? I don't understand how you've never needed to feed until now, or if you have a mountain of corpses you keep waking up to.
The reason the food didn't sate your hunger is because human food does nothing for creatures like us. Even if it was drugged, it wouldn't have worked on you.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What do you mean creatures like us? I don't have ears and horns like you do. I don't know what you are, but I'm human!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Why Succubi, of course.
Check your ears sweetie. You may need to come visit me at my home for a longer explanation. But you are a succubus. Does that body not feel incredibly light to you? Do you not feel like you can traverse great distances without breaking a sweat? You just sucked up every ounce of energy that man had and made it yours. You are much stronger than any mere human.</p>
</div>
<p class="narration">You reach for your ears. They don't feel right. They're long!
She isn't making sense, but you also can't deny what she's saying. Despite your emotional state, physically you feel amazing.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">We cannot survive without the sustenance humans provide us with. If we go too long without it, we lose control and our instincts took over. This man never drugged you, you just weren't eating and when you failed to feed yourself, your body took action for you.
Before anyone comes by, we need to do something about this body. I will take care of it for you, but before I go. I recommend you come find me. For now, just tuck your ears in your hair so no one sees them. <<if $metrhe is true>>Come back to my place at the mountain south of this city.<<else>>Come to the mountains south of this city. Search the base for a cave, within that cave you'll find a door. Only Succubi can see it, you'll know it when you do.<</if>> Until then, I'll leave you with one last tip. Never wait until you're starving, or else you'll lose control and this will happen again. As you grow more powerful you can stave the hunger off longer, but for now you'll likely need to eat as often as a human. When feeding, never drink to the last drop.
Oh and, I can smell corruption on him. He was tainted. It shouldn't be enough to harm you since we have a natural resistance to it. But you need to learn to smell it ahead of time to prevent consuming too much and becoming another one of those mindless monsters.</p>
</div>
<p class="narration">You're still processing everything she's said when she grabs the corpse from you, flaps her wings and begins flying away. Just in time too, as you hear some noises nearby.
But a Succubus? Did that shitty Goddess really turn you, not only into a woman, but into a creature that literally requires cum to survive!? She couldn't have made you an Incubus or literally anything else? Hell, even a human woman would have been better. At least you could have been a lesbian.
You need time to consider and process this and what this means for your future. Shivering, you return to the home of the man you accidentally killed.
</p>
[[taxman first]]
</div>
<div class="conversation">
<<nobr>>
<<set $battleLog = []>>
<<set $currentlocation to "shack">>
<<set _vials to Number($inv.cumvial - 3)>>
<<if $inv.cumvial gt 3>>
<br>You have more vials of cum than you can carry! You put _vials into your chest for safekeeping.<br>
<<set $storagevials += _vials>>
<<set $inv.cumvial -= _vials>>
<<elseif $inv.cumvial lt 3>>
<<set $storagevials += $inv.vials>>
<<set $inv.vials to 0>>
<<if $storagevials gte 3>>
<<set $storagevials -= 3>>
<<set $inv.vials to 3>>
<<else>>
<<set $inv.vials to $storagevials>>
<<set $storagevials to 0>>
<</if>>
<</if>>
<<set $p.hp to $p.maxhp>>
<</nobr>>
<<if typeof $rhevengeday !== "undefined" && $rhevengeday === $days>>
<p class="narration">You hear the heavy sound of marching outside. You should go check it out.</p>
<<elseif typeof $rhevengeday !== "undefined" && ($rhevengeday + 1) === $days>>
<p class="narration">The soldiers are gone now, it should be safe to go out.</p>
<<elseif $yukistatus is "ally" and $patronversion is true and $tentaclepatmeet is true>>
<<switch random(4)>>
<<case 1>>
<p class="narration">You come home to find Yuki perched on the rickety chair, a mischievous gleam in her eyes. Pat, the ever-gracious but sarcastic ball of tentacles, is hovering mid-air, squirming under the barrage of fox tail swipes.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">Mistress Yuki, your insistence on turning me into a plaything does speak volumes about your leisure preferences, </p>
</div>
<p class="narration">Pat grumbles, yet the tone of his voice is filled with resigned amusement. Yuki's laughter is bright and cheery, a pleasant contrast to the usually somber atmosphere of your small home.</p>
<<case 2>>
<p class="narration">
Inside your cramped abode, your eyes land on a lively scene. Yuki is trying to entangle her fox tail around Pat.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">Oh, what a turn of events! The noble fox lady has ensnared the tentacle knight in her cunning trap, </p>
</div>
<p class="narration">
Pat exclaims with an exaggerated sigh. His sarcasm only fuels Yuki's determination, making her giggles echo against the dilapidated walls of your home.
</p>
<<case 3>>
<p class="narration">Inside your humble home, Yuki is sprawled across your modest cot, her slender form curled under the thin blanket. Her white hair cascades over the pillow, glinting in the thin slivers of sunlight that filter through the thatched roof. Her tail, a bushy tuft of white fur, curls protectively around her as she sleeps. Even in sleep, her fox ears twitch sporadically.</p>
<<case 4>>
<p class="narration">You catch Yuki making an effort to tidy up the small space. Her white hair is tied back in a loose ponytail, a few stray strands clinging to the sweat on her forehead. She sweeps the dust-ridden floor with a makeshift broom, her fox tail swaying to and fro with her movements. Her ears flicker towards you.</p>
<<default>>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/home/yukibathe.webp">
You spot Yuki perched delicately on a worn-out stool, a basin of water before her. With careful precision, she dips a rag into the water, wringing it before using it to bathe herself. Her soaked white hair clings to her slender form, her fox tail flicking water droplets as it swings leisurely from side to side. Her fox ears flatten briefly with shyness as she notices you looking at her.
</p>
<</switch>>
<<elseif $yukistatus is "ally">>
<<switch random(2)>>
<<case 1>>
<p class="narration">Inside your humble home, Yuki is sprawled across your modest cot, her slender form curled under the thin blanket. Her white hair cascades over the pillow, glinting in the thin slivers of sunlight that filter through the thatched roof. Her tail, a bushy tuft of white fur, curls protectively around her as she sleeps. Even in sleep, her fox ears twitch sporadically.</p>
<<case 2>>
<p class="narration">You catch Yuki making an effort to tidy up the small space. Her white hair is tied back in a loose ponytail, a few stray strands clinging to the sweat on her forehead. She sweeps the dust-ridden floor with a makeshift broom, her fox tail swaying to and fro with her movements. Her ears flicker towards you.</p>
<<default>>
<p class="narration"><img class="passage-image" src="demongodsassets/img/scenes/home/yukibathe.webp">
You spot Yuki perched delicately in the corner of the room, a basin of water before her. With careful precision, she dips a rag into the water, wringing it before using it to bathe herself. Her soaked white hair clings to her slender form, her fox tail flicking water droplets as it swings leisurely from side to side. Her fox ears flatten briefly with shyness as she notices you looking at her.</p>
<</switch>>
<<else>>
<<switch random(2)>>
<<case 1>>
<p class="narration">In your tiny, dilapidated home, you are immediately hit with the smell of mold and decay. The single room is cluttered and cramped, with a small cot pushed against one wall and a rickety table and chair taking up most of the space. The thatched roof is full of holes, letting in streams of sunlight that highlight the dust and grime covering everything. Despite its shortcomings, you know this small shack is the only place you have to call home. Maybe you should get a cave in the mountains like Rhelyla.
</p>
<<case 2>>
<p class="narration">Your eyes show you your run-down home, grimacing at the sight that greets you. The single room is cramped and cluttered, with a small cot pushed against one wall and a rickety table and chair taking up most of the space. The thatched roof is full of holes, letting in streams of sunlight that highlight the dust and grime covering everything. Despite the unsanitary conditions, you know you have no other choice but to call this dingy shack home.
</p>
<<default>>
<p class="narration">As you enter your cramped, dilapidated home, you can't help but feel a sense of despair wash over you. The single room is cluttered and cramped, with a small cot pushed against one wall and a rickety table and chair taking up most of the space. The thatched roof is full of holes, letting in streams of sunlight that highlight the dust and grime covering everything. Despite the shabby surroundings, you know you have nowhere else to go.
</p>
<</switch>>
<</if>>
<<if $boss1alive is false && $rhelylanote is false>>
<<goto "rhe note">>
<</if>>
<<if $dressdays lte $days && $azparty lt 1>>
<<goto "party dress">>
<</if>>
<<if $outfit.outfit is "tentacle">>
[[wardrobe][$arousal to 0, $outfit.outfit to "none"]]
<<else>>
[[wardrobe]]
<</if>>
[[sleep]]
[[masturbate]]
<<if ndef $yukicollar or ndef $yukistatus>>
<<elseif $yukicollar is true and $yukistatus is "ally">>
Ask Yuki to try on the collar you purchased?
[[Ask yuki to wear collar]]
<</if>>
<<if $tome.swap is true or $tome.transform is true or $tome.illusion is true or $tome.fire is true or $tome.ice is true or $tome.wind is true or $tome.water is true or $tome.thunder is true>>
<p class="narration">Or you can spend time learning magic by reading a tome!</p>
[[tomes][$energy += 1]]
<<else>>
<p class="narration">Your shelf is looking pretty empty. Maybe you should look for some books?</p>
<</if>>
<<if $alive.avskum is false>>
<<if $rhevengeday == ($days + 1)>>
You'd better not leave at this time, you should get some rest, then tomorrow tell Rhelyla what happened.
<<else>>
<<if $outfit.outfit == "none">>
<<if $p.acceptance lt 75 and $p.lvl lt 8>>
You're not ready to be leaving the house nude
<<else>>
[[town][$currentlocation to "blackpool"]]
<</if>>
<<else>>
<<if $spells.illusion is true>>
Cast illusion on yourself and head to [[town][$currentlocation to "blackpool", $locationmarker to "b5"]]
<<else>>
Tuck your ears behind your hair and head to [[town][$currentlocation to "blackpool", $locationmarker to "b5"]]
<</if>>
<</if>>
<</if>>
<<else>>
<<if $outfit.outfit == "none">>
<<if $p.acceptance lt 75 and $p.lvl lt 8>>
You're not ready to be leaving the house nude
<<else>>
[[town][$currentlocation to "blackpool"]]
<</if>>
<<else>>
<<if $spells.illusion is true>>
Cast illusion on yourself and head to [[town][$currentlocation to "blackpool", $locationmarker to "b5"]]
<<else>>
Tuck your ears behind your hair and head to [[town][$currentlocation to "blackpool", $locationmarker to "b5"]]
<</if>>
<</if>>
<</if>>
[[change difficulty]]
</div>
<<if ndef $undiscoveredPaths>> <<set $undiscoveredPaths to []>> <</if>>
<<if $revenge gte $days and $rhelylarevengequest lt 2>> <<goto "revengenote">> <</if>>
<<if $days gte $daycounter>> <<set $daycounter to $daycounter + 7>><<goto "taxday">> <</if>>
<!-- stat calculation -->
<<statsmath>><div class="conversation">
<<set $arousal to 0>>
<<set $inv.cum to $inv.cum + 25>>
<<set $lust += 500>>
<p class="narration">You're in your room again sitting on the edge of your bed, back in your house. You're naked and your cock is in it's rightful place.
A woman was there with you. Not just any woman, it was the body you were stuck in. It must have all been a dream. You probably went to a bar, drank too much, brought this woman home and enjoyed each others company. Then had some wild dreams about her.
You don't know her name, and it's too late to care. But seeing your dream body from an outside perspective, it's pretty obvious that any man would react like the ones in your dream did. She's absolutely gorgeous, naked, and clearly coming onto you as she rubs your cock.
As she inserts your cock in her mouth, you throw your head back and let out a light moan. She continues working on you until you cum. She gulps it down greedily before looking at you and pushing you onto your back. You briefly notice a delicious salty taste in your mouth, but you're eager to let her have her way. You're not too experienced with dominant women but it's not like you have any interest in stopping her and you're not sure she'd stop if you tried. It was like you're a meal and she's ravenous.
<img class="passage-image" src="demongodsassets/sexscenes/dreams/lewd2.webp" >
She positions herself above you, spreads herself open giving you a good look at her gaping vagina.
Then she slowly lowers herself onto your cock, impaling herself with a gutteral moan.
She continues pumping herself up and down on you, looking down at you with glowing red eyes. Her horns are on the sides of her head and curled backwards along her scalp, you didn't notice them previously, but for some reason it doesn't seem odd and you can't really seem to care about them at the moment.
<img class="passage-image" src="demongodsassets/sexscenes/dreams/lewd1.webp" >
You feel yourself burst, and weirdly feel two orgasms at the same time. One major and one micro, both centered around your penis. This is amazing, no one has ever fucked you like her! Even though you both just came, for some reason you're not going soft yet as you can still feel her pleasuring you.
She pumps you, in and out, in and out and you have to reach up and grab your chest as it's bouncing around too much.
You start squeezing the mounds on your chest without realizing, reveling in the pleasure.
You feel yourself below squeezing and gribbing something long and hard. As you feel an explosion of pleasure from another orgasm, you feel yourself fill someone up and at the same time you feel yourself being filled with liquids dripping out of you.
You look down, and the woman is pounding your vagina. You grab her by the hair and pull her towards your nipples which she starts sucking on, eliciting yet another moan from you as you involuntarily squeeze your vagina around her cock.
She pulls out of you and commands you to get on your knees, you comply and she sprays your face with cum.
This time you push her onto her back, lining her member up with your slit, and penetrate yourself.
You guys continue fucking until you're completely drenched in semen, with it practically flowing out of your cunt.
</p>
500 exp gained!
[[next morning][$currentlocation to "shack"]]
</div>
<<set $ears to true>><div class="conversation">
<p class="narration">You awaken to an assertive pounding on your door. At first groggy, you open your eyes wide after remembering the events that happened earlier.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No no no... Did I get caught? what should I do? I can cast Charm, but that will just make another man try and rape me. I don't ever want to see another one of those things as long as I live. What should I do...</p>
</div>
<p class="narration">As you're panicking, the pounding happens again.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Come on Mirko, I know you're in there. Open up!</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/tax.webp" >
You crack open the door
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry, it's just me here...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Who are you? Did Mirko buy a whore? If he can afford a whore, he can afford to pay his taxes and back taxes. I don't care who, but someone needs to pay.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm not a whore... Taxes? I was just offered somewhere to sleep. When I woke up, he was already gone.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Ha. He knew I was coming. I'll bet he set you up. Listen, I don't care if you're his whore, some poor woman he tricked into marrying, or the new owner. He owes quite a sum. Today was the deadline, if I don't have the money I have to drag someone off for forced labor. It's either you or him. It doesn't matter who, but it's my job. Sorry lady. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't...I just arrived in this city. How much does he owe?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">500 Copper. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Fuck.. I... I have 200 copper? What kind of forced labor?</p>
</div>
<p class="narration">You could cast charm. But it hasn't even been a day since the previous events, you're not ready for another man to attack you, or the mental trauma that will come when you inevitably enjoy it.
</p>
<p class="narration">
The Taxman sighs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Sorry lady. He really pulled a fast one on you. He knew what was coming, so I doubt he'll be returning to this place. Probably found some other hole to crawl in.
Unless you're a whore, you wouldn't like the kind of work they'd put you to. I'd wager even most whores have higher standards.
Give me the 200 copper you have now, and I'll go back and tell them he was gone. Probably ran. They'll put out a search for him and his punishment will be worse. As for you, if you plan on staying here, then I recommend you find a way to earn money, fast. I return every 7 days to collect. The amount due is 200 copper.
...
I'd also recommend you find yourself a good husband who lives somewhere safer than this. A girl as pretty as you won't survive long in this part of town. </p>
</div>
<p class="narration">Gross!</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Is there another way of making money?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Well, the town guard does pay rewards for slaying beasts and bringing back some sort of proof. But that's not job for a ...peasant woman. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What is wrong with me!? <<if $genderstart == "male">>I'm not into men!<<elseif $genderstart == "fem">>I'm not usually this horny!<</if>></p>
</div>
<p class="narration">
You pay the man and thank him for his generosity as he turns and leaves.
It just keeps getting worse. First you were raped. Then you find out you're not even human, and you're required to continue surviving off men. You're straight! Or you were anyways. Now you'd probably be considered a lesbian. But your body refuses to agree with you, and even the smell of the man who just left was making you wet. You could SMELL his arousal as he kept staring at your body, and you kept feeling a tingling sensation in your crotch. You reach down and touch yourself. Your fingers come back wet.
</p>
<p class="narration">You lay back down for a quick nap before you figure out the rest of your day.</p>
[[Dream|dream1sttime]]
</div>
<<nobr>>
<<widget 'lustcrest'>>
<<set _arousalPercent = Math.floor(($arousal / $maxarousal)*100)>>
<<if $arousal lte (0.05 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/5.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.1 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/10.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.15 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/15.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.2 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/20.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.25 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/25.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.3 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/30.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.35 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/35.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.4 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/40.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.45 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/45.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.5 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/50.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.55 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/55.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.6 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/60.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.65 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/65.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.7 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/70.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.75 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/75.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.8 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/80.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.85 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/85.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.9 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/90.webp" @title="_arousalPercent + '% arousal'">
<<elseif $arousal lte (0.95 * $maxarousal)>><img class="lustcrest" src="demongodsassets/img/lustcrest/95.webp" @title="_arousalPercent + '% arousal'">
<<else>><img class="lustcrest" src="demongodsassets/img/lustcrest/100.webp" @title="_arousalPercent + '% arousal'">
<</if>>
<<if $arousal >= $maxarousal>>
<<set $arousal to $maxarousal>>
<<goto "hunger">>
<<elseif $arousal >= "75">>I'm getting dangerously hungry <br>
<<elseif $arousal >= "50">>I'm pretty hungry... <br>
<<elseif $arousal >= "25">>I'm starting to feel a bit peckish <br>
<</if>>
<</widget>>
<</nobr>><<widget 'playerattack'>>
<<nobr>>
<<set $critchance to random(1, 100)>>
<<set $hitsuccess to random(1, 100)>>
<<if $currentatk == "fire" or $currentatk == "ice" or $currentatk == "wind" or $currentatk == "water" or $currentatk == "thunder">>
<<set $hitchance to ($p.lvl - $e.lvl) * 10 + 80>>
<<set $attacksuccess to ($hitchance gte $hitsuccess)>>
<<run console.log('hitchance: ' + $hitchance + ' hitsuccess: ' + $hitsuccess)>>
<<if $attacksuccess is true>>
<<if $currentstats.magic gt $e.mdef>>
<<set $edamage to $currentstats.magic - $e.mdef>>
<<set $spellLevel to $spells[$currentatk]>>
<<set $damageMultiplier to 1 + ($spellLevel - 1) * 0.5>>
<<if $currentatk == $e.weakness>>
<<set $edamage to $edamage * $damageMultiplier * 1.2>>
<<elseif $currentatk == $e.eleresist>>
<<set $edamage to $edamage * $damageMultiplier * 0.8>>
<<else>>
<<set $edamage to $edamage * $damageMultiplier>>
<</if>>
<<if $critchance lte $p.critrt>>
<<set $edamage to $edamage * 2>>
<<switch random(2)>>
<<case 1>>Critical hit! $currentatk magic engulfs $e.name, causing $edamage points of damage as they writhe in agony.
<<case 2>>Critical hit! A wave of $currentatk magic crashes into $e.name, causing $edamage points of damage!
<<default>>Critical hit! Your $currentatk magic pierces the enemy, causing $e.name to take $edamage points of damage!
<</switch>>
<<else>>
<<switch random(2)>>
<<case 1>>$currentatk magic engulfs $e.name, causing $edamage points of damage as they writhe in agony.
<<case 2>>A wave of $currentatk magic crashes into $e.name, causing $edamage points of damage!
<<default>>Your $currentatk magic pierces the enemy, causing $e.name to take $edamage points of damage!
<</switch>>
<</if>>
<<set $e.hp to ($e.hp - $edamage)>>
<<else>>
$currentatk magic engulfs $e.name, unfortunately it shrugs off the attack as it's magic defense is too high!
<</if>>
<<else>>
Your $currentatk spell missed!
<</if>>
<</if>>
<<if $currentatk == "melee">>
<<set $hitchance to ($p.lvl - $e.lvl) * 10 + 80>>
<<set $attacksuccess to ($hitchance gte $hitsuccess)>>
<<run console.log('hitchance: ' + $hitchance + ' hitsuccess: ' + $hitsuccess)>>
<<if $attacksuccess is true>>
<<if $currentstats.melee gt $e.pdef>>
<<set $edamage to $currentstats.melee - $e.pdef>>
<<if $currentatk == $e.weakness>>
<<set $edamage to $edamage * 1.2>>
<<elseif $currentatk == $e.eleresist>>
<<set $edamage to $edamage * 0.8>>
<</if>>
<<if $critchance lte $p.critrt>>
<<set $edamage to $edamage * 2>>
<<switch random(2)>>
<<case 1>>Critical hit! You unleash a fierce barrage of claw strikes on $e.name, dealing $edamage points of physical damage!
<<case 2>>Critical hit! With a flurry of razor-sharp claws, you tear into $e.name, causing $edamage points of damage!
<<default>>Critical hit! $e.name writhes in pain as you savagely slash at them with your claws, dealing $edamage points of devastating physical damage!
<</switch>>
<<else>>
<<switch random(2)>>
<<case 1>>You unleash a fierce barrage of claw strikes on $e.name, dealing $edamage points of physical damage!
<<case 2>>With a flurry of razor-sharp claws, you tear into $e.name, causing $edamage points of damage!
<<default>>$e.name writhes in pain as you savagely slash at them with your claws, dealing $edamage points of devastating physical damage!
<</switch>>
<</if>>
<<set $e.hp to ($e.hp - $edamage)>>
<<else>>
You unleash a fierce barrage of claw strikes on $e.name, but sadly it's defense is too high!
<</if>>
<<else>>
Your claws missed the $e.name by a long shot!
<</if>>
<</if>>
<<if $currentatk == "charm">>
<<set $hitchance to ($p.lvl - $e.lvl) * 10 + 85>>
<<set $attacksuccess to ($hitchance gte $hitsuccess)>>
<<run console.log('hitchance: ' + $hitchance + ' hitsuccess: ' + $hitsuccess)>>
<<if $attacksuccess is true>>
<<set $p.mp to $p.mp + ($p.lvl + 3)>>
You recover mp!
<<if $p.mp gt $p.maxmp>>
<<set $p.mp to $p.maxmp>>
<</if>>
<<if $currentstats.charm gt $e.res>>
<<set $edamage to $currentstats.charm - $e.res>>
<<if $critchance lte $p.critrt>>
<<set $edamage to $edamage * 2>>
<<switch random(2)>>
<<case 1>>
You successfully charm $e.name causing $e.name to lower its guard and take $edamage points of charm damage!
<<case 2>>
You successfully charm $e.name. Your words seem to have a mesmerizing effect on the $e.name, as it becomes entranced by your every word. $e.name takes $edamage points of charm damage!
<<default>>
The $e.name seems entranced by your charm, its hostility melting away as it becomes more receptive to your words. $e.name takes $edamage points of charm damage!
<</switch>>
<<else>>
<<switch random(2)>>
<<case 1>>
You successfully charm $e.name causing $e.name to lower its guard and take $edamage points of charm damage!
<<case 2>>
You successfully charm $e.name. Your words seem to have a mesmerizing effect on the $e.name, as it becomes entranced by your every word. $e.name takes $edamage points of charm damage!
<<default>>
The $e.name seems entranced by your charm, its hostility melting away as it becomes more receptive to your words. $e.name takes $edamage points of charm damage!
<</switch>>
<</if>>
<<set $e.reshp to ($e.reshp - $edamage)>>
<<else>>
Your charm attempt failed! It seems it's resistance is too high!
<</if>>
<<else>>
<<switch random(2)>>
<<case 1>>
Your charm attempt failed. $e.name simply sneers at your advances and remains unimpressed.
<<case 2>>
Your charm attempt failed. Despite your best efforts, $e.name remains immune to your charms and continues to glare at you with suspicion.
<<default>>
Your charm attempt failed. You try to win over the $e.name with your charms, but it only makes it more hostile and aggressive towards you.
<</switch>>
<</if>>
<</if>>
<<if $e.hp gt 0 and $e.reshp>>
<<if $enemyatk is "attack">>
<<enemyattack>>
<<else>>
<<enemymagic>>
<</if>>
<</if>>
<</nobr>>
<</widget>><<widget 'enemyattack'>>
<<nobr>>
<<set $hitsuccess to random(1, 100)>>
<<set $critchance to random(1, 100)>>
<<set $hitchance to ($p.lvl - $e.lvl) * 10 + 70>>
<<set $attacksuccess to ($hitchance gte $hitsuccess)>>
<<run console.log('enemy hitchance: ' + $hitchance + ' enemy hitsuccess: ' + $hitsuccess)>>
<<if $attacksuccess is true>>
<<if $critchance gt $p.critrt>>
<<if $e.melee gt $currentstats.pdef>>
<<set $pdamage to ($e.melee - $currentstats.pdef)>>
<<set $p.hp to Math.round($p.hp - $pdamage)>>
<p class="narration">You take $pdamage points of damage!</p>
<<else>>
<p class="narration">The $e.name attacks! It's blow was so weak that you take 0 points of physical damage!</p>
<</if>>
<<else>>
<<if ($e.melee *2) gt $currentstats.pdef>>
<<set $pdamage to (($e.melee *2) - $currentstats.pdef)>>
<<set $p.hp to Math.round($p.hp - $pdamage)>>
<p class="narration">You take $pdamage points of damage!</p>
<<else>>
<p class="narration">The $e.name attacks! It's blow was so weak that you take 0 points of physical damage!</p>
<</if>>
<</if>>
<<else>>
<p class="narration">The $e.name attempts to attack you! You read the attack and easily dodge.</p>
<</if>>
<</nobr>>
<</widget>><<widget 'enemymagic'>>
<<nobr>>
<<set $hitsuccess to random(1, 100)>>
<<set $critchance to random(1, 100)>>
<<set $hitchance to ($p.lvl - $e.lvl) * 10 + 70>>
<<set $attacksuccess to ($hitchance gte $hitsuccess)>>
<<run console.log('enemy hitchance: ' + $hitchance + ' enemy hitsuccess: ' + $hitsuccess)>>
<<if $attacksuccess is true>>
<<if $critchance gt $p.critrt>>
<<if $e.magic gt $currentstats.mdef>>
<<set $pdamage to ($e.magic - $currentstats.mdef)>>
<<set $p.hp to Math.round($p.hp - $pdamage)>>
<p class="narration">You take $pdamage points of damage!</p>
<<else>>
<p class="narration">The $e.name attacks! It's blow was so weak that you take 0 points of physical damage!</p>
<</if>>
<<else>>
<<if ($e.magic *2) gt $currentstats.mdef>>
<<set $pdamage to (($e.magic *2) - $currentstats.mdef)>>
<<set $p.hp to Math.round($p.hp - $pdamage)>>
<p class="narration">You take $pdamage points of damage!</p>
<<else>>
<p class="narration">The $e.name attacks! It's blow was so weak that you take 0 points of physical damage!</p>
<</if>>
<</if>>
<<else>>
<p class="narration">The $e.name attempts to attack you! You read the attack and easily dodge.</p>
<</if>>
<</nobr>>
<</widget>><<widget 'statsmath'>>
<<nobr>>
<<if $outfit.outfit is "none">>
<<set $outfitStats.none.charm to $spells.aura>>
<</if>>
/* outfits */
<<set $gear to $outfitStats[$outfit.outfit]>>
/* Math for current stats */
<<for _key, _value range $gear>>
<<set $currentstats[_key] to ($gear[_key] + $p[_key])>>
<</for>>
<</nobr>>
<</widget>>
<div class="conversation">
wardrobe passage
Change your outfit?
Outfits:
<<listbox '$outfit.outfit'>>
<<optionsfrom $wardrobe.outfit>>
<</listbox>><br>
<details>
<summary style="color:#7474d6;">Outfit preview and stats</summary>
<<nobr>>
<<if $wardrobe.outfit.indexOf('jeans') !== -1>>
<a href="#" onclick="showOutfit('jeans')">Jeans</a><br>
Earth clothes<br>
<</if>>
<<if $wardrobe.outfit.indexOf('revealingdress') !== -1>>
<a href="#" onclick="showOutfit('revealingdress')">Revealing Dress</a><br>
A gift from Rhelyla because you invaded her home and slept on her bed nude<br>
<</if>>
<<if $wardrobe.outfit.indexOf('alluringdress') !== -1>>
<a href="#" onclick="showOutfit('alluringdress')">Alluring Dress</a><br>
A gift from a mysterious statue. Men are more likely to be ensnared by you if you wear this in public. (higher chance of being propositioned in town).<br>
<</if>>
<<if $wardrobe.outfit.indexOf('rags') !== -1>>
<a href="#" onclick="showOutfit('rags')">Rags</a><br>
Better than nothing<br>
<</if>>
<<if $wardrobe.outfit.indexOf('adventurerdress') !== -1>>
<a href="#" onclick="showOutfit('adventurerdress')">Adventurer Dress</a><br>
Classic adventurer armor<br>
<</if>>
<<if $wardrobe.outfit.indexOf('goldenware') !== -1>>
<a href="#" onclick="showOutfit('goldenware')">Goldenware</a><br>
Golden platemail, intended for a paladin who never returned<br>
<</if>>
<<if $wardrobe.outfit.indexOf('tentacle') !== -1>>
<a href="#" onclick="showOutfit('tentacle')">Tentacle Lingerie</a><br>
It has a curse on it so it looks like a normal dress whenever you're in public. If anyone other than a Succubi or Incubi put it on, they'd be trapped in it forever<br>
Permanently locks a Succubus at max arousal<br>
<</if>>
<<if $wardrobe.outfit.indexOf('party') !== -1>>
<a href="#" onclick="showOutfit('party')">An outfit for a high class party</a><br>
You had the tailor make this outfit so you could go to a party.<br>
<</if>>
<</nobr>>
</details>
<div id="outfit-preview" style="display: none;">
<img id="outfit-image" src="">
<p id="outfit-stats"></p>
</div>
<script>
function showOutfit(outfitName) {
var images = {
'jeans': 'demongodsassets/you/clothes/black/jeans.webp',
'alluringdress': 'demongodsassets/you/clothes/black/alluringdress.webp',
'adventurerdress': 'demongodsassets/you/clothes/black/adventurerdress.webp',
'rags': 'demongodsassets/you/clothes/black/rags.webp',
'revealingdress': 'demongodsassets/you/clothes/black/revealingdress.webp',
'tentacle': 'demongodsassets/you/clothes/black/tentacle.webp',
'party': 'demongodsassets/you/clothes/black/party.webp',
'goldenware': 'demongodsassets/you/clothes/black/goldenware.webp',
};
var imageSrc = images[outfitName];
var tier = SugarCube.State.variables.outfitStats[outfitName].tier;
var melee = SugarCube.State.variables.outfitStats[outfitName].melee;
var pdef = SugarCube.State.variables.outfitStats[outfitName].pdef;
var magic = SugarCube.State.variables.outfitStats[outfitName].magic;
var mdef = SugarCube.State.variables.outfitStats[outfitName].mdef;
var charm = SugarCube.State.variables.outfitStats[outfitName].charm;
var critrt = SugarCube.State.variables.outfitStats[outfitName].critrt;
document.getElementById('outfit-image').src = imageSrc;
document.getElementById('outfit-stats').innerHTML = 'Tier: ' + tier + '<br>Melee: ' + melee + '<br>Magic: ' + magic + '<br>Physical Defense: ' + pdef + '<br>Magic Defense: ' + mdef + '<br>Charm: ' + charm + '<br>Critical Rate: ' + critrt;
document.getElementById('outfit-preview').style.display = 'block';
}
</script>
Accessory:
<<listbox '$outfit.accessory'>>
<<optionsfrom $wardrobe.accessory>>
<</listbox>>
<<link 'confirm outfit' 'home'>>
<</link>>
Presets (temporarily disabled):
<!--
<<link 'save preset 1' 'wardrobe'>>
<<set $preset1 to $outfit>>
<</link>>
<<link 'save preset 2' 'wardrobe'>>
<<set $preset2 to $outfit>>
<</link>>
<<link 'save preset 3' 'wardrobe'>>
<<set $preset3 to $outfit>>
<</link>>
<<nobr>>
<<if $wardrobe.outfit.includes($preset1.outfit) && $wardrobe.accessory.includes($preset1.accessory)>>
<<link 'load preset 1'>>
<<set $outfit to $preset1>>
<</link>>
<<else>>
Cannot load Preset 1. Missing items
<</if>>
<</nobr>>
<<nobr>>
<<if $wardrobe.outfit.includes($preset2.outfit) && $wardrobe.accessory.includes($preset2.accessory)>>
<<link 'load preset 2'>>
<<set $outfit to $preset2>>
<</link>>
<<else>>
Cannot load Preset 2. Missing items
<</if>>
<</nobr>>
<<nobr>>
<<if $wardrobe.outfit.includes($preset3.outfit) && $wardrobe.accessory.includes($preset3.accessory)>>
<<link 'load preset 3'>>
<<set $outfit to $preset3>>
<</link>>
<<else>>
Cannot load Preset 3. Missing items
<</if>>
<</nobr>>
-->
<i>Note: Not wearing clothes will increase your arousal per turn by 4</i>
<<back>>
</div><<if ndef $yukicollar>>
<<set $yukicollar to false>>
<</if>>
<div class="conversation">
<<if $dressdays lte $days && $azparty lt 1>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tailor</p>
<p class="speech">I'll have your dress ready real soon.</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tailor</p>
<p class="speech">Hi, I'm just your friendly neighborhood tailor! Buy from me. </p>
</div>
<</if>>
<details>
<summary style="color:red;">Click here to show outfits</summary>
<<clothing 'adventurerdress' 800 'outfit'>>
<<if not $wardrobe.outfit.includes("adventurerdress")>>
<a href="#" onclick="showOutfit('adventurerdress')">Adventurer Dress</a><br>
<</if>>
</details>
<div id="outfit-preview" style="display: none;">
<img id="outfit-image" src="">
<p id="outfit-stats"></p>
</div>
<<if $yukicollar is false>>
<<if $inv.money gte 300>>
On one of the shelves is a black collar with a bell. Looks like a cat collar.
It has a price tag of 300 copper.
[[purchase|cat collar][$inv.money -= 300]]
<</if>>
<</if>>
<<if $horns and not $wardrobe.outfit.includes("goldenware")>>
<p class="narration">
You notice a particularly dazzling gold armor.
You gaze at the glimmering gold armor in awe. It's a beautiful piece of craftsmanship, unlike anything you've ever seen in the slums.
<a href="#" onclick="showOutfit('goldenware')">Goldenware</a><br>
[[ask about the armor]]
</p>
<</if>>
[[sell|tailor sell]]
[[exit|town]]
<<if $azraelmet is 4>>
<<if $dressblueprint and $wardrobe.outfit.indexOf("party") === -1 and $spidersilk is false>>
Show the dress design to the [[tailor|dressquest][$azraelmet += 1]]
<</if>>
<</if>>
<<if $azraelmet gte 4 and $spidersilk is true and $wardrobe.outfit.indexOf("party") === -1>>
Present the spidersilk to the tailor? [[spidersilk|dressquest2]]
<</if>>
</div>
<script>
function showOutfit(outfitName) {
var images = {
'jeans': 'demongodsassets/you/clothes/black/jeans.webp',
'alluringdress': 'demongodsassets/you/clothes/black/alluringdress.webp',
'adventurerdress': 'demongodsassets/you/clothes/black/adventurerdress.webp',
'rags': 'demongodsassets/you/clothes/black/rags.webp',
'revealingdress': 'demongodsassets/you/clothes/black/revealingdress.webp',
'goldenware': 'demongodsassets/you/clothes/black/goldenware.webp',
};
var imageSrc = images[outfitName];
var tier = SugarCube.State.variables.outfitStats[outfitName].tier;
var melee = SugarCube.State.variables.outfitStats[outfitName].melee;
var pdef = SugarCube.State.variables.outfitStats[outfitName].pdef;
var magic = SugarCube.State.variables.outfitStats[outfitName].magic;
var mdef = SugarCube.State.variables.outfitStats[outfitName].mdef;
var charm = SugarCube.State.variables.outfitStats[outfitName].charm;
var critrt = SugarCube.State.variables.outfitStats[outfitName].critrt;
document.getElementById('outfit-image').src = imageSrc;
document.getElementById('outfit-stats').innerHTML = 'Tier: ' + tier + '<br>Melee: ' + melee + '<br>Magic: ' + magic + '<br>Physical Defense: ' + pdef + '<br>Magic Defense: ' + mdef + '<br>Charm: ' + charm + '<br>Critical Rate: ' + critrt;
document.getElementById('outfit-preview').style.display = 'block';
}
</script>
<<set $arousal to 0>>
<div class="conversation">
<p class="narration">
You're starving. Unfortunately you let your hunger get out of control and you're no longer in control of your own actions. As your vision starts to fade, all you know is that you'll be seeking cum to feed.
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/hunger.webp" >
You have killed another human.
Suspicions have been raised.
<<set $townkillcount to $townkillcount + 1>>
<<set $BPsuspicion to $BPsuspicion + 20>>
You are no longer hungry.
You wake up to find another dead human in your home. You groan at yourself, frustrated that you lost control again. Maybe there's a way to strengthen yourself to control this. You quickly drag the body outside in search of a place to hide it. When finished, you come back home and rest a bit longer.
<<if $townkillcount gte 5 or $BPsuspicion gte 100>>
[[home|town bad end][$currentlocation to "shack"]]
<<else>>
[[home][$currentlocation to "shack"]]
<</if>>
</p>
</div>
<<set $days to $days + 1>>
<<set $energy to $maxenergy>>
<<set $p.hp to $p.maxhp>>
<<set $p.mp to $p.maxmp>>
<<if def $azraelquest>>
<<if $azraelquest == "rejected">>
<<if $charmtraining gte 3 and $rhelylarevenge is false>>
<<goto "bored end">>
<</if>>
<</if>>
<</if>>
<<if $lust gte 1000>>
<<goto "level up">>
<</if>>
<div class="conversation">
<p class="narration">You decide to get some sleep</p>
[[just dream]]
[[use cum to learn magic]]
</div>
<div class="conversation">
<p class="narration">
<<if $patronversion is true>>
<<if $tentaclepatmeet is true>>
Would you like to use Pat (cheats)?
[[use Pat]]
[[just masturbate][$energy -= 25]] Energy - 25
<<else>>
You decide to have some fun, and maybe lower your arousal while you're at it.
[[just masturbate][$energy -= 25]] Energy - 25
<</if>>
<<else>>
You decide to have some fun, and maybe lower your arousal while you're at it.
[[just masturbate][$energy -= 25]] Energy - 25
<</if>>
[[home][$currentlocation to "shack"]]
</p>
</div><div class="conversation">
<<set $race to "Succubus">>
<<set $days to $days + 1>>
<p class="narration">Tutorial:
When you sleep you are able to level up and spend cum to learn magic / skills.
You will always level up when you are at 1000 exp, so take care that you don't forget to sleep!
***
<br>
You had another dream, but can't remember what it was. Judging from your legs, it was probably another wet dream. Will all your dreams be like this? Will your entire personality just become sexual?
You reach up to scratch your scalp but pull back in a hurry as you felt a sharp pain!
At first you think you accidentally scratched a sore or soft spot on your scalp but you look down at your hands. They look normal in the dim light, until you reflexively stretch them. It catches you by surprise but it looks like you can extend your nails into claws! This could be useful if you get into a fight.
<<if $genderstart == "male">>
How do you handle this new body, and how can you force yourself, as a straight man, to have sex with men?
But the alternative is losing control and doing it anyways. While that does sound more appealing than having to be conscious, you may end up killing people. And honestly, you'd rather at least be in control of yourself, you'd hate to feel like a puppet. While the thought of men and their cum makes your body salivate, your brain is still resisting. But you NEED to do something...
What a rough situation that bitch goddess put you in...
<<elseif $genderstart == "fem">>
<<if $p.acceptance lt 50>>
This new body might be rough. But hey, could be worse. You could have reincarnated into a dude, or even something like a tree or an object! So at least you still have a mostly human-like body!
Having to have sex with men doesn't sound THAT bad. Having to eat cum as food sounds pretty gross, but it's not like you haven't swallowed before. Things could have been worse, you suppose.
<<else>>
This new body is pretty neat. You get to feel powerful, and if what Rhelyla said was true you even get control over men.
You were originally considering turning over a new leaf and not being such a slut this time around, but you want it. Your body wants it. What's the big deal?
<</if>>
<<else>>
Everything is so exciting! Originally you were a grill, now you get to experience so many new and exciting things! You do feel bad about killing someone, but that's exciting too! You've never experienced something like regret, empathy, sympathy, anger, lust, etc.
You really should thank that Goddess if you ever get a chance to meet her again!
<</if>>
[[home][$currentlocation to "shack"]]
</p>
</div>
<div class="conversation">
<p class="narration">
<<if $inv.money gte 200>>
You groggily open your eyes to the sound of persistent knocking at the door. As the noise continues, you realize it's the tax collector, here to collect your weekly taxes. You can't help but curse under your breath as you remember the 200 copper you have to pay.
You sit up in your bed, rubbing the sleep from your eyes and trying to shake off the grogginess. Your room is dimly lit by the dawn's early light filtering in through the dust-covered windows. You can't help but think about how unfair it is to have to pay taxes, especially so early in the morning.
With a sigh, you get out of bed and make your way to the door. As you open it, the tax collector greets you with a gruff
<<else>>
You groggily open your eyes to the familiar pounding at the door. The tax collector is here to collect your weekly taxes. Panic sets in as you realize that you don't have the 200 copper to pay him. You lay there for a moment, heart racing, wondering what to do.
You reluctantly rise from your bed, rubbing the sleep from your eyes as you make your way to the door. You open it to find the tax collector, a gruff looking man with a stern expression, holding out his hand expectantly.
<</if>>
<img class="passage-image" src="demongodsassets/people/fullbody/tax.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Good morning.</p>
</div>
<p class="narration">
As he holds out his hand expectantly. You can see the first rays of sunlight creeping over the horizon, casting a warm glow over the scene.
</p>
<<if $inv.money gte 200>>
[[pay him]]<</if>>
<<if $inv.money lt 200 or $p.acceptance gte 75>>
[[refuse to pay him]]
<</if>>
</div><div class="conversation">
<p class="narration">
You reluctantly reach into your coin purse and pull out the 200 copper, handing it over to the tax collector. He counts it quickly and nods, satisfied.
<img class="passage-image" src="demongodsassets/people/fullbody/tax.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp"><p class="talkname">Taxman</p>
<p class="speech">Until next week,</p>
</div>
<p class="narration">
He turns and makes his way down the street.
You watch him go, feeling a mix of anger and resignation. You can't help but think about how much better you could have spent that 200 copper on. Taxation is theft! But it's better to just pay them and move on. With a heavy heart, you close the door and head back to bed.
<<set $inv.money to $inv.money - 200>>
</p>
[[home][$currentlocation to "shack"]]
</div>
<div class="conversation">
<<if $p.acceptance gte 75>>
<p class="narration">
You hesitate for a moment, considering your options. You could tell the truth and hand over the 200 copper, but the thought of being forced to whore your body out for a week in the tavern sounds almost...appealing. You're not quite sure why, but the idea of being forced to work for someone else, even if it is against your will, gives you a certain thrill.
You give the tax collector a sly grin and shake your head.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry, I don't have the money to pay my taxes this week.</p>
</div>
<p class="narration">
The tax collector scowls, ready to summon a guard if you don't come quietly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp"><p class="talkname">Taxman</p>
<p class="speech">Well, in that case, you'll have to come with me and do a week of forced labor at the brothel, all of your pay for that week will go to us no matter how much you make. You will not be allowed to leave.</p>
</div>
<p class="narration">
He gestures for you to follow him. You can't help but feel a small thrill of excitement as you follow him down the road, towards the tavern. You know it won't be easy, but the thought of being forced to work for someone else, of having to submit to their will, is strangely alluring.
</p>
<<else>>
<p class="narration">
You hesitate for a moment, considering your options. You're flat broke, you have only $inv.money copper to your name. The thought of being forced to whore your body out for a week in the tavern sounds revolting. <<if $genderstart is "male">>The thought of ever going anywhere near a penis is revolting, even if your body craves it and it causes your pussy to twitch and your mouth to start drooling. You hate this damn body!<</if>>
You look at the tax collector with puppydog eyes.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry... I tried to find work, honest. But I wasn't able to make enough!</p>
</div>
<p class="narration">
The tax collector scowls, ready to summon a guard if you don't come quietly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp"><p class="talkname">Taxman</p>
<p class="speech">Don't need your excuses. You know the laws. Will you come quietly or should I summon a guard?</p>
</div>
<p class="narration">
You whimper but nod your head affirmatively.
He gestures for you to follow him, dragging you to the stalls.
</p>
<</if>>
[[get to work|forced brothel]]
</div>
<<set $p.acceptance to $p.acceptance + 3>><div class="conversation">
<<switch random(12)>>
<<case 1>>
<p class="narration">
You awaken in an empty dark room. The only thing you see in front of you is a door.
You walk forward and open the door and are greeted by the site of a bathhouse. What's more, many men are laughing and chatting amongst themselves as they wash themselves. Completely oblivious to you or the door. You step inside and all eyes turn to you.
You look down and realize you're completely nude, like the men. But unlike the men, you're putting your full breasts and tight little butt on display for the entire bathhouse.
<img class="passage-image" src="demongodsassets/sexscenes/dreams/bath.webp" >
One of the men speaks up.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Dream Men</p>
<p class="speech">Hey the whore we ordered has arrived! </p>
</div>
<p class="narration">
Everyone begins to cheer.
You see that he's very fat and hairy. A complete bull of a man. And he's speaking to you like an object that was purchased for the pleasure of others.
You suddenly remember, you are a whore! You've been working at this bathhouse for years and finally became the #1 most requested bathgirl! That slut Rhelyla won't take it from you again this month! Of course you mean the word slut in the most loving and endearing manner.
You're meant to service these men. To use your body to bring them pleasure. They all step towards you and grab hold of their cocks while stroking them.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Dream Men</p>
<p class="speech">Fuck her mouth! Make her take our cocks down her throat! </p>
</div>
<p class="narration">
Your pussy tingles from excitement. You're violently grabbed and pushed onto your knees. One of them men gets behind you, while another positions himself in front of your mouth. Their forcefulness is only making you more wet. You're given no choice but to give these men what they want, what YOU want. You take the fat cock in front of you and slowly lower your head to lick at his cock.
<img class="passage-image" src="demongodsassets/sexscenes/dreams/buffet.webp" >
You open your mouth wide and let the fat cock enter your mouth. as someone somewhere blasts you with a flood of cum. The man in front of you is already spitting in your mouth and you're eagerly swallowing down his salty load. The one at your twat finally pushes in and you nearly choke on the cock and cum in your mouth as you suck in a breath in surprise and arousal.
You suck him until his cock goes limp and another instantly takes his place, thrusting into your mouth, you have no choice but to swallow. You're gulping down his seed and saliva, all while you're being violently throatfucked. Another man above you blasts his cum in your hair and on your back. The one in your mouth sprays, and it's a lot. He just keeps cumming and cumming. Finally he pulls out, still cumming and covering your face as yet another man then grabs hold of you by the shoulders and forces your mouth down to his cock as you suck it with all your might.
<img class="passage-image" src="demongodsassets/sexscenes/dreams/cumbuffet.webp" >
You're drooling all over it as you continue sucking, feeling it fill your mouth again and again. The pleasure from your pussy is pulsating as you're being pounded, when suddenly you feel a prick at your asshole. It doesn't even cross your mind if this man has two penises or how it's physically possible that another man could manage to fit there, but honestly all you care about is the delicious cum and pleasure you're currently experiencing. But before you know it you feel something hot enter your ass, filling it up. And you realize that the fat man who's cumming in your mouth has now stuffed his cock up your butt, pushing the entire length inside you in a single thrust.
</p>
<<if $p.acceptance gt 50>>
<p class="narration">
You wake up. A little horny after your dream.
</p>
<<else>>
<p class="narration">
You wake up. Even in sleep you can't get a break...
</p>
<</if>>
<<case 2>>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/dreams/bath2.webp" >
As you fall asleep, you wake up and find yourself in a bathhouse. Your mouth, ass and pussy are already stuffed full of cock and you're already dripping in semen. You're laying down on a table, surrounded by men. Each one of them are sitting on your legs while one is fucking you. You're so horny, but you've had so much cum pumped into you already that you feel too relaxed to move, besides it feels amazing to have cocks inside of you. As one man fucks you from behind, another one moves his hands down to your breasts. He begins fondling and squeezing your tits while one other one takes your right hand and forces it down to his cock.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oooohh....♡</p>
</div>
<p class="narration">
Your head flops back as you moan and another man pumps his cock in your fist.
Another man takes advantage of your mouth hanging open and angles his cock at your opening. He sprays his seed inside your mouth and you swallow it down without thinking, the aftertaste making you wish you had savored it a bit longer. As the cock in your twat pulls out, another cock enters your mouth. You suck on it, loving the taste of cum and cumming as you swallow another load down your throat.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Dream Men</p>
<p class="speech">Don't stop sucking! </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh Goddess, you're gonna make me cum again! ♡</p>
</div>
<p class="narration">
You're on your back now, surrounded by men, each one fucking you in different ways. Some are fucking you from behind, some are fucking you from in front, some are fucking your hands, theres a cock between your tits. The bath water has turned to cum and it's dripping everywhere. You're moaning, sighing and cumming all over the place.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Dream Men</p>
<p class="speech">Let's all take turns cumming in her pussy until she's flowing like a river!</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/dreams/bath3.webp" >
The men are relentless, they keep fucking you, making you cum and cum and cum, your pussy is flowing with a multitude of mixed fluids. Your breasts and nipples covered in sperm, your belly coated in it, your pussy overflowing with cum and your face smeared with it. You're cumming harder than you ever have before, the pleasure is just overwhelming.
Suddenly a womans voice
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">$name, haven't you had enough? You're not going to leave any for me?</p>
</div>
<p class="narration">
Looking up at the woman through your cum soaked eyelids you see Rhelyla. She's naked, and she's holding a whip in her hand. Her hair is messy and her skin is dirty, but her body is perfect. And her pussy is dripping wet.
<<if $p.acceptance gt 50>>
You wake up. A little horny after your dream.
<<else>>
You wake up. Even in sleep you can't get a break...
<</if>>
</p>
<<case 3>>
<p class="narration">
You're in a bathhouse surrounded by men. But somethings odd about these men. You look at their crotch and instead of a penis, they all have a single wriggling tentacle! You bite your lip in anticipation, you're already dripping and excited to take these tentacle cocks.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Dream Men</p>
<p class="speech">What do you think, do you like tentacles?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I love them! ♡</p>
</div>
<p class="narration">
Before anyone can even laugh, you're already on your knees and sucking one of the tentacles.
You feel something twist around your leg before entering your hungry twat. You moan and suck hard on the tentacle, trying to get as much as you can before it pulls away. But it doesn't pull away, it pushes in deeper.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Aaaahh! ♡</p>
</div>
<p class="narration">
The tentacle pulls out of your mouth and another is shoved in. You're getting fucked from both ends and it feels amazing. Your body is still sore from the beating you took, but your pussy is still on fire.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">More! Give me more!</p>
</div>
<p class="narration">
The tentacles extend so deep in your mouth and pussy that you can practically feel them kissing each other. You're moaning, you're cumming, you're orgasming. Over and over again. And soon you feel something warm and sticky begin to ooze from your cunt.
</p>
<p class="narration">
<<if $p.acceptance gt 50>>
You wake up. A little horny after your dream. Was that $friend1?
<<else>>
You wake up. Even in sleep you can't get a break...
<</if>>
</p>
<<case 4>>
<p class="narration">
You're in a classroom. You glance at the board and see your current assignment.
<img class="passage-image" src="demongodsassets/sexscenes/dreams/code/stophitler.webp" >
Desks all around you, and students sitting in their desks chatting away. You look down and suddenly realize, you forgot to wear clothes to school! You're sitting there in nothing but your panties and bra, your large breasts bouncing as you sit there.
You reach down and touch yourself, finding your clit. You rub it and moan softly.
<img class="passage-image" src="demongodsassets/sexscenes/dreams/nudeclass.webp" >
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ooh, Ooohhh! ♡</p>
</div>
<p class="narration">
Suddenly all the men and women in the class are staring at you. They're looking at you and whispering to each other.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Male Classmate</p>
<p class="speech">$name came to class naked!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp" /><p class="talkname">female Classmate</p>
<p class="speech">Again!?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Male Classmate</p>
<p class="speech">Yeah, and she's totally doing herself in front of us! What a sexy slut!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Male Classmate</p>
<p class="speech">She's soooo hot!</p>
</div>
<p class="narration">
One of your classmates stands up, he's tall, handsome, and has a nice smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Male Classmate</p>
<p class="speech">Hi there, I'm John</p>
</div>
<p class="narration">
You nod to him, still rubbing your clit.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">John</p>
<p class="speech">Are you new here?</p>
</div>
<p class="narration">
You nod your head.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">John</p>
<p class="speech">Oh, well I guess we have to teach you the rules then. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Rules?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">John</p>
<p class="speech">Yes, we're a private school and we pride ourselves on teaching our students discipline. </p>
</div>
<p class="narration">
He unzips his pants and takes out his massive cock. It's thick and veiny, and he strokes it as he talks to you. You continue stroking your clit without realizing you've started to drool.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">John</p>
<p class="speech">Rule #1, When a classmate takes out his cock, the class whore must suck it. </p>
</div>
<p class="narration">
You can only moan in response.
You open your mouth, your fingers never leaving your clit, and you take John's cock in your mouth. He's big, and he's thick. You gulp it down, taking every inch of his meat into your mouth. He moans as you slurp and slobber all over his cock.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Take care of me too! </p>
</div>
<p class="narration">
Out of the corner of your eye, you see Rhelyla and other girls stripping in a hurry. For some reason you forgot she went to school with you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Male Classmate</p>
<p class="speech">Oh fuck!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp" /><p class="talkname">female Classmate</p>
<p class="speech">Cum in my mouth!</p>
</div>
<p class="narration">
John reaches down and grabs your hair, pulling you up off his cock.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">John</p>
<p class="speech">I want your ass, present it to me </p>
</div>
<p class="narration">
You nod and put your chest on your desk, presenting your naked ass to him.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">John</p>
<p class="speech">Mmmmm, Your body is so beautiful, I'm going to enjoy breaking you in properly. </p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/dreams/deskfuck.webp" >
You whimper, your eyes rolling back into your head as you cum again. Another boy comes up and rubs his cock along your cheek. You open your mouth inviting him in, but frustratingly he just keeps rubbing the tip of his dick across your face until he suddenly cums! The cum dripped down the side of your face and landed on the desk in front of your nose. You extended your tonge, lapping it up like a kitten while you're being pounded from behind.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/james.webp" /><p class="talkname">$friend1</p>
<p class="speech">Guys! I brought the pizza! </p>
</div>
<p class="narration">
<<if $p.acceptance gt 50>>
You wake up. A little horny after your dream. Was that $friend1?
<<else>>
You wake up. Even in sleep you can't get a break...
<</if>>
</p>
<<case 5>>
<p class="narration">
You're back in your college classroom of your past life, only this time you're a girl. You could have sworn you dropped out of this class?
You glance at the board and see your class assignment:
<img class="passage-image" src="demongodsassets/sexscenes/dreams/code/isekaisuccubus.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">So, did you do the assignment? </p>
</div>
<p class="narration">
You look at your $friend2relation $friend2 and groan as you realize you did the wrong assignment. She looks down and sees what you've written so far:
<img class="passage-image" src="demongodsassets/sexscenes/dreams/code/antigravity.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">What a great idea! I did the assignment, but I'll help you get extra credit! Let's go to the teacher together!</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/dreams/jamespizza.webp" >
You both walk up to the teacher after class. Professor James is sitting there eating pizza.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/james.webp" /><p class="talkname">Professor $friend1</p>
<p class="speech">Can I help you ladies? </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">We'd like to suck your cock.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/james.webp" /><p class="talkname">Professor $friend1</p>
<p class="speech">Why would you want to suck my cock?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">Because we want extra credit silly, and $name here didn't finish the assignment.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/james.webp" /><p class="talkname">Professor $friend1</p>
<p class="speech"> *sigh* You know this is a place of learning, right? School Policy dictates that you may only suck for extra credit if all of your homework is complete. I can let is pass this time, but you know you still need to complete the final assignment to pass this class, right?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What was the assignment again?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/james.webp" /><p class="talkname">Professor $friend1</p>
<p class="speech">You'll need to program a fully functional world-ending doomsday device by the end of the semester, and it must run successfully from a raspberry pi. But if sucking cock will help you learn by providing extra brain power, then I am after all your teacher.</p>
</div>
<p class="narration">
He rolls his seat backwards and he's already naked from the waist down. His cock standing at attention.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/james.webp" /><p class="talkname">Professor $friend1</p>
<p class="speech">Whichever girl swallows the most cum gets bonus extra credit!</p>
</div>
<p class="narration">
Emily looks at you, and you at her. You both get down on your knees and start caressing his cock with your tongue.
You're sucking his cock, licking and tonguing it. Emily's lips slide up and down his shaft, while you're bobbing your head up and down his pole.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/james.webp" /><p class="talkname">Professor $friend1</p>
<p class="speech">You two are so cute. *moan*
But don't forget to use your brains. If you want to get ahead in this class, then focus on the programming. Pop quiz, please write me a script so that everytime I speak I speak in Haiku's. Don't stop sucking or you'll get a demerit!</p>
</div>
<p class="narration">
You both continue sucking cock while tapping on a typewriter that appeared from nowhere. You program as fast as you can and come up with:
<img class="passage-image" src="demongodsassets/sexscenes/dreams/code/haiku.webp" >
<img class="passage-image" src="demongodsassets/sexscenes/dreams/teacher.webp" >
As you submit your homework, the teacher bursts in your mouth and you swallow as much as you can, letting only a little dribble out of your mouth.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">Awww!</p>
</div>
<p class="narration">
Emily looks grumpy, as she licks the excess cum off your lips and dripping down your neck.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/james.webp" /><p class="talkname">Professor $friend1</p>
<p class="speech">Good job girls! Here's your degree, now impress the rest of the world as much as you've impressed me!</p>
</div>
<p class="narration">
<<if $p.acceptance gt 50>>
You wake up. A little horny after your dream. Was that $friend1?
<<else>>
You wake up. Even in sleep you can't get a break...
<</if>>
</p>
<<case 6>>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/dreams/hamster.webp" >
You dreamt you were a giant hamster and you had to take a final exam in a giant hamster wheel. Unfortunately you failed because you kept slipping and falling and the professor just laughed at you.
</p>
<<case 7>>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/dreams/chickenteach.webp" >
You dreamt your professor was a giant chicken and you had to take an oral exam in front of the whole class. But you were so nervous you mixed up what he meant by oral exam and you got expelled after putting his cock in your mouth in front of the whole class.
</p>
<<case 8>>
<p class="narration">
You dreamt your classmates were all giant ice cream cones and you started melting and ended up making a mess all over the floor.
</p>
<<case 9>>
<p class="narration">
You dreamt you were a powerful wizard and had to take an exam to prove your worth, but all the questions were in dragon language and you couldn't understand a thing. You ended up using your magic to cheat and got expelled from the wizarding academy.
</p>
<<case 10>>
<p class="narration">
You dreamt you were a knight, but instead of a sword and shield, you were armed with only a spoon and a fork. The dragon you were supposed to slay just laughed at you and ate you for breakfast. He appreciated the spoon and fork.
</p>
<<case 11>>
<p class="narration">
You dreamed that you were back on earth with your twin sister. You don't remember having a twin sister, but there she was.
You were both servants to a wealthy man. And he's coming home soon!
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name and sister</p>
<p class="speech">Welcome home, master!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Master</p>
<p class="speech">Have you pets been good?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You: Yes master, I have been very good. So much better than my sister! I edged all day, but didn't cum once!</p>
</div>
<p class="narration">
Your sister shoots you a glare.
</p>
<div class="talk">
<<headshot>><p class="talkname">Sister</p>
<p class="speech">I was only masturbating because I was thinking about your amazing cock, master! Anyone who could think about you without masturbating doesn't truly value your worth master</p>
</div>
<p class="narration">
She grins at you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Master</p>
<p class="speech">Now now, slaves. You've both been so patient. </p>
</div>
<p class="narration">
He drops his trousers and yours and your sisters eyes glow at the sight of such a glorious cock.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Master</p>
<p class="speech">Turn around. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name and Sister</p>
<p class="speech">Yes Master!</p>
</div>
<p class="narration">
You both turn and present your naked, dripping twat for your master.
Much to your dismay, he takes your sister first, but as if he knew what was on your mind, his hand started rubbing your clit. You moan as he pushes two fingers into your tight pussy. You cry out as he begins finger fucking you.
You grind your hips into his fingers, moaning and whimpering as you feel his fingers tease your sensitive bud.
He finishes cumming in your sister, and you almost whimper watching the extra cum drip out of her. Such a waste...
As he pulls out of your sister, he positions his cock against your open slit. Your sister positions herself under your masters and your legs, ready to catch and drops while she works your clit with her mouth. You feel your master spreading you apart with his huge cock.
You moan as he enters you, and he fills you completely. He starts thrusting into you, and you feel your sister licking your clit, causing you to orgasm again. You whimper and moan, but try to keep quiet so as not to upset your master.
Your master is fucking you hard, his balls slapping against your cunt and your sisters chin. You moan loudly, and your sister giggles.
</p>
<div class="talk">
<<headshot>><p class="talkname">Sister</p>
<p class="speech">You're making so much noise, sister! Is it too much for you?</p>
</div>
<p class="narration">
You attempt to respond in between moans.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's ok, master, You can punish me for being loud, master!</p>
</div>
<p class="narration">
Your master continues to pound you, and you feel yourself getting closer and closer to an orgasm. Your dam bursts and you're squirting juices all over your sisters face, when suddenly your contractions cause your master to cum, his seed slowly flowing out of you and into your sisters waiting mouth... Lucky.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name and Sister</p>
<p class="speech">Thank you, Master!</p>
</div>
<p class="narration">
You both say, as you sit on the ground, the cum dripping out of your vagina's and onto the floor you'll have to clean.
<img class="passage-image" src="demongodsassets/sexscenes/dreams/twin/welcomehome.webp" >
</p>
<<case 12>>
<p class="narration">
<<switch random(4)>>
<<case 1>>
You had a dream where Rhelyla was pretending to be your twin sister. You were both showing off in the mixed bath.
<img class="passage-image" src="demongodsassets/sexscenes/dreams/twin/bath.webp" >
<<case 2>>
<img class="passage-image" src="demongodsassets/sexscenes/dreams/twin/bbq.webp" >
You dreamt that you and your sister were out at a bbq when someone spilled beer all over the two of you. Your clothes were expensive, so naturally you both got undressed in a hurry.
<<case 3>>
<img class="passage-image" src="demongodsassets/sexscenes/dreams/twin/classroom.webp" >
Your twin sister attended school with you! You would often compete with who could suck the most cum out of other students.
<<case 4>>
<img class="passage-image" src="demongodsassets/sexscenes/dreams/twin/lookatme.webp" >
You dreamed that Rhelyla was your sister, and you were both after the same man. You dressed up in the same outfit and asked him who was cuter. Of course you were twins, so you were teasing him.
<<default>>
<img class="passage-image" src="demongodsassets/sexscenes/dreams/twin/restaurant.webp" >
Your sister and you were at a restaurant, but things got a little wild and you started competing for who had bigger breasts.
<</switch>>
</p>
<<default>>
<p class="narration">
You dreamt you were a powerful wizard, but your spellbook was replaced with a cookbook. Your fellow wizards laughed as you tried to cast spells with recipes for roast chicken and apple pie.
</p>
<</switch>>
<<if $boss1alive is "false" and $eyes isnot "true">>
<<set $eyes to "true">>
<p class="narration">
Awakening from your slumber, the darkness of the night envelops you, pressing down like a heavy, tangible weight. An odd sensation begins to stir within you, concentrated around your eyes. It's as though a foreign power has taken hold, pulling and stretching the delicate orbs with an invisible force.
As the sensation intensifies, you become acutely aware of the world around you transforming. The once-impenetrable darkness appears to be lifting, revealing a landscape awash in shades of gray. The shadows that once danced menacingly in the corners of your vision have receded, replaced by a newfound clarity.
<img @src="'demongodsassets/people/headshots/you/eyes/'+$hair+'.webp'" style="max-width:100%;" >
With every passing moment, your night vision improves, each detail of your surroundings coming into sharper focus. As you scan the area, you notice faint traces of magic shimmering in the air, like threads of an ethereal tapestry woven into the very fabric of reality.
Compelled to inspect the source of this change, you approach a basin filled with still water. The reflection that greets you is both familiar and unsettling. Your eyes, once human, have taken on a demonic aspect. Like those of a reptile, they now possess a vertical slit running down the center of each iris.
</p>
<</if>>
[[home][$currentlocation to "shack"]]
</div>
<<if $tail is true>>
<<if ndef $friend1dream>>
<<set $currentlocation to "forest2">>
<<set $arousal to 0>>
<<set $energy to $maxenergy>>
<<goto "friend1 first arrival">>
<</if>>
<</if>><div class="conversation">
<<nobr>>
<<switch random(2)>>
<<case 1>>
<p class="narration">You close your eyes and focus on the knowledge of magic within you. As you drift off to sleep, you feel the power you've obtained from cum flowing through your veins, imbuing you with the power to wield magic.</p><br><br>
<<case 2>>
<p class="narration">Before you drift off, you focus on the mysterious world of magic, seeking to uncover its secrets and harness its power, determined to master the arcane arts.</p><br><br>
<<default>>
<p class="narration">As you delve deeper into the magical arts, you begin to feel a surge of power coursing through your veins. You're excited to see what you can accomplish with your newfound abilities, and you can't wait to see what other mysteries the world of magic holds.</p><br><br>
<</switch>>
<details class="spell-button">
<summary style="color:#8282f3;">Change Breast size</summary><br><br>
Current size: $breasts<br>
Some people prefer different breast sizes, while some areas are hard to squeeze into if you're too big.<br>
<<if $inv.cum gte 650 and $breasts isnot "small">>
**[[Small Boobs - 650|use cum to learn magic][$breasts to "small", $inv.cum -= 650]] <br>
<<else>>
You need 650 cum for small breasts, or your breasts are already small.<br>
<</if>>
<<if $inv.cum gte 750 and $breasts isnot "medium">>
**[[Medium Boobs - 750|use cum to learn magic][$breasts to "medium", $inv.cum -= 750]] <br>
<<else>>
You need 750 cum for medium breasts, or your breasts are already medium.<br>
<</if>>
<<if $inv.cum gte 850 and $breasts isnot "large">>
**[[Large Boobs - 850|use cum to learn magic][$breasts to "large", $inv.cum -= 850]]<br>
<<else>>
You need 850 cum for large breasts, or your breasts are already large.<br>
<</if>>
<<if $inv.cum lt 650>>You haven't collected enough cum to change your breasts!<br><</if>>
</details>
<br>
<details class="spell-button">
<summary style="color:#8282f3;">Raise Max Arousal (hunger)</summary><br>
Raise your max arousal by 10 so you can last longer before getting hungry.<br>
Cost: $arousalcost cum!<br>
<<if $inv.cum gt $arousalcost>>
<<link "Raise Max Arousal" "use cum to learn magic">>
<<set $inv.cum to $inv.cum - $arousalcost>>
<<set $maxarousal += 10>>
<<set $arousalcost to Math.round($arousalcost * 1.25)>>
<</link>>
<<else>>
You don't have enough cum to learn this magic.<br>
<</if>>
</details>
<br>
<details class="spell-button">
<summary style="color:#8282f3;">Raise Energy<br></summary>
Raise your max energy by 10 (max: 200)<br>
Cost: $energycost cum!<br>
<<if $maxenergy >= 200>>
Your energy is already at the maximum level.<br>
<<elseif $inv.cum gt $energycost>>
<<link "Raise Max Energy" "use cum to learn magic">>
<<set $inv.cum -= $energycost>>
<<set $maxenergy += 10>>
<<set $energycost to Math.round($energycost * 1.25)>>
<</link>>
<<else>>
You don't have enough cum to learn this magic.<br>
<</if>>
</details>
<br>
<details class="spell-button">
<summary style="color:#8282f3;">Aura<br></summary>
This will raise your sexual aura, causing normal people to be unable to resist your charms. Caution, you cannot turn your aura off!<br>
(People in town will be more likely to approach you for public sex, some conversations may take a different turn). Additionally you receive a bonus to your charm based on the level of your aura when nude.<br>
Cost: $auracost cum! Current level: $spells.aura<br>
<<if $inv.cum gt $auracost and $spells.aura lt 10>>
<<link "Level Aura" "use cum to learn magic">>
<<set $inv.cum to $inv.cum - $auracost>>
<<set $spells.aura += 1>>
<<set $auracost to Math.round($auracost * 1.25)>>
<</link>>
<<else>>
You don't have enough cum to learn this magic, or you have already maxed it out!<br>
<</if>>
</details>
<br>
<<if $tome.swap is true or $tome.transform is true or $tome.growth is true or $tome.illusion is true or $tome.fire is true or $tome.ice is true or $tome.wind is true or $tome.water is true or $tome.thunder is true>>
<details class="spell-button">
<summary style="color:#8282f3;">Spells<br></summary>
<<if $read.swap is 3 and $spells.swap is false>>
Learn swap magic! Cost: 1000 cum.<br>
<<if $inv.cum gte 1000>>
[[Learn Swap|use cum to learn magic][$spells.swap to true, $inv.cum -= 1000]]<br>
<<else>>
You currently have $inv.cum which isn't enough for this spell.<br>
<</if>>
<</if>>
<br>
<<if $read.transform is 3 and $spells.transform is false>>
Learn transformation magic! Cost: 1000 cum.<br>
<<if $inv.cum gte 1000>>
[[Learn Transform|use cum to learn magic][$spells.transform to true, $inv.cum -= 1000]]<br>
<<else>>
You currently have $inv.cum which isn't enough for this spell.<br>
<</if>>
<</if>>
<br>
<<if $read.growth is 3 and $spells.growth is false>>
Learn growth magic! Cost: 1000 cum.<br>
<<if $inv.cum gte 1000>>
[[Learn Growth|use cum to learn magic][$spells.growth to true, $inv.cum -= 1000]]<br>
<<else>>
You currently have $inv.cum which isn't enough for this spell.<br>
<</if>>
<</if>>
<br>
<<if $read.illusion is 3 and $spells.illusion is false>>
Learn illusion magic! Cost: 300 cum.<br>
<<if $inv.cum gte 300>>
[[Learn Illusion|use cum to learn magic][$spells.illusion to true, $inv.cum -= 300]]<br>
<<else>>
You currently have $inv.cum which isn't enough for this spell.<br>
<</if>>
<</if>>
<br>
<<if $read.fire is 3 and $spells.fire is 0>>
Learn fire magic! Cost: 750 cum.<br>
<<if $inv.cum gte 750>>
[[Learn Fire|use cum to learn magic][$spells.fire += 1, $inv.cum -= 750]]<br>
<<else>>
You currently have $inv.cum which isn't enough for this spell.<br>
<</if>>
<</if>>
<br>
<<if $read.ice is 3 and $spells.ice is 0>>
Learn ice magic! Cost: 750 cum.<br>
<<if $inv.cum gte 750>>
[[Learn Ice|use cum to learn magic][$spells.ice += 1, $inv.cum -= 750]]<br>
<<else>>
You currently have $inv.cum which isn't enough for this spell.<br>
<</if>>
<</if>>
<br>
<<if $read.wind is 3 and $spells.wind is 0>>
Learn wind magic! Cost: 750 cum.<br>
<<if $inv.cum gte 750>>
[[Learn Wind|use cum to learn magic][$spells.wind += 1, $inv.cum -= 750]]<br>
<<else>>
You currently have $inv.cum which isn't enough for this spell.<br>
<</if>>
<</if>>
<br>
<<if $read.water is 3 and $spells.water is 0>>
Learn water magic! Cost: 750 cum.<br>
<<if $inv.cum gte 750>>
[[Learn Water|use cum to learn magic][$spells.water += 1, $inv.cum -= 750]]<br>
<<else>>
You currently have $inv.cum which isn't enough for this spell.<br>
<</if>>
<</if>>
<br>
<<if $read.thunder is 3 and $spells.thunder is 0>>
Learn thunder magic! Cost: 750 cum.<br>
<<if $inv.cum gte 750>>
[[Learn Thunder|use cum to learn magic][$spells.thunder += 1, $inv.cum -= 750]]<br>
<<else>>
You currently have $inv.cum which isn't enough for this spell.<br>
<</if>>
<</if>>
<br>
<<if $read.fire2 is 3 and $spells.fire is 1>>
Learn fire2 magic! Cost: 1000 cum.<br>
<<if $inv.cum gte 1000>>
[[Learn Fire2|use cum to learn magic][$spells.fire += 1, $inv.cum -= 1000]]<br>
<<else>>
You currently have $inv.cum which isn't enough for this spell.<br>
<</if>>
<</if>>
<br>
</details>
<<else>>
Find a tome to start learning magic!<br>
<</if>>
<br><br>
<<if $p.critrt lte 8 and $p.acceptance gte 10>>
<details class="spell-button">
<summary style="color:#8282f3;">crit Rate. Current Level $p.critrt<br></summary>
<<if $p.critrt is 0>>
Raise your crit chance, this also works with charm!<br>
<<if $inv.cum gte 750>>
Cost: 750 cum
[[Learn crit|use cum to learn magic][$p.critrt += 1, $inv.cum -= 750]]<br>
<<else>>
Cost: 750 cum
You don't have enough cum, or you're not comfortable enough with sexual actions yet!<br>
<</if>>
<<elseif $p.critrt is 1 and $p.acceptance gte 20>>
<<if $inv.cum gte 1000>>
Cost: 1000 cum<br>
[[Learn crit|use cum to learn magic][$p.critrt += 1, $inv.cum -= 1000]]<br>
<<else>>
Cost: 1000 cum<br>
You don't have enough cum, or you're not comfortable enough with sexual actions yet!<br>
<</if>>
<<elseif $p.critrt is 2 and $p.acceptance gte 30>>
<<if $inv.cum gte 1250>>
Cost: 1250 cum<br>
[[Learn crit|use cum to learn magic][$p.critrt += 1, $inv.cum -= 1250]]<br>
<<else>>
Cost: 1250 cum<br>
You don't have enough cum, or you're not comfortable enough with sexual actions yet!<br>
<</if>>
<<elseif $p.critrt is 3 and $p.acceptance gte 40>>
<<if $inv.cum gte 1500>>
Cost: 1500 cum<br>
[[Learn crit|use cum to learn magic][$p.critrt += 1, $inv.cum -= 1500]]<br>
<<else>>
Cost: 1500 cum<br>
You don't have enough cum, or you're not comfortable enough with sexual actions yet!<br>
<</if>>
<<elseif $p.critrt is 4 and $p.acceptance gte 50>>
<<if $inv.cum gte 2000>>
Cost: 2000 cum<br>
[[Learn crit|use cum to learn magic][$p.critrt += 1, $inv.cum -= 2000]]<br>
<<else>>
Cost: 2000 cum<br>
You don't have enough cum, or you're not comfortable enough with sexual actions yet!<br>
<</if>>
<<elseif $p.critrt is 5 and $p.acceptance gte 60>>
<<if $inv.cum gte 2500>>
Cost: 2500 cum<br>
[[Learn crit|use cum to learn magic][$p.critrt += 1, $inv.cum -= 2500]]<br>
<<else>>
Cost: 2500 cum<br>
You don't have enough cum, or you're not comfortable enough with sexual actions yet!<br>
<</if>>
<<elseif $p.critrt is 6 and $p.acceptance gte 70>>
<<if $inv.cum gte 3000>>
Cost: 3000 cum<br>
[[Learn crit|use cum to learn magic][$p.critrt += 1, $inv.cum -= 3000]]<br>
<<else>>
Cost: 3000 cum<br>
You don't have enough cum, or you're not comfortable enough with sexual actions yet!<br>
<</if>>
<<elseif $p.critrt is 7 and $p.acceptance gte 80>>
<<if $inv.cum gte 3500>>
Cost: 3500 cum<br>
[[Learn crit|use cum to learn magic][$p.critrt += 1, $inv.cum -= 3500]]<br>
<<else>>
Cost: 3500 cum<br>
You don't have enough cum, or you're not comfortable enough with sexual actions yet!<br>
<</if>>
<<else>>
Your crit rate is already maxed or you're still not comfortable with your body yet!
Crit rate: $p.critrt / 8 <br>
Your comfort level is $p.acceptance<br>
<</if>>
</details>
<</if>>
<br><br>
<<if $boss1alive is false and $eyes is false>>
<details class="spell-button">
<summary style="color:#8282f3;">Unlock dormant power<br></summary>
<<if $eyes is false>>
<<if $inv.cum gte 2000>>
[[Unlock Dormant Power|use cum to learn magic][$inv.cum -= 2000, $eyes to true]] - 2000 cum
<<else>>
you need 2,000 cum to purchase this ability.
<</if>>
<<else>>
You've removed the barrier preventing you from accessing your power that stirred after you slew Melek Taus. However, you still aren't quite sure what it does. Maybe you should sleep on it and give it some thought tomorrow?<br>
<</if>>
</details>
<</if>>
[[dream|just dream]]
<</nobr>>
</div><<set $lust to 0>>
<div class="conversation">
<p class="narration">
You wake up with an intense desire. A need.
Your hand is immediately between your legs, absentmindedly stroking your pussy. Your clit aches as you imagine men ravaging you. The imprint of a heavy, strange body on yours, the face of a man you can't quite place as he's driving his cock into you.
<<if $genderstart == "male">>
<<if $acceptance lte 100>>
After you cum, and the sound of your cries have faded. You realize you have leveled up!
You don't feel full anymore now that the energy you were holding has had somewhere to go.
You take a moment, relishing in the feel of the soft breeze playing across your bare breasts. It rustles your hair slightly, dragging it across your collarbone. You wonder if you should play more or go back to sleep.
You opt to play more, as you imagine a hard cock. Stroking yourself with more intention now, using the other hand to tease your nipple.
You take a pose you enjoy, turning over onto your stomach, right leg hiked high so you can use your left hand and grind into the mattress with your hips. You lick your fingers and start running a highlight real through your head of past sexual conquests, as you begin drawing circles around your clit with your middle finger.
Your pussy tightens and you arch your back so that you can reach deep inside and drag your wetness across your swollen clit. You close your eyes and imagine.
You see a man below you, his chest heaving, your fingers wrapped around his neck, pinning him to the bed. You reach back with my other hand to caress his balls, feel them contract. His face is twisted in ecstasy and you grind hinto him harder, commanding him to cum. His eyes and mouth open with a gasp and you feel him pump into you.
You bite your lip and close your eyes shut, feeling your orgasm rampage through your entire body.
You lose yourself, your hips rock and circle, legs tense.
After your orgasm, you lay there in the afterglow. Once again your powers have grown.
Once upon a time you never would have daydreamed about men. That now seems like a distant memory and you don't understand why you were so resistant to it.
<<elseif $acceptance lt 50>>
After you cum, and the sound of your cries have faded. You realize you have leveled up!.
You don't feel full anymore now that the energy you were holding has had somewhere to go.
You're still not happy imagining men. It's frustrating how involuntary it is. But it doesn't bother you as much as it used to.
You continue absentmindedly rubbing yourself.
<<elseif $acceptance lt 25>>
After you cum and come down from feeling amazing, you realize you have leveled up. But instead of feeling joy at getting more powerful you're frustrated. What was with that day dream a minute ago? Couldn't you at least have imagined a woman doing something to you? Even your daydreams are turning female.
You don't feel full anymore now that the energy you were holding has had somewhere to go.
You consider rubbing yourself some more as the pleasure was great, but you decide against it. You're too frustrated with the previous daydream.
Despite your feelings on the matter, your senses tell you that you've gotten a bit stronger.
It seems like that horned woman was right. You do grow stronger from cum. But is there any other way?
<</if>>
<<else>>
<<if $acceptance lte 100>>
<<elseif $acceptance lt 50>>
<</if>>
<</if>>
<<bodypart>>
<<nobr>>
<<set $p.lvl += 1>>
<<set $p.maxhp += 10>>
<<set $p.maxmp += 3>>
<<set $p.melee += 2>>
<<set $p.magic += 2>>
<<set $p.charm += 2>>
<</nobr>>
Level up!
Max HP: $p.maxhp, Max MP: $p.maxmp, Melee: $p.melee, Magic: $p.magic, Charm: $p.charm!
Please choose 1 additional stat to strengthen!
<<listbox "_chosenStat" autoselect>>
<<option 'melee'>>
<<option 'magic'>>
<<option 'charm'>>
<</listbox>>
<<link 'Confirm' 'use cum to learn magic'>>
<<if _chosenStat is "melee">>
<<set $p.melee += 1>>
<<elseif _chosenStat is "magic">>
<<set $p.magic += 1>>
<<elseif _chosenStat is "charm">>
<<set $p.charm += 1>>
<</if>>
<</link>>
</p>
</div><<nobr>>
<div class="conversation">
<<set _aura = random(99)>>
<<if ($horns is true or $tail is true or $wings is true) and $spells.illusion is false>>
<p class="narration">
As you walk through the village, you can feel the eyes of the villagers on you. They stare and point, their whispers carrying to your ears. You try to ignore it and keep your head held high, but it's hard to shake the feeling of being a spectacle.<br><br>
As you pass by, you notice mothers quickly grabbing their children and pulling them close, shielding their eyes as if they were afraid of you. You try to understand their fear, but it only makes the weight on your shoulders feel heavier. Your heightened sense of hearing brings whispers of the word "demon".<br><br>
Blackpool is more suspicious of you. <br><br>
<<set $BPsuspicion to $BPsuspicion + 5>>
</p>
<<elseif $outfit.outfit is "tentacle">>
<p class="narration">
As you move through town, your tentacle Lingerie works its way into your folds, rubbing you and keeping you on the edge.<br>
Occasional small moans leave your lips, drawing eyes from strangers. But as far as they can tell, you're wearing a normal dress and they look away unable to explain why they're so aroused.<br><br>
</p>
<<else>>
<</if>>
<<if $outfit.outfit is "none" and _aura lt (4 + $spells.aura)>>
<<goto "proposition">>
<<elseif $outfit.outfit is "alluringdress" and _aura lt (9 + $spells.aura)>>
<<goto "proposition">>
<<elseif _aura lt $spells.aura>>
<<goto "proposition">>
<</if>>
<<if $BPsuspicion gte 100>>
<<set $BPsuspicion to 95>>
<<goto "town bad end">>
<</if>>
<<if typeof $rhevengeday !== "undefined" && $rhevengeday === $days>>
<<goto "rhevenge followup">>
<</if>>
<br>
<br>
<<set _allPathsDiscovered = true>>
<<for _i, _path range $blackpool.paths>>
<<if not _path>>
<<set _allPathsDiscovered = false>>
<<break>>
<</if>>
<</for>>
<<if $energy gte 4>>
<<if not _allPathsDiscovered>>
<p class="narration">
You get the feeling you haven't finished exploring the slums yet.<br><br>
</p>
[[Explore blackpool - 3 energy|blackpool_explore][$energy -= 3]]<br><br>
<<else>>
<<switch random(6)>>
<<case 1>>
<p class="narration">
You wander around for a bit, but you ended up getting lost rather than discovering anything new.
</p>
<<case 2>>
<p class="narration">
Disheveled children play amidst the narrow, winding alleys, their laughter echoing despite their condition.
</p>
<<case 3>>
<p class="narration">
The stench of decay hangs heavy in the air as you navigate the maze of crumbling houses and forgotten corners.
</p>
<<case 4>>
<p class="narration">
Flickering lanterns cast eerie shadows on the damp cobblestones
</p>
<<case 5>>
<p class="narration">
The distant sound of a blacksmith's hammer reverberates through the neighborhood
</p>
<<case 6>>
<p class="narration">
You catch glimpses of worn and tattered clothes fluttering from clotheslines
</p>
<<default>>
<p class="narration">
Broken windows and boarded-up doors reflect the pervasive sense of abandonment that permeates the desolate streets.
</p>
<</switch>>
<</if>>
<br>
<<for _i, _path range $blackpool.paths>>
<<if _path>>
<<switch _i>>
<<case 0>>[[Market|market][$energy -= 5]]
<<case 1>>[[Tavern][$energy -= 5]]
<<case 2>>[[Inn][$energy -= 5]]<br><br>
<<case 3>>[[Brothel|enter the brothel][$energy -= 5]]
<<case 4>>[[Town Gate|town gate][$energy -= 5]]
<<case 5>>[[Upper District|enter middle district][$energy -= 5]]<br><br>
<<case 6>>[[Dark Alley|dark alley][$energy -= 5]]
<</switch>>
<</if>>
<</for>>
<<else>>
You don't have enough energy to explore any further<br><br>
<</if>>
<br><br>
[[home][$currentlocation to "shack"]]
</div>
<</nobr>>
<div class="conversation">
<p class="narration">You head south towards the plains. You reminisce on when you first woke up here.
You see some mountains in the distance. Rhelyla said you could visit her there.
You also see a Forest to the south east.
</p>
<<if $unlocked.forest1 is true>>
[[Forest|forest1][$currentlocation to "forest1", $locationmarker to "a1"]]
<<if $wings is true>>
<p class="narration">Or use your wings to take a shortcut!</p>
<<if $unlocked.forest2 is true>>[[forest2][$locationmarker to "a3", $currentlocation to "forest2"]]<</if>>
<<if $unlocked.forest3 is true>>[[forest3][$locationmarker to "a1", $currentlocation to "forest3"]]<</if>>
<<if $unlocked.forestdungeon is true>>[[forestdungeon][$currentlocation to "forestdungeon"]]<</if>>
<</if>>
[[Mountains][$currentlocation to "mountains_day"]]
[[back to town|town][$currentlocation to "blackpool", $locationmarker to "b4"]]
[[home][$currentlocation to "shack"]]
<<else>>
[[Forest|forest first visit][$currentlocation to "forest1"]]
<</if>>
</div><div class="conversation">
<<if $guardpermission is false>>
<p class="narration">
You knock on the large wooden door, but there's no response.
You pound on the door, and there's still no response.
Finally you decide to enter, and you find the guard Garret napping on a chair.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Eh hem. <<if $genderstart is "grill">>EXCUSE ME, THYME IS MONEY!<</if>></p>
</div>
<p class="narration">
Instead of being roused by your noise, he starts snoring louder.
You open the door you just entered and slam it as hard as you can.
Hilariously, the guard falls out of his chair in a panic.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">Fuck! Where's my sword! Who's attacking!? </p>
</div>
<p class="narration">
He sees you standing there grinning
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">Ah, please excuse me. I was uh..thinking about something and didn't see you enter. How can I help? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I need to leave the city. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">Do you have a guard? I already told you... </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Listen, I remembered something. It's not much, but I remember I was <<if $genderstart isnot "grill">>an adventurer. I can fight.<<else>>a cook! And I collect my own ingredients thank you very much.<</if>> </p>
</div>
<p class="narration">
Garret's laughter is as annoying as his attempt to conceal that he was sleeping.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">You're a woman. That makes you weak. You're not a paladin so you have no defense against magic. Where are your weapons?
(sigh) Lady, I can't let regular people, especially women, out of here. You know what will happen if you get tainted by one of them? </p>
</div>
<<if $genderstart is "grill">>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You butter believe it!
I can cast magic! </p>
</div>
<p class="narration">
Your palm starts glowing with a small flame. Panic sets in his eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">By the...
Lady to make up for my earlier actions, put that out immediately. If the church or one of its followers finds out about this, it's certain death! </p>
</div>
<p class="narration">
You're surprised, but you put out your flames immediately. Likely the only thing that saved you from being reported is that you've already charmed him once.
</p>
<<else>>
<p class="narration">
Something about a misogynistic fantasy world seems very cliche, and kind of pisses you off.
It's pretty obvious he wouldn't believe you if you told him a Goddess told you that you're immune.
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Can you refresh my memory? About this taint? Amnesia and all, you know...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">People, both men and women, who venture out of town are often targeted by attackers. Women, in particular, are at high risk of being assaulted. However, this is not where the horror ends. The perpetrators do not merely steal clothing; they violate their victims in every conceivable way. Once even the slightest trace of corruption enters a person's body, they become one of the tainted.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">There is no known cure for this condition, which gradually transforms the victim into a monstrous creature similar to their attacker. In some cases, the transformation can occur rapidly if a large quantity of corrupt matter is ingested. Alternatively, those who consume smaller amounts may experience a slower decline into madness. Is whatever you're looking for truly worth the risk?</p>
</div>
<p class="narration">
Fuck it
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What if I told you I'm immune?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">(laughter)
If that was true, I would personally request you to become an adventurer<<if $genderstart is "grill">> or cook or whatever. Though I'm not sure why a cook needs to leave town<</if>>.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But I am.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">Lady maybe you bumped your head pretty hard when you lost your memory. But no one is immune. Now please, just go home.</p>
</div>
<<if $acceptance lt 50>>
<p class="narration">
You hesitate weighing your options.
You can either give up and go back to town like he suggests and find a way to make a living. Who knows what that Goddess will do if she finds out you're not even attempting to do the task she gave you. You hate to admit you knew it would come to this, but you have to do something. You just hope you can control it this time so it doesn't go too far.
</p>
<<else>>
<p class="narration">
Honestly, why did you even bother up to this point. You should have just done this from the beginning.
</p>
<</if>>
<p class="narration">
You cast charm on Garret as you speak your next words.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Please sir, let me leave.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">Lady you don't underst-</p>
</div>
<p class="narration">
<<if $p.acceptance lt 50>>
After casting charm you felt all your walls crumble.
Sexual actions no longer seem like a big deal, in fact they seem like a necessity. You not only need but you WANT to do things to this man.
<<if $genderstart is "man">>The fact that he's a man and you want his semen doesn't even seem like a big deal anymore. All that matters is your desire.<</if>>
<</if>>
In an instant you've removed your clothes and are standing in front of him completely naked.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech"><<if $genderstart isnot "grill">>If you let me leave, I'll do you a favor..<<else>>Lime yours...<</if>></p>
</div>
<p class="narration">
You start fiddling with the tie on the guards pants as the guards eyes start to glaze over.
Your bodies instincts start to take over as you drop to your knees and take his length in your mouth. <<if $acceptance lt 50>>You can't believe you're doing this. <<if $genderstart == "male">>You never thought you'd willingly go down on a man.<</if>> Yet, you can't deny that despite your personal wishes, this is getting you hot.<</if>>
You work his cock with your mouth, sucking hard with your tongue and making eye contact with him the entire time.
It doesn't take long before he's tilting his head back and moaning loudly, when you suddenly feel something salty and delicious sliding down your throat.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Did I really just find that delicious?</p>
</div>
<p class="narration">
The guard snaps out of his stupor bringing you out of your thoughts
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">You can leave. I'll uhh, let the others know you're an experienced adventurer<<if $genderstart is "grill">> cook<</if>>.</p>
</div>
<<if $acceptance lt 50>>
<p class="narration">
You're humiliated. Now that you've swallowed cum, you're able to think clearly. What's more, you're beginning to realize that using charm makes you aroused. What's more, any resistance you should have had was unimportant. The only thing that mattered was your desire. You shudder at what you've just done and quickly try and push it out of your mind.
</p>
<</if>>
Your hunger is gone, and you've gained a small amount of cum from Garret.
[[leave town][$currentlocation to "plains"]]
<<set $arousal to 0>>
<<set $inv.cum to $inv.cum + 20>>
<<set $guardpermission to true>>
<<set $lust to $lust + 15>>
<<set $p.acceptance += 1>>
<<else>>
<<if ndef $quests>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">Is there something I can help you with?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech"><<if $genderstart is "grill">>Nope, just making sure the Dev remembered to remove this scene<<else>>Nope, sorry!<</if>></p>
</div>
<<if $genderstart is "grill">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">Something is wrong with you.</p>
</div>
<</if>>
[[leave|town]]
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">Complete a quest, didja?</p>
</div>
[[turn in quests]]
[[no|town]]
<</if>>
<</if>>
</div>
<div class="conversation">
<<if $boss1alive is true>>
You should probably finish exploring the forest before coming here.
<<elseif $p.lvl lt 11>>
You should get a little stronger before visiting the mountains.
<<elseif $unlocked.silentcity is false and $silentpartner is "rhe">>
You should check in with Rhelyla, she might have a clue on the next Demon God location.
<<else>>
[[mountains - daytime][$currentlocation to "mountains_day"]]
<<if $unlocked.mountains_night is true>>
[[mountains - night][$currentlocation to "mountains_night"]]
<</if>>
<</if>>
<<if $metbeforecity is true>>
[[Visit Rhelyla]] Energy - 5
[[back|leave town][$currentlocation to "plains"]]
<<else>>
You explore the base of the mountains until you see a cave with a door inside. This must be the place that woman mentioned.
[[Visit Rhelyla]] Energy - 5
[[back|leave town][$currentlocation to "plains"]]
<</if>>
<<if $unlocked.silentcity is true and ndef $silentconfrontation>>
Wait until nightfall and return to the [[Silent City|silent city pt 1][$currentlocation to "silentcity"]]
<<elseif $unlocked.silentcity is true and $silentconfrontation is "started">>
Wait until nightfall and return to the [[castle|castleprincess][$currentlocation to "silentbedroom"]]
<<elseif $unlocked.silentcity is true and $silentconfrontation is "finished">>
Wait until nightfall and return to the [[Silent City|silent city][$currentlocation to "silentcity"]]
<</if>>
</div><div class="conversation">
<<set $energy -= 5>>
<p class="narration">You knock on the door, unsure if you'll receive an answer.</p>
<<if ndef $pseudalive and $silentpartner is "rhe">>
<<set $rhelylahome to random(99)>>
<<if $rhelylahome gt 45>>
<p class="narration">On the other side of the door you hear a voice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Oh it's you! I'm so happy you came to visit! Please enter!</p>
</div>
[[Enter|Rhelyla Home]]
<<else>>
<p class="narration">There's no answer, looks like she's not home right now. Let's return another time.</p>
<</if>>
<<elseif $pseudalive is false and $unlocked.silentcity is false and $silentpartner is "rhe">>
<p class="narration">
You knock, but you're not sure if Rhelyla is at her home right now.
To your surprise she opens the door and greets you warmly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Come inside!</p>
</div>
[[Enter|rhelylahome2]]
<<elseif $pseudalive is true>>
<<set $rhelylahome to random(99)>>
<<if $rhelylahome gt 45>>
<p class="narration">On the other side of the door you hear a voice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Oh it's you! I'm so happy you came to visit! Please enter!</p>
</div>
[[Enter|Rhelyla Home]]
<<else>>
<p class="narration">There's no answer, looks like she's not home right now. Let's return another time.</p>
<</if>>
<<else>>
<p class="narration">
You knock, but there is no answer.
</p>
<</if>>
[[Return|Mountains]]
</div><<set $metbeforecity to true>>
<div class="conversation">
<<if $tome.illusion is false>>
<p class="narration">
You enter and look around surprised at how nice the place looks for a cave with a door.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Welcome to my home! It's small, but I quite like it. What can I do for you?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">This place isn't very well hidden, do you just let anyone enter?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Of course not, dear. You're a Succubus and you don't know illusion magic? It's an absolute must for us if you wish to survive. Looks like you haven't grown your features yet. You are young, but soon you'll have certain features you'll need to hide from humans, our wings are retractable so that's easy enough, but you'll still need to hide your horns and tail. We use illusion magic to hide our bodies, as well as our homes. This illusion I cast is quite powerful and only another of my race could sense it and find it. To most others, there isn't even a cave. If you don't want to be chased out of town or killed, I highly recommend you learn illusion magic as soon as possible.</p>
</div>
<p class="narration">
You take note, then decide you have more questions you'd like to ask
</p>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> You're back!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I have more questions.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Ask away.</p>
</div>
<</if>>
<details>
<summary style="color:#8282f3;">So what is taint, or corruption, or whatever?</summary>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> We Succubi have a slight resistance to the corruption. You'd do well to learn it's scent and avoid it. I've never heard of a Succubi succumbing to it and becoming one of those...things. But we're not immune. If you have one tainted creature, get away as fast as possible. Use whatever means are at your disposal to escape. Of course, if you get caught, do your best to escape before the corruption becomes more than you can handle.</p>
</div>
</details>
<details>
<summary style="color:#8282f3;">How often must I feed?</summary>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Sadly, Succubi tend to be a solitary race so I don't know much about how it varies from person to person. But in my experience, the longer I live and the stronger I grow the less I need to feed. However the more I feed, the more energy I consume. This means I can use more spells, and as a bonus I need to feed less often. When you sleep, you can subconsciously grow your powers in the direction you wish. So while we don't necessarily need to sleep much compared to a human, It's still a good idea to do so regularly. Our bodies can't get any stronger without a sleep cycle.
From what I've learned, it seems like younger Succubi expend too much energy when they're young. It's like a young Basilisk using its powers to turn you to stone over and over without realizing it's already accomplished its goal until it drops dead from exhaustion.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">A basilisk?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Just how clueless are you? You know, those bird things with scales? Surely when you were young, someone told you to stay away from them. To humans it would be certain death. To a young succubus like yourself, it would likely take you a minimum of 10 years to escape, if you weren't already destroyed by then</p>
</div>
</details>
<details>
<summary style="color:#8282f3;">Is there any other way to feed besides sex with men?</summary>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Why would you ever want to do that?
As I mentioned previously, Succubi are a solitary race. But I don't think it's possible for us to not desire sex. It's kind of wired into our heads.</p>
</div>
<<if $acceptance lt 50>>
<p class="narration">
Dammit
</p>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Just curious</p>
</div>
<</if>>
</details>
<details>
<summary style="color:#8282f3;">How should I seduce men to feed better?</summary>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> There are a few ways. For one, you could strengthen your aura. It's like a sexual aura, or you could think of it like pheremones that you give off. All Succubi have one, but it's something you'll need to improve on your own.
Alternatively, I used to have a dress that was cursed. It resulted in a lot of public sex which was a lot of fun... I'm not sure where I've misplaced it. If you manage to find it, its yours.
Of course, you could always try getting a job at a brothel. It's not even work, you get paid AND you get fed. Not to mention how fun it is!</p>
</div>
</details>
<details>
<summary style="color:#8282f3;">What kind of tainted monsters are there?</summary>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> In the forest, there's these plant like monsters called Alraune's. They used to be Dryad's, unable to stray very far from the tree they were born with. The Alraune is a tragic creature, once a beautiful Dryad imbued with the power of nature. But the demons, ever seeking to twist and corrupt, transformed the Alraune into a monster. Though their minds remain intact, they are now unable to resist attacking those around them. Their bodies have become twisted, resembling a plant with tentacles and a female body at its center. It is a sad sight to behold, a reminder of the destructive power of the demons and their never-ending thirst for domination. They're a lot of fun, and the sex is amazing! But even I can only handle the taint from one of them before I need to go home and recuperate for a week, and I'm at least a century older than you.
Additionally there are goblins, slimes, and I once saw this weird...Humanoid tentacle thing in the forest as I flew overhead. I don't know what it is, but that forest is dangerous</p>
</div>
</details>
<details>
<summary style="color:#8282f3;">Do you know what's causing this corruption?</summary>
<p class="narration">Rhelyla gets a dark look on her face</p><br>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> I don't know what they're called. Humans call them Demon Gods, and the one that lives in these very mountains has called himself the Demon God Pseudinferis.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You've met one?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Well, no. Not directly. I watched slave caravan come through here that was ransacked by him. He told them himself that he was a God. I'm no good samaritan but even if I risked my life for those insignificant creatures, there's no way I would have gotten away. Instead I hid and hoped he wouldn't notice me. Whether it was my illusion magic, or he simply didn't care about me I don't know. But he left without looking my direction</p>
</div>
</details>
<details>
<summary style="color:#8282f3;">So in my past life I was a human, and I guess I'm immune to corruption from tainted creatures</summary>
<p class="narration">
You almost bring this up, but you decide it's not the right time. You don't trust this woman yet, even if she has been incredibly helpful. Afterall, she did call humans "insignificant creatures", how would she react if she knew you used to be one?
</p>
</details>
<details>
<summary style="color:#8282f3;">Demons?</summary>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wait, we're demons?!</p>
</div>
<<if $genderstart isnot "grill">>
<p class="narration">
Why would a Goddess turn me into a Demon? Aren't Demons supposed to be evil?
</p>
<<else>>
<p class="narration">
Humans, demons, grills, extinct herbivores. It's all the same to you.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Yes, but not exactly what you're thinking. We are related to those Demon Gods or whatever they want to be called, same as the other Demon's who are currently at war with humans. After coming to this world, they immigrated to the same country as the beastmen.
Think of those "Gods" like distant cousins. They come from the same world as us, rumor has it that was 3,000 years ago.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">But how we all got here, I couldn't tell you. I was born in this world roughly 1,000 years ago and as far as I know the path home is long gone and mostly forgotten. You'd have to find out from them directly. But this is likely why we have some resistance to their taint. We can even remove the taint from humans who haven't transformed yet, but I wouldn't recommend doing so often. We can only handle so much.
Back to my original point however, if you have too many meals and get strong too quickly, you could find yourself in quite the predicament. You must learn to control your illusions before then, well enough that you can keep an illusion on yourself even while you sleep</p>
</div>
</details>
<details>
<summary style="color:#8282f3;">So I understand I have to absorb essence from others. How do I use that to get stronger?</summary>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Don't worry, it's subconcious. You couldn't mess it up even if you tried. I don't really know how to explain it better than this, but any spells you learn, any body modifcations you make to yourself, you'll be able to do it by instinct without thinking about it.
...
However, make sure you sleep often. Any energy you take from men will be wasted if you reach a growth point and don't sleep. Who would want to waste that delicious semen?</p>
</div>
</details>
<details>
<summary style="color:#8282f3;">So if there are Dryads, humans, Succubi... What else are there? Are there elves?</summary>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Impressive, not even many humans know elves exist beyond fairy tales. Elves do not show themselves often. I don't know why. I heard something about a war when I visited an Elf village once, but they were very tight lipped and wouldn't tell me.
It's worth mentioning too that unlike humans, Elves know what we are. They're not particularly fond of us, but they tolerate us. You'll likely be allowed to trade with them, but don't expect to be making any friends. Also, your magic won't work on them. Illusion, or any spells you try and cast on them, including charm. If you try it, you're more likely to offend them.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Noted.</p>
</div>
<p class="narration">
That's disappointing. You were kind of excited to meet the most famous fantasy creature.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Now for other races, there's another race of Demon-Kin closer related to us than those Demon Gods. But they are often warring with the humans, so it's not likely you'll meet one in this country. If they're found, they'd either be killed or put to work in a camp. There's also the beastfolk. You're more likely to see them than Demonkin, but they'll probably be in chains. Humans like to use them as slaves due to their natural strength. I've also heard rumors that some of them have joined the Demonkin's forces.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Beastfolk?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> You've never met one? They're human in appearance, the most obvious feature besides their strength or agility would be their ears and tail. But in this country, most of them hide those features if they're not already slaves. I do feel at least a little bad for them, be a dear and don't point them out to anyone else.</p>
</div>
</details>
<<if $tome.illusion is false>>
<details>
<summary style="color:#8282f3;">You mentioned I needed to learn illusion magic. You're saying I'll grow wings and stuff like you?</summary>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Yes, these parts are hereditary in our demon ancestry. Your ears could pass you off as an elf, but as I mentioned previously, most humans don't know elves exist so it could still cause confusion and fear, and may get you killed. But I'm sure you've already noticed your claws. Here, take this.</p>
</div>
<p class="narration">
She takes a tome from one of her shelves and hands it to you.
You've obtained the illusion tome!
</p>
<<set $tome.illusion to true>>
</details>
<</if>>
<details>
<summary style="color:#8282f3;">If I have to have sex, where can I get some form of birth control? I don't want to get pregnant.</summary>
<p class="narration">
Rhelyla starts laughing incredibly hard.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Sweetie, I don't know what birth control is. And I'm not about to teach you about the birds and the bees. You know we can't breed outside of our own race, don't you? Whoever sired you failed you as a parent</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wait, so I can get pregnant if I have sex with a succubus?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> ... Of course not. The men of our race are called Incubi. There's a very low possibility of them impregnating us, but it does happen. After all, you're alive. What about your mother?</p>
</div>
<<if $genderstart is "grill">>
<p class="narration">
Technically wouldn't that goddess light be your mother?
</p> <br>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Dunno. She just dumped me in those plains near here and said "Gouda Luck". Never saw her again.</p>
</div>
<<else>>
A half truth is probably best for now. It's better than explaining how you don't have any parents in this world, but a goddess sent you here and turned you into a succubi
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I never met them.</p>
</div>
<</if>>
<p class="narration">
Immediately after the words leave your mouth, Rhelyla looks sad.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> I see, this makes more sense that you don't know anything then. Though I'm curious how you survived these past.. What are you, twenty? Well, if you ever meet an Incubus you'll know right away. Like us, Incubi hide amongst humans hiding their presence with illusions. But like us, they're very rare. It's unlikely either of you will be able to resist each other if you meet. We have very strong reactions to each other when we encounter the aura of another. I myself have met one in the last century I've been alive.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So are you a parent?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> No, as I mentioned before. Pregnancy is still very rare for our race. Similar to a vampire's bite rarely turning a human into another vampire instead of a ghoul.</p>
</div>
<p class="narration">
Vampires exist too!?
</p>
</details>
<details>
<summary style="color:#8282f3;">Would you like to fuck?</summary>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Not interested.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh sorry, I just thought...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Don't worry, it's nothing against you. You're just missing a certain body part I enjoy. However, I would be ecstatic to join you if we get a couple or ten men.</p>
</div>
<<if $p.acceptance gt 50>>
<p class="narration">
Having other men involved could be fun
</p>
<<else>>
<p class="narration">
You were kind of hoping to have her alone<<if $genderstart == "male">>, maybe just to find out if you were still interested in women<</if>>, but maybe you could consider this option<<if $genderstart == "male">> if you're ever comfortable with men<</if>>.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> There's also another possibility, but I'm not ready yet. There's a certain Succubi spell I've been trying to learn but have had no success as of yet. There's a story of a Succubi who later in life became an Incubi. She left a tome detailing the spell. I don't wish to become an Incubi, I'm quite happy with being a Succubus. However, I was hoping I could learn how to grow a cock temporarily for some fun.</p>
</div>
<<if $genderstart == "male">>
<p class="narration">
You vow to keep an eye out for this tome. This might be your ticket to getting your cock back!
</p>
<<else>>
<p class="narration">
That...Could be fun.
</p>
<</if>>
</details>
<<if $tome.fire is false>>
<details>
<summary style="color:#8282f3;">Can you teach me anymore magic?</summary>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> Well, I do have a magic tome here. Here, you can have this one. Should give you the basics so you can learn to use fire on your own. Be warned, avoid using this around anyone else at all costs. The church hunts down magic users and either enslaves or kills them.</p>
</div>
<<if $genderstart isnot "grill">>
<<set $tome.fire to true>>
<p class="narration">
You've acquired the fire tome!
</p>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh that's ok, I already know fire magic! Thanks a latte though!</p>
</div>
<</if>>
</details>
<</if>>
<p class="narration">
You've heard enough and it's time to head out.
</p><br>
[[leave|leave town]]
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/brothelguard.webp" >
</p>
<<if $brotheljob is false>>
<p class="narration">
You enter the brothel and see a guard at the entrance. He's not a town guard, as his clothes are different, but he's still very clearly standing guard with a sword at his hip
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelguard.webp" /><p class="talkname">Brothel Guard</p>
<p class="speech">Customer? We don't get a lot of women here. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah, no I uhh...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelguard.webp" /><p class="talkname">Brothel Guard</p>
<p class="speech">Well if you came for a job, you've definitely got the body for it.</p>
</div>
<<if $p.acceptance lt 75 and $arousal lt ($maxarousal * 0.75)>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No no no, sorry. I took a wrong turn. I'm sorry!</p>
</div>
<p class="narration">
You run out the door
</p>
[[town]]
<<elseif $p.acceptance gte 75>>
<p class="narration">
You consider it. You love money. You love sex. Should you?
</p>
<<if $energy lt 15>>
<p class="narration">
Not enough energy.
</p>
<<else>>
[[Here for a job][$energy -= 15]] 15 energy
<</if>>
[[Sorry took a wrong turn|town]]
<<elseif $arousal gte ($maxarousal * 0.75)>>
<p class="narration">
No. Absolutely not. No.
And yet...You're famished. You're beyond starving. If you don't do this right now, you might kill another person...
</p>
<<if $energy lt 15>>
<p class="narration">
Not enough energy.
</p>
<<else>>
[[Here for a job][$energy -= 15]] 15 energy
<</if>>
[[Sorry took a wrong turn|town]]
<</if>>
<<else>>
<p class="narration">
You enter the brothel and see the guard.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelguard.webp" /><p class="talkname">Brothel Guard</p>
<p class="speech">Here for work?</p>
</div>
<<if $p.acceptance gte 50>>
<<if $energy lt 30>>
<p class="narration">
You don't have enough energy right now.
</p>
<<else>>
[[Work at the Brothel][$energy -= 30, $slutfame += 1, $p.acceptance += 1]]
<</if>>
[[town]]
<<elseif $arousal gte ($maxarousal * 0.75)>>
<p class="narration">
Here again. You want to say no and leave, but you're starving.
</p>
<<if $energy lt 30>>
<p class="narration">
You don't have enough energy right now.
</p>
<<else>>
[[Work at the Brothel][$energy -= 30, $slutfame += 1, $p.acceptance += 1]]
<</if>>
[[town]]
<<else>>
<p class="narration">
No. You may have agreed to work here when you were desperate, but you're not starving right now and there are still other ways to earn money that don't involve...<<if $genderstart == "male">> Men.<<else>> selling your body.<</if>>
</p>
[[town]]
<</if>>
<</if>>
<<if $boss1alive is false>>
<<if $rhelylanote is true and $charmtraining lt 5>>
[[Visit Rhelyla|Charm Training]]
<</if>>
<</if>>
<<if $brotheljob is true and $yukistatus is "ally">>
<<if ndef $yukislavecollar>>
[[ask for help with Yuki]]
<</if>>
<</if>>
</div>
<<if ndef $rhevengeday>>
<<elseif $rhevengeday <= $days>>
<<if $rhelylarevengequest is 3>>
<<goto "rhelylacomplete">>
<</if>>
<</if>><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Um.. Yeah, I heard I could enough money to make a living here...you know, selling my body.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelguard.webp" /><p class="talkname">Brothel Guard</p>
<p class="speech">Well I'm sure they'll love ya. Though I prefer women with more meat on their bones.
Come on then, I'll take you to the boss. </p>
</div>
<p class="narration">
You follow him inside. The first floor seems like your standard tavern, aside from the fact that all the servers are women... and they're nearly naked. Seems the employee uniform is a skirt and no top. If you get hired here, will you have to walk around topless and serve drinks too? You follow the guard up some stairs.
The guard leads you to a room that looks vaguely reminiscient of asian homes with Tatami mats. You're pretty sure it's even made from rice, which you weren't aware existed in this world.
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/brothelboss.webp" >
A very handsome and well-trimmed man sits behind a desk poring over some documents. He glances up at you as the guard takes his leave.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelboss.webp" /><p class="talkname">Brothel Boss</p>
<p class="speech">An interview, huh. Not a lot of women come here on their own. They're usually sold to us by their shitty husbands or parents. </p>
</div>
<p class="narration">
He stares at your body, looking you from head to toe.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelboss.webp" /><p class="talkname">Brothel Boss</p>
<p class="speech">I can guarantee the women who work here are happier than out on the streets, and we make sure they're treated well.
You'll fit right in. But first I need to make sure you have the skills</p>
</div>
<<if $sexcount lt 10>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm afraid I've only been with $sexcount men so far if we're talking vaginal sex. I don't have a ton of experience.</p>
</div>
<p class="narration">Well, human men anyways...</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelboss.webp" /><p class="talkname">Brothel Boss</p>
<p class="speech">No matter.</p>
</div>
<p class="narration">He stands up and removes his pants. His dick is already pointing at you, and you can already feel yourself getting wet.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelboss.webp" /><p class="talkname">Brothel Boss</p>
<p class="speech">Everyone starts somewhere, lets see what you've got.</p>
</div>
<p class="narration">
You really don't know how to be sexy. It's not like you swayed your hips back when you were a <<if $genderstart == "male">>guy<<elseif $genderstart == "fem">>human<<else>>grill<</if>>, or gave a pouty face, or made any effort to appeal to men. But you give it your best, you need this job if you don't want to accidentally murder innocent people. Plus the extra money is nice.
You awkwardly strip your clothes off slowly, trying to be as sexy as possible.
You get on all fours and crawl up to him, removing his dick from his trousers. You're repulsed by your own actions but you're going to have to get used to it. You lick around the head, before taking it in your mouth and slowly bobbing your head up and down. Stroking the underside of his cock with your tongue.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelboss.webp" /><p class="talkname">Brothel Boss</p>
<p class="speech">Damn you're really good. You said you were inexperienced?</p>
</div>
<p class="narration">
You ignore the compliment, focusing on his cock.
</p>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I've slept with over $sexcount men so far. Don't worry, I'm quite confident.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelboss.webp" /><p class="talkname">Brothel Boss</p>
<p class="speech">Glad to hear it.</p>
</div>
<p class="narration">
He stands up and removes his pants. His dick is already pointing at you, and you can already feel yourself getting wet.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelboss.webp" /><p class="talkname">Brothel Boss</p>
<p class="speech">Lets see what you've got.</p>
</div>
<p class="narration">
You know how to use your body to be sexy. You've done this plenty of times and there's not even a reason to worry. But you still give it your best, you need this job if you don't want to accidentally murder innocent people. Plus the extra money is nice.
You strip your clothes off slowly, trying to be as sexy as possible.
You get on all fours and crawl up to him, removing his dick from his trousers. You're excited and can't wait to put it in your mouth. You lick around the head, before taking it in your mouth and slowly bobbing your head up and down. Stroking the underside of his cock with your tongue.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelboss.webp" /><p class="talkname">Brothel Boss</p>
<p class="speech">Damn you weren't lying, you're amazing!</p>
</div>
<p class="narration">You ignore the compliment, focusing on his cock.</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelboss.webp" /><p class="talkname">Brothel Boss</p>
<p class="speech">If you continue anymore I'm going to blow already. You're amazing. Lets switch</p>
</div>
<p class="narration">He motions you into position.
This time he wants you in his chair. Your back, flat against the seat of his chair, he begins to penetrate you. Whether you wanted this or not in the beginning you can't deny that you, or at least your body loves this.
While he's in control, he fucks you hard. You can't believe how good this feels, he's amazing. He's hitting the right spots like a pro. You're vaguely aware of how slutty your voice sounds as you moan on his cock.
<<if $genderstart == "male" or $genderstart == "grill">>You're not sure how much of your body fits the anatomy of a normal woman, and how much of it is purely part of your succubus race for sex.
For example, you can feel your vagina squeezing and rubbing his cock inside you<<if $genderstart == "male">> in ways you wish you could experience as a man<</if>>.<</if>>
That said, he doesn't last much longer. His grunting gets louder and louder until you feel him climax which triggers your own climax. He grunts and you scream from the pleasure.
After you finished, he starts putting his clothes back on.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelboss.webp" /><p class="talkname">Brothel Boss</p>
<p class="speech">You did good, time for you to meet the boss.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I thought you were the boss!</p>
</div>
<p class="narration">Did you just get duped!?</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelboss.webp" /><p class="talkname">Brothel Boss</p>
<p class="speech">No, she said she wanted to see what you got before she accepted you. Truthfully she said she was going to hire you no matter what. Apparently you made some kind of impression on her.</p>
</div>
<p class="narration">On 'her'? Wait this person already knew you were coming!? You consider his words when a voice speaks up.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">No need to go anywhere, I watched the whole thing!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Rhelyla!</p>
</div>
<p class="narration">The man excuses himself and leaves while Rhelyla runs up and gives you a hug, not even caring as your twat drips semen on her leg.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">That's right sweetie, I'm so glad you decided to come work for me! I just knew we'd get along. Afterall, what other job is more perfect for people like us?
Needless to say, you've got the job. And you don't need to worry about your skills. It's in our nature to already be good at whatever fantasy the man has. You'll never leave anyone unhappy. Hell you might even bring in a small fortune, Men will line up for miles for you!
I've always wanted to hire another Succubus!
Make sure you build your fame, the more popular you are, the more copper you'll earn! And the more frequently men will request you. I'll even give you access to our VIP clients.</p>
</div>
<p class="narration">She hugs you out of excitement before handing you your uniform. Your uniform is just a skirt. That's it.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">You'll be allowed to purchase more outfits here soon, The only rule is that it must be revealing.
Additionally, once I send out a letter, you'll be able to work at any brothel if you ever leave the city. Welcome to the Velvet Embrace!</p>
</div>
<<set $arousal to 0>>
<p class="narration">You now work at the Brothel! <<if $p.acceptance lt 50>>Though you'll only use it if you're hungry...<<else>>You can come and go as you please.<</if>>
</p>
Return to [[town][$brotheljob to true]]
</div>
<div class="conversation">
<<set _brothelpickup to random(99)>>
<<if $slutfame lte 20 and _brothelpickup lte 19>>
<<brothelclient>>
<<elseif $slutfame lte 40 and _brothelpickup lte 32>>
<<brothelclient>>
<<elseif $slutfame lte 60 and _brothelpickup lte 49>>
<<brothelclient>>
<<elseif $slutfame lte 80 and _brothelpickup lte 59>>
<<brothelclient>>
<<elseif $slutfame lte 100 and _brothelpickup lte 70>>
<<brothelclient>>
<<elseif $slutfame gt 100>>
<<brothelclient>>
<<else>>
<<switch random(4)>>
<<case 1>>
<p class="narration">
You get dressed and start serving drinks. You walk around the first floor of the brothel, serving food and beer to patrons waiting for one to choose you to go upstairs.
One man stands out. He's tall, well-built and handsome, but he has the look of an air about him. He looks up from the table and puts a coin on the table. A sign to call you over.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Brothel Patron</p>
<p class="speech">A coin for conversation, What's your name? </p>
</div>
<p class="narration">
He takes another sip from his mug. as you pocket his coin.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">$name</p>
</div>
<p class="narration">
There's a brief but awkward pause.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">If you like what you see, you can take me upstairs.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Brothel Patron</p>
<p class="speech">No, I'd just like some conversation. </p>
</div>
<p class="narration">
You sit beside him, as he talks to you about his youth, asking about yours. You're vague with your answers as most of them wouldn't make sense to a resident of this world, but he's rather kind.
</p>
<<case 2>>
<p class="narration">
You start your shift at the Brothel<<if $p.acceptance gt 75>> with enthusiasm. You love working here and hope to have many regular customers who are always happy to see you<</if>>. You take a deep breath and begin serving ale to the patrons. As the night wears on, you listen in on conversations and chat with the customers, waiting for someone to request your services. But as the night draws to a close, you realize that no one has put a coin on the edge of their table.
</p>
<<case 3>>
<p class="narration">
You start your shift at the brothel. You worked hard to get noticed and hoped to impress some of the patrons tonight. You served ale and listened in on conversations, laughed at every lame joke, blushed at every wandering hand, eager for someone to request your services. But as the night wears on, you notice that many of the patrons seem distracted or preoccupied. You try to engage them in conversation, but they are not interested. As the night draws to a close, you realize that no one has put a coin on the edge of their table for you or the other girls. You feel disappointed and frustrated.
</p>
<<case 4>>
<p class="narration">
You start your shift at the brothel. You serve ale and listen in on conversations, but you're not really engaged. You're just going through the motions. As the night wears on, you notice that many of the patrons are making lewd jokes and comments which you pretend to enjoy. You notice one patron finally put a coin on his table, but when you approach, he requests a different girl. You're disappointed.
</p>
<<default>>
<p class="narration">
You start your shift. The Brothel was a riot of sound and color, with men from all walks of life mingling together in raucous revelry. You could barely keep up with the orders, as you weaved through the throngs of drunken men. As you squeezed between them, you frequently felt a hand grab your rear or cup your breast. But you never looked back, as this was just part of the job.
Unfortunately you received no clients during this shift, but you did still make a few tips.
</p>
<</switch>>
<<set $coppermod to $slutfame + 20>>
<p class="narration">
No one took you upstairs today, but you still received a tip.
You go home disappointed<<if $arousal gt 50>> and hungry<</if>>.
You collected $coppermod copper as tips
</p>
<<if $energy gte 30>>
[[work another shift|Work at the Brothel][$energy -= 30, $slutfame += 1, $p.acceptance += 1]]
<<else>>
You're too tired to work another shift.
<</if>>
Go back to [[town]]
<</if>>
</div> <<nobr>>
<div class="conversation">
<<set _randChance = Math.random()>>
<<forestevents>>
<br>
<br>
<<set _allPathsDiscovered = true>>
<<for _i, _path range $forest1.paths>>
<<if not _path>>
<<set _allPathsDiscovered = false>>
<<break>>
<</if>>
<</for>>
<<if _allPathsDiscovered>>
All paths have been discovered, you can now go deeper into the forest.<br>
<<set $unlocked.forest2 to true>>
<</if>>
<<if $energy gte 4>>
energy cost 4
[[Explore forest - 4 energy|forest1_explore][$energy -= 4]]<br><br>
<br>
<<for _i, _path range $forest1.paths>>
<<if _path>>
<<switch _i>>
<<case 0>>
<<if _randChance <= 0.28>>
[[Visit The Mossy Path|enemy attack]]
<<else>>
[[Visit The Mossy Path|forest1_path1][$energy -= 4]]
<</if>>
<<case 1>>
<<if _randChance <= 0.28>>
[[Visit The Overgrown Path|enemy attack]]
<<else>>
[[Visit The Overgrown Path|forest1_path2][$energy -= 4]]
<</if>>
<<case 2>>
<<if _randChance <= 0.28>>
[[Visit the Shaded Path|enemy attack]]
<<else>>
[[Visit the Shaded Path|forest1_path3][$energy -= 4]]
<</if>>
<</switch>>
<</if>>
<</for>>
<<else>>
You don't have enough energy to explore any further<br><br>
<</if>>
<<if $inv.cumvial gte 1>>
<<link 'drink vial of cum' 'forest1'>>
<<set $inv.cumvial -= 1>>
<<set $p.hp = Math.min($p.hp + Math.round($p.maxhp * 0.5), $p.maxhp)>>
<</link>><br>
<</if>>
<<if $wings is true>>
<p class="narration">Or use your wings to take a shortcut!</p>
<</if>>
<<if $unlocked.forest2 is true>><br>[[forest2][$currentlocation to "forest2"]]<br><br><</if>>
<<if $unlocked.forest3 is true>>[[forest3][$currentlocation to "forest3"]]<br><br><</if>>
<<if $unlocked.forestdungeon is true>>[[forestdungeon][$currentlocation to "forestdungeon"]]<br><</if>>
<br>
[[back to plains|leave town][$currentlocation to "plains"]]
</div>
<</nobr>>
<div class="conversation">
<<if $tentaclepatmeet is false>>
<p class="narration">You go to the edge of the water and take a sip, then relax for a bit before your thoughts return to Rhelyla
She was absolutely gorgeous, and dripping in sexiness. She was also mysterious. Why is she so helpful and polite as a Demon? She definitely spoils what you imagined a demon might be like.
The stream babbles happily by as you continue to look at it, lost in thought.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp"><p class="talkname">Voice</p>
<p class="speech"> Hello my dear, you seem to be lost in thought</p>
</div>
<p class="narration">Surprised, you turn and look towards the voice and see a ball of tentacles. It has bright yellow eyes, but the tentacles are wriggling so much that you can't tell for sure.
<img class="passage-image" src="demongodsassets/people/fullbody/pat.webp" >
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What...are you?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp"><p class="talkname">Voice</p>
<p class="speech"> Clearly I'm a valiant knight come to save the damsel and slay the wicked witch of the forest! Can't you tell from my shiny armor that I am the holiest of holy!?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're...a knight?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp"><p class="talkname">Voice</p>
<p class="speech"> Not very quick on Sarcasm, are you?
Well, what am I? Let me think. I am a giant ball of tentacles, with eyes everywhere. I am a creature from the dark depths of the abyss. I am an ancient being with great power. I am a being that cannot be tamed. I am a being that cannot be controlled. I am a being that cannot be contained. I am a being that cannot be stopped. So I guess you could say... I am death. I am destruction. I am your end.</p>
</div>
<p class="narration">You prepare your claws</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">First time I've seen one of these monsters talk, but I'll get rid of you all the same.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp"><p class="talkname">Pat</p>
<p class="speech"> Slow down there, miss. We really need to work on your humor. My name is Pat, and I am just a ball of tentacles as you can clearly see. I don't really know what I am to be honest, and I don't know where I came from or why I'm here. All I know is that I enjoy sex, long walks on the beach and backrubs. But I'm only capable of doing so with people who donate.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So you're a prostitute?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp"><p class="talkname">Pat</p>
<p class="speech"> I guess if we're getting technical, that's not <i>untrue</i>. But I can only have fun with Succubi who donate via patreon, crypto, or other methods.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What... What the Hell are you talking about?
</p>
</div>
<<if $patronversion is true>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp"><p class="talkname">Pat</p>
<p class="speech"> Don't worry about it! I wasn't talking to you. Anyways, I sense that you're compatible. I'd love to come home with you? I can provide you with literal buckets of cum and an unlimited supply at your liesure.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wait, I thought you were a monster? How am I compatible with a monster?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp"><p class="talkname">Pat</p>
<p class="speech"> See, this is what happens when you try to talk to a ball of tentacles without knowing anything about them.
The point is, I get to live in your home and you get a few extra sex scenes and you can now cheat.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Um..Sure. I guess?
</p>
</div>
<p class="narration">You can now have sex with Pat in your room in exchange for massive amounts of cum or copper! This is however a cheat and completely optional.</p>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp"><p class="talkname">Pat</p>
<p class="speech"> Don't worry about it! I wasn't talking to you. Anyways, it looks like you haven't donated. Please continue to enjoy the game, but I'll be on my way!</p>
</div>
<p class="narration">The thing called Pat (turns?) and leaves. It looks like he was offering you a method to cheat through life?</p>
<</if>>
<<else>>
<p class="narration">You come across a stream. You relax for a few minutes before returning on your way.</p>
<</if>>
<<set $tentaclepatmeet to true>>
[[return|forest1]]
</div>
<<widget 'forestevents'>>
<<switch random(10)>>
<<case 1>>
<p class="narration">You wander through a part of the forest where ancient trees reach towards the sky, their branches twisted and gnarled with age. Their roots break through the forest floor, creating a labyrinthine path that you must navigate. The air is cool and damp, carrying the scent of moss and the whispers of the past. A gentle breeze rustles the leaves overhead, casting a mesmerizing dance of shadows on the ground below. In the distance, you can hear the soft hooting of something that sounds like an Earth owl. You catch a glimpse of a small rabbit darting between the bushes, its white tail flickering in the sunlight.
</p>
<<case 2>>
<p class="narration">The forest is alive with the sound of chirping birds and rustling leaves. As you walk through the dense undergrowth, you can hear the occasional tweet of something that sounds like a sparrow or the distant call of a predator. The leaves of the trees rustle softly in the gentle breeze, creating a soothing cacophony of sound. Sunlight filters through the branches overhead, casting dappled shadows on the forest floor. The patches of sunlight dance and shift with the movement of the leaves, creating a constantly changing tapestry of light and shadow. The air is fresh and clean, filled with the earthy scent of pine and the sweet aroma of blooming wildflowers. The forest is a peaceful, serene place, a natural haven from the stresses of the outside world.
</p>
<<case 3>>
<p class="narration">As you journey deeper into the forest, you notice the trees' bark becoming more gnarled, adorned with intricate patterns of moss and lichen. The air feels heavier here, laden with the earthy scent of decay and new life. A gentle stream meanders through the landscape, its crystal-clear waters reflecting the dappled sunlight filtering through the canopy. As you follow the path along the water's edge, you spot a family of deer-like fauna cautiously drinking from the stream, their ears twitching at the slightest noise.
</p>
<<case 4>>
<p class="narration"><img class="passage-image" src="demongodsassets/img/scenes/forest/kirin/kirin.webp" >
In the heart of the forest, where the trees form a verdant canopy and sunlight filters through in golden beams, you find yourself in the midst of a scene as if taken from the pages of an ancient myth. A herd of kirins gracefully prance through the underbrush, their lithe bodies adorned with shimmering scales that reflect the sunlight, casting iridescent patterns on the surrounding flora.
Each creature is a breathtaking sight to behold, with a slender equine body that seems to hold an inherent grace and elegance. Their manes, flowing and ethereal, appear to be spun from the finest silk and trail behind them like a dancer's veil. Upon their noble heads, they each bear a single, spiraled horn, shimmering with an opalescent sheen, a testament to the magical essence they embody.
As you watch in awe, the delicate creatures seem to pay you no heed, their large, doe-like eyes betraying a serene calm and an innate wisdom. They appear to be in a world of their own, their every movement imbued with an ethereal elegance that speaks of a connection to the unseen forces of nature. The soft, muffled thuds of their hooves seem to resonate with the earth itself, as if their dance weaves an intricate spell that permeates the very air around them.
The air, now filled with the sound of their happy whinnies, seems to take on a palpable quality, as if the fabric of reality has been momentarily altered by the presence of these mystical creatures. The faint, sweet scent of magic lingers, mingling with the earthy aroma of the forest floor and the fragrance of blooming flowers.
</p>
<<case 5>>
<p class="narration">The rustling in the bushes grows louder and a group of mischievous pixies dart out, their tiny wings a blur as they playfully chase each other through the trees. Their high-pitched laughter echoes through the forest, causing a flock of birds to take flight in alarm. As they pass by, one of the pixies pauses to steal a shiny trinket from a nearby mushroom before disappearing back into the underbrush.
</p>
<<case 6>>
<p class="narration">The forest is teeming with life, the vibrant green leaves of the trees seeming to glow in the dappled sunlight filtering through the canopy. The air is thick with the sweet scent of flowers and the earthy aroma of moss and fallen leaves. The sound of chirping birds and the rustling of small creatures in the underbrush fills the air. The ground is soft beneath your feet, a thick layer of moss and ferns cushioned by a bed of decomposing leaves. The towering trees loom above, their branches reaching out like gnarled fingers towards the sky. As you make your way deeper into the forest, the canopy grows denser, blocking out more of the sunlight and casting the forest floor in a cool, shadowy light. The distant sound of the waterfall grows louder, the mist of the falling water beckoning you closer.
</p>
<<case 7>>
<p class="narration">A tree trunk lays on the ground, its roots exposed to the air. A swarm of glowing, iridescent beetles can be seen carrying bits of twigs and leaves back to their underground nest. The beetles are about the size of a thumbnail and their hard, shimmering shells seem to change color with the shifting light. As you watch in wonder, one of the beetles pauses and gives a tiny, high-pitched chirp before scurrying off to join its kin.
</p>
<<case 8>>
<p class="narration">As you traverse the forest, you stumble upon a hidden glade bathed in golden sunlight. The clearing is carpeted with a soft bed of vibrant wildflowers, their colors a stark contrast against the backdrop of lush green foliage. The air is filled with the hum of bees busily collecting nectar and the melodious songs of birds perched in the surrounding trees.</p>
<<case 9>>
<p class="narration">As you venture further, the forest floor gives way to an expansive grove of towering mushrooms. The otherworldly fungi stand like sentinels, their caps displaying a brilliant array of colors and textures. The air is filled with the gentle sound of spores drifting through the air, creating an ethereal atmosphere. Amongst the mushrooms, you catch sight of bioluminescent insects flitting between the shadows, casting a mesmerizing, faint glow across the grove.</p>
<<case 10>>
<p class="narration">Wandering along a narrow path, you come across a tranquil forest pond. The still water creates a mirror-like surface, reflecting the trees and the sky above. Colorful fish dart through the water, their scales shimmering in the sunlight that penetrates the canopy. At the edge of the pond, a family of frogs croak in unison, their voices harmonizing with the symphony of the forest.</p>
<<default>>
<p class="narration">As you step into the meadow, you can't help but feel like you're being watched. The air feels electric and alive, and you can almost sense the presence of hidden eyes. You can see the occasional flicker of movement out of the corner of your eye, and you wonder if it might be the mischievous fairies rumored to inhabit these parts. You catch a glimpse of a tiny figure darting behind a flower, and you can't help but smile at the thought of the playful creatures hiding just out of sight.
</p>
<</switch>>
<</widget>><div class="conversation">
<p class="narration">
<img class="passage-image" @src="'demongodsassets/people/fullbody/enemies/'+$e.type+'/'+$portrait+'.webp'" >
<<nobr>>
<<set $atktype to random(99)>>
<<if $e.hp gt 0 and $e.reshp gt 0>>
<<if $e.type is "wolves">>
<<set $enemyatk to "attack">>
<</if>>
<<if $e.type is "slime">>
<<if $atktype lte 59>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<</if>>
<<if $e.type is "goblinsct">>
<<set $enemyatk to "attack">>
<</if>>
<<if $e.type is "goblinarcher">>
<<set $enemyatk to "attack">>
<</if>>
<<if $e.type is "goblinsldr">>
<<if $atktype lte 69>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<</if>>
<<if $e.type is "bandit">>
<<if $atktype lte 59>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<</if>>
<<if $e.type is "squik">>
<<if $atktype lte 69>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<</if>>
<<if $e.type is "alraune">>
<<if $alrauneally is false>>
<<if $atktype lte 59>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<<else>>
<p class="narration">You encounter an Alraune!</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.type+'/'+$portrait+'.webp'" /><p class="talkname">Alraune</p>
<p class="speech">Hello $name, would you like to feed off of me?</p>
</div>
[[sex with alraune]]<br>
or <br>
<<if $currentlocation is "forest1">>
[[move on|forest1]]
<<elseif $currentlocation is "forest2">>
[[move on|forest2]]
<<elseif $currentlocation is "forest3">>
[[move on|forest3]]
<</if>>
<</if>>
<</if>>
<<if $e.type is "cringebandit">>
<<if $atktype lte 49>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<</if>>
<<if $e.type is "boss1">>
<<if $atktype lte 63>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<</if>>
<<if $e.type is "dryad">>
<<if $atktype lte 39>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<</if>>
<</if>>
<</nobr>>
<<nobr>>
<<if $e.type is "alraune">>
<<if $alrauneally is false>>
You approach the creature, taking in its appearance - a woman with green skin standing in the middle of a flower, surrounded by vines. You prepare yourself for battle, flexing your claws.
"I really don't wish to fight," the Alraune says, but you are determined to defeat it.
You are fighting $e.name level $e.lvl!<br>
What do you do?<br>
[[melee|battlescreen2][$currentatk to "melee"]]<br>
[[charm|battlescreen2][$currentatk to "charm"]]<br>
<<if $p.mp lt 10>>
You don't have enough mp to cast magic!
<<else>>
<<set _firemp to ($spells.fire * 10)>>
<<set _icmp to ($spells.ice * 10)>>
<<set _windmp to ($spells.wind * 10)>>
<<set _watermp to ($spells.water * 10)>>
<<set _thundermp to ($spells.thunder * 10)>>
<<if $spells.fire > 0>>
[[cast fire|battlescreen2][$currentatk to "fire", $p.mp -= _firemp]] level $spells.fire - costs _firemp mp<br>
<</if>>
<<if $spells.ice > 0>>
[[cast ice|battlescreen2][$currentatk to "ice", $p.mp -= _icmp]] level $spells.ice - costs _icmp mp<br>
<</if>>
<<if $spells.wind > 0>>
[[cast wind|battlescreen2][$currentatk to "wind", $p.mp -= _windmp]] level $spells.wind - costs _windmp mp<br>
<</if>>
<<if $spells.water > 0>>
[[cast water|battlescreen2][$currentatk to "water", $p.mp -= _watermp]] level $spells.water - costs _watermp mp<br>
<</if>>
<<if $spells.thunder > 0>>
[[cast thunder|battlescreen2][$currentatk to "thunder", $p.mp -= _thundermp]] level $spells.thunder - costs _thundermp mp<br>
<</if>>
<</if>>
<</if>>
<<else>>
You are fighting $e.name level $e.lvl!<br>
What do you do?<br>
[[melee|battlescreen2][$currentatk to "melee"]]<br>
[[charm|battlescreen2][$currentatk to "charm"]]<br>
<<if $p.mp lt 10>>
You don't have enough mp to cast magic!
<<else>>
<<set _firemp to ($spells.fire * 10)>>
<<set _icmp to ($spells.ice * 10)>>
<<set _windmp to ($spells.wind * 10)>>
<<set _watermp to ($spells.water * 10)>>
<<set _thundermp to ($spells.thunder * 10)>>
<<if $spells.fire > 0>>
[[cast fire|battlescreen2][$currentatk to "fire", $p.mp -= _firemp]] level $spells.fire - costs _firemp mp<br>
<</if>>
<<if $spells.ice > 0>>
[[cast ice|battlescreen2][$currentatk to "ice", $p.mp -= _icmp]] level $spells.ice - costs _icmp mp<br>
<</if>>
<<if $spells.wind > 0>>
[[cast wind|battlescreen2][$currentatk to "wind", $p.mp -= _windmp]] level $spells.wind - costs _windmp mp<br>
<</if>>
<<if $spells.water > 0>>
[[cast water|battlescreen2][$currentatk to "water", $p.mp -= _watermp]] level $spells.water - costs _watermp mp<br>
<</if>>
<<if $spells.thunder > 0>>
[[cast thunder|battlescreen2][$currentatk to "thunder", $p.mp -= _thundermp]] level $spells.thunder - costs _thundermp mp<br>
<</if>>
<</if>>
<</if>>
<</nobr>>
[[attempt to run away|escape]]
</p>
</div>
<<set $arousal to $arousal - 1>>
<<if $outfit.outfit is "none">>
<<set $arousal to $arousal - 4>>
<</if>> <<nobr>>
<<widget "gameConfig">>
<<set $enemiesByArea to {
"forest1": ["wolves", "slime", "bandit", "squik", "goblinsct"],
"forest2": ["wolves", "slime", "goblinarcher", "squik", "alraune", "goblinsct"],
"forest3": ["wolves", "slime", "goblinarcher", "squik", "alraune", "goblinsldr", "goblinsct"],
"mountains_day": ["goblinsct", "female_bandit"],
"mountains_night": ["night_enemy1", "night_enemy2", "night_enemy3"],
"silent_city": ["city_enemy1", "city_enemy2", "city_enemy3"]
}>>
<<setEnemyLevel>>
<<set $enemyClassifications to {
"goblinsct": ["physical_enemy"],
"goblinarcher": ["physical_enemy"],
"goblin_soldier": ["physical_enemy"],
"wolves": ["physical_enemy"],
"squik": ["magical_enemy"],
"alraune": ["magical_enemy"],
"dryad": ["magical_enemy"],
"slime": ["magical_enemy", "physical_immune"],
"bandit": ["physical_enemy"],
"Melek Taus": ["boss", "physical_enemy", "magical_enemy"],
"female_bandit": ["physical_enemy", "charm_immune"],
"god_enemy": ["physical_enemy", "charm_immune", "boss", "magical_enemy", "physical_immune", "magic_immune"]
}>>
<<if $enemiesByArea.hasOwnProperty($currentlocation)>>
<<set $e.name to $enemiesByArea[$currentlocation].random()>>
<<set $e.type to $enemyClassifications[$e.name]>>
<</if>>
<</widget>>
<</nobr>><<widget 'enemymodifier2'>>
<<if $e.type is "wolves">>
<<set $e.hp to 20 + (5 * $e.lvl)>>
<<set $e.melee to 4 + (2 * $e.lvl)>>
<<set $e.magic to 0>>
<<set $e.pdef to 3 + (2 * $e.lvl)>>
<<set $e.mdef to 2 + $e.lvl + random(0, 2)>>
<<set $e.res to 99999999>>
<<set $e.reshp to 99999999>>
<<set $e.critrt to random(2, 4)>>
<<set $e.weakness to "fire">>
<<set $e.eleresist to "wind">>
<<set $portrait to random(1, 3)>>
<</if>>
<<if $e.type is "slime">>
<<set $e.hp to 15 + (5 * $e.lvl)>>
<<set $e.melee to 3 + (2 * $e.lvl)>>
<<set $e.magic to 4 + (2 * $e.lvl)>>
<<set $e.pdef to 999999>> // Keeping the same value as before
<<set $e.mdef to 3 + (1 * $e.lvl)>>
<<set $e.res to 2 + (1 * $e.lvl)>>
<<set $e.reshp to 15 + (5 * $e.lvl)>>
<<set $e.critrt to 5 + $e.lvl>> // 5% base crit rate, increasing by 1% per level
<<set $e.weakness to "fire">>
<<set $e.eleresist to "water">>
<<set $portrait to random(1, 9)>>
<</if>>
<<if $e.type is "goblinsct">>
<<set $e.hp to 20 + (5 * $e.lvl)>>
<<set $e.melee to 4 + (2 * $e.lvl)>>
<<set $e.magic to 3 + (1 * $e.lvl)>>
<<set $e.pdef to 4 + (2 * $e.lvl)>>
<<set $e.mdef to 3 + (2 * $e.lvl)>>
<<set $e.res to 2 + (1 * $e.lvl)>>
<<set $e.reshp to 20 + (5 * $e.lvl)>>
<<set $e.critrt to random(1, 3)>>
<<set $e.weakness to "ice">>
<<set $e.eleresist to "wind">>
<<set $portrait to 1>>
<</if>>
<<if $e.type is "goblinarcher">>
<<set $e.hp = 15 + ($e.lvl * 12)>>
<<set $e.melee = 8 + (4 * $e.lvl)>>
<<set $e.magic = 10 + (4 * $e.lvl)>>
<<set $e.pdef = 6 + (3 * $e.lvl)>>
<<set $e.mdef = 6 + (3 * $e.lvl)>>
<<set $e.res = 8 + (3 * $e.lvl)>>
<<set $e.reshp = 12 + (4 * $e.lvl)>>
<<set $e.critrt to random(1,3)>>
<<set $e.weakness to "ice">>
<<set $e.eleresist to "wind">>
<<set $portrait to 1>>
<</if>>
<<if $e.type is "goblinsldr">>
<<set $e.hp = 20 + ($e.lvl * 15)>>
<<set $e.melee = 12 + (5 * $e.lvl)>>
<<set $e.magic = 0>>
<<set $e.pdef = 8 + (4 * $e.lvl)>>
<<set $e.mdef = 8 + (3 * $e.lvl)>>
<<set $e.res = 6 + (2 * $e.lvl)>>
<<set $e.reshp = 10 + (3 * $e.lvl)>>
<<set $e.critrt to random(1,3)>>
<<set $e.weakness to "ice">>
<<set $e.eleresist to "wind">>
<<set $portrait to 1>>
<</if>>
<<if $e.type is "bandit">>
<<set $e.hp = 20 + ($e.lvl * 12)>>
<<set $e.melee = 10 + (4 * $e.lvl)>>
<<set $e.magic = 5 + (2 * $e.lvl)>>
<<set $e.pdef = 7 + (3 * $e.lvl)>>
<<set $e.mdef = 7 + (3 * $e.lvl)>>
<<set $e.res = 8 + (3 * $e.lvl)>>
<<set $e.reshp = 12 + (4 * $e.lvl)>>
<<set $e.critrt to random(1,3)>>
<<set $e.weakness to "wind">>
<<set $e.eleresist to "fire">>
<<set $portrait to random(1,6)>>
<</if>>
<<if $e.type is "alraune">>
<<set $e.hp = 25 + ($e.lvl * 15)>>
<<set $e.melee = 10 + (3 * $e.lvl)>>
<<set $e.magic = 15 + (5 * $e.lvl)>>
<<set $e.pdef = 8 + (3 * $e.lvl)>>
<<set $e.mdef = 8 + (4 * $e.lvl)>>
<<set $e.res = 6 + (2 * $e.lvl)>>
<<set $e.reshp = 15 + (5 * $e.lvl)>>
<<set $e.critrt to random(1,3)>>
<<set $e.weakness to "fire">>
<<set $e.eleresist to "water">>
<<set $portrait to random(1,4)>>
<</if>>
<<if $e.type is "squik">>
<<set $e.hp = 15 + ($e.lvl * 10)>>
<<set $e.melee = 8 + (3 * $e.lvl)>>
<<set $e.magic = 7 + (3 * $e.lvl)>>
<<set $e.pdef = 12 + (4 * $e.lvl)>>
<<set $e.mdef = 12 + (4 * $e.lvl)>>
<<set $e.res = 5 + (2 * $e.lvl)>>
<<set $e.reshp = 8 + (3 * $e.lvl)>>
<<set $e.critrt to random(1,3)>>
<<set $e.weakness to "fire">>
<<set $e.eleresist to "ice">>
<<set $portrait to random(1,3)>>
<</if>>
<<goto "battlescreen">>
<</widget>><<if $maps[$currentlocation] is true>>
<img class="passage-image" @src="'demongodsassets/maps/'+$currentlocation+'.webp'" style="max-width:120%;">
<</if>><<nobr>>
<div class="conversation">
<<set _randChance = Math.random()>>
<<forestevents>>
<br>
<br>
<<set _allPathsDiscovered = true>>
<<for _i, _path range $forest2.paths>>
<<if not _path>>
<<set _allPathsDiscovered = false>>
<<break>>
<</if>>
<</for>>
<<if _allPathsDiscovered>>
All paths have been discovered, you can now go deeper into the forest.<br>
<<set $unlocked.forest3 to true>>
<</if>>
<<if $energy gte 4>>
energy cost 4
[[Explore forest - 4 energy|forest2_explore][$energy -= 4]]<br><br>
<br>
<<for _i, _path range $forest2.paths>>
<<if _path>>
<<switch _i>>
<<case 0>>
<<if _randChance <= 0.28>>
[[Visit The Dark Path|enemy attack]]
<<else>>
[[Visit The Dark Path|forest2_path1][$energy -= 4]]
<</if>>
<<case 1>>
<<if _randChance <= 0.28>>
[[Visit The Dense Path|enemy attack]]
<<else>>
[[Visit The Dense Path|forest2_path2][$energy -= 4]]
<</if>>
<<case 2>>
<<if _randChance <= 0.28>>
[[Visit the Hidden Path|enemy attack]]
<<else>>
[[Visit the Hidden Path|forest2_path3][$energy -= 4]]
<</if>>
<</switch>>
<</if>>
<</for>>
<<else>>
You don't have enough energy to explore any further<br><br>
<</if>>
<<if $inv.cumvial gte 1>>
<<link 'drink vial of cum' 'forest2'>>
<<set $inv.cumvial -= 1>>
<<set $p.hp = Math.min($p.hp + Math.round($p.maxhp * 0.5), $p.maxhp)>>
<</link>><br><br>
<</if>>
<<if $wings is true>>
<p class="narration">Or use your wings to take a shortcut!</p>
<</if>>
<<if $unlocked.forest3 is true>>[[forest3][$currentlocation to "forest3"]]<br><</if>>
<<if $unlocked.forestdungeon is true>>[[forestdungeon][$currentlocation to "forestdungeon"]]<br><</if>>
<br>
[[back to forest1|forest1][$currentlocation to "forest1"]]<br><br>
[[back to plains|leave town][$currentlocation to "plains"]]
</div>
<</nobr>>
<<nobr>>
<div class="conversation">
<<set _randChance = Math.random()>>
<<forestevents>>
<br>
<br>
<<set _allPathsDiscovered = true>>
<<for _i, _path range $forest3.paths>>
<<if not _path>>
<<set _allPathsDiscovered = false>>
<<break>>
<</if>>
<</for>>
<<if _allPathsDiscovered>>
All paths have been discovered, But you've discovered a hole with wriggling tentacles in the deepest part of the forest.<br>
<<set $unlocked.forestdungeon to true>>
<</if>>
<<if $energy gte 4>>
energy cost 4
[[Explore forest - 4 energy|forest3_explore][$energy -= 4]]<br><br>
<br>
<<for _i, _path range $forest3.paths>>
<<if _path>>
<<switch _i>>
<<case 0>>
<<if _randChance <= 0.28>>
[[Visit The Silent Path|enemy attack]]
<<else>>
[[Visit The Silent Path|forest3_path1][$energy -= 4]]
<</if>>
<<case 1>>
<<if _randChance <= 0.28>>
[[Visit The Echoing Path|enemy attack]]
<<else>>
[[Visit The Echoing Path|forest3_path2][$energy -= 4]]
<</if>>
<<case 2>>
<<if _randChance <= 0.28>>
[[Visit the Ghostly Path|enemy attack]]
<<else>>
[[Visit the Ghostly Path|forest3_path3][$energy -= 4]]
<</if>>
<</switch>>
<</if>>
<</for>>
<<else>>
You don't have enough energy to explore any further<br><br>
<</if>>
<<if $inv.cumvial gte 1>>
<<link 'drink vial of cum' 'forest3'>>
<<set $inv.cumvial -= 1>>
<<set $p.hp = Math.min($p.hp + Math.round($p.maxhp * 0.5), $p.maxhp)>>
<</link>><br><br>
<</if>>
[[back to forest entrance|forest1][$currentlocation to "forest1"]]<br><Br>
[[Go back to the middle of the forest|forest2][$currentlocation to "forest2"]]<br>
<<if $unlocked.forestdungeon is true>><br><br>Surely this isn't a way forward?<br> [[enter the wriggling hole|forestdungeon][$currentlocation to "forestdungeon"]]<br><</if>>
<br>
[[back to plains|leave town][$currentlocation to "plains"]]
</div>
<</nobr>>
<div class="conversation">
<<nobr>>
<<if $e.hp lte 0>>
<<fightscene>>
<<set $expmod to 200 + (($e.lvl - $p.lvl) * 20)>>
<<if $expmod lt 0>>
<<set $expmod to 0>>
<</if>>
<<accbonus>>
<<set $coppermod to Math.max($e.lvl * 20) + 50>>
<<set $cummod to ($e.lvl * 10) + 25>>
<</if>>
<<if $e.reshp lte 0>>
<<charmscene>>
<<set $arousal to 0>>
<<set $expmod to 200 + (($e.lvl - $p.lvl) * 20)>>
<<if $expmod lt 0>>
<<set $expmod to 0>>
<</if>>
<<accbonus>>
<<set $coppermod to Math.max($e.lvl * 10) + 25>>
<<set $cummod to ($e.lvl * 20) + 50>>
<</if>>
<!-- accessory bonus -->
<<accbonus>>
<!-- difficulty bonus -->
<<if $difficulty lt 1>>
<<set $expmod = Math.round($expmod * 0.75)>>
<<set $coppermod = Math.round($expmod * 0.75)>>
<<set $cummod = Math.round($expmod * 0.75)>>
<<elseif $difficulty gt 1>>
<<set $expmod = Math.round($expmod * 1.25)>>
<<set $coppermod = Math.round($expmod * 1.25)>>
<<set $cummod = Math.round($expmod * 1.25)>>
<</if>>
<<if $p.hp gt 0>>
<<set $lust to Math.round($lust + $expmod)>>
<<set $inv.cum to Math.round($inv.cum + $cummod)>>
<<set $inv.money to Math.round($inv.money + $coppermod)>>
<<elseif $p.hp lte 0>>
<<set $lust to Math.round($lust * 0.90)>>
<br>
<p class="narration">You awake with a start, gasping for air as your heart pounds in your chest. You look around frantically, trying to get your bearings. You're in your bedroom, safe and sound. You let out a sigh of relief, realizing that it was all just a nightmare. You lay back down in bed, still feeling shaken by the intensity of the dream. You can't shake the feeling that it was more than just a dream, and you wonder if there is some deeper meaning to it all. You close your eyes, trying to push the thoughts out of your head and get some rest. You have lost 5% of your current exp.
</p>
[[home][$currentlocation to "shack"]]
<</if>>
<</nobr>>
<<if $p.hp gte 0>>
<<enemy_drops>>
<<if $e.hp lte 0 or $e.reshp lte 0>>
<p class="narration">Congratulations! You have defeated $fullname and gained $expmod EXP!
You have also obtained $coppermod copper and $cummod cum!
<<if _dropChance <= 45>>
$fullname dropped _itemDropped!
<</if>></p>
<<if $e.name is "alraune">>
[[spare her]]
[[kill her]]
<<else>>
<<if $currentlocation is "forest1">>
[[Return|forest1]]
<<elseif $currentlocation is "forest2">>
[[Return|forest2]]
<<elseif $currentlocation is "forest3">>
[[Return|forest3]]
<<elseif $currentlocation is "forestdungeon">>
[[Return|forest boss 2]]
<</if>>
<</if>>
<</if>>
<</if>>
</div>
<<nobr>>
<<set $illusionActive to false>>
<<set $seductionUsed = false>>
<<questUpdate>>
<</nobr>>
<<set $battleLog = []>>
<div class="conversation">
<p class="narration">
<img class="passage-image" @src="'demongodsassets/people/fullbody/enemies/'+$e.type+'/'+$portrait+'.webp'" >
<<nobr>>
<<set $atktype to random(99)>>
<<if $e.hp gt 0 and $e.reshp gt 0>>
<<if $e.type is "wolves">>
<<set $enemyatk to "attack">>
<</if>>
<<if $e.type is "slime">>
<<if $atktype lte 59>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<</if>>
<<if $e.type is "goblinsct">>
<<set $enemyatk to "attack">>
<</if>>
<<if $e.type is "goblinarcher">>
<<set $enemyatk to "attack">>
<</if>>
<<if $e.type is "goblinsldr">>
<<if $atktype lte 69>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<</if>>
<<if $e.type is "bandit">>
<<if $atktype lte 59>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<</if>>
<<if $e.type is "squik">>
<<if $atktype lte 69>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<</if>>
<<if $e.type is "alraune">>
<<if $atktype lte 59>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<</if>>
<<if $e.type is "cringebandit">>
<<if $atktype lte 49>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<</if>>
<<if $e.type is "boss1">>
<<if $atktype lte 63>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<</if>>
<<if $e.type is "dryad">>
<<if $atktype lte 39>>
<<set $enemyatk to "attack">>
<<else>>
<<set $enemyatk to "magic">>
<</if>>
<</if>>
<</if>>
You are fighting $e.name level $e.lvl!<br>
<<playerattack>>
<<if $e.res gt 999>>
<p class="narration">Charm will not work on this creature!</p><br>
<</if>>
$e.name<br>
$e.hp hp remaining.<br>
$e.reshp points of mental resistance remaining.<br>
What do you do?<br>
[[melee|battlescreen2][$currentatk to "melee"]]<br>
[[charm|battlescreen2][$currentatk to "charm"]]<br>
<<if $p.mp lt 10>>
You don't have enough mp to cast magic!
<<else>>
<<set _firemp to ($spells.fire * 10)>>
<<set _icmp to ($spells.ice * 10)>>
<<set _windmp to ($spells.wind * 10)>>
<<set _watermp to ($spells.water * 10)>>
<<set _thundermp to ($spells.thunder * 10)>>
<<if $spells.fire > 0>>
[[cast fire|battlescreen2][$currentatk to "fire", $p.mp -= _firemp]] level $spells.fire - costs _firemp mp<br>
<</if>>
<<if $spells.ice > 0>>
[[cast ice|battlescreen2][$currentatk to "ice", $p.mp -= _icmp]] level $spells.ice - costs _icmp mp<br>
<</if>>
<<if $spells.wind > 0>>
[[cast wind|battlescreen2][$currentatk to "wind", $p.mp -= _windmp]] level $spells.wind - costs _windmp mp<br>
<</if>>
<<if $spells.water > 0>>
[[cast water|battlescreen2][$currentatk to "water", $p.mp -= _watermp]] level $spells.water - costs _watermp mp<br>
<</if>>
<<if $spells.thunder > 0>>
[[cast thunder|battlescreen2][$currentatk to "thunder", $p.mp -= _thundermp]] level $spells.thunder - costs _thundermp mp<br>
<</if>>
<</if>>
[[attempt to run away|escape]]<br>
<<if $e.type is "boss1">>
<<if $e.hp lte 0 or $e.reshp lte 0>>
<<goto "forest boss 2">>
<<else>>
<<if $p.hp lte 0>>
<<goto "battle finish">>
<</if>>
<</if>>
<<else>>
<<if $e.hp lte 0 or $e.reshp lte 0 or $p.hp lte 0>>
<<goto "battle finish">>
<</if>>
<</if>>
<</nobr>>
</p>
</div>
<<set $arousal to $arousal - 1>>
<<if $outfit.outfit is "none">>
<<set $arousal to $arousal - 4>>
<</if>><div class="conversation">
<<set _runsuccess to random(99)>>
<<set $currentatk to "run">>
<<set _runchance to (($p.lvl - $e.lvl) * 10) + 85>>
<<run console.log('run chance (must be higher to escape): ' + _runchance + ' Run success: ' + _runsuccess)>>
<<if _runchance gt _runsuccess>>
You have successfully escaped
<<if $currentlocation is "forest1">>
[[back|forest1]]
<<elseif $currentlocation is "forest2">>
[[back|forest2]]
<<elseif $currentlocation is "forest3">>
[[back|forest3]]
<<elseif $currentlocation is "mountains_day">>
[[back|mountains - daytime]]
<<elseif $currentlocation is "mountains_night">>
[[back|mountains - night][$currentlocation to "mountains_night"]]
<<elseif $currentlocation is "silentcity">>
[[back|silent city]]
<</if>>
<<else>>
You failed to escape from $fullname!
[[back|battle]]
<</if>>
</div><div class="conversation">
<<if $p.acceptance lt 25>>
<p class="narration">You were no party girl. Sure you've had a boyfriend or two. Even dabbled a bit with other girls. You may have given an ex-boyfriend oral once, but you're still a virgin. Some might say you were attractive, but most would probably say you were pretty plain. It's not that men don't flirt with you, you're just shy around new people. You keep your hair tied back in a ponytail, and wear pants more often than skirts. You often had a book wherever you went, enjoying reading fantasy novels, the occasional video game and some anime here and there.
</p>
<<elseif $p.acceptance lt 50>>
<p class="narration">You were no party girl. Sure you've had a boyfriend or two. Even dabbled a bit with other girls. You're certainly no virgin. However, you were far from being a slut either. Some might say you were attractive, but most would probably say you were pretty plain. You were shy around new people, kept your hair tied back in a ponytail, and wearing dresses and skirts. You often had a book wherever you went, enjoying reading fantasy novels, the occasional video game and some anime here and there.
</p>
<<else>>
<p class="narration">You loved to showoff. Your long black hair and purple eyes. Your thin athletic body, your perfect tits. You were the popular girl in high school, but you never really had boyfriends because you tend to sleep with them instead. You didn't want to be tied down by relationships. Now that you're older, you work a boring 8 - 5 office job. You still love to flirt with men, and women! But you have more experience now and know how to use it to get what you want. You love wearing tight clothes that show off your body. Though currently you're just in a pair of jeans and shorts. You don't need to show off for your companions who will be here soon.
</p>
<</if>>
<p class="narration">It was the weekend and 2 of your closest companions were coming over.
</p>
<p class="narration">You started preparing by making some snacks ahead of time. Oven baked brownies and some popcorn. The beer was already chilling in the fridge.
</p>
[[Continue to Saturday|Saturday Girl Start]]
</div><div class="conversation">
<p class="narration">
Your $friend1relation $friend1, and your $friend2relation $friend2 should be here soon. You guys were looking forward to playing some video games and getting drunk.
You guys were in your late 20's. Overworked and underpaid with a poor work-life balance like most others, so it was difficult to schedule times for you all to hang out.
On Saturday, $friend2 arrived first.
<img class="passage-image" src="demongodsassets/people/fullbody/emily.webp" >
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hi Emily! I'm so happy to see you! How have you been?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">I've been doing great! Just started a new job!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Congrats! What will you be doing?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">Well... You know how it's always been my dream to make a metroidvania!?....
I'll be working as a junior developer for a game company! </p>
</div>
<p class="narration">
You congratulate her, genuinely happy for her.
</p>
[[say something nice|say something nice (girl)]]
[[say something dirty|say something dirty (girl)]]
</div><div class="conversation">
<p class="narration">
You and $friend2 lounge around, chatting and laughing as you wait for $friend1. You can't help but notice how stunning she looks today, you're almost a little jealous. Her hair cascading down her shoulders in soft waves and her outfit hugging her curves in all the right places.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wow you look absolutely gorgeous today!</p>
</div>
<p class="narration">You give her a genuine smile, she blushes</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">$friend2</p>
<p class="speech">Thanks, you're too kind. I just threw this on, I didn't think I'd be getting any compliments today.</p>
</div>
<p class="narration">You two continue teasing each other until your $friend1relation arrives</p>
[[they arrive|friend arrives (girl)]]
</div>
<div class="conversation">
<p class="narration">
<<if $boss1alive is true and $boss1attempt == 0>>
As you trudge deeper into the forest, the thick underbrush gives way to a clearing. The trees around you tower high, their branches stretching out like gnarled fingers. The only sound is the soft rustle of leaves and the occasional call of a bird. But something feels off, as if you're being watched. And then you see it - a small hole in the ground, almost hidden by a cluster of bushes.
Curious, you approach the hole and peer inside. At first, all you can see is darkness. But as your eyes adjust, you realize that the hole is deeper than you thought. And then you see it - a writhing mass of tentacles, stretching out in every direction. The sight is both grotesque and mesmerizing. You can't help but wonder what kind of creature could possibly reside in such a place.
[[Down the rabbit hole]]
[[This isn't right, go back|forest3][$currentlocation to "forest3"]]
<<elseif $boss1alive is true and $boss1attempt gt 0>>
You're back, and although nervous, you're ready to challenge the boss again.
[[forest boss rerun]]
<<else>>
He's already dead, There's no reason to go back there.
[[go back|forest3][$currentlocation to "forest3"]]
<</if>>
</p>
</div><div class="conversation">
<<if $currentlocation is "forest1">>
<<if $locationmarker is "d2">>
<<set $events.forest1d2 to true>>
<<set $cumstorage to $cumstorage + 1>>
<p class="narration">+1 Cumvial! You sent that home to your storage.
</p>
<</if>>
<<if $locationmarker is "e2">>
<<set $events.forest1e2 to true>>
<<set $inv.money += 200>>
<p class="narration">You found 200 copper!
</p>
<</if>>
[[return|forest1]]
<</if>>
</div><div class="conversation">
<<nobr>>
<p class="narration">You look at your bookshelf</p><br><br>
<<if $energy lt 40>>
<p class="narration">You don't have enough energy. Maybe you should sleep and regain some energy before trying to learn magic.</p><br><br>
<<else>>
<p class="narration">Spend time learning magic!</p><br><br>
<</if>>
<<if $spells.illusion is false>>
<<if $tome.illusion is true>>
<<if $read.illusion lt 3>>
<<if $energy gte 40>>
[[read illusion tome|tome][$currenttome to "illusion", $energy -= 40]] - 40 energy<br><br>
<</if>>
<<else>>
<p class="narration">You've already finished reading about illusion, you can spend cum to learn the spell when you sleep.</p>
<</if>>
<</if>>
<</if>>
<<if $spells.swap is false>>
<<if $tome.swap is true>>
<<if $read.swap lt 3>>
<<if $energy gte 40>>
[[read swap tome|tome][$currenttome to "swap", $energy -= 40]] - 40 energy<br>
<</if>>
<<else>>
<p class="narration">You've already completed reading about swap magic, you can spend cum to learn the spell when you sleep.</p>
<</if>>
<</if>>
<</if>>
<<if $spells.transform is false>>
<<if $tome.transform is true>>
<<if $read.swap lt 3>>
<<if $energy gte 40>>
[[read transform tome|tome][$currenttome to "transform", $energy -= 40]] - 40 energy<br>
<</if>>
<<else>>
<p class="narration">You've already finished reading the transformation tome, you can spend cum to learn the spell when you sleep.</p>
<</if>>
<</if>>
<</if>>
<<if $genderstart isnot "grill">>
<<if $spells.fire is 0>>
<<if $tome.fire is true>>
<<if $read.fire lt 3>>
<<if $energy gte 40>>
[[read fire tome|tome][$currenttome to "fire", $energy -= 40]] - 40 energy<br><br>
<</if>>
<<else>>
<p class="narration">You've already finished reading about fire, you can spend cum to learn the spell when you sleep.</p>
<</if>>
<</if>>
<</if>>
<<if $spells.fire is 1>>
<<if $tome.fire2 is true>>
<<if $energy gte 100 && $inv.cum gte 1500>>
[[read advanced fire tome|tome2][$spells.fire to 2, $energy -= 100, $inv.cum -= 1500]] costs 100 energy and 1500 cum<br><br>
<<else>>
You could read about advanced fire, but it will cost you 100 energy and 1500 cum.
<</if>>
<</if>>
<</if>>
<<if $spells.ice is 0>>
<<if $tome.ice is true>>
<<if $read.ice lt 3>>
<<if $energy gte 40>>
[[read ice tome|tome][$currenttome to "ice", $energy -= 40]] - 40 energy<br>
<</if>>
<<else>>
<p class="narration">You've already finished reading about ice, you can spend cum to learn the spell when you sleep.</p>
<</if>>
<</if>>
<</if>>
<<if $spells.wind is 0>>
<<if $tome.wind is true>>
<<if $read.wind lt 3>>
<<if $energy gte 40>>
[[read wind tome|tome][$currenttome to "wind", $energy -= 40]] - 40 energy<br>
<</if>>
<<else>>
<p class="narration">You've already finished reading about wind, you can spend cum to learn the spell when you sleep.</p>
<</if>>
<</if>>
<</if>>
<<if $spells.water is 0>>
<<if $tome.water is true>>
<<if $read.water lt 3>>
<<if $energy gte 40>>
[[read water tome|tome][$currenttome to "water", $energy -= 40]] - 40 energy<br>
<</if>>
<<else>>
<p class="narration">You've already finished reading about water, you can spend cum to learn the spell when you sleep.</p>
<</if>>
<</if>>
<</if>>
<<if $spells.thunder is 0>>
<<if $tome.thunder is true>>
<<if $read.thunder lt 3>>
<<if $energy gte 40>>
[[read thunder tome|tome][$currenttome to "thunder", $energy -= 40]] - 40 energy<br>
<</if>>
<<else>>
<p class="narration">You've already finished reading about thunder, you can spend cum to learn the spell when you sleep.</p>
<</if>>
<</if>>
<</if>>
<<else>>
<p class="narration">You're not really interested in anything other than fire magic. You ignore the other elemental tomes on your shelf.</p>
<</if>>
<<if $spells.thunder is 1>>
<<if $tome.thunder2 is true>>
<<if $energy gte 100 && $inv.cum gte 1500>>
[[read advanced thunder tome|tome2][$spells.thunder to 2, $energy -= 100, $inv.cum -= 1500]] costs 100 energy and 1500 cum<br><br>
<<else>>
You could read about advanced thunder, but it will cost you 100 energy and 1500 cum.
<</if>>
<</if>>
<</if>>
<<if $spells.ice is 1>>
<<if $tome.ice2 is true>>
<<if $energy gte 100 && $inv.cum gte 1500>>
[[read advanced ice tome|tome2][$spells.ice to 2, $energy -= 100, $inv.cum -= 1500]] costs 100 energy and 1500 cum<br><br>
<<else>>
You could read about advanced ice, but it will cost you 100 energy and 1500 cum.
<</if>>
<</if>>
<</if>>
<<if $spells.wind is 1>>
<<if $tome.wind2 is true>>
<<if $energy gte 100 && $inv.cum gte 1500>>
[[read advanced wind tome|tome2][$spells.wind to 2, $energy -= 100, $inv.cum -= 1500]] costs 100 energy and 1500 cum<br><br>
<<else>>
You could read about advanced wind, but it will cost you 100 energy and 1500 cum.
<</if>>
<</if>>
<</if>>
<<if $spells.water is 1>>
<<if $tome.water2 is true>>
<<if $energy gte 100 && $inv.cum gte 1500>>
[[read advanced water tome|tome2][$spells.water to 2, $energy -= 100, $inv.cum -= 1500]] costs 100 energy and 1500 cum<br><br>
<<else>>
You could read about advanced water, but it will cost you 100 energy and 1500 cum.
<</if>>
<</if>>
<</if>>
<<if $spells.fire is 2>>
<<if $tome.fire3 is true>>
<<if $energy gte 100 && $inv.cum gte 1500>>
[[read expert fire tome|tome2][$spells.fire to 3, $energy -= 100, $inv.cum -= 3000]] costs 100 energy and 1500 cum<br><br>
<<else>>
You could read about expert fire, but it will cost you 100 energy and 1500 cum.
<</if>>
<</if>>
<</if>>
<<if $spells.thunder is 2>>
<<if $tome.thunder3 is true>>
<<if $energy gte 100 && $inv.cum gte 1500>>
[[read expert thunder tome|tome2][$spells.thunder to 3, $energy -= 100, $inv.cum -= 3000]] costs 100 energy and 1500 cum<br><br>
<<else>>
You could read about expert thunder, but it will cost you 100 energy and 1500 cum.
<</if>>
<</if>>
<</if>>
<<if $spells.ice is 2>>
<<if $tome.ice3 is true>>
<<if $energy gte 100 && $inv.cum gte 1500>>
[[read expert ice tome|tome2][$spells.ice to 3, $energy -= 100, $inv.cum -= 3000]] costs 100 energy and 1500 cum<br><br>
<<else>>
You could read about expert ice, but it will cost you 100 energy and 1500 cum.
<</if>>
<</if>>
<</if>>
<<if $spells.wind is 2>>
<<if $tome.wind3 is true>>
<<if $energy gte 100 && $inv.cum gte 1500>>
[[read expert wind tome|tome2][$spells.wind to 3, $energy -= 100, $inv.cum -= 3000]] costs 100 energy and 1500 cum<br><br>
<<else>>
You could read about expert wind, but it will cost you 100 energy and 1500 cum.
<</if>>
<</if>>
<</if>>
<<if $spells.water is 2>>
<<if $tome.water3 is true>>
<<if $energy gte 100 && $inv.cum gte 1500>>
[[read expert water tome|tome2][$spells.water to 3, $energy -= 100, $inv.cum -= 3000]] costs 100 energy and 1500 cum<br><br>
<<else>>
You could read about expert water, but it will cost you 100 energy and 1500 cum.
<</if>>
<</if>>
<</if>>
[[Read a completed book|reread tomes]]<br>
[[home][$currentlocation to "shack"]]
<</nobr>>
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/tome.webp">
</p>
<<nobr>>
<<if $currenttome is "swap">>
<<if $read.swap is 0>>
<<set $read.swap to $read.swap + 1>>
<p class="narration">Chapter 1.<br><br>
Body Swap magic is not magic belonging to Incubi or Lilim. <br>
However, the reason other races fear the more powerful of our race is because our power has no boundaries. <br>
The technique employed by our kind markedly differs from other demonic races, where their soul transference methods share uncanny parallels with possession. <br>
In essence, similar to transformation magic, the act of exchanging the physical embodiments of two distinct entities necessitates a fundamental reweaving of reality's intricate fabric, once again fooling the soul into believing it was something it was not.<br><br>
My capability to perform such a task would not have been possible without my exposure to this world's array of technological concepts. I cursed my coming to this world, yet if not for this fortuitous encounter, such an unprecedented feat would have remained forever cloaked in the unfathomable depths of impossibility. A seamless blend of ancient lore and science, which is a foreign term in my language.<br><br>
My fire illusion experiments had a bit of a hiccup recently. Long story short, I may or may not have accidentally set a forest ablaze, a spectacle that was captured by something they call a "camera". After a narrow escape, I have been much more careful where I perform my experiments.<br><br>
With the prospect of returning home incredibly unlikely, it's seems I'll be the only Succubus who ever achieves the feat of swapping soul-swapping. While our method takes a path different from other demonic races — more akin to possession — For us, similar to transformation magic, swapping the bodies of two individuals requires rewriting the reality of the soul. Had I not come to this world and learned of new technological concepts, such a feat would have remained impossible. </p><br><br>
<<elseif $read.swap is 1>>
<<set $read.swap to $read.swap + 1>>
<p class="narration">Chapter 2.<br><br>
While I believe it's impossible to swap our own bodies with someone else, we can leverage our illusion magic to dupe the souls of two other individuals into thinking they were, in fact, each other. The catch here, though, is that the two individuals need at least a midocum of familiarity with each other. You simply can't trick a soul into believing it originally belonged to a stranger. Instead you trick the soul into believing it was originally belonging to another body. The mind and sense of self follows.<br><br>
Despite wielding the impressive amount of power I've obtained since coming to this world, I must admit the swap is inherently transitory. If the spell is cast with even the slightest error, the affected parties will descend into a state of frenzied confusion as they grapple with the reality that their current physical shell is, in fact, alien to them. A bit of a jarring experience, no doubt, but I confess as I've learned to do this intentionally I've toyed with this aspect a few times purely for my own amusement. The spectacle of bewilderment as a man finds himself in the body of a woman he lusted after is, I must admit, quite entertaining.<br><br>
</p><br><br>
<<elseif $read.swap is 2>>
<<set $read.swap to $read.swap + 1>>
<p class="narration">Chapter 3.<br><br>
As my experiments continued, I stumbled upon a curious discovery. I had swapped the bodies of a man and a woman, an ordinary test run, (mostly for fun, I admit). Yet, curiosity took hold, and I decided to feed off the woman now inhabiting the man's body. She reacted interestingly to her new bodies sexual desires, but after I fed from her it extinguished life from that form.<br><br>
I found myself waiting, brimming with curiosity, contemplating the fate of their souls. Once my spell expired, would the man's soul seek out his lifeless body, breathing new life into it? Would his existence simply wink out? Or perhaps, would the woman's consciousness and the man's self-identity awkwardly cohabitate in her original form as she reverts back to herself? The possible outcomes were endlessly fascinating.<br><br>
However, in an unexpected turn of events, the man's soul was left residing in the woman's body, without a vessel to return to. Stranded and confused, his soul gradually adjusted to its new home, firmly ensconcing itself in the woman's body for good.<br><br>
Seeing this new development, I couldn't help but decide to let her live. However, I took immense delight in ribbing her about her newfound femininity. I even turned her into a bit of a plaything, my personal servant. There was a twisted sort of joy in watching her navigate her unexpected life, especially when I had her garbed in the most provocative attire and left her alone with men. The situation was undeniably bizarre, yet undeniably fascinating in its own unique way.<br><br>
<br>
You can now learn a new spell!</p><br><br>
<<else>>
<p class="narration">As you browse your collection of magic tomes, your eyes fall upon the one on bodyswap. You remember the hours spent pouring over its ancient pages, studying the intricacies of the spell and practicing its incantations. It was a difficult but rewarding journey, and now you feel confident in your ability to use the temporary bodyswap spell to your advantage. You can't wait to put your newfound skills to the test.<br><br>
</p>
<</if>>
<</if>>
<<if $currenttome is "illusion">>
<<if $read.illusion is 0>>
<<set $read.illusion to $read.illusion+ 1>>
<p class="narration">
Introduction:
Our world, known to some uneducated fools as the Demon World, teems with myriad forms of magic, each varying in power and unique to each Race.<br><br>
Most races scoff at Succubi, believing illusion magic to be weak and our only defense is our charm.<br>
They view it as nothing more than a taspestry of false images, a charade. And that is true, in its most basic form. In their eyes, it is a magic that holds no tangible power, incapable of manifesting in anything real. To us, we're happy to let them keep believing that.
<br><br>
For the older and more powerful Succubi, illusion magic is far more than just a mirage. Our illusion magic isn't simply for tricking our enemies or our victims. We have learned to trick the very world itself, bending reality and making our illusions take form. Thus, when we cast an illusion of fire, it is no longer mere trickery. The world, beguiled by our power, acknowledges the fire as real, and thus it becomes so, searing and radiant. Most races look down on Succubi, but the truly intelligent races fear us, as they should.<br><br>
</p><br><br>
<<elseif $read.illusion is 1>>
<<set $read.illusion to $read.illusion+ 1>>
<p class="narration">
Understanding Illusion Magic<br>
Chapter 1:<br>
Illusion magic can be used by all succubi, as well as a few other races. But none can wield is like us.<br>
First, close your eyes and clear your mind. Let silence fill your thoughts. Now, imagine the illusion you wish to create. Let's start with something basic, clothing. Some succubi don't even wear clothes to begin with, instead they prefer to just use the illusion of clothes.<br><br>
Start with the basic form, silk rippling in the wind, imagine gleaming jewels. Make it as detailed as you can, the clarity of your vision will directly influence the power and believability of your illusion.<br><br>
Chapter 2:<br>
The illusion itself should not just be a visual concept. Imagine the sensation of the fabric on your skin, the cool hard surface of the jewels, the texture of your undergarments if you chose to wear any. The more sensations you incorporate, the more life-like your illusions will become.<br><br>
</p><br><br>
<<elseif $read.illusion is 2>>
<<set $read.illusion to $read.illusion+ 1>>
<p class="narration">
Chapter 3:<br>
Once you've visualized and felt your illusion, become one with it. Feel its existence as a part of you. This is the key to creating an illusion so real that it fools the world itself. <br><br>
Chapter 4:<br>
Finally, with the illusion fully formed in your mind and spirit, release it into the world. Visualize the energy flowing from your core, materializing your illusion into reality. Let the world see what you have created, let it believe and thus it shall be.<br><br>
Mastery of illusion takes patience and practice. Most Succubi never succeed at turning a single illusion into reality, but don't fret. You have an eternity to learn! Begin with simple forms and gradually challenge yourselves with more complex illusions. In time you will be able to bend reality itself.
</p><br><br>
<<else>>
<p class="narration">You flip through the pages of the ancient tome on illusions, scanning over the ancient script and illustrations. As you reach the end, a sense of familiarity washes over you. You realize that you've already completed reading this tome, the knowledge of illusion magic now ingrained in your mind. You close the book, feeling a sense of accomplishment and power surging through you. You can't wait to put your new skills to the test and see just how far you can bend reality to your will.</p><br><br>
<</if>>
<</if>>
<<if $currenttome is "ice">>
<<if $read.ice is 0>>
<<set $read.ice to $read.ice + 1>>
<p class="narration">Chapter 1.<br>
After my success with turning my fire illusions into real fire, I continued to experiment with other magics. Ice was my next task. As with fire, vision is key. Envisage the ice you yearn to manifest and guide it with crystal clear intent. Despite teh change in element, remember that we're still operating under the umbrella of illusion. The clarity of your mental image is of utmost importance.</p><br><br>
<<elseif $read.ice is 1>>
<<set $read.ice to $read.ice + 1>>
<p class="narration">Chapter 2.<br>
You'll find this spell much easier to control than fire magic was, where fire is wild and chaotic, ice is docile and controlled. It's about coaxing rather than commanding. Try turning the very air around you into ice.</p><br><br>
<<elseif $read.ice is 2>>
<<set $read.ice to $read.ice + 1>>
<p class="narration">Chapter 3.<br>
Last, after you've sufficiently convinced the air, water, whatever you're transforming that it was in fact frozen water to begin with, let your magic loose. This magic would have been much more useful in my home world, but sadly I was pretty weak back then. I've gained quite a bit of power since coming here.
</p><br><br>
<<else>>
<p class="narration">You have already learned Ice magic</p><br><br>
<</if>>
<</if>>
<<if $currenttome is "wind">>
<<if $read.wind is 0>>
<<set $read.wind to $read.wind + 1>>
<p class="narration">Chapter 1.<br>
Ever since I've landed in this world, my abilities have been surging at an extraordinary pace. The men here seem oddly... nourishing, for lack of a better term. I find myself accumulating power at a rate that would have been unthinkable back in my native realm. Or perhaps the source of this rapid advancement isn't the men themselves, but the thick layers of untouched magic saturating the air. With such an excess of latent magic wafting around, it could be that I'm able to absorb more than I ordinarily would.<br><br>
Toying with this hypothesis, I felt a pang of curiosity, a desire to stretch the boundaries of my control. Thus, I set my sights on the unseen currents swirling around me — I sought to bend the very winds around me to my will. <br><br>
</p><br><br>
<<elseif $read.wind is 1>>
<<set $read.wind to $read.wind + 1>>
<p class="narration">Chapter 2.<br>
The wind held a stark resemblance to fire in its natural state: wild, capricious, refusing to be tamed. However, with my misadventures with fire in the past, I opted for a more secluded spot to practice this time around, far from curious eyes. Having already wrestled with the chaos of fire and the calmness of ice, my earlier forays into elemental magic proved to be a beneficial foundation. This made the process of learning wind magic surprisingly straightforward, relatively speaking.<br><br>
Back in my homeland, the ability to transform mere illusion into tangible magic was a feat achievable by only the most potent of Succubi. Moreover, typically, they could only exert control over a single element, two at most. Such knowledge was highly guarded, almost jealously so. Open communication was a rarity among our kind; Succubi and Incubi alike preferred to keep their secrets tightly locked away. The sharing of the secrets to mastering real magic was an even rarer occurrence.<br><br>
I find it mildly amusing, the irony of it all. Here I am in this new world, a lone and relatively young Succubus, amassing a repertoire of elemental control that would likely incite awe and envy back home. <br><br>
</p><br><br>
<<elseif $read.wind is 2>>
<<set $read.wind to $read.wind + 1>>
<p class="narration">Chapter 3.<br>
With wind now under my command, I can't help but let my mind wander back to the place I once called home. <br><br>
This alien world is a vibrant palette of color and life, perpetually bathed in an abundance of light. Home, however, was a realm where darkness held dominion.<br><br>
Populated primarily by nocturnal races, our cities and villages would truly come alive once the final glimmers of the sun had surrendered to the horizon. Night after night, the enveloping darkness would pulse with untamed energy.<br><br>
I can't resist the occasional smug thought. Those ancient elder Incubi and Lilim, always so pompous with their guarded knowledge of turning a single elemental illusion into reality.Oh, what I wouldn't give to see their faces if I could return home with the power I've harnessed here, commanding fire, ice, water, and now wind... What a spectacle that would be!<br><br>
I could see it now, a whole village, no a Kingdom! A collection of various races from imps to the even the nobility of vampires, bending to my will and submitting to my every desire. Even those reclusive hags and ancient incubi of our race would journey leagues to witness the elements dance at my fingertips. From a young succubus, scarcely a few centuries old, to a queen — isn't that a delightful twist of fate?<br><br>
</p><br><br>
<<else>>
<p class="narration">You have already learned wind magic</p><br><br>
<</if>>
<</if>>
<<if $currenttome is "water">>
<<if $read.water is 0>>
<<set $read.water to $read.water + 1>>
<p class="narration">Chapter 1.<br>
To my knowledge, there has never been one of our race with command over water. Of course it's hard to say for sure. While my race loved to comingle with other races, always finding themself a place to belong, we rarely co-mingled with each other. Coming from a world where water is a coveted resource, the abundance here is simply astounding.<br><br>
In my homeland, water was scarce — a treasure more precious than gold, often igniting the flames of conflict among tribes. My kind did not need water, but most races did. Many of our lands as arid as a desiccated corpse. Water was our lifeline, the key to survival, the fuel of many conflicts.<br><br>
But this world... this world is teeming with water. One of my 'meals' was carrying a map, a quaint little parchment filled with scribbles and lines, a curious diagram of this world. It displayed lands surrounded by vast expanses of blue. At first, I thought it was just a color scheme until I realized the blue represented oceans, water bodies so vast, they made our largest lake back home seem like a mere puddle.<br><br>
I even noticed some sketches of a round world, which I found peculiar. The map also hinted at places yet to be discovered, charting unknown territory and describing 'Here Be Dragons'. Intriguing, but I digress. If I could harness the power of water, I would be worshipped back home. No, I'd probably be captured and held as a slave, forced to create water whenever my power recovered.<br><br>
But now that I have an opportunity that none of my kind have had, I have studied it and can now create water that is not just an illusion but a source of nourishment.<br><br>
</p><br><br>
<<elseif $read.water is 1>>
<<set $read.water to $read.water + 1>>
<p class="narration">Chapter 2.<br>
Reflecting on my power, a new thought emerges that dampens my triumph. Back home, a succubus of my caliber would be highly sought after by the men of our race. They'd all vie for my attention, drawn like moths to the power that I now wield, all in the hopes of siring offspring that might inherit even a fragment of my strength.
The thought brings a bitter laugh to my lips, echoing in the silence of this strange world. Here I am, at the height of my power, and yet... isolated. Not a single soul of my kind in sight. My race are loners, but like all races we still seek to breed and sire the strongest. Succubi and Incubi have never been powerful contendors for any throne in my home world, but given the opportunity to change our fate even our solitary race might jump at the opportunity.
The realization settles over me like a cloak of ice. I won't be able to bear offspring in this world, not without another of my kind. The thought is depressing, more than I'd like to admit. I've always looked upon motherhood as a distant concept, something to think about in a few centuries or so. But to have that option completely taken away, to be utterly alone in this regard... it's more disconcerting than I'd like to admit.
My thoughts wander to my own mother, a woman of no particular power. My father had been killed before I hatched, but she was a survivor, and she taught me to survive. She taught me how to manipulate men of other races, to make them use their lives to shield our own. Her hunger for power was insatiable, and it consumed her when she dared to ensnare a Kijin lord. His fury was merciless; he incinerated her body and exhibited her remains as a warning to any who might dare to cross him. I never considered the prospect of revenge to be possible, but with the power I now possess...
I've never felt more alone.</p><br><br>
<<elseif $read.water is 2>>
<<set $read.water to $read.water + 1>>
<p class="narration">Chapter 3.<br>
In spite of the somber undertones of my previous entry, I've succeeded in transmuting the illusion of water into tangible reality. Should I ever find a passage back to my homeland, it is this very element that I will use to quench the blazing wrath of the Kijin lord, if he even remains in the land of the living. In a world governed by conflict, the reign of rulers tends to be short-lived. A reason that causes most of my kind, aside from my mother, to seek refuge in the barren expanses of our world.<br><br>
For now, however, my focus remains here, in this alien world abundant with life. The prospect of discovering a means to return home lingers on the periphery of my thoughts, yet it's a distant hope, one I wouldn't stake my future on.<br>
You can now learn a new spell!</p><br><br>
<<else>>
<p class="narration">As you peruse your collection of magic tomes, your eyes fall upon the one labeled "Water Magic." You remember pouring over its pages, studying the intricate spells and incantations that allowed you to harness the power of water. You recall the thrill of summoning a stream of water from thin air, or freezing it solid with a mere gesture. You smile as you realize you have mastered the art of water magic, and are ready to put your new skills to the test.</p><br><br>
<</if>>
<</if>>
<<if $currenttome is "thunder">>
<<if $read.thunder is 0>>
<<set $read.thunder to $read.thunder + 1>>
<p class="narration">Chapter 1.<br>
In the relentless pursuit of mastering the elusive essence of thunder, I've been faced with a ceaseless succession of failures. Eager to replicate the intricate, jagged dance of lightning and mimic its blinding velocity, I ventured into the heart of a forest during a thunderstorm. This untamed environment, teeming with the raw and unpredictable power of nature, promised a first-hand encounter with the fury I sought to command.<br><br>
I expected to witness an unbridled spectacle of nature's wrath; what I didn't anticipate, however, was a meeting with an entity that radiated a distinct magical aura. Up to this point, I had been operating under the assumption that this world was barren of magic-bearing beings. But there she stood, a creature introducing herself as a Dryad - a mystical woman of the forest.<br><br>
Her curiosity had compelled her to leave her seclusion, intrigued by my unconventional activities. As she approached, her words, laced with caution and concern, were carried to me on the breeze, "Please, don't burn another forest down." Her awareness of my past blunder, the unintentional conflagration I had caused while experimenting with fire magic, was an unexpected revelation. Her claim that Dryads share an intricate network connecting all forests left me astounded. She even professed knowledge of my homeworld and the scarce forests there. Unbeknownst to me, her kin apparently existed in my world, their scarcity likely due to the limited forests in my homeland.<br><br>
In addition to this unexpected insight, she imparted a nugget of advice: thunder generally seeks a conduit. She alluded to something called 'iron' embedded within the earth. This 'iron' was an unfamiliar term to me; perhaps it's tied to the human's mysterious method of igniting flame-less lights. This is certainly worth further investigation.<br><br>
</p><br><br>
<<elseif $read.thunder is 1>>
<<set $read.thunder to $read.thunder + 1>>
<p class="narration">Chapter 2.<br>
In my pursuit of understanding iron as a conduit for lightning, I meandered along the cobbled streets of the bustling town, steering my course towards the bustling tavern.<br><br>
As I stepped through the door, the flirtatious glances and suggestive whispers of the men did not go unnoticed. I welcomed their attention, seeking an opportunity to inquire about this mysterious material, iron. To my surprise, their reactions were a blend of amusement and derision, punctuated with patronizing comments about "ignorant women". Most things metallic, they claimed, were composed of iron. This should've been common knowledge, they chuckled behind their mugs.<br><br>
Those who dared mock me met an admittedly pleasurable end in one of the rooms at the tavern. An action that was admittedly risky the hints of pursuit I'd sometimes find from my mistake with fire. Nonetheless, I found my path leading me towards the blacksmith's smoky forge. I asked the burly man for a sword made of iron. He reacted with uproarious laughter, challenging the very notion of a delicate woman like myself wielding such a weapon. He teased that the weight alone would be too much for my slender arms.<br><br>
Accepting his challenge, I reached for the sword he proffered. The instant my hand made contact with the hilt, an unprecedented sensation coursed through me. It was as if my strength was being siphoned away, rendering me weak as the blacksmith had jestingly portrayed me to be. The sword slipped from my grasp, clattering onto the stone floor and igniting another round of hearty laughter from the blacksmith.<br><br>
Despite the baffling experience, I was determined to acquire an iron conduit. Tentatively, I reached out to touch the fallen sword once more. The result was instant, a crippling drain on my energy accompanied by a painful shock. Confused but undeterred, I turned my most basic of enchantments onto the still-chuckling blacksmith. Under my spell, he accompanied me back to my dwelling, obliviously carrying the sword that would serve as my future conduit for thunder magic.<br><br>
</p><br><br>
<<elseif $read.thunder is 2>>
<<set $read.thunder to $read.thunder + 1>>
<p class="narration">Chapter 3.<br>
The blacksmith lingered in the realm of the living for a few days longer than most of my meals. His cock and his passion earned him that reprieve, prodiving me with an occasional distraction. However, most of my attention was riveted on the formidable task of this difficult spell.<br><br>
Experimentation morphed into my constant companion, each thunderstorm a classroom where I sat patiently, waiting to observe lightning as it struck the sword embedded in the ground.
Through this relentless cycle of trials and revelations, I gradually unraveled the enigma of this elusive element. My breakthrough came in a flash, as startling and enlightening as the bolt of lightning I sought to wield.<br><br>
I discovered that lightning was more than a single element—it was a symphony of elements I had already tamed. It sparked to life with fire, its trajectory guided and shaped by wind, and its form solidified by the water present in the very moisture in the air. This revelation posed a challenging new task: creating an illusion not just of one element, but a harmonious blend of multiple elements, weaving them together into existence to form a bolt of lightning. Something that had never been achieved by my kind.<br><br>
Slowly, my practice bore fruit. Drawing from the fiery heart of my power, I summoned a spark. I nourished it with a gust of wind magic, letting it dance and grow. I then guided it with the fluidity of water, forming its path, and finally encapsulating it with the sharp solidity of ice, defining its final form - a jagged bolt of lighting. The result was a shimmering, dangerous masterpiece of nature, leaping from my fingertips without the need for an iron conduit.<br><br>
You can now learn a new spell!</p><br><br>
<<else>>
<p class="narration">You have already learned thunder magic.</p><br><br>
<</if>>
<</if>>
<<if $currenttome is "fire">>
<<if $read.fire is 0>>
<<set $read.fire to $read.fire + 1>>
<p class="narration">Chapter 1.<br>
Finally I've managed it. Even in this magic-less world I was able to advance my fire magic past level 1!<br>
Following this is a list of instructions on using fire magic. I don't know if there's any point in doing so, but since I'm in a strange world I will start recording my knowledge of magic.<br><br>
It should be fine, after-all I have found noone who understands my language and I couldn't understand theirs until I had absorbed a few of them.<br><br>
First, you won't get very far without mastering the basics. <br><br>
Second, visualize and channel. Envision the flames you wish to create and command them with utmost clarity. Remember, this is still illusion magic, so envisioning what you wish to create is of utmost importance.
</p><br><br>
<<elseif $read.fire is 1>>
<<set $read.fire to $read.fire + 1>>
<p class="narration">Chapter 2.<br>
The third step is to invoke the incanatation. Since the majority of our magic revolves around the the usage of illusion, sometimes a carefully crafted incantation can serve as a key to warp the spell into something more powerful. The words themselves do not matter, but uttering the words with conviction can help fool the world into allowing your illusion to warp reality and take form. <br><br>
The fourth step is Controlled Ignition. Once you manage to control your flame, precise control is essential, as I learned first hand..Sorry forest creatures! It's best to start small, practice adjusting the flames size and intensity with subtle movements of your fingertips. Recommend doing this in an open area!<br><br>
</p>
<<elseif $read.fire is 2>>
<<set $read.fire to $read.fire + 1>>
<p class="narration">Chapter 3.<br>
Step five, we're almost done! Once you have mastered control over the initial flames, expand your abilities to manipulating the shape of fire. If you do it correctly, you can create a never ending burning flame that generates no heat but still lights a room! It's worth experimenting, but try to stay away from the watchful eye of others. I think someone noticed me practicing, but I don't understand how. There was definitely noone around.</p><br><br>
<<else>>
<p class="narration">You've already learned fire magic, go on and set the world ablaze.</p><br><br>
<</if>>
<</if>>
<<if $currenttome is "transform">>
<<if $read.transform is 0>>
<<set $read.transform to $read.transform + 1>>
<p class="narration">Chapter 1, Power, Perception and Belief<br>
<br>
Every manifestation of our magic, transformation included, has its roots deeply embedded within the fertile soil of illusion. As I put quill to parchment, a powerful revelation overcomes me—I may well be the first of my kind to unravel the secrets of transforming objects, though the truth of this accomplishment remains elusive until I find a path back to my homeland.<br><br>
First, lets explore the concept of reshaping the world through illusions that seamlessly integrate with existing beliefs. <br><br>
Chapter 2, The Anchor of Belief<br><br>
In the expansive ocean of transformation, the steadfast anchor of belief holds a critical significance. Illusions, when fueled by the potency of belief, shed their fleeting guise and morph into tangible entities — more than mere figments of a fertile imagination.<br>
A skilled Succubus crafts illusions that possess detailed intricacies and nuanced imperfections, weaving an enchanting realm that stands resilient under the most discerning gaze. We bend the very fabric or reality, convincing the world and its denizens that are illusions are an integral part of their existance.<br><br>
</p><br><br>
<<elseif $read.transform is 1>>
<<set $read.transform to $read.transform + 1>>
<p class="narration">Chapter 3, Sensory Experiences<br>
Through heightened sensory experiences, we ensure that our illusions take root in the minds of those who witness them. They evolve into a level of realism that commands attention and captivates. As the symphony of sensory manipulation unfolds, illusions spring forth with an undeniable presence that leaves a lasting impression. <br><br>
Chapter 4, Conversing with the Transformation <br><br>
To undertake a transformation, a dialogue with the target's essence is essential. No, we do not simply convince a human that they have always been a bird, but rather their very soul. We drape the subject in our magic, picturing the bird’s soul, coaxing their essence to resonate with this newfound identity. Our mission is to create a bond so strong that the soul believes this transformation to be an integral part of its existence, remind them what its like to take flight in their wings.<br><br>
</p><br><br>
<<elseif $read.transform is 2>>
<<set $read.transform to $read.transform + 1>>
<p class="narration">Chapter 5, Hypothesis; Gradual Transformation<br><br>
Unfortunately, like our previous example, its not really as simple as transforming a human into a bird. In fact, its downright impossible even with our magic. The soul would quickly recognize the incongruity and revert to its original form. Thus, we tread the complex path of minor, gradual changes, designing transformations that can endure the soul's probing scrutiny.<br>
In time, we might convince the soul that it was, indeed, a bird from the beginning. Potentially, we could guide the soul into a half-bird and half-human hybrid, awaiting the moment when it settles comfortably into this new identity. In due course, we may succeed in convincing the soul that it was, indeed, a bird from the very beginning. However, despite the immense power I have gained after coming to this world, I can only maintain a transformation for a mere twelve hours before the soul's awareness awakens, prompting a return to its original form. The prospect of extending this duration to a full day remains a distant aspiration, while the notion of convincing a rock that it was always water necessitates a significantly lengthier endeavor.<br><br>
Chapter 6<br>
The realm of transformation magic opens up uncharted territories of possibilities. As Succubi, our sustenance is derived from the essence of men. But what happens when a man is not within reach? With a mastery of transformation magic, even a female target can serve as a viable source of nourishment. Though that duration may be limited, an hour of indulgence remains sufficient to satiate our hunger. <br><br>
While I recognize that these words I write will never return home, I hope to one day share these discoveries with others of my race.<br>
</p>
<p class="narration">
<<if $genderstart is "male">>You were hoping that this could be your ticket to getting your cock back, but it looks like that's not the case. You suppose you could get it back at least temporarily though, with this magic.<<else>>Hmm, temporarily grow a cock? You wonder what it's like for the other side...<</if>>
</p>
<<else>>
<p class="narration">As you browse through your collection of magic tomes, you come across the one on transformation magic. You recall the countless hours you spent pouring over its ancient pages, studying the complex spells and incantations needed to temporarily transform another being into a different form.</p><br><br>
<</if>>
<</if>>
<p class="narration">You finish reading for now and set the book back on its shelf.</p><br><br>
[[home][$currentlocation to "shack"]]
<</nobr>>
</div>
<div class="conversation">
<p class="narration">You enter the clearing and you see a disheveled looking man.
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/bandit/5.webp" >
As you approach the clearing, you notice the figure of a man standing in the center. He appears to be a bandit, much like the ones you've encountered before. But there's something different about him - an aura of power radiates from him, making you feel uneasy.
You cautiously approach, ready for any sudden movements. As you come closer, the man sneers at you, his eyes raking over your body with a mixture of contempt and lust.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/cringebandit/1.webp"><p class="talkname">Bandit</p>
<p class="speech"> What do we have here? A pretty little thing like you shouldn't be wandering around these woods alone," he leers. "How about I protect you while you're here, in exchange for a little...favor?</p>
</div>
<<if $p.acceptance gte 50>>
<p class="narration">You consider his offer for a moment. But even if you are easy, something about this guy just pisses you off.
</p>
<<else>>
<p class="narration">You feel your anger rising at his suggestive remarks
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I think I can handle myself, thanks. And I wouldn't want to catch whatever disgusting disease you have.
</p>
</div>
<p class="narration">As the man's sneer twists into a scowl, he readies himself for battle by raising his hands, causing flames to ignite from his fingertips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/cringebandit/1.webp"><p class="talkname">Bandit</p>
<p class="speech"> You may have underestimated me, girl,I may be a bandit now, but I was once an aristocrat and attended the prestigious Arcane Academy of Shadowfall. My skills in magic are not to be trifled with. I'll roast you alive if you're not careful.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't even know what that is. Sounds cringy.
</p>
</div>
<p class="narration">You ready your claws.</p>
[[continue|battle]]
</div>
<<nobr>>
<<set $e.type to ["magical_enemy", "boss"]>>
<<set $e.name to "cringebandit">>
<<set $e.lvl to 8>>
<<randomEnemyEncounter>>
<<set $fullname to "Cringy Bandit">>
<<set $e.weakness to "charm">>
<<set $e.eleresist to "wind">>
<<set $portrait to 1>>
<</nobr>>
<<widget 'fightscene'>>
<<if $e.name is "squik">>
<<switch random(1)>>
<<case 1>>
<p class="narration">
In the presence of the towering behemoth, your veins surge with a yearning for the pleasure it sought to give, but with all the resistance you could muster, you did not give in. The beast looms, a grotesque monolith, an indistinct form of writhing tentacles suggestive of a warped humanoid figure. Its gaze, alight with perverse desire, fixates on you as if imagining the torment of its grotesque appendages violating your very essence.
Regrettably for the monster your desire veers far from its lustful expectations. Today you sing a song of violence. With a leap, a force propels you into the sky, your claws severing three of the numerous appendages in swift succession. Panic sparks their retreat, their movements erratic, but it serves to simplify your task—no longer is evasion necessary when they fall outside your reach. Their retreat halted by the surrounding forest, you descend upon them with ruthless precision, pinning each tentacle underfoot until it succumbs to your weight. As the surviving tendrils retract their advance, you circle, stalking your prey and biding your time to strike.
The creature, a Squik, though still an undulating mass, bears a greater resemblance to a human form. You could close the distance and deliver a fatal blow before it had the chance to react, you hurl yourself towards your adversary, claws<<if $wings is true>> bared, wings<</if>> a blur.
The rank odor of its mucus-coated flesh invades your senses as you charge<<if $tail is true>>, your tail whipping through the air<</if>>. <<if $horns is true>>Your horns glint with the silver moonlight, casting stark silhouettes against the ashen clouds that shroud the forest, mirroring a tumultuous sea. Rain falls, each drop a biting sting against your skin.<</if>> Your attack catches the beast unaware, a single slash marking its visage, the Squik's roar resonating with pain. Its vile skin smears against yours as you tussle, the looming threat of its violation causing a momentary shudder. Yet with one final, decisive slash, the Squik's movements cease, it collapses, yielding to the sweet embrace of death.
</p>
<<default>>
<<genericfightscene>>
<</switch>>
<<elseif $e.name is "alraune">>
<<switch random(1)>>
<<case 1>>
<p class="narration">
Across from you, a figure of startling beauty, her skin a vibrant shade of green, peers at you through a curtain of floral adornments. Her gaze, so strikingly human in its confusion, starkly contrasts with the wreath of sinewy vines encircling her.
Poised against the Alraune, you find your gaze caught by the movement of her vines. They are alive with strength and power, their master's control over them absolute. Vines lash out, a swift strike that seems to tear through the very air, but you are prepared. <<if $wings is true>>The power in your wings lifts you from the ground, your flight a graceful ballet, an elegant evasion of the deadly tendrils below.<<else>>The primal agility within you stirs, leading you in a dance to evade her grasp, each step leading you closer to the safety of a nearby tree.<</if>> The gusts of wind whistle in your ears as you circle the Alraune, your eyes predatory, hunting for an opening.
<<if $wings is true>>Unyielding vines surge towards you again as you soar in the skies above. The dull echo of their failed attacks against your wings punctuates the wind's symphony. With an agility that belies your form, you swoop down on the Alraune, landing just beyond her reach as she tracks your movements.<<else>>Your form dances through the onslaught, a performance of leaps and turns that echo a master acrobat's finesse. Each evasion leads you closer to her, until you finally land, just a breath away.<</if>> You face her and a spark of wariness flickers in her gaze. Her eyes dart around, desperately seeking an escape from her impending fate.
A moment's silence is broken by your sudden charge, your talons severing a vine in a single, fluid movement. Surprise dilates her eyes into twin pools of fear as you press your advantage. With a swift movement, you trap her arm, spinning her until her terror-stricken face meets yours.
In the final act of this relentless dance, the Alraune's defenses crumble.
</p>
<<default>>
<<genericfightscene>>
<</switch>>
<<if $e.name == "alraune" && $alraunespared gt -5>>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Alraune</p>
<p class="speech">Please spare me! </p>
</div>
<</if>>
<<elseif $e.name is "bandit">>
<<switch random(1)>>
<<case 1>>
<<genericfightscene>>
<<default>>
<p class="narration">
Like a lowly rodent, the bandit strikes from behind, his intentions as cowardly as his actions. However, when confronted with the prospect of a fair fight, his courage deserts him, and he scurries into the darkness.
The echo of his fleeing footfalls haunts the empty expanse, growing louder and more persistent with each passing moment. Armed with a crude bow and a quiver brimming with malice, he hurls arrows into the veil of twilight, each shot a desperate plea for your demise. Unbeknownst to him, you're luring him closer.
A game of evasion ensues, a dance choreographed by the rhythmic pulse of danger and the thrill of the hunt. Your claws, razor sharp and glinting with the fading sunlight, lay dormant, poised for the inevitable. The gap between you dwindles, until you can practically feel his breath, a tantalizing invitation to strike.
The bandit, drained of his ill-gotten bravado, stumbles, his footing betraying him. Like a falcon swooping on its unsuspecting prey, you seize the opportunity. The sound of his impact with the earth is accompanied by the cruel hiss of your claws slicing through his feeble defenses.
A cry of terror, raw and pitiful, erupts from his throat as he writhes beneath you. His futile attempts to escape only serve to accentuate the dread in his eyes, mirrored in the sharp edges of your claws poised at his throat. Your growl reverberates through the silent night, a promise of retribution imbued with venomous hatred.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You should have chosen a better opponent.</p>
</div>
<p class="narration">
You sneer at him, your words a hollow echo in the chilling silence.
His gaze, a cauldron of fear meets yours. The air around him trembles with his pleas for mercy, his promises falling on deaf ears.
A twinge of disgust soured your triumph. How many others had whimpered beneath his merciless heel as he was now beneath yours? Your gaze sears into his, a final snarl echoing through the twilight. With swift finality, you silenced his pleas forever, leaving his lifeless form to mark the victory of justice.
You leave him behind, his pleas forever etched into the still night.
</p>
<</switch>>
<<elseif $e.name is "wolves">>
<<switch random(1)>>
<<case 1>>
<<genericfightscene>>
<<default>>
<p class="narration">
Like the gleam of a silver arrow shot from the heavens, the moon finds its mark in the still heart of the night. Every twig, every leaf, every blade of grass in the forest mirrors its spectral glow, while the deepest shadows cower in the cloak of the ever-encroaching night. Amidst this tableau, a wolf, as grey as the ancient stones and silent as the whispered secrets of the wild, prowls the obsidian darkness.
His eyes, twin emeralds, lock onto you, his target. You meet his glare with unwavering defiance, the primal dance of predator and prey unfolding in the silent heartbeats that hang heavy in the chilled air. The Alpha, his figure hewn from the harsh lessons of survival, snarls a challenge that echoes in the frozen stillness.
In response, you bare your claws, gleaming like moonlit daggers. <<if $horns is true>>Your teeth, sharp and deadly, glint in the moon's glow and your horns, formidable as the antlers of the great stag, cast long shadows over the forest floor.<</if>> The air hums with anticipation.
With a thunderous pounce that rustles the silent woods, the Alpha lunges, but you, lighter than a winter's breath, evade its deadly trajectory. Its attempt to snare your leg in its jaws results in only a fleeting grasp of the cold night air. Seizing the momentum, you grapple the wolf by its scruff, sending it crashing into the stern bark of a nearby tree.
A soft whimper seeps from the Alpha, drowned by the rustle of fallen leaves under its weight. Yet, the forest’s erstwhile terror recovers quickly, slashing its claws across your leg, a shallow wound that weaves a hot thread of pain through your senses. A wild swing for your life's cord, your jugular, follows but it flounders, far from its mark.
Not given to the mercy of its teeth again, you retaliate with a swift riposte, a stinging slash that paints a streak of crimson on its hide. It yelps, retreating under the raw sting of your counter, its gaze reflecting the bitter taste of defeat and fear. In the throes of its newfound vulnerability, the wolf submits, its head lowered in surrender.
You turn, leaving the whimpering form behind, your figure swallowed by the spectral glow of the forest.
</p>
<</switch>>
<<elseif $e.name is "slime">>
<<genericfightscene>>
<<elseif $e.name is "goblinsct">>
<<switch random(1)>>
<<case 1>>
<p class="narration">
The $fullname was a lean creature, his rusted blades winking ominously in the faint illumination. His stature lead you to believe this would be an easy victory, but you knew better than to underestimate him.
The goblin growls and launches himself at you, blades careening through the air haphazardly. <<if $wings is true>>You unfurl your wings, their magnificent span shielding you from the impending assault<<else>>You step deftly to the side, the blades whistling past your form, air displaced by their wild trajectory<</if>>. <<if $tail is true>>Akin to a serpent's strike, your tail lashes out, penetrating the goblin's crude armor<<else>>With a swift pivot, your leg sweeps out, catching the goblin off balance, his footing faltering<</if>>. Though nimble, the goblin was no match for your superior speed. Your relentless offense suppresses the goblin's advances.
Uttering a cry of agony, the goblin crumbles to the forest floor, his body wracked with torment. Summoning the remnants of his courage, he rises, desperation alight in his gaze. A makeshift weapon, a simple stick, is his last hope. His attacks, desperate and wild, serve only to amuse you. With a dismissive swipe, you deflect his poor attempt. Laughter ripples through the silent forest as you thrust your tail through his chest.
</p>
<<default>>
<<genericfightscene>>
<</switch>>
<<elseif $e.name is "goblinarcher">>
<<switch random(1)>>
<<case 1>>
<p class="narration">
An arrow cleaves through the air with deadly intent, its venomous whisper slipping past your ear. You pivot, your gaze tracing the arrow's trajectory to the loathsome figure ensconced within a lofty tree: a goblin archer, his knobbly form grotesque amidst the elegant lines of nature.
As you face your adversary, <<if $wings is true>>your demon wings unfurl like the dark expanse of a starless night sky. Each feather seems dipped in twilight, glinting with a sinister luster in the woodland gloom. The sight, even in the eyes of a wretched goblin, holds a morbid allure.<<elseif $spells.illusion is true>>You weave your illusion magic, creating a spectral mirage of seduction, dark and compelling, that casts a peculiar glamour in the woodland gloom, ensnaring the goblin's focus.<<else>>You focus your charm, a thin thread of magic reaching out to the goblin, wrapping around his mind, not with the intent to seduce him, but unsettle him, throwing him off balance.<</if>>
Yet, it was merely a ruse, a tantalizing veneer. Slowly, ever so slowly, the goblin archer is drawn in, captivated by your dark magnetism. He descends from the tree, each step lured by your ominous aura.
Meanwhile, <<if $tail is true>>your tail sways gently behind you, a serpentine silhouette etched with deadly precision. Each movement is deceptively calm, concealing the lethal force stored within.<<else>>You adjust your stance, your movements coiled and ready, awaiting the opportune moment to strike.<</if>>
As the goblin nears, you launch into action. <<if $wings is true>>Your wings beat a somber rhythm, lifting you from the ground and launching you into the fray.<<else>>With demonic agility, you sprint forward, closing the gap between you and the goblin.<</if>> As you approach the goblin, <<if $tail is true>>your tail arcs forward, a deadly arc in the muted twilight.<<else>>You move swiftly with the speed and lethality of a striking snake.<</if>> Simultaneously, your claws extend, glinting wickedly in the half-light, as sharp and deadly as a falcon's talons.
The goblin archer, entranced by your charm, hardly has the time to react. <<if $tail is true>>Your tail pierces his heart, while your<<else>> Your<</if>> claws descend in a flurry of relentless strikes. Each slash etches crimson ribbons on the goblin's skin. The attack is swift, brutal, and fatal.
As the goblin falls, a look of surprise etches into his lifeless eyes. His body slumps onto the leaf-strewn forest floor.
</p>
<<default>>
<<genericfightscene>>
<</switch>>
<<elseif $e.name is "goblinsldr">>
<<switch random(1)>>
<<case 1>>
<p class="narration">
Your fingers curl into the semblance of hooked talons, ready to engage in the dance of battle. The goblin reciprocates your steely gaze with a sneer of utter disdain, his grotesque frame encased in a cumbersome suit of iron. He hawks a loathsome globule of phlegm, which falls at your feet with a defiant splat.
He growls at you, an abhorrent challenge ringing out in the silence of the forest,
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Goblin Soldier</p>
<p class="speech">YOU FUCK NOW OR ME EAT YOU </p>
</div>
<p class="narration">
His snout contorts into a grotesque parody of a grin. The vile command echoed in the quiet forest, momentarily shattering the tranquil stillness.
<<if $wings is true>>You respond by unfurling your colossal wings, their impressive span casting a stygian shadow over the forest floor.<<else>>Your muscles tighten, your stance low and ready for the oncoming attack.<</if>>
The goblin charges towards you with a bestial bellow, spear leveled with the intent to maim. <<if $wings is true>>Your wings rise to meet the attack, his spear glancing off the inky leather<<else>>Your arms rise to meet the attack, his spear glancing off your sharp claws<</if>> with a screech that splits the quietude of the evening. He snarls, his previous grin supplanted by a twisted grimace of frustration. His spear swings again in your direction, but you're an ethereal wisp in the evening gloam, far too nimble for his brutish maneuvers. The razor-sharp edge of your <<if $tail is true>>tail<<else>>claw<</if>> carves an arc in the cool air, a swift retort to his wild swipes.
Yet, despite your fervent attempts, the goblin's armor repels your attacks. The thick iron plates shield his grotesque form, and you find yourself thwarted by the stubborn metal. The goblin smirks, his yellowed teeth gleaming ominously. He retaliates, his spear clashing against your claws, its metallic clang resonating in the eerily quiet forest.
The persistent exchange of attacks begins to drain you, your strength diminishing with each parry. In stark contrast, the goblin appears to grow more feral with each passing second, his ferocity fueling his relentless strikes. He rages like a tempest, his spear whirling about him with unbridled fury.
The possibility of defeat looming before your eyes, the fickle nature of fate of battle grants you a reprieve. The goblin stumbles, his footing lost amidst the berserk melee. Seizing the fleeting moment, your claws slash through the air, plunging into the goblin's exposed neck. His guttural cry cuts short, replaced by the grotesque gurgle of lifeblood escaping his body.
</p>
<<default>>
<<genericfightscene>>
<</switch>>
<<elseif $e.name is "cringebandit">>
<p class="narration">
The bandit pauses. During that fight, there were so many flashes of skin that you felt yourself getting aroused.
You may have intended to win this fight without sex, but now you're just a slave to your lust. <<if $outfit.outfit isnot "none">>You strip off your clothes in a hurry.<<else>>You're already naked, so who cares!?<</if>>
The bandit, for his part sees you pause and seems to think this means he's won.
He was annoying, but your lust is starting to fog your mind and as long as he rewards you, you'll let him think that ♡
The bandit doesn't seem to realize he was charmed though, even as he tosses his weapon and light armor aside.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech">Spread your legs or die, cunt! Flashing those tits at me while we're fighting, you can't blame me for this! You're going to scream my name, but then I'm going to bring you back to my camp and toss you around my guys!! </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oooh, that sounds fun♡</p>
</div>
<p class="narration">
The bandit almost pauses, momentarily confused that you're not reacting like his usual targets. But he's no longer in control, you are. He doesn't spend long thinking about it, and he grabs your breast roughly, and shoves his tongue in your mouth. Clearly he's never had a willing woman before.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Mmmmmm!</p>
</div>
<p class="narration">
You moan as you wrap your arms around his neck and grind your dripping cunt against him. You kiss back passionately, devouring his tongue with yours.
The bandit doesn't know what to make of a willing participant, he has no experience with this. It doesn't take long before his confusion lets you take control. You push him onto the ground and straddle his dick grinding it like a hotdog between your pussy lips. lean forward and lick his nipples while grinding your cunt along his dick.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Nnngggg, I'm so close...</p>
</div>
<p class="narration">
Within moments, he spurts all over his abdomen and getting your cunt all sticky.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh, but now you'll have to clean it!</p>
</div>
<p class="narration">
You lean over first, taking a quick lick of some of the sticky stuff all over him, savoring the taste.
You decide he needs to know how good he tastes, and you lean over and give him a deep kiss!
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't you just taste amazing!? Here, have some more!</p>
</div>
<p class="narration">
You sit on his face, forcing him to eat his own cum while licking you clean. You laugh at how silly he looks, but he's unable to resist you. When he finishes cleaning you, you get off. It's your turn to clean him.
</p>
<img class="passage-image" src="demongodsassets/sexscenes/bandit/bandit1.webp" >
<p class="narration">
You kneel on your hands and knees, exposing your tight slit to anyone who could be behind you. He watches you as you lower your head to his abdomen, and you slowly, oh so slowly lap up the cum from his stomach like a hungry kitten. You give him eye contact as his cum is slowly dripping off your tongue, then lean in for another kiss, forcing his own cum down his throat. He looks bothered by this, but doesn't have the will to fight back. You lean back over and finish licking up the cum off his stomach.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Good boy. Now you may have a reward</p>
</div>
<p class="narration">
You straddle once again, but angle his dick towards your entrance before sliding down, slowly. Eliciting a groan from the man, he grips your hips tightly, trying to prevent you from escaping his clutches. He doesn't have the strength to keep you down though. Within moments you feel his cock entering you, filling you up completely. You rock your hips back and forth, riding him gently until you feel his cock swell inside of you. You tilt your head back and moan loudly, causing him to tense up.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ahhhhhh!</p>
</div>
<p class="narration">
You feel his cock about to burst, and when it does you ride his orgasm. Right after you come down from his orgasm, yours starts. And just like before, he fills you full, excess cum leaking out of your twat. You remove yourself from his body, and lean down to suck it all back up, and let it slide slowly down your throat.
Your pussy throbs as waves of pleasure course through your body, making you squirm uncontrollably. You know he's approaching his end, and you give him one last ride. He spews load after load deep within you, filling you with cum. And just when you think it's all over, he grunts one final time and empties himself into you. Amazing. This man spurted into you 9 or 10 times before collapsing in death.
</p>
<<if $p.acceptance gte 50>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well... I was planning to kill you from the start anyways. Though I didn't intend to lose control like this.
Oh well! It was fun! ♡</p>
</div>
<<else>>
<p class="narration">
Suddenly overcome with shame, you realize what you just did. You were fighting this man, fully intending to kill him physically. Instead you just absorbed every last drop of cum he had to offer! What's worse is it was amazing, you loved every second of it, and you hate that you already want more!
What is wrong with you!?
</p>
<</if>>
$fullname dropped something! As you get closer you see it's a book.
You've obtained the Ice Tome!
You've obtained 200 cum!
You've obtained 200 copper!
<<set $inv.money += 200>>
<<set $inv.cum += 200>>
<<set $tome.ice to true>>
<<set $forest1minialive to false>>
<<elseif $e.name is "dryad">>
<p class="narration">
The Dryad was overwhelmed by sorrow, grief pouring from her like a river at the loss of her kindred, yet you murdered them. It was necessary, wasn't it? They were tainted and could spread that corruption to others. You understood why the Dryad needed revenge, but you couldn't just sit there and accept your fate.
Even if their fate was pitiful, you needed to stop the Alraune before they spread the tain further. Even the Dryad, through her veil of rage and grief, had to realize this harsh truth. You wished to lead her back from the edge of her suicidal rampage, yet she had become a puppet to her thirst for revenge, leaving you no path of retreat.
As you parried every assault, and <<if $spells.fire gte 1>>manifested a mirage so real that the boundary between illusion and reality blurred. Conjuring a vision of fire so vivid it coalesced into a roaring barrier of flames. Every serpentine tendril of foliage that tried to ensnare you, became a cinder, consumed by the fiery ward,<<else>><</if>><<if $wings is true>>your wings unfurled to their full extent, forming a protective barrier. The rhythmic beat, forceful and swift, deterred the encroaching appendages, leaving them bruised and reeling. Each successive gust rendered the once menacing tendrils feeble, their vitality sapped upon contact,<<elseif $tail is true>>your tail became a third limb, lashing out to deflect the onslaught of verdant tendrils seeking to entwine you. It snapped like a whip, its power and precision leaving a trail of withered foliage in its wake,<</if>> the Dryad's strikes became increasingly frantic. Fear was a fleeting specter in her eyes, intertwined with the deep hurt and sorrow.
<<if $spells.fire gte 1>>With a final surge of fiery magic, accompanied by a pitiful scream, the Dryad fell. Her charred form sprawled lifeless on the earth, still aflame and smoldering.<<else>>In a final, desperate surge of your strength, your claws struck out, swift as a falcon's dive. There was an echo of a gasp, and when your gaze refocused, the Dryad lay motionless. Her form was marred with the evidence of your ferocious assault<</if>>
Did you do the right thing? Was there a way to save this creature? The very trees around you appear to wilt immediately following the death of their queen.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry, I didn't want to kill you. But you left me no choice. </p>
</div>
<p class="narration">
Your solemn words are swept away by a sudden flutter. Your gaze shifts to find a raven, its obsidian gaze riveted on you. Part of you marvels at the bird's existence in this world, while a nagging suspicion arises at its scrutiny. It seemed to judge you in its silence.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Stop staring! It was her who provoked this. I had no other options. Let me be! </p>
</div>
<p class="narration">
Frustration spurring your movements, you flail your arms in an attempt to shoo the avian observer. The raven merely holds your gaze, its stance uncannily reminiscent of smug laughter, before it finally succumbs to your antics and departs.
</p>
<p class="narration">
You've obtained 200 cum!
<<set $inv.cum += 200>>
<<set $corruption += 10>>
<<set $azraelrel -= 25>>
</p>
<<set $dryadalive to false>>
<</if>>
<</widget>><div class="conversation">
<<if $genderstart is "male" or $genderstart is "fem">>
<p class="narration">
You enter a luxurious looking cavern. Rather than a cavern, it looks like a throne room! You're immediately struck by the opulence of the space. Rich golden tapestries depicting scenes of battles and conquests the adorned with crests of many houses unknown to you adorn the walls, piles of gold, and a large ornate throne sits at the far end of the room atop a raised dais. Upon the throne lounges what could only be described as a demon. His muscular body sprawled out lazily, two demonic women rest upon him, their sharp teeth bared in a sultry smile as they caress his body. Despite their humanoid appearance, their skin is scaly and their eyes are hidden, giving them an otherworldly, almost predatory appearance.
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/boss1/1.webp" >
As you approach, the demon notices you and sends the women away with a casual wave of his hand. They scurry off, leaving you and the demon alone in the room. The demon lets out a deep, guttural laugh, his eyes alight with amusement.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">What have we here? A weak little demon succubus come to play? Did you kill my guard? He was an amusing one.</p>
</div>
<p class="narration">
His lips curl in disgust.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">Even back home you weak succubi didn't know your place. Always trying to challenge your greater cousins! Your place is on your knees, and I'll be happy to teach it to you. Of course, you've already absorbed so much corruption that you're already a mindless beast. What chance have you against a God?</p>
</div>
<p class="narration">
You simply smirk back at the fool, your eyes flickering with amusement. You open your mouth to respond, your voice purrs and drips and seduction.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh? I think I stand a pretty good chance. After all, I am a succubus and we are pretty hard to resist. And look at that, your tiny cock is already interested!</p>
</div>
<p class="narration">
The demon's sneer turns into a scowl, and he yanks his massive sword out of the stone floor, the metal gleaming in the dim light of the throne room.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">It seems I must teach you your place. I've killed many of your kind back home, and turned even more into my slaves. I think I'll just add you to my collection.</p>
</div>
<p class="narration">
He grows at you and you prepare yourself.
</p>
[[continue|battle]]
<<elseif $genderstart is "grill">>
(note: somehow all my text here got deleted for grill route, can't find it in old documents. Will rewrite soon.)
[[continue|grill ending]]
<</if>>
</div>
<<nobr>>
<<set $e.type to ["physical_enemy", "magical_enemy", "boss"]>>
<<set $e.name to "boss1">>
<<set $e.lvl to 11>>
<<randomEnemyEncounter>>
<<set $fullname to "Melek Taus">>
<<set $e.weakness to "ice">>
<<set $e.eleresist to "fire">>
<<set $portrait to 1>>
<<set $boss1attempt += 1>>
<</nobr>>
<div class="conversation">
<p class="narration"><img class="passage-image" src="demongodsassets/img/grill/grill.webp" >
Steve stands at the grill, flipping hotdogs with a spatula. The sizzling sound fills the air, mixing with the laughter of his two friends, Emily and James. The three of them are enjoying a summer cookout in Steve's backyard. The sun beats down on them, but a light breeze keeps them comfortable.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">Emily</p>
<p class="speech">Hey Steve, can I eat a hotdog or do you think it'd be too bad for my diet? </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/male.webp" /><p class="talkname">Steve</p>
<p class="speech">Aw come on, Em. It's not the wurst thing you could eat. In fact, it's the frank-ly best choice! </p>
</div>
<p class="narration">Emily rolls her eyes, but can't help but laugh.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/male.webp" /><p class="talkname">Steve</p>
<p class="speech">Don't be a frank-en-stein. Just enjoy the grill-icious hotdogs! </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">Emily</p>
<p class="speech">Oh God, you're really doing this aren't you?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/male.webp" /><p class="talkname">Steve</p>
<p class="speech">These hotdogs are looking mighty fine. They're practically begging to be bun-dled up and devoured! </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/james.webp" /><p class="talkname">James</p>
<p class="speech">What's the difference between a hotdog and a roll in the hay? </p>
</div>
<p class="narration">Neither Steve nor Emily have an answer.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/james.webp" /><p class="talkname">James</p>
<p class="speech">The difference between a hotdog and a roll in the hay is whether or not you're on fire! </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">Emily</p>
<p class="speech">Umm... </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/male.webp" /><p class="talkname">Steve</p>
<p class="speech">...uhhh </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/james.webp" /><p class="talkname">James</p>
<p class="speech">I got fired from my job at the hot dog stand because I put my hair in a bun. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp" /><p class="talkname">Emily</p>
<p class="speech">Oh God, make it stop... </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/james.webp" /><p class="talkname">James</p>
<p class="speech">A guy walks into a butcher shop and says 'can I please get some hotdogs for lunch?' The butcher then says 'I'm sorry sir but we only have hotdog buns for hotdogs, and no one wants to eat the hotdog bun. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/male.webp" /><p class="talkname">Steve</p>
<p class="speech">Dude. I don't think you're very good at these. </p>
</div>
<p class="narration">As they continue to grill, make puns, and tease James; you, the sentient grill listen in. Silently amused by their antics. It's just another typical summer day for this trio of friends.
Eventually the laughter dies down and everyone heads home for the night. You're put back into storage, and as the room falls pitch black, you feel your consciousness fading.
</p>
[[wakeup|grill wakeup]]
</div>
<div class="conversation">
<p class="narration">Suddenly you're surrounded by darkness. You know it's not the garage you were just in, rather it's like you're floating.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">Oh no, not again...</p>
</div>
<p class="narration"><img class="passage-image" src="demongodsassets/people/fullbody/goddess.gif" >
Suddenly a holy light fills your view. It's the only thing visible in this world of darkness.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.gif" /><p class="talkname">Goddess</p>
<p class="speech"> You will be reborn </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">But I was never alive...
Well actually, there was that one time I was a Great Irish Elk, but that was thousands of years ago.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.gif" /><p class="talkname">Goddess</p>
<p class="speech"> What? </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">Yeah, we went exctinct but...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.gif" /><p class="talkname">Goddess</p>
<p class="speech"> Stop. </p>
</div>
<p class="narration">Achievement unlocked. You've managed to fluster a Goddess. Congratulations!
The Goddess clears its...Throat? And in a dramatic fashion, continues.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.gif" /><p class="talkname">Goddess</p>
<p class="speech">Welcome to your new life. I had this great speech planned but, I just don't think I can do it anymore. Due to a little typo by the games developer, you have been reincarnated as a girl in this new world. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">Wait, I'm a girl now? And what's a typo?
...
Also what's a developer?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.gif" /><p class="talkname">Goddess</p>
<p class="speech">*sigh*
Basically you were never supposed to exist. The developer was typing the word girl at the very beginning of the game, and he mis-typed gril. Although he's incorrect, he thinks he's hilarious and decided to keep that in the game. So... You were born. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">Oh I see...</p>
</div>
<p class="narration">But you don't see, do you?
You don't have any idea what she's talking about, but then again you don't understand why someone else is reading your thoughts to you either, so whatever.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">But what am I supposed to do now? I was just a grill before. I don't know how to be a girl.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.gif" /><p class="talkname">Goddess</p>
<p class="speech">Well, it's not like being a grill was all that difficult. </p>
</div>
<p class="narration">The Goddess doesn't have any visible features, but somehow you know she's rolling her eyes. Somehow you also know what eye-rolling is!
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.gif" /><p class="talkname">Goddess</p>
<p class="speech"> Just use your common sense and try your best. And maybe try to pay a little more attention to your surroundings. You're not in the kitchen anymore. I am giving you a basic understanding of human customs. </p>
</div>
<p class="narration">Grinning, you respond.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">I'll try my best to be a well-done girl, I don't want to be a raw deal or a burnt offering.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.gif" /><p class="talkname">Goddess</p>
<p class="speech">Oh dear... I may have made a mistake. </p>
</div>
<p class="narration">Once again, you can somehow tell the Goddess is rubbing her temples, despite having no features.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">I'll do my best to rise to the occasion, I don't want to be a soggy mess or a flop.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.gif" /><p class="talkname">Goddess</p>
<p class="speech">This is going to be a challenge. Maybe we should have grilled you on proper human etiquette before sending you off on your new adventure. </p>
</div>
<p class="narration">Achievement unlocked! You made a Goddess tell a pun!
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.gif" /><p class="talkname">Goddess</p>
<p class="speech">I hope you're being serious, Grill, This isn't a game. You're going to be living among humans now and you need to learn how to behave appropriately.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">I'm just trying to add a little flavor to the conversation.
What am I supposed to do anyways?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.gif" /><p class="talkname">Goddess</p>
<p class="speech">Use your girlish body, have sex with monsters or humans and absorb corruption from them. Kill the Demon Gods of this world. Or do whatever you want, I really don't care anymore.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/you/grill.webp" /><p class="talkname">Grill</p>
<p class="speech">I promise I'll be a good "gril" and follow the rules.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.gif" /><p class="talkname">Goddess</p>
<p class="speech">Well, we'll see.</p>
</div>
<p class="narration">Her light fades as you find yourself drifting off.
</p>
[[wake up|grill new start][$currentlocation to "plains"]]
</div>
<<set $gender to "female">>
<div class="conversation">
<<set $hair to "black">>
<p class="narration"><img class="passage-image" src="demongodsassets/img/backgrounds/grassyplains.webp" >
You woke up to find yourself lying on a grassy plain, surrounded by rolling hills and a clear blue sky. You sat up, rubbing your eyes, and looked around in confusion.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Where am I?
</p>
</div>
<p class="narration">You look down.
<img class="passage-image" src="demongodsassets/you/scenes/grassyplain/newbody.webp" >
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I really do have a humans body now. So exciting!
</p>
</div>
<p class="narration">You stood up, stumbling as you try to gain your bearings.
<img class="passage-image" src="demongodsassets/you/scenes/grassyplain/standinggrass.webp" >
You've never walked on two legs before. As you walked, you tripped over a rock and fell to the ground with a thud but after rubbing away the pain, you figure it out pretty fast.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">This is so weird.
I was just a grill, minding my own business in the garage, and now I'm... wherever I am, in a girl's body. This is so exciting!
</p>
</div>
<p class="narration">Interestingly, human speech seems to come naturally to you. The Goddess did promise to give you a basic understanding of humans.
You look around again, hoping to see some sign of civilization. All you can see are fields and tress as far as the eye can see, though in the other direction you can see some mountains you can probably trek. Though your judgement of human walking speed may be significantly inaccurate.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Great, I'm stuck in the middle of nowhere with no idea where to go. This is going to be a long journey.
</p>
</div>
<p class="narration">You sigh, loudly. Once again looking down at your body. You start to get a little curious. You've never had a human body before, what will it be like?
</p>
[[touch it|grill masturbate]]
[[continue|grill plains2]]
</div><div class="conversation">
<<set $p.acceptance += 1>>
<p class="narration">Well it's a new body, why not experience it!? After all, according to what that light said earlier, you're going to have to get used to having a lot of sex anyways. Why not start now!?
You're alone, naked and sitting in a grassy field. There's not a single soul in sight.
<img class="passage-image" src="demongodsassets/you/scenes/grassyplain/plainsbate.webp" >
You start by grabbing your left breast with your left hand, and moving your right hand to your crotch. Rather than inserting right away, you took time to experience this electrical new feeling simply by caressing around your pussy lips. You then start gently rubbing your new slit. This is something new entirely. You begin to thrust your hips back and forth, moaning and squealing. You've never felt so free, and so happy.
You can feel your clitoris growing wetter, and you begin to touch it with your fingers. You keep playing with your breasts and pussy, but your attention keeps drifting back to your clitoris.
You wonder if it's possible to cum with your hands. Naturally you've never had an opportunity to try this before, but it seems like the logical next step. You move your left hand and place it over your clit. You then move your right hand down and insert two fingers into your pussy.
You thrust, in and out, in and out. You begin to moan louder and louder, until finally you feel yourself reach orgasm. You scream, your whole body shaking, your eyes rolling back in your head. You collapse onto the ground, gasping for breath.
For your first human orgasm, that was amazing. Addicting even!
</p>
[[head towards city in the distance|grill city][$currentlocation to "blackpoolgate"]]
[[head towards mountains|grill mountains][$currentlocation to "mountains_day"]]
</div>
<div class="conversation">
<<set $p.acceptance to 100>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well I guess I better get moving. Hopefully someone will be able to point me in the right direction. At the very least maybe I'll find some food and some clothes. I'm starving. I wonder if they have grills in this world. Then I can be a grill, it's grillception!
</p>
</div>
<p class="narration">You don't have any idea what you're talking about, but then again you don't understand why someone else is reading your thoughts to you either, so whatever. It's like you're a character in some weird story.</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But what am I supposed to do now? I was just a grill before. I don't know how to be a girl.
</p>
</div>
<p class="narration">You set off, determined to find your way in this new world. As you walked, you couldn't help but chuckle at the absurdity of your situation.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I still don't know what a typo is, but who would have thought it could lead to such a wild adventure? I guess you never know what's going to happen when you're a reincarnated grill.
</p>
</div>
<p class="narration">As you prepare to step out into the world, you can't shake the feeling that something isn't quite right. You pause, trying to focus on the source of your discomfort, and that's when you realize it - you have an extra sense, a sixth sense, that wasn't there before. It's almost as if you can feel an invisible appendage emanating from your body, a feeling that becomes even more pronounced as you start to focus on it.
At first, you're not sure what to make of this new sensation. It's not like anything you've ever experienced before, and you don't know how to describe it to anyone else. But as you continue to focus on it, you begin to realize that it feels like a charm spell - something that allows you to imbue objects with magical energy.
And that's not all. As you delve deeper into this strange new power, you realize that you have more magic at your disposal than you ever imagined. It's like a well of power within you, waiting to be tapped and harnessed. You don't know how you know this, or why you're able to use it, but you're certain that it's there, waiting for you to use it to its full potential.
It seems that as long as its sexual, any pain you receive turns into pleasure. Additionally you can't die from it.
You focus a little harder and you feel a burning at your finger tips. You know fire magic 1 and 2!
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">This could be fun! I can't wait to try this body to the fullest!
</p>
</div>
<p class="narration">You should think of a new name while you walk...
</p>
[[head towards city in the distance|grill city][$currentlocation to "blackpoolgate"]]
[[head towards mountains|grill mountains][$currentlocation to "mountains_day"]]
</div>
<<set $randname to random(11)>>
<<if $randname is 0>><<set $defname to "Dhysienne">>
<<elseif $randname is 1>><<set $defname to "Aezsha">>
<<elseif $randname is 2>><<set $defname to "Rhellia">>
<<elseif $randname is 3>><<set $defname to "Qinelin">>
<<elseif $randname is 4>><<set $defname to "Elineli">>
<<elseif $randname is 5>><<set $defname to "Mezaela">>
<<elseif $randname is 6>><<set $defname to "Nessiana">>
<<elseif $randname is 7>><<set $defname to "Nessoris">>
<<elseif $randname is 8>><<set $defname to "Ohirvia">>
<<elseif $randname is 9>><<set $defname to "Fyseraela">>
<<elseif $randname is 10>><<set $defname to "Lynnelin">>
<<elseif $randname is 11>><<set $defname to "Vylarah">>
<</if>>
<div class="conversation">
<p class="narration">
The walk is slow it doesn't help that you're barefoot, and your breasts keep bouncing. Thankfully they're pretty small so it's not too much to handle. Though if they were bigger, might help you do your job easier.
The wind keeps annoyingly blowing black strands of hair into your eyes, but before you know it you've arrived at the city gates.
You arrive to see a guard eyeing you suspiciously.
<img class="passage-image" src="demongodsassets/people/fullbody/garret.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Guard</p>
<p class="speech">Who are you<<if $outfit.outfit is "none">> and where are your clothes<</if>>? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh hello fellow human!<<if $outfit.outfit is "none">> I wasn't born with any. I've never had clothes before, I can't wait to get some though!<</if>> </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Guard</p>
<p class="speech"><<if $outfit.outfit is "none">>You've...never had clothes? What are you a gypsie or something? <</if>> Wait, did you just say "fellow humans?" </p>
</div>
<p class="narration">
Why is that weird? Why is it so hard to act like other humans!?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What's a gypsie? <<if $genderstart is "grill">>Oh sorry, what I meant was Hello guard! I'm a grill! Wait no, I mean girl!<</if>> <<if $outfit.outfit is "none">>Do you have something to wear and maybe <<else>> Do you have <</if>>a bite to eat? I'm famished... </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Guard</p>
<p class="speech">Lady you're weird. Why don't you turn the other way and get out of here? </p>
</div>
<p class="narration">
Oh no! Your deception is failing!
Now seems like the best opportunity to try out your new magic. You cast Charm Level 1 on the guard.
The guard looks at you semi-vacantly. you can feel his eyes travel down to your <<if $outfit.outfit is "none">>naked <</if>>breasts, then continue downwards.
The last time a man had his eyes on you like this, he was talking about food. Speaking of food, man are you starved.
The guard drops his spear and starts walking towards you, while simultaneously dropping his pants.
Your eyes are suddenly drawn to his dick in full view. You can feel a tingle in your lower regions and realize that you might be a little wet. You're not used to having a vagina and it honestly feels like you had an accident. More new sensations!. Honestly, these new experiences are only getting more and more interesting.
He's already begun stroking it by the time he reaches you and forces a kiss on you.
As his tongue is in your mouth, you taste sweat. A bit unpleasant, but hey. New experiences!
</p>
<<set $p.acceptance to $p.acceptance + 1>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Mmmh! Are you food, cause I need you inside me!</p>
</div>
<p class="narration">
Momentary confusion crosses his eyes, but he immediately goes back to what he was doing. You're moaning as his hands start grasping your breasts and crotch
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Guard</p>
<p class="speech">Garret, what the Hell are you doing with that woman, what the fuck is wrong with you!?
If you paid for a whore you do that back at the brothel, not here! </p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/jared.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Guard</p>
<p class="speech">I'm sorry Miss, my name is Jared and I'm the captain here. Please go back to the brothel for now. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hello Jared, whats a whore? Is it tasty?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">I... apologize if I was mistaken. Well no matter. Could you please tell me who you are and why you're here? <<if $outfit.outfit is "none">>And what happened to your clothes?<</if>> </p>
</div>
<<if $outfit.outfit is "none">>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I've never had any clothes before. I can't wait though. How do I get some?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">You've never had clothes before? Oh you poor thing. Are you homeless from another city? But your skin is so fair and clean. I can't imagine you struggled too much. Did you perhaps bump your head? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh I've been plenty dirty, usually when I cook! I did wake up on the grass though, maybe I did bump my head?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">*whispers to Garret* I think Gypsies did something to her mind, or maybe she got an injury.
You're a cook? Well while there's technically no law against it, it's still frowned upon to wander around naked. Come inside, I'll get you a bite to eat and something to wear.
Come along, and welcome to Blackpool. </p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hmm, who I am... You can call me <<textbox "$name" Grill>>
I'm a grill! Wait no, Girl! I have tons of experience taking a lot of meat!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">So you're a whore? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What is that, is it tasty?
I guess you could say I'm a cook.</p>
</div>
<p class="narration">
Jared shakes his head. This conversation is getting to him.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">*whispers to Garret* She's obviously not a cook, not with skin that fair. But I don't think she's lying either. She might be some noble's maid, maybe he raped her and dumped her to hide what he did. Or maybe something happened and she got injured. She doesn't seem to be from our town, but I'm going to ask around. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ooh, are you talking about me? </p>
</div>
<p class="narration">
Jared clears his throat
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">I'm really sorry about that miss. Please come with me, and welcome to Blackpool. </p>
</div>
<</if>>
<p class="narration">
You follow Jared to the Guard Tower. He steps away for a moment.
</p>
[[2 hours later|grill city pt2]]
</div>
<div class="conversation">
<p class="narration">You begin your trek towards the mountain in the distance.
It starts to get dark and you realize you should probably find shelter.
You walk around the base of the first mountain you approached until you find a barely worn path. You begin your trek up that path until, in the distance you see a cave. You can't tell how big it is, but it's big enough to at least shelter you for the night. Unfortunately there is no clear path to the cave, so you'll have to climb through the bushes to get there.
You finally make it there, and as you enter the cave you see a door just inside.
<img class="passage-image" src="demongodsassets/img/backgrounds/cavedoor.webp" >
Check it out! A door! In a mountain! Nothing weird about that.
<img class="passage-image" src="demongodsassets/img/backgrounds/cavebed.webp" >
You enter inside, as soon as your eyes land on the bed you immediately jump on it and just pass out.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Well, it's not often that people come to my home and offer themselves to me </p>
</div>
<p class="narration">
You wake up feeling groggy and look at the source of the voice.
You see a gorgeous winged woman with horns.
<img class="passage-image" src="demongodsassets/people/fullbody/rhelyla.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">But I'm not really into women, so you need to get up.
And you need to explain to me how you entered.</p>
</div>
<p class="narration">
Wow! You're a human, and you've already met your first horned human!
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hello fellow human! </p>
</div>
<p class="narration">
You look around seeing that you clearly missed how much stuff was here. It's clear this place wasn't abandoned.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">You... Do you not see the horns, my wings? my tail? Clearly I'm not human.</p>
</div>
<p class="narration">
She stands and does a spin to show off her "human" body.
You just shrug
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Is that not normal?
All humans look the same to me. Though you're the first one I've spoken to, with my own voice! </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Are you... ok?</p>
</div>
<p class="narration">
She looks at you quizzically.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Nevermind, how did you find this place?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I just saw a door. Human customs are new to me, I just learned them. But I did try knocking!
When no one responded, I also tried asking the door but that was unresponsive too. I guess I can't hear it's response with my human ears though. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">...
You say you saw the door?</p>
</div>
<p class="narration">Her face softens.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">I see. You're one of us.</p>
</div>
<p class="narration">
You look at her confused.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well duh, I just told you with my human mouth that I am human. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Of all the possible people in my bed, I get a crazy one...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Well, I can't have you staying here. This is my territory. Where are you trying to go?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't know. Some lady just told me to come here and kill some demons or something. But honestly I'm just happy to be here! </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Kill... Demons? But you're a demon. I am too.
Unless you're referring to those things that call themselves Gods? If so, I recommend you stop now. Nothing but your death will come of that. If you were sent to kill me, well I recommend you discover yourself before you try that, then reconsider.</p>
</div>
<p class="narration">This lady is pretty. Her words don't make a lot of sense, but she's probably just hungry.
</p>
<<if $outfit.outfit is "none">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">You need to leave, but here. I've got some clothes you can take with you. </p>
</div>
<p class="narration">
She hands you some clothes to wear. They look very provocative, so many new things to try and you already get to try being a slut!
You check yourself out in the mirror. You look beautiful.
<img class="passage-image" src="demongodsassets/you/clothes/nohorns/noears/black/revealingdress.webp" >
You apologize once more, and thank her for her help, then you head towards the city.
</p>
<<set $outfit.outfit to "revealingdress">>
<<set $wardrobe.outfit.push("revealingdress")>>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Most don't believe we exist, but some do and they can be a problem.
By the way, my name is Rhelyla. </p>
</div>
<p class="narration">
You apologize once more, and thank her for her help, then you head towards the city.
</p>
<</if>>
[[head towards city|grill city][$currentlocation to "blackpoolgate"]]
</div>
<<set $metbeforecity to true>>
<div class="conversation">
<p class="narration">
After the guard named Jared brings you to the guard tower, he <<if $outfit.outfit is "none">><<set $outfit.outfit to "rags">><<set $wardrobe.outfit.push("rags")>>gives you some rags to wear and <</if>>brings you some bread and heads out promising to return soon after checking missing person logs and reaching out to a couple families.
<<if $outfit.outfit is "rags">><img class="passage-image" src="demongodsassets/you/clothes/nohorns/noears/black/rags.webp" >
<<elseif $outfit.outfit is "jeans">><img class="passage-image" src="demongodsassets/img/scenes/breadjeans.webp" >
<<else>><img class="passage-image" src="demongodsassets/img/scenes/breaddress.webp" >
<</if>>
You chew on the bread as you really were starving. But while there wasn't much to begin with, your hunger isn't even a little bit sated.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Well, good news and bad news.
The bad news is we weren't able to find anyone missing matching your description. We checked noble houses, their maids as well as the brothel and tavern. I suppose it's possible you were a peasant's daughter, though that's hard to believe with your unnaturally good skin. But we have no way of reaching out to every peasant family. And... If you want my brutal honesty, lass. If you're from any family, noble or otherwise, and they haven't reported you missing. I'd wager there's a good reason you wouldn't wish to return to them.
I think it's likely you came from another town.
That said, the good news is that I was able to negotiate for you to stay. From now on, unless you do remember anything, your name is $name. </p>
</div>
<p class="narration">
Well the only person who would report you missing is a whole world away. Then again you didn't come with your body, did you leave a corpse? A grill corpse? But it's good to know that someone else was able to fill in the gaps in your story.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Now you clearly haven't got a penny to your name, and we got no place to offer you. My wife would kill me if I brought you home and well...I don't recommend staying with Garret.</p>
</div>
<p class="narration">
Jared hands you some money. Someone said "People aren't normally that nice", but Jared proved them wrong!
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Here, this is some of my own money. 200 copper won't get you far, but you should be able to get a nights stay in an Inn while you figure stuff out. I wouldn't be able to live with myself if I knew you had to sell your body for a bite to eat and a place to sleep. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wow thanks mister! </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Aye lass. Just keep your head down and stay out of trouble. And I recommend you find a way to earn money fast and hire a guard. A woman with skin as fair as yours is likely to be kidnapped for ransom, or never seen again.
For now, head north and turn right when you see the market. If you keep going straight for a bit, you should run right into the Inn.
Once you've got some money, if you ask me most of our apothacaries are quacks. But maybe one of them can help you recover your memory.
I'm sorry we can't help you more, but if you remember anything else please stop by and we'll do what we can. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Donut worry! I'll be ok!</p>
</div>
<p class="narration">
You thank him one last time, as you head out and try and find this Inn.
</p>
[[enter the city for the first time|grill enter city][$currentlocation to "blackpool"]]
</div>
<div class="conversation">
<p class="narration">
This place is huge! You turned right at what appeared to be a market, you went down a road and found a building with lots of people laughing and clinks of glassware bringing you a sense of nostalgia. You asked a man on his way in and he pointed you in another direction. Eventually you come across what could only be described as an Inn.
It even has the cliche grumpy old man sweeping up outside!
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/innkeeper.webp" >
You walk up to the building, finally at an end to your long trek and see a man sweeping in front of the entrance. Before you get a chance to say a word he already opens his mouth.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/innkeeper.webp" /><p class="talkname">Innkeeper</p>
<p class="speech">We're full.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Lucky! I'm starving!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/innkeeper.webp" /><p class="talkname">Innkeeper</p>
<p class="speech">You daft, lass? I said we're full. Bugger off.</p>
</div>
<p class="narration">
He pauses looking you up, starting at your legs and moving upwards to your face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/innkeeper.webp" /><p class="talkname">Innkeeper</p>
<p class="speech">Hehe. I suppose I can make an exception if you're willing to make a deal.</p>
</div>
<p class="narration">
He starts rubbing his crotch through his robe while looking at you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ok!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/innkeeper.webp" /><p class="talkname">Innkeeper</p>
<p class="speech">What?</p>
</div>
<p class="narration">
The Innkeeper is taken aback. He's not used to women, especially women as beautiful as you, being so easy!
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What kind of deal do you want? We can deal cards! Oh or drugs! Or wait, do you mean we make a deal? Why does this language have so many uses for the same word!?</p>
</div>
<p class="narration">
The Innkeeper steps away from you...
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/innkeeper.webp" /><p class="talkname">Innkeeper</p>
<p class="speech">I changed my mind. Get lost. You're freaking me out.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What!? You offered me a deal! I want to experience it! No take backsies!</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/you/scenes/home/pout.webp">
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Hey Lady!</p>
</div>
<p class="narration">
You look at the source of the voice and see a somewhat disheveled, dirty man. He's clearly drunk.
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/creep.webp" >
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hello!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">I got a place you can stay. I got food too! All it'll cost is 20 copper!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ok! I love food!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Heheh. I'm a cook, you'll love my food.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh, I cook too!</p>
</div>
<p class="narration">
This guy cooks! There's no way someone who cooks could ever be a bad guy! Unlike that take-backs shitty Innkeeper.
</p>
[[Accept his offer|Accept his offer (grill)]]
</div>
<div class="conversation">
<<switch random(3)>>
<<case1>>
<p class="narration">
As the man entered, he found you lying on the couch, your dress having ridden up your thighs. The very edge of your panties visible. You act nonchalant, like it wasn't intentional to tease him from the start, and motion him to sit next to you. He moves his face towards you, and you kiss. Your tongues start to touch and passions begin to rise. You stumble back to the bed and made out like you both just hit puberty. He ran his hand over your clavicle, his skin hot to your touch. You start fidgeting with the buttons on his clothes, before you tug them off. His cock springs to attention.
He pulled a strap of your dress down, and broke away from kissing. He dived into kissing your neck and shoulders, you could sense his cock stiffening in his pants.
You stand up and he follows, but you push him back down on the bed. You wrap your warm soft hand around his dick and gasp at how firm it is.You start kissing around his cock<<if $genderstart == "male">>, remembering how you used to like it when you were a man, though your hunger quickly pushing those thoughts out of your mind.<<elseif $genderstart == "female">>, how you used to do it in your old life.<</if>>
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/bj/1.webp" >
You gave his cock head a few soft kisses while stroking it gently. You can sense his eyes on you as you open your mouth and slowly take his length in past your lips. With your succubi senses, you can feel your own phantom cock being sucked, making it easier to know exactly what feels good. You can feel your own mouth, warm, soft and wet. You bob up and down, slowly while swirling your tongue around it.
He groans as he grabs your hair, you continue working his cock eagerly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mpnc.webp" /><p class="talkname">Client</p>
<p class="speech">Oh God </p>
</div>
<p class="narration">
your only response is to take more of his cock down into your throat. Your lack of a gag reflex definitely makes things more confvenient.
The man starts to get more aggressive, and he uses your hair as a handhold as he starts pumping in and out of your mouth, fucking your face.
Your hands grip his thighs and the feeling of your lips sliding on your own phantom cock was pure bliss. You both felt your phantom cock cum, and at the same time you felt it spurt into your mouth.
You never stopped sucking and managed to swallow his entire load. You look up at him with lust.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Remove the rest of my clothes</p>
</div>
<p class="narration">
Sensing the man likes to be ordered around, you command him.
He's already hard again, not that you have any trouble causing that to happen as a succubus. He stands up and removes your clothes, his soldier already back at attention.
</p>
<<case2>>
<p class="narration">
The man enters, and approaches you. You get to your knees, his eyes on you as you start untying his trousers and let them drop to the floor. Then you pull his underwear down. Your eyes beam as you stare at his hard cock, hungry for it. <<if $genderstart == "male">>Your hunger quickly pushes out any thoughts of revulsion you should have felt as a man.<</if>>
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/bj/2.webp" >
You begin to lick his balls. He groans as your tongue travelled the surface of his sac, then you pop one and then both testicals in your mouth.
His cock pulsed and twitched, which you could feel both sympathetically with your powers and as it tapped against your nose.
Looking up at him dead in the eyes, you shove his head into your mouth. He groans as you suck down hard.
You look up at his eyes, looking back at you with his cock in your mouth. Your slurping sounds as you bob your head back and forth just assisting with the erotic nature of the act.
You begin to stroke him slow at first, while you suck. Feeling both the pleasure of lips on your own phantom cock and the pleasure of someone else's cock in your mouth.
Expertly without stopping, you remove the straps of your dress. As your dress falls to the floor, with only one hand you remove your own bra. As your other hand is still focused on stroking his cock along with your mouth. You start to pleasure yourself. It feels amazing feeling a phantom cock down there, along with your own vagina being touched.
Through your phantom cock, you can tell your mouth felt good as his tip explored the cavern of your throat.
With renewed determination, you decide you'll just make him cum again as you don't wish to stop.
You shove his whole cock down your throat, going back and forth with speed. The whole area filled with your own sounds of throat fucking as your head furiously bobs back and forth.
Your tits jiggle, and you can feel his balls wanting to explode and release. You release his cock for just a moment "Ready for your reward?♡" You ask.
Suddenly the cock in your hand jerks at the same time you feel your own phantom orgasm. He sprayed cum out, the first shot hitting you in the face. You immediately adjust his cock, aiming at your tits. Spurts of semen shoot out as his cock pulsed, icing your tits with his seed.
When he was finished, you apply some of your charm making him hard again.
He groaned as you licked the base of his cock, to the tip swallowing what semen is left there.
</p>
<<case3>>
<p class="narration">
The man enters, and you immediately get to work.
You start to kiss him and grind against him, while he gropes and grabs you. You feel his cock start to stiffen. You push him down on the bed, straddling his lap, lips pressed against his. You pull off his shirt and kiss.
His hands are on your ass, as he tentatively reaches under your skirt.
You don't stop him, so he pulls it up , <<if $outfit.outfit == "none">>fingers running over the bare skin of your ass. You didn't wear any underwear this time<<else>>Fingers running over the bare skin of your ass, you lift your butt just a bit, so he can help you remove your underwear.<</if>>His dick only further stiffens.
You climb off of him and guide him to stand. You untie his pants and pull them down with his underwear like an expert. You kneel in front of him, lips parted and glistening, shooting him a smile. His dick hangs in your face, fully erect.
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/bj/3.webp" >
You grab it, pumping the base of his shaft with your hand. You bring the tip of his cock to your mouth and then you're sucking on it.
An onslaught of pleasure on your phantom dick, from your pumping and licking. You can sense his desire for you growing.
You look up, as you see an expression of awe on his face. You giggle around his cock. You grab the base of his cock, swing it back and forth across your lips and outstretched tongue. He moans.
</p>
<<default>>
<p class="narration">
Your hand passes over his crotch, he's soft to your touch at first. But you place your thumb on the topside of his cock and run your finger up and down the bottom of his shaft, using a little bit of your charm power on him.
A drop of precum on the tip of his shaft, you can see the liquid glistening in the dim light as you continued flicking your fingertip over his frenulum. His muscles contracting with every touch.
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/bj/4.webp" >
As his pulsations increase in frequency, you could feel his precum wetting the top half of his shaft. You watched the clear fluid run down until it became a stream forming on a pool on his stomach. You felt his/your cock clench tighter until you knew one more stroke was all it needed.
Your face between his legs, he looked down from your perfect, curvy ass, down your back and back to your eyes. Without breaking your stare, a smile forms across your lips. You could feel a tongue run across your phantom balls, as you run your tongue against his.
You feel a surge of electricity from the phantom limb as you take him into your mouth. You bob up and down over his cock, your eyes still locked until finally you draw him deep into your throat.
You felt him twitch in your mouth, and you could tell from your own feeling that he was about to cum.
Instead of giving him release, you crawled up the bed and turned around so you were lying on your back with your legs spread wide, bent at the knees.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">My turn~♡</p>
</div>
<p class="narration">
He came to you, allowing your lips to touch and tongues to dance. He ran his hands down your body. His fingertip entered inside of you, followed by a second finger, then pushed them deep inside you. You could feel your walls pulsate around his fingers, soaking him. He removed his fingers, leaving a visible trail of wetness until they reached your breasts.
He moved between your legs and took you into his mouth. His lips against your pussy lips. His tongue ran down, drinking you in before finally bringing his lips around to your throbbing clit. You're rocked by orgasmic contractions as he held his mouth against you and drank the flood of your juices.
</p>
<</switch>>
<<switch random(2)>>
<<case1>>
<p class="narration">
You have your partner lay back. He rets on his elbows and watches you climb onto the bed.
You grin at him, maneuvering yourself over his hips. You grab his shaft, stroking it, guiding it, before sitting on it and letting it plunge into you.
You experience an explosion of pleasure as you feel your phantom cock enter a pussy so tight, so hot, so wet. While also feeling something so hot and so hard entering you. His eyes are on his dick, watching it slide into your petite frame, watching his cock fill you up, stretch you wide.
You start slowly, rolling your hips, riding him like he's a horse. You take his hands, bring them to your tits, two tight little handfuls. He plays with your nipples while you fuck him and bite your lip in pleasure.
You work up your pace, taking him inside you with an increasingly quick rhythm, sitting down on his cock until his balls are pressed against your ass.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So deep~♡</p>
</div>
<p class="narration">
He grabs your hips, arms flexing, muscles straining as he drives you harder and faster onto his cock.
You love it, lips parting in pleasure, a happy daze growing on your face.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Aah, aahh ♡</p>
</div>
<p class="narration">
you moan, pinching your own nipples.
</p>
<<case2>>
<p class="narration">
You lay on your back, and this strange gentlemen gets on top of you. He teases your entrance with his cock before he can no longer resist and inserts himself. Feeling your phantom cock insert into something so wet, warm and hot at the same time you feel something going into you, You moan "Aaah ♡"
His cock, throbbing so heavy inside of you, you can't help but moan softly. His hot breath lands across the junction between your neck and shoulder, you kiss his mouth.His fingertips dig into your hips, keeping you still on the muscle of his thighs and weight of his length. The heat surging into you at a curling speed, dulling your vision with the distant promise of sheer ecstasy. You're feeling exactly what he's feeling, but more.
He looks at you and you tell him what you sense he wants to hear;
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I feel so full, You're so hot.</p>
</div>
<p class="narration">
you barely make out before his hands slam you against him.
He groans, and you feel him get harder inside of you. You relax your body, listening to the sound of skin slapping against skin. His hands move from your hips to your thighs, his thumbs squeezing hard into you to hold you in place.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Client</p>
<p class="speech">You're beautiful! </p>
</div>
<p class="narration">
with so much sincerity you might have fallen for him if you didn't already know this about yourself.
</p>
<<default>>
<p class="narration">
The man was exhausted and ready to stop, but you had other ideas. You applied your charm magic causing his erection to harden.
He stood on the floor at the edge of your bed and pulled at your legs, sliding you down the length of the bed until your knees were at his sides. He took his cock in his hand and ran the head up and down your slit, moistening the crown. He pushed his thumb down at the base giving him the perfect angle, the head of his cock held just inside you. Your clit was gently twitching, calling, begging to be penetrated.
His pelvis slowly pushed forward as his cock slowly disappeared into you, until it sat at its base.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Fuck me, fuck me fuck me!♡</p>
</div>
<p class="narration">
His hands grasped at your thighs, his cock disappearing and reappearing back into you, slowly at first. Your wetness left a visible coating on his cock. As the volume of your moans increased, so did his thrusts. The room filled with the sound of wet skin on skin contact. Your moans turned into screams as you felt his cock drive hard into you. In and out, in and out, the intensity increased.
</p>
<</switch>>
<<switch random(3)>>
<<case1>>
<p class="narration">
You sit on his cock and look him in the eyes and mutter to him;
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Finish in me, however you want.</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/top/1.webp" >
He maneuvers you to your hands and knees, ass round and glorious in his face. He kneels behind you, hands on your wait for leverage. He fucks you doggy style with fierce, acute thrusts. You moan in pleasure, feeling your tight vagina clamp down on his cock on both the giving and receiving ends.
You both cum. For you, you felt it out of both his cock and your vagina. An intense wave of of pleasure as his cock pumps you full of spunk. He holds you in place until he's done, using your tight pussy to milk his cock dry.
</p>
<<case2>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Client</p>
<p class="speech">Would you like me to cum inside you?</p>
</div>
<p class="narration">
He bucks up to you, hitting a critical spot inside you that it nearly knocks the breath out of your lungs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Client</p>
<p class="speech">You're so tight, I wanna fill you up</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Please ♡</p>
</div>
<p class="narration">
You barely manage to moan out your response, clutching onto his hands. After having the shape of his cock in you for the past several minutes, feeling the same size, shape and heat pushing you over the edge in motion, has your abdomen trembling through sheer white hot buzz.
You're barely moving on your own accord, his hips are doing all the work, fucking into you so smoothly like he knows how much it drive you crazy. You start rolling your hips against his thrusts.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Cum inside</p>
</div>
<p class="narration">
You look at him, begging with your eyes.
He gasps into you, hot breath burning where it spreads. Sloppy blazing heat gushes into you as his hips pause. You can feel him cumming with your powers, that explosion of ecstasy, at the same time your orgasm is spreading as his hot cum spreads inside of you.
</p>
<<case3>>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/top/2.webp" >
You took the cock inside you, feeling the man release precum inside you adding to the wetness you already had. A jolt of electricity between your phantom cock and your pussy, you felt the walls of your pussy clinch around his cock, slowly at first, causing him to buck harder into you like a ravenous animal until you could no longer hold back.
Biting your lip, you wrapped your legs around him, pulling him deep and holding him in place. A lingering moan passes your lips as your thighs began shaking at his hips. Your pussy squeezed and milked his cock as you came. In that next moment, he lost control as well.
He grasped your hips, and drove himself deep inside you one last time as the pulsations of his cock became hard contractions. As his cock twitched, you felt his cum flood into you. The contractions of your pussy meeting with the pulsations of his cock, demanding every last drop from him.
</p>
<<default>>
<p class="narration">
His cock is so hard and now very wet from you. You take a couple of breaths before positioning and pulling him down your throat.
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/top/3.webp" >
He thrusts deeply, instead of just holding in in your throat, you have to struggle to keep your hands between your legs so you can continue to pleasure yourself too. You feel your clit swelling intensely.
Time stops as he fucks your face for a while, and you watch as he leans his head back. You feel his tension building and needing release.
You taste him. You begin to moan, but after a few very deep thrusts he pulls out. The head of his cock dripping with saliva that also dripped down your chin.
You stand up, your legs feel weak and pussy throbbing so hard it takes focus to stand. He tells you to bend over the table.
You do as he asks, the table feels cold against your flush skin. You feel him firmly grab the back of your neck before slowly running his hand down your spine and grabbing your ass. He kneads and slaps your ass cheek hard, and you brace yourself for another slap. Instead he reaches down and grabs your pussy so he can feel how nice and wet you are.
You try to turn back and look at him, but he is firmly holding you down by the back of your neck. He lightly pinches your clit making you squirm, before he slides his fingers inside of you and your whole body moves.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Give me your cock!~♡</p>
</div>
<p class="narration">
You feel him slowly start to stretch you out, as you gasp in delight. The pressure is overwhelming.
He's amost ready to slide his cock all the way inside you, he stands up but keeps you forced down against the table with one hand. You can feel yourself edging towards climax, the pressure of his head deep inside you and his thickness stretching you further is what sends you over the edge. You love the deep pleasure mixed with pain that sends electric waves up your spine.
You start breathing harder, your breathing and moans change as you tighten around him and your knees buck with orgasmic contractions as you experience yet another orgasm.
You can tell he's going to cum soon by the way his cock feels, and the way he's pumping into your greedy slit. Your excitement at the meal grows. Just as you start to cum again, he pulls out and tells you to open your mouth.
His hand moves down to his cock as you get on your knees obediently. You moan loudly as you feel him cum hard on your tongue and face, careful to make sure that any missed drops land on your tits. You don't want it to be wasted.
You taste him and watch him continue to stroke as you let out a satisfying moan. You lick the tip of his cock with your tongue.
He gently leans down and wipes cum off your face with his finger, and sticks it in your mouth, you feel more contractions as your body cums one last time.
</p>
<</switch>>
<<nobr>>
<<set $cummod to 70 + ($slutfame * 2)>>
<<set $inv.cum += $cummod>>
<<set $coppermod to ($slutfame + 20) * 2>>
<<set $inv.money += $coppermod>>
<<set $arousal to 0>>
You have fed. Your hunger is back to 0.
You gained $coppermod copper in tips!
You gained $cummod in cum!
<</nobr>>
<<if $energy gte 30>>
[[work another shift|Work at the Brothel][$energy -= 30, $slutfame += 1, $p.acceptance += 1]]
<<else>>
You're too tired to work another shift.
<</if>>
Go back to [[town]]
</div><div class="conversation">
<<switch random(2)>>
<<case 1>>
<<if $horns is true>>
<p class="narration"><img class="passage-image" src="demongodsassets/sexscenes/forest/alraune/horns1.webp" ></p>
<<else>>
<p class="narration"><img class="passage-image" src="demongodsassets/sexscenes/forest/alraune/1.webp" ></p>
<</if>>
<p class="narration">
You step towards the plant woman, carefully stepping your bare feet on her petals as you move closer to her. Any resistance she previously had is gone. She's completely defenseless to your advances, letting out loud moans as you approach. No longer able to hold back, her vines start caressing your body, you smell the scent of musk and flowers. Her long slender fingers wrap themselves around your shoulders as you come in close, pulling you close and pressing her lips against yours. Your heart beats faster and your breath becomes short and shallow as you kiss the Alraune.
One of her vines teases your back entrance as her right hand moves to your cunt and her mouth moves to one of your nipples. You moan softly into the Alraunes' mouth, enjoying the attention she pays to you. After several minutes of kissing and groping each other, the alraunes vine gently pushes into your ass, it's cock-head already lubed with its own precum. You feel it push into you and begin to thrust, entering you inch by slow inch. The sensation of it sliding into you sends shivers throughout your entire body. You arch your back and moan loudly as it fills you up, and it responds by grabbing your hips tightly and driving even deeper. She removes her hand, and grabs one of her own cock-vines. She sucks on the tip for just a moment, before guiding it to your dripping twat.
Your mouth goes to her sweet nipple tasting of nectar, as she begins to stroke herself as she fucks you, watching intently as her cockvine slides between your slick labia and into your hot cunt, the pressure building steadily inside you. Her hands grip harder as she feels her climax approaching, and you can feel it too. You get on your knees, giving her easier access and giving your mouth access to her cunt as you move some of her larger flower petals away from the entrance. You lick around the outer rim of the swollen clit, teasing it lightly. Then you plunge your tongue inside the moist hole, flicking it around her sensitive flesh as you suckle on it greedily. You feel the tension build in the alraune and she lets out a loud moan, her vines pumping you harder and faster and buckling under the pleasure coursing through her body. You hear a wet slap and feel warm splashes hit your face and hair, followed shortly after by a string of cum shooting. Multiple vines around you have erupted in sticky white cum as they spray the two of you.
You swallow everything, savoring every drop as she pulls out and collapses on the mossy floor.
</p>
<<case 2>>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/forest/alraune/2.webp" >
You step forward towards the Alraune, eager to taste her. You step gently, a little worried you might cause her pain by stepping on her oversized flower petals. She doesn't seem to mind though, and once you've stepped past them, you kneel down beside her and place your hands on either side of her head. Her dark brown eyes meet yours as you bring your face near hers, a sad expression on her face. Not for herself, but for what she worries she's about to do to you. She resigns herself to the lust, she closes her eyes and opens her mouth, her vine-cocks already teasing your slit. She tilts her head back so you can slide your tongue into her mouth, which you gladly accept. Her tongue swirls around yours as her petals rub against your legs and thighs. When you pull away, she follows suit with her own mouth opening wide, pushing her tongue back in your own mouth.
The vine cock at your slit is already lubed up from your own juices as it's rubbing against you. You keep grinding your cunt against it, inviting it inside. Soon enough, it stretches you open and begins sliding into you, filling you with it's thick length. The pleasure shoots through your body causing you to shudder violently as you feel it enter deep inside you. You both moan into each others mouths. You reach up and cup your breasts in your hands, squeezing them together as you feel her cock push deeper and deeper into your cunt. You look down and see she's already inserted one of her own vine cocks inside her own dripping pussy, her other one still buried within you. She guides your hands to her tits, encouraging you to fondle them as she keeps fucking you. She takes your left breast into her mouth, sucking on it as she continues to fuck you with her vine. She works your nipple roughly with her teeth and tongue, biting it softly and tugging on it.
Your pleasure has been growing as one of her mild orgasms triggers a sympathetic orgasm in your own body. You feel her cock spurt inside you, at the same time you feel a cock you don't have spurt inside of something warm and wet. It spurts again, and yet again. Your body shakes uncontrollably as you cum hard, shaking your whole body as wave upon wave of intense pleasure courses through you.
Suddenly her body tenses up and she bites hard on your nipple, her cock beginning to pump you and herself full of cum. You let out a muffled scream as you cum again, this time feeling her cock erupt inside you with equal force. You feel the last few drops fill you up before her cock withdraws from your twat. Having sucked enough energy from the Alraune, she passes out.
</p>
<<default>>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/forest/alraune/3.webp" >
You step forward to the alraune, gazing at her beautiful flowery hair, and the flowers that fold around her legs like a beautiful red dress. As you step closer, the flower begins to unfold, giving you a perfect view of her dripping pussy. You press your palms against it's soft petals and run your fingertips along their edges, tracing the curves and lines of the petals. Her pussy looks the same as any other woman, other than the nectar scent surrounding it. Who are you to keep her waiting? You kneel down in front of her, and begin stroking it.
Her pussy folds back further revealing the pinkish flesh underneath, her clit sticking out prominently from it's hood. You touch it, running your fingers across it's smooth hairless surface. You open your mouth and stick out your tongue, licking it slowly as you continue stroking her pussy with your hand. Her clit grows in size beneath your tongue and soon it's poking out above it's hood, begging for more attention. You give it some gentle licks and strokes as she gasps and moans above you, her hands gripping your hair.
Her vines have found your breasts and have begun stroking them, but unable to wait any longer, you grab one of them and shove it inside your own dripping snatch, using your free hand to squeeze your breast. The alraune grunts and cries out as she comes, spraying your into your cunt with her tainted cum, overflowing and pouring out of you. Neither of you are ready to finish yet, and so you keep going, her vines stroking your breasts and playing with your nipples as you play with her pussy. Her cock is coated with your juices and her own cum, making it easy to slide into your hungry cunt without much effort.
Getting an idea, you grab the vine currently playing with your breasts, and you shove it into her own gaping cunt. She screams out in surprise and pleasure as you take control of her own sex toy, fucking her with it until she's moaning and crying out in ecstasy. She pulls your hair, barely able to contain her pleasure as her body violently convulses from an orgasm. A second later, you get to experience her orgasm through your own sympathetic orgasms as your entire body explodes in tiny electric sparks. She explodes again as she floods your womb with seed, as well as her own.
Having worn her out and stolen a good deal of energy, she's spent and passes out.
</p>
<</switch>>
<<nobr>>
<<set $expmod to 100 + (($e.lvl - $p.lvl) * 15)>>
<<if $expmod lt 0>>
<<set $expmod to 0>>
<</if>>
<<set $arousal to 0>>
<<set $coppermod to Math.max($e.lvl * 10)>>
<<set $cummod to ($e.lvl * 20)>>
<!-- accessory bonus -->
<<accbonus>>
<!-- difficulty bonus -->
<<if $difficulty lt 1>>
<<set $expmod = Math.round($expmod * 0.75)>>
<<set $coppermod = Math.round($expmod * 0.75)>>
<<set $cummod = Math.round($expmod * 0.75)>>
<<elseif $difficulty gt 1>>
<<set $expmod = Math.round($expmod * 1.25)>>
<<set $coppermod = Math.round($expmod * 1.25)>>
<<set $cummod = Math.round($expmod * 1.25)>>
<</if>>
<<set $inv.money += $coppermod>>
<<set $inv.cum += $cummod>>
<<set $lust += $expmod>>
<</nobr>>
<<enemy_drops>>
<p class="narration">Congratulations! You have gained $expmod EXP!
You have also obtained $coppermod copper and $cummod cum!
<<if _dropChance <= 45>>
$fullname dropped _itemDropped!
<</if>></p>
You gain 100 exp and 100 copper!
The Alraune imparts the Dryad Queen's favor to you!
Your health is partially restored, your energy surges with newfound vigor, and any lingering desires have been quelled!
<<set $energy to Math.min($maxenergy, $energy + Math.round($maxenergy * 0.15))>>
<<set $arousal to Math.max(0, $arousal - Math.round($maxarousal * 0.25))>>
<<set $p.hp to Math.min($p.maxhp, $p.hp + Math.round($p.maxhp * 0.25))>>
<<if $currentlocation is "forest1">>
[[move on|forest1]]
<<elseif $currentlocation is "forest2">>
[[move on|forest2]]
<<elseif $currentlocation is "forest3">>
[[move on|forest3]]
<</if>>
</div>
<<set $arousal to 0>><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/apt/office.jfif">
You're at another work event at your companies office. Usually you guys work from home, but for some reason they force you guys to come into the office for team building events. Sure, you show up to all the invites that involve free food, but that's different. Here you have to pretend to care about all the morale building stuff they do. Team Lead dyed her hair green because your team managed to hit all their goals?
...yaaay. As the team lead started passing out the packets for the colors test, you rolled your eyes. You doubt you'll ever enjoy these cheesy team building exercises, it's like when a company claims "we're all a family here". Yet it's easy for them to say when they're the boss. The company organizes those super-exciting team-building events that everyone just can't wait to attend? Nothing brings us "family" members together more than a day of forced fun and awkward icebreakers. And when they make decisions that directly impact us, they always have our best interests at heart, right? I mean, who needs dental care anyway? American dental procedures are just a few thousand dollars without insurance, so it's not like it's a big deal or anything. After all, we're one big, happy family looking out for each other, aren't we?
You put your thoughts and frustrations aside and listen to the instructions. Across the table, your colleague Sarah was practically jumping for joy about the test. She loved personality quizzes, and it wasn't uncommon she'd tell you what type of hamburger you were based on some stupid unrelated questions.
Whatever, you'll just do your best to rush through the questions like usual. Will you actually read them this time, or will you just pick randomly?
</p>
If this were a game, what difficulty would you prefer?
(can be adjusted later in your home)
a) Super Easy (for players who don't really care about gameplay)
b) Easy (enemy attack is greatly reduced, reduces exp)
c) Normal (the intended way to play)
d) Hard (enemies hit much harder, increases exp)
<<listbox "$difficulty">>
<<option 'super easy'>>
<<option 'easy'>>
<<option 'normal' selected>>
<<option 'hard'>>
<</listbox>>
A surprise attack disrupts your quest. How do you react?
a) I charge into battle, my anger fueling my strikes.
b) I manipulate the enemy into finishing my quest
c) I calmly assess the situation and adapt my strategy.
d) BIG STICK SOLVE PROBLEM
<<listbox "_colors" autoselect>>
<<option 'a'>>
<<option 'b'>>
<<option 'c'>>
<<option 'd'>>
<</listbox>>
You face a mysterious and ancient puzzle to unlock a hidden treasure. How do you approach it?
a) BIG STICK SOLVE PROBLEM
b) You kidding? I'm fantastic at puzzles!
c) I get distracted and give up, who cares about a stupid puzzle
d) I trick a scholar into doing the work for me
<<listbox "_colors2" autoselect>>
<<option 'a'>>
<<option 'b'>>
<<option 'c'>>
<<option 'd'>>
<</listbox>>
You must select an ally to join your party for a perilous quest. How do you choose?
a) WHOEVER HAVE BIG STICK
b) I carefully weigh my options and choose someone who brings balance to the team
c) I manipulate someone into joining
d) Why choose? Bring them all!
<<listbox "_colors3" autoselect>>
<<option 'a'>>
<<option 'b'>>
<<option 'c'>>
<<option 'd'>>
<</listbox>>
Your party faces a dangerous decision that could have dire consequences. How do you proceed?
a) I calculate the best course of action
b) I flirt with someone and use them as my meatshield
c) I convince my team to follow my plan, even if I don't have one
d) BIG RISK; JUST USE BIG STICK
<<listbox "_colors4" autoselect>>
<<option 'a'>>
<<option 'b'>>
<<option 'c'>>
<<option 'd'>>
<</listbox>>
You attend a grand ball in a royal court. How do you behave?
a) Noone will leave without knowing my name
b) I use party tricks
c) I look for the ones in charge and guide the conversation in my favor
d) I'm shy and wait for people to come up to me
<<listbox "_colors5" autoselect>>
<<option 'a'>>
<<option 'b'>>
<<option 'c'>>
<<option 'd'>>
<</listbox>>
<<link 'Confirm' 'Madventure start'>>
<<if $difficulty is "easy">>
<<set $difficulty to 0.5>>
<<elseif $difficulty is "super easy">>
<<set $difficulty to 0.05>>
<<elseif $difficulty is "normal">>
<<set $difficulty to 1>>
<<elseif $difficulty is "hard">>
<<set $difficulty to 1.5>>
<</if>>
<<if _colors is "a">>
<<set $p.magic -= 1>>
<<set $p.melee += 1>>
<<elseif _colors is "b">>
<<set $p.charm += 1>>
<<set $p.magic -= 1>>
<<elseif _colors is "c">>
<<set $p.charm -= 1>>
<<set $p.magic += 1>>
<<elseif _colors is "d">>
<<set $p.charm -= 1>>
<<set $p.melee += 1>>
<</if>>
<<if _colors2 is "a">>
<<set $p.melee += 1>>
<<set $p.magic -= 1>>
<<elseif _colors2 is "b">>
<<set $p.magic += 1>>
<<set $p.melee -= 1>>
<<elseif _colors2 is "c">>
<<set $p.melee += 1>>
<<set $p.charm -= 1>>
<<elseif _colors2 is "d">>
<<set $p.charm += 1>>
<<set $p.melee -= 1>>
<</if>>
<<if _colors3 is "a">>
<<set $p.melee += 1>>
<<set $p.magic -= 1>>
<<elseif _colors3 is "b">>
<<set $p.magic += 1>>
<<set $p.melee -= 1>>
<<elseif _colors3 is "c">>
<<set $p.charm += 1>>
<<set $p.melee -= 1>>
<<elseif _colors3 is "d">>
<<set $p.melee += 1>>
<<set $p.magic -= 1>>
<</if>>
<<if _colors4 is "a">>
<<set $p.magic += 1>>
<<set $p.melee -= 1>>
<<elseif _colors4 is "b">>
<<set $p.charm += 1>>
<<set $p.magic -= 1>>
<<elseif _colors4 is "c">>
<<set $p.charm += 1>>
<<set $p.melee -= 1>>
<<elseif _colors4 is "d">>
<<set $p.melee += 1>>
<<set $p.charm -= 1>>
<</if>>
<<if _colors5 is "a">>
<<set $p.charm += 1>>
<<set $p.magic -= 1>>
<<elseif _colors5 is "b">>
<<set $p.magic += 1>>
<<set $p.charm -= 1>>
<<elseif _colors5 is "c">>
<<set $p.charm += 1>>
<<set $p.magic -= 1>>
<<elseif _colors5 is "d">>
<<set $p.magic += 1>>
<<set $p.charm -= 1>>
<</if>>
<</link>>
<p class="narration">
What's with all the fantasy shit?
</p>
</div>
<<nobr>><<set $gender to "male">>
<<set $genderstart to "male">>
<<set $outfit.outfit to "jeans">>
<</nobr>>
<<widget 'charmscene'>>
<<if $e.name is "squik">>
<<switch random(2)>>
<<case 1>>
<<if $horns is true>>
<img class="passage-image" src="demongodsassets/sexscenes/forest/tentacle/horns1.webp" >
<<else>>
<img class="passage-image" src="demongodsassets/sexscenes/forest/tentacle/1.webp" >
<</if>>
<p class="narration">
<<if $spells.aura gt 0>>Your charming aura makes the Squik even hornier than usual. <</if>>The humanoid mass of tentacles was wriggling in anticipation. It's pulsating thin and thick tendrils dripping slimy precum, seeking a warm body to impregnate and corrupt. The air was saturated with the sweet and salty smell of cum, it numbed your mind with every breath and your nipples were tingling and erect. The smell worked liked an aphrodesiac on you as well; making your pussy moisten like never before. After all, that's how it lures it's victims. You however did not need to be lured. After using your charm skill so many times, and the smell of the creature, your succubi instincts took over and you started preparing yourself. Getting thoroughly pounded is what you're here for, regardless of whether that was your original intention. Your cunt was already dripping.
The Squik smelled your arousal, rather than walking, it slowly slithered in your direction until it was close enough to hug you. It had access to your body now, tendrils caressing your flat belly and round ass. Another pushed up between your tits, leaving trails of sticky white substance on your pale skin. Its hot flesh pressed against yours, sending shivers down your spine. That wasn't all though; its softness felt good too. In fact, it almost tickled as it spread heat throughout your body. You could smell cum mixed in with the corruption. You knew the real fun would begin when that sticky white substance was coating your insides. You moaned softly at the sensation and tried to move closer, but the tentacles kept holding you back. They seemed to want to play with their new toy first. As if they sensed your frustration, one tentacle wrapped around both your hands and pinned them behind you. The tendrils wrapped around the base of your breasts, making sure any attempt to escape would be torture on your sensitive tips.
The Squik reacted as it's tentacles began poking at impossibly tight holes. The tightening coil of the vines on your flesh would have been unbearable to anyone else, but thanks to your skill you just moaned through it. With each touch, the pleasure increased exponentially. A few more strokes from those long and thick fingers and you couldn't help but moan louder, letting out a low growl deep inside your throat. It was only natural.
The head of one of the phallic-like tentacles pressed itself into your mouth while another slid down your stomach, teasingly rubbing along your clit. You arched your hips towards it, moaning loudly again. The tip of the tentacle slipped under your skirt and found your wet folds. One after another, the tentacled monster teased your pussy lips and clit, spreading your juices across your thighs and soaking your panties. The tentacle at your pussy pressed inside, stretching you open with it's bulbous shape. It rubbed against the walls of your tunnel leaving a sticky white trail dripping from your body and out of your pussy. You experienced an orgasm that made any other joy you experienced in your past life feel like a bad memory.
The tentacle in your twat removed itself, leaving you empty and sad, though not for long as yet another took its place immediately; before the first moved upwards and rubbed and slapped its length on your face as if to assert dominance, then plunged into your waiting mouth. You open your mouth, inviting it inside, your tongue poking at the hole at the tip, triggering a floodgate of sperm into your guts while the one in your twat inflated your womb. You greedily sucked on it, feeling the smooth texture sliding down your throat. The taste of your own juice combined with the skidids musky scent filled your senses, making you dizzy. Another tentacle pressed on your ass. You gasp at the new sensation, your throat filled with more spurts of thick seed. You swallow as best you could, but one gulp is never enough. The tentacle at your ass pushed deeper, forcing your cheeks apart. It slid into your anus, causing you to let out a muffled cry. The Squik was fucking you from every orifice now!
As soon as you recovered from this latest assault, the tentacle at your mouth pulled away and two others entered. This time instead of sucking on them, you used your tongue to lick the shafts. Their slick surfaces coated your tongue as you swirled them about, tasting your essence mixed with theirs. Your orgasm came again quickly; the pleasure overwhelming you once more. The tentacle in your twat withdrew and two more replaced it, stretching and filling you up. Sensing the creatures orgasms, you could sense this fun was nearing it's end. The creature too dumb to realize it's life force was fading. You wished you could make it last longer, but unfortunately there was no way to do that, after all it would be dead when you were done. With one final thrust in all your holes, the creature gave one shudder before releasing a torrent of cum into every orifice and on your body. It covered you in thick ropes of white goo, It was such a waste.
With that, the creature fell still. You feel renewed with energy as you watched the creatures body deflate and remove it's tendrils from your holes.
</p>
<<case 2>>
<p class="narration">
In the dim forest light you could see the vaguely humanoid shape of the Squik, with a handful of tendrils moving independently in the air. You suck in a breath as you watch it approach, spreading your legs and motioning with a finger inviting it closer.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Come here.</p>
</div>
<p class="narration">
The creature didn't seem intelligent, and made no reaction to your words. Yet it moves forward, its tentacles wrapping around you and pulling you onto the ground where it lays on top of you, one tentacle wrapped around your ankle soon joined by 3 more that wrapped around your wrists and other ankle. It's grip was iron and a heat spread through you. It lifted your leg, exposing your pussy. You groan as the tentacle enters your ass from behind, pushing inside.
<img class="passage-image" src="demongodsassets/sexscenes/forest/tentacle/2.webp" >
It slides in easily and fills you completely. You writhe beneath it, your toes curling as the tentacle pushes further inside. A tendril curled around your left breast, squeezing it tightly.
Another tentacle went towards your mouth, but when you invited it inside by opening your mouth, it turned and wrapped itself around your throat instead. Your body went slack, giving it strength and control. Another tendril began sucking on one of your nipples as if it were a newborn begging for milk, as the purple head of one of it's phallic tendrils bumps into your lips. You open immediately, granting it access. It sprays a burst inside your filthy twat, catching you by surprise as you open your mouth wider for another orgasm. Once the tip was inside your mouth, it forced its way down your throat and pushed it's entire length deep within you, momentarily stopping at your constricted throat, before loosening its grip and continuing.. You gag and choke, unable to breathe properly as it continues pumping. Soon the whole thing is buried in your throat. If it weren't for your powers, you'd surely be dead by now. It's a good thing you're the target this time.
You prefer being in control, but this treatment gave you a new desire to serve. The large and long cock pounding at your cervix. You know you probably should feel pain, but it's nothing short of bliss, your body momentarily pausing to shudder at another explosive feeling. Soon you feel more, tinier tendrils creeping up your legs to your already stuffed pussy. They tease your entrance with their slippery bodies before entering. Two of them enter your pussy and start working themselves into you, delicately teasing your folds almost as if this creature cared about your pleasure.
You floated in a sea of pleasure, barely able to think straight as the tentacles continued to work on you, one after another. You squirmed and moaned, trying to keep some sort of rhythm going as the beast fucked your pussy and throat relentlessly. The familiar sensation of another orgasm building in your loins made you tremble with anticipation. Just when the wave broke over you, another tentacle entered your asshole. The creature seemed to enjoy this position immensely. Every inch of it's cock was buried inside you, stretching you wide and deep.
The tentacle in your mouth and ass fell into a rhythm with the one in your pussy, overloading your nerves as another orgasm built up inside you. The tentacles at your neck and chest squeezed harder, milking your boobs for all they were worth, though sadly with nothing coming out. You felt something warm splash against your thigh. More followed, covering you entirely.
Your moans turn into gasps as you endure the slow but hard pounding, kept perilously close to bliss. Each time it slams into your cervix, it sends waves of ecstasy shooting through your body. The tentacles continue to squeeze and twist, forcing your breasts together and pinching your nipples. You can hear it getting closer to climax. Without warning it increased it's pace before slamming into your stretched asshole, holding itself deep as it unloaded more hot white liquid in every orifice. Left without strength, the beast withdrew. Lowereed to the ground and withered as you rode out the pleasure.
</p>
<<default>>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/forest/tentacle/3.webp" >
As your charm spell finishes working it's magic on the Squik, you suddenly felt gently restrained around your midsection. Gently pulling you down to laying on your back. The floor below you was soft, and you could feel the cool ground on your back. You reached down to feel what was restraining you, and felt some sort of vine that was viscous and warm to the touch. It was definitely alive and part of the creature in front of you.
Multiple but smaller appendages slithered in and wrapped around your wrists and ankles, further restraining you, despite the fact that you're a willing participant. You felt two new tentacles sliding up the sides of your chest, leaving a sticky residue and massaging your soft flesh, causing you to moan softly. Your breathing became heavy and labored, the tendrils writhe along the underside of your breasts. Cupping them delicately. One of the tendrils slipped in between your breasts, snaking its way to your nipple. It rolled around it slowly, pressing inward and twisting ever so slightly until you whimpered softly. The sensation sent tingles throughout your body, especially between your thighs. Your nipples were already attentive and eager for comfort, on the ends of these tentacles were small suckers. Both lathced onto your nipples as they suckled your milkless breasts. You moaned audibly from the divine feeling.
Two more tentacles joined the first in circling your waist, keeping you pinned down as they slid down your body. The tips brushed against your sensitive pussy lips. Your skin began to get warm as you started to sweat lightly. Small aches ran along your body as you became heated and yearned for more. Almost as if it could sense your desires, a larger tentacle entered the vicinity, snaking under your leg and brushing up against your shapely ass cheek. You didn't have to guess at where it was headed, and your pussy ached in anticipation.
It was a sizeable tentacle, which had ribbed sections along the length of it, and a smooth head resembling a cock. It brushed up against your welcoming vulva, acquainting itself with your now abundant juices, sending jolts of pleasure coursing through you. As it did, the vines that bound you grew tighter around your limbs and torso, ensuring that you couldn't move much. Finding your vagina, it swiftly sank inside you, plunging deeply within. You buckled from the sudden intrusion, but only for a moment before the monster gripped your hips firmly, preventing any movement.
Once fully inside, the creature began moving its cock in and out, rubbing your walls with each stroke. The newfound pressure against your tender walls was blissful. Your body shook all over from the combined sensation of the new penetration combined with the constant stimulation of your delicate nipples. In response to your pleasurable sounds, the tentacle began to pump faster, making sure your clit got hit just right. The pleasure was intense. Your mind was clouded with lust and need, and you could do little else than moan loudly as the creature ravished your body.
Your pussy was accomodating as the tentacle probed further, the ribs along it's length scraping across your labia. Your eyes roll into the back of your head as the creature worked it's way deeper into you, making sure not to leave anything behind. When it finally reached your deepest parts, the creature paused for a second before resuming its steady pumping. Your pussy was drenched, and the appendage filled you up just right as your body quivered. The sensations were maddening. It wasn't enough that the tentacles were playing with your tits, but then they moved lower and began caressing your inner thighs, stroking them gently and arousing you even more. You arched your back off the mossy floor, moaning louder and throwing yourself into the experience.
The tentacle was as deep inside you as it could get, with nowhere else to go it began retracting and surging into your pussy repeatedly. You gasped and screamed incoherently as your body convulses with pleasure. Each thrust caused you to arch your back more violently, screaming out loud as the tentacled creature pumped you full of its seed, turning the mossy floor into a mess of fluids and slime.
Your moans became sharper and louder, drowning out the sounds of birds chirping outside the cave. All you wanted to do was cum again, and the creature obliged by fucking you mercilessly. The vibrations of its movements were strong enough that you thought you might pass out. The tentacles at your waist and limbs did their best to keep you stead as your hot body convulsed wildly and repeatedly, the sweet nectars of your pussy splashed about, soaking your legs.
Finally the tentacle slowed and pulled out, releasing a flood of hot fluid that covered you from head to toe. The tentacles at your feet and hands released you, allowing you to sit upright once more. You laid there for a moment, watching the beast shrivel and die as your body twitched involuntarily in the afterglow. You were exhausted, yet still very aroused. You looked down at your dripping wet crotch, noticing how swollen you were from having multiple orgasms.
</p>
<</switch>>
<<elseif $e.name is "alraune">>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Alraune</p>
<p class="speech">Please! You need to leave! I can't hold back anymore! </p>
</div>
<p class="narration">
The Alraune was barely resisting its sexual urges and was trying desperately not to corrupt you too.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sounds fun.</p>
</div>
<<if $outfit.outfit isnot "none">>
<p class="narration">
You proceed to remove your clothes. The Alraune's eyes widen in shock.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Alraune</p>
<p class="speech">Are you insane!? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Nah, just really horny. <<if $genderstart == "male">>And since I used to be a guy, you creatures are much easier on the eyes for me.<</if>></p>
</div>
<<switch random(2)>>
<<case 1>>
<p class="narration">
<<if $horns is true>>
<img class="passage-image" src="demongodsassets/sexscenes/forest/alraune/horns1.webp" >
<<else>>
<img class="passage-image" src="demongodsassets/sexscenes/forest/alraune/1.webp" >
<</if>>
You step towards the plant woman, carefully stepping your bare feet on her petals as you move closer to her. Any resistance she previously had is gone. She's completely defenseless to your advances, letting out loud moans as you approach. No longer able to hold back, her vines start caressing your body, you smell the scent of musk and flowers. Her long slender fingers wrap themselves around your shoulders as you come in close, pulling you close and pressing her lips against yours. Your heart beats faster and your breath becomes short and shallow as you kiss the Alraune.
One of her vines teases your back entrance as her right hand moves to your cunt and her mouth moves to one of your nipples. You moan softly into the Alraunes' mouth, enjoying the attention she pays to you. After several minutes of kissing and groping each other, the alraunes vine gently pushes into your ass, it's cock-head already lubed with its own precum. You feel it push into you and begin to thrust, entering you inch by slow inch. The sensation of it sliding into you sends shivers throughout your entire body. You arch your back and moan loudly as it fills you up, and it responds by grabbing your hips tightly and driving even deeper. She removes her hand, and grabs one of her own cock-vines. She sucks on the tip for just a moment, before guiding it to your dripping twat.
Your mouth goes to her sweet nipple tasting of nectar, as she begins to stroke herself as she fucks you, watching intently as her cockvine slides between your slick labia and into your hot cunt, the pressure building steadily inside you. Her hands grip harder as she feels her climax approaching, and you can feel it too. You get on your knees, giving her easier access and giving your mouth access to her cunt as you move some of her larger flower petals away from the entrance. You lick around the outer rim of the swollen clit, teasing it lightly. Then you plunge your tongue inside the moist hole, flicking it around her sensitive flesh as you suckle on it greedily. You feel the tension build in the alraune and she lets out a loud moan, her vines pumping you harder and faster and buckling under the pleasure coursing through her body. You hear a wet slap and feel warm splashes hit your face and hair, followed shortly after by a string of cum shooting. Multiple vines around you have erupted in sticky white cum as they spray the two of you.
You swallow everything, savoring every drop as she pulls out and collapses on the mossy floor.
</p>
<<case 2>>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/forest/alraune/2.webp" >
You step forward towards the Alraune, eager to taste her. You step gently, a little worried you might cause her pain by stepping on her oversized flower petals. She doesn't seem to mind though, and once you've stepped past them, you kneel down beside her and place your hands on either side of her head. Her dark brown eyes meet yours as you bring your face near hers, a sad expression on her face. Not for herself, but for what she worries she's about to do to you. She resigns herself to the lust, she closes her eyes and opens her mouth, her vine-cocks already teasing your slit. She tilts her head back so you can slide your tongue into her mouth, which you gladly accept. Her tongue swirls around yours as her petals rub against your legs and thighs. When you pull away, she follows suit with her own mouth opening wide, pushing her tongue back in your own mouth.
The vine cock at your slit is already lubed up from your own juices as it's rubbing against you. You keep grinding your cunt against it, inviting it inside. Soon enough, it stretches you open and begins sliding into you, filling you with it's thick length. The pleasure shoots through your body causing you to shudder violently as you feel it enter deep inside you. You both moan into each others mouths. You reach up and cup your breasts in your hands, squeezing them together as you feel her cock push deeper and deeper into your cunt. You look down and see she's already inserted one of her own vine cocks inside her own dripping pussy, her other one still buried within you. She guides your hands to her tits, encouraging you to fondle them as she keeps fucking you. She takes your left breast into her mouth, sucking on it as she continues to fuck you with her vine. She works your nipple roughly with her teeth and tongue, biting it softly and tugging on it.
Your pleasure has been growing as one of her mild orgasms triggers a sympathetic orgasm in your own body. You feel her cock spurt inside you, at the same time you feel a cock you don't have spurt inside of something warm and wet. It spurts again, and yet again. Your body shakes uncontrollably as you cum hard, shaking your whole body as wave upon wave of intense pleasure courses through you.
Suddenly her body tenses up and she bites hard on your nipple, her cock beginning to pump you and herself full of cum. You let out a muffled scream as you cum again, this time feeling her cock erupt inside you with equal force. You feel the last few drops fill you up before her cock withdraws from your twat. Having sucked enough energy from the Alraune, she passes out.
</p>
<<default>>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/forest/alraune/3.webp" >
You step forward to the alraune, gazing at her beautiful flowery hair, and the flowers that fold around her legs like a beautiful red dress. As you step closer, the flower begins to unfold, giving you a perfect view of her dripping pussy. You press your palms against it's soft petals and run your fingertips along their edges, tracing the curves and lines of the petals. Her pussy looks the same as any other woman, other than the nectar scent surrounding it. Who are you to keep her waiting? You kneel down in front of her, and begin stroking it.
Her pussy folds back further revealing the pinkish flesh underneath, her clit sticking out prominently from it's hood. You touch it, running your fingers across it's smooth hairless surface. You open your mouth and stick out your tongue, licking it slowly as you continue stroking her pussy with your hand. Her clit grows in size beneath your tongue and soon it's poking out above it's hood, begging for more attention. You give it some gentle licks and strokes as she gasps and moans above you, her hands gripping your hair.
Her vines have found your breasts and have begun stroking them, but unable to wait any longer, you grab one of them and shove it inside your own dripping snatch, using your free hand to squeeze your breast. The alraune grunts and cries out as she comes, spraying your into your cunt with her tainted cum, overflowing and pouring out of you. Neither of you are ready to finish yet, and so you keep going, her vines stroking your breasts and playing with your nipples as you play with her pussy. Her cock is coated with your juices and her own cum, making it easy to slide into your hungry cunt without much effort.
Getting an idea, you grab the vine currently playing with your breasts, and you shove it into her own gaping cunt. She screams out in surprise and pleasure as you take control of her own sex toy, fucking her with it until she's moaning and crying out in ecstasy. She pulls your hair, barely able to contain her pleasure as her body violently convulses from an orgasm. A second later, you get to experience her orgasm through your own sympathetic orgasms as your entire body explodes in tiny electric sparks. She explodes again as she floods your womb with seed, as well as her own.
Having worn her out and stolen a good deal of energy, she's spent and passes out.
</p>
<</switch>>
<<elseif $e.name is "slime">>
<<switch random(2)>>
<<case 1>>
<p class="narration">
<<if $horns is true>>
<img class="passage-image" src="demongodsassets/sexscenes/forest/slime/horns/1.webp" >
<<else>>
<img class="passage-image" src="demongodsassets/sexscenes/forest/slime/1.webp" >
<</if>>
Slimes are easy prey with a small life force. But sex with slimes can be incredibly fun. You approach your target, your charm already taking affect. The slime looked like a woman, though with a liquid blue body. You reach for it's face, there's some resistance as your fingers slip inside, almost as if you were pushing them into a thick pudding.
The slimes hands didn't move, instead its own breasts pushed up against yours, fully immersing them with it's own slime body. It was wet, warm and incredibly pleasant. The slime had full control over every squeeze and sucking motion it did within it's body. Within another moment, the slime pulled the rest of your body inside it, fully suffocating you. However, since this was sex your body wasn't suffering without oxygen. Fully immersed your back was arched and you were floating as it poked and prodded you with invisible fingers. Your mouth opened wide and began being fucked. The slime kept doing things to your body that made you shake and squirm, you couldn't help yourself. Every part of your body felt wonderful and pleasurable;
Finally, the slime found it's goal. Your slimy cunt. Its phantom tendrils started to push into your pussy, it took no time for your inner walls to become saturated. The slime was pushing it's essence inside you, seeking your womb. This particular slime seemed to be primarily water, but you know some are made up of various other fluids. It tasted of ocean salt water, though thankfully not as strong.
It's essense found it's target as it kept fucking you. You would be moaning in pleasure, but there's no oxygen inside the thing. Needless to say, you were still moaning in your head, accidentally swallowing large masses of the creatures body in your mouth, while your cunt works it's magic to absorb the creature currently trying to fill your womb.
Suddenly an explosion of pleasure hits you, your body jerks and shudders. There's a sharp intake of breath and then an inaudible cry escapes your lips as you come, the slime flooding you with its own essence. It feels so amazing, and so warm and delicious that you just want more!
Your head was finally released back to the air as the creatures body was losing mass. Whether the slime realized it or not, it was too late. Your body was instantly absorbing everything flooding into your womb and turning it into more power. You could feel it flowing through your veins and into your heart. The slime kept being sucked inside of you, as if your pussy were a straw and you tilted your head back and screamed as another powerful orgasm shot through your body.
As soon as you stopped screaming, the feelings began to fade and the slime was nowhere to be seen. All that was left was a small puddle beneath you that never finished getting absorbed.
</p>
<<case 2>>
<p class="narration">
<<if $horns is true>>
<img class="passage-image" src="demongodsassets/sexscenes/forest/slime/horns/2.webp" >
<<else>>
<img class="passage-image" src="demongodsassets/sexscenes/forest/slime/2.webp" >
<</if>>
The charmed slime moves towards you in a fast motion, just an amorphous blob slithering towards you at high speed which you make no attempt to doge. Once it's close enough, it wraps itself around you tightly, trapping you in a hug. Your arms wrap around it's waist, pulling it tighter to your chest. A single tendril of slime pops out of the top and wraps itself around your breasts before meeting your lips. Getting the hint, you open your mouth and let it slide in. Like an inexperienced lover, it shoved its tendril down your throat, as it's tendrils start to stroke your breasts. It presses itself against your crotch and slides another tendril into your waiting cunt and pulls you forward to start working yet another into your ass. The way it's making you feel makes you dizzy, your eyes rolling back into your head. Before long you're having multiple simultaneous orgasms, each stronger than the next. Each one sending shocks throughout your body.
You gasp loudly as the slime starts flooding your womb. It's essence is potent and it's already filled you up quite nicely. It's also leaking all over your body, soaking into you like a sponge. You can feel the slime oozing out of your pussy onto your belly and stomach. Sadly for this slime, there will be no birthing of more creatures, or turning you into one like it. If the creature was even intelligent enough to understand your body was converting it's entire being into energy, it would already be too late.
You toss your head back and moan again as another orgasm rips through you, shooting jolts of electricity through your body. It doesn't stop there however, the slime seems to be enjoying it as well as it keeps pumping more and more of it's essence into you. It doesn't take long until your ass and pussy have sucked up the last remaining drops of the slime.
</p>
<<default>>
<p class="narration">
<<if $horns is true>>
<img class="passage-image" src="demongodsassets/sexscenes/forest/slime/horns/2.webp" >
<<else>>
<img class="passage-image" src="demongodsassets/sexscenes/forest/slime/2.webp" >
<</if>>
This slime had a female shape with a translucent body like you're used to. However this one had a bit of a surprise. It seems like it had learned to mimic the shape of cocks as this slime had a girthy appendage between its feminine legs. Entranced, it approached you and quickly wrapped itself around you, it knew exactly what it was doing.
Once it got close enough, it grabbed both sides of your hips and squeezed tight, holding you in place while it pressed its shaft against your slit. You groaned softly as it slid inside you, pressing deep inside you and stretching your insides. It fucked you very much in the same manner a human might, sitting you down in it's lap while it lifted you and dropped you repeatedly onto it's cock. Due to your sympathetic orgasm, slimes don't really get pleasure the same way a human might, so it was doing this entirely for your benefit.
An unselfish slime was new and interesting. It's body was green and it smelled of plants, so this one likely survived mostly on flora. Or perhaps it recently ate an alraune. Either way, you enjoyed being fucked by such a lovely creature. It laid you back on the mossy forest floor and spread your thighs wide, letting it fuck you harder and faster. It picked up pace and slammed it's cock into you over and over again, filling you with it's essence almost like a cock might. When it came, you could tell because it sprayed your womb with a massive load of slime and it continued pumping after that, making sure none escaped.
Like it watched too much porn, it flipped you onto your knees and took you doggy style, completely unaware of its shrinking body. It held onto your hips tightly as it pumped you hard and fast, slamming into you as if it was trying to milk every drop of cum from it's balls. You were feeling good from the orgasms alone, but the slime was keeping you happy with its constant thrusts and deep pounding. Soon, you felt another orgasm building up inside of you.
It must've known that as well, because it unloaded another torrent of slime straight into your womb. Your pleasure hole clenched shut tightly around it, trying to milk it dry. It kept thrusting and you kept cumming until suddenly you didn't feel full anymore and you no longer felt a force pounding into you. You looked back to see it was gone, and nothing left but a puddle to show it was ever there.
You whimper in disappointment that it's already over, and collect your things before moving on.
</p>
<</switch>>
<<elseif $e.name is "goblinsct">>
<<switch random(2)>>
<<case 1>>
<p class="narration">
The goblin scout completely lost to your charm and was a slave to it's lust. Violently ripping off it's already torn and useless clothing. It's body was small, and it's dick was disappointingly smaller than you expected. That said it was still big enough to fit inside your pussy, which is something you needed right now.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Lie down.</p>
</div>
<p class="narration">
The goblin complied, your complete slave. His tiny dick standing at a 90 degree angle. You sat your slit down directly on his face before bending over and grabbing his tiny disappointing cock and aiming it towards your mouth. at least this way you don't have to look at it's ugly face.
You started licking it eagerly, slurping it up greedily. He moans loudly into your cunt as he feels your tongue on him. He worked his mouth along your pussy, lapping up any juices that leaked out of your hole. Eventually, he found your clit and started sucking it, teasing it with his teeth gently. After a few minutes of this, you couldn't hold back your climax any longer, nearly causing him to lose consciousness as you blocked the oxygen from his body with your convulsions.
You grew tired of this however, as he was a disappointing lover in every regard, and still not wanting to see his face, moved lower to ride him reverse cowgirl. There was some difficulty aiming his tiny cock towards your tight hole, but once it popped inside you, it wasn't so bad. You've had better, but it's still a cock. It went in nice and slow, stretching you open with ease, making you moan happily as you rode the goblin. You'd bounce up and down slowly, careful not to bounce too high and have it pop out, riding the little creature's cock, squeezing it tight as you bounced.
The goblin said something incoherently while you were bouncing up and down, clearly having trouble breathing. You ignored him, continuing to grind against him, waiting for that sweet splash of cum you needed inside of you. You can feel an orgasm coming on, but you're a little disappointed as you can sense it's his orgasm not your own. That said, even if his orgasm isn't as powerful as your own you still enjoy it. <<if $genderstart == "male">> it's getting harder and harder to miss your dick after experiencing so much with a womans body. <</if>>Pretty soon this is who you'll be. A cum loving whore who lives for her own sexual pleasure. And, well..Delicious cum.
The goblin spurts inside of you, his seed coating your insides. As he finishes, he falls unconscious and collapses on the ground. Annoyed, you continue riding him, milking his cock for every last drop of his semen. Against his will, his cock was unable to soften in the presence of a succubus, even unconscious. You continued riding him until he suddenly gasped in pain, and spurted the last of his life into your greedy cunt.
</p>
<<case 2>>
<p class="narration">
The goblin scout completely lost to your charm and was a slave to you. Ripping off it's already torn and useless clothing. It's body was small, and it's dick was thankfully on the bigger side, for a goblin that is. You get on your hands and knees, no words need to be said when you're exposing your cunt to it like this.
<img class="passage-image" src="demongodsassets/sexscenes/forest/goblins/doggy.webp">
He takes control, pushing himself up and sliding his cock inside of you, taking you roughly. You moan in pleasure as he plows into you, thrusting deeply into you and filling you with his seed, cumming way too quickly. But, no goblin is capable of remaining soft in your presence and it continues thrusting. It's gross moans escaping it's lips behind you. You stop focusing on him and instead focus on your own body as it convulses around his cock. Cum squirts out of your pussy and lands all over the ground beneath you. What a waste.
You turn around and look at the goblin, frowning at the sight of it laying limp. After checking it's pulse you confirm it's already dead. It's dick still standing at attention, you're tempted to finish getting yourself off, but... You don't think Necrophilia is a line you're ready to cross yet.
Instead you wipe some of the cum dripping from your snatch and lick your fingers clean, savoring the taste.
</p>
<<default>>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bertie</p>
<p class="speech">Ay Bert... Look at this slut. She wants us Bert. </p>
</div>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bert</p>
<p class="speech">Aye, she can't resist our huge cocks, Bertie! </p>
</div>
<p class="narration">
You look down at their disappointingly small and average sized cocks.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm not sure the two of you are even enough to satisfy me. But I'm willing to let you try.</p>
</div>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bertie</p>
<p class="speech">Ay you fuckin' whore, we're gonna pound you so hard your babies will be having babies! </p>
</div>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bert</p>
<p class="speech">Yeah! Babies!</p>
</div>
<p class="narration">
Goblin Scouts were terrible lovers, but maybe two of them can do a better job satisfying you! Completely naked, you prepare yourself by getting on your hands and knees.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I hope you do..</p>
</div>
<p class="narration">
Though really if you think about it, even if they can't get you pregnant that really does sound pretty gross. Fucking goblins always gotta spoil the mood.
<img class="passage-image" src="demongodsassets/sexscenes/forest/goblins/bert.webp" >
One of them grabs onto your waist, while the other grabs you by the hair and pulls your face towards his bumpy cock, eliciting a complaint from his friend as your ass moved away from the others tiny cock. If it weren't for your ability that turns any pain into pleasure you'd have been pretty pissed right now. But luckily for you, getting your hair pulled so roughly only makes your cunt drip more and draw a moan from within your throat. The goblin who had grabbed your hair takes advantage of your open moaning mouth to shove his cock down your throat. Or at least that's what he tried to do, but he was only able to make it to the back of your tongue.
You suckle on his cock eagerly, eager to please him as best as possible while his friend fingers your asshole and finally inserts his cock in your waiting snatch. They start fucking you simultaneously, each man taking one of your holes, their rhythm completely off from each other and trying to pull you in the opposite directions at the same time. You feel an orgasm building near your face and experience a tiny burst of pleasure as the one in your mouth twitches and spurts right away, and you swallow it down eager for more.
The one in your cunt is panting hard, but with your sympathetic orgasm you sense he's not even close. Good. Maybe he'll actually last longer than those other shitty goblins. His thrusts grow stronger and harder and you squeeze him tighter, encouraging him to keep going. You feel an orgasm rising inside of you as he picks up speed, thrusting into you with more vigor.
The one in your mouth keeps thrusting, grunting louder and louder. Then suddenly, without warning he releases a loud grunt followed by a large amount of spit drooling out of his mouth. His cock jerks and sputters out cum into your mouth, covering most of it, leaving just enough to coat the rest of your tongue with. You manage to swallow it all down enjoying it when you know you should be repulsed by it, cleaning up whatever you missed with your hand. You look back to take his cock back in your mouth again but he's laying on the ground out of reach. Shriveled up. Seriously? That's all he had?
Your pussy starts throbbing uncontrollably and you cry out loudly as you cum squeezing down on the other goblins cock. Was this one bert? bertie? In fact, it seems like a lot of goblins are named either bert or bertie. What's with that?
However even your cunt squeezing down on the goblin isn't enough to make him cum. You don't sense any approaching orgasm from him at all! What the fuck is his problem?
Suddenly he slams into you hard, and his body jerks irregularly.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Finally!</p>
</div>
<p class="narration">
Though you still don't sense anything from him.
But instead of the pleasure of that hot white liquid you crave, your cunt is left empty and waiting. That fucker pulled out!?
You wait for the cum to land on your ass, but nothing warm or wet touches you. Instead you hear a thump.
You look back at Bert or Bertie and his face is twisted in pain and he's clutching his chest.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Dude really fucked himself to death? Are you kidding me? What about me!?</p>
</div>
<</switch>>
<<elseif $e.name is "goblinarcher">>
<<switch random(1)>>
<<case 1>>
<p class="narration">
You successfully seduced the goblin archer with your charm magic. But a number of goblin scouts come out of the bushes.
You prepare to run or fight, but the goblin archer speaks up.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Goblin Archer</p>
<p class="speech">Her cunt is mine first, you boys can have whatever else. </p>
</div>
<p class="narration">
You smile. Looks like you were gonna have a feast! <<if $outfit.outfit isnot "none">>You remove your clothes in a hurry, and <<else>>You <</if>>lay your back on a soft patch of grass, spreading your legs wide inviting anyone who wants inside.
One of the scouts gets a little over eager and positions himself in front of your cunt, but sadly the archer shoves an arrow in the scouts eye socket, killing him instantly.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">HEY! HIS CUM WAS MINE!</p>
</div>
<p class="narration">
You're surprised at how pissed you are. Never would you imagine you were capable of being upset about missing out on cum.
The goblins just laugh.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Goblin Archer</p>
<p class="speech">Don't worry bitch, we got plenty more for you. </p>
</div>
<p class="narration">
The archer and his 4 scouts surround you.
The archer attempts to insert his bumpy cock inside your twat, but you're too tight! He forces another goblin to spread your lips while he finally inserts himself inside of you.
Another goblin sits on your stomach and sticks his dick between your breasts. While 1 straddles your face and sticks its cock down your throat. At this point you can't see but you feel two other dicks place themselves in eacho of your hands. You now have a dick in your pussy, mouth, breasts and both hands! You're excited!
The one in your mouth begins to buck his hips, thrusting deep inside you while you moan into it's shaft. The one between your tits rubs his cockhead along your nipples causing you to groan in ecstasy. Another goblin thrusts into your hand grip. As they all cum at almost they same time you're overwhelmed. Not from your own orgasm, but you just experienced 5 male orgasms at once! Your mouth, hands, breasts and vaginal walls all coated with semen.
They switch positions, this time one of the bigger ones gets under you, inserting his cock in your ass, while one of the others takes a turn at your cunt. You can practically feel the dicks rubbing each other! It feels amazing, and you get your coveted burst of pleasure.
They keep taking turns coming in you, on you, and around you until you yelled at them that all cum either goes in or on you. They seemed to understand because soon after that, you felt someone ejaculating directly on your forehead. And then it started raining sperm.
Fucking stupidass goblins.
Finally, after your cunt is dripping with a years supply of baby batter, you look around at all the dead and shriveled goblins around you. Their life force was delicious, you just wish they weren't so stupid.
</p>
<<default>>
<p class="narration">
After charming the archer, it doesn't take long before you're surrounded on your knees and nude by several cocks.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Record scratch, freeze frame. Yep, that's me. You're probably wondering how I got into this situation.</p>
</div>
<p class="narration">
The goblins just look confused.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Goblin Scout</p>
<p class="speech">We haven't even started and she's already broken </p>
</div>
<p class="narration">
You chuckle to yourself as you open your mouth and pop one of their dicks inside. Using your two hands you start rubbing off two more. The two behind you just start stroking themselves.
Another cock attempts to insert itself in your mouth with the first one, and you do your best but they're not really angled appropriately. Before long, the first one in your mouth is already coating your teeth in sticky white goo. You feel an incoming orgasm in your left hand and you pull the cock towards your face aiming at your open mouth, though plenty ends up on your lips and breasts. The sensation of being covered in cum sends waves of pleasure through your body and you find yourself shaking as the first wave hits you. You swallow the cock in your mouth as it throbs and shoots load after load down your throat, making you convulse with your own pleasure as well as theirs.
The cocks behind you have alread begun painting your backside in thick ropes of cum. Soon you're gonna look like a slime made of pure cum, and you wonder why you ever thought it would be disgusting. When the last of them finishes filling your mouth and keels over, you lay there in the bodily fluids allowing your body to soak up whatever it can before you move on.
</p>
<</switch>>
<<elseif $e.name is "goblinsldr">>
<<switch random(1)>>
<<case 1>>
<p class="narration">
Goblin Soldiers are tough enemies, but they're easy lays. So...Why bother fighting them at all!?
You beckon the soldier closer, his eyes slightly glazed over by your spell. The soldier is rather muscle bound and when he removes his armor he has a surprisingly large cock, even for a human!
You present your ass, waiting for him to insert into your hungry slit. Instead however he rather forcefully inserts himself into your ass!
<img class="passage-image" src="demongodsassets/sexscenes/forest/goblins/soldier.webp" >
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ahh!</p>
</div>
<p class="narration">
You're caught off guard, but still you moan like the slut <<if $p.acceptance lte 50>>you're becoming<<else>>you are<</if>>.
No lube or anything. Damn you're so happy you have that pain into pleasure ability.
He begins thrusting hard and fast, slamming against you repeatedly, hitting every sensitive spot. He's not gentle at all and you can feel his balls slapping your clit with each thrust, sending electric shocks throughout your entire body.
It's such a rush! This guy could have been rough or slow, but instead he's pounding away like he's possessed! You arch your back, letting him hit you deep as he pounds into you, feeling his cock growing larger and thicker with each thrust. Suddenly you mentally feel a pressure for him and you know he's gonna blow his load into your waiting asshole. Then, without warning you feel your cock, wait no. His cock bursting into something extremely tight and warm.
You push back, demanding more.
And more he gives you.
His cum splashes out as he pumps shot after shot into you. Once you feel a sudden absence in your ass, you look back and see he's done. He tried so hard and was able to temporarily satisfy you, but now he's dead.
You smile.
</p>
<<default>>
<p class="narration">
The goblin soldier is leering at you with a creepy smile. But as he removes his heavy armor, he reveals a very muslce bound chest and incredibly large cock. You immediately drop to your knees and begin sucking on it eagerly, relishing the taste of salty sweat mixed with a hint of saltiness. This goblin was not only well groomed, but he even smelled good. You're happy to find prey that cared so much about hygiene, that was rare in a goblin.
Once you've cleaned the head and shaft off thoroughly, you continue licking his balls. You love how plump and round they are, and how smooth they are. Each time he moans, you press further down on his sack, giving his nuts a nice squeeze. After you give each nut a few squeezes, you lick up and down his shaft, savoring the flavor of his pre-cum. You feel his first orgasm coming and you lean back on your butt and let him spray your face.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Goblin Soldier</p>
<p class="speech">You look even prettier than before. </p>
</div>
<p class="narration">
Cum dribbling down your lips, and nearly blocking your vision in one eye<<if $genderstart == "male">>. No doubt, if you were still a guy you probably would have agreed with him<</if>>, you sit back up and raise your leg high in the air, presenting your pussy to him. You wiggle your hips side to side, teasing him with your movements. You want him to enter you, you want more pleasure and you need more cum. You're hungry.
He positions himself, your leg over his shoulder, and quickly enters you.
Ohhh, no foreplay to prepare and yet that oh god does it feel good! His big cock stretching you wide.
He starts to pound you, slowly at first but gradually increasing speed and intensity. Every time he slams into you, you can feel your insides getting stretched wider and thinner. You feel like you'll split apart if he keeps fucking you this way. But that doesn't stop you from moaning and screaming with delight. He grabs hold of your waist and pulls you onto his lap, grinding himself into you. Your cunt is soaking wet with your juices, but you don't care, you're having fun and that's all that matters.
You wonder what would happen, if a cock really did split you apart. Your power keeps you from suffering any damage or pain, but are there limits? What if there was a cock made of pure lava, how would your body heal from that? Or perhaps it would still somehow take it as if it was a regular cock.
Another hard thrust, and your body explodes with an orgasm, knocking you out of your thoughts. His orgasm? Yours? You don't know. Right now you're experiencing both.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Goblin Soldier</p>
<p class="speech">Ahh...why...can't I...stop?... </p>
</div>
<p class="narration">
You squeeze down with your pussy
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Because I won't let you. I'll be snacking on your life! ♡~</p>
</div>
<p class="narration">
He looks at you in fear, but he's unable to stop pumping you, coating your tunnel with another coat of paint. With a final thrust, he releases a massive amount of cum deep inside of you, filling you completely. As the last bit of cum oozes out and drips down your thighs, he finally removes himself, groans, and falls over dead.
</p>
<</switch>>
<<elseif $e.name is "bandit">>
<<set $sexcount += 1>>
<<if $forest1minialive is true>>
<<switch random(1)>>
<<case 1>>
<p class="narration">
The bandit you charmed already has his cock out and is drooling like a 3 year old.
Well, if he's gonna be stuck there staring, you can make use of his mouth. You walk up to him, plant a kiss on his chest and push him backwards. He stumbles over the pants around his ankles and falls on his back, the wind knocked out of him. You don't even give him a chance to catch his breath as you sit on his face, and take his cock in your mouth. You bob up and down on his cock, taking every inch of him into your mouth. The taste of him mixes with the smell of his sweat and you moan happily.
As you go faster, he starts panting heavily. Soon enough he cums down your throat. You pull away and let it drip down your chin, then swallow it whole. As his cum drips down and lands on your $breasts breasts, you use a finger to scoop whats left on your chin and stick it in your mouth. Swirling the tangy yet sweet milky texture around your tongue. This man tastes good! You must have more!
You go down lower, your head between his legs, and your hair blocking his view of what you're doing to him. But you can feel the wet mouth around a phantom cock, and you know exactly how he feels. It's not as good as having a real cock inside your pussy, but you need more of that flavor. You start fondling his balls, coaxing more of that delicious cum out of him and into your awaiting maw. You hold back on drinking him dry, so he can experience the feeling of pleasure as well. He gasps out loud when his cock erupts and you only swallow what you must to avoid it spilling out. You lean back, your hand still on his cock and savor the cum in your mouth. Your mouth is full, he came so much and you intend to take your time with it. You move your tongue along your teeth, the milky sweet taste, and smooth texture of his cum swirling around your mouth. Normally cum is lumpy and stringy, but something was different about this one. Since becoming a Succubus, you've discovered so many different flavors of semen. Is it because you're a Succubus<<if $genderstart isnot "fem">>, or do other women also feel this way<</if>>?
Unfortunately, you're unable to resist. Like chewing on a tootsie roll pop, you can't just lick it til it's gone. Eventually you have to chew it. Or in your case, eventually you can't resist swallowing his load.
But that's ok, there's more where it came from. White cum leaking out of your mouth and flowing down your breasts, you lean your head back down for another meal.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hehehe~ ♡</p>
</div>
<p class="narration">
Thankfully no one is around to hear you giggle to yourself, well no one who will be alive for much longer.
You continue to suck on the remaining cum, savoring the sweet taste as it slides down your throat. After you're satisfied, you slowly lick up any stray cum that's still on his cock before sticking it back in your mouth.
The bandit was not experience discomfort and pleasure at the same time. This next spurt will probably be his last.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech"> N-nnnnnnnggggggg!</p>
</div>
<p class="narration">
You feel his cock twitching in your mouth and suck every last drop you can out of him. You feel him go limp in your mouth before you open your eyes and confirm he's dead.
You lean back, and with your hands to your face, you smile to yourself and take in the pleasure of his taste and texture. Swirling it around one last time before finally gulping down the last of his life.
</p>
<<default>>
<p class="narration">
The bandit was no match for your charms. Why did he even bother?
You offered yourself up to him, but he was so resistant. He couldn't understand why a woman was willingly offering herself to him, instead of having to rape her like usual!
But fine, you could play along. You'll let him have his fun and pretend to be raped.
<<if $outfit.outfit isnot "none">>You remove your dress, giving<<else>>You give<</if>> him a little show as you speak
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh no, I'm so scared! This bandit is mugging me! ♡</p>
</div>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech">What? Wait that's not what I said, I... I... What did I say..?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Will someone please help? He's going to viciously attack me and force his dick inside, before sharing me with his buddies and impregnating me!</p>
</div>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech">I..Yeah..Yeah I think that's right! That's exactly what I said! You fucking bitch, you're going to salivate at the sight of my cock as I choke the life out of you!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh no, whatever shall I do ♡</p>
</div>
<p class="narration">
He's confused, but your charm has placed his brain in a bit of a fog and he can't quite place what's wrong here.
He violently grabs you by the throat and shoves you hard against a tree.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Aaah ~♡</p>
</div>
<p class="narration">
He holds you to the tree by the throat as he starts sucking and biting at your breast in a way that would have been painful. But because he is under your control, he can only give attempt to fuck you like a rabid dog.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech">On the floor slut!</p>
</div>
<p class="narration">
He throws you on the ground. Your hair a mess, yet your scrapes instantly healing and never causing you any pain.
He pulls out his cock and stands menacingly over your naked body. His cock is dripping with precum as he stares down at you with wild eyes.
He gets atop you, missionary style and violently shoves his dick in your waiting cunt.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech">Bitches always get wet when I do this, no matter how much they complain!</p>
</div>
<p class="narration">
Idiot. You'll enjoy snacking on his life.
You let him continue having his fun, moaning at his cock forcing it's way through your vaginal walls. You watch as his chest heaves and his eyes roll back into his head in ecstasy and you feel his orgasm at the same time you feel hot seed pumping inside of you, desperately trying to find an egg to fertilize. You feel your own pussy getting drenched in a pool of his cum and you moan as the sensation overwhelms you and your body is racked with pleasure.
His cum pulses into you over and over again as he continues to orgasm, and when he finally finishes, the sheer amount of cum inside of you makes you feel giddy.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Aaah ~♡</p>
</div>
<p class="narration">
He collapses on top of you panting
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech">Gotta...Bring you back to the guys...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't think you're done yet, you were going to fuck me until I salivate at your cock, right?</p>
</div>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech">But I can't go...anymore...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh but I think you can</p>
</div>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech"> You...You're wrong! You stupid bitch! I'm not done! And I'm not stopping until I decide I'm done. I don't care how much you beg me to stop!</p>
</div>
<p class="narration">
He flips you over on your stomach and enters your pussy from behind. And despite your fake struggles and moans, you find yourself feeling extremely turned on by the thought of being raped. It's a strange turn on, but it's something about having a man dominate you that makes your pussy tingle in delight. As if he's giving you an orgasm.
You whine loudly
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Aaaaaaah ~♡</p>
</div>
<p class="narration">
You feel him grab your ass as he forces himself into you. He roughly slams your body into the dirt and rubs your shoulders with the dirt and rocks as he fucks you from behind, your wounds causing you more pleasure as your body contracts from another orgasm, squeezing his dick tightly.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech"> This is what you get for acting like such a prude!</p>
</div>
<p class="narration">
He's growling at you, barely coherent and more beast like than man.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's me! Such a prude!</p>
</div>
<p class="narration">
He grabs you by the hair, pulling your head up so you're looking at him while he continues fucking you from behind. He pumps you vigorously. His previous exhaustion forgotten.
He yells, rubbing the head of his cock against your cervix.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech"> Aaah! I'm close!
Here it comes! I'm cumming! I'm cumming inside you! Here it comes!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Mngh! Aahh! ~♡</p>
</div>
<p class="narration">
You gasp as you feel his cock throb and blast it's hot semen inside of you, filling your womb and causing you to explode with pleasure.
His cock throbs with each squirt of cum, firing it's seed deep into you. His hot cum filling every crevice of your pussy. You're panting, exhausted and in sheer bliss as you feel him finish and collapse atop of you. You bask in that pleasure for a moment. His dick still inside you, but him no longer moving. You roll him to the side so you're on top of him, before pulling yourself off his dick with an audible plop.
Cum spills out of you and splashes his dead eyes as you stand up.
</p>
<</switch>>
<<else>>
<<switch random(2)>>
<<case 1>>
<p class="narration">
The bandit was no match for your charms. Why did he even bother?
You offered yourself up to him, but he was so resistant. He couldn't understand why a woman was willingly offering herself to him, instead of having to rape her like usual!
But fine, you could play along. You'll let him have his fun and pretend to be raped.
<<if $outfit.outfit isnot "none">>You remove your dress, giving<<else>>You give<</if>> him a little show as you speak
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh no, I'm so scared! This bandit is mugging me! ♡</p>
</div>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech">What? Wait that's not what I said, I... I... What did I say..?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Will someone please help? He's going to viciously attack me and force his dick inside, before sharing me with his buddies and impregnating me!</p>
</div>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech">I..Yeah..Yeah I think that's right! That's exactly what I said! You fucking bitch, you're going to salivate at the sight of my cock as I choke the life out of you!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh no, whatever shall I do ♡</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/bandit/3.webp" >
He's confused, but your charm has placed his brain in a bit of a fog and he can't quite place what's wrong here.
He violently grabs you by the throat and shoves you hard against a tree.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Aaah ~♡</p>
</div>
<p class="narration">
He holds you to the tree by the throat as he starts sucking and biting at your breast in a way that would have been painful. But because he is under your control, he can only give attempt to fuck you like a rabid dog.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech">On the floor slut!</p>
</div>
<p class="narration">
He throws you on the ground. Your hair a mess, yet your scrapes instantly healing and never causing you any pain.
He pulls out his cock and stands menacingly over your naked body. His cock is dripping with precum as he stares down at you with wild eyes.
He gets atop you, missionary style and violently shoves his dick in your waiting cunt.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech">Bitches always get wet when I do this, no matter how much they complain!</p>
</div>
<p class="narration">
Idiot. You'll enjoy snacking on his life.
You let him continue having his fun, moaning at his cock forcing it's way through your vaginal walls. You watch as his chest heaves and his eyes roll back into his head in ecstasy and you feel his orgasm at the same time you feel hot seed pumping inside of you, desperately trying to find an egg to fertilize. You feel your own pussy getting drenched in a pool of his cum and you moan as the sensation overwhelms you and your body is racked with pleasure.
His cum pulses into you over and over again as he continues to orgasm, and when he finally finishes, the sheer amount of cum inside of you makes you feel giddy.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Aaah ~♡</p>
</div>
<p class="narration">
He collapses on top of you panting
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech">Gotta...Bring you back to the guys...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't think you're done yet, you were going to fuck me until I salivate at your cock, right?</p>
</div>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech">But I can't go...anymore...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh but I think you can</p>
</div>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech"> You...You're wrong! You stupid bitch! I'm not done! And I'm not stopping until I decide I'm done. I don't care how much you beg me to stop!</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/bandit/2.webp" >
He flips you over on your stomach and enters your pussy from behind. And despite your fake struggles and moans, you find yourself feeling extremely turned on by the thought of being raped. It's a strange turn on, but it's something about having a man dominate you that makes your pussy tingle in delight. As if he's giving you an orgasm.
You whine loudly
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Aaaaaaah ~♡</p>
</div>
<p class="narration">
You feel him grab your ass as he forces himself into you. He roughly slams your body into the dirt and rubs your shoulders with the dirt and rocks as he fucks you from behind, your wounds causing you more pleasure as your body contracts from another orgasm, squeezing his dick tightly.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech"> This is what you get for acting like such a prude!</p>
</div>
<p class="narration">
He's growling at you, barely coherent and more beast like than man.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's me! Such a prude!</p>
</div>
<p class="narration">
He grabs you by the hair, pulling your head up so you're looking at him while he continues fucking you from behind. He pumps you vigorously. His previous exhaustion forgotten.
He yells, rubbing the head of his cock against your cervix.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech"> Aaah! I'm close!
Here it comes! I'm cumming! I'm cumming inside you! Here it comes!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Mngh! Aahh! ~♡</p>
</div>
<p class="narration">
You gasp as you feel his cock throb and blast it's hot semen inside of you, filling your womb and causing you to explode with pleasure.
His cock throbs with each squirt of cum, firing it's seed deep into you. His hot cum filling every crevice of your pussy. You're panting, exhausted and in sheer bliss as you feel him finish and collapse atop of you. You bask in that pleasure for a moment. His dick still inside you, but him no longer moving. You roll him to the side so you're on top of him, before pulling yourself off his dick with an audible plop.
Cum spills out of you and splashes his dead eyes as you stand up. Now lets go find his friends.
</p>
<<case 2>>
<p class="narration">
The bandit you charmed already has his cock out and is drooling like a 3 year old.
Well, if he's gonna be stuck there staring, you can make use of his mouth. You walk up to him, plant a kiss on his chest and push him backwards. He stumbles over the pants around his ankles and falls on his back, the wind knocked out of him. You don't even give him a chance to catch his breath as you sit on his face, and take his cock in your mouth. You bob up and down on his cock, taking every inch of him into your mouth. The taste of him mixes with the smell of his sweat and you moan happily.
As you go faster, he starts panting heavily. Soon enough he cums down your throat. You pull away and let it drip down your chin, then swallow it whole. As his cum drips down and lands on your $breasts breasts, you use a finger to scoop whats left on your chin and stick it in your mouth. Swirling the tangy yet sweet milky texture around your tongue. This man tastes good! You must have more!
You go down lower, your head between his legs, and your hair blocking his view of what you're doing to him. But you can feel the wet mouth around a phantom cock, and you know exactly how he feels. It's not as good as having a real cock inside your pussy, but you need more of that flavor. You start fondling his balls, coaxing more of that delicious cum out of him and into your awaiting maw. You hold back on drinking him dry, so he can experience the feeling of pleasure as well. He gasps out loud when his cock erupts and you only swallow what you must to avoid it spilling out. You lean back, your hand still on his cock and savor the cum in your mouth. Your mouth is full, he came so much and you intend to take your time with it. You move your tongue along your teeth, the milky sweet taste, and smooth texture of his cum swirling around your mouth. Normally cum is lumpy and stringy, but something was different about this one. Since becoming a Succubus, you've discovered so many different flavors of semen. Is it because you're a Succubus<<if $genderstart isnot "fem">>, or do other women also feel this way<</if>>?
Unfortunately, you're unable to resist. Like chewing on a tootsie roll pop, you can't just lick it til it's gone. Eventually you have to chew it. Or in your case, eventually you can't resist swallowing his load.
But that's ok, there's more where it came from. White cum leaking out of your mouth and flowing down your breasts, you lean your head back down for another meal.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hehehe~ ♡</p>
</div>
<p class="narration">
Thankfully no one is around to hear you giggle to yourself, well no one who will be alive for much longer.
You continue to suck on the remaining cum, savoring the sweet taste as it slides down your throat. After you're satisfied, you slowly lick up any stray cum that's still on his cock before sticking it back in your mouth.
The bandit was not experience discomfort and pleasure at the same time. This next spurt will probably be his last.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech"> N-nnnnnnnggggggg!</p>
</div>
<p class="narration">
You feel his cock twitching in your mouth and suck every last drop you can out of him. You feel him go limp in your mouth before you open your eyes and confirm he's dead.
You lean back, and with your hands to your face, you smile to yourself and take in the pleasure of his taste and texture. Swirling it around one last time before finally gulping down the last of his life.
</p>
<<default>>
<p class="narration">
You charmed the bandit. He was annoying, but as long as he rewards you, it's ok ♡
The bandit doesn't seem to realize he was charmed though, even as he tosses his weapon and light armor aside.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech"> Spread your legs or die cunt. Flashing those tits at me while we're fighting, I can't be blamed for changing my mind! You're going to scream my name, but then I'm going to bring you back to my camp and toss you around my guys!!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oooh, that sounds fun~♡</p>
</div>
<p class="narration">
The bandit almost pauses, momentarily confused that you're not reacting like his usual targets. But he's no longer in control, you are. He doesn't spend long thinking about it, and he grabs your breast roughly, and shoves his tongue in your mouth. Clearly he's never had a willing woman before.
You moan as you wrap your arms around his neck and grind your dripping cunt against him. You kiss back passionately, devouring his tongue with yours.
The bandit doesn't know what to make of a willing participant, he has no experience with this. It doesn't take long before his confusion lets you take control. You push him onto the ground and straddle his dick grinding it like a hotdog between your pussy lips. lean forward and lick his nipples while grinding your cunt along his dick.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech">Nghhh! I'm close!!!</p>
</div>
<p class="narration">
Within moments, he spurts all over his abdomen and getting your cunt all sticky.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh, but now you'll have to clean it!</p>
</div>
<p class="narration">
You sit on his face, forcing him to eat his own cum while licking you clean. You laugh at how silly he looks, but he seems to enjoy being humiliated, since he lost any power he had to resist. When he finishes cleaning you, you get off. It's your turn to clean him.
You kneel on your hands and knees, exposing your tight slit to anyone who could be behind you. He watches you as you lower your head to his abdomen, and you slowly, oh so slowly lap up the cum from his stomach like a hungry kitten. You give him eye contact as his cum is slowly dripping off your tongue, then lean in for another kiss, forcing his own cum down his throat. He looks bothered by this, but doesn't have the will to fight back. You lean back over and finish licking up the cum off his stomach.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Good boy. Now you may have a reward</p>
</div>
<p class="narration">
You straddle once again, but angle his dick towards your entrance before sliding down, slowly. Eliciting a groan from the man, he grips your hips tightly, trying to prevent you from escaping his clutches. He doesn't have the strength to keep you down though. Within moments you feel his cock entering you, filling you up completely. You rock your hips back and forth, riding him gently until you feel his cock swell inside of you. You tilt your head back and moan loudly, causing him to tense up.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech">Ahhhhhh!</p>
</div>
<p class="narration">
You feel his cock about to burst, and when it does you ride his orgasm. Right after you come down from his, yours starts. And just like before, he fills you full, excess cum leaking out of your twat. You remove yoursel from his body, and lean down to suck it all back up, and let it slide slowly down your throat.
Your pussy throbs as waves of pleasure course through your body, making you squirm uncontrollably. You know he's approaching his end, and you give him one last ride. He spews load after load deep within you, filling you with cum. And just when you think it's all over, he grunts one final time and empties himself into you. Amazing. This man spurted into you 9 or 10 times before collapsing in death.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's really a shame... I Would have liked to ride you again.
Oh well! I'll just have to find more of your friends!</p>
</div>
<</switch>>
<</if>>
<<elseif $e.name is "cringebandit">>
<<set $sexcount += 1>>
<p class="narration">
You charmed the bandit. He was annoying, but as long as he rewards you, it's ok ♡
The bandit doesn't seem to realize he was charmed though, even as he tosses his weapon and light armor aside.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'" /><p class="talkname">Bandit</p>
<p class="speech"> Spread your legs or die cunt. Flashing those tits at me while we're fighting, I can't be blamed for changing my mind! You're going to scream my name, but then I'm going to bring you back to my camp and toss you around my guys!!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oooh, that sounds fun~♡</p>
</div>
<p class="narration">
The bandit almost pauses, momentarily confused that you're not reacting like his usual targets. But he's no longer in control, you are. He doesn't spend long thinking about it, and he grabs your breast roughly, and shoves his tongue in your mouth. Clearly he's never had a willing woman before.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Mmmmmm!</p>
</div>
<p class="narration">
You moan as you wrap your arms around his neck and grind your dripping cunt against him. You kiss back passionately, devouring his tongue with yours.
The bandit doesn't know what to make of a willing participant, he has no experience with this. It doesn't take long before his confusion lets you take control. You push him onto the ground and straddle his dick grinding it like a hotdog between your pussy lips. lean forward and lick his nipples while grinding your cunt along his dick.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Nnngggg, I'm so close...</p>
</div>
<p class="narration">
Within moments, he spurts all over his abdomen and getting your cunt all sticky.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh, but now you'll have to clean it!</p>
</div>
<p class="narration">
You lean over first, taking a quick lick of some of the sticky stuff all over him, savoring the taste.
You decide he needs to know how good he tastes, and you lean over and give him a deep kiss!
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't you just taste amazing!? Here, have some more!</p>
</div>
<p class="narration">
You sit on his face, forcing him to eat his own cum while licking you clean. You laugh at how silly he looks, but he's unable to resist you. When he finishes cleaning you, you get off. It's your turn to clean him.
<img class="passage-image" src="demongodsassets/sexscenes/bandit/bandit1.webp" >
You kneel on your hands and knees, exposing your tight slit to anyone who could be behind you. He watches you as you lower your head to his abdomen, and you slowly, oh so slowly lap up the cum from his stomach like a hungry kitten. You give him eye contact as his cum is slowly dripping off your tongue, then lean in for another kiss, forcing his own cum down his throat. He looks bothered by this, but doesn't have the will to fight back. You lean back over and finish licking up the cum off his stomach.
You straddle once again, but angle his dick towards your entrance before sliding down, slowly. Eliciting a groan from the man, he grips your hips tightly, trying to prevent you from escaping his clutches. He doesn't have the strength to keep you down though. Within moments you feel his cock entering you, filling you up completely. You rock your hips back and forth, riding him gently until you feel his cock swell inside of you. You tilt your head back and moan loudly, causing him to tense up.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ahhhhhh!</p>
</div>
<p class="narration">
You feel his cock about to burst, and when it does you ride his orgasm. Right after you come down from his orgasm, yours starts. And just like before, he fills you full, excess cum leaking out of your twat. You remove yoursel from his body, and lean down to suck it all back up, and let it slide slowly down your throat.
Your pussy throbs as waves of pleasure course through your body, making you squirm uncontrollably. You know he's approaching his end, and you give him one last ride. He spews load after load deep within you, filling you with cum. And just when you think it's all over, he grunts one final time and empties himself into you. Amazing. This man spurted into you 9 or 10 times before collapsing in death.
</p>
<<if $p.acceptance gte 50>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well... I was planning to kill you from the start anyways. Though I didn't intend to lose control like this.
Oh well! It was fun! ♡</p>
</div>
<<else>>
<p class="narration">
Suddenly overcome with shame, you realize what you just did. You were fighting this man, fully intending to kill him physically. Instead you just absorbed every last drop of cum he had to offer! What's worse is it was amazing, you loved every second of it, and you hate that you already want more!
What is wrong with you!?
</p>
<</if>>
$e.name dropped something! As you get closer you see it's a book.
You've obtained the Ice Tome!
You've obtained 100 cum!
<<set $inv.cum += 100>>
<<set $tome.ice to true>>
<<set $forest1minialive to false>>
<<elseif $e.name is "wolves">>
<p class="narration">
You cast a transformation spell on the puppies, and the wolves began to shrink and shift until standing in front of you and growling is an adorable group of wolf puppies.
Their growls are nothing more than cute at this point, and you cast charm on them. Their menacing aura's fade immediately, replaced with an innocent desire to play and explore. Their little tails wag energetically as they bound towards you, their yips echoing in the otherwise silent woods.
You drop to your knees, opening your arms wide. In an instant you're swarmed by the playful puppies, their tiny tongues lap at your face as they compete for your attention.
After spending a few minutes playing with them your heart is warmed and your mood is improved. You gain 5 energy!
You rise and leave them behind, knowing that they'll transform back to the way they were in 24 hours.
</p>
<<set $energy += 5>>
<</if>>
<<set $p.acceptance += 1>>
<</widget>>Change hair color?
<input type="color" id="hairColorChange" value="#ff0000">
<div class="character-container">
<img src="demongodsassets/test/rags.webp" class="base-image" alt="character">
<img src="demongodsassets/test/hair.webp" class="hair-image" alt="hair">
</div>
<script>
// Function to convert RGB to HSL
function rgbToHsl(r, g, b) {
r /= 255, g /= 255, b /= 255;
let max = Math.max(r, g, b), min = Math.min(r, g, b);
let h, s, l = (max + min) / 2;
if(max == min){
h = s = 0; // achromatic
}else{
let d = max - min;
s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
switch(max){
case r: h = (g - b) / d + (g < b ? 6 : 0); break;
case g: h = (b - r) / d + 2; break;
case b: h = (r - g) / d + 4; break;
}
h /= 6;
}
return h * 360;
}
// If not present in localStorage, set initial values
if (!localStorage.getItem('playerHairColor')) {
localStorage.setItem('playerHairColor', '#ff0000');
}
// Get color picker element
const colorPicker = document.getElementById('hairColorChange');
// Set color picker initial value
colorPicker.value = localStorage.getItem('playerHairColor');
// Add event listener to update hair color on change
colorPicker.addEventListener('change', () => {
// Get current hair color value
const hairColor = colorPicker.value;
// Store in localStorage
localStorage.setItem('playerHairColor', hairColor);
// Get hair image element
const hairImg = document.querySelector('.hair-image');
// Convert hairColor from hex to RGB
let hairColorRgb = hairColor.substring(1).match(/.{2}/g).map((c) => parseInt(c, 16));
// Extract hue from RGB
let hue = rgbToHsl(hairColorRgb[0], hairColorRgb[1], hairColorRgb[2]);
// Update filter with new hair color
hairImg.style.filter = `grayscale(100%) hue-rotate(${hue}deg)`;
});
// Apply the initial hair color on page load
document.addEventListener('DOMContentLoaded', () => {
// Get initial hair color value from localStorage
let hairColor = localStorage.getItem('playerHairColor');
// Get hair image element
const hairImg = document.querySelector('.hair-image');
// Convert hairColor from hex to RGB
let hairColorRgb = hairColor.substring(1).match(/.{2}/g).map((c) => parseInt(c, 16));
// Extract hue from RGB
let hue = rgbToHsl(hairColorRgb[0], hairColorRgb[1], hairColorRgb[2]);
// Update filter with initial hair color
hairImg.style.filter = `grayscale(100%) hue-rotate(${hue}deg)`;
});
</script><<widget 'forestevents2'>>
<<set $randomeventcomplete to false>>
<<switch random(10)>>
<<case 1>>
<p class="narration">You wander through a part of the forest where ancient trees reach towards the sky, their branches twisted and gnarled with age. Their roots break through the forest floor, creating a labyrinthine path that you must navigate. The air is cool and damp, carrying the scent of moss and the whispers of the past. A gentle breeze rustles the leaves overhead, casting a mesmerizing dance of shadows on the ground below. In the distance, you can hear the soft hooting of something that sounds like an Earth owl. You catch a glimpse of a small rabbit darting between the bushes, its white tail flickering in the sunlight.
</p>
<<case 2>>
<p class="narration">The forest is alive with the sound of chirping birds and rustling leaves. As you walk through the dense undergrowth, you can hear the occasional tweet of something that sounds like a sparrow or the distant call of a predator. The leaves of the trees rustle softly in the gentle breeze, creating a soothing cacophony of sound. Sunlight filters through the branches overhead, casting dappled shadows on the forest floor. The patches of sunlight dance and shift with the movement of the leaves, creating a constantly changing tapestry of light and shadow. The air is fresh and clean, filled with the earthy scent of pine and the sweet aroma of blooming wildflowers. The forest is a peaceful, serene place, a natural haven from the stresses of the outside world.
</p>
<<case 3>>
<p class="narration">As you journey deeper into the forest, you notice the trees' bark becoming more gnarled, adorned with intricate patterns of moss and lichen. The air feels heavier here, laden with the earthy scent of decay and new life. A gentle stream meanders through the landscape, its crystal-clear waters reflecting the dappled sunlight filtering through the canopy. As you follow the path along the water's edge, you spot a family of deer-like fauna cautiously drinking from the stream, their ears twitching at the slightest noise.
</p>
<<case 4>>
<p class="narration"><img class="passage-image" src="demongodsassets/img/scenes/forest/kirin/kirin.webp" >
In the heart of the forest, where the trees form a verdant canopy and sunlight filters through in golden beams, you find yourself in the midst of a scene as if taken from the pages of an ancient myth. A herd of kirins gracefully prance through the underbrush, their lithe bodies adorned with shimmering scales that reflect the sunlight, casting iridescent patterns on the surrounding flora.
Each creature is a breathtaking sight to behold, with a slender equine body that seems to hold an inherent grace and elegance. Their manes, flowing and ethereal, appear to be spun from the finest silk and trail behind them like a dancer's veil. Upon their noble heads, they each bear a single, spiraled horn, shimmering with an opalescent sheen, a testament to the magical essence they embody.
As you watch in awe, the delicate creatures seem to pay you no heed, their large, doe-like eyes betraying a serene calm and an innate wisdom. They appear to be in a world of their own, their every movement imbued with an ethereal elegance that speaks of a connection to the unseen forces of nature. The soft, muffled thuds of their hooves seem to resonate with the earth itself, as if their dance weaves an intricate spell that permeates the very air around them.
The air, now filled with the sound of their happy whinnies, seems to take on a palpable quality, as if the fabric of reality has been momentarily altered by the presence of these mystical creatures. The faint, sweet scent of magic lingers, mingling with the earthy aroma of the forest floor and the fragrance of blooming flowers.
</p>
<<case 5>>
<p class="narration">The rustling in the bushes grows louder and a group of mischievous pixies dart out, their tiny wings a blur as they playfully chase each other through the trees. Their high-pitched laughter echoes through the forest, causing a flock of birds to take flight in alarm. As they pass by, one of the pixies pauses to steal a shiny trinket from a nearby mushroom before disappearing back into the underbrush.
</p>
<<case 6>>
<p class="narration">The forest is teeming with life, the vibrant green leaves of the trees seeming to glow in the dappled sunlight filtering through the canopy. The air is thick with the sweet scent of flowers and the earthy aroma of moss and fallen leaves. The sound of chirping birds and the rustling of small creatures in the underbrush fills the air. The ground is soft beneath your feet, a thick layer of moss and ferns cushioned by a bed of decomposing leaves. The towering trees loom above, their branches reaching out like gnarled fingers towards the sky. As you make your way deeper into the forest, the canopy grows denser, blocking out more of the sunlight and casting the forest floor in a cool, shadowy light. The distant sound of the waterfall grows louder, the mist of the falling water beckoning you closer.
</p>
<<case 7>>
<p class="narration">A tree trunk lays on the ground, its roots exposed to the air. A swarm of glowing, iridescent beetles can be seen carrying bits of twigs and leaves back to their underground nest. The beetles are about the size of a thumbnail and their hard, shimmering shells seem to change color with the shifting light. As you watch in wonder, one of the beetles pauses and gives a tiny, high-pitched chirp before scurrying off to join its kin.
</p>
<<case 8>>
<p class="narration">As you traverse the forest, you stumble upon a hidden glade bathed in golden sunlight. The clearing is carpeted with a soft bed of vibrant wildflowers, their colors a stark contrast against the backdrop of lush green foliage. The air is filled with the hum of bees busily collecting nectar and the melodious songs of birds perched in the surrounding trees.</p>
<<case 9>>
<p class="narration">As you venture further, the forest floor gives way to an expansive grove of towering mushrooms. The otherworldly fungi stand like sentinels, their caps displaying a brilliant array of colors and textures. The air is filled with the gentle sound of spores drifting through the air, creating an ethereal atmosphere. Amongst the mushrooms, you catch sight of bioluminescent insects flitting between the shadows, casting a mesmerizing, faint glow across the grove.</p>
<<case 10>>
<p class="narration">Wandering along a narrow path, you come across a tranquil forest pond. The still water creates a mirror-like surface, reflecting the trees and the sky above. Colorful fish dart through the water, their scales shimmering in the sunlight that penetrates the canopy. At the edge of the pond, a family of frogs croak in unison, their voices harmonizing with the symphony of the forest.</p>
<<default>>
<p class="narration">As you step into the meadow, you can't help but feel like you're being watched. The air feels electric and alive, and you can almost sense the presence of hidden eyes. You can see the occasional flicker of movement out of the corner of your eye, and you wonder if it might be the mischievous fairies rumored to inhabit these parts. You catch a glimpse of a tiny figure darting behind a flower, and you can't help but smile at the thought of the playful creatures hiding just out of sight.
</p>
<</switch>>
<</widget>><div class="conversation">
<p class="narration">You are out of energy! You went home in a hurry and passed out</p>
</div>
[[sleep][$currentlocation to "shack"]]<div class="conversation">
<p class="narration">
You're walking in a dim forest, the sun had already gone down. The air is crisp and fresh, with the smell of pine trees filling your nostrils. You've been wandering aimlessly since noon. As you're walking, the forest floor littered with fallen leaves and branches, you step on a patch of leaves that were covering a hole. You fall in!
You land on your butt, but instead of being impaled or in any pain like you'd expect from a hunters trap, your butt landed on something soft and warm. Your eyes quickly adjust and you inspect your surroundings, to see the walls are alive and wriggling with cock-like tendrils! A tentacle comes out of the wall and wraps around your wrist, squeezing tight and pulling you closer in the already cramped space.
[[accept it|tentacle trap 2][$p.acceptance += 3]]
<<if $arousal lt $maxarousal * 0.75>>
<<if $energy gte 10>>
<<set _escape to ($e.melee + random(99))>>
<<if _escape lte 50>>
[[attempt to escape|tentacle escape][$energy -= 10]]
<<else>>
[[attempt to escape|tentacle trap fail][$energy -= 10]]
<</if>>
<<else>>
Not enough energy!
<</if>>
<<else>>
You're too aroused to resist!
<</if>>
</p>
</div><div class="conversation">
<p class="narration">
You decide to have fun with Pat.
</p>
<div class="talk">
<<headshot>><p class="talkname">$name</p>
<p class="speech">Pat, could you come over here for a sec?</p>
</div>
<p class="narration">
Pat appears as a ghostly figure.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">Sorry, can't do. I'm currently in "Unauthorized Limbo."</p>
</div>
<div class="talk">
<<headshot>><p class="talkname">$name</p>
<p class="speech">Unauthorized Limbo? You're standing right there!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">Ah, but you see, I'm only 50% here—like a Wi-Fi signal you can't quite connect to. You cheated to access Patron-Only content, so I've gone "incorporeal" on you. </p>
</div>
<div class="talk">
<<headshot>><p class="talkname">$name</p>
<p class="speech">So you're telling me you're here but not "here-here"?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">Bingo! I'm like that pizza delivery guy who says he's arrived but is actually still three blocks away. So, no Patron goodies for you, my friend.</p>
</div>
<div class="talk">
<<headshot>><p class="talkname">$name</p>
<p class="speech">Tch.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">But hey, if you want the full experience, cheats, special scenes with yours truly, and an outfit that's the talk of the spirit world, consider the Patron version! </p>
</div>
<p class="narration">
You grumble.
</p>
<div class="talk">
<<headshot>><p class="talkname">$name</p>
<p class="speech">Greedy Developer...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp" /><p class="talkname">Pat</p>
<p class="speech">Our Dev is like a caffeine-fueled wizard, but without the caffeine, conjuring up this magical world.
Even wizards have to pay their bills. Imagine spending more hours than there are in a day and still not making minimum wage. It's like cooking a feast and getting paid in breadcrumbs.
</p>
</div>
<h3>I'm happy to release the game for free for you guys, but I also want to have special rewards for the people supporting me and giving me motivation to keep working on this! Please consider supporting me, or at the very least leaving a review!</h3>
<p class="narration">
Please support me on Patreon <a href="https://www.patreon.com/daemonden" target="_blank"><img src="demongodsassets/img/patreon.webp"></a> or <a href="https://subscribestar.adult/daemonden" target="_blank">subscribestar</a>
If you'd prefer not to use those, <a href="https://panonon.itch.io/" target="_blank">you can also make a one time purchase (for the current newest released update) on itch.io!</a>
Bitcoin is also accepted, details on my website <a href="https://daemonden.com/" target="_blank">DaemonDen.com</a>
</p>
[[Back|home]]
</div><div class="conversation">
<p class="narration">
<<switch random(1)>>
<<case 1>>
You decide it's time to enjoy your body.
You're home alone, so there's no one to interrupt. You lay in your bed, toss off your clothes and climb into bed. You stretch out, laying on your back, your legs spread and your arms behind your head. You feel your pussy begin to throb and you moan softly. You reach between your legs and rub your clit. Your left hand goes to your breast and you pinch your nipple. You pull on it, twisting and tugging it lightly.
Your moan louder and you feel your pussy tighten. You squeeze your fingers together, digging them into your pussy and you feel your juices flood out. You moan loudly, your voice echoing through your bedroom. You grip your breast tightly, your nails biting into your flesh. You roll over onto your knees, propped up with one hand while your other reaches down and spreads your pussy open.
You moan as you watch your fingers slip into your dripping hole. You stroke your clit more roughly now, rubbing in rough and hard circular motions. You gasp and moan, the sound echoing in the room. You feel your body tense and you begin to shake. You moan and shudder, your breath coming in short gasps. You cry out, a loud and guttural scream.
You feel your pussy explode, your muscles clenching and your pussy squeezing around your fingers. You wail, clutching at your breasts and pinching your own nipples as you cum. You're still trembling, and you feel your pussy flutter and contract, milking your fingers.
You decreased your arousal!
<<set $arousal to $arousal - 20>>
<<default>>
You decide to have some fun with your body.
You strip off your clothes and lay on your bed, spreading your legs open for anyone to see. You're already so aroused you waste no time pushing your fingers into your dripping snatch. Once all the way inserted, you pull your fingers out and slam them into your cunt. You moan and grunt, your body quivering and shaking as you finger fuck yourself. You grab your breast with your non-dominant hand and start squeezing. You're panting and moaning, feeling your body tremble and twitch.
Your body is starting to convulse and your fluids are leaking into the bed, leaving a sweet aroma in the air. You're sweating and shaking, your body covered in a sheen of sweat. You whimper and moan, and you feel your pussy start to tighten. You're exploring every inch of your folds, getting to know them intimately. You're sure your body is going to explode soon. You remove your fingers and switch hands, your mouth sucking on the fingers that just left your pussy.
You're moaning and grunting, and you can feel your pussy spasm. You whimper and moan, your body shivering and your juices leaking out. You lick your fingers, tasting your own arousal and moaning loudly. You moan and gasp, your body spasming and you feel your cum leak from your pussy.
You collapse onto the bed, your body heaving and convulsing. You're exhausted, and your mind is hazy and fuzzy.
You decreased your arousal!
<<set $arousal to $arousal - 20>>
<</switch>>
<<set $p.acceptance += 1>>
You've become a little bit more comfortable in your body,
Acceptance + 1
[[home][$currentlocation to "shack"]]
</p>
</div><<widget 'bodypart'>>
<<if $p.lvl is 5>>
<<set $horns to true>>
You wake up to the sensation of an intense itch on your forehead. You reach up to scratch it, but your hand freezes mid-air as you feel something hard and pointed. Confused, you sit up in bed and fumble around for a mirror, but you realize you don't have one in your room. You run your fingers over the strange protrusions on your head, trying to figure out what they are. They feel like small horns, but you can't be sure without seeing them. You get out of bed and make your way to the bathroom, still in shock about this new development. As you splash water on your face, you catch a glimpse of yourself in the bathroom mirror. Your eyes widen in shock as you see two small horns protruding from your head. You can't believe what you're seeing, and you wonder how this could have happened. You run your fingers over the horns, feeling their rough texture. They are real, and they are definitely on your head. You begin to wonder what this means for you and your life. You try to remember if there was anything unusual about your dreams last night, but all you can recall is the feeling of the itch. You decide to keep this development to yourself for now, you're worried how villagers might react if they see them.
You have horns!
<<elseif $p.lvl is 9>>
<<set $tail to true>>
You wake up, groggy and disoriented. As you stretch your legs, you feel a strange sensation at the base of your spine. With a sudden realization, you reach behind you and your fingers brush against a thin, scaly appendage. You freeze in shock as you realize that you've grown a devil tail.
<img class="passage-image" @src="'demongodsassets/you/scenes/home/tail/'+$hair+'.webp'" >
You tentatively flex it, feeling the muscles move beneath the skin. To your surprise, you find that you can make the spade-shaped tip razor sharp. As you experiment with your new appendage, you accidentally prick your finger. A bead of blood wells up from the small wound, and you quickly suck on it to stop the bleeding.
As the shock wears off, your mind turns to the villagers. How will they react when they see your tail? Will they be frightened? Outraged?
You grew a tail!
<<elseif $p.lvl is 12>>
<<set $wings to true>>
You wake up to a strange sensation on your back. As you stretch, you feel a tugging sensation, as if something is trying to pull you upwards. Confused, you reach behind you and your fingers brush against something smooth and leathery. Your heart races as you realize that small devil wings have grown on your back.
<img class="passage-image" @src="'demongodsassets/you/scenes/home/wings/'+$hair+'.webp'" >
You can't help but test them out. You take a deep breath and flap your wings, lifting yourself a few inches off the ground. You're surprised that despite their small size, it's nearly effortless to keep yourself afloat. The sensation is exhilarating and you can't help but let out a small laugh. You spend the next few minutes hovering around your room, getting a feel for the wings before getting tired relatively quickly.
But as the excitement fades, reality sets in. These wings, though small, are too large to hide from the villagers. You'll need to use illusion magic to conceal them. You can't help but worry about how the villagers will react to seeing a devil among them. This is going to change everything.
You have wings! Now you can take shortcuts to revisit certain previous locations.
<</if>>
<</widget>>
<div class="conversation">
<p class="narration">
You awaken to a knock on your door
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/paladin.webp" /><p class="talkname">Unknown</p>
<p class="speech">We know you're in there you evil demon bitch! Come out! By order of the Holy Church!</p>
</div>
<<if $townkillcount gte 5>>
You panic. You hide the body in your closet, make sure your illusion is in order and open the door.
<<else>>
Fuck, was it the villagers? You've seen them whispering a lot and pointing at you. Maybe you should have done a better job of hiding your horns and other assets!? You move to open the door. Maybe you can charm your way out of this.
<</if>>
3 armed guards wearing extremely fancy armor you've never seen before are standing at your door Very handsome looking too, but this isn't the time to consider that.
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/inspection.webp">
<<if $spells.illusion is false>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/paladin.webp" /><p class="talkname">Unknown</p>
<p class="speech">We got the Bitch. Horns<<if $tail is true>>, tail<</if>><<if $wings is true>>, wings<</if>>. Exactly as described.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Please! I haven't done anything and I haven't hurt anyone!</p>
</div>
<<if $townkillcount gte 1>>
They start laughing.
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/paladin.webp" /><p class="talkname">Paladin's</p>
<p class="speech">$townkillcount dead bodies. All of them reeked of succubi magic, specifically your magic.</p>
</div>
<<else>>
They start laughing.
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/paladin.webp" /><p class="talkname">Paladin's</p>
<p class="speech">Our duty is to kill all Demons and capture all magic users. That includes you, Demon scum.</p>
</div>
<</if>>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/paladin.webp" /><p class="talkname">Paladin's</p>
<p class="speech">Looks like her. I don't see any horns<<if $tail is true>>, tail<</if>><<if $wings is true>> or wings<</if>>.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Can I help you Gentlemen? I'm all paid up on my taxes.</p>
</div>
They ignore you and hold up a golden lamp with an aura that makes you feel nauseous.
<<if $horns is true>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/paladin.webp" /><p class="talkname">Paladin's</p>
<p class="speech">Just as we thought, Demon Bitch!</p>
</div>
You see your reflection in their armor and realize your illusion has come undone! They can see your true appearance!
<<else>>
You turn your head and vomit to the side.
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/paladin.webp" /><p class="talkname">Paladin's</p>
<p class="speech">A weak one, but she's a demon alright. </p>
</div>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Please! I haven't done anything and I haven't hurt anyone! I'll even leave if I must! I'm just trying to survive!</p>
</div>
<<if $townkillcount gte 1>>
They start laughing.
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/paladin.webp" /><p class="talkname">Paladin's</p>
<p class="speech">$townkillcount dead bodies. All of them reeked of succubi magic. Specifically your magic. </p>
</div>
<<else>>
They start laughing.
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/paladin.webp" /><p class="talkname">Paladin's</p>
<p class="speech">Our duty is to kill all Demons, and capture all magic users. That includes you, Demon scum. </p>
</div>
<</if>>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I...I don't know what you're talking about. I'm here alone, I'm just an adventurer!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/paladin.webp" /><p class="talkname">Paladin's</p>
<p class="speech">We're not interested in your mindgames bitch, anything using magic defies the church and it is our duty to save all magical humans or creatures by putting them to death!</p>
</div>
Fuck, you're doomed! You still have a chance though, you cast Charm on all 3.
Left with no other options you cast your Charm spell on all 3 of them.
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/paladin.webp" /><p class="talkname">Paladin's</p>
<p class="speech">Oi, the rotten bitch think's she can use mind magic on us!</p>
</div>
Their armor seems to ward them against mental magic, or at the very least yours isn't strong enough. You back up into a corner as they walk towards you. <<if $tail is true>>Your tail drooping between your legs. <</if>>There's nowhere to run, your magic doesn't work... Looks like you have one last option. You retract your claws and attack.
Faster than your eye can follow, they're suddenly standing on either side of you. <<if $wings is true>>Suddenly a burning sensation on your back as you drop to your knees, screaming. Your wings lay broken and bleeding on the wooden floor.<<else>>A burning sensation spreads from your legs and abdomen as you drop to your knee's screaming in pain. Blood erupts from your wounds, coating the wood floor<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Please...</p>
</div>
You try to beg, but the men are laughing, drunk off their violence.
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/paladin.webp" /><p class="talkname">Paladin's</p>
<p class="speech">I'll shut you up, demon cunt!</p>
</div>
You see your reflection in the chest of the one who shouted, as he plunges his sword through your neck, severing your spine.
You have died.
</p>
</div><div class="conversation">
<p class="narration">
You try to pull away but you're held fast by the tentacle, and another one grabs your ankle, splitting your legs apart. Another tentacle reaches your breast and begins massaging it roughly, while another starts pushing its way towards your pussy. You feel the tip push into you and begin to rub against your opening. You notice something different about the tentacles, it looks like there are two types that line your tiny cage. Some of them look like cocks like you're used to, while others have bigger openings.
Restrained, you watch as one of the bigger tendrils with a large opening on it's head, inserts itself into your pussy. You groan and grunt, feeling it slide inside you with ease. As it spreads your lips apart and stretches out your tunnel with its girth, you feel the next tentacle enter your anus. This one has a similar size to the first, but with a narrower entrance. You feel both of them spread your insides wide, stretching your pussy beyond belief. Thanks to your Succubi powers, you feel no pain. But it makes no effort in making you feel comfortable like the phallic ones located in your prison.
You can feel it reach deep inside you, you wonder how deep it's going. It's so deep it might have reached your womb!
You watch with wonder, feeling pleasure at what should be causing you pain. Most other tendrils aren't moving, they're merely holding you, restraining you for what happens next. However it seems one didn't get the message and starts wrapping around your breasts and heading towards you mouth. You open your mouth, inviting it in while your eyes remain transfixed on the one currently in your vagina. It slips easily into your throat, and soon you start sucking on it hungrily. You can taste its salty flavor, mixed with the sliminess of your own saliva. The tentacles in your womb twitch as you watch a large lump travel from it's base towards your vagina. Once it reaches your cunt, it pushes forward, penetrating your tight folds and burying itself deep within you.
You would have cried out in pleasure if you weren't currently choking on a tendril coating your throat in sticky semen.
It continued to push the lump into you, spreading your lips wider apart. It continues and you feel it squeeze You feel the tip press against your cervix and spread it open, and you let out a gasp when it goes past. It continues to push inwards, until eventually the whole lump enters your womb. Then you see another lump traveling up the ovipositor, You feel it swell and grow, expanding your internal cavity to fit it comfortably. It slides inside you, this time without resistance, and deposits yet another lump in your uterus.
The pleasure increases tenfold as you feel the new additions fill you up, making room for the last few. You feel your insides stretch, almost painfully, or it would if you were human.
As the final lump is deposited, you feel an orgasmic rush run through your body, making every nerve ending tingle and scream. You cum hard, squirting forth a clear liquid. The ovipositor removes itself, but it looks like it's not done. Next one of the patiently waiting cock-like tentacles approaches your now gaping vagina, and you eagerly welcome it inside.
It penetrates you rapidly, hitting your G-spot and sending waves of ecstasy through your body. The tentacle moves in and out of you with such vigor that you don't know whether to cry out or moan. You feel it burst as it cums inside your twat. But as if it only did that for your pleasure, it continues along it's predetermined path, pushing past your cervix like the earlier ovipositor. Now your pussy is flooded with thick white fluid, spilling out onto the ground below. Finding your womb, it's target, it begins rubbing again. All you can do is moan as your vision turns white, Your thoughts turn to mush as the pleasure overwhelms you and all you can think about is cock.
The tentacle inside you, starts flooding your womb, coating the lumps with more of it's sticky white fluid. You feel it pulsate and throb, as it pumps you full of cum. You can feel the heat radiating from your belly as it fills you up with seed, your womb becoming bloated with sperm, though you already had a number of lumps inside you making you look pretty pregnant.
Your moaning and groaning, panting hard when finally the tendril in your cunt and the one in your mouth retreat. They push you back up and out of the hole, and gently lay you on the mossy floor. As your body slowly absorbs the semen coating you from head to toe, the sexual fog on your brain starts to lift and you start to panic about the very pregnant looking stomach and the things inside you.
You try to stand up, but you don't make it very far as you wobble to a tree. You grab hold of it and use it to support yourself and lay your naked ass at it's base to lean against it.
You take some time to rest wondering what to do, before you feel a dull ache in your lower abdomen instead of the usual pleasure. As you focus on the ache, you're suddenly overcome with an uncontrollable urge to flex your lower abdomen. You bend over slightly, and you feel something move inside your tummy. As you continue to push, you look down and see something slimy and black halfway sticking out of your vagina. Your contractions continue and you keep pushing until it's falls on the moss floor with a *plop*.
It's an egg. A jet black egg, covered in sticky white goo. But you're not done, you're already pushing out the next egg, and then the next after that. One after another they come plopping out of your pussy and landing on the mossy ground beside you while you experience orgasm after orgasm. You're pretty sure that's not how it's supposed to work, but you're not complaining.
After you finish, you wipe off your pussy and sit there, staring blankly at the pile of eggs on the floor. There's at least 10 there. <<if $tome.illusion is true>>With a little bit of luck though, according to Rhelyla you're incapable of bearing children with anything non-incubi. So these shouldn't be able to hatch. <<else>>Oh no, are you going to have a bunch of baby tentacles running around this forest!?<</if>>
Your skin recovers and after absorbing all the semen on your skin you look like you never went through any kind of harsh ordeal. You decide to leave the eggs behind.
<<set $energy to $energy - 30>>
<<set $inv.cum to $inv.cum + 75>>
<<set $arousal -= 35>>
<<if $currentlocation is "forest1">>
[[back|forest1]]
<<elseif $currentlocation is "forest2">>
[[back|forest2]]
<<elseif $currentlocation is "forest3">>
[[back|forest3]]
<</if>>
</p>
</div>
<div class="conversation">
<p class="narration">
You managed to escape! Your dignity intact!
<<if $currentlocation is "forest1">>
[[back|forest1]]
<<elseif $currentlocation is "forest2">>
[[back|forest2]]
<<elseif $currentlocation is "forest3">>
[[back|forest3]]
<</if>>
</p>
</div><div class="conversation">
<p class="narration">
You failed to escape! Oh no!
[[continue|tentacle trap 2]]
</p>
</div><<set $currentlocation to "forestdungeon">>
<div class="conversation">
<p class="narration">
You hesitate, wondering if this is some kind of trap. But as you scan the clearing, you realize that there doesn't seem to be any other way to continue. Is this the entrance to the boss's lair? You can't be sure, but you know that you have to find out. You take a deep breath and steel yourself for whatever lies ahead. <<if $outfit.outfit isnot "none">>Not wanting to damage your clothes, you remove them and set them aside, making a note to yourself to come collect them later.<</if>> With a sense of trepidation, you begin to make your way down into the hole.
You land on your butt, the tentacles gracefully slowing your fall. Like before, you see the walls are alive and wriggling with cock-like tendrils! A tentacle comes out of the wall and wraps around your wrist, squeezing tight and pulling you closer in the already cramped space. Having experienced this once before you already know what to expect, <<if $p.acceptance lt 50>>except this time you don't resist.<</if>>
A tentacle wraps around your ankles, splitting your legs apart, while another reaches your breast and begins to massage it roughly. In no time at all, a 3rd tendril starts making its way to your pussy. Another, larger one pushes the first out of it's way. You recognize this as one of the egg laying ones from before. <<if $p.acceptance lt 50>>Oh no....<</if>> You watch as the large tendril pushes itself inside your pussy, and you groan and grunt. The tentacle was already slimy, so thankfully it was able to slide inside of you with ease, though you already feel your first orgasm starting as it spreads your lips apart and stretches out your tunnel with its massive girth. You can feel it's reached so deep inside of you, it's probably already made it to your womb!
You watch it, reveling in the pleasure it's causing. Other tendrils have begun moving, invading your mouth and ass. At this point your bodies instincts have taken over <<if $p.acceptance lt 75>>against your will, <</if>>and all you can think of is the pleasure they bring you. You hungrily suck on the one in your mouth, tasting its salty flavor mixed with something that tastes sweet. Likely an aphrodesiac, completely unnecessary given that your body acts like one anytime you're turned on. You could no longer resist even if you wanted to.
You see the one between your legs expand, somewhat reminding you of a snake that had swallowed a large egg. Only this lump was moving, slowly towards your already stretched cavern. Once the lump reaches your pussy, you would have cried out if you weren't already choking on a tentacock. The massive lump pushes against all of your individual folds, your eyes roll back in your head and your legs start to tremble as you experience just one of a number of orgasms.
Your lips continue spreading wider, until it's fully inside of you and you can feel your cervix expanding to invite this new guest inside. What should cause you pain is only causing more pleasure. <<if $p.acceptance>>You're not sure whether to be grateful that it doesn't cause what would likely be excruciating pain, or mad that your body is forcing you to enjoy such things you never would have accepted. <</if>> Your mouth moans around the tentacock, causing it to spray more of it's seed in your throat. You feel your womb swell and expand, accepting the egg that has no doubt been delivered to your internal cavity. Another lump starts rising to your lips, and this time with no resistance your body accepts this intruder and another lump is deposited into your uterus. As each invader fills you up, your pleasure increases and your belly expands making room for more.
A final lump is deposited, and the large tentacle in your vagina retracts. Now leaving a smaller but ribbed tentacle to take it's place. This one was obviously designed for more pleasure as it slowly inserts, every single rib rubbing against your individual folds and making your entire body convulse. It penetrates you rapidly, hitting your G-Spot and sending waves of ecstasy through your body, making every nerve ending tingle and scream. You cum hard, squirting out some of the semen that has already been deposited. You look at the cum that's escaped your body longingly, wishing it was back inside of you. If your arms were free, you'd have scooped it back up and swallowed it.
The ribbed tentacle keeps thrusting, rubbing against every sensitive fold and spraying an impossible amount of semen into you. Even as a succubus you're starting to wonder if there's a limit to how much you can take! Your womb, already bloated with eggs, is starting to become more round in shape as it becomes bloated with sperm. You can feel the heat radiating from your belly as it fills you with it's seed.
You're moaning and groaning, panting hard. The tentacocks satisfied, believing that they've impregnated you with some manner of creature, retract. Your mouth, ass and vagina suddenly feeling empty and alone, the tentacle lined floor begins to open up as well. Instead of lifting you out of the hole, the tentacles gently lower you further into the hole. As the floor below you opens, you're gently lowered into a cavern. You're placed on the stone floor, and the tentacles retract. Gone back to the black ceiling where you can no longer see them.
As the sexual fog begins to retreat from your brain<<if $p.acceptance lt 75>> and the knowledge of the depravity you just committed hits your brain, you're so embarassed <<else>> and the knowledge of the pleasure you just experienced makes you look up wanting to go back and continue for more, as the arousal starts to fade you realize that <</if>> you almost completely missed the large creature standing at the only opening in your room. Clearly the way forward. It looks very ogre-like.
The ogre is standing there, rubbing it's crotch while it smirks at you. You're not even given a chance to <<if $p.acceptance gt 50>>flirt <<else>>be offended and say something sarcastic<</if>> before you feel a dull aching pleasure in your lower abdomen.
<img class="passage-image" src="demongodsassets/sexscenes/forest/eggs/1.webp" >
As you focus on the pleasure, you're overcome with an uncontrollable urge to flex your lower abdomen. You get on your hands and knees and push, and you feel something move inside your tummy. As you continue to push, you hear a "plop" as a shiny black egg lands between your legs. Your contractions continue and you continue pushing out more eggs, the eggs rubbing against your folds causing you yet even more orgasms. Tentacles, the gift that keeps giving! <<set $inv.cum to $inv.cum + 50>>You gain 50 cum!
After you finish, you look up to see the ogre blow his load on the cavern floor. <<if $p.acceptance gte 75>>Despite what just happened, you're already aroused again from the egg laying. You crawl over to the ogre, bend your head down, and start licking the cum off the stone floor. Some part of you is grateful that the stone is relatively clean looking, while another part of you quite frankly doesn't care. The ogre laughs as it watches you lick up it's spooge. <<set $inv.cum to $inv.cum + 100>> You gained 100 cum! <<else>>Momentarily you consider licking it up, but you're not quite that depraved...yet<</if>>
[[talk to the ogre]]
</p>
</div>
<div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/ogre/ogre.webp" >
<<if $ogreriddle is 0>>
The Ogre just keeps grinning at you with it's big stupid grind on it's face. Staring at your nude body, despite having already came, it's already hard again and rubbing it's impressively large yet vulgar cock.
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Uhhh... Hi?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Ogre</p>
<p class="speech">Hello pretty lady.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">My name is $name.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Ogre</p>
<p class="speech">And I'm Nar the Riddler!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I ...see. Nar, it looks like-
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Ogre</p>
<p class="speech">Nar the RIDDLER!</p>
</div>
It looks like he takes great pride in that name...
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry Nar the Riddler. How did you even get that name?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">By being the smartest Ogre alive! No one has ever been able to answer my riddles!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Right, well... It looks like the only path through is behind you. May I please pass?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">No can do, pretty lady. I gotta keep it safe.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Safe from what?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Safe from Demons like you, of course!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm not...Ugh fine. What if I suck your cock?
</p>
</div>
You catch yourself gazing at his impressive member, almost daydreaming.
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">No thanks. You're pretty, but not as pretty as Ogre women.
Besides I'm not allowed to have sex with the merchandise.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wait, who the fuck says I'm merchandise?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Bossman. Something about becoming tainted or whatever.</p>
</div>
Nar the Riddler just shrugs.
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So if I'm already tainted and I'm merchandise. That means I belong to your boss, right? So can I pass then?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Well that does make sense...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So can I pass?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Hmm... I don't know... Oh I know! I get so much time to practice my riddles but boss man refuses to hear them! If you can answer 3 riddles I'll let you pass!</p>
</div>
Ugh, one of these fantasy gimmicks...
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Fiiine...
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">I start with a "P" and end with "o-r-n". I'm a major player in the film industry. What am I?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wait, you guys have a film industry? But you don't even have electricity, how can you even make movies?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">What are moooveees and electricky?</p>
</div>
You look at the Ogre, dumbfounded. But he just keeps grinning his big stupid grin.
You think for a minute. (enter your answer in all lowercase.)
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The answer is <<textbox "$riddle" guess>>
</p>
</div>
[[continue|riddle answer]]
<<elseif $ogreriddle is 1>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Next question. when I go in, I can cause some pain. I'll fill your holes when you ask me to. I also ask that you spit and not swallow. What am I?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The answer is <<textbox "$riddle" guess>>
</p>
</div>
[[continue|riddle answer]]
<<elseif $ogreriddle is 2>>
The Ogre looks excited about this last question.
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">What does a woman have 2 of that a cow has 4 of?</p>
</div>
Wow! A question that's actually pretty straight forward!
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The answer is <<textbox "$riddle" lower case only>>
</p>
</div>
[[continue|riddle answer]]
<<elseif $boss1alive is true>>
The cavern is empty and the Ogre is nowhere to be seen. You wonder what happened to him. He didn't seem like a bad guy, you hope he's ok. But you need to focus on ending Melek Taus existence.
[[forest boss]]
<<else>>
The cavern is empty and the Ogre is nowhere to be seen. You wonder what happened to him. He didn't seem like a bad guy, you hope he's ok.
[[exit the dungeon|forest3][$currentlocation to "forest3"]]
<</if>>
</p>
</div>
<div class="conversation">
<p class="narration">
<<if $ogreriddle is 0>>
<<if $riddle is "popcorn">>
<<set $ogreriddle += 1>>
Nar the Riddler opens his eyes in shock.
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Wow, no one has ever gotten that right before!</p>
</div>
Maybe because it's an impossible question to anyone but you?
[[continue|talk to the ogre]]
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Incorrect!
But I really like riddles, so I'll let you try again as many times as you like! Here's a hint! p _ _ _ o r n.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The answer is <<textbox "$riddle" lower case only>>
</p>
</div>
[[continue|riddle answer]]
<details>
<summary style="color:#8282f3;">click here to cheat</summary>
popcorn
</details>
<</if>>
<<elseif $ogreriddle is 1>>
<<if $riddle is "dentist">>
The surprise is written on Nar the Riddlers big dumb face.
<<set $ogreriddle += 1>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Another!? How are you getting these?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do you even know what a Dentist is?
</p>
</div>
Nar the Riddler shakes his head with that stupid shiteating grin on his face.
[[continue|talk to the ogre]]
<<else>>
Nar the Riddler begins to laugh
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Nice try, but incorrect. Try again! _ _ _ _ _ _ _</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The answer is <<textbox "$riddle" lower case only>>
</p>
</div>
[[continue|riddle answer]]
<details>
<summary style="color:#8282f3;">click here to cheat</summary>
dentist
</details>
<</if>>
<<elseif $ogreriddle is 2>>
<<if $riddle is "legs">>
Nar the Riddler is shocked!
<<set $ogreriddle += 1>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">You actually did it! You must be the smartest demon alive!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How did you even come up with these riddles?
</p>
</div>
Nar the Riddler looks extremely proud.
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Some humans taught me to read! I'm the smartest ogre alive! I also found a book.</p>
</div>
You have no doubt he's the smartest ogre alive just for being able to read, but he might be cheating by asking questions that no one in this world could possibly know the answer to. How did a book from your world even get here anyways?
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">As promised I'll let you pass, but I just have one final question for you.</p>
</div>
You groan. Not more dumb riddles!
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">You gonna eat those?</p>
</div>
He points at your eggs.
<<if $genderstart is "grill">>
As you used to be a grill, you'd never normally give up food willingly. But something about eating your own eggs still doesn't sit well with you.
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ehhh, those aren't my jam. All yours.
</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wow, gross. No way!
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">May I?</p>
</div>
You just want to be done with this conversation.
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ew, fine whatever. Just not in front of me!
</p>
</div>
<</if>>
[[continue|forest boss]]
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Nice try, but incorrect. Try again! _ _ _ _</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The answer is <<textbox "$riddle" lower case only>>
</p>
</div>
[[continue|riddle answer]]
<details>
<summary style="color:#8282f3;">click here to cheat</summary>
legs
</details>
<</if>>
<</if>>
</p>
</div><div class="conversation">
<<if $e.hp lte 0>>
<<set $expmod to 500>>
<<set $coppermod to 1000>>
<<set $cummod to 500>>
<p class="narration">
The Demon who called himself a God, Melek Taus, stood tall with a large sword in hand. You focused your energy, channeling it into your claws as you prepared to attack. The demon laughed, his deep voice echoing off the stone walls. You ignored his taunts and leapt forward, <<if $spells.ice is true>>your claws glowing with ice magic<<else>>your claws extended.<</if>> Melek Taus swung his sword, flames licking the blade as he tried to counter your attack.
The two of you clashed, your weapons and magic colliding in a dazzling display of power. You were quick an dagile, dodging the demon's strikes and landing blows of your own, but the demon was strong and his fire magic proved to be formidable.
As the battle raged on, the sound of clashing metal and magical energy filling the throne room. You were tiring, your energy beginning to wane. Melek Taus was surprised you had lasted this long. This had never happened before! Sensing his opportunity, he launched a powerful fire blast at you.
You barely managed to avoid the attack, feeling the heat of the flames as they narrowly missed you, singing your hair. You knew you had to end this fight soon, or you wouldn't have the strength to continue.
Gathering all of your remaining energy, you launched a final attack. <<if $spells.ice is true>>You summoned a gigantic icicle, using all of your magic to imbue it with as much power as possible. The demon, caught off guard, was struck by the icicle, impaling it to the stone wall. The ice crumbles and he falls to the ground, bleeding from a rapidly healing hole in his chest. The room is heavy with his scent as his body drips in sweat and blood. You find yourself getting distracted, eyes wandering to his crotch. You shake your head ready to deliver the final blow.<<else>>You slashed and sliced with your claws and tail, using every option available to you, every tactic no matter how dirty or low it could be seen. You sliced his eyes, blinding him, his tendons crippling him. Finally you had the upper hand and he kneeled on the floor, his back to the stone wall. Bleeding from a multitude of wounds that are rapidly healing. The room is heavy with his scent as his body drips in sweat and blood. You find yourself getting distracted, eyes wandering to his crotch. You shake your head ready to deliver the final blow.<</if>>
The demon, wheezing, spoke in a raspy voice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">Wait... I can offer you more than a simple victory.</p>
</div>
<p class="narration">
You're ready to strike the final blow, but you can't help be curious as to what he has to say.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What do you mean?
</p>
</div>
<p class="narration">
The demon chuckled, a sly smile spreading across it's face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">You're a Succubus aren't you? I have exactly what you want right here...</p>
</div>
<p class="narration">
He spreads his legs, revealing a massive member from beneath his torn loincloth. You hesitate for a moment. Not even sure you understand why you're hesitating. The demon was probably buying time to heal it's wounds, but <<if $p.acceptance lt 75>>your instincts were blocking your better judgement and the temptation of power was too great for you. <<else>>you didn't care. Now that it's been presented in front of you, you lick your lips. You can't resist!<</if>>You moved closer to the demon, allowing it to wrap it's massive arms around you. As your lips met, the demon's eyes flickered with a sinister light. It had no intention of keeping it's promise. However you were a Succubus, a seductive and powerful demon. You sat in the lap of the self-proclaimed god, your claws extended and a sly smile on your lips.
The throne room was dark and forboding, stone walls and tapestries flickering in the only light provided by torches. The air was thick with the smell of sweat and magic, and the tension between you two was palpable. The demon reached for his sword one last time, but you're faster. Before he could fully grip his sword, your claws slashed through the tendons in his bicep, rendering his arm useless until they healed.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">But how... How... can you... resist?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm immune to your corruption.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">That shouldn't be-</p>
</div>
<p class="narration">
Suddenly his head rolled back as a moan escaped his mouth. While he was distracted you already forced his massive member inside of yourself.<<if $p.acceptance lt 75>> You didn't even notice it yourself, it's like your body acted without your thoughts. You were so focused on killing him, that before you knew it you were already forcing his massive cock into your tiny pussy.<</if>> Throwing your head back, you mimic his groans and begin to pump yourself. His chest wound had already healed and his tendons were already healing, but once you had him inside of you he was already unable to resist your control.
<img class="passage-image" src="demongodsassets/sexscenes/forest/melek/riding.webp" >
He bucks his hips into you, sliding out and forcefully jamming his cock back into your cute and tight little pussy. Instead of feeling any pain, you just feel small orgasmic pulses emanating from your crotch and outwards to the tips of your fingers and toes.
His face shows only ecstasy as you slowly pump yourself up and down on his shaft. His hands are roaming across your body as if he can't believe what he's touching, your skin is so hot and smooth it feels amazing against his massive hands. He's leaning down to kiss you, his large tongue swirling around yours as his hands explore your body. You feel his cock twitch inside of you and suddenly you feel a geyser of cum erupt inside of you, covering your womb in thick ropes of gooey cum that drip down the inside of your legs and onto the his legs below you. What's more, the cum that leaks out of you is bubbling, literally boiling hot. What if you didn't have your powers!?. You moan as you feel your pussy clench around his cock as it tries to milk his seed out of him.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">You're a fool... Even if you hadn't been corrupted until now, there's no way the cum from a Demon God won't corrupt you!</p>
</div>
<p class="narration">
He says with glee as you feel power in that semen like you've never felt before, but he just keeps pumping it into you. You feel his orgasm as you're assaulted by your own. But he still has more life and you're not done enjoying this sensation. To prevent him from going soft, you cast Charm on him again. His deflating member suddenly expands at attention and pushes you into another orgasm from the quick and sharp sensation. The cum within your womb throbs as his cum swirls inside of you and his seed becomes one with your body. He groans and pants in pleasure as you bounce on his cock, milking as much of his cum out of him as you can.
By this point he must have cum several times, the semen drooling out of your pussy and completely covering both of your legs as you ride him. His face begins to contort with pain, his skin beginning to look dry.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">What...? You're taking everything from me...my power... Why aren't you ...corrupted yet?</p>
</div>
<p class="narration">
You slap him hard
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hey! You focus on me while I finish eating you!
Besides, I'm immune sweetie~ ♡
</p>
</div>
<p class="narration">
Despite the lack of eyes, his face contorted with pain and pleasure suddenly looked shocked
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">That ... traitorous ... ssss...</p>
</div>
<p class="narration">
His head slumps foward as he breathes his last.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What? No you can't end this with foreshadowing like that? What the fuck, finish your sentence!
</p>
</div>
<p class="narration">
Traitorous who? What was that?
</p>
<<elseif $e.reshp lte 0>>
<<set $expmod to 1000>>
<<set $coppermod to 500>>
<<set $cummod to 500>>
<<set $p.acceptance to $p.acceptance + 3>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">What have we here? A weak little demon succubus come out to play? Did you kill my guard? He was an amusing one. Even back home you weak succubi didn't know your place. Always trying to challenge your greater cousins! Your place is on your knees, and I'll be happy to teach it to you. Of course, you've already absorbed so much corruption that you're likely already a mindless beast. What chance have you against a God?</p>
</div>
<p class="narration">
You simply smirk back at the fool, your eyes flickering with amusement. You open your mouth to respond, your voice purrs and drips and seduction.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh? I think I stand a pretty good chance. After all, I am a succubus and we are pretty hard to resist. And look at that, your tiny cock is already interested!
</p>
</div>
<p class="narration">
His cock was anything but tiny. It looked like it might kill you! But it looks like you struck a soft spot all the same. The demon's sneer turns into a scowl, and he yanks his massive sword out of the stone floor, the metal gleaming in the dim light of the throne room.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">It seems I must teach you your place. I've killed many of your kind back home, and turned even more into my slaves. I think I'll just add you to my collection.</p>
</div>
<p class="narration">
He growls at you and you prepare yourself for battle.
You have no intention of fighting this demon fair. No, you have every intention of charming this bastard and taking his demon cock.
He casts fire magic, and swings his massive sword, but you're too fast for him. Constantly exuding an aura of charm, and frequently taking opportunities to "accidentally" see your best features as you dodge. He continues to cast magic, each time he does it seems weaker and more desperate than the last.
As his spell fades away, he gasps, his eyes glowing red as you slap his hand away and close the distance between you. He looks up at you, a mixture of desire and hatred in his eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">Impossible! I can't be bested by some lowly whore Demon!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That name isn't bad, but you can also call me Master. ♡
</p>
</div>
<p class="narration">
You ignore him, putting your hands on either side of his eye-less head and open your mouth, kissing him deeply. Any resistance he had is gone, he is yours. You push him onto his back and straddle his face. His head is so huge your knees barely touch the ground, and you grip his horns with your hands to hold yourself in position as he begins to lick you. His tongue is rough and jagged, but incredibly hot and strong. His tongue is so hot you're pretty certain you should be getting 3rd degree burns! But your power prevents you from taking damage from anything sexual. His hands are so big he wraps his arms around you as he devours you with his tongue. You moan loudly as you take his tongue into your pussy, your hands gripping his horns hard for stability.
Another groan escapes your lips and you take the opportunity to stand up and lead him by his cock, like a puppy on his leash, back to his throne. Your tits are bouncing with every step as you walk back to his throne, he moans as you continue to tease him with your body.
<img class="passage-image" src="demongodsassets/sexscenes/forest/melek/riding.webp" >
The throne is right in front of the dais, and as you sit down on his lap, you reach up to stroke him, his chest is so large you're unable to reach his neck while sitting on his lap. You look at his defenseless throat, out of reach from your current seat in his lap. But it's too late as your instincts have taken over and you're already resigned to killing him in a different way.
You grind your pussy along the length of his cock, you may have called it small before but it was anything but that. This might be the largest cock you'll ever take. You should be scared, but instead you feel exhilarated, and you have never been so turned on in your life. You wrap your arms around his hips and continue grinding your pussy along his length. He groans and leans forward, shoving his massive tongue down your throat. <<if $genderstart is "male">> You've heard women complain about men who do this in your past life, but as his tongue is literally down your throat and you're quite literally a creature of sex, all you can feel is your cunt dripping as you feel so incredibly turned on<<else>> This was certainly a new experience, one that should be unwelcomed but you're enjoying it. When you were a woman you gossipped with your friends about bad kissers. But now you're a creature of sex, and your body is designed to satisfy the lust of anyone. All you can feel is your cunt dripping and your entire body getting warm. <</if>>
You practically have to stand on him, while he angles his cock at your slit in order to get it inside. He starts bucking his hips, trying desperately to enter you, your giant slave God is a child begging for sweets. He's so big he takes a little work to keep your balance, but it's worth it. You feel him inside of you, spreading you open, filling you up. As you slowly sink down on his cock, you're mildly confused by the science of it all. The length of his cock should have him somewhere in your throat by now based on his length, but somehow your body still accomodates his massive member. You briefly wonder if there's any natural magic that rearranges your body while you fuck. You don't get long to consider these thoughts as he bucks his hips into you, sliding out and forcefully jamming his cock back into your cute and tight little pussy. Instead of feeling any pain, you just feel small orgasmic pulses emanating from your crotch and outwards to the tips of your fingers and toes.
His face shows only ecstasy as you slowly pump yourself up and down on his shaft. His hands are roaming across your body as if he can't believe what he's touching, your skin is so hot and smooth it feels amazing against his massive hands. He's leaning down to kiss you, his large tongue swirling around yours as his hands explore your body. You feel his cock twitch inside of you and suddenly you feel a geyser of cum erupt inside of you, covering your womb in thick ropes of gooey cum that drip down the inside of your legs and onto the his legs below you. What's more, the cum that leaks out of you is bubbling, literally boiling hot. What if you didn't have your powers!?. You moan as you feel your pussy clench around his cock as it tries to milk his seed out of him.
You feel power in that semen like you've never felt before, but he just keeps pumping it into you. You feel his orgasm as you're assaulted by your own. But he still has more life and you're not done enjoying this sensation. To prevent him from going soft, you cast Charm on him again. His deflating member suddenly expands at attention and pushes you into another orgasm from the quick and sharp sensation. The cum within your womb throbs as his cum swirls inside of you and his seed becomes one with your body. He groans and pants in pleasure as you bounce on his cock, milking as much of his cum out of him as you can.
By this point he must have cum several times, the semen drooling out of your pussy and completely covering both of your legs as you ride him. His face begins to contort with pain, his skin beginning to look dry.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">Please... Stop. It hurts...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why would we stop? I'm hungry!
</p>
</div>
<p class="narration">
You grab your breasts, squeezing and pulling your nipples as you continue to ride him.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">How... Is this possible?
How have... You not succumbed?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What can I say? The more you give me, the more powerful I become...
</p>
</div>
<p class="narration">
You pause considering your next words.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But since you're about to die, I suppose I can tell you. I was sent here. Against my will to be honest. I was forced to become this... Thing
</p>
</div>
<p class="narration">
His featureless face still looks pained, but you can see realization dawn on his face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">That Bitch... She must have had... Something to do with ... This</p>
</div>
<p class="narration">
He cums again, flooding your womb with hot seed. His cock swells and he bucks into you, forcing more of his boiling hot cum deep into your womb.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Aaahhhh...
You seem to ~Aah♡~ be aware of who sent me.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">Release me and I'll *grunt* tell you everything</p>
</div>
<p class="narration">
You consider his words for a moment, when he cums again, making you shake and explode. Your pussy squeezing the last drop of cum out of his cock.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">re·ject·ed ♡
I couldn't stop if I wanted to!
</p>
</div>
<p class="narration">
You reach as high as you can and kiss him on his chest.
He laughs a raspy sounding laugh.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">You don't know what... That bitch ....ssssuhhh....</p>
</div>
<p class="narration">
His cock spurts out the last of his essence inside of you, his cum no longer boiling but just hot, you have stolen everything he had to give and he is finally dead.
You begin to climb off of him, carefully ungluing the semen from his cock and your legs.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What was he saying?
</p>
</div>
<p class="narration">
Well whatever, you're one Demon down. A few more to go. Maybe this won't be so hard? Instead of feeling exhausted you feel powerful. Maybe even a little drunk. You begin walking away trying to find your way out, but your vision is blurred and your sense of balance is off. You recognize this feeling pretty well. You're definitely drunk. Off cum? Is it because of how much he gave you? Or is it because you're taking tainted semen directly from the source? Either way, this buzz feels pretty good.
You manage to find an exit and step outside. It's dark. Good. You need to go home before you end up fucking every single one of his subordinates, as tempting as that would be. You could let your body finish absorbing the cum stuck to your thighs, but you really just want a bath. You stop by a stream and wash yourself off, then head home to sleep off your buzz.
</p>
<</if>>
<<set $boss1alive to false>>
<<set $lust += 1000>>
You have gained $expmod exp, $coppermod Copper and $cummod Cum!
With the Demon's life absorbed, it feels like something dormant within you has been stirred. You can't shake the feeling that your magic has been affected somehow.
You look around ready to collect your things and head out. You notice a book near his throne and for some reason you're compelled to grab it.
You're tired, it's time to go [[home][$currentlocation to "shack"]]
</div>
<<set $lust to $lust + $expmod>>
<<set $inv.money to $inv.money + $coppermod>>
<<set $inv.cum to $inv.cum + $cummod>>
<<set $chapter to 2>>
<div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's actually unfair how fucking sexy you are
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/emily.webp"><p class="talkname">$friend2</p>
<p class="speech"> Oh stop, take off that shirt and show me your beautiful tits!</p>
</div>
<p class="narration">
Girls say these things to each other all the time, right? Right!?
The playful banter goes on, full of sarcasm until your other friend finally shows up.
</p>
[[friend arrives|friend arrives (girl)]]
</div><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/james.webp" /><p class="talkname">$friend1</p>
<p class="speech">I come baring gifts!</p>
</div>
<p class="narration">James arrives, holding a pizza and already eating a slice
<img class="passage-image" src="demongodsassets/people/fullbody/james.webp" >
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The Hell, man!? You could at least set it on the counter before you start eating!</p>
</div>
<p class="narration"><img class="passage-image" src="demongodsassets/img/games/games.webp" >
You guys continue playing until pretty late at night, making dumb bets.
Sadly, all things must end and you bid your companions good night.
[[strip naked and sleep|strip naked and sleep (girl)]]
[[just sleep|just sleep (girl)]]
</p>
</div>
<<nobr>><<set $arousal to $arousal + 5>>
<<set $outfit.outfit to "none">>
<<set $outfit.accessory to "none">>
<<set $wardrobe.outfit.delete("jeans")>>
<</nobr>>
<div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/games/fire.webp" >
As you awake to the blaring sound of the fire alarm, you immediately sense something is off. You can smell smoke and feel a growing sense of panic wash over you. You rush out of your bedroom and into the hallway, only to see thick smoke filling the air. Your heart races as you realize that your kitchen is engulfed in flames. You know it's too late to put out the fire, so you sprint out of your apartment, your bare feet pounding against the pavement.
But as you make your way to the stairs, you see that they are already engulfed in flames. You're trapped on the seventh floor, with no way down. The heat is intense, and you feel your skin beginning to burn as the fire rages around you. You're completely naked, having fallen asleep without getting dressed, and you regret not grabbing clothes as you fled your apartment.
With no other options, you stand there helplessly as the flames continue to consume everything around you. Your last thoughts are of regret and despair as the pain becomes too much to bear. You know you're going to die, and all you can do is hope that it will be quick.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Damn, I always knew I'd one day die with my tits hanging out...
</p>
</div>
[[you wake up|you wake up(girl)][$currentlocation to "none"]]
</div>
<div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/games/fire.webp" >
As you awake to the blaring sound of the fire alarm, you immediately sense something is off. You can smell smoke and feel a growing sense of panic wash over you. You rush out of your bedroom and into the hallway, only to see thick smoke filling the air. Your heart races as you realize that your kitchen is engulfed in flames. You know it's too late to put out the fire, so you sprint out of your apartment, your bare feet pounding against the pavement.
But as you make your way to the stairs, you see that they are already engulfed in flames. You're trapped on the seventh floor, with no way down. The heat is intense, and you feel your skin beginning to burn as the fire rages around you.
With no other options, you stand there helplessly as the flames continue to consume everything around you. Your last thoughts are of regret and despair as the pain becomes too much to bear. You know you're going to die, and all you can do is hope that it will be quick.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Damn, I'm gonna die.
</p>
</div>
[[you wake up|you wake up(girl)][$currentlocation to "none"]]
</div><div class="conversation">
<p class="narration">As your eyes blink open, a shroud of impenetrable darkness envelops you. The eerie silence and lightless void clutch at you, clawing at your senses.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Is this Heaven? Hell? Purgatory?</p>
</div>
<p class="narration">Your arms feel weighted, unyielding. You wonder if they're even there, or just figments of your imagination like phantom limbs. An ironic thought that elicits a bitter chuckle. Phantom limbs, because you're dead.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">There's nothing here...</p>
</div>
<p class="narration">Abruptly, a piercing light splits the darkness, momentarily blinding you. As your vision adjusts, an incandescent sun hangs ominously before you.
<img class="passage-image" src="demongodsassets/people/fullbody/goddess.gif" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.gif" /><p class="talkname">Goddess</p>
<p class="speech">Welcome to the realm of gods. Death has taken you, and now I present a chance for rebirth.</p>
</div>
<p class="narration">Her voice is power itself, commanding and feminine, pulsing through your very essence.</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">A chance at rebirth?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.gif" /><p class="talkname">Goddess</p>
<p class="speech">You shall be reborn in a world blighted by corruption. You, shall remain untouched by its taint, and will cleanse or annihilate it. In exchange, you shall keep your life.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">...what?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do I get a choice? Can't I go back? I have people I care about.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.gif" /><p class="talkname">Goddess</p>
<p class="speech">Irrelevant. Whether or not you act, corruption gnaws at the fabric of all worlds. Your world, too, will inevitably crumble, all you ever held dear lost in its maw. This is merely the nature of things. </p>
</div>
<p class="narration">Suddenly, this feels alarmingly similar to those isekai anime...
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But if I complete this task, what's in it for me?</p>
</div>
<p class="narration">Skepticism tugs at your mind, her proposal of a second life, while enticing, carries the whiff of trickery. If you learned anything in life, it's that nothing is ever free.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.gif" /><p class="talkname">Goddess</p>
<p class="speech">A chance to forestall the inevitable, to grasp at the shadows of mortality once more. The opportunity to stave off the emptiness that awaits all things. The fragile hope of safeguarding what once was yours.
The chance to avoid the infinite abyss of death </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hold up. Are you seriously a Goddess? And you're suggesting there's no afterlife? What kind of divine bullshit is this!?</p>
</div>
<p class="narration">Your query seems to hang in the void, unheeded.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.gif" /><p class="talkname">Goddess</p>
<p class="speech">I am a Goddess. </p>
</div>
<p class="narration">Was it just your imagination, or did the detached, icy voice sound slightly offended?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.gif" /><p class="talkname">Goddess</p>
<p class="speech">You are a vessel of balance, your existence is instrumental to restoring order. Your success or failure is of no consequence to me, there are always others. You are here, and the task must be executed. Venture to the forest, find and eradicate the root of corruption. Your body will be adjusted to handle this. </p>
</div>
<p class="narration">Your body will be adjusted? You sure hope you don't end up as some hairy dude...
A literal Goddess is telling you that you don't even matter. What a Bitch.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wow. Rude.
Ok, well how do I even-</p>
</div>
<p class="narration">Suddenly you feel your consciousness slipping, but you always need the last word
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I was an Atheist!</p>
</div>
[[Awaken in a brand new world|Awaken in a brand new world(girl)][$currentlocation to "plains"]]
</div>
<div class="conversation">
<<nobr>><<set $gender to "female">>
<<set $breasts to "small">>
<<set $race to "human?">><</nobr>>
<p class="narration">
<<if $outfit.outfit is "none">>
<img class="passage-image" src="demongodsassets/img/plains/plains.webp" >
As you wake up, you feel a cool breeze against your skin. You try to sit up, but something feels off. Your body feels different, more sensitive and excitable. You look down and see that you're completely naked, your body looks mostly the same, but somehow different. Your breasts are more perky and firm, you weren't in bad shape to begin with but what little fat you did have is all gone and your complexion is clear. You're in incredible shape! What's more, you feel horny. You literally just died and woke up horny.
You look around and realize that you're on a grassy plain, surrounded by rolling hills and a clear blue sky. You have no idea how you got here or where you are, but you know that you have to find a way back home.
You stand up and start to explore your surroundings, taking in the strange new sensations of your altered body. As you walk, you can feel the grass beneath your feet and the wind in your hair, and your senses seem heightened. You can hear the rustling of leaves and the chirping of birds, and you can feel every blade of grass and every pebble on the ground. Your vision, hearing and even your sense of smell seem to have improved drastically.
Despite your confusion and fear, you can't help but feel a sense of excitement and curiosity about this new world and your new body. You know that you have to find a way back home, but for now, you can't resist the urge to explore and see what this strange new place has to offer.
<<else>>
<img class="passage-image" src="demongodsassets/you/clothes/jeans.webp" >
As you wake up, you feel a cool breeze against your skin. You try to sit up, but something feels off. Your body feels different, more sensitive and excitable. You look down and see that you're still wearing your jeans and shirt, your body looks mostly the same, but somehow different. Your breasts are more perky and firm, you weren't in bad shape to begin with but what little fat you did have is all gone and your complexion is clear. You're in incredible shape! What's more, you feel horny. You literally just died and woke up horny.
You look around and realize that you're on a grassy plain, surrounded by rolling hills and a clear blue sky. You have no idea how you got here or where you are, but you know that you have to find a way back home.
You stand up and start to explore your surroundings, taking in the strange new sensations of your altered body. As you walk, you can feel the grass beneath your feet and the wind in your hair, and your senses seem heightened. You can hear the rustling of leaves and the chirping of birds, and you can feel every blade of grass and every pebble on the ground. Your vision, hearing and even your sense of smell seem to have improved drastically.
Despite your confusion and fear, you can't help but feel a sense of excitement and curiosity about this new world and your new body. You know that you have to find a way back home, but for now, you can't resist the urge to explore and see what this strange new place has to offer.
<</if>>
Take care of this itch?
[[take in your surroundings|take in your surroundings (girl)]]
[[take care of this itch|touch it some more (girl)][$p.acceptance += 1]]
</p>
</div><div class="conversation">
<<set $p.acceptance += 1>>
<p class="narration">You're no stranger to masturbation, but doing it outside <<if $p.acceptance lt 25>>for the first time<</if>> kinda gives you a thrill. Of course you wouldn't be doing this if anyone was around but your body comes with these new powerful sensations that are difficult to resist.
You're alone, <<if $outfit.outfit is "none">>naked <</if>>and sitting in a grassy field. There's not a single soul in sight.
<<if $outfit.outfit is "jeans">>You start by removing your clothes in a hurry and then<<else>>You<</if>> start by grabbing your left breast with your left hand, and moving your right hand to your crotch. Rather than inserting right away, you took time to experience this electrical feeling which was more powerful than you've experienced in the past, simply by caressing around your pussy lips. You then start gently rubbing your new slit. This sensation is way more powerful than it was back when you were in your old life. You begin to thrust your hips back and forth, moaning and squealing. You've never felt so free, and so happy.
<img class="passage-image" src="demongodsassets/you/scenes/grassyplain/plainsbate.webp" >
You can feel your clitoris swell as you grow wetter, and you begin to touch it with your fingers. You keep playing with your breasts and pussy, but your attention keeps drifting back to your clitoris.
You've probably cum thousands of times before, but you never felt this sensitive! You move your left hand and place it over your clit. You then move your right hand down and start rubbing.
You begin to moan louder and louder, until finally you feel yourself reach orgasm. You scream, your whole body shaking, your eyes rolling back in your head. You collapse onto the ground, gasping for breath.
For your first orgasm in a new world, it felt more powerful than you were used to, came to you more easily, and you can see this getting addicting.
<<if $p.acceptance lt 25>>It momentarily crosses your mind that you were far too easily accepting of all these actions. You've never masturbated outside the privacy of your own home before! It's almost like you had no control and just HAD to do it. Despite being a virgin, if another man was here you're pretty sure you would have given in easily. New body jitters?<<else>>It momentarily crosses your mind that you didn't even stop to think about what you were doing. Not that it's the first time you've masturbated in public, but it's still weird you did it so easily after literally dying!<</if>> You don't even feel traumatized over your death. You don't think you were that mentally strong but for some reason sexual emotions come a lot easier instead.
[[take in your surroundings|take in your surroundings (girl)]]
</p>
</div>
<div class="conversation">
<p class="narration">
<<if $outfit.outfit is "none">><img class="passage-image" src="demongodsassets/img/plains/surveynaked.webp" >
<<else>><img class="passage-image" src="demongodsassets/img/plains/plainsjeans.webp" >
<</if>>
You begin to consider your surroundings. You're in a pretty empty plain. You see some mountains in the distance in one direction, and in the distance you see a great wall circling what looks to be a town in the other direction.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Based on what the white light said, it sounds like this isn't Earth.
...
And I'm supposed to absorb corruption here or something?
Absorb...what exactly does that mean?</p>
</div>
<<if $outfit.outfit is "none">>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sure wish I had some clothes. What if I run into other humans, they'll think I'm some sort of deviant...
God this is embarrassing. </p>
</div>
<</if>>
<p class="narration">
As you prepare to step out into the world, you can't shake the feeling that something isn't quite right. You pause, trying to focus on the source of your discomfort, and that's when you realize it - you have an extra sense, a sixth sense, that wasn't there before. It's almost as if you can feel an invisible appendage emanating from your body, a feeling that becomes even more pronounced as you start to focus on it.
At first, you're not sure what to make of this new sensation. It's not like anything you've ever experienced before, and you don't know how to describe it to anyone else. But as you continue to focus on it, you begin to realize that it feels like magic. Specifically a spell charged with arousal - something that allows you to imbue opeople with your magical energy. A charm spell?
And that's not all. As you delve deeper into this strange new power, you realize that you have more magic at your disposal than you ever imagined. It's like a well of power within you, waiting to be tapped and harnessed. You don't know how you know this, or why you're able to use it, but you're certain that it's there, waiting for you to use it to its full potential.
Information about the power floods your mind, it seems that as long as its sexual, any pain you receive turns into pleasure. Additionally you can't die from it. Is this your cheat skill? <<if $p.acceptance lt 25>>It seems like a pretty shitty cheat spell, how will this help you destroy demons? Are you supposed to seduce them then kill them while you bang? Wait, this can't be what the Goddess meant by absorb...can it!?
...
...
...So why does that feel like it might turn you on?<<else>>You've never tried BDSM and you're not sure if you're particularly interested in kinky violent sex. Is this how you're expected to absorb corruption? No way, that's ridiculous. Kinda hot though.<</if>>
No matter what your thoughts were, you need to continue. It's probably a good idea to start thinking up new names, or perhaps keep your old one.
</p>
[[head towards city|head towards city (girl)][$currentlocation to "blackpoolgate"]]
[[head towards mountains|head towards mountains (girl)][$currentlocation to "mountains_day"]]
</div>
<<set $randname to random(11)>>
<<if $randname is 0>><<set $defname to "Dhysienne">>
<<elseif $randname is 1>><<set $defname to "Aezsha">>
<<elseif $randname is 2>><<set $defname to "Rhellia">>
<<elseif $randname is 3>><<set $defname to "Qinelin">>
<<elseif $randname is 4>><<set $defname to "Elineli">>
<<elseif $randname is 5>><<set $defname to "Mezaela">>
<<elseif $randname is 6>><<set $defname to "Nessiana">>
<<elseif $randname is 7>><<set $defname to "Nessoris">>
<<elseif $randname is 8>><<set $defname to "Ohirvia">>
<<elseif $randname is 9>><<set $defname to "Fyseraela">>
<<elseif $randname is 10>><<set $defname to "Lynnelin">>
<<elseif $randname is 11>><<set $defname to "Vylarah">>
<</if>><div class="conversation">
<p class="narration">
The walk is slow it doesn't help that you're barefoot, and your breasts keep bouncing making you aroused again. Thankfully though your body did change a little bit, they're still small so it's not too much to handle. You might have wished for biggers ones every once in a while but you were grateful you didn't experience your $friend2relation $friend2's back problems.
The wind keeps annoyingly blowing black strands of hair into your eyes, but before you know it you've arrived at the city gates.
You arrive to see a guard eyeing you suspiciously.
<img class="passage-image" src="demongodsassets/people/fullbody/garret.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech">Who are you<<if $outfit.outfit is "none">> and where are your clothes<</if>>?</p>
</div>
<p class="narration">
You realize the truth sounds insane, and you didn't have time to think of a good lie. This does look like a fantasy world, why not go with the cliche?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't know I think I was attacked by bandits on the way here<<if $outfit.outfit is "none">>, they took them<</if>>.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/garret.webp" /><p class="talkname">Garret</p>
<p class="speech"><<if $outfit.outfit is "none">>They took them? <</if>>And left you alive? And you're coming from the South, I don't know of any bandit camps out that way.</p>
</div>
<p class="narration">The story you thought up on your way isn't working very well.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Look, I'm not asking you to let me in, could I just please have <<if $outfit.outfit is "none">>something to wear and maybe <</if>>a bite to eat? I'm famished...</p>
</div>
<p class="narration">
This isn't working.
But looking at the guards eyes and how he's leering at you <<if $p.acceptance gt 25>>like so many men in your past life.<<else>>which admittedly is kind of a new experience. You always thought it'd offend you if it happened back when you were a plain girl, but you feel kind of ashamed that it's turning you on...<</if>> Now seems like the best opportunity to try out your new magic. You cast Charm Level 1 on the guard.
The guard looks at you semi-vacantly. you can feel his eyes travel down to your <<if $outfit.outfit is "none">>naked <</if>>breasts, then continue downwards.
Suddenly you realize this might not have been a great idea. The guard drops his spear and starts walking towards you, while simultaneously dropping his pants.
Slightly impressed he didn't trip over his pants, your eyes are suddenly drawn to his dick in full view. You can feel a tingle in your lower regions and realize that you might be a little wet. You're not used to being this easily aroused. <<if $p.acceptance lt 50>>You'd love to spend more time convincing yourself that you're not turned on, but t<<else>>T<</if>>he current scene demands your attention.
But shit! You were only expecting your charm to help you convince him. You weren't expecting it to be THIS powerful! <<if $p.acceptance lt 50>>This isn't what you wanted at all!<<else>>If you're being honest, it's not like you haven't used your body to get what you want in the past and he isn't bad looking for an older gentleman. But you've never been into public sex before!<</if>>
He's already begun stroking it by the time he reaches you and forces a kiss on you.
As his tongue is in your mouth, you taste sweat. You desperately try to push him away while simultaneously melting in his embrace.
</p>
<<set $p.acceptance += 1>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Please stop!</p>
</div>
<p class="narration">
You're screaming for help and cursing your weak body when suddenly you hear someone shouting.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Garret! What the Hell are you doing to the poor woman, what the fuck is wrong with you!?
Even if she's a bandit do you really think she could do much damage with that tiny body of hers?
I'm sorry Miss, my name is Jared and I'm the captain here</p>
</div>
<p class="narration"><img class="passage-image" src="demongodsassets/people/fullbody/jared.webp" >
As you come to your senses, you realize what just happened. Not only did you allow this, you WANTED it. It's like you had no control over your own lust! What's worse, as you watch him frantically put his pants back on, with a confused expression on his face, you can't help but continue staring at his crotch. You're sickened at your own thoughts and yet you STILL want it!? What the fuck is wrong with you, you even had a girlfriend in your past life!</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thank you for your help!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">I will deal with him soon, you have my word.
Could you please tell me who you are and why you're here?<<if $outfit.outfit is "none">> And what happened to your clothes?<</if>></p>
</div>
<p class="narration">
You try to improve your story at least a little bit, but it's hard when you're thinking on your feet and your head is full of images of cock.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm really sorry, I seem to have lost my memory. All I remember is being attacked over there, then waking up <<if $outfit.outfit is "none">>naked <</if>>in that field south of us.
I don't even remember my name...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Sounds like the work of Gypsies if you ask me. Rotten Mystics.</p>
</div>
<p class="narration">
He turns his head and spits.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">It's odd for a girl as pretty as you to be wandering around with no guard. Judging from your skin, you don't look like a farmers daughter. I'd wager you were a nobles daughter, or maybe you belong to one of the pleasure houses. Lets get you inside and we'll check missing person reports. Though it's not uncommon for nobles to sell their daughters to pay debts, so we might have nothing. <<if $outfit.outfit is "none">>I'll also get you something to wear while we're at it<</if>>For now, what should I call you?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You can call me <<textbox "$name" $defname>></p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Aye then, Come along.
And welcome to Blackpool.</p>
</div>
<p class="narration">
You follow Jared to the Guard Tower. He steps away for a moment.
</p>
[[2 hours later|2 hours later (girl)]]
</div><div class="conversation">
<p class="narration">You begin your trek towards the mountain in the distance.
It starts to get dark and you realize you should probably find shelter.
You walk around the base of the first mountain you approached until you find a barely worn path. You begin your trek up that path until, in the distance you see a cave. You can't tell how big it is, but it's big enough to at least shelter you for the night. Unfortunately there is no clear path to the cave, so you'll have to climb through the bushes to get there.
You finally make it there, and as you enter the cave you see a door just inside.
<img class="passage-image" src="demongodsassets/img/backgrounds/cavedoor.webp" >
That's certainly weird, but you aren't complaining. So you knock.
No response. Maybe it's abandoned?
<img class="passage-image" src="demongodsassets/img/backgrounds/cavebed.webp" >
You enter inside, as soon as your eyes land on the bed you immediately jump on it and just pass out.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Well, it's not often that people come to my home and offer themselves to me</p>
</div>
<p class="narration">You wake up feeling groggy and look at the source of the voice.
You see a gorgeous winged woman with horns.
<img class="passage-image" src="demongodsassets/people/fullbody/rhelyla.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">But I'm not really into women, so you need to get up.
And before I let you leave, you need to explain to me how you entered.</p>
</div>
<p class="narration">Fuck! She must be the one who lives here!
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I...
I...
I'm sorry! I just came up here in search of shelter. I saw a cave, and then I saw a door! I knocked but no one answered so I thought maybe it was abandoned so as soon as I saw the bed I was so tired I just passed out!</p>
</div>
<p class="narration">You look around seeing that you clearly missed how much stuff was here. It's clear this place wasn't abandoned.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">You say you saw the door?</p>
</div>
<p class="narration">Her face softens.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">I see. You're one of us. Though normally we don't intrude on one anothers domain.</p>
</div>
<p class="narration">You look at her confused.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Well, I can't have you staying here. This is my territory. Where are you trying to go?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't know.
I don't really remember anything, I don't even know where I am.</p>
</div>
<p class="narration">
A half truth.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">There's a town named Blackpool to the north of here.
However I'd recommend caution about revealing your nature to them.</p>
</div>
<p class="narration">That comment again...
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Most don't believe we exist, but some do and they can be a problem. Here, I've got some old clothes you can have.
By the way, my name is Rhelyla.</p>
</div>
<<if $outfit.outfit is "none">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Most don't believe we exist, but some do and they can be a problem. Here, I've got some old clothes you can have.
By the way, my name is Rhelyla.</p>
</div>
<p class="narration">She hands you some clothes to wear. They look very provocative, but...when the alternative is being completely nude...well they're better than nothing. You put them on.
You check yourself out in the mirror. You look beautiful.
<img class="passage-image" src="demongodsassets/you/clothes/nohorns/noears/black/revealingdress.webp" >
You apologize once more, and thank her for her help, then you head towards the city.
</p>
<<set $outfit.outfit to "revealingdress">>
<<set $wardrobe.outfit.push("revealingdress")>>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Most don't believe we exist, but some do and they can be a problem.
By the way, my name is Rhelyla.</p>
</div>
<p class="narration">You apologize once more, and thank her for her help, then you head towards the city. </p>
<</if>>
[[head towards city|head towards city (girl)][$currentlocation to "blackpoolgate"]]
</div>
<<set $metbeforecity to true>>
<<set $metrhe to true>>
<div class="conversation">
<p class="narration">As the evening shadows fall, Jared, the town guard, returns to the tower where you're waiting.<<if $outfit.outfit is "none">><<set $outfit.outfit to "rags">><<set $wardrobe.outfit.push("rags")>> He gives you some rags to wear and he<<else>> He<</if>>hands over a piece of bread which you hungrily devour, but it doesn't take the edge off your hunger.
<<if $outfit.outfit is "rags">><img class="passage-image" src="demongodsassets/you/clothes/nohorns/noears/black/rags.webp" >
<<elseif $outfit.outfit is "jeans">><img class="passage-image" src="demongodsassets/img/scenes/breadjeans.webp" >
<<else>><img class="passage-image" src="demongodsassets/img/scenes/breaddress.webp" >
<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/Jared.webp" /><p class="talkname">Jared</p>
<p class="speech">I've been doing some checking.</p>
</div>
<p class="narration">
You look up, crumbs falling from your lips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/Jared.webp" /><p class="talkname">Jared</p>
<p class="speech">No one matching your description is missing, neither among the nobility nor the girls in the Brothel.</p>
</div>
<p class="narration">
You made a show of disappointment, but the story you made up in a hurry was false. So it would have been problematic if someone claimed you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/Jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Might be you're a peasant’s daughter, hard to say. Your skin's too good for that, though.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I see...</p>
</div>
<p class="narration">
Not that any of this is a surprise to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/Jared.webp" /><p class="talkname">Jared</p>
<p class="speech">If you want my brutal honesty, lass. If you're from any family, noble or otherwise, and they haven't reported you missing. I'd wager there's a good reason you wouldn't wish to return to them.
That said, the good news is that I was able to negotiate for you to stay. From now on, unless you do remember anything, your name is $name. </p>
</div>
<p class="narration">
You let him fill the silence.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/Jared.webp" /><p class="talkname">Jared</p>
<p class="speech">However... </p>
</div>
<p class="narration">
He clears his throat and looks a little uncomfortable.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/Jared.webp" /><p class="talkname">Jared</p>
<p class="speech">You can stay here, in town. As far as anyone's concerned, your name is $name. </p>
</div>
<p class="narration">
He hands you 200 copper
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/Jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Barely enough for a nights rest at the Inn, but it should prevent you from having to sell your body for a night or two. </p>
</div>
<p class="narration">
Your eyes widen in surprise. This is better than you'd hoped for.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I... I don't know what to say. I'm grateful.</p>
</div>
<<if $p.acceptance gte 50>>
<p class="narration">You bite your lip and your eyes travel down his body</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Or...you know I could just pay you back right here?</p>
</div>
<p class="narration">Jared looks like he's struggling with some internal turmoil</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/Jared.webp" /><p class="talkname">Jared</p>
<p class="speech">You are... Surprisingly forward. Perhaps Garret wasn't the one coming on to you? </p>
</div>
<p class="narration">He pauses for a moment considering</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/Jared.webp" /><p class="talkname">Jared</p>
<p class="speech">No, I really can't. I didn't think I'd ever have such a hard time saying no, but I really do love my wife and she'd never allow a mistress. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Aww... Suit yourself. I'm never heard of someone giving away money for free so I thought I'd take care of it right away.</p>
</div>
<</if>>
<p class="narration">Jared smiles gently</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/Jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Aye lass. Just keep your head down and stay out of trouble. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/Jared.webp" /><p class="talkname">Jared</p>
<p class="speech">I recommend you find work, maybe hire a bodyguard. This town's slums is not kind to loners. </p>
</div>
<p class="narration">You thank him one last time, as you head out and try and find this Inn.
</p>
[[enter the city for the first time|enter the city for the first time (girl)][$currentlocation to "blackpool"]]
</div>
<div class="conversation">
<p class="narration">
You enter the city for the first time, and it doesn't take you long before you're worried you're already lost. This place is huge! You turned left at what appeared to be a market, but you've been walking for a long time and you haven't run into anything that looked like an Inn.
Before you start second guessing yourself and turning back the way you came, you see your road coming to an end and the building at the end of the street does look large enough to have some rooms.
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/innkeeper.webp" >
You walk up to the building, finally at an end to your long trek and see a man sweeping in front of the entrance. Before you get a chance to say a word he already opens his mouth.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/innkeeper.webp" /><p class="talkname">Innkeeper</p>
<p class="speech">We're full.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh... Um, I'm sorry. The guards directed me here and said I could find a safe place to sleep. Do you have anything to spare? I'll even take a closet!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/innkeeper.webp" /><p class="talkname">Innkeeper</p>
<p class="speech">You daft, lass? I said we're full. Bugger off.</p>
</div>
<p class="narration">
He pauses looking you up, starting at your legs and moving upwards to your face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/innkeeper.webp" /><p class="talkname">Innkeeper</p>
<p class="speech">Hehe. I suppose I can make an exception if you're willing to make a deal.</p>
</div>
<p class="narration">
He starts rubbing his crotch through his robe while looking at you.
</p>
<<if $p.acceptance lte 50>>
<p class="narration">
Even without his rude hand motions, a monkey would understand the meaning behind those eyes.
You haven't even been here for a full day and you're already getting a good idea of what the rest of your life will be like.
Fuck this world.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ew, what the Fuck is wrong with you!? Fucking pervert! Asshole!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/innkeeper.webp" /><p class="talkname">Innkeeper</p>
<p class="speech">Oi this lass got the mouth of a sailor! Hahaha.
That's only making me harder.</p>
</div>
<p class="narration">You turn to leave, absolutely pissed and doing your best to ignore the lingering regret. The fuck are you supposed to do now?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Hey lady!</p>
</div>
<p class="narration">
You look at the source of the voice and see a somewhat disheveled, dirty man. He's clearly drunk.
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/creep.webp" >
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">I got a place you can stay. I got food too! All it'll cost is 20 copper!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How do I know you won't do anything shady?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Heheh. Lady I'm after your money, not your body. Though...
I'd be willing to make you the same offer as the owner of that Inn, heh.
But I'll warn you, I've only got 1 bed and I'm not giving you a discount for sleeping on the floor. So 20 copper, and you get a meal, a floor and I'll even throw in a blanket. </p>
</div>
<p class="narration">
Even if he has ulterior motives, you're no longer in a position to reject him. You're starving and you have nowhere else to go. At this point you'll cross that bridge when you come to it. Can you fight him off in this body? More to the point, you're starving and he's offering you food. It's like this body has never eaten a single bite of anything before, despite the bread you had earlier!
Well, the hunger is clouding your judgement. It's probably a bad idea, but you NEED food.
</p>
<<else>>
<p class="narration">
He's basically eye fucking you, but you don't mind. Men here are no different than your homeworld, if maybe a bit more openly vulgar. You consider his words for a moment...
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm pretty sure I'm worth more than just a single bed. I want food and money. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/innkeeper.webp" /><p class="talkname">Innkeeper</p>
<p class="speech">We're in the slums lass, ain't nobody worth that kinda money. no has any. Take it or leave it. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Hey lady!</p>
</div>
<p class="narration">
You look at the source of the voice and see a somewhat disheveled, dirty man. He's clearly drunk.
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/creep.webp" >
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">I got a place you can stay. I got food too! All it'll cost is 20 copper! Or I'm willing to make the same deal as that guy, but I'll let you stay for more than 1 night. How about it?</p>
</div>
<p class="narration">
You consider it. This is an opportunity to start fresh in a new world. Do you really want to start by whoring yourself out?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Heheh. Lady I'm after your money, not your body. But I'm more than happy to take either.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'll consider both options, but I will agree to only one of them. Lead the way.</p>
</div>
<</if>>
[[Accept his offer|Accept his offer (girl)]]
</div>
<div class="conversation">
<p class="narration">Despite your misgivings, you followed the man. He had trouble walking in a straight line, and you started to worry if he even knew where he was going, or based on how your surroundings got increasingly seedy looking, he might be leading you into a trap.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you sure we're going the right way?</p>
</div>
<p class="narration">well if that was ever a classic line... <<if $p.acceptance lt 50>>You're definitely getting raped. <</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Calm yourself lass, I know these streets better than anyone. </p>
</div>
<p class="narration">
Ready to run in an instant, you continue following. You even lend him a shoulder to lean on and stay balanced after you get tired of picking him up off the ground too many times. <<if $p.acceptance gte 50>>You're suspicious that some of his stumbles are attempts to grope you, but for whatever reason you don't mind. If anything you're feeling more turned on by his clumsy attempts. Not that handsome, but maybe you'll take him up on his offer.<</if>>
After some time passes and you're beginning to wonder just how massive this town is, he finally announces you've arrived. It's a shack. If it can even be called that. It's a run-down wooden shed with gaps in the wood. Definitely no protection from the elements.
After he leads you inside, he puts on a fire and begins cooking something in a pot. Surprisingly, while he has looked at you more than once, and he's made embarrassing attempts to flirt with you. He's been a perfect gentleman.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Just how big is this town anyways? </p>
</div>
<p class="narration">He grabs something off one his table and hands it to you. It's a map! </p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Here you go. This'll help you- </p>
</div>
<p class="narration">He sets to work immediately, using a flint and steel to light a small fire in the corner of the hovel. The pot he sets upon it, is dented and blackened from frequent use. The smell emanating from it is not particularly enticing, mostly just the smell of boiling water and maybe some root vegetables.
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/creepcook.webp" >
You take in your surroundings, the hovel is a far cry from the apartment walls you were accustomed to. The wooden walls are rotting and the air thick with the stench of decay. The table is cluttered with remnants of past meals, the utensils caked with food residue. You can't help but wonder how the man manages to keep his tools clean in this primitive age, but your hunger overrides your concerns as your stomach growls in protest.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Hungry, eh? Haha.
I'm pretty proud of this recipe, I'm a cook at one of the local taverns. Don't got no spices here at home, but can still make a damn good stew. Here, it's ready.</p>
</div>
<p class="narration">It smelled amazing... But the taste was revolting. Yet you're so hungry you ignore it and continue eating every bite. You hear him talking, but you can't make out the words. It's not that you're drugged, it's that you're STILL starving. It's to the point where you can't focus on anything around you, and you continue absolutely devouring the food.
The more you eat, the hungrier you are. What is going on?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Damn, lass. I didn't expect you to eat the entire thing. I should have charged you more.
Ah well, it's nice to have some company for once. </p>
</div>
<p class="narration">Your eyes are unfocused and you barely comprehend someone is talking. Everything around you seems blurry and your hunger is overpowering.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech" style="color: transparent; text-shadow: 0 0 5px rgba(243,243,243,0.2);">Listen, I know I said you have to take the floor. But your skin looks way too smooth and I don't want you to wake up all bruised. You can take my bed until morning. Might be some fleas, but it's probably safer than the floor. And I...
Wait, what are you doing?
Lady, if you keep taking your clothes off you can't blame me for what happens next. I mean, if this is your way of thanking me I'd happily accept. You just...don't seem right. Are you ok? </p>
</div>
<p class="narration">You begin feeling dizzy, and pass out
</p>
[[lewd dream|lewd dream (girl)][$currentlocation to "earth"]]
</div>
<div class="conversation">
<<set $arousal to 0>>
<<set $inv.cum to $inv.cum + 25>>
<<set $lust += 500>>
<p class="narration">You're in your room again sitting on the edge of your bed, back in your house. You're naked.
Your ex-boyfriend was there. You try to remember why you broke up, but everything just feels kinda foggy. You guys must have drank a lot last night, it almost feels like you're swimming when you try to get out of bed.
He's standing in front of your bed, his clothes are already off. You don't remember agreeing to any of this, and your mind briefly sounds off alarm bells as you worry that he might have drugged you. But it's so hard to think as you can feel yourself dripping in arousal.
As he inserts his cock in your mouth, he throws his head back and lets out a light moan. you continue working on him until he cums he cums. You gulp it down greedily like a good girl, before looking at him and pushing him onto his back. You're eager to have your way with him. You're not usually a dominant woman something you can't explain is driving you.
<img class="passage-image" src="demongodsassets/sexscenes/dreams/lewd2.webp" >
You position yourself above him, spread yourself open giving him a good look at your gaping vagina.
Then you slowly lower yourself onto his cock, impaling yourself with a gutteral moan.
You continue pumping yourself up and down on him, he's looking up at you with glowing red eyes. His horns are on the sides of his head and curled backwards along his scalp, you didn't notice them previously, but for some reason it doesn't seem odd. You almost remember your ex-boyf- wait no, that's not right. Ex-girlfriend, what were you thinking? Anyways you almost remember her having horns, and you can't really seem to care about them at the moment.
<img class="passage-image" src="demongodsassets/sexscenes/dreams/lewd1.webp" >
You feel yourself burst, and weirdly feel two orgasms at the same time. One major one that runs through your entire body and one large explosion but centered around your crotch only and exploding down the length of..something? Like a phantom limb above your vagina. This is amazing, no one has ever fucked you like her(him?)! <<if $p.acceptance lt 25>>Wait a minute, weren't you a virgin? Everything except that cock is so hazy...<</if>>Even though you both just came, for some reason (s)he's already hard and you're already back to pleasuring them.
She pumps you, in and out, in and out and you have to reach up and grab your chest as it's bouncing around too much.
You start squeezing the mounds on your chest without realizing, reveling in the pleasure.
You feel yourself below squeezing and gripping something long and hard. As you feel an explosion of pleasure from another orgasm, you feel yourself fill something tight and warm and yourself filled and leaking with liquids dripping out of you.
You look down, and she is pounding your vagina with her cock. You grab her by the hair and pull her towards your nipples which she starts sucking on, eliciting yet another moan from you as you involuntarily squeeze your vagina around her cock.
She pulls out of you and commands you to get on your knees, you comply and she sprays your face with cum.
This time you push her onto her back, lining her member up with your slit, and penetrate yourself.
You guys continue fucking until you're completely drenched in semen, with it practically flowing out of your cunt.
500 lust gained!
[[next morning|next morning(girl)][$currentlocation to "shack"]]
</p>
</div>
<<set $ears to true>><div class="conversation">
<p class="narration">You wake up.
The first thing you notice is that you feel amazing. The second is that you're not hungry anymore.
You think back on that dream you just had, it's memory already fading. You remember you were back home, then the dream went weird.
Even weirder, as you recall his face, you realize you don't recognize him at all among any of your ex's. Especially when he turned into a girl.
You touch your chest and notice it feels sticky. Suddenly you remember the previous night. You're now naked, sticky and you don't know where that man is.
</p>
<<if $p.acceptance lt 50>>
<p class="narration">
<img class="passage-image" src="demongodsassets/you/scenes/home/wakeupcovered.webp" >
Tears begin to flood your eyes.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That fucking asshole raped me!</p>
</div>
<p class="narration">
You start gagging and can feel yourself ready to vomit, repulsed by what happened to you. You turn to vomit over the side of the bed when you see the man looking up at you with his wide open eyes.
Shrieking, you jump out of bed and run to the door, briefly stopping to realize you're still naked. You pause only for a second debating on what to do before you realize he's not chasing after you. You look back. The light is dim, but he's still laying there. Maybe he's asleep? Maybe he has nocturnal lagophthalmos, and sleeps with his eyes open.
</p>
<<else>>
<img class="passage-image" src="demongodsassets/you/scenes/home/hwakeupcovered.webp" >
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't really remember, but I guess I accepted his offer?</p>
</div>
<p class="narration">
Or perhaps he took advantage of you. You do remember being incredibly horny though. You look around the room for him and can't see him anywhere. You turn your body and try to roll out of bed, but stop as you see you almost step on someone.
Even after fucking you, he was still a gentleman and slept on the floor? and judging from how sticky your body feels, you guys had a long night. It's a shame you can't remember it. Maybe he's not such a bad guy.
You move to step over him, not wishing to wake him, but as your eyes adjust you get a better glimpse of him.
You shriek and run for the door. His eyes were open and his pupils dead. He looked like a zombie!
You slowly creep back up to him to make sure your eyes weren't playing tricks on you.
</p>
<</if>>
<p class="narration">
You're shaking, but you slowly creep back over to him. The light is dim, so you move closer to get a better look...
<img class="passage-image" src="demongodsassets/you/scenes/home/corpse.webp" >
</p>
<p class="narration">You panic and fall flat on your ass. Laying on the floor is a husk of a man. His face contorted in eternal pleasure, his eyes white and unseeing. His cock stands at attention, but his body is cold and stiff.
</p>
<<if $p.acceptance lt 50>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What the fuck? He died of a heart attack while raping me? Serves you right, asshole.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Did we fuck so hard he had a heart attack and died?...</p>
</div>
<</if>>
<p class="narration">Doubt creeps in your mind as you remember that dream and how real it felt. But you push it away.
However you're a new face in a medieval town where no one knows you with a dead body. Would anyone believe you if you said you had nothing to do with this? Do you have nothing to do with this? At least that look on his face makes it seem like he died happy.
It's not worth the risk. You need to dump the body somewhere. A quick glance outside and it's still dark. You could drag him to an ally somewhere and pretend you never met him.
Still shaking, you slip your clothes on your sticky body. You grab him and pull as hard as you can before realizing he's surprisingly light. Maybe this won't be so hard.
You open the door and look both ways, before continuing your dragging. Not quite sure yet where you're taking him, anywhere is better than next to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">You must have been hungry! Do you not know how to pace yourself, or did he deserve it? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I swear! I don't know what happened! He was like this when I woke up! <<if $p.acceptance lt 50>>I think he knocked me out and raped me! I swear I never touched him!<<else>>I think he had a heart attack while we were together or something!<</if>></p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/rhelyla/town.webp" >
You look towards the source of the voice and you spot <<if $metrhe is true>>Rhelyla, completely naked.<<else>>a completely naked woman.<</if>> What's more, she has wings and horns. She's definitely not human. Your eyes are drawn to something white dripping from her crotch. You can smell it. Sweet, salty, savory. You don't even notice as you start to drool.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Shh, shh. Calm yourself sweetie. I can smell him on you. You sucked all of his vitality away. <<if $p.acceptance gte 50>>I don't know what a heart attack is but <</if>>It looks like you lost control. Briefly describe what you remember. </p>
</div>
<p class="narration">
You explain how he offered you a place to stay, and you followed him back where he gave you food. You explain that you passed out while eating and the food may have been drugged.
She sighs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">You really are new at this, aren't you? I don't understand how you've fed until now and remained oblivious, or if you have a mountain of corpses you keep waking up to.
The reason the food didn't sate your hunger is because human food does nothing for creatures like us. In fact eat too much of it and you may start vomiting. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What do you mean creatures like us? I don't have wings and horns like you do. I don't know what you are, but I'm human!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Check your ears sweetie, </p>
</div>
<p class="narration">
You reach up and touch your ears, and pull them back in a hurry. What the fuck? They're long and pointy! Like an elf!
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Do you know a lot of humans with pointed ears like that? You may need to come visit me at my home for a longer explanation. But you are a succubus. Does that corpse not feel incredibly light to you? Do you not feel like you can traverse great distances without breaking a sweat? You just sucked up every ounce of energy that man had and made it yours. You are much stronger than any mere human. </p>
</div>
<p class="narration">
She isn't making sense, but you also can't deny what she's saying. Despite your emotional state, physically you feel amazing.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">We cannot survive without the sustenance humans provide us with. If we go too long without it, we lose control and our instincts took over. This man never drugged you, you just weren't eating and when you failed to feed yourself, your body took action for you.
Before anyone comes by, we need to do something about this body. I will take care of it for you, but before I go. I recommend you come find me. For now, just tuck your ears in your hair so no one sees them. <<if $metrhe is true>>Come back to my place at the mountain south of this city.<<else>>Come to the mountains south of this city. Search the base for a cave, within that cave you'll find a door. Only Succubi can see it, you'll know it when you do.<</if>> Until then, I'll leave you with one last tip. Never wait until you're starving, or else you'll lose control and this will happen again. As you grow more powerful you can stave the hunger off longer, but for now you'll likely need to eat as often as a human. When feeding, never drink to the last drop.
Oh and, I can smell corruption on him. He was tainted. It shouldn't be enough to harm you since we have a natural resistance to it. But you need to learn to smell it ahead of time to prevent consuming too much and becoming another one of those mindless monsters. </p>
</div>
<p class="narration">
You're still processing everything she's said when she grabs the corpse from you, flaps her wings and begins flying away. Just in time too, as you hear some noises nearby.
<<if $p.acceptance lt 50>>
But a Succubus? Did that shitty Goddess really turn you into a creature that literally requires sex with men to survive!?
<<else>>
But a Succubus? You used to fantasize about being a Succubus and slutting yourself out with every man in town sometimes when you masturbated. Did that Goddess read your mind and turn you into something you would never have admitted to another person? You didn't want people to know how big of a slut you were, though it's not like you hid it very well.
Also none of those fantasies involved killing the men. You'll need to learn to pace yourself like Rhelyla said.
<</if>>
You need time to consider and process this and what this means for your future. Shivering, you return to the home of the man you accidentally killed.
</p>
[[taxman first|taxman first(girl)]]
<<set $race to "Succubus">>
</div><div class="conversation">
<p class="narration">You awaken to an assertive pounding on your door. At first groggy, you open your eyes wide after remembering the events that happened earlier.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No no no... Did I get caught? what should I do? I can cast Charm, but that will just make another man try and rape me. What should I do...</p>
</div>
<p class="narration">As you're panicking, the pounding happens again.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Come on Mirko, I know you're in there. Open up! </p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/tax.webp" >
You crack open the door
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry, it's just me here...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Who are you? Did Mirko buy a whore? If he can afford a whore, he can afford to pay his taxes and back taxes. I don't care who, but someone needs to pay. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm not a whore...<<if $p.acceptance gte 50>> Well maybe I am, but<</if>> Taxes? I was just offered somewhere to sleep. When I woke up, he was already gone.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Ha. He knew I was coming. Look you need to go home, I'll have the guards come and confiscate what little property he has. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't have anywhere to go...I just arrived in this city. </p>
</div>
<p class="narration">
He sighs
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Tell you what. His home is forfeit due to his overdue taxes. You pay his taxes, the home is yours. If I don't have the money, I'll have to alert the guards to force labor on whomever is living in it. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How much does he owe?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">500 copper. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Fuck.. I... I have 200 copper? But I can work! What kind of forced labor?</p>
</div>
<p class="narration">
You pull out a bag with the copper given to you by the town guard.
</p>
<<if $p.acceptance lt 50>>
<p class="narration">You could cast charm. But it hasn't even been a day since the previous events, you're not ready for another man to attack you.
The Taxman sighs.
</p>
<<else>>
<p class="narration">You could cast charm. But it hasn't even been a day since the previous events, you're not sure if you can control it.
The Taxman sighs.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Sorry lady. He really pulled a fast one on you. He knew what was coming, so I doubt he'll be returning to this place. Probably found some other hole to crawl in.
Unless you're a whore, you wouldn't like the kind of work they'd put you to. You're locked in a stall for a week forced to service men.
Give me the 200 copper you have now, and I'll go back and tell them he was gone. Probably ran. They'll put out a search for him and his punishment will be worse. As for you, if you plan on staying here, then I recommend you find a way to earn money, fast. I return every 7 days to collect. The amount due is 200 copper.
...
I'd also recommend you find yourself a good husband who lives somewhere safer than this. A girl as pretty as you won't survive long in this part of town. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Is there another way of making money?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">There's a Brothel. The tavern might be looking for someone, or perhaps the Inn.
The town guard does pay rewards for slaying beasts and bringing back some sort of proof. But that's not job for a ...peasant woman. </p>
</div>
<p class="narration">
You pay the man and thank him for his generosity as he turns and leaves.
<<if $p.acceptance lt 50>>It just keeps getting worse. First you were possibly raped,<<else>>Well it's not all bad. But things are weird. You wake up to a dead guy,<</if>> then you find out you're not even human, and you're required to continue surviving off men. Even the smell of the man who just left was making you wet. You could SMELL his arousal as he kept staring at your body, and you kept feeling a tingling sensation in your crotch. You reach down and touch yourself. Your fingers come back wet.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What is wrong with me!? Is what Rhelyla said true?</p>
</div>
<p class="narration">You lay back down for a quick nap before you figure out the rest of your day.</p>
[[Dream|dream1sttime]]
</div>
<div class="conversation">
<p class="narration">
Excited to meet another cook, you bounce along next to the man.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I can't wait!
Yummy, yummy, in my tummy,
Food so good, it's funny!
Nomm, nomm, eat it fast,
Oh, I wish lunch could last!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Calm yourself lass, we'll be there soon. </p>
</div>
<p class="narration">
The stranger has started to feel a little bad. He had planned to take advantage of your money and charge you more than his food is worth and maybe sleeping with you. But with you trusting him so much he's starting to rethink it. This doesn't stop him however, Mirko never thought of himself as a good man, and even if he does feel a little guilty, he needs the money more than some airhead who will probably be selling her body soon anyways does.
Bouncing along side him, your stomach growls loudly, he chuckles and announces you've finally arrived. It's a shack. If it can even be called that. It's a run-down wooden shed with gaps in the wood and growing mold. Definitely no protection from the elements.
After he leads you inside, he puts on a fire and begins cooking something in a pot.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">You must be pretty fast to outrun all the guys that must be chasing you. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh! I've never tried running on two legs before. I need to try that soon!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Err...Did you get dressed up for me or do you always look this good? </p>
</div>
<<if $outfit.outfit is "rags">>You're literally wearing rags<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Nope! Someone just gave me these clothes! Was super nice of them, I've never worn clothes before!</p>
</div>
<p class="narration">
The stranger's brow crumples. In all his years, Mirko has never met such an airhead that was this difficult to pick up on.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">You uhh...Have a beautiful smile? </p>
</div>
<p class="narration">
Suddenly you realize something and you're so happy you could squeal!
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're flirting with me aren't you! I've never been flirted with before. This is so fun! Do it again!</p>
</div>
<p class="narration">
The wind blown out of his sails, his shoulders slump.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">I'm sorry... </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Is this the part where we do the sex!? </p>
</div>
<p class="narration">
You're oblivious to his demeanor, just excited at everything going on.
His eyes perk up.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">You're..Serious? Even with someone like me? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sure! I've never tried Sex before! It sounds fun! Oh but first lets eat! </p>
</div>
<p class="narration">
Your stomach growls again. He sets to work immediately, a grin never leaving his face, using a flint and steel to light a small fire in the corner of the hovel. The pot he sets upon it, is dented and blackened from frequent use. The smell emanating from it is not particularly enticing, mostly just the smell of boiling water and maybe some root vegetables.
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/creepcook.webp" >
You take in your surroundings, the hovel is a far cry from the apartment walls you were accustomed to. The wooden walls are rotting and the air thick with the stench of decay. The table is cluttered with remnants of past meals, the utensils caked with food residue. You can't help but think how wonderful everything is, but your hunger overrides your thoughts as your stomach growls in protest.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">I'm hurrying, I'm hurrying. </p>
</div>
<p class="narration">
The man carries a pot over to the dirty table and sets it down.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Dinner is ready! </p>
</div>
<p class="narration">
You dig in, other than the bread you were given you've never eaten with a human mouth before. It tastes awful, but even something awful is new and exciting! You hear him talking, but you can't make out the words. It's not that you're drugged, it's that you're STILL starving. It's to the point where you can't focus on anything around you, and you continue absolutely devouring the food.
The more you eat, the more your pussy tingles, and the hungrier you are. What is going on?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp" /><p class="talkname">Stranger</p>
<p class="speech">Damn, lass. I didn't expect you to eat the entire thing. I should have charged you more.
Ah well, it's nice to have some company for once. </p>
</div>
<p class="narration">
Your eyes are unfocused and you barely comprehend someone is talking. Everything around you seems blurry and your hunger is overpowering.
The man is fidgeting, wondering how to move to the next step.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/creep.webp"><p class="talkname">Stranger</p>
<p class="speech" style="color: transparent; text-shadow: 0 0 5px rgba(243,243,243,0.2);">So, uhh.. I know you said you were interested but are you sure? I don't have anything to offer, I have no money to pay you. You're so incredibly beautiful it wouldn't be hard for you to find someone rich and become his mistress. They'd take much better care of you. Are you sure you wish to offer your first time to me? You might find it hard to get married if you do...
...
Lass?
Are you ok? </p>
</div>
<p class="narration">
You begin feeling dizzy, and pass out
</p>
[[lewd dream|lewd dream (grill)][$currentlocation to "earth"]]
</div>
<div class="conversation">
<<set $arousal to 0>>
<<set $inv.cum to $inv.cum + 25>>
<<set $lust += 500>>
<p class="narration">You're in a room. A human room, not the garage you're used to. Picture frames of hamburgers, hotdogs, steaks, ribs and more line your walls.
You're naked and in a human body.
A human boy was there. You try to remember how you got here, but everything just feels kinda foggy. It almost feels like you're swimming when you try to get out of bed.
He's standing in front of your bed, his clothes are already off. He's so hard and you're dripping in arousal.
As he inserts his cock in your mouth, he throws his head back and lets out a light moan. you continue working on him until he cums. You gulp it down greedily like a good girl, before looking at him and pushing him onto his back. You're eager to have your way with him. You're not usually a dominant woman something you can't explain is driving you.
<img class="passage-image" src="demongodsassets/sexscenes/dreams/lewd2.webp" >
You position yourself above him, spread yourself open giving him a good look at your gaping vagina.
Then you slowly lower yourself onto his cock, impaling yourself with a gutteral moan.
You continue pumping yourself up and down on him, he's looking up at you with glowing red eyes. His horns are on the sides of his head and curled backwards along his scalp, you didn't notice them previously, but for some reason it doesn't seem odd. His form has begun to change, and other than the red eyes and horns he looks a lot like your female body. Is this what dreaming is like, you never had any dreams as a grill. The garage was pretty lonely.
<img class="passage-image" src="demongodsassets/sexscenes/dreams/lewd1.webp" >
You feel yourself burst, and weirdly feel two orgasms at the same time. One major one that runs through your entire body and one large explosion but centered around your crotch only. This is amazing, no one has ever fucked you like her! Well, no one has ever fucked you! Even though you both just came, for some reason she's already hard and you're already back to pleasuring them.
She pumps you, in and out, in and out and you have to reach up and grab your chest as it's bouncing around too much.
You start squeezing the mounds on your chest without realizing, reveling in the pleasure.
You feel yourself below squeezing and gripping something long and hard. As you feel an explosion of pleasure from another orgasm, you feel yourself filled and leaking with liquids dripping out of you.
You look down, and she is pounding your vagina with her cock. You grab her by the hair and pull her towards your nipples which she starts sucking on, eliciting yet another moan from you as you involuntarily squeeze your vagina around her cock.
She pulls out of you and commands you to get on your knees, you comply and she sprays your face with cum.
This time you push her onto her back, lining her member up with your slit, and penetrate yourself.
You guys continue fucking until you're completely drenched in semen, with it practically flowing out of your cunt.
500 exp gained!
[[next morning|next morning(grill)][$currentlocation to "shack"]]
</p>
</div>
<<set $ears to true>><div class="conversation">
<p class="narration">You wake up.
The first thing you notice is that you feel amazing. The second is that you're not hungry anymore.
You think back on that dream you just had, it's memory already fading. You remember having an awesome human room with pictures of your favorite things.
You touch your chest and notice it feels sticky. Suddenly you remember the previous night. You're now naked, sticky and you don't know where that man is.
<img class="passage-image" src="demongodsassets/you/scenes/home/hwakeupcovered.webp" >
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh! Did we do the sex!? But I don't remember it. I wanted to at least enjoy it! </p>
</div>
<p class="narration">
You pout. Looks like you're gonna have to try again.
Or perhaps he took advantage of you. You do remember being incredibly horny though. You look around the room for him and can't see him anywhere. You turn your body and try to roll out of bed, but stop as you see you almost step on something.
It's a burnt shriveled up hotdog wearing clothes!
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/foodguy.webp" >
Wait a minute, on closer inspection it's a human. He just LOOKS like an overcooked hotdog.
You're not completely unfamiliar with death. Naturally you've never killed anything, but you did have a lot of experience cooking dead things. But the information the goddess flooded your new brain with does tell you this is bad. You need to do something about this before you get caught!
<img class="passage-image" src="demongodsassets/you/scenes/home/corpse.webp" >
You panic and fall flat on your ass. Laying on the floor is a husk of a man. His face contorted in eternal pleasure, his eyes white and unseeing. His cock stands at attention, but his body is cold and stiff.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I wonder what happened to him...
Hmm, what to do. </p>
</div>
<p class="narration">
Well, if you're caught in a home with a dead body you'll definitely get caught. Even if he's uncooked, meat does start to smell after a while.
It's not worth the risk. You need to dump the body somewhere. A quick glance outside and it's still dark. You could drag him to an ally somewhere and pretend you never met him.
Still shaking, you slip your clothes on your sticky body. You grab him and pull as hard as you can before realizing he's surprisingly light. Maybe this won't be so hard.
You open the door and look both ways, before continuing your dragging. Not quite sure yet where you're taking him, anywhere is better than next to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">You must have been hungry! Do you not know how to pace yourself, or did he deserve it? </p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/rhelyla/town.webp" >
You look towards the source of the voice and you spot <<if $metrhe is true>>Rhelyla, completely naked.<<else>>a completely naked woman.<</if>> What's more, she has wings and horns. She's definitely not human. Your eyes are drawn to something white dripping from her crotch. You can smell it. Sweet, salty, savory.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech"><<if $metbeforecity is true>>Oh Hello Rhelyla!<<else>>Oh Hello pretty lady!<</if>>
I'm not really sure what happened, I agreed to be his oreo if he'd be my cream filling. But I fell asleep during dinner and missed out!
When I woke up, he was an overcooked hotdog.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">There are so many things I did not understand, but It looks like you lost control. Briefly describe what you remember. </p>
</div>
<p class="narration">
You explain how he offered you a place to stay, and you followed him back where he gave you food. You explain that you passed out while eating and the food may have been drugged.
She sighs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">you really are new at this, aren't you? I don't understand how you've never needed to feed until now, or if you have a mountain of corpses you keep waking up to.
The reason the food didn't sate your hunger is because human food does nothing for creatures like us. In fact eat too much of it and you may start vomiting. </p>
</div>
<p class="narration">
You feel like Rhelyla just said something incredibly important.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Check your ears sweetie, do humans usually have pointed ears like that? You may need to come visit me at my home for a longer explanation. But you are a succubus. Does that corpse not feel incredibly light to you? Do you not feel like you can traverse great distances without breaking a sweat? You just sucked up every ounce of energy that man had and made it yours. You are much stronger than any mere human. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Salami get this straight, did you just say we get sick if we eat normal food!?
Does that mean I can't eat steaks? Burgers? Hotdogs! Filet Mignon, Escargot, Caviar, swordfish, lobster, prime rib, cornish game hen, lobster bisque, beef wellington, duck al'orange, beef carpaccio, wagyu, veal marsala, ortolan, foie gras, Beluga Caviar, Fugu-</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">Stop stop stop!
I don't even know what any of that stuff is, or how you even know what it is. You can't eat more than a taste!
If you need to blend in with humans, it's fine if you have a something small, but our bodies aren't equipped to digest much more than cum. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What if I drizzle this "cum" over a steak like a marinade? Or if I use it as an Ajus!</p>
</div>
<p class="narration">
She sighs,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp" /><p class="talkname">Rhelyla</p>
<p class="speech">I'm not convinced those words you're using are even real things. But you should know we cannot survive without the sustenance humans provide us with. Specifically their cum. If we go too long without it, we lose control and our instincts took over. This man never drugged you, you just weren't eating and when you failed to feed yourself, your body took action for you. And no, I've never tried mixing it with human food, but it doesn't change the fact that our bodies aren't equipped to digest something heavy like meat. Just water and semen.
Before anyone comes by, we need to do something about this body. I will take care of it for you, but before I go. I recommend you come find me. For now, just tuck your ears in your hair so no one sees them. <<if $metrhe is true>>Come back to my place at the mountain.<<else>>Come to the mountains south of this city. Search the base for a cave, within that cave you'll find a door. Only Succubi can see it, you'll know it when you do.<</if>> Until then, I'll leave you with one last tip. Never wait until you're starving, or else you'll lose control and this will happen again. As you grow more powerful you can stave the hunger off longer, but for now you'll likely need to eat as often as a human. When feeding, never drink to the last drop.
Oh and, I can smell corruption on him. He was tainted. It shouldn't be enough to harm you since we have a natural resistance to it. But you need to learn to smell it ahead of time to prevent consuming too much and becoming another one of those mindless monsters. </p>
</div>
<p class="narration">
You're about to break down crying. You finally gained a human body and you can't even enjoy the things you loved most!
You're still processing everything she's said when she grabs the corpse from you, flaps her wings and begins flying away.
You drop to your knees, tears dripping from your eyes.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm a weird-dough!!!</p>
</div>
<p class="narration">
You sob there for a while, before finally going inside and going back to sleep. Tears staining your pillow.
</p>
[[taxman first|taxman first(grill)]]
</div><div class="conversation">
<p class="narration">You awaken to an assertive pounding on your door. At first groggy, you open your eyes wide after remembering the events that happened earlier.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">They found the hotdog man!</p>
</div>
<p class="narration">
As you're panicking, the pounding happens again.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Come on Mirko, I know you're in there. Open up!</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/tax.webp" >
You crack open the door
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Romaine calm, it's just me here. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Who are you? Did Mirko buy a whore? If he can afford a whore, he can afford to pay his taxes and back taxes. I don't care who, but someone needs to pay.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm not a whore, I think? Well maybe.
What are taxes, can I eat them? </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Well, with brains like those it's no wonder you became a whore. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm not a whore, you're a whore!
Udon know me! </p>
</div>
<!-- img cute grumpy -->
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Lady, I don't have all day. Where is he? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Berried alive. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Great. So he skipped town and left me with an idiot. He better hope I find him before those loan-sharks do.
Listen lady, if you live here you need to pay taxes. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How much? </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">500 copper. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I have 200 copper. Is there another way I can make ends meat? </p>
</div>
<p class="narration">
The Taxman sighs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tax.webp" /><p class="talkname">Taxman</p>
<p class="speech">Sorry lady. He really pulled a fast one on you, especially when you're not all there. He knew what was coming, so I doubt he'll be returning to this place. Probably found some other hole to crawl in.
Give me the 200 copper you have now, and I'll go back and tell them he was gone. Probably ran. They'll put out a search for him and his punishment will be worse. As for you, if you plan on staying here, then I recommend you find a way to earn money, fast. With brains like those, I recommend the brothel. I return every 7 days to collect. The amount due is 200 copper.
...
Also, this isn't exactly a safe part of town. Try and get out of here as soon as you can. </p>
</div>
<p class="narration">
You pay the man and thank him for his generosity as he turns and leaves.
Everything is so weird! The entire time that tax guy was looking at you, you could smell something delicious coming from him. Instinctively you know it was his arousal, but even though it didn't smell like meat, or any kind of grilled bites it smelled better than anything you've smelled with your new nose so far. Maybe this won't be so hard! Your crotch tingles, and you rub a finger down there. It comes back wet.
</p>
[[Dream|dream1sttime]]
</div><div class="conversation">
<<if $taverndecision is false and $gatequest is true>>
<<set $taverndecision to true>>
<p class="narration">You walk in and look around. There are some strong looking men that you might be able to hire as a guard. But with $inv.money copper you doubt you'd get very far. Then there's the problem of needing to hide your claws and uhh...assets from them so they don't find out what you are. It wouldn't hurt having a guard if you could just trust someone...
How does Rhelyla get out? Wait, she has wings. She probably just flies in and out. Damn, that would be nice.<br>
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/tavernwoman.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp" /><p class="talkname">Waitress</p>
<p class="speech">Can I get you something to drink? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah, not yet. Sorry I'm just doing some thinking.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp" /><p class="talkname">Waitress</p>
<p class="speech">Well make sure you decide or get out, the boss gets real angry when people loiter. </p>
</div>
<p class="narration">
Sighing, you rest your head and think to yourself
</p>
<<if $p.acceptance lt 50>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ok lets think. Despite my own wishes, my body demands male cum. And whether I like it or not, I am completely unable to resist when something is in front of me. </p>
</div>
<p class="narration">A man passes by and nearly runs into a table as he keeps his eyes focused on you.
Your eyes linger on his ass as he walks away.</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Since I have no control over these feelings, and if I resist them I'll apparently murder someone... Ugh. How will I convince that guard to let me leave? </p>
</div>
<p class="narration">You stretch your claws. Then suddenly remembering where you are, you hide them immediately.
You spend more time thinking, doing your best to delay the inevitable.
You're starting to feel a little hungry. It's obvious what you must do, you're just trying hard to avoid it. </p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sneaking out isn't an option...Maybe I can try charming that guard again. But what if he loses his mind again? </p>
</div>
<p class="narration">A man walks by and you suddenly realize your eyes were focused on his bulge through his trowsers.</p>
<<if $genderstart is "male">>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Get your shit together! You were a guy! What is wrong with me... </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Get your shit together! You were a guy! What is wrong with me... </p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Get your shit together! You were a virgin! Now you're like a horny slutty rabbit! </p>
</div>
<</if>>
<p class="narration">You don't see any other choice. It looks like you'll need to go to the guard and try and discuss it with him. Using charm as a last resort, maybe you can get away before anything happens.</p>
<<else>>
<p class="narration">A man passes by and nearly runs into a table as he keeps his eyes focused on you.
You realize you're feeling a little hungry.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Honestly, why am I even debating on this? Lets just go charm him and maybe get a little snack!</p>
</div>
<</if>>
<<else>>
<p class="narration">
You enter the bustling tavern, the aroma of hearty stew filling your nostrils. As you take a seat at a wooden table, you glance around the crowded room. A bard strums his lute in the corner, but his melody is lost in the cacophony of voices and laughter that fill the air.
</p>
[[sit at the bar]] - 5 energy
[[listen to the bard]] - 5 energy
[[sit at a table]] - 5 energy
<p class="narration">The food here does you no good, but it might be good to keep up appearances</p>
<<if $charmtraining gte 4>>
<<if $eiracharm lt 6>>
<<if $energy gt 25>>
[[order food]] - 25 energy
<<else>>
You don't have enough energy!
<</if>>
<<else>>
<<if $energy gt 10>>
[[spend time with Eira|eira sex]] - 10 energy
<<else>>
You'd like to spend time with Eira, but you're too tired!
<</if>>
<</if>>
<</if>>
<</if>>
[[back to town|town][$currentlocation to "blackpool"]]
</div><div class="conversation">
<p class="narration">
You failed to pay your taxes and now you must pay the price. You enter the stall that you'll be spending the next 7 days inside. The stalls are owned and operated by the brothel. The brothel pays women's debts in exchange for them anonymously servicing men. Unfortunately the women are locked in a small room and food is delivered via a slot. Some women find it exciting, as do the men who like to imagine their neighbors wife is on the other side.
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/gloryhole2.webp" >
You make it to your stall and within minutes a large hole opens and a veiny cock and two large testicals attached to some hairy legs stick through. You don't even turn around you just open your mouth and latch on to that cock. The man inside is hung like a horse! You prepare yourself, open your mouth and <<if $p.acceptance lt 75>>hesitantly<<else>>eagerly<</if>> lick the tip of his cock. He moans as your tongue flicks along the tip of his cock. He suddenly thrusts against the stall and into your mouth, his cock stretching your mouth and throat as you gag. You hear the man groaning on the other side, and you feel your pussy getting wet. You moan softly in the darkness, feeling so turned on by the dirty talk from the man in front of you. You begin to suck him deeper as you moan louder, feeling his balls as he slaps them against your chin.
You feel something wet dripping down your leg. Using your free hand, you reach down and realize you're not just wet. You're drenched! You were too turned on by the cock in your mouth from the man fucking you to even notice. As you start rubbing yourself, you're more turned on as his cock slides deeper into your throat, your body going limp as you feel him bury his cock deep inside of your throat. You moan and whimper softly into the cock in your mouth as it continues to thrust into your throat.
He briefly pulls out suddenly and you gasp for air, realizing what just happened before he reinserts. You had swallowed all of his cock, every last inch of it! <<if $p.acceptance lt 75>>You're disgusted<<else>>You're so happy<</if>> with yourself at how easily he dominated your body and your mind! Your body convulses as you're stroking yourself in shame. He moans,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Glory Hole Stranger</p>
<p class="speech">take it slut, take my load!</p>
</div>
<p class="narration">
You suck harder and deeper on him, spurred on by his grunts and growls. His hips begin bucking faster, pushing his cock deeper and deeper into your throat until you feel his thick cock throb in your mouth and then you feel cum shooting down your throat. You gag on it and he pulls out with a wet plop as he continues to cum and cum! It was like he had balls the size of a softball and he just kept shooting it out for what felt like forever! You're covered in semen when he finally pulls out of the hole, and within moments another one takes it's place.
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/gloryhole.webp" >
</p>
<<set $days += 7>>
<<set $daycounter += 7>>
<<set $p.acceptance += 4>>
<<set $slutfame += 1>>
<<set $arousal to 0>>
<<set $inv.cum += (2 * $slutfame) + 10>>
<<set _cumgained to (2 * $slutfame) + 10>>
<p class="narration">
Finally, after what felt like an eternity, 7 days have passed and you are back home.
<<if $p.acceptance lt 75>>You hate to admit it, but your body loved every minute of it, as you sucked off and were showered in cum.<</if>>
You receive _cumgained cum, You're also a little bit more comfortable in your body!
Your fame in blackpool has risen! You have fed.
</p>
[[home][$currentlocation to "shack"]]
</div><div class="conversation">
<p class="narration">
You relax at a table and flag down the waitress for a drink.
You sit and people watch, sipping on your ale.
</p>
<<switch random(8)>>
<<case 1>>
<p class="narration">
You're sitting at the bar in the tavern, sipping your ale and listening to the conversations of the patrons sitting around you. Suddenly, a man bursts in, telling tall tales of the monsters he's killed.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">Did you hear about the time I took down that giant ogre single-handedly? </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">Single-handedly? Last time you told this story, it was a team effort. </p>
</div>
<p class="narration">The man falters for a moment before continuing, </p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">Well, I may have had a little help from my trusty sword, but it was still all me. </p>
</div>
<p class="narration">Everyone at the bar chuckles and exchanges skeptical looks.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">And what about the time you took down that giant dragon? </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">Oh, that was a piece of cake, I just climbed on its back, slit its throat, and rode it down to the ground. </p>
</div>
<p class="narration">You can't help but laugh as the other patrons exchange incredulous looks.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">And I suppose you tamed a dragon too. Eh, Gerald? </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">Well, um, actually, that's a story for another time.</p>
</div>
<p class="narration">
The patrons burst out laughing as the man slinks back to his seat, defeated. You can't help but smile, amused by the exaggerated tales of bravery in the face of danger.
</p>
<<case 2>>
<p class="narration">Two patrons, a burly man with a bushy beard and a skinny man with a large nose, sat at the bar, their glasses clinking as they drank their ale.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">I tell you, I've defeated more elves than any man in this tavern,</p>
</div>
<p class="narration">the burly man boasted, slapping the bar with a meaty hand.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">Defeating mythical creatures again, eh? No man here has ever killed an elf. After all, they exist only in fairy tales.
You're just making that up to impress the ladies.</p>
</div>
<p class="narration">The skinny man that replied winked at you</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">Making it up? I've seen them with my own two eyes! Fearsome creatures, they were,</p>
</div>
<p class="narration">the burly man replied, his chest puffed out with pride.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">Please, everyone knows that the only things in the forest are corrupted monsters and beast people. No one's ever seen an elf.</p>
</div>
<p class="narration">the skinny man said, rolling his eyes.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">I have!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">And I've had sex on top of a Unicorn!</p>
</div>
<p class="narration">Other patrons were joining in, eliciting laughter from the rest.
The burly man and the skinny man continued to argue back and forth, each trying to prove the existence of their chosen mythical creature. As the argument became more heated, the patrons around them began to place bets on who would win.
You're sitting at the bar and couldn't help but smile as you listened to the two men bicker. You took another sip of their ale, enjoying the lightheartedness of the conversation.</p>
<<case 3>>
<p class="narration">Two mercenaries sit at a table in the tavern, exchanging stories of their adventures. One of them, a burly man with a deep voice, begins to tell a tale of the time he faced off against a horde of goblins.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">I was in the middle of a contract to escort a wealthy merchant across the kingdom, when we were ambushed by a pack of goblins.</p>
</div>
<p class="narration">The burly man takes a sip of his ale. </p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">There must have been at least twenty of them, all snarling and brandishing their weapons.</p>
</div>
<p class="narration">The second mercenary, a smaller man with a scar across his cheek, chuckled.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">Twenty goblins? That's nothing. I once fought off fifty ogres by myself!</p>
</div>
<p class="narration">The burly man raised an eyebrow. </p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">Fifty ogres, you say? I don't believe it. A single ogre takes a detachment of at least 5 men.</p>
</div>
<p class="narration">Or one Succubus.
The smaller mercenary leaned forward, a glint in his eye.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">It's true. I was on a mission to retrieve a lost artifact from an ancient temple, when I was ambushed by the ogres. They were everywhere, but I didn't back down. I fought them with everything I had, using my wits and my sword.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">*laughter* Sounds like you were lucky to get out of there alive.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">Luck had nothing to do with it. I'm just that good.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">I heard that goblins smear their weapons in feces to poison their enemies. I think I'd rather fight an ogre.</p>
</div>
<p class="narration">As they continued to argue back and forth, boasting about their battles and daring feats, you can't help but smile at the spectacle. These two mercenaries may not have the most accurate stories, but they sure know how to entertain.</p>
<<case 4>>
<p class="narration">The mercenary took a swig of his ale before beginning his story. He gestured wildly as he spoke, drawing the attention of the other patrons in the tavern.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">So there I was, camped out for the night with my partner. We were exhausted from a long day of travel and were dead to the world. But then I woke up to find an ogre sitting next to our fire. I damn near had a heart attack, I tell you what. But then I noticed it was just sitting there, flipping through a book that my partner dropped when he passed out.</p>
</div>
<p class="narration">The patrons chuckled, their attention fully on the mercenary's tale.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">So I crept up to the ogre, ready to fight if I needed to. But then I saw what it was doing. It was trying to read the book, clumsily turning the pages and muttering to itself. It was the most ridiculous thing I'd ever seen. The thing wasn't even remotely hostile, something I've never seen in an ogre. So, I decided to have a little fun. I grabbed the book from the ogre and started to teach it how to read.</p>
</div>
<p class="narration">The mercenary paused for a moment, taking another sip of his ale before continuing.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">It was slow going at first, but eventually, the ogre caught on. We brought it with us on our journey to another city and it was a sight to see. This big, burly ogre with a book in its hand, trying to sound out words. It was a hoot, I tell you.</p>
</div>
<p class="narration">The patrons laughed, imagining the scene the mercenary was describing. The mercenary grinned, pleased with the reaction he was getting.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">And let me tell you, that ogre wasn't the brightest bulb in the box. But its responses were always good for a laugh. We'd ask it a question, and it would give the most absurd answer. It was the best time I ever had on the road. And who knows, maybe someday that ogre will be a scholar, all thanks to us.</p>
</div>
<p class="narration">The mercenary finished his story with a chuckle, taking another sip of his ale and settling back in his seat. The other patrons murmured in amusement, impressed by the mercenary's tale.</p>
<<case 5>>
<p class="narration">A man walked into the tavern, his head down and his eyes filled with sadness. He approached the bar and ordered a drink, before slumping down on a stool. The other patrons barely paid him any attention, as they were all lost in their own conversations.
However, you, sitting nearby, couldn't help but overhear the man's muttered words. You leaned closer, trying to make out what he was saying.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">Lost several men... In the forest... several miles north of the city. Attacked by... by...</p>
</div>
<p class="narration">His words trailed off and he took a sip from his drink. You were intrigued and decided to start a conversation with him.</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Excuse me, sir, What happened in the forest?</p>
</div>
<p class="narration">The man looked up at you, his eyes still filled with sadness. He hesitated for a moment, but then he started to speak.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">We were on a mission, A small group of men, hired to escort a caravan through the forest. But then, we were attacked. Out of nowhere, creatures appeared, surrounding us. They were... they were elves.</p>
</div>
<p class="narration">The other patrons snickered and rolled their eyes at the mention of elves. The man didn't seem to notice and continued with his story.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">We fought them off, but everyone died. Everyone. Why was I the only one to survive?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">Probably just some bandits guy. You've been reading too many fairy tales.</p>
</div>
<p class="narration">The other patrons dismissed the man's story as the ravings of a madman. They teased him for being afraid of imaginary creatures and told him to get a grip. The man hung his head and finished his drink in silence, not bothering to respond to their taunts.</p>
<<case 6>>
<p class="narration">You sit at the bar in the tavern, nursing your drink as you listen to the conversations of the patrons around you. Suddenly, one mercenary catches your attention. He's a big man, with a rough and weathered face, and his voice is thick with emotion as he speaks.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">I was levied to the battles in the far north, fighting in the skirmishes against the beasts and demons for money for my family, I didn't want to be there, I just wanted to be home. But I thought I was doing what was right, protecting others from the horrors that roam the land. But when I came back home, I found my wife and daughter dead.</p>
</div>
<p class="narration">Tears stream down the man's face as he continues,</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">No one had bothered to check on them the entire time I was gone, their bodies still in bed. They were left alone, and I'll never know what happened to them. No man should ever have to see the people they love rotting.</p>
</div>
<p class="narration">
The other patrons in the tavern are silent, some looking away while others offer comforting words. But the man's pain is palpable, and it's clear that the loss of his family has left him devastated.
You feel a heavy weight in your chest as you listen to his story. The man raises his head, his eyes full of sadness, and the room is filled with a mournful silence.
</p>
<<case 7>>
<p class="narration">The man at the bar was telling his tale with a cruel smirk on his face. He spoke of how he had seen a woman being taken away by the church guards. She had been arrested for harboring a monster, an injured demon. The man took delight in telling how the woman had begged for mercy and how the church guards had been relentless in their pursuit of justice.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">She got what she deserved, if you ask me,Demons are creatures of evil, the church says so. They must be brought to justice, no matter what.</p>
</div>
<p class="narration">As he spoke, the other patrons nodded along, murmuring their agreement. But you couldn't help but feel a pang of sadness in your chest. You couldn't believe that these people could be so heartless, so willing to condemn someone without even bothering to find out the truth. It's clear what would happen if any of them realized what you are.
You took another sip of your ale, trying to shake off the feeling of despair that was settling over you. But the man's words echoed in your mind, reminding you of the cruelty and injustice that exists in the world.</p>
<<case 8>>
<p class="narration">In the dimly lit tavern, the air was filled with the clinking of mugs and the low murmur of patrons conversing. A man sat at the bar, his eyes alight with a fierce passion as he spoke to anyone who would listen.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">I'm telling you, something ain't right about what happened in that village. They say it was a demon infestation, but I heard from a reliable source that it was just a group of innocent folks minding their own business.</p>
</div>
<p class="narration">The patrons around him hushed him, casting worried glances towards the door. </p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">You best keep your mouth shut, friend. Some might see you as a heretic for talk like that. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">I ain't no friend of yours if you believe what they're saying. Those people in that village were just like us, and now they're gone. Burned to ashes because the church says they were housing a demon. I ain't buying it. </p>
</div>
<p class="narration">As the man continued to question the motives of the church, he was met with resistance and disbelief from everyone around him. The patrons at the tavern hushed him, warning him against speaking against the holy institution. Despite their efforts to silence him, he was too passionate and refused to be silenced.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">Heretic! </p>
</div>
<p class="narration">Someone throws a mug
The man stood his ground, trying to argue his point, but the more he spoke, the more agitated the patrons became. The argument became heated and voices were raised. Just as the man thought he was making some headway, someone in the crowd announced they were going to fetch the guards.
Panic set in and the man quickly realized he was the odd man out. He didn't want to get in trouble for speaking out against the church, so he decided it was best for him to leave before any more trouble arose. He made his way out of the tavern, head held low, and disappeared into the night.
You sat back, listening to the heated exchange, feeling a heavy sadness in your chest. It was clear that the man was fighting a losing battle, and that the truth about the village would likely never be known. The thought of innocent people being destroyed, simply because of fear and prejudice, made your heart ache.</p>
<<default>>
<p class="narration">In the corner of the room, you noticed a sharp dressed nobleman. He was impeccably dressed, with pale skin and piercing eyes. A noble you've seen on a few occasions before.
You were sitting at the bar of the dimly lit tavern, sipping on your ale when the door burst open. A man, dressed in worn leather armor, strode in, a broad smile on his face. He strode over to the bar and leaned on it, looking around the room.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">Friends! </p>
</div>
<p class="narration">The mans voice carrying over the din of the tavern. </p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Tavern Patron</p>
<p class="speech">I bring good news! The holy kingdom has done it again! This month alone, they've brought to justice more witches, creatures of magic, and monsters than ever before!</p>
</div>
<p class="narration">The patrons erupted in cheers, clapping and hooting in approval. You found yourself feeling a sense of unease as you watched the celebration unfold around you. You couldn't help but think about the stories you'd heard about the horrors of the holy kingdom's purges and trials.
The noble sat in a corner, away from the noise and excitement of the room. He was eyeing the scene carefully, and you caught his eye a few times, but he never acknowledged your gaze.
As everyone else in the tavern cheered, you and the nobleman were the only two people who remained silent. You sense him watching your lack of reaction when everyone else cheered, and you couldn't shake the feeling that he was sizing you up.
Despite your reservations, you continued to sit quietly, sipping your ale, and trying to keep a low profile. The man at the bar finished his speech, and the patrons began to settle back into their conversations. But you couldn't shake the feeling that you were being watched, and you couldn't help but wonder what the mysterious nobleman was up to.</p>
<</switch>>
[[back|Tavern]]
</div>
<<set $energy -= 5>><div class="conversation">
<p class="narration">
You relax, and watch the bard who's working today.
</p>
<<switch random(8)>>
<<case 1>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/bard2.webp" >
♪
In a world of troubles and strife,
You can turn to someone who's always in life.
She's always there with a gentle hand,
A guiding light in this crazy land.
So toss a coin to your mother, oh,
She'll always be there to help you grow.
With wisdom, love, and care so true,
Toss a coin to your mother, she'll always pull you through.
She'll be your rock, your shelter from the storm,
With a smile that'll keep you warm.
She'll fix your problems, big and small,
And she'll never let you fall.
So toss a coin to your mother, oh,
She'll always be there to help you grow.
With wisdom, love, and care so true,
Toss a coin to your mother, she'll always pull you through.
So don't forget, when you're feeling low,
Your mother's love will always glow.
She'll wipe away your every tear,
And make all your worries disappear.
So toss a coin to your mother, oh,
She'll always be there to help you grow.
With wisdom, love, and care so true,
Toss a coin to your mother, she'll always pull you through.
She's your guiding light, in day or night,
And she'll always be there, just in sight.
So toss a coin to your mother, with all your might,
And she'll be there for you, day and night! ♪
</p>
<<case 2>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/bard2.webp" >
Once upon a time, in a land of magic and might,
There lived an ogre, with a curious delight.
He'd stumbled upon a book from another place,
And learned to read, with a smile on his face.
But the humans who met him, were often afraid,
For ogres had a reputation, of being quite brayed.
But this ogre was different, he never would fight,
Instead he'd ask them riddles, all day and all night.
Oh, the ogre who learned to read,
Loved to tell his riddles indeed.
But the humans, they didn't get his jokes,
For they thought he was too smart, and that was no folks.
He'd ask about creatures, that didn't exist,
And humans would scratch their heads, with a twist.
He'd speak of machines, and cars on the street,
And they'd just look at him, with their eyes wide and neat.
But still they ran, with a scream and a shout,
For they didn't understand what this ogre was about.
But the ogre just laughed, and asked them once more,
For he loved to tell his riddles, and that was what he was for.
Oh, the ogre who learned to read,
Loved to tell his riddles indeed.
But the humans, they didn't get his jokes,
For they thought he was too smart, and that was no folks.
So, if you ever come across this ogre so bold,
Don't be afraid, for he's not like the stories you've been told.
He'll ask you a riddle, and you might just find,
That it's just a joke, and there's nothing to mind.
Oh, the ogre who learned to read,
Loved to tell his riddles indeed.
But the humans, they didn't get his jokes,
For they thought he was too smart, and that was no folks.
And so the bard would sing, of this strange ogre so bright,
Who loved to tell his riddles, day and night.
And though the humans ran, with fear in their hearts,
The ogre just laughed, and kept on with his arts. ♪
<<if $ogreriddle3 is true>>You smirk, realizing who this ballad is about. You wonder if Nar the Riddler is doing ok.
<</if>>
</p>
<<case 3>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/bard2.webp" >
In a land of fire and fear,
Lived a dragon with a roar so clear.
He lived alone with nary a friend,
Until a mouse came around the bend.
Oh, the dragon and the mouse,
What a funny couple, that's for sure.
They fell in love at first sight,
And their journey took flight.
The mouse, a warrior small and bold,
Challenged the dragon with a tale untold.
He fought with all his might and might,
And captured the dragon's heart that night.
Oh, the dragon and the mouse,
What a funny couple, that's for sure.
They fell in love at first sight,
And their journey took flight.
They settled down in a cozy lair,
And shared a bed without a care.
But try as they might, they could not sleep,
For their bodies were not made to fit so deep.
Oh, the dragon and the mouse,
What a funny couple, that's for sure.
They fell in love at first sight,
And their journey took flight.
One day the dragon woke with a start,
And found the mouse crushed under his heart.
He wept and wailed with sorrow and pain,
For his love had been squished and never to reign.
Oh, the dragon and the mouse,
What a funny couple, that's for sure.
They fell in love at first sight,
And their journey took flight.
So the dragon now lives all alone,
With the memory of his love grown.
He never forgot the mouse so small,
And the love they shared, standing tall.
</p>
<<case 4>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/bard.webp" >
Once upon a time, in a small village, there lived an evil witch named Morgatha. She was known to all as a wicked and cunning woman who was feared by all. The villagers would often whisper of her dark powers and the wicked things she did in secret.
One day, the villagers were struck with a terrible sickness that claimed many lives. The town healer tried everything he could but nothing seemed to work. It was then that Morgatha came forward, offering her help. To everyone's surprise, she provided them with a cure for the illness that had plagued the village for weeks.
Despite the villagers' initial skepticism, Morgatha's cure worked wonders and soon enough, the village was free of sickness. Yet, the villagers remained wary of her and her magic. They whispered amongst themselves that she had only helped them to cast a spell on the town and take control.
So, despite the witch's efforts to heal the village, the rumors and whispers of her dark magic only grew. The villagers became increasingly suspicious of Morgatha and the power she held. They believed she was only biding her time, waiting for the perfect moment to unleash her evil upon them.
As the fear of Morgatha's magic spread, the local church took notice. They sent their most trusted holy knights to bring the witch to justice. The knights entered the village and captured the evil witch who misled the villagers. Upon a great pyre, they tied the witch up. As she cried and begged, the church knew better than to be misled. They burned the witch at the stake, the villagers cheered and celebrated as the witch was taken away, convinced that they were finally safe from her evil grasp.
Take heed dear listener, not to be misled by the slaves of evil. Magic will lead you to corruption and you will become a monster.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What the Hell, that was horrible!</p>
</div>
<p class="narration">
Someone glances at you suspiciously, but you look around acting like you're looking for the person who made that comment.
</p>
<<case 5>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/bard.webp" >
An evil succubus, dark of heart and soul,
With beauty unmatched, a sight to behold.
She lured men with her charms, to feed on their life,
Her thirst for power, an endless strife.
But then, one day, she met a man,
Who caught her eye, and made her stand.
He was different, unlike the rest,
And soon, her heart, he had possessed.
The succubus, now torn apart,
With love for him, beating in her heart.
She struggled with the life she led,
Her wicked ways, she longed to shed.
But the man, he saw her true form,
Her evil deeds, he could not ignore.
Though his heart ached, he did what's right,
And turned her in, to the holy light.
The church, they took her, in chains they bound,
Her love for the man, was never found.
For he did what was just and true,
His love for her, he had to eschew.
So let this tale, be a warning fair,
To all who would, succubi ensnare.
For love and good, can oft collide,
And doing right, can leave a wound, inside.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">...</p>
</div>
<p class="narration">
You frantically try to dry the tears from your eyes. Was she even really evil, or is this just another misleading story?
The bard notices you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/bard.webp" /><p class="talkname">Bard</p>
<p class="speech">Don't worry lass, Succubi aren't real. They're just stories. No evil Succubi will ever steal your man! </p>
</div>
<p class="narration">
You put on a sheepish smile, pretending that's what you were concerned over.
</p>
<<case 6>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/bard.webp" >
Oh the demons, dark and evil,
Came from their world of destruction,
Bringing with them chaos and sin,
A world that was once full of life, now filled with corruption.
With forbidden magic they opened a portal,
To the world of man, a place they sought to conquer,
With intent to steal the life force,
And corrupt all that they encountered.
But fear not, dear friends,
For the church is here to defend,
With holy power and divine might,
The demons' reign of terror shall come to an end.
For the church always triumphs over evil,
And will defeat the demons, that much we do know,
So let us stand strong, hand in hand,
For a brighter tomorrow, a world free from woe.
</p>
<<case 7>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/bard2.webp" >
♪ In the forest deep and dark
Where the creatures roam and bark
There lived a beast so wild and free
With horns and hooves, he roamed so carelessly
Oh, the beast on the leash, he was so bold
With fur of black, and eyes of gold
He danced and sung, in the moonlit night
And with his might, he took the fight
He met a maid, so fair and true
With hair of gold, and eyes of blue
She tamed the beast, with her gentle hand
And with her love, she took a stand
Oh, the beast on the leash, he was so bold
With fur of black, and eyes of gold
He danced and sung, in the moonlit night
And with his might, he took the fight
But alas, the maid was taken away
Leaving the beast to roam and play
He howled and moaned, in the dark of night
And with his might, he took the fight
Oh, the beast on the leash, he was so bold
With fur of black, and eyes of gold
He danced and sung, in the moonlit night
And with his might, he took the fight
And so the beast, roamed the land
With his horns and hooves, so grand
He sang and danced, till the end of time
And with his might, he took the fight.
</p>
<<case 8>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/bard2.webp" >
I've been spendin' too much time with goblins
I hear them whispering to me
Every time I try to solve a problem, oh-oh
There's just another goblin, alright!
Just another goblin in my life!
It's a new day
A time for reconstruction
And time to gain a function
But here comes a goblin!
Everywhere I look
There's just another one
Looking at me!
Nowhere to hide, nowhere to run
They're laughing at me!
I spend my life surrounded by goblins
I may seem surreal, but it's real to me
It's all so real to me
And every time I've got a problem
There's only goblins there for me
The goblins came
They came from space
But they were looking for another place
But now they're here-
And they want to destroy the humans!
But I guess that's fine with me...
I spend my life surrounded by goblins
I may seem surreal, but it's real to me
It's all so real to me
And every time I've got a problem
There's always goblins there for me
They're always watching me
....
Wait a second, this song sounds familiar!
</p>
<<default>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/bard2.webp" >
In the land of the forgotten, where the shadows do dwell
Lies a place of oppression, where the people can't tell
Of the fear that consumes them, and the pain that they bear
For the ones in control, are the ones who don't care
And they say it's for our own good, this life that we lead
But the chains that they've put on us, are the chains that we need
To break free from this prison, and to see the truth clear
For in this land of the forgotten, our freedom is so near
A whisper on the wind, tells the story of pain
Of a kingdom where the darkness, rules the light in vain
And the people are praying, for a brighter tomorrow
But their voices are silenced, by the ones who follow
And they say it's for our own good, this life that we lead
But the chains that they've put on us, are the chains that we need
To break free from this prison, and to see the truth clear
For in this land of the forgotten, our freedom is so near
We're trapped in this world, where the truth is so blurred
And our minds are consumed, by the lies that we've heard
But we'll find our way out, and we'll stand up for what's right
For the power of the people, will conquer the night
And they say it's for our own good, this life that we lead
But the chains that they've put on us, are the chains that we need
To break free from this prison, and to see the truth clear
For in this land of the forgotten, our freedom is so near
And in this land of the forgotten, where the shadows do dwell
We'll fight for what's right, and we'll break the chains of hell
For our spirits are strong, and our hearts are pure
And we'll find our way out, of this evil allure.
... You're starting to think this bard is trying to send a message about something.
</p>
<</switch>>
[[back|Tavern]]
</div>
<<set $energy -= 5>><div class="conversation">
<p class="narration">
You relax at a table and flag down the waitress for a drink.
You sit and people watch, sipping on your ale.
</p>
<<switch random(3)>>
<<case 1>>
<p class="narration">
In the crowded tavern, the clanking of mugs and the sounds of laughter filled the air. At a table in the corner sat you, sipping on your ale and taking in the bustling atmosphere. Suddenly, a vulgar man approached the waitress, who was trying her best to serve the rowdy patrons.
With a sly grin, the man reached out and pinched the waitress's backside, causing her to jump and spill the ale she was carrying all over herself. The other patrons erupted in laughter.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Rude Man</p>
<p class="speech">Oi, check out those tits! You can see right through her shirt! How about I take you out back and clean that off for ya? </p>
</div>
<p class="narration">
You felt a pang of sadness for the poor waitress, but knew that you couldn't risk exposing yourself by intervening.
Despite the laughter and rude comments, the waitress tried her best to compose herself and continue her work. You couldn't help but admire her resilience in the face of such cruelty, and you made a mental note to try and help her in any way you could, even if it meant keeping your distance and staying hidden.
You gave the waitress an extra tip, hoping to make her day a little better.
</p>
<<case 2>>
<p class="narration">
The tavern was bustling with activity, with laughter and conversation filling the air. Suddenly, the door to the tavern bursts open and a young man stumbles in, his eyes wild and his words slurred. He stumbles up to the bar and starts ranting about the church and their hidden motives.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Drunk Man</p>
<p class="speech">You fools, you don't know what's going on!
The church, they're up to something! Something big, everything you thought you knew is wrong! </p>
</div>
<p class="narration">
The other patrons looked at him with fear, their faces betraying the unease they felt at hearing his words. They were raised with the churches teachings, and were taught that speaking out against their authority was a sin. They started murmuring amongst themselves, their whispers growing louder with each passing moment. Suddenly, one of the patrons stood up and ran towards the door, his fear overriding any sense of compassion towards the drunken man.
As the young man continued to shout and rail against the church, the sound of footsteps could be heard outside the tavern. The door burst open, and several guards dressed in the colors of the church stepped inside, their faces set in determination. The young man's eyes widened, and he turned and ran, darting past the guards and out the door.
The patrons in the tavern shivered in fear. They watched as the guards disappeared out the door, giving chase to the young man. The tavern fell silent, the only sound the gentle trickle of ale from the spout of a nearby keg.
You sat in your seat, listening intently. The man was gone, and the consequences of his actions would have to be faced by him alone.
</p>
<<case 3>>
<<if $yukistatus is "slave">>
<p class="narration">
The tavern was filled with the usual hum of conversation and laughter, but all of that faded away as the door opened and a new patron entered. He was tall and imposing, with a scowl on his face and a rope in his hand. He yanked on the rope, stumbling behind him was a Beast woman, the first one you'd ever seen. Her hair matted and her clothes torn. She had the unmistakable traits of a fox, with a dirty matted tail and two pointed ears atop her head.
She walked with her head down, eyes fixed on the ground, and your heart sank as you saw the sadness etched in her every move. The man approached a table in the corner and she followed him, pulling out his chair for him before sitting down on the floor next to him. The man was gruff and mean, barking orders at her and making her jump at the sound of his voice.
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/tavern/foxslave.webp" >
The other patrons paid no mind to the man's mistreatment of the Beast woman, seeing it as normal. They carried on with their conversations and drinks, ignoring the girl's misery. You felt your heart ache as you watched the scene unfold, feeling powerless to help the girl. The reality of your own situation hit you like a ton of bricks, realizing that if anyone ever found out that you were secretly a succubus, it would be much worse for you. You sat quietly, nursing your drink, as the bar patron continued to mistreat the poor Beast woman.
Sadly, it didn't end there. The bard took notice. With a gleam in his eye, he began to strum.
<img src="demongodsassets/people/headshots/bard.webp">
Oh, these beasts, with their animal ways,
Their tails and ears, a true disgrace.
They're strong, they're fast, but they're not too bright,
And in the end, they'll lose the fight.
For the church has power, and the church has might,
And the beasts will fall, a sorry sight.
So bow down low, and pay your due,
Or be cast out, like the beasts who slew.
The beasts may run, but they cannot hide,
For the church will find them, and by their side,
They'll be tamed and trained, like loyal hounds,
And serve their masters, on holy ground.
As the bard strummed his lute, the tavern grew quiet with anticipation. He began to sing a tune about the folly of beast people, making jests about their supposed ignorance and lack of wit. The man with the beast woman slave laughed and cheered along with the crowd, making crude remarks about the slave girl next to him.
You felt your heart sink even further as you watched the scene unfold. You couldn't believe that such cruelty was being accepted and even celebrated by other patrons. The slave girl looked downcast, her matted tail drooping and her fox ears flat against her head. You felt a wave of anger and frustration, wishing you could do something to help her.
The bard's song was an eerie soundtrack to the unfolding tragedy, as his song and other patrons laughter grates on your nerves. How could people support this and laugh!? This church was supposed to represent holiness, but seems anything but.
Seized by a reckless impulse, you find yourself acting on instinct rather than reason, consequences be damned!. As you push back your chair to rise a mysterious figure, cloaked in a dark hood, places a hand on your shoulder. His touch, while surprisingly forceful, also carried a gentlness that commands rather than threatens. You are pushed back into your seat, his actions so discreet it escapes the notice of everyone else.
</p>
<<if $freydismet is false>>
<p class="narration">
He then walks away without a word, leaving you with the lingering scent of pine, earth, and a strangely sweet musky smell that seems somewhat comforting. It dawns on you that your actions were rash, lacking subtlety. You acknowledge that if you want to do something about this situation, you need to come up with a better plan.
</p>
<<else>>
<p class="narration">
You catch a whiff of pine, earth and a strangely sweet musk. You look up surprised as recognition flares up in your mind.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Freydis!?</p>
</div>
<p class="narration">
He meets your outburst with a silencing index finger pressed to his lips, then proceeds with a stealthy tread towards the other side of the room, all the while maintaining a vigilant eye on the unfolding scene. It dawns on you that your actions were rash, lacking subtlety. You acknowledge that if you want to do something about this situation, you need to come up with a better plan.
</p>
[[wait around to speak with him]]
<</if>>
<<elseif $yukistatus is "rescue">>
<p class="narration">
The tavern was filled with the usual sounds of clinking glasses, raucous laughter, and the bard singing melodies. You scanned the room for the distinctive figure of a man and a fox girl.
And as luck would have it, he emerged through the door, the frail girl reluctantly trailing behind him. She was more woman than girl, you realized, but malnutrition and torment had etched a youthful vulnerability onto her face.
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/merchant.webp">
You watched as they settled down, the girl sinking onto the cold floor beside him, wary of inciting her master's wrath. Swallowing your indignation, you lifted your ale and strode over to their table while adding a touch of charm to your voice.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Greetings, I couldn't help but notice your elegant attire. What brings a man of such standing to the slums?</p>
</div>
<p class="narration">
He appraised you openly with his lecherous eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp" /><p class="talkname">Merchant</p>
<p class="speech">Yer a real beaut. 'Tis rare to find such unblemished skin in the slums. I'm a traveling merchant, you see, and this little hole-in-the-wall happens to be my preferred stopover.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh such bravery! Venturing outside the safe confines of town must mean you've fended off countless monsters!</p>
</div>
<p class="narration">
His laughter echoed through the room as his gaze found refuge in your cleavage. You carefully maintained your smile, pushing aside the low whimpering of the fox girl.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp" /><p class="talkname">Merchant</p>
<p class="speech">The main roads are fairly safe, miss. The few creatures daring to approach are swiftly dispatched by hired mercs.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh, how adventerous! Surely, you must have tales to regale a lady with?</p>
</div>
<p class="narration">
Your hand found its way to the mans leg, a clear invitation.
</p>
[[continue|Yuki Quest 5]]
<<else>>
<p class="narration">
The atmosphere today is quiet. You enjoy the peace.
</p>
<</if>>
<<default>>
<p class="narration">
The tavern was filled with the sounds of clinking glasses, raucous laughter, and the bard's tuneful melodies. But amidst all the noise, one stranger stood out. He was seated in a corner, draped in fine velvet robes and adorned with glittering jewels. His skin was pale and his eyes were piercing, and his gaze swept the room with a calculating air.
The other patrons of the tavern kept a wary eye on the stranger, avoiding his gaze and keeping a safe distance. They whispered among themselves, wondering who he was and why he was here. Despite his obvious wealth and elegance, there was something off-putting about him, as if he were a predator waiting to pounce.
You couldn't help but feel drawn to the stranger, caught by his mysterious aura. You caught his eye a few times, and each time he looked back at you with an unreadable expression. You felt a chill run down your spine, but you couldn't quite put your finger on why. Despite the strange feeling, you didn't dare approach the stranger, instead wondering what his presence in a tavern in the slums meant.
The stranger sat there for hours, nursing a glass of wine and observing the scene. But as the night went on and the tavern began to empty out, he stood up, unfolding his tall frame from his seat. He cast one final, enigmatic glance at you before striding out of the tavern and disappearing into the night.
You sat there for a moment, trying to shake the feeling that you had just encountered something sinister. But then you shrugged it off, chalking it up to too much ale and an overactive imagination. Nevertheless, you couldn't shake the feeling that you had just crossed paths with something dangerous.
</p>
<</switch>>
[[back|Tavern]]
</div>
<<set $energy -= 5>><div class="conversation">
<<if $alraunespared gte 5>>
<<set $alrauneevent to true>>
<<set $alrauneally to true>>
<img class="passage-image" src="demongodsassets/people/fullbody/forest/dryad.webp" >
<p class="narration">You step into the clearing, your eyes scanning the area for any sign of danger. Suddenly, you hear a beautiful voice singing a soft melody. You follow the sound and find yourself standing in front of a Dryad. She stands tall and proud, her long hair as green as the leaves on the trees around her. Her skin is a warm, earthy brown and her eyes sparkle like emeralds in the sunlight. She is surrounded by flowers and plants, swaying to the rhythm of her song.
The Dryad notices you and her singing stops abruptly. She turns to face you, her eyes studying you intently.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">What brings you to my forest?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm just a traveler.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">No. You're more than that. The girls tell me of your bravery, and that you've spared their lives. You have my thanks.
Most humans attack anything on sight. I have never heard of one saving one of my kind... But you're not human are you?</p>
</div>
<<if $horns is true>>
<p class="narration">She eyes the horns on your head</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm afraid not, but I promise I mean no harm
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Not to worry. Us Dryad's have a friendly relation with Demons. Well, most of them. Of course the ones that seek to corrupt all living things are another matter...
My name is Niamh. I am just a worthless protector of this forest. I am on a quest to reverse the corruption that has befallen my kin.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How come you're not tainted like the others?
</p>
</div>
<p class="narration">Her face looks sad</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">We hold some magic for purification. Usually used to purify plants of disease.
However, my kin have sacrificed themselves for me. They use themselves to block the corruption from reaching my tree. Their purification magic keeps their minds sane, but they're still a slave to the lust.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I am so sorry. I will do what I can to help ease their burdens.
</p>
</div>
<p class="narration">Niamh comes closer to you, and stretches her arms. She hugs you with strength you would not have expected from her small body.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Niamh</p>
<p class="speech">Thank you, that means a lot. The girls tell me that you are immune. For now, even if it's only a little. If you can ease their suffering, they will use some of their magic to help you recover a bit. You have my thanks.</p>
</div>
<<set $lust += 500>>
<<set $inv.money += 250>>
You gained 500 lust and 250 copper!
You have been blessed! Your energy and health have both been fully restored!
<<set $energy to $maxenergy>>
<<set $arousal to 0>>
<<set $p.hp to $p.maxhp>>
<<if $currentlocation is "forest1">>
[[Return|forest1]]
<<elseif $currentlocation is "forest2">>
[[Return|forest2]]
<<elseif $currentlocation is "forest3">>
[[Return|forest3]]
<</if>>
<<elseif $alraunespared lte -5>>
<<set $alrauneevent to true>>
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/dryad/1.webp" >
<p class="narration">
You stood in the center of the clearing, standing before the lifeless body of the Alraune you just defeated. The thrill of the fight was echoing in your mind, but then you sensed a presence approaching.
You turned to see a green, plant-like woman standing before you. Her eyes sad and mournful.
You step forward, hand on your weapon, ready for a fight. The Dryad, a being of nature, stands her ground, her eyes fixed on you. You can see the sadness and determination in her eyes.</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You don't seem corrupted...
</p>
</div>
<p class="narration">The Dryad nearly cuts you off</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryad1.webp"><p class="talkname">Dryad</p>
<p class="speech">Why?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why..what?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryad1.webp"><p class="talkname">Dryad</p>
<p class="speech">Why did you kill my friends?
They were corrupted, yes. But they had enough control to let you flee. You chose to kill them anyways.</p>
</div>
<p class="narration">Realizing she's talking about the Alraune, you take a deep breath and respond</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I had no choice. They were a threat. They could spread their corruption and hurt others.
</p>
</div>
<p class="narration">The Dryad shakes her head and raises her voice</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryad1.webp"><p class="talkname">Dryad</p>
<p class="speech">I understand your intentions but that doesn't excuse what you did. I have been searching for a way to reverse the corruption that took hold of my friends, I will succeed.
And now, in order to save them... I must stop you.</p>
</div>
<p class="narration">She raises her hands, vines twirling around them. You ready your claws for the fight. Before the first blow is struck the Dryad speaks again</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryad1.webp"><p class="talkname">Dryad</p>
<p class="speech">I do not wish to fight, but I cannot let you continue on your path. I'm sorry.</p>
</div>
<p class="narration">The tension between the two of you is palpable as you stand there, ready for what may come.
</p>
[[Dryad Battle]]
<</if>>
</div><<set $energy -= 10>>
<div class="conversation">
<<if $cleanstatue is 0>>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/forest/statue/0.webp" >
You approach the statue, surveying the thick vines and overgrown brush that obscures her form. You take a deep breath and ready yourself for the task ahead. You begin to pull the weeds, carefully removing them from around the base of the statue.
</p>
<<set $cleanstatue += 1>>
<<elseif $cleanstatue is 1>>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/forest/statue/1.webp" >
You continue to work, your movements becoming more fluid and efficient as you gain momentum. The vines begin to loosen, and you use your claws to carefully cut them away. The statue begins to reveal itself, the curves of the succubus's form becoming more pronounced.
</p>
<<set $cleanstatue += 1>>
<<else>>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/forest/statue/2.webp" >
After clearing away the vines, you notice that the statue pedestal holds a dress at the base of the Succubi's feet. It is a dark, flowing gown that shimmers in the dappled light of the forest. You pick it up, feeling its luxurious fabric slip through your fingers.
You can't help but think that this dress must have belonged to the succubus herself. It must have been left here as some kind of bait to draw in unsuspecting travelers. But as you look at the dress, you realize that it could be a valuable prize for someone brave enough to claim it.
You pack the dress away, deciding you'll try it on at home. You feel it's seductive power as you touch it wrap around you like a cloak. You feel the eyes of the statue watching your every move. Is it angry at you for taking the dress? Happy you cleaned it? You feel a shiver run down your spine, hoping the dress isn't cursed.
</p>
Alluring Dress obtained!
<<set $wardrobe.outfit.push("alluringdress")>>
<<set $cleanstatue to 3>>
<</if>>
[[return|forest2]]
</div><div class="conversation">
<p class="narration">
You decided to spare the Alraune this time. You're not sure if this is the right choice, but you can't help yourself. It feels too cruel.
</p>
<<set $alraunespared += 1>>
<<if $currentlocation is "forest1">>
[[Return|forest1]]
<<elseif $currentlocation is "forest2">>
[[Return|forest2]]
<<elseif $currentlocation is "forest3">>
[[Return|forest3]]
<<elseif $currentlocation is "forestdungeon">>
[[Return|forestdungeon]]
<</if>>
<<if $alraunespared gte 5 and $dryadalive and not $alrauneally>>
<<goto "alraune talk">>
<</if>>
</div><div class="conversation">
<p class="narration">Unfortunately you can't take any risks with corrupted creatures. It saddens you, but you decide to end her life. You do it as quickly as possible, hoping to avoid any suffering.</p>
<<set $alraunespared -= 1>>
<<if $currentlocation is "forest1">>
[[Return|forest1]]
<<elseif $currentlocation is "forest2">>
[[Return|forest2]]
<<elseif $currentlocation is "forest3">>
[[Return|forest3]]
<<elseif $currentlocation is "forestdungeon">>
[[Return|forestdungeon]]
<</if>>
<<if $alraunespared lte -5 and $dryadalive and not $alrauneally>>
<<goto "alraune talk">>
<</if>>
</div><<nobr>>
<<widget 'headshot'>>
<<if $currentlocation is "earth">>
<<if $gender is "male">>
<img class="PCheadshot" src="demongodsassets/people/headshots/you/male.webp" >
<<elseif $gender is "female">>
<img class="PCheadshot" src="demongodsassets/people/headshots/you/earth.webp" >
<</if>>
<<elseif $currentlocation !== "blackpool" and $currentlocation !== "tavern" and $currentlocation !== "merchantroom">>
<<if $eyes is true>>
<img class="PCheadshot" @src="'demongodsassets/people/headshots/you/eyes/'+$hair+'.webp'" >
<<elseif $horns is true>>
<img class="PCheadshot" @src="'demongodsassets/people/headshots/you/horns/'+$hair+'.webp'" >
<<elseif $ears is true>>
<img class="PCheadshot" @src="'demongodsassets/people/headshots/you/ears/'+$hair+'.webp'" >
<<else>>
<img class="PCheadshot" @src="'demongodsassets/people/headshots/you/'+$hair+'.webp'" >
<</if>>
<<else>>
<<if $spells.illusion is true>>
<img class="PCheadshot" @src="'demongodsassets/people/headshots/you/'+$hair+'.webp'" >
<<elseif $eyes is true>>
<img class="PCheadshot" @src="'demongodsassets/people/headshots/you/eyes/'+$hair+'.webp'" >
<<elseif $horns is true>>
<img class="PCheadshot" @src="'demongodsassets/people/headshots/you/horns/'+$hair+'.webp'" >
<<elseif $ears is true>>
<img class="PCheadshot" @src="'demongodsassets/people/headshots/you/ears/'+$hair+'.webp'" >
<<else>>
<img class="PCheadshot" @src="'demongodsassets/people/headshots/you/'+$hair+'.webp'" >
<</if>>
<</if>>
<</widget>>
<</nobr>>
<<nobr>>
<<widget 'clothes'>>
<<if $horns is true>>
<img class="passage-image" @src="'demongodsassets/you/clothes/'+$hair+'/'+$outfit.outfit+'.webp'" >
<<elseif $ears is true>>
<img class="passage-image" @src="'demongodsassets/you/clothes/nohorns/'+$hair+'/'+$outfit.outfit+'.webp'" >
<<else>>
<img class="passage-image" @src="'demongodsassets/you/clothes/nohorns/noears/'+$hair+'/'+$outfit.outfit+'.webp'" >
<</if>>
<</widget>>
<</nobr>><div class="conversation">
<<switch random(2)>>
<<case 1>>
<p class="narration">
You're walking down the street, lost in thought, when you hear a voice behind you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Stranger</p>
<p class="speech"> Excuse me, miss!</p>
</div>
<p class="narration">
You turn around to see a handsome young man looking at you with lust.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Stranger</p>
<p class="speech"> I just had to say, I love your dress. It's so elegant and stylish. Would you like to go for a walk together and show me more of your impeccable taste?</p>
</div>
<p class="narration">
You look at him, the way he's leering at your body he's clearly not interested in your outfit.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Elaborate
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Stranger</p>
<p class="speech">I've got some copper if you show me what's underneath?</p>
</div>
<<if $p.acceptance lt 75>>
<p class="narration">Well at least he isn't asking for anything more vulgar. You might be willing to just show off your boobs for some easy money.
</p>
<</if>>
<<if $energy gte 10>>
<<if $p.acceptance gt 30>>
Costs 10 energy
[[agree|flash him][$slutfame += 1, $p.acceptance += 1]]
[[decline]]
<<elseif $arousal gte ($maxarousal * 0.75)>>
<p class="narration">You're starving. Due to your hunger, your mind is being influenced by your bodys instincts.</p>
[[agree|flash him][$slutfame += 1, $p.acceptance += 1]]
<<else>>
<p class="narration">Despite your instincts trying to get you to accept this offer, you're not that desperate or willing to do something so depraved.</p>
[[decline]]
<</if>>
<<else>>
Unfortunately you're too tired for this right now.
[[decline]]
<</if>>
<<case 2>>
<p class="narration">
You're browsing the shops in the town market, suddenly, you feel a tap on your shoulder. You turn around to see a charming stranger staring at your chest.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Stranger</p>
<p class="speech">How would you like to make some copper?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What do I have to do?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Stranger</p>
<p class="speech">Me. Right here.</p>
</div>
<p class="narration">
You look around at the people walking by. Technically there is no law against public indecency, but it's still frowned upon. Do you really want people to look at you that way?
</p>
<<if $energy gte 10>>
<<if $p.acceptance gt 75>>
[[agree|public sex][$slutfame += 1, $p.acceptance += 1]]
[[decline]]
<<elseif $arousal gte ($maxarousal * 0.75)>>
<p class="narration">You're starving. Due to your hunger, your mind is being influenced by your bodys instincts. While normally you'd be grossed out, this is really hard to resist.</p>
[[agree|public sex][$slutfame += 1, $p.acceptance += 1]]
<<else>>
<p class="narration">Despite your instincts trying to get you to accept this offer, you're not that desperate or willing to do something so depraved.</p>
[[decline]]
<</if>>
<<else>>
Unfortunately you're too tired for this right now.
[[decline]]
<</if>>
<<default>>
<p class="narration">
You're walking through the park, enjoying the warm sun on your skin and the sound of birds singing. As you stroll, you hear someone whistle inappropriately at you. As you turn around you see the source of the whistles - a young man with a smattering of beard on his face and a swagger in his walk. He smiles at you, his eyes darting down to your breasts and back up to your face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Stranger</p>
<p class="speech">Looking for a good time?</p>
</div>
<<if $energy gte 10>>
<<if $p.acceptance gt 75>>
[[I'd say|flash him][$slutfame += 1, $p.acceptance += 1]]
[[decline]]
<<elseif $arousal gte ($maxarousal * 0.75)>>
<p class="narration">You're starving. Due to your hunger, your mind is being influenced by your bodys instincts. While normally you'd be grossed out, this is really hard to resist.</p>
[[agree|public sex][$slutfame += 1, $p.acceptance += 1]]
<<else>>
<p class="narration">Despite your instincts trying to get you to accept this offer, you're not that desperate or willing to do something so depraved.</p>
[[decline]]
<</if>>
<<else>>
Unfortunately you're too tired for this right now.
[[decline]]
<</if>>
<</switch>>
</div><div class="conversation">
<<if $boss1alive is false and $azraelmet is 0>>
<p class="narration">As the night grows late and the town begins to quiet down, your attention is drawn to the illuminated window of the bookstore. A sense of curiosity washes over you - surely they should have closed their doors by now?</p>
<<else>>
<p class="narration">You enter a crowded market district. Various venders call out to you, selling their wares. You're almost overwhelmed but one of them catches your eye.</p>
<</if>>
[[book store]] [[Salon]] [[Tailor]] [[blacksmith]]
[[walk away|town]]
</div><div class="conversation">
<p class="narration">
You enter the cramped and dusty little shop, the tinkling of a bell announcing your arrival. The walls are lined with shelves filled with all manner of potions and tinctures, each with a label that promises miraculous transformations. The smell of herbs and spices fills your nostrils as you make your way towards the counter, where a man with greasy hair and an ingratiating smile greets you with an overly enthusiastic voice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Finnegan</p>
<p class="speech">Ah, welcome, welcome! My name is Finnegan. I can see that you are a person of discerning taste and style - someone who knows the power of a good style. </p>
</div>
<p class="narration">
You eye the man warily, not entirely sure what he's getting at. But before you can say anything, he thrusts a small bottle towards you, the liquid inside swirling with a rainbow of colors.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Finnegan</p>
<p class="speech">This is my finest invention, a hair color-changing potion, I call it 'PhotoHairShop!' </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Finnegan</p>
<p class="speech">With just a few drops, you can transform your locks into any hue you desire - from deep sable to fiery red to ocean blue. </p>
</div>
<p class="narration">
The developer really wishes it was this easy...
You hesitate, unsure whether you want to mess with your hair color. But before you can voice your doubts, the man is already pouring a few drops onto his own hair, which instantly transforms from greasy brown to a shocking shade of electric blue.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Finnegan</p>
<p class="speech">See? It's perfectly safe, and look at the results! Imagine what it could do for you! We've got a huge discount right now, only 800 copper! </p>
</div>
<p class="narration">
Changing your hair color costs 800 copper. This guy is a scam artist!
He offers to use the potion on you right away if you purchase. It's even permanent! What do you do?
You look in a mirror and consider your options.
<<clothes>> </p>
<<if $inv.money gte 800>>
[[black|hair potion2][$hair to "black", $inv.money -= 800]]
[[blonde|hair potion2][$hair to "blonde", $inv.money -= 800]]
[[blue|hair potion2][$hair to "blue", $inv.money -= 800]]
[[brown|hair potion2][$hair to "brown", $inv.money -= 800]]
[[purple|hair potion2][$hair to "purple", $inv.money -= 800]]
[[red|hair potion2][$hair to "red", $inv.money -= 800]]
[[white|hair potion2][$hair to "white", $inv.money -= 800]]
<<else>>
<p class="narration">You should come back when you have more money. </p>
<</if>>
[[walk away|town]]
</div><div class="conversation">
<p class="narration">
<<clothes>>
After checking out your new hair color in a nearby mirror, you thank the shopkeeper and leave.
[[back|town]]
</p>
</div><<widget 'brothelclient'>>
<<set $sexcount += 1>>
<<switch random(6)>>
<<case 1>>
<p class="narration">
You start your shift. The brothel was alive with the sound of boisterous laughter and animated conversation as patrons drank and feasted on hearty fare. The air was thick with the aroma of roasting meat and the heat from the roaring fireplace, which cast a warm glow over the room. Across the room, 2 men are sitting at a table and beckon you closer. As you approach they put two coins on the table.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Brothel Patron</p>
<p class="speech">Upstairs </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Two of you?</p>
</div>
<p class="narration">
The men look at each other and smile.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Follow me then, dear customers</p>
</div>
<p class="narration">
You pocket the coin as you lead them upstairs.
</p>
<<set $sexcount += 1>>
[[get to work|brothel3some]]
<<case 2>>
<p class="narration">
You start your shift. The brothel was quiet and subdued, with only a few patrons scattered about the room nursing their drinks. The only sounds were the soft crackling of the fireplace and the muffled clatter of dishes being washed in the kitchen and muffled moans heard from upstairs.
A patron eyes you and beckons you closer. As you approach he puts coins on his table.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Brothel Patron</p>
<p class="speech">You ever been with a soldier? </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Would you prefer to be my first?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Brothel Patron</p>
<p class="speech">A girl who knows what I like! </p>
</div>
<p class="narration">
He grins and follows you upstairs.
</p>
[[get to work|brothel normal scene]]
<<case 3>>
<p class="narration">
You start your shift. The Brothel was a hub of activity, with patrons darting in and out, the sound of chatter and laughter a constant buzz in the air. As you cleared tables and washed dishes, You couldn't help but feel a sense of pride in your work - despite the long hours and meager wages, there was something satisfying about being able to provide for yourself. A rude man gestures to you, snapping for your attention like a dog. You approach him.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Brothel Patron</p>
<p class="speech">You're a fine looking girl. </p>
</div>
<p class="narration">
He puts a coin on the table.
You pocket the coin and lead him upstairs.
</p>
[[get to work|brothel normal scene]]
<<case 4>>
<p class="narration">
You start your shift. The Brothel was packed to the brim with patrons, all jostling for space at the crowded tables. As you weaved your way through the throngs of people, you breathed a sigh of relief when you spotted a coin placed neatly on the edge of a table, the universal sign that someone was requesting your services. You made your way over to the table with a smile, ready to do what you must to make a living. As you approach, however, you're startled to find a muscular man glaring at you with a menacing look on his face. He grabs your arm and drags you towards him, putting a coin on the table.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Brothel Patron</p>
<p class="speech">I want to fuck you like the whore you are, but first I want to teach you a lesson. </p>
</div>
<p class="narration">
Turned off by his rude behavior, before you can react, he grabs your jaw and forces you into a kiss. He's far more forceful than any of your previous partners, kissing you hard and unapologetically. He pushes your down onto the table and holds your arms down. He buries his face in your chest, making a show of inhaling deeply.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sir, I apologize for my rudeness, but company policy says that we must be upstairs to avoid disturbing other patrons!</p>
</div>
<p class="narration">
He then lifts you and a forceful palm on your back pushes you forward, signifying it's time to go upstairs. You barely manage to grab the coin before he pushes you again.
</p>
[[get to work|brothel normal scene]]
<<case 5>>
<p class="narration">
You start your shift. The Brothel was filled with the sound of raucous laughter and off-key singing, the air thick with the smell of sweat and ale. As you hurried from table to table, serving food and drink to the patrons, you couldn't help but feel a sense of <<if $p.acceptance lt 60>>resignation - for all your dreams and aspirations, you were nothing more than a whore<<elseif $p.acceptance lt 75>>complacancy. The job isn't bad, it can be fun. But it's not what you expected<<else>>joy. You loved being a whore and a succubus. You were extremely proud of your accomplishments<</if>>. You felt a <<if $p.acceptance lt 50>>jolt of anger<<else>>smirk rise to your face<</if>> when you saw a group of men toss a coin onto the table with a lewd grin, signaling that they wanted your attention. You <<if $p.acceptance lt 50>>forced a smile<<else>>smiled<</if>> and made your way over to them, determined to take control of the situation.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Brothel Patron</p>
<p class="speech">Jareth here is a virgin, we need you to fix this. </p>
</div>
<p class="narration">
The guys laugh and tease the poor man. Jareth looks pretty upset at this comment as he slugs his friends.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp" /><p class="talkname">Brothel Patron</p>
<p class="speech">Stop it, assholes! </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Of course! Follow me upstairs, <<if $p.acceptance lt 50>>Jareth<<else>>handsome<</if>>.</p>
</div>
<p class="narration">
You pocket the coin, Jareth blushes as he follows you.
</p>
[[get to work|brothel normal scene]]
<<case 6>>
<p class="narration">
You start your shift. The Brothel was dimly lit and smoky, with patrons huddled together in small groups, sharing stories and gossip. You make your way around the room, collecting empty glasses and refilling tankards before you spot a coin on the table. Unfortunately one of the other girls beat you to it, but luckily the man specifically requested you. The girl huffs, but gets your attention, and you head upstairs with the man.
</p>
[[get to work|brothel normal scene]]
<<default>>
<p class="narration">
You start your shift. You feel a little flustered to be working the same day as another woman who stole one of your clients on a previous shift, but as long as you get a good tip you'll be alright. You were busy serving food and drinks to several groups of men when a patron waved you over. The man's clothes were dirty, his hands stained with grease. He had the look of a dockworker, and when he looked at you, the look in his eyes made you question whether this wasn't just some sort of elaborate joke.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Brothel Patron</p>
<p class="speech">I want to fuck your brains out </p>
</div>
<p class="narration">
He tosses a coin on the table.
You furrow your brow at him, but the money was there so you pocketed it, leading him upstairs.
You lead the man to the baths and instruct him which room you'll be waiting in.
[[get to work|brothel normal scene]]
</p>
<</switch>>
<</widget>><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/spitroast/1.webp" >
They're handsome men, with deep voices and muscular bodies. Judging from their muscles, they look to be soldiers. You lead them to the baths after showing them which room is yours, then you enter your room and wait for them to arrive. Putting on something sexy while you wait.
A few minutes later the door opens and both men enter the room. They stand in the doorway, eyeing you up and down. It's clear they like what they see. You motion them closer. As they approach the bed, you crawl forward and pull the string on the first mans pants, dropping them to reveal his impressive length. You grab ahold of his shaft and begin to lick the tip, keeping the other man in the corner of your eye as he moves behind you. You feel him reveal your perfect pink pussy, and begin to slide his fingers into your hot wet cunt. You moan softly around the other mans dick as his fingers begin to work his fingers inside your tight wetness.
He begins to work his fingers in and out, pumping them deeper and faster while your tongue laps up and down the tip of his friends precum. The man you're working on is groaning when the man behind you decided he had enough. You suddenly feel hot breath on your pussy as his face dips down to get a good lick. He licks up all of your juices from the inside out, making you moan. You feel his tongue press against your clit, making you buck and shiver. The two men move at the same time and you feel the heat of their tongues licking all around your wetness. You cry out around the cock as the friend laps up all of your sweet nectar.
The men trade, and as you reciprocate on the friend who was eating you, the one that was in your mouth gets behind you and pushes his cock inside. He starts slow, but slams into you hard. The feeling is incredible and you cry out. The cock in your mouth must have enjoyed the vibrations in your throat as you feel him tense up and nearly blow his load already. Though it seems he was able to resist. His friends hips pound against yours and his cock moves so fast it feels like a hammer pounding into your body. The one in your mouth reaches down to grab one of your breasts, gently squeezing your sensitive nipple, making you moan around the cock in your pussy. His hips pound against you even harder and you feel your body begin to tense up as you feel yourself cumming on his cock. As he continues to pound into you you feel his cock spasm and he erupts inside of you.
As you experience his orgasm, you both grunt and you accidentally take the cock in your mouth as deep as possible. In addition to your own orgasm, and the other mans, you don't even get a chance to recover before you experience another as the man in your mouth pulls out as quickly as he can so he can cum all over your face. He sprays his load all over your face and tits and you taste it as the cock in your pussy continues to spasm inside of you. You hungrily wipe the cum off your face and lick it up, as the men cheer.
</p>
<<set $cummod to 70 + ($slutfame * 2)>>
<<set $inv.cum += $cummod>>
<<set $coppermod to ($slutfame + 20) * 2>>
<<set $inv.money += $coppermod>>
<<set $arousal to 0>>
You have fed. Your hunger is back to 0.
You gained $coppermod copper in tips!
You gained $cummod in cum!
<<if $energy gte 30>>
[[work another shift|Work at the Brothel][$energy -= 30, $slutfame += 1, $p.acceptance += 1]]
<<else>>
You're too tired to work another shift.
<</if>>
Go back to [[town]]
</div><div class="conversation">
<<set _size to random(99)>>
<<if _size lte 33>>
<<set _preference to "small">>
<<elseif _size lte 66>>
<<set _preference to "medium">>
<<else>>
<<set _preference to "large">>
<</if>>
<p class="narration">
You decide to agree
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you sure? You might never want to see any other pair of boobs again.
</p>
</div>
<p class="narration">He nods enthusiastically</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't say I didn't warn you, mine are beyond compare!
</p>
</div>
<p class="narration"><img class="passage-image" @src="'demongodsassets/sexscenes/blackpool/flash/'+$breasts+'/'+$hair+'.webp'" ></p>
<<if $breasts == _preference>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Stranger</p>
<p class="speech">You weren't kidding, those are amazing...</p>
</div>
<<set $coppermod to Math.round($slutfame * 1.5)>>
<<set $inv.money += $coppermod>>
<p class="narration">He pays you $coppermod and goes on his way, no doubt planning to dream of you for the next several nights to come.</p>
<<else>>
<p class="narration">This is weird, he looks disappointed. You have the body of a sex demon, who the Hell could possibly be disappointed!?</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Stranger</p>
<p class="speech">They're not bad, but I prefer _preference breasts...</p>
</div>
<<set $coppermod to ($slutfame)>>
<<set $inv.money += $coppermod>>
<p class="narration">You click your tongue in disappointment as he hands you $coppermod copper.</p>
<</if>>
[[back|town]]
</div>
<<set $slutfame += 1>>
<div class="conversation">
<p class="narration">You shake your head</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Gross, no way!
</p>
</div>
<p class="narration">He shrugs his shoulders </p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Stranger</p>
<p class="speech"> Suit yourself</p>
</div>
[[back|town]]
</div><div class="conversation">
<p class="narration">
He doesn't even look around at the people moving about, he just drops his pants. You drop to your knees and immediately take hold of his cock. His hands immediately grab ahold of your head, guiding your mouth over his cock. He groans loudly as he feels you slobbering all over him.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Stranger</p>
<p class="speech">Such a good little whore,</p>
</div>
<p class="narration">
Strangers are walking by, some are pretending not to see what's going on, while some men are stopping to watch, rubbing their growing hard-on's through their pants. Wives are noticing their husbands stopping, and grabbing them and forcing them along. You didn't realize being watched could be so exciting!
You take him deep down your throat and begin to bob, taking all of him into your mouth and down your throat. It doesn't take long before he erupts into your mouth. You swallow eagerly, wanting more of his warm seed. Luckily you don't have to wait long as another man walks up. He strips off his pants and grunts as he presents his cock to you. The first man is finished but he stays to watch the show. Good thing too, you don't want to chase him down for your copper.
Another man gently guides you onto your hands so your ass is presented, and he lifts your skirt so you are bare from the waist down. He wastes no time as he lines his cock up with your slit, sliding easily inside of you. He is clearly much more experienced, as he starts off slow but quickly gains speed. You moan as he fills you up and begins to move more rapidly. The cock in your mouth erupts getting plenty on your face. The man fucking you slams himself into you hard, his cock stuffing you up to the hilt. Your wet pussy clenches everytime you experience one of the men orgasming, sending the man behind you into overdrive as slams into you harder and harder eliciting micro-moans from you, until finally he slams into you harder than before, his cock shoots load after load inside of your pussy. You moan with semen dripping down your face, loving the feeling of cum inside of you as the man reaches his climax. You are still quivering, even as they slowly pull out and help you to your feet. The men hand you some copper and the villagers that stopped start moving along again, as if there isn't a nearly naked girl covered in cum in the middle of town.
</p>
<<set $coppermod to ($slutfame * 2) + 20>>
<<set $inv.money += $coppermod>>
<<set $arousal to 0>>
<<set $inv.cum += $coppermod>>
<<set $sexcount += 2>>
<p class="narration">
You earned $coppermod copper and cum!
</p>
[[back|town]]
</div>
<<set $slutfame += 2>><div class="conversation">
<<if $bookladymet is false>>
<p class="narration"><img class="passage-image" src="demongodsassets/people/fullbody/blackpool/booklady.webp" >
You enter a book store and look around. It's clear that this shop doesn't have a lot of visitors, but then again you do live in the slums.
<<if $bookladymet is false>>An<<else>>The<</if>> old woman eyes you warily.</p>
<<set $bookladymet to true>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/booklady.webp"><p class="talkname">Old Woman</p>
<p class="speech">You look like a whore. Do you even know how to read? If you steal anything I'll have the guards arrest you immediately.</p>
</div>
<p class="narration">You roll your eyes at this insufferable old woman, then start browsing her inventory. Truthfully you weren't sure you'd be able to read any of them, but while the letters are unfamiliar they somehow make sense and you can read them as if it was your first language. <<if $genderstart is "grill">>You've never learned to read, considering all you cared about doing in your past life was cooking.<</if>> Most of the books seem to be romance novels intended for noble women. You do wonder how many nobles actually come to the slums to buy a book, but then something catches your eye. In the corner you see large worn tomes that seem to be calling to you. You approach them.</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/booklady.webp"><p class="talkname">Old Woman</p>
<p class="speech">Don't bother, noone can read that rubbish. They're just collector items for people who wish they could read the language of the old word. A whore like you has no use for it.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech"><<if $p.acceptance lt 50>>Why do you keep calling me a whore!?<<else>>Lady, I am genuinely interested in these books. Can you please lay-off?<</if>>
</p>
</div>
<p class="narration">The old woman just cackles.
You glance around and see some dusty old tomes that you feel drawn to. You pull one out and look at the cover, reading something about wind.</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How much for these books over here that "noone can read"?
</p>
</div>
<p class="narration">You roll your eyes on the last part.
The old woman cackles again, she's really going for the wicked witch of the west vibe, eh?</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/booklady.webp"><p class="talkname">Old Woman</p>
<p class="speech">See! I knew you were just a whore! Can't read so you grab ancient books that aren't even in our language!</p>
</div>
<p class="narration">She can't read these?
You do glance around and realize the writing is different on most of the other books, but you can't explain how you can read both.</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I can. This one mentions wind on the cover.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/booklady.webp"><p class="talkname">Old Woman</p>
<p class="speech">10,000 copper!</p>
</div>
<p class="narration">The Hell does this old lady think you did to her?</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What!? But you said noone can even read it? Why?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/booklady.webp"><p class="talkname">Old Woman</p>
<p class="speech">Cause I don't like you.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">500 copper.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/booklady.webp"><p class="talkname">Old Woman</p>
<p class="speech">5,000 copper.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">1,000, that's as high as I'll go.
</p>
</div>
<p class="narration">The woman grins</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/booklady.webp"><p class="talkname">Old Woman</p>
<p class="speech">Don't know what you want with a book you can't read, but fine. They've been in my shop for over a year anyways. Hardly anyone in this part of the city even knows how to read.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I JUST said I can read it!
How do you stay open?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/booklady.webp"><p class="talkname">Old Woman</p>
<p class="speech">This very handsome nobleman comes to my shop once a week. He pays me enough to keep my shop open, even when he doesn't buy anything.</p>
</div>
<p class="narration">Interesting. Why would he do that?</p>
<<elseif $bookladymet is true and $azraelmet is 0 and $boss1alive is false>>
<p class="narration">
As the sun drooped down behind the horizon and people in town started heading to bed, you noticed that the bookstore had a candle burning.
As you step inside the bookstore, the floorboards creak under your weight, filling the silent room with a hollow echo. The dim glow of a lantern casts a soft light over the faces of two figures sitting near the counter. One is the cranky old woman you're used to, the other catches your attention - a nobleman, his tall frame enveloped in a finely tailored suit. His features are chiseled and well-defined, his jawline exuding an air of confidence and authority. His piercing blue eyes meet yours as he turns to greet you, hiw glowing white hair, and his charming smile sends a shiver down your spine.
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/azrael.webp" >
The old woman behind the counter looks up at you and smiles warmly, a twinkle in her eye. You can't help but notice that she seems much happier than when you usually deal with her.
The noblemans gaze locks onto yours.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Handsome Man</p>
<p class="speech">Good evening,</p>
</div>
<p class="narration">
The mans tone is refined and mellifluous
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Handsome Man</p>
<p class="speech">Forgive me, but I don't recall having the pleasure of making your acquaintance. Might you be the individual acquiring these antiquated tomes that are beyond the comprehension of most?</p>
</div>
<p class="narration">
You hesitate for a moment, caught off guard by his question. You wonder if he knows the books are magic and you're the one who's been purchasing them. It could be dangerous if he were to report you.
</p>
[[lie|azraellie]]
[[truth|azraeltruth]]
<<elseif $azraelmet gt 0 and $azraelmet lte 3>>
<<if $days gte $bookstoretimer>>
<<if $charmtraining gte 4 and $rhelylarevenge is true and $azraelquest is "rejected">>
<p class="narration">
You look around, surprised to see Azrael.
Then you got an idea, you've been looking for a way to get close to the Viscount to help Rhelyla.
Talk to him?
[[ask for his help|azrael help]]
</p>
<<elseif $azraelmet is 1>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/azrael.webp" >
To your surprise, Azrael is already here. Speak to him again?
</p>
[[speak to azrael|azrael2]]
<<elseif $azraelmet is 3 and $azraelquest is 1>>
<p class="narration">
Azrael isn't here yet, wait for him?
</p>
[[wait for Azrael]]
<<else>>
<p class="narration">
<p class="narration"><img class="passage-image" src="demongodsassets/people/fullbody/blackpool/booklady.webp" ></p>
Seems like Azrael isn't here.
</p>
<</if>>
<<else>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/booklady.webp" >
Seems like Azrael isn't here.
</p>
<</if>>
<<else>>
<p class="narration"><img class="passage-image" src="demongodsassets/people/fullbody/blackpool/booklady.webp" ></p>
<</if>>
<p class="narration">Purchase a book?</p>
<<if $inv.money gte 1000>>
<<if $tome.water is false>>
[[water 1000 copper|book store][$tome.water to true, $inv.money -= 1000]]
<</if>>
<<if $tome.thunder is false>>
[[thunder 1000 copper|book store][$tome.thunder to true, $inv.money -= 1000]]
<</if>>
<<else>>
Hmm, looks like you don't have enough money for one of these books right now.
<</if>>
[[leave|market]]
</div>
<<set $rhelylanote to false>>
<<set $charmtraining to 0>>
<<set $rhelylarel to 30>>
<<set $azraelrel to 0>>
<<set $azraelmet to 0>>
<<set $bookladymet to false>>
<<set $spidersilk to false>>
<<set $eiracharm to 0>>
<<set $outfitStats to {
none: {melee: 0, magic: 0, pdef: 0, mdef: 0, charm: 3, critrt: 0},
revealingdress: {melee: 0, magic: 1, pdef: 1, mdef: 2, charm: 2, critrt: 0},
jeans: {melee: 1, magic: 0, pdef: 1, mdef: 0, charm: 0, critrt: 0},
alluringdress: {melee: 0, magic: 2, pdef: 1, mdef: 3, charm: 4, critrt: 0},
rags: {melee: 0, magic: 0, pdef: 1, mdef: 1, charm: -2, critrt: 0},
goldenware: {melee: 3, magic: 3, pdef: 6, mdef: 6, charm: 0, critrt: 0},
adventurerdress: {melee: 2, magic: 2, pdef: 3, mdef: 3, charm: 0, critrt: 1}
}>>
You should now be able to continue without restarting.
Note: I can't promise this will work, this may still cause issues as opposed to starting over. I will do my best to avoid any issues.
[[home][$currentlocation to "shack"]]<div class="conversation">
<<set $arousal to 0>>
<<if $charmtraining is 0>>
<p class="narration">
You enter Rhelyla's room at the brothel and see her without her illusion reading something, Rhelyla sees you and motions for you to sit down.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Sit.
I've been watching you, and I think it's time we have a chat.</p>
</div>
<p class="narration">
You sit down nervously, wondering what Rhelyla wants to talk about. She walks around the room, her tail swishing behind her, and then turns to face you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">As a Succubus, your greatest weapon is your charm. However I've seen the guard at the front, he wouldn't even look at me at first. You went overboard. However you did mention before that you never met your mother, so I suppose it's understandable you wouldn't know how to properly use your powers without being taught.</p>
</div>
<p class="narration">
She pauses and looks at you
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech"> If you'll allow it, I'd like to teach you.</p>
</div>
<p class="narration">
You blink at this. Surprised. Since you've come to this world, Rhelyla has always been kind to you. Why?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why are you always so nice to me?
</p>
</div>
<p class="narration">
She sees the confusion on your face and smiles at you kindly
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I've been alive for a little over a thousand years, and other than my mother I've never met another Succubus. I told you we were rare, but I only told you half the reason why.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Because Incubi are rare and chances of pregnancy are even lower?
</p>
</div>
<p class="narration">
She nods
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">There was a time when I was obsessed with learning about our home world. Yet this is all that I have learned from the demons I have charmed. In our original world, a certain event caused demonkind to harbor a deep-seated hatred towards our race, particularly towards our female counterparts. During that time, inter-race wars were a common occurrence. It was in one of these wars that a member of our race emerged with unprecedented power, causing the annihilation of multiple races. Before this event, her identity was unknown. From what I'm told it's almost as if she appeared out of nowhere, she was so unknown.</p>
</div>
<p class="narration">
you lean forward, captivated by the story. Appeared out of nowhere? Was she similar to you?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Who is she?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">That's the irony of it, For some inexplicable reason, her name has been lost to the annals of history. One would think that such a powerful being would be impossible to forget, yet when I "questioned" several demons, they only knew fragments of her tale. Anyone who lived in that era however, they remember how wars between multiple races came to an abrupt halt ended by a single Succubi, with the deaths of millions all over the world. But none of them remember her name.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">If noone remembers her, surely she's dead then. Right?
</p>
</div>
<p class="narration">
Rhelyla shrugs
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">As long as we're fed, our race doesn't have a lifespan. But noone has heard from her since. Most likely she was killed.
This is probably why many from our world fled to this one.</p>
</div>
<p class="narration">
After a pause
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">We've gotten off topic. I would have your answer, will you allow me to teach you?</p>
</div>
[[agree|charm training2]]
[[no thanks|decline training]]
<<elseif $charmtraining is 1>>
<<if $days gte $traintimer>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Ready for another session?</p>
</div>
[[agree|charm training3]]
[[no thanks|decline training]]
<<else>>
<<set _daysleft to ($traintimer - $days)>>
<p class="narration">
It's too early to train. Rhelyla told you to return in a week. There are still _daysleft days remaining.
[[town]]
</p>
<</if>>
<<elseif $charmtraining is 2>>
<<if $days gte $traintimer>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Ready for another session?</p>
</div>
[[agree|charm training4]]
[[no thanks|decline training]]
<<else>>
<<set _daysleft to ($traintimer - $days)>>
<p class="narration">
It's too early to train. Rhelyla told you to return in a week. There are still _daysleft days remaining.
[[town]]
</p>
<</if>>
<<elseif $charmtraining is 3>>
<<if $days gte $traintimer>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Ready for another session?</p>
</div>
[[agree|charm training5]]
[[no thanks|decline training]]
<<else>>
<<set _daysleft to ($traintimer - $days)>>
<p class="narration">
It's too early to train. Rhelyla told you to return in a week. There are still _daysleft days remaining.
[[town]]
</p>
<</if>>
<<else>>
<p class="narration">
Rhelyla doesn't seem to be here right now
</p>
[[town]]
<</if>>
</div><div class="conversation">
<p class="narration">
You agree to let Rhelyla teach you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">As a succubus, your greatest weapon is your charm, you can use it to control others. But be careful not to overuse it. Otherwise, those under your influence may become blinded by lust and lose all control. It's better to suggest and influence than to directly control them.</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/brothelbossbust.webp" >
She demonstrates by charming a man <<if $brotheljob is true>>you recognize as the one who gave you your interview. He smiles and nods along with Rhelyla's words, completely under her influence.<</if>>
</p>
<<if $brotheljob is true>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I believe you two have met.</p>
</div>
<p class="narration">
You groan at the memory, she had you entirely fooled.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I realize you two have never formally been introduced. Meet Arcturus Slimwood.
Now, it's your turn. Try to charm him, but remember what I said about not overusing your magic.
Don't worry, if you go overboard my magic will keep him in check</p>
</div>
[[try to hold back|training choice]]
[[go all out|training choice]]
</div><div class="conversation">
<p class="narration">
You're not interested in being trained, at least not right now.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I appreciate the offer, but not right now. Maybe some other time.
</p>
</div>
<p class="narration">
Rhelyla smiles and nods
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Of course, my dear.
I'll be waiting for you.</p>
</div>
<p class="narration">
As you leave, you can still smell Rhelyla's perfume on your skin, the scent lingering and reminding you of her. You're not sure if you can trust her, but you can't help but feel drawn to her. Maybe someday, you'll let her teach you the ways of charm magic. But for now, you need to focus on other things.
</p>
[[town]]
</div>
<div class="conversation">
<<if $rhelylarel gt 30>>
<p class="narration">
As you enter Rhelyla's chamber, you find her sitting calmly. She nods at you, indicating for you to take a seat.
Rhelyla begins the training session by providing some basic instructions. You feel like you make good progress as the brothel boss is no longer tearing off your clothes. She seems pleased with your advancements but quickly shifts the conversation towards the events of your previous meeting.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I believe you.</p>
</div>
<p class="narration">
Rhelyla's voice is low, like she's ashamed of something.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I flew to the forest.
<<if $dryadalive is true>> The forest is healing, the corruption is pulling back, and even the Alraune are starting to recover.<<else>> The corruption has has started pulling back. Though the forest is dying, which is weird, the Dryad should be able to heal it now that Melek Taus is dead. I hope she didn't meet a terrible fate... However,<</if>> I believe that you really did kill the Melek Taus, and that you're from another world. You absorbed his power, and there's no way you'd have been able to do so unless you were immune to the corruption. That's the only explanation.</p>
</div>
<p class="narration">
Her words are a relief, and you can't help but feel grateful that she's willing to believe you. You sit quietly, waiting for her to continue.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I'd like to help you rid this world of corruption and those demons. Well, the Demon Gods, that is. Despite my personal feelings towards other demons, I don't hate them.</p>
</div>
<p class="narration">
Rhelyla pauses, her expression thoughtful.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">The Demon Gods' objectives are unknown.
They seem to corrupt anything they come in contact with, but there has been no evidence that they push for more land, and they only corrupt those that approach them. The corrupted do frequently stray from their domain of course. But the Gods stay put, only destroying challengers that approach them.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">They're not necessarily contained within their borders as I've seen the one on the mountain leave before. What's more, it's said that there are 6 of them. This is mentioned repeatedly, so I don't think it's a mistake. However there are no details of a 6th anywhere I look.</p>
</div>
<p class="narration">
She stops and takes a sip from a cup.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">As your senior, I hate to admit it. But compared to you I am weak. Despite that, I want to help you take them down. I may not be able to take them on myself like you. What I can offer you though is my experience. You're new to life as a Succubus, and you're young but you're likely already more powerful than anyone else in our race. You may not know what to do with all that power.</p>
</div>
<p class="narration">
As she speaks, you realize that Rhelyla knows more about the Demon Gods than she initially let on. She seems to have done her research and has put a lot of thought into the situation. It couldn't have been easy for her to admit that the equivalent to a child to her is more powerful. But you'll welcome her assistance.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I've decided that since you've already killed Melek Taus, only you are capable enough to completely destroy the demons once and for all,
I have no desire to protect 'most' humans, but there are some that I would never want to see harmed, especially the girls under my employ. I protect them, but there are limits to what I can do. And considering you used to be human... Perhaps they're not all bad.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">So I'd like to ask you to head to the mountains and slay Pseudinferis. The Demon God who resides near my home, on the mountain range south of here.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">As for our training, give me a weeks time before we continue, I'd like to look into some things. Our next training session will be in a week, and we'll discuss this further.</p>
</div>
<<else>>
<p class="narration">
As you enter Rhelyla's chamber, you find her sitting calmly. She nods at you, indicating for you to take a seat.
Rhelyla begins the training session by providing some basic instructions. You feel like you make good progress as Arcturus is no longer tearing off your clothes. She seems pleased with your advancements but just when you thought she was going to forget the conversation last week ever happened, she quickly shifts the conversation towards the events of your previous meeting.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I flew to the forest. <<if $dryadalive is true>>The forest is healing, the corruption is pulling back, and even the Alraune are starting to recover.<<else>>The corruption has has started pulling back. Though the forest is dying, which is weird, the Dryad should be able to heal it now that Melek Taus is dead. I hope she didn't meet a terrible fate... However,<</if>> I believe that you really did kill Melek Taus. You absorbed his power, that's the only explanation. There's still so much that doesn't explain. Your body for example.
Also, I suppose you have your reasons. But there's one thing you left out.</p>
</div>
<p class="narration">
Her words are a relief, and you can't help but feel grateful that she's willing to believe you, you feel a bit guilty knowing you lied to her. You sit quietly, waiting for her to continue.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I don't know how, but you're immune aren't you.
To the taint? This isn't simply a resistance Succubi have. Like a plague, it simply doesn't affect you at all, does it?</p>
</div>
<p class="narration">
You hesitate to come up with a response to that, but you decide on an excuse
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I tried telling the guard. He laughed at me. I didn't think you'd believe me either.
</p>
</div>
<p class="narration">
She looks at you, like she's inspecting your face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I'd like to help you rid this world of corruption and those demons. Well, the Demon Gods, that is. Despite my personal feelings towards other demons, I don't hate them.
...
I don't know much about the Demon Gods.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What I do know is Pseudinferis lives on the mountains, and given the proximity he is your next target.</p>
</div>
<p class="narration">
She stops and takes a sip from a cup.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">And compared to you I am weak. Despite that, I want to help you take them down. I may not be able to take them on myself like you. What I can offer you though is my experience. However old you are, you're at least less than 100 based on when we first met. You're young but you're likely already more powerful than anyone else in our race. You may not know what to do with all that power.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Since you killed Melek Taus, you're probably the only one in this world powerful enough to completely destroy the demons once and for all. I have no desire to protect 'most' humans, but there are some that I would never want to see harmed, especially the girls under my employ. I protect them, but there are limits to what I can do.
...
Give me a weeks time before we continue, I'd like to look into some things. Our next training session will be in a week, and we'll discuss this further.</p>
</div>
<</if>>
[[town]]
<<set $traintimer to ($days + 7)>>
<<set $charmtraining += 1>>
</div>
<div class="conversation">
<h3>Content warning</h3>
highlight text to read content warning: <span style="color: transparent; text-shadow: 0 0 8px rgba(152,29,29,0.2);">discussion about violent rape, the story may have more dark scenes going forward.</span>
<p class="narration">
Rhelyla compliments your progress as you train with her. But you can't help but notice her sad expression.
She comments that perhaps the reason you struggled with control is because you gained too much power too quickly. Your conversation never turns to the demons, and you wonder if Rhelyla has found anything.
Your training is completed for the day, but she never says goodbye.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you ok?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I need your help.</p>
</div>
<p class="narration">
Worry is etched across her face, but you're intrigued that she would actually ask for your help
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">With what?
</p>
</div>
<p class="narration">
She hesitates before speaking again, her voice low.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I know this is a lot to ask after I asked you to never reveal yourself to anyone. I need you to kill someone.</p>
</div>
<p class="narration">
You're taken aback. Rhelyla has never asked you for something like this before. You both may be Succubi, but she's always been very strict about hiding your true nature from others. What's more, what could it possibly be that she couldn't do it without your help? It's not that you're surprised Rhelyla would have no problem killing someone, the way she disposed of your first victim for you showed it wasn't her first time. But she's always been so careful.
Seeing your confusion Rhelyla continues
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I always protect the women under my employ. They're safe, they're paid well, they eat well. It doesn't matter if they're human, they trust me to look out for them and I do exactly that.</p>
</div>
<p class="narration">
Her expression turns to one of despair.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">However, I failed. A viscount requested one of my girls at his home. Normally something we would never accept. However, he kept pushing, and as a woman and a brothel owner, my social status is not high enough to turn someone like him down. Even if you master your charm, with all your power, it doesn't mean you'll be free to do as you please.</p>
</div>
<p class="narration">
You can see where this is going, and Rhelyla confirms your fears.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">People like him think just because we're whores we're not people. I've requested her return for seven days now. Today, she was finally returned to me. Every bone in her body was broken. Her mind was gone, and she died within moments of arriving on my doorstep.</p>
</div>
<p class="narration">
Rhelyla starts sobbing, and your heart aches for her.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">These men viciously raped and abused someone I swore to protect.
A human! But one who was not insignficant like most.
I have the power to destroy these men, and yet... there was nothing I could do.</p>
</div>
<p class="narration">
She looks at you with tears and desperation in her eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">There's still nothing I can do. My face is known. I can't get him alone, and I can't kill him in public without exposing Succubi to the public. I need you to find a way to get to Viscount Ironwood and destroy him. Will you do it?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What about going to the city guards? I've only met a couple but they seem to be good people
</p>
</div>
<p class="narration">
She shakes her head
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Most of the guards come from the slums, or from poorer noble families. They wouldn't have the power to touch a Viscount no matter what he did.</p>
</div>
[[agree to help|rhelylarevenge]]
[[decline|rhelylanorevenge]]
</div><div class="conversation">
<p class="narration">
Rhelyla begins the training session, her instructions on charm magic ringing in your ears as you focus intently. With her guidance, you begin to feel the power within you shift and bend to your will. The session is long and intense, but you feel as if you've made a breakthrough in your control over this particular aspect of your powers.
After what feels like an eternity, Rhelyla nods in satisfaction, a small smile playing on her lips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Well done, you've come a long way since we've first met.</p>
</div>
<p class="narration">
You beam with pride listening to her soft voice compliment you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Remember, you can't force someone to go against their nature completely. But you can make suggestions to guide them into getting what you want. Sometimes it might take a bit more.. Physical motivation.
And with this your training is complete, at least for controlling charm.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I had the best teacher!
</p>
</div>
<<if $rhelylarevenge is true>>
<p class="narration">
But the moment is short-lived as Rhelyla's expression turns serious and her voice takes a low tone.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Now, as for the Viscount,</p>
</div>
<p class="narration">
She pauses for a moment...
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I'm sorry,
I was unable to even get close to him. He doesn't really associate with anyone other than nobles and his own personal guard. I know I'm the one who asked this of you and I can't even help you do it. Just forget I asked. I'll find another way to get to him.</p>
</div>
<p class="narration">
You feel a twinge of disappointment. You had been hoping for a more positive outcome to this conversation.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Is there anything I can do?
I owe you so much, Rhelyla. There's got to be a way I can get to him.
</p>
</div>
<p class="narration">
Rhelyla looks at you, a mix of gratitude and concern on her face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I appreciate your offer, but it was wrong of me to ask in the first place. I can't risk putting you in danger,
For now, let's just focus on our training. I'll find another way to deal with the Viscount later on my own.</p>
</div>
<p class="narration">
You don't know what to say. There's got to be a way you can get to him, you owe her so much. You should try and look around to see if there's anything you can do.
</p>
<<else>>
<p class="narration">
Rhelyla's expression shifts to a faraway look, and you can sense something is amiss. You prompt her to share her troubles, and she reluctantly agrees to confide in you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">As you're probably aware, my girls come from various backgrounds. Some were nobles who were sold to pay their families' debts, while others grew up in the slums and were just trying to survive. I pay them well, and most of them live in the upper district. I understand, it's safer there than it is in the slums. But they're surrounded by people who think they're superior to normal men. They stay strong, but I know they're constantly bullied and treated as less than human.</p>
</div>
<p class="narration">
She takes a deep breath, steeling herself for what's to come.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">One of my girls went missing. She missed 3 shifts at work. I visited her home...</p>
</div>
<p class="narration">
You gasp, knowing the implications
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">She's alive.
But she's badly injured. Her face is bruised, and both of her legs are broken. Whoever brought her home didn't even have the decency to lift her into her own bed. She was on the floor, unable to move or even fetch herself water.</p>
</div>
<p class="narration">
You can feel the anger and sorrow radiating from her words. You can see the pain etched on her face as she struggles to contain her emotions.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Was it-
</p>
</div>
<p class="narration">
She cuts you off with a nod
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Yes, it was him and his men. She confirmed it after she had some food and rest.</p>
</div>
<p class="narration">
You feel a lump form in your throat, your mind racing with anger and sadness. You know that she's seeking revenge, but you can't help but wonder if things would have turned out differently if you had agreed to her request.
Your voice barely a whisper, you ask her
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What will you do?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">For now I've paid some mercenaries to watch the women. I hope you don't mind, I didn't get one for you since you can take care of yourself and we don't want to accidentally expose our secret by having you watched.
But for now, I'm waiting. He'll let his guard down eventually. And when he does, I will destroy him and all of his guards. I'll make sure his entire house falls.</p>
</div>
<p class="narration">
You can sense the determination in her voice, the sheer force of will that propels her forward. But you can also see the pain and sadness that she's trying to hide.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry, I wish there was something more I could do to help...
</p>
</div>
<p class="narration">
She gives you a small, sad smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Thank you, but for now lets call it a night.
I need some time to rest.</p>
</div>
<</if>>
<p class="narration">
Your training has been successfully completed! You've now acquired the power to wield charm magic, enabling you to skillfully influence situations and conversations. However, be mindful that resistance to your charm may vary depending on the context and the individual.
Furthermore, your newfound abilities extend beyond charming people in town. You can also harness the power of Seduction magic during battles! This potent spell can weaken your enemies by reducing their stats by 20% and can be used once per battle. Unleash your enchanting abilities to turn the tide in your favor!
</p>
[[town]]
<<set $charmtraining += 1>>
<<set $spells.seduction to true>>
</div>
<div class="conversation">
<p class="narration">
You can feel the power of your charm magic pulsing through your veins, filling them with a potent energy that makes them feel both invincible and out of control. Rhelyla looks on with a critical eye, carefully watching your every move as they try to charm Arcturus. Rhelyla speaks up in a firm but patient voice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You need to focus specifically on what you want from them. Think of a specific directive, and use their lust against them. But remember, don't overuse your magic, or you'll lose control over them. Ask him for a shoulder massage, and focus your power specifically on receiving a massage.</p>
</div>
<p class="narration">
You take a deep breath and try again, channeling all your energy towards the man in front of you. This time, you manage to charm him successfully, but the effects are stronger than you intended.
The man dashes at you, and starts tearing at your clothes. You're stronger than him, but the man is so determined you're having difficulty keeping him off of you. Out of the corner of your eye, you glimpse Rhelyla who is sitting there with her mouth hanging open.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Rhelyla!
</p>
</div>
<p class="narration">
A moment passes, and then she jumps into action instructing you firmly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Cast it again, focus and command him to stop.</p>
</div>
<p class="narration">
You focus, while doing your best to keep the man off you as he tries to tear off your clothes.
Finally it seems like you succeeded, as the man has come to a complete stop. He didn't even back off, it's like he's frozen in place by your command.
You peel your dress out of his hands, and remove yourself from his grasp. He's so perfectly still, you check to make sure he's breathing and back away.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Drop your illusion.</p>
</div>
<p class="narration">
Rhelyla commands you so forcefully, you comply nearly entirely out of surprise.
<img class="passage-image" @src="'demongodsassets/you/scenes/home/tail/'+$hair+'.webp'" alt="full body image!">
Your illusion removed, your horns and tail are exposed.
Rhelyla's eyes widen in shock after seeing your new assets.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">How is this possible?
You're still a newborn Succubus!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What do you mean? Didn't you say I'd grow these anyways?
</p>
</div>
<p class="narration">
She looks at you warily, but drops her guard.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I didn't mean so soon.
It should have taken at least a hundred years to grow your tail, and a few hundred more for those horns. Not to mention you overpowered my charm spell.
Even if you consumed every man in this city, it still should have taken you centuries. How could you have become so powerful in such a short amount of time? You're already powerful enough to completely undo my own charm magic!</p>
</div>
<p class="narration">
You don't know how to answer her, but the confusion on her face mirrors your own.
Perhaps its time to tell her the truth. Rhelyla doesn't think highly of most humans, but there are some she clearly likes. You consider your options.
You look at the man still frozen in place.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">He's under your control now, I can't stop him. Ask him to leave and he should follow your command. Once completing the task you gave him, he should go back to normal soon.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Leave, go get some rest.
</p>
</div>
<p class="narration">
As Rhelyla said, the man follows your commands and leaves the room with a huge smile on his face.
Rhelyla seems angry for some reason. What should you tell her?
</p>
[[tell the truth|training truth]]
[[tell a half truth|training lie]]
</div><div class="conversation">
<<set $rhelylaknows to true>>
<p class="narration">
She's been so nice to you, you can't help but be honest with her.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you sure? It may sound unbelievable.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Just do it.</p>
</div>
<p class="narration">
You take a deep breath and begin your story. You tell her everything about your past life as a <<if $genderstart is "male" or $genderstart is "fem">>human, and how you were brought to this world after your death in a fire<<else>>grill, an inanimate object. And how you were brought to this world all of a sudden<</if>>. You tell her of your meeting with a Goddess and how she commanded you to purify this world of corruption or die trying.
As you finish your story, Rhelyla sits there for a minute. You give her time to compose herself.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">The church worships a Goddess, Is she perhaps one in the same?
... And you used to be a<<if $genderstart is "male">> Man!?<<elseif $genderstart is "grill">> creature called a grill?<<else>> human?<</if>> You claim you even killed Melek Taus yourself?</p>
</div>
<<if $genderstart is "grill">>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No, not a creature. At least not in that life!
</p>
</div>
<<else>>
<p class="narration">
You hesitate, wanting to say something but not sure what to say.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I'm sorry, this is a lot to take in. Let's end here for today. I'll see you for our next session in a week.</p>
</div>
<<if $genderstart is "male">>
<p class="narration">
As you turn to leave, you hear her mumbling and chuckling, you didn't quite catch her words but you did hear "male" and "succubus"...
You're gonna die of embarrassment...
</p>
<</if>>
<<set $traintimer to ($days + 7)>>
<<set $rhelylarel += 5>>
<<set $charmtraining += 1>>
[[town]]
</div><div class="conversation">
<p class="narration">
You hesitate for a moment, considering how much to reveal to Rhelyla. You know that divulging too much information could be dangerous, but you decide to take the risk and tell her your story, albeit with some key omissions. You leave out the fact that you were once human, and you don't mention the mysterious Goddess who sent you to this world.
Rhelyla listens attentively as you recount your tale, her expression inscrutable. When you finish, she sits in silence for a few moments, seemingly lost in thought.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Melek Taus is dead?
And you claim you're the one who killed him?</p>
</div>
<p class="narration">
You confirm your story, trying your best to sound confident.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes, I killed him. But I don't know how I gained so much power so quickly.
</p>
</div>
<p class="narration">
Rhelyla keeps her tone neutral and asks another question.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Did you kill him through sex?</p>
</div>
<p class="narration">
You nod <<if $p.acceptance lt 50>>feeling a twinge of embarrassment at the memory<</if>>
Rhelyla softens her expression just a bit
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I'm not saying I believe you, but if what you're saying is true, it's possible you absorbed his power. It's hard to believe, but for the moment, it's the only thing that makes sense. The problem is, is that we shouldn't be capabale of surviving that much corruption. It's unnatural.</p>
</div>
<p class="narration">
Although Rhelyla nods in apparent acceptance, you sense a lingering skepticism in her eyes. You can tell that she's not entirely convinced by your story, but she doesn't press the issue further.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I'm sorry, this is a lot to take in, let's end here for today. We can continue your training tomorrow.</p>
</div>
<p class="narration">
You nod, feeling relieved that the conversation is over. As you leave, you can't help but wonder what Rhelyla truly thinks of you and your story.
</p>
<<set $traintimer to ($days + 7)>>
<<set $rhelylarel -= 5>>
<<set $charmtraining += 1>>
[[town]]
</div><div class="conversation">
<p class="narration">
Rhelyla's request lingers in the air, and you can feel the weight of it pressing down on you. As much as you owe Rhelyla and feel for her, the thought of killing another human is something you cannot reconcile with your conscience.
Your voice cracks as you speak
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry, Rhelyla.
I can't do this for you.
</p>
</div>
<p class="narration">
She looks at you, her face a mask of disappointment and sadness.
Finally, her voice barely above a whisper, she speaks
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I understand.
No, in the first place it was wrong of me to even ask.
I shouldn't have asked you to do something like this. It's just that...I was so helpless. I couldn't do anything to protect her.</p>
</div>
<p class="narration">
You can see the pain etched on her face, and it breaks your heart. You reach out to take her hand, but she pulls away, her eyes filled with tears.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry
</p>
</div>
<p class="narration">
You feel completely useless. You want to say more, but you can't find the words...
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry...
</p>
</div>
<p class="narration">
You're not sure what to do, if staying is more rude than leaving. You want to help in any way you can, but there are just some things you can't turn back from. Sure you did kill an innocent (debatable) man, but that wasn't intentional. If anything it's the Goddesses fault for not explaining your body to you and forcing you into this situation.
Rhelyla takes a few deep breaths, and composes herself, wiping away her tears with the back of her hand.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Let's continue with our training in a week, I can figure out another way to deal with the Viscount.</p>
</div>
<p class="narration">
You nod, grateful for the reprieve. As you leave, your thoughts keep returning to Rhelyla and the poor girl who lost her life. You wish there was something you could do to ease her pain, but not matter how hard you think you can't come up with anything.
</p>
[[town]]
<<set $traintimer to ($days + 7)>>
<<set $charmtraining += 1>>
<<set $rhelylarel -= 10>>
<<set $rhelylarevenge to false>>
</div>
<div class="conversation">
<p class="narration">
You're furious. You haven't taken much time to get to know the other girls you work with, and you're not sure which one she was. But noone deserves that. He won't get away with this.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'll do it.
</p>
</div>
<p class="narration">
She looks at you, her look of surprise obscured by her tears. Almost as if she knew she was requesting something unreasonable<<if $rhelylarel gt 30>> especially given that she knows you used to be a human<</if>>.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">you will?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I promise he won't get away with this.
How do I reach him and what is his name?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">His name is Avskum, but I don't yet have a plan for reaching him. I'll try to think of a way by our next training session. Return to me in a week and I promise I'll have something by then.
Make him and his men suffer.</p>
</div>
[[town]]
<<set $traintimer to ($days + 7)>>
<<set $charmtraining += 1>>
<<set $rhelylarel += 10>>
<<set $rhelylarevenge to true>>
</div><div class="conversation">
<<set $azraelrel -= 3>>
<<set $azraelmet += 1>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/azrael.webp" >
You take a deep breath and try to feign nonchalance.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Actually, I'm just looking around. I enjoy collecting old books
</p>
</div>
<p class="narration">
The nobleman raises an eyebrow, seemingly unconvinced by your answer. You feel your heart racing in your chest, wondering if he knows what the books are.
The man looks at the woman, you feel odd for a brief second, then she suddenly stands up
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/booklady.webp"><p class="talkname">Old Woman</p>
<p class="speech">Well I'm going to bed, Go ahead and lock up for me!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wait! But I came here to buy...
</p>
</div>
<p class="narration">
She's already gone.
The man laughs and his gaze is unwavering
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Handsome Man</p>
<p class="speech">you're interesting, I have a passion for old books as well, especially those related to the arcane. I heard a rumor that these books might contain secrets of magic. Is that what you're interested in?</p>
</div>
<p class="narration">
You swallow nervously, trying to keep your composure as you lie to him again.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Arcane? I thought the church said magic was evil?
I'm just a curious collector
</p>
</div>
<p class="narration">
The nobleman inclines his head in agreement, though his expression betrays a hint of skepticism.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Handsome Man</p>
<p class="speech">These books you have amassed are quite intriguing. Have you, by any chance, heard of Succubi or Incubi? It seems that they have gathered their spells within tomes such as these.</p>
</div>
<p class="narration">
You gulp anxiously
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh is that right? ...Do you believe that is what these books contain? But if the Church views magic as an abomination and eradicates anything remotely associated with it, is that really safe? Moreover, beings like Succubi are mere works of fiction, aren't they?
</p>
</div>
<p class="narration">
The nobleman nods, his countenance turning pensive.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Handsome Man</p>
<p class="speech">Indeed, the Church's association with magic is quite intricate. However, simply labeling something as 'evil' does not necessarily make it so. Sometimes, the veracity lies concealed in the shadows, awaiting someone to unearth it.</p>
</div>
<p class="narration">
You nod slowly, uncertain of how to respond. On one hand, the nobleman's words pique your curiosity, but on the other hand, you dread the potential consequences if the Church were to discover your fascination with magic or, even worse, your ability to harness spells from these ancient tomes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Handsome Man</p>
<p class="speech">May I ask if you hold an affinity for magic?</p>
</div>
<p class="narration">
This discussion is getting dangerous.
</p>
[[lie|azraellie2]]
<<set $azraelbookhonest to false>>
</div>
<div class="conversation">
<<set $azraelrel += 5>>
<<set $azraelmet += 1>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/azrael.webp" >
You hesitate for a moment, unsure if you should tell him the truth. However, you decide to take a risk and be honest.
This man looks like someone important, a noble perhaps? You try to remember appropriate customs of the medieval era from TV shows you used to watch, while still concealing your unease. If he is a noble, he's the first one you've met. You're not sure what to expect.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes, my lord, I am the one who has been purchasing these tomes.
</p>
</div>
<p class="narration">
It looks like giving him the title of "lord" was the correct one as he smiles at you.
The man looks at the woman, you feel odd for a brief second, then she suddenly stands up
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/booklady.webp"><p class="talkname">Old Woman</p>
<p class="speech">well I'm going to bed. Go ahead and lock up for me!
I'll be waiting for you.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Handsome Man</p>
<p class="speech">Of course, my dear.</p>
</div>
<p class="narration">
You watch her leave.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But wait! I wanted to buy something!
</p>
</div>
<p class="narration">
As if she didn't hear you, she continues walking and the man laughs.
He approaches you, his gaze unwavering.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Handsome Man</p>
<p class="speech">You're interesting. I have a passion for old books as well, especially those related to the arcane. I heard a rumor that these books might contain secrets of magic. Is that what you're interested in?</p>
</div>
<p class="narration">
Trying to keep your composure, you swallow nervously
If this man is associated with the church, this could be dangerous...
</p>
[[truth|azraeltruth2]]
[[lie|azraellie2]]
</div>
<div class="conversation">
<<set $azraelrel += 5>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/azrael.webp" >
You take a deep breath and decide to take a risk,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">To be honest, my lord, I have always been fascinated by the world of magic. It is something that has always drawn me in.
</p>
</div>
<p class="narration">
You brace yourself for his reaction, worried that you have made a grave mistake. But to your surprise, he nods slowly then responds in a serious tone.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Handsome Man</p>
<p class="speech">I understand your interest, my dear. Magic has always been a potent force in our world, and those who harness it hold the potential for great good or great evil. However, I must caution you. You have just met me, and yet you have admitted to something quite dangerous. What if I were to report you to the church? Moreover, these tomes are intended solely for the use of Succubi and Incubi. It is not something that a mere human would be able to comprehend. If I may ask, how did you come to acquire the knowledge of the ancient language?</p>
</div>
<p class="narration">
You ponder for a moment, uncertain of how to respond without giving away too much. The truth is that you're not entirely sure how you acquired the knowledge of the ancient language. Perhaps it was bestowed upon you when you were reincarnated into this world by the goddess. But you can hardly admit to that, can you?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I know this sounds unbelievable, but I'm not entirely sure. I suppose I've always been fascinated by languages, and I've spent a considerable amount of time studying them.
</p>
</div>
<p class="narration">
That's about as honest as you can be. You hope your vague response will suffice, and that the nobleman will not pry any further.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Handsome Man</p>
<p class="speech">It would take a genius to translate ancient text on their own... Well no matter. Have you taken notice of how <<if $dryadalive is true>>tranquil the forest has been lately?<<else>>the forest seems to be dying?<</if>></p>
</div>
<p class="narration">
You're taken aback by his question, as his gaze intently fixes upon you. You wonder if the nobleman has any inkling of the truth. You had just slain the demon that was corrupting the forest<<if $dryadalive is false>> and the Dryad Queen<</if>>, noone should know<<if $rhelylarel isnot 30>> except Rhelyla<</if>>.
As a woman living within the city walls, it was not expected of you to have any knowledge about the forest. You wonder if he knows something about your recent exploits. However, before you can respond, he erupts into laughter and admits that it was a jest.
You let out a deep breath, you're not quite sure how he would react if he knew you destroyed Melek Taus.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Handsome Man</p>
<p class="speech">Forgive me, but I realize I've gotten ahead of myself, speaking to you of such matters without even giving you my name.</p>
</div>
<p class="narration">
The man chuckles with a self-effacing chuckle.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">My name is Lord Azrael, at your service.</p>
</div>
<p class="narration">
You were right, he was a noble! Good thing you were cautious.
You nod courteously, acknowledging the faint allusion to darkness in his name, which befits a man of enigmatic charm.
You realize it's getting quite late and decide it's time for you to head home.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">If it would be agreeable to you, my lord, I would be honored to meet with you again. May we schedule another encounter here, on a future date?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I anticipate our meeting with great eagerness, my lady</p>
</div>
<<if $genderstart is "fem">>
<p class="narration">
He bows to you. You're not really sure if it's appropriate for a nobleman to bow to a commoner, much less someone from the slums, but he seems to have no problem doing it. What's more, you're taken aback by his courteous words, as no one has ever addressed you as "my lady" before. You find yourself blushing, feeling a sense of unfamiliarity and flattery at the same time.
</p>
<<else>>
<p class="narration">
You're taken aback by Lord Azrael's courteous address, feeling a strange mix of unfamiliarity and flattery. As you begin to blush, you can't help but feel a twinge of embarrassment at your own reaction. After all, you were once a man and the sudden shift to being addressed as "my lady" is still a little uncomfortable for you. Nonetheless, you try your best to maintain your composure and not reveal your unease.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Let us meet again in 3 days time, if that is agreeable with you, my lady?</p>
</div>
You agree, bid a final goodbye and head home.
[[home][$currentlocation to "shack"]]
<<set $bookstoretimer to ($days + 3)>>
/* set timer for 3 days, player will have option to speak with Azrael again in 3 days */
<<set $azraelbookhonest to true>>
</div>
<div class="conversation">
<<set $azraelrel -= 3>>
<p class="narration">
You hesitate for a moment before admitting
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Honestly, I am illiterate and cannot decipher the contents of these tomes. However, I am deeply fascinated with collecting old things.
</p>
</div>
<p class="narration">
The nobleman's eyebrow arches, and you can tell he is taken aback by your admission.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Handsome Man</p>
<p class="speech">Nevertheless, it is a rare occurrence to encounter a person of your station with an interest in history. It is a testament to your intellectual curiosity</p>
</div>
<p class="narration">
You look at him perplexed. You just told him you're illiterate and he praised your intelligence.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Handsome Man</p>
<p class="speech">Unfortunately, it appears that these tomes contain spells that are only advantageous to Succubi and Incubi, making them useless to anyone else. It is a pity, for I have longed to encounter one of these creatures</p>
</div>
<p class="narration">
He laments before shifting topics, abruptly and fixes his gaze intently on you
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Handsome Man</p>
<p class="speech">Have you taken notice of how tranquil the forest has been lately?</p>
</div>
<p class="narration">
You pause, your heart racing, wondering if the nobleman has any inkling of the truth. You had just slain the demon that was corrupting the forest, noone should know<<if $charmtraining gte 1>> except perhaps Rhelyla<</if>>.
As a woman living within the city walls in a more or less misogynistic world, it was not expected of you to have any knowledge about the forest. You wonder if he knows something about your recent exploits. However, before you can respond, he erupts into laughter and admits that it was a jest.
You let out a deep breath, relieved that your secret is still safe. This man is astute and could easily uncover your truth, which makes you realize that you should probably leave before something goes wrong.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Handsome Man</p>
<p class="speech">Forgive me, but I realize I've gotten ahead of myself. Making jokes without even giving you my name. My name is Lord Azrael, at your service.</p>
</div>
<p class="narration">
You nod courteously, acknowledging the faint allusion to darkness in his name, which befits a man of enigmatic charm. Not entirely sure how to respond to a lord, you pull on your memories of old tv shows.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">If it would be agreeable to you, my lord. I need to head home, it's getting quite late.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Of course, far be it from me to keep a lady from her home. Would you be willing to meet me here again in 3 days time?</p>
</div>
<p class="narration">
You hesitate, you were trying to escape him not make more commitments. But he's a noble, can you say no?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes my lord, that would be fine.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I anticipate our meeting with great eagerness, my lady</p>
</div>
<<if $genderstart is "fem">>
<p class="narration">
He bows to you. You're not really sure if it's appropriate for a nobleman to bow to a commoner, much less someone from the slums, but he seems to have no problem doing it. What's more, you're taken aback by his courteous words, as no one has ever addressed you as "my lady" before. You find yourself blushing, feeling a sense of unfamiliarity and flattery at the same time.
</p>
<<else>>
<p class="narration">
You're taken aback by Lord Azrael's courteous address, feeling a strange mix of unfamiliarity and flattery. As you begin to blush, you can't help but feel a twinge of embarrassment at your own reaction. After all, you were once a man and the sudden shift to being addressed as "my lady" is still a little uncomfortable for you. Nonetheless, you try your best to maintain your composure and not reveal your unease.
</p>
<</if>>
[[home][$currentlocation to "shack"]]
<<set $bookstoretimer to ($days + 3)>>
</div>
<div class="conversation">
<<set $azraelmet += 1>>
<p class="narration">
As the evening approaches, you make your way to the book store once again. To your surprise, Lord Azrael is already there, seated and engrossed in an ancient tome.
He looks up at the sound of your arrival, and a hint of anticipation sparkles in his eyes. He greets you with a gracious smile.
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/azrael.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">It is a pleasure to see you once more,</p>
</div>
<<if $azraelbookhonest is true>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Good evening, my lord. I was hoping to speak with you about books once again, if that is acceptable?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Of course, my dear. I always enjoy a good conversation about books, What subject piques your interest today?</p>
</div>
<p class="narration">
You weren't sure why anyone would have an interest in magic books that are only useful for Succubi and Incubi. However Rhelyla said if you ever met an Incubi you'd have an uncontrollable urge to screw each other's brains out, and that hasn't happened. But you ask anyways just to be sure.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why are you so interested in Succubi and Incubi magic?
</p>
</div>
<p class="narration">
Lord Azrael's expression turns contemplative as he considers your question.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">My interest lies in the nature of magic itself, and how different beings harness its power. Succubi and Incubi have a unique understanding and connection to the magical realm, and their spells are often quite powerful and mysterious. For example, did you know that iron did not exist in the home world of the demons, yet in this world it keeps their powers at bay?</p>
</div>
<p class="narration">
You nod, intrigued. You're surprised however to learn iron has that effect.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And what about you, my lord? Do you hold an affinity for magic?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Well I wonder...</p>
</div>
<p class="narration">
A smile plays on his lips as he pauses for effect
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Well I'm sure its quite obvious that I am not a Succubus.
And I can assure you I am neither an Incubus.</p>
</div>
<p class="narration">
Lord Azrael says with a chuckle, his eyes glinting with amusement.
He sure seems to like his jokes, you inwardly sigh
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Despite my fascination with their magic, it is impossible for me to wield it. Though, I do hold a deep interest for their control of magic, it is quite different than other races I've read about.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I find the history of our world to be fascinating, especially the events surrounding the arrival of the demons. In fact, I have amassed an extensive collection of ancient texts that delve into this topic. Perhaps one day, I could grant you access to my library.</p>
</div>
<p class="narration">
That does sound interesting. You'd like to learn more about this world too.
You take a moment longer to process his words before responding
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do you possess extensive knowledge on the demons and their arrival?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I wouldn't say extensive, but my collection of texts certainly covers a significant amount of ground. If you would allow me, I would be delighted to suggest a book that I am currently reading, I have already procured it and would be honored to present it to you as a gift.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Good evening, my lord. I was hoping to browse the books here once more.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Of course, Is there a particular genre that interests you?</p>
</div>
<p class="narration">
As you ponder the question, the word "magic" echoes in your mind, but you quickly dismiss it as an inappropriate response.
You answer with a small, nervous smile
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No, not particularly
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">If you would allow me, I would be delighted to suggest a book that I am currently reading. I have already procured it and would be honored to present it to you as a gift.</p>
</div>
<</if>>
<p class="narration">
Lord Azrael offers you the book he was reading in a gentle and persuasive tone, and hands it to you.
You begin to protest, feeling uneasy about accepting such an extravagant offer
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I couldn't possibly-
</p>
</div>
<p class="narration">
Lord Azrael presses the book into your hands and interrupts you, his tone firm yet gracious.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I insist.</p>
</div>
<p class="narration">
<<if $azraelbookhonest is true>>
You accept it graciously, your eyes drawn to the intricate symbols on the spine spelling the word 'Wind'. Once again, you can understand the ancient language in which it is written, a fact that once again puzzles and disturbs you. You realize with a start that he has gifted you yet another tome of magic, you'll need to look at it at home. But why would he do that?
<<else>>
You accept it nervously, your eyes drawn to the intricate symbols on the spine spelling the word 'Wind'. Once again, you can understand the ancient language in which it is written, a fact that once again puzzles and disturbs you. You realize with a start that he has gifted you yet another tome of magic, you'll need to look at it at home. But why would he do that?
<</if>>
<<set $tome.wind to true>>
As you're lost in thought, Lord Azrael clears his throat, drawing your attention back to him and his charming smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I'm hosting a soirée with some other nobles, and I would be thrilled if you would honor us with your presence,</p>
</div>
<p class="narration">
You're taken aback by the invitation, wondering why a nobleman of his standing would want a commoner like yourself at his party. Despite your reservations, you're also intrigued by the possibility of rubbing elbows with the elite of society. You try your best to conceal your nervousness and carefully reply with as much composure as you can muster
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I appreciate your gracious invitation, my lord.
But as someone from the lower class, much less a denizen from the slums, I fear I may not fit in with the nobility.
</p>
</div>
<p class="narration">
The nobleman's smile doesn't falter, but his eyes seem to darken slightly
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">One could say turning down an invitation from nobility would be an offense.</p>
</div>
<p class="narration">
He stops to show off a suave smile before continuing
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">That is no threat. I am just admiring your bravery.
You are a woman of remarkable beauty and intelligence, my dear.
And who says you have to fit into the narrow confines of societal expectations? Sometimes, it's refreshing to have a new and captivating presence at social gatherings. <<if $azraelbookhonest is true>>In fact, where I come from, there are many matriarchal societies that highly value the wisdom and insight of their women.<</if>> Furthermore, a woman with your exceptional wit and acumen undoubtedly deserves a place of honor among the elite of society.</p>
</div>
<<if $azraelbookhonest is true>>
<p class="narration">
So far this world has come off as nothing but misogynistic. You're intrigued by his words.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And may I ask where you're from?
</p>
</div>
<p class="narration">
You barely catch the hint of melancholy that flickers across his features before he responds
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I come from a land far, far away.</p>
</div>
<p class="narration">
As you contemplate his answer, a thought occurs to you. If he's not from this kingdom, then how did he rise to a position of nobility?
</p>
<<else>>
<p class="narration">
You can't help but feel a sense of unease creeping up on you. Despite his charming demeanor, there's something about this man that seems off. But before you can voice your concerns, he continues.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I understand your hesitation, but I assure you, my intentions are pure. I simply wish to provide a night of enjoyment and relaxation for myself and my guests, and I believe you would be a perfect addition to the festivities.</p>
</div>
<p class="narration">
You take a moment to consider his words. The idea of attending a noble's party is tempting, but you can't shake off the feeling that there's something more going on.
</p>
[[agree|agree to Az party]]
[[decline|decline AZ party]]
</div><div class="conversation">
<<set $azraelrel += 5>>
<<set $azraelmet += 1>>
<<set $azraelquest to 1>>
<p class="narration">
You agree to attend the party, and the smile on Lord Azrael's face is impossible to miss, his blue eyes sparkling with excitement.
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/azrael.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Excellent, I'll send you the details of the event and the location.</p>
</div>
<p class="narration">
As you start bidding him goodnight, he stops you. His voice lowered in a conspiratorial tone,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Before you go, there's one more thing. Meet me back here at the bookshop tomorrow evening. I have some special instructions to give you for the party.</p>
</div>
<p class="narration">
You nod, intrigued by what these instructions might entail, but also feeling a sense of apprehension. You can't quite shake the feeling that there's more to this man and his fascination with magic than he's letting on.
</p>
It's late so you say your goodbyes and head [[home][$currentlocation to "shack"]]
</div>
<<set $bookstoretimer to ($days + 1)>>
/* set timer for 1 days, player will have option to speak with Azrael again in 1 days */
<div class="conversation">
<<set $azraelrel -= 5>>
<<set $azraelmet += 1>>
<<set $azraelquest to "rejected">>
<p class="narration">
You consider the invitation for a moment, but ultimately decline. There's too much risk, you don't know this man.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I appreciate the offer, Lord Azrael, but I'm afraid I won't be able to attend your party after all
</p>
</div>
<p class="narration">
Lord Azrael's face falls slightly, but he quickly composes himself
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I understand, perhaps another time then.</p>
</div>
<p class="narration">
He wears a smile, but you can't help but feel there's a hint of disappointment in his tone.
It's late, so you say goodbye and head home.
</p>
[[home][$currentlocation to "shack"]]
</div><div class="conversation">
<<set $azraelmet += 1>>
<<set $azraelquest += 1>>
<<if $bookstoretimer isnot $days>>
<p class="narration">
You promised him you'd return within 3 days, but you're late. You hope he still shows and isn't too upset.
</p>
<</if>>
<p class="narration">
As you enter the bookstore, it's still light outside and Azrael doesn't seem to have arrived yet. The old woman greets you with a sour expression. You refuse to be deterred, finding a table to sit at and choosing a book at random. Since you're waiting for the nobleman to arrive, the old woman thankfully doesn't interrupt you. The hours drag on, and you begin to feel restless. The book you're reading is a romance smut novel for noblewomen, filled with melodrama and intrigue. The protagonist is a young woman who finds herself torn between three men and simultaenously sleeping with all of them: a handsome and dangerous prince, a wealthy but cruel viscount, and an unattractive and financially disadvantaged but truly virtuous duke. As you flip through the pages, you notice that the story is filled with scandalous trysts and passionate encounters. Despite its predictable and clichéd plot, you find yourself drawn to the danger presented to the woman. Finally, as the light outside begins to dim, the old woman offers you a flame to light your candle, providing a dim light to continue reading by.
</p>
<<if $bookstoretimer is $days>>
<<set $azraelrel += 3>>
<p class="narration">
Finally the door creaks open and Azrael enters with a grin. His voice filled with delight as he speaks
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">You've returned!</p>
</div>
<<else>>
<<set $azraelrel -= 3>>
<p class="narration">
Just then, the door creaks open and the nobleman enters with a slightly disappointed look on his face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Ah you've returned at last</p>
</div>
<p class="narration">
His voice filled with disappointment
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">It's passed time we agreed to meet, I was beginning to wonder if you had changed your mind.</p>
</div>
<p class="narration">
You grimace, feeling a bit guilty. No doubt your relationship with Azrael took a small hit.
</p>
<</if>>
<p class="narration">
He glances at the book you're reading and remarks,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Ah, Cedric Alcott. He's quite popular with women. You're interested as well?</p>
</div>
<p class="narration">
You feel a tinge of embarrassment as he catches you reading the cheesy novel, and quickly close the book trying to hide your discomfort.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I was merely passing the time, it's not my usual reading material.
</p>
</div>
<p class="narration">
Azrael offers his apologies for being late and then presents a slip of paper adorned with ornate embroidery.
<<set $dressblueprint to true>>
He hands it to you, and as you open it, you realize that it's a design for clothing, but not just any clothing. The outfit is revealing, far more so than anything you've worn before.
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/dressdesign.webp" >
</p>
<<if $p.acceptance lt 75>>
<p class="narration">
You feel a pang of discomfort and hesitate before asking,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">This is...?
</p>
</div>
<p class="narration">
He replies with a hint of regret in his voice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">You will need to wear this to the party, I admit my mistake in not being upfront about this. It hadn't crossed my mind that this would bother you, my deepest apologies.</p>
</div>
<p class="narration">
It hadn't crossed his mind? It hides nothing. He has been so respectful and generous so far why would that change suddenly?
He really led you to believe he was different than most of the other men you've met in this world so far.
You exhale, feeling resigned to the situation and nod.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I understand
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I do apologize, but nobles have very particular tastes for these parties. If you're still interested in attending, there is one more thing.
I cannot get this dress for you. Consider it one last quest to finally lift yourself out of these slums. You'll need to have it made yourself, how it happens does not matter. It does require some very difficult to get materials, however.</p>
</div>
<<else>>
<p class="narration">
You look over the note. You're surprised. This dress is hot, too hot! You're getting a little excited simply at the thought of you wearing it.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I'm glad to see I wasn't wrong in my assessment that you'd like this dress.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm more surprised that you brought me something so revealing. But you're right, I love it!
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I must confess, it never crossed my mind that you wouldn't. I'm grateful you are so kind with your words.
There is one more thing, I cannot get this dress for you. Consider it one last quest to finally lift yourself out of these slums. You'll need to prove yourself resourceful and have it made yourself, how it happens does not matter. It does require some very difficult to get materials, however.</p>
</div>
<</if>>
<p class="narration">
You read the list of materials but you're unfamiliar with all of them. You'll need to bring this to the tailor and ask.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Once you've completed it, I will send a note to your home which you can use to pass through the slums gate to the upper district.</p>
</div>
<p class="narration">
You bid farewell and head out.
</p>
[[town]]
</div>
<div class="conversation">
<<set $azraelquest += 1>>
<p class="narration">
You make your way to the tailor's shop, a small, cramped space located in a back alley. As you enter, you see the tailor hunched over his work table, surrounded by fabrics of all colors and patterns.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Excuse me
</p>
</div>
<p class="narration">
You try to get his attention, but he doesn't notice you. You try again, a little louder this time.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Excuse me, sir?
</p>
</div>
<p class="narration">
Finally, he looks up from his work, his eyes squinting at you from behind his spectacles.
He grunts, his tone rough and unrefined.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Tailor</p>
<p class="speech">What can I do ya for, lass?</p>
</div>
<p class="narration">
You hand him the dress designs
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I need this made, can you help me?
</p>
</div>
<p class="narration">
The man runs his fingers along the intricate patterns
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Tailor</p>
<p class="speech">These are very fancy designs. And the materials you're askin' for are expensive, especially that enchanted spider silk. Impossible to get.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Spider silk?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Tailor</p>
<p class="speech">Aye, from the demon Arachne Queen in the mountains. It's powerful when used as armor, that silk, but nigh impossible to get. You'd best give up on that part of the design, lass.</p>
</div>
<p class="narration">
You pause, considering his words.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do you have any information on this spider?
</p>
</div>
<p class="narration">
The tailor shakes his head.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Tailor</p>
<p class="speech">Nah, I don't know much else. Just that she's old, powerful, and evil. Not someone ya want to mess with. It'd take an army to take her down.</p>
</div>
<p class="narration">
Can you take down an army? Maybe if they aren't soldiers...
You thank the tailor for his time and leave the shop, determined to find a way to obtain this elusive spider silk
</p>
[[town]]
</div>
<div class="conversation">
<<set $azraelquest += 1>>
<p class="narration">
You stride into the tailor's shop, a bundle of spider silk held tightly in your hands. The tailor looks up from his work, his eyes widening in surprise.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Tailor</p>
<p class="speech">Well, I'll be. You actually found it, lass. Didja have to hire a whole army?</p>
</div>
<p class="narration">
His usual gruffness replaced with a hint of awe.
You smile at his surprise, feeling proud of yourself for completing such a difficult task.
You hand him the silk and he examines it carefully, still shaking his head in disbelief.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Tailor</p>
<p class="speech">I don't know how you managed it, but you got the spider silk. I've never even seen it in my life.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Now about the rest of the materials,
</p>
</div>
<p class="narration">
The tailor nods, his expression serious once again.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Tailor</p>
<p class="speech">Aye, I can get them for you. But you'll need to pay upfront. The material for this dress is expensive, and I can't afford to be left with the bill if you change your mind. However if you agree to let me keep the extra silk, I'll give you a discount. 300 copper.</p>
</div>
<<if $inv.money gte 300>>
[[pay him|dressquest3]]
<</if>>
[[not right now|town]]
</div>
<div class="conversation">
<<set $azraelquest += 1>>
<<set $spidersilk to false>>
<<set $inv.money -= 300>>
<p class="narration">
You nod in agreement and you pull out a small pouch of coins, counting out the necessary amount and losing 300 copper. The tailor takes the pouch and counts the coins himself, nodding in satisfaction.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Tailor</p>
<p class="speech">Very well, lass. I'll have the dress completed and delivered to your home in a few days. You'll have your dress in no time.</p>
</div>
[[town]]
<<set $dressdays to ($days + 3)>>
</div>
<div class="conversation">
<p class="narration">
You could hear the demon's threatening growls and snarls echoing off the walls, sending shivers down your spine. But despite the danger, you found yourself curious.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why though?
</p>
</div>
<p class="narration">
You ask a question, cocking your head to the side and staring quizzically.
The demon halted, clearly taken aback by your question. It snarls in response
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">Why what?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why are you so angry when you have such a beautiful flame around you?"
</p>
</div>
<p class="narration">
The demon Melek Taus cocked his head to the side, trying to understand your strange words. He had no eyes, but he could feel your gaze on him.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Have you ever considered becoming a cook? Your flames are perfect,
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">What the Hell are you talking about, insignificant creature?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Aww come on, don't go bacon my heart!
</p>
</div>
<p class="narration">
Melek Taus remained stone-faced, unable to comprehend your strange behavior. But you persisted, hoping to lighten the tense situation.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You could be the most feared and respected grill master in all the world! Making ends meat with your grilling skills instead of corruption!
</p>
</div>
<p class="narration">
Melek Taus let out a grunt of annoyance, his muscles tensing up. But to your surprise, he didn't attack. Instead, he seemed to be considering your words.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Grilling...? Explain.
</p>
</div>
<p class="narration">
And so, with no explanation as to where it even came from, you whipped out a rabbit and walked up to Melek Taus who was still sitting. You set the rabbit down on his thigh where it begins sizzling. To your surprise Melek Taus seemed to enjoy the smell of cooking rabbit, and finally gave in and tasted it.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">This is...
Amazing. This is perfection.
Perhaps there is something to what you say after all...</p>
</div>
<p class="narration">
And so, you and Melek Taus continued to joke and laugh together, proving that even demons could have a sense of humor. As it turned out, Melek Taus had a talent for grilling that he had never known before. And so, you and Melek Taus, along with his five other demon brethren, spent your days joking and grilling together, proving that even demons could have a sense of humor. The end.
</p>
<p class="narration">
******************************************************************************************************
Elsewhere
In the darkness of an abyss, a gold light remains, lighting nothing as there is nothing to light in the abyss. A feminine voice grumbles.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.gif"><p class="talkname">********</p>
<p class="speech">Failure.
I'll need to kill another and bring them to this world too...</p>
</div>
<p class="narration">
The light began to prepare it's next victim.
</p>
<h3>
Developers note:
</h3>
<p class="narration">
When I was a kid, there was this game I loved to play called Tenchu: Wrath of Heaven. It was a stealth ninja game that I really enjoyed. However there was a cheat you could input that let you play a parody route. There were 3 different characters, and each one had their own parody route. Looking back, they probably weren't all that well written, since you still did the same missions, but honestly I loved it. So that was the inspiration for this, and in future games I want to always throw in one parody route.
However, as per a poll I ran on Patreon, people would prefer I focus more on continuing the story and adding more images to this game. So for now, it's a temporary end, and honestly I had written a much better ending for this scene... But when I changed my mind and decided to continue it, I guess I had overwritten it. What's weird is I can't find it in my back-ups either. But that's ok! The gist is still the same and this is only temporary.
As per the Patreon votes, I'm going to focus more on finishing the main path, then when I'm much further or perhaps complete, I'll come back to the grill and catch up on my parody route.
Given that I basically have to re-write every single scene with the grill, it will be more beneficial to you guys and myself if I put it on hold and come back to it later.
I hope you guys will continue playing, or Fox eared $name will cry!
<img class="passage-image" src="demongodsassets/you/scenes/home/pout.webp" >
</p>
</div>
<div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What's the story behind this armor?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tailor</p>
<p class="speech">Ah, that armor. It was commissioned by a paladin woman who came here some time ago. She asked for the finest gold armor I could make and provided the materials, and so I did. But unfortunately, heard that she passed away before she could come and pick it up. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How much are you selling it for?</p>
</div>
<p class="narration">The tailor replies Nonchalantly</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tailor</p>
<p class="speech">10,000 copper pieces. </p>
</div>
<p class="narration">Your eyes widen in shock</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's way too expensive! I could never afford that.</p>
</div>
<p class="narration">
The tailor just shrugs
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tailor</p>
<p class="speech">Suit yourself. I doubt I'll be able to sell it in the slums, but it does help bring a profit as onlookers come to see it. </p>
</div>
<p class="narration">
You take one last look at the armor, considering it.
What if you were to charm him for a discount...?
</p>
<<clothing 'goldenware' 10000 'outfit'>>
<<if $charmtraining is 4>>
[[charm the tailor][$energy -= 15]] - 15 energy
<<else>>
<p class="narration">
No, you still can't control your charm magic.
</p>
<</if>>
[[exit|town]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So, what do you say? Could you give me a discount on this dress if I...persuade you?</p>
</div>
<p class="narration">
You give him a sultry look as you begin applying your charm against him, opening up his desires.
The tailor eyes you up and down, a smug grin on his face
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tailor</p>
<p class="speech">Well, well, well. Look at you, all dolled up and ready to play, but you know, sweetie, I don't give out discounts just for a pretty face. You're gonna have to work harder than that. </p>
</div>
<p class="narration">
You're taken aback by his blunt response, it seems he has more resistance than you expected, but you refuse to back down and apply more charm. You lean in closer to him, your lips dangerously close to his ear, your voice dripping in seduction
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I think I can be very persuasive.</p>
</div>
<p class="narration">
The tailor chuckles, clearly enjoying this game
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tailor</p>
<p class="speech">That so? Let's see what you got. </p>
</div>
<p class="narration">
He leans back in his chair.
You take a deep breath and lean over him.
You kiss the man deeply, and begin stripping out of your dress, dancing sensually as you do so, every action dripping in charm. As you finish your act, you finally look him in the eyes and give him a full-on smile as he stares at your fully naked body. He gulps at the sight of your naked breasts, his breathing quickening with anticipation.
You straddle the sitting man, your dripping pussy making a mess of his trousers, and start kissing his neck while you grind against him. You kiss the man deeply, your tongue probing his mouth as you grind yourself against his cock.
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/tailor/tailorblow.webp" >
You lift up off the man as his pants drop to the floor, freeing his girthy cock. Your hunger goes in overdrive as you momentarily forget the dress and simply want this mans semen. You drop to your knees and slurp on his cock, licking the head with your tongue before sliding down the length of his manhood with a slow and sensual motion.
You moan in pleasure as you suck on the tailor's cock, the taste of his pre cum making your mouth water. You cup his balls as you suck his cock, your hands massaging his sack. You moan again, this time more lustfully as the man begins to stroke himself. You continue sucking and licking, taking as much of the man's thick cock into your throat as you can.
</p>
<<set $sexcount += 1>>
[[offer him your ass|tailorass]]
[[let him inside|tailorvag]]
[[finish with your mouth|tailormouth]]
[[bail|town]]
</div>
<div class="conversation">
<p class="narration">
You turn around and bend over, leaning on his desk and spreading your ass for him. He stands up and you feel him prodding your ass with his fingers as he squeezes and spreads your cheeks, his breath hot against your rear. You whimper softly as he pushes a finger inside you and begins thrusting it in and out of you.
You look back and put on a begging face.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Give me your cock</p>
</div>
<p class="narration">
The tailor chuckles and he spits on his cock and rubs it up and down your back entrance before pushing it inside you. He presses his cock against your asshole and begins fucking you in earnest. Your moaning gets louder and louder until you cry out in pleasure as he pushes himself deep inside you, the tightness of your ass causing him to groan and grunt in pleasure.
He reaches around and grips your breasts, squeezing a little too hard for a normal woman. But you love it, and you love how hard he pounds your ass. The man pounds away at your ass, slapping your cheeks loudly as his thrusts become more rapid and powerful. You moan and whimper as the man continues to fuck you from behind. You cry out in ecstasy and shudder as you cum, juices flowing out of your pussy as he continues pounding you from behind.
You ride the tailor's cock, enjoying the feeling of his thick meat filling up your tight asshole. The tailor keeps on fucking you, his thrusts hard and passionate. He grabs ahold of your hips and fucks you harder and finally you hear him grunting and you experience his orgasm as well as a warm sensation deep in your ass, his cum squirts deep inside your ass, coating your insides.
He falls to his knees next to you as you ride out your post orgasmic bliss.
Finally he speaks
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tailor</p>
<p class="speech">2,000 copper. </p>
</div>
<<clothing 'goldenware' 2000 'outfit'>>
[[town]]
<<set $inv.cum += 50>>
<<set $arousal to 0>>
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Would you like to use my pussy? You can cum inside...</p>
</div>
<p class="narration">
You ask as you lean back, spreading it open for him.
The tailor gulp nervously, his eyes glued to your dripping wet pussy. You moan again, leaning back so the tailor can get a better view of your folds. You slide your hand between your legs and begin to rub yourself, spreading your pussy open for his viewing pleasure. You slip a finger inside of you putting on a show, feeling your silky insides against your digit.
The tailor has had enough and he holds himself over you, his cock throbbing as he drives himself into your hungry pussy. You cry out in pleasure as he pushes into you, your tight pussy gripping onto him as he begins to pump in and out of you. You grab the back of the tailor's head and push him into your cleavage, pushing your nipple into his mouth as you feel him fill you up. You whimper softly and hold him close as his cock bounces in your slippery pussy.
The tailor sucks on your breast, often losing track of it as his thrusts cause your breasts to bounce around in his mouth. You moan loudly as he continues to plow into you, the pleasure going deeper and deeper into you until you feel like he's about to explode.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tailor</p>
<p class="speech">I'm about to cum!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do it inside me!</p>
</div>
<p class="narration">
Your hands pull his hair, allowing him no escape and smashing his face into your breasts as the tailor's cock spasms and shoots his load deep inside of you. You shiver as his warm cum drips down inside of you, coating your insides with his thick seed and he stands up to inspect his handiwork.
He gasps
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tailor</p>
<p class="speech">Aye, 2000 copper then.</p>
</div>
<<clothing 'goldenware' 2000 'outfit'>>
[[town]]
<p class="narration">
You have obtained 50 cum, you are no longer hungry
</p>
<<set $inv.cum += 50>>
<<set $arousal to 0>>
</div><div class="conversation">
<p class="narration">
You slowly pull your head off his cock, letting him see just how deep he was fucking your throat. After releasing his cock from your hungry maw, you slowly use your tongue to lick him from the base of his cock to the tip in slow, sensual movements.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mpnc.webp" /><p class="talkname">Tailor</p>
<p class="speech">Gods, you're going to make me cum if you keep doing that! </p>
</div>
<p class="narration">
he moans, grabbing your hair and pulling your head closer to his cock.
You nod, and slowly take him back into your mouth, sucking him eagerly as you pleasure the man. He begins using your hair as handlebars, fucking your face as you eagerly suck on him.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mpnc.webp" /><p class="talkname">Tailor</p>
<p class="speech">Unnnh, please... I'm gonna cum</p>
</div>
<p class="narration">
You let him slip from your mouth, replacing it with your hand and staring up at him with adoring eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mpnc.webp" /><p class="talkname">Tailor</p>
<p class="speech">Unngh!</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/tailor/tailorfacial.webp" >
He grunts and begins spraying all over your face, you open your mouth hoping to catch every drop as it falls. You can't help but let out a giggle as he spills all over you, drenching your naked body in his warm, sticky cum.
The man spent, and your face covered in his cum, your first priority is cleaning the cum off his cock with your tongue. You lean forward again, licking him clean, then stand up and begin slowly wiping cum off your face, breasts, and body as you let him watch you swallow his seed. You then rise from the man, cleaning him up and wiping his cock clean as well.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mpnc.webp" /><p class="talkname">Tailor</p>
<p class="speech">2,000 copper</p>
</div>
<<clothing 'goldenware' 2000 'outfit'>>
[[town]]
<<set $inv.cum += 50>>
<<set $arousal to 0>>
</div><<nobr>>
<div class="conversation">
<<switch random(2)>>
<<case 1>>
<p class="narration">
As torrential rain descends from the heavens, you find yourself <<if $wings is true>>using your wings as a makeshift umbrella shielding yourself<<else>>completely soaked<</if>> from the heavy downpour. The downpour drums a steady rhythm against the earth, orchestrating a symphony of droplets that resonate upon rocks and soil. Amidst the deluge, diminutive, ethereal creatures emerge, their iridescent wings shimmering as they dance and cavort in the falling water. Their laughter, reminiscent of the delicate chime of glass, intertwines with the rain's melodic serenade, weaving an enchanting spell of haunting beauty that lingers and resonates in the damp air.
</p>
<<case 2>>
<p class="narration">
As you traverse the enigmatic mountains, their haunting allure unfurls around you, revealing a landscape draped in the sacred hues of daylight. The rocks, sculpted by the relentless hands of time, are adorned with a lush mantle of lichen and moss, which emanates an otherworldly luminescence in the dim light. The crisp air is charged with the echoes of ancient tales, whispering secrets of long-forgotten epochs. The wind, a spectral presence, caresses your face with the tender touch of ages past..
</p>
<<default>>
<p class="narration">
As you follow the overgrown mountain trail, the daylight reveals a landscape of contrasts, where the harshness of jagged rocks meets the delicate beauty of verdant foliage. Slippery trails and sharp stones threaten to harm you, but for the first time since your transformation, you're grateful for your tail, which provides you with perfect balance on this treacherous terrain.
The scent of damp earth and moss fills the air, mingling with the faintest hint of wildflowers that cling tenaciously to the crevices of the mountainside. Shafts of sunlight pierce the canopy above, casting dappled patterns on the ground and illuminating the vibrant shades of green that cloak the rocks in a living tapestry.
As you continue your ascent, you hear a caw, and your gaze is drawn to a raven perched on a gnarled branch nearby. Black as ink, its feathers glisten with an iridescent sheen in the sunlight. It watches you intently, its head tilted inquisitively, as if questioning why you choose not to use your wings.<br><br>
<<if $wings is true>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Leave me alone, if I fly then I might miss important clues!
</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yeah, must be nice to have wings, huh!?
</p>
</div>
<</if>>
The raven's eyes, a profound, entrancing obsidian, appear to be dancing with amusement, either taunting you or delighting in your spirited response.
</p>
<</switch>>
<br>
<br>
<<set _allPathsDiscovered = true>>
<<for _i, _path range $mountainsDay.paths>>
<<if not _path>>
<<set _allPathsDiscovered = false>>
<<break>>
<</if>>
<</for>>
<<if _allPathsDiscovered>>
All paths have been discovered.<br>
<</if>>
<<if $energy gte 4>>
[[Explore mountains - 4 energy|mountains_explore][$energy -= 4]]<br><br>
<br>
<<for _i, _path range $mountainsDay.paths>>
<<if _path>>
<<switch _i>>
<<case 0>>[[Visit The Winding Path|mountains_path1][$energy -= 4]]<br><br>
<<case 1>>[[Visit The Rocky Path|mountains_path2][$energy -= 4]]<br><br>
<<case 2>>[[Visit the Narrow Path|mountains_path3][$energy -= 4]]<br><br>
<<case 3>>[[Visit The Straight but Dim Path|mountains_path4][$energy -= 4]]<br><br>
<<case 4>>[[Visit The Steep Path|mountains_path5][$energy -= 4]]<br><br>
<<case 5>>[[Visit The Shadowy Path|mountains_path6][$energy -= 4]]<br><br>
<</switch>>
<</if>>
<</for>>
<<else>>
You don't have enough energy to explore any further
<</if>>
<<if $inv.cumvial gte 1>>
<<link 'drink vial of cum' 'mountains - daytime'>>
<<set $inv.cumvial -= 1>>
<<set $p.hp = Math.min($p.hp + Math.round($p.maxhp * 0.5), $p.maxhp)>>
<</link>><br>
<</if>>
[[Return|Mountains]]
</div>
<</nobr>> <div class="conversation">
<p class="narration">
The Dryad didn't waste any time.
With a wave of her hand, she summons a flurry of vines and branches, and you prepare a counter.
</p>
[[continue|battle]]
</div>
<<nobr>>
<<set $e.type to ["magical_enemy", "charm_immune", "boss"]>>
<<set $e.name to "dryad">>
<<set $e.lvl to 11>>
<<randomEnemyEncounter>>
<<set $fullname to "Dryad Queen">>
<<set $e.weakness to "fire">>
<<set $e.eleresist to "water">>
<<set $portrait to 1>>
<<set $corruption += 10>>
<</nobr>><div class="conversation">
<<if $eiracharm is 0>>
<p class="narration">
You don't feel hungry, but you should probably eat something.
A smiling waitress approaches your table, her short brown hair messy but cute.
<img class="passage-image" src="demongodsassets/people/fullbody/tavernwoman.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Waitress</p>
<p class="speech">Hi! My name is Eira, What can I get for you?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah yeah, could I see your menu?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">A menu? The heck is that?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Something to show me what options I have for food and beer?
</p>
</div>
<p class="narration">
The waitress chuckles
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">We have whatever's cookin' in the pot today</p>
</div>
<p class="narration">
She pauses and smirks
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">And ale that tastes like horse piss. Take it or leave it.</p>
</div>
<p class="narration">
Despite what she said, you catch a whiff of the stew emanating in the air. Your stomach grumbles. If this is anything like the medieval times of your home-world, especially in the slums, you really can't expect much. But beggars can't be choosers.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'll take an ale and whatever you've got to eat.
</p>
</div>
<p class="narration">
You pay the woman, and after a minute she brings you your bowl of ...something, and an ale.
You take a bite, expecting it to taste like any other meal. But the moment it touches your tongue, you know something is wrong. It tastes like the food is rotting.
You quickly spit it out and the waitress sighs, grabbing a cloth to clean up the mess. You take a swig of the ale, hoping to wash away the putrid flavor in your mouth. It's not great, but at least it's not horse piss like some of the ales you've heard of, actually the ale barely has any flavor to it at all.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">What's wrong?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Somethings wrong, I think the meat is rotten
</p>
</div>
<p class="narration">
She furrows her brow in confusion and you're surprised as she reaches over to take a bite from your bowl of stew. You watch as she chews thoughtfully, her expression remaining neutral.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">Tastes fine to me. You a princess or somethin'?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Nono, I'm sorry of course not. I must have just had a bad bite.
</p>
</div>
<p class="narration">
She walks away and you hesitate before taking another bite. It tastes just as bad as the first, and you force yourself to swallow it down. As you wash it down with the tasteless ale, you realize that this is probably due to your race change. You're no longer human, so it makes sense that human food doesn't taste great anymore. Your new diet as a succubus has changed significantly. Human food just won't cut it anymore. You can't help but feel disappointed.
You eat as much as you can stomach simply to keep up appearances, and push it away from you signifying you're done. The waitress returns to collect it.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">You barely ate, that bad huh?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">ah no, I just don't eat a lot.
</p>
</div>
<p class="narration">
She looks over your figure
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">With how skinny you are, I figured it was just poverty but I guess some women are light eaters. Well, we'll see you again!</p>
</div>
<<set $eiracharm += 1>>
<<elseif $eiracharm is 1>>
<p class="narration">
In an attempt to avoid arousing suspicion, you decide to return to the same establishment and order another meal. Eating in public should help avoid arousing any suspicion. You take a deep breath and try to steel yourself for what's to come, knowing full well that human food does not sit well with you anymore.
<img class="passage-image" src="demongodsassets/people/fullbody/tavernwoman.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">Hello! I see you've returned. Must not have been that bad after all.</p>
</div>
<p class="narration">
Your waitress, Eira, winks at you.
You order the usual and eat as much as you can stomach before pushing it away.
Eventually Eira returns and collects your dishes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">So how was it this time?</p>
</div>
<<if $charmtraining gte 4>>
<p class="narration">
On a whim, you consider trying out your charm ability on her. It's not supposed to work on women anyways, so it'll be good practice to make sure you don't go overboard.
</p>
[[charm eira]]
<</if>>
<<elseif $eiracharm is 2>>
<p class="narration">
Once again, in an effort to maintain your cover, you reluctantly order another meal.
<img class="passage-image" src="demongodsassets/people/fullbody/tavernwoman.webp" >
As the waitress, Eira, brings your food, her bright smile illuminates the dimly lit tavern. You can't help but notice how her eyes light up when she sees you.
As she sets down a plate in front of you, you take in the sight of the unappetizing meal. It may have resembled food at one point, but now it looks like a mushy mess of indistinguishable ingredients, with a greasy sheen on top. The smell alone is enough to turn your stomach. Despite your new biology, you wonder how anyone could find this appealing.
Taking a deep breath, you force yourself to take a bite, masking your disgust with a fake smile to Eira. The taste is even worse than it looks.
Eventually Eira returns once again to collect your dishes.
</p>
[[charm eira]]
<<elseif $eiracharm is 3>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/tavernwoman.webp" >
Your food arrives with the smile of your server Eira.
As you take a bite of the unappetizing-looking food, you hide your disgust. The dish looks like it should be good, but gone are the days you were able to enjoy human food. A thought occurs to you. You're kind of a vegetarian now. Are vegetarians who swallow cum, still vegetarians?
You take a long sip of your ale, while it doesn't taste particularly great to you either it does help wash down the revolting taste of mutton. As you set the mug back down, you catch the eye of your server.
</p>
[[charm eira]]
<<elseif $eiracharm is 4>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/tavernwoman.webp" >
As Eira approaches your table with your meal, your eyes lock with hers and you feel a spark of attraction. You can't help but notice how her eyes seem to dance with a playful energy, and how her lips curl up into a warm, inviting smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">Here's your meal! Is there anything else I can get you?</p>
</div>
<p class="narration">
You shake your head, still lost in the moment of her gaze. You respond, barely aware of the words coming out of your mouth.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No, this is perfect
</p>
</div>
<p class="narration">
The waitress returns your smile, her eyes dancing with amusement.
</p>
[[flirt|charm eira]]
<<elseif $eiracharm is 5>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/tavernwoman.webp" >
As Eira brings your meal to the table, you can't help but feel a sense of dread wash over you. The meal before you is a sorry excuse for food, with an unidentifiable meat swimming in a murky brown sauce that looks like it's been sitting in a pot for far too long. As you take a bite, you feel the revolting flavor of the dish coat your tongue, making you want to gag.
As Eira lingers, watching you eat, you can't help but wonder why she's still here. Is she waiting for you to finish your meal? Or is there something else on her mind?
Before you have a chance to say anything to her, she lowers her voice and speaks seductively
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">I'm off in a few minutes...
If you're not doing anything.</p>
</div>
<p class="narration">
You didn't even have a chance to charm her this time!
</p>
[[accept|eira sex]]
<<set $eiracharm += 1>>
<<elseif $eiracharm gte 6>>
<p class="narration">
You no longer need to charm Eira after your last meeting. You head inside the tavern. Would you like to wait for Eira to get off work, or just eat a meal for appearances sake?
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/tavern/leaningmaid.webp" >
</p>
[[wait for eira|eira sex]]
<</if>>
<p class="narration">
Unfortunately forcing down that food took a lot out of you, you're more exhausted than you were when you started. -25 energy.
</p>
<<set $energy -= 25>>
[[town]]
</div><div class="conversation">
<<if $eiracharm is 1>>
<p class="narration">
You give in to your impulses and attempt to charm Eira. You figure the risk of going overboard on a woman is pretty small since it shouldn't work on her anyways.
You subtly weave your charm magic into your words and direct them towards Eira.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't know what's more delicious, the food or your smile.
</p>
</div>
<p class="narration">
Eira blushes slightly, her eyes twinkling as she returns your smile before turning back to her duties.
You're taken aback by the effectiveness of your charm. Rhelyla warned you that it only works on men, but here you are successfully using it on Eira.
You continue chatting and flirting with Eira until she gets off her shift and heads home.
</p>
<<set $eiracharm += 1>>
<<elseif $eiracharm is 2>>
<p class="narration">
Curious if it'll work again, you weave your charm into your words as you speak to Eira again.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You seem to know just how to please me,
</p>
</div>
<p class="narration">
You raise an eyebrow suggestively
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do you have any other hidden talents?
</p>
</div>
<p class="narration">
The waitress leans in closer, her cheeks flushing with desire as she meets your gaze.
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/tavern/leaningmaid.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">Oh, I have plenty of talents</p>
</div>
<p class="narration">
she purrs at you, a coy grin on her lips.
Your heart skips a beat as you realize just how attractive she is. You hope to explore those hidden talents in private.
You bid her goodnight and head on your way.
</p>
<<set $eiracharm += 1>>
<<elseif $eiracharm is 3>>
<p class="narration">
You were about to tap into your charm magic, subtly coaxing Eira towards what she desires. However you consider a possibility. What if Rhelyla is right, and your charm magic doesn't work on women. To test that theory, you decide to try without using your skill, and instead you gaze deeply into her eyes.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I feel so lucky to have you serving me, I might just have to come back again and again to see your beautiful face.
</p>
</div>
<p class="narration">
The waitress blushes at your words and smiles shyly. Given her reaction, it might be your imagination but it seems as though charm magic was never needed in the first place!
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">I'd like that, I'd be happy to serve you again anytime.</p>
</div>
<p class="narration">
Eira lingers for a moment, and you catch a whiff of her sweet, natural scent.
For the rest of the night you can't help but steal glances at the waitress whenever she passes by. Her grace and poise are captivating<<if $genderstart is "male">>, and you're grateful that your new physiology hasn't entirely overwritten your attraction to women<</if>>.
</p>
<<set $eiracharm += 1>>
<<elseif $eiracharm is 4>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I hope you don't mind if I linger a little while, I'd hate to miss the opportunity to spend more time with you.
</p>
</div>
<p class="narration">
She leans in a little closer, showing her gratuitous cleavage
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/tavern/leaningmaid.webp" >
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">I don't mind at all. In fact, I was hoping you would stay. You're such an interesting person to talk to.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're quite the charmer
</p>
</div>
<p class="narration">
You tease her, as she giggles and innocently twirls a strand of her hair around her finger and gives you a playful smirk making your heart skip a beat.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">Only with those who catch my eye</p>
</div>
<p class="narration">
As you start to eat, you overlook the unappetizing taste of human food, thanks to the lively conversation with the waitress. Her quick wit and infectious charm make you feel drawn to her. In fact, you find yourself enjoying her company more than you expected.
</p>
<<set $eiracharm += 1>>
<<set $eira to 30>>
<</if>>
[[town]]
</div><div class="conversation">
<<switch random (1)>>
<<case 1>>
<p class="narration">
As Eira leads you upstairs after her shift at the tavern, you're surprised to discover that she actually lives in the tavern. She guides you into her cozy bedroom, which is illuminated by the soft glow of candlelight. Despite its small size, the room has a comforting quality. Your eyes are drawn to the simple wooden bed that dominates one of the walls.
The pillows betray their age with small tears that allow feathers to peek out. They have lost their former plumpness, leaving them looking flat and somewhat uncomfortable. Your gaze wanders to her walls, which are adorned with small tapestries showing patterns that are unfamiliar to you. Their intricate weavings and bold colors lend an air of warmth to the space. A tiny mirror hangs on one of the walls.
Your focus on the details of her room is abruptly interrupted by a soft rustling sound that catches your ear, as if clothes are being dropped. As you gaze upon her body, you notice the subtleties that only enhance her allure. The gentle curves of her breasts and the delicate details of her nipples. She is wearing a delicate pair of lacy underwear, almost translucent and revealing her cleft. She does a spin, displaying her soft ass accentuated by her thong.
Eira presses against your arm, causing a jolt to run down your spine. Your arousal intensifies, and you find yourself getting wet with anticipation.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">Put on my uniform, slut.</p>
</div>
<p class="narration">
You're taken by surprise at the forceful command. Yet you comply, your eyes never leaving her bare flesh.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">Hurry up!</p>
</div>
<p class="narration">
You reach down and grab her uniform off the dusty floor, putting it on as you watch Eira remove the last barrier before her pussy. <<if $breasts isnot "large">>You pout slightly when you realize the chest is way too large for your breasts, and the bodice hangs loosely.<<else>>You're surprised that Eira and you are the same size, and the bodice fits snugly around your breasts.<</if>> The scent of Eira's sweat and perfume lingers on the fabric, a mixture that sends shivers down your spine.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">Alright slut,</p>
</div>
<p class="narration">
Eira smirks at you and settles herself on the edge of her bed. Her legs spread wide giving you a perfect view of her neatly trimmed pussy, glistening invitingly in the warm light.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">I'm going to be one of my rowdy patrons, and you're going to be my maid. Make sure I'm satisfied or there may be consequences!</p>
</div>
<p class="narration">
You're surprised by the 180 change in her personality, and a little concerned to hear that this is how she's treated, but you nod, feeling your heart race with anticipation. You walk over to a small wooden table near Eira's bed and pretend to fill a glass with ale. You bring her the pretend beverage handing her nothing.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">here's your drink, ma'am
</p>
</div>
<p class="narration">
As you lean down to serve her, she grabs your wrist an dpulls you close. Her other hand reaches up to grope your breasts through the uniform, the sensation of her fingers digging into your fatty flesh makes you gasp and you struggle to maintain your composure. Eira chuckles, releasing you
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">Good, now fetch me another!</p>
</div>
<p class="narration">
You return to Eria, your body buzzing with excitement as you pretend to pour another drink. Eira takes hold of your thigh, sliding her fingers beneath your skirt. Her touch sends electricity coursing through your veins, making you tremble with pleasure. She smiles at you before whispering seductively into your ear.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">You're soaking wet...It seems like you're begging for my cock</p>
</div>
<p class="narration">
You nearly burst out laughing at that line, and you can tell she struggled to maintain a straight face too. But your arousal gets the better of you as you play along.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Please sir, just one taste...
</p>
</div>
<p class="narration">
She momentarily loses her composure, laughing. She regains it and commands you
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">Another drink!</p>
</div>
<p class="narration">
As you turn to fetch her another, she slaps your ass leaving you with a stinging sensation that makes you leak.
As you present the third drink, Eira reaches out and grabs your wrist, yanking you into her lap. Her hands grip your waist, and she leans in, her hot breath on your neck as she whispers.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">I think it's time for your reward, slut.</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/eira/1.webp" >
With a swift motion, she pulls down the top of your uniform, exposing your breasts. You feel the cool air of her rom on your nipples and they harden instantly. Eira doesn't waste any time, her mouth latching onto one nipple while her hand massages the other.
As you moan, her other hand lifts your skirt and slips beneath your panties. Her fingers find your wetness and she purrs with satisfaction.
Her fingers slide inside you, and youy gasp. The sensation of her invading your most intimate space is overwhelming. She begins to pump her fingers in and out, her thumb pressing against your clit. She expertly manipulates your body and you find yourself clincing to her, hands gripping her thighs on either side of you.
You rock your hips against her hand, your breath coming in ragged gasps as your pleasure builds. Eira continues her assault on your senses and her fingers move fater. Her mouth continues sucking and teasing your nipples.
As your pleasure mounts, you can't help but let your illusion go for just a second, and your tail emerges wrapping around Eira's waist. Thankfully she's too caught up in the moment to notice, her own moans mingling with yours as you both explode with ecstasy.
As you both fall on your backs on the bed she reaches with her other hand, the one that she wasn't using on you, and pulls your face close and kisses you. Her fingers leaving a trail of stickiness and she brings her face closer to yours and gives you a tender peck.You open your mouth to reciprocate and she slips her tongue inside, tasting the sweetness of your breath. Meanwhile her free hand begins stroking your hair, leaving her own girlcum behind.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">I hope you'll come see me again.</p>
</div>
<p class="narration">
She winks at you and you bid her goodnight and head out.
</p>
<<default>>
<p class="narration">
After waiting for Eira to end her shift, you follow her back to her room again. The familiar scent of lavender and cinnamon hit your nose. Eira sat on her bed, nude with her legs spread and open invitingly. You could feel your heart rate quicken as you stepped closer.
Eira stood back up and walked towards you, her hand wrapped around your neck as she pulled you in for a kiss. You could taste the sweetness of wine on her lips as she pushed you back against the wall. Her body pressed against yours, and you could feel every curve and contour of her body.
Eira's hand reaches below and pushes past your clothes, feeling your sex and eliciting a moan from your lips. She brings her wet fingers back up to her mouth and licks them clean.
Eira slowly and provocatively removes her own clothes, then removes yours. Then pushed you down onto her bed and you could feel the coarse texture of wool against your bare skin. She straddled you, her hands on your breasts as she looked down at you and her voice was forceful and commanding.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">I want you to please me, Do as I say and I promise to make it worth your while</p>
</div>
<p class="narration">
You nod, your heart pounding. Eira was a dominant woman, and you're loving every minute of it. She knew exactly what she wanted and she wasn't afraid to demand it. You wonder why she puts up with the rowdy patrons in her tavern. Maybe she secretly likes it?
You could feel her hands moving down your body, her fingers tracing the contours of your curves. You moan softly as she leaned in, her breasts rubbing up against yours and her lips finding yours once again.
Her tongue invades your mouth, exploring it and mixing your saliva. As you kissed, Eira's hand moved lower down to the wetness between your legs. You moaned as she traced small circles around your clit sending waves of pleasure through your body.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">You're so wet for me</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/eira/2.webp" >
Her voice panting, you moaned louder, your body on the edge of release. You could feel your body responding to her touch, your hips grinding against her hand. Eira smiled with a wicked glint in her eyes. She continued to touch you, her movements becoming more and more urgent as you got closer and closer to the brink.
And then, suddenly, right when you were about to explode, she stopped.
You whined and thrust your hips against her hand, but she pulled away and started commanding you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">now it's my turn. You will please your mistress</p>
</div>
<p class="narration">
she gets on her knees and moves upwards, her crevice hovering above your mouth. Your lips parted slightly as she lowered herself onto your face, letting out a soft sigh as her wetness dripped down your cheeks. Her scent was overwhelming, but not unpleasant; it made you want more of her. Your fingers found their way around her hips, gripping tightly as you felt her body shudder against yours. As you begin to explore her folds with your tongue, she let out another low groan before arching back even further, gripping your breasts for support and giving you better access to her dripping folds.
She shifted her weight, allowing you to penetrate her folds with your tongue. The sensation sent waves through both of you, causing her to moan louder. With each thrust of your tongue, she seemed to become wetter and louder, until finally she reached a peak and began shaking violently, her thighs clamping the sides of your head as you continue to work on her with your tongue. You felt her sympathetic orgasm and your body shook along with her, exploding with pleasure.
Her breathing returned to normal after some time, and she slowly pulled away from you, leaving a trail of saliva and juices. She smiled widely, looking down at you with lust in her eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/tavernwoman.webp"><p class="talkname">Eira</p>
<p class="speech">That was amazing...And it seems I owe you a reward</p>
</div>
<p class="narration">
Well, you got yours but she doesn't need to know that. She got up and knelt between your legs, spreading them apart so she could get a good look at what lay between. She ran her hand along your inner thighs, teasingly you lightly before moving closer to your center. Her warm breath tickled your lips as she moved closer, taking in the sight of your wet folds. She took one last glance before diving right in, massaging your clit with her tongue.
The feeling of her tongue caused you to arch your back involuntarily, moaning deeply as she worked her magic. She circled your clitoris while flicking her tongue across it every few seconds. Soon enough, you were close t ocoming and she wasn't stopping. She pushed harder, making sure you had no chance of escaping. Finally you couldn't take anymore and your body exploded. You cried out and pleasure as you rode the wave of blissful ecstasy.
After some time, you both lay panting. She gives you one last kiss before returning to work. After some time had passed, you collect your things and head back out.
</p>
<</switch>>
[[town][$currentlocation to "blackpool"]]
</div>
<<nobr>>
<<gameConfig>> <!--- set enemy type and classification -->
<<setEnemyLevel>> <!--- automatic enemy stats -->
<<randomEnemyEncounter>>
<<customizeEnemy>> <!--- for any enemy-specific stat changes -->
<</nobr>>
<div class="conversation">
<p class="narration"><img class="passage-image" @src="'demongodsassets/people/fullbody/enemies/'+$e.name+'/'+$portrait+'.webp'" alt="enemy portrait coming soon!"></p>
<<if $e.name is "alraune" and $alrauneally is true>>
[[spend time with her|sex with alraune]]
<<else>>
<p class="narration">You are facing a level $e.lvl $fullname</p>
[[fight|battle]]
[[run|escape]]
<</if>>
</div><<nobr>>
<<widget "randomEnemyEncounter">>
<!-- reset enemy status effects -->
<<set $statusEffect to "">>
<<set $statusEffectDuration to 0>>
<<set $firstAttack = true>>
<<set $e.hp to 80 + (($e.lvl - 1) * 8) + random(-$e.lvl, $e.lvl)>>
<<set $e.reshp to 80 + (($e.lvl - 1) * 8) + random(-$e.lvl, $e.lvl)>>
<<set $e.melee to 10 + (($e.lvl - 1) * 2) + random(-$e.lvl, $e.lvl)>>
<<set $e.magic to 10 + (($e.lvl - 1) * 2) + random(-$e.lvl, $e.lvl)>>
<<set $e.pdef to ($e.lvl + 9)>>
<<set $e.mdef to ($e.lvl + 9)>>
<<set $e.res to ($e.lvl + 9)>>
<<set $e.critrt to random(0,8)>>
<!-- Adjust stats based on enemy type -->
<<if $e.type.includes("physical_enemy")>>
<<set $e.melee += random(0, $e.lvl)>>
<<set $e.mdef to Math.round($e.mdef * 0.75)>>
<<set $e.res to Math.round($e.lvl * 0.85)>>
<<elseif $e.type.includes("magical_enemy")>>
<<set $e.magic += random(0, $e.lvl)>>
<<set $e.pdef to Math.round($e.pdef * 0.75)>>
<<set $e.res to Math.round($e.res * 0.85)>>
<<elseif $e.type.includes("physical_enemy") && $e.type.includes("magical_enemy")>>
<<set $e.melee += random(-$e.lvl, $e.lvl)>>
<<set $e.magic += random(-$e.lvl, $e.lvl)>>
<<set $e.mdef to Math.round($e.mdef * 0.9)>>
<<set $e.pdef to Math.round($e.pdef * 0.9)>>
<<set $e.res to Math.round($e.lvl * 0.75)>>
<</if>>
<!-- boss bonus stats or add rng to normal mobs -->
<<if $e.type.includes("boss")>>
<<set $e.hp to Math.round($e.hp * 2)>>
<<set $e.melee to Math.round($e.melee * 1.5)>>
<<set $e.magic to Math.round($e.magic * 1.5)>>
<<set $e.pdef to Math.round($e.pdef * 1.3)>>
<<set $e.mdef to Math.round($e.mdef * 1.3)>>
<<set $e.res to Math.round($e.res * 1.3)>>
<<set $e.reshp to Math.round($e.reshp * 2)>>
<<else>>
<<set $e.hp += random(-$e.lvl, $e.lvl)>>
<<set $e.reshp += random(-$e.lvl, $e.lvl)>>
<</if>>
<!-- modify enemy strength based on difficulty -->
<<set $e.melee to Math.round($e.melee * $difficulty)>>
<<set $e.magic to Math.round($e.magic * $difficulty)>>
<<set $e.pdef to Math.round($e.pdef * $difficulty)>>
<<set $e.mdef to Math.round($e.mdef * $difficulty)>>
<!-- modify stats based on level difference -->
<<set _leveldiff to ($e.lvl - $p.lvl) * 10>>
<<if _leveldiff gt 0>>
<<set $playerdefense to ($currentstats.pdef -= _leveldiff)>>
<<set $playermdefense to ($currentstats.mdef -= _leveldiff)>>
<<set $e.mdef += _leveldiff>>
<<set $e.pdef += _leveldiff>>
<<elseif _leveldiff lt 0>>
<<set $playerdefense to ($currentstats.pdef += Math.abs(_leveldiff))>>
<<set $playermdefense to ($currentstats.mdef += Math.abs(_leveldiff))>>
<<set $e.mdef -= Math.abs(_leveldiff)>>
<<set $e.pdef -= Math.abs(_leveldiff)>>
<<else>>
<<set $playerdefense to $currentstats.pdef>>
<<set $playermdefense to $currentstats.mdef>>
<</if>>
<<if $e.type.includes("charm_immune")>>
<<set $e.res to 100>>
<</if>>
<<if $e.type.includes("physical_immune")>>
<<set $e.pdef to 100>>
<</if>>
<<if $e.type.includes("magic_immune")>>
<<set $e.mdef to 100>>
<</if>>
<<set $battleMessageOld = "">>
<</widget>>
<</nobr>><<nobr>>
<<widget "gameConfig">>
<<set $enemiesByArea to {
"forest1": ["wolves", "slime", "bandit", "squik", "goblinsct"],
"forest2": ["wolves", "slime", "goblinarcher", "squik", "alraune", "goblinsct"],
"forest3": ["wolves", "slime", "goblinarcher", "squik", "alraune", "goblinsldr", "goblinsct"],
"mountains_day": ["bandit", "giant", "bonecentipede", "rockgoblin", "orc", "slime", "spiderling", "female_bandit"],
"mountains_night": ["orcshaman", "bandit", "female_bandit", "orc", "rockgoblin", "female_goblin", "spiderling"],
"silent_city": ["city_enemy1", "city_enemy2", "city_enemy3", ]
}>>
<<setEnemyLevel>>
<<set $enemyClassifications to {
"goblinsct": ["physical_enemy"],
"goblinarcher": ["physical_enemy"],
"goblinsldr": ["physical_enemy"],
"wolves": ["physical_enemy", "charm_immune"],
"squik": ["magical_enemy"],
"alraune": ["magical_enemy"],
"bonecentipede": ["physical_enemy"],
"orc": ["physical_enemy"],
"spiderling": ["magical_enemy", "charm_immune"],
"orcshaman": ["magical_enemy"],
"giant": ["physical_enemy", "magical_enemy"],
"dryad": ["magical_enemy"],
"rockgoblin": ["physical_enemy"],
"slime": ["magical_enemy", "physical_immune"],
"bandit": ["physical_enemy"],
"Melek Taus": ["boss", "magical_enemy"],
"cringebandit": ["boss", "physical_enemy", "magical_enemy"],
"dryad": ["magical_enemy", "charm_immune", "boss"],
"arachne": ["magical_enemy", "charm_immune", "boss"],
"spiderling": ["magical_enemy", "charm_immune"],
"female_bandit": ["physical_enemy", "charm_immune"],
"female_goblin": ["physical_enemy", "charm_immune"],
"god_enemy": ["physical_enemy", "charm_immune", "boss", "magical_enemy", "physical_immune", "magic_immune"]
}>>
<<if $enemiesByArea.hasOwnProperty($currentlocation)>>
<<set $e.name to $enemiesByArea[$currentlocation].random()>>
<<set $e.type to $enemyClassifications[$e.name]>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "customizeEnemy">>
<<switch $e.name>>
<<case "female_bandit">>
<<set $fullname to "female bandit">>
<<set $e.weakness to "wind">>
<<set $e.eleresist to "fire">>
<<set $portrait to 1>>
<<case "female_goblin">>
<<set $fullname to "female goblin">>
<<set $e.weakness to "ice">>
<<set $e.eleresist to "wind">>
<<set $portrait to 1>>
<<case "bandit">>
<<set $fullname to "bandit">>
<<set $e.weakness to "ice">>
<<set $e.eleresist to "fire">>
<<set $portrait to random(1, 6)>>
<<case "goblinsct">>
<<set $fullname to "goblin scout">>
<<set $e.weakness to "fire">>
<<set $e.eleresist to "ice">>
<<set $portrait to 1>>
<<case "goblinsldr">>
<<set $fullname to "goblin soldier">>
<<set $e.weakness to "ice">>
<<set $e.eleresist to "wind">>
<<set $portrait to 1>>
<<case "alraune">>
<<set $fullname to "alraune">>
<<set $e.weakness to "fire">>
<<set $e.eleresist to "water">>
<<set $portrait to random(1,4)>>
<<case "wolves">>
<<set $fullname to "wolves">>
<<set $e.weakness to "melee">>
<<set $e.eleresist to "ice">>
<<set $portrait to random(1, 3)>>
<<case "slime">>
<<set $fullname to "slime">>
<<set $portrait to random(1, 9)>>
<<set $e.weakness to "charm">>
<<set $e.eleresist to "water">>
<<case "goblinarcher">>
<<set $fullname to "goblin archer">>
<<set $e.weakness to "ice">>
<<set $e.eleresist to "wind">>
<<set $portrait to 1>>
<<case "giant">>
<<set $fullname to "giant">>
<<set $e.weakness to "thunder">>
<<set $e.eleresist to "melee">>
<<set $portrait to 1>>
<<case "squik">>
<<set $fullname to "squik">>
<<set $e.weakness to "charm">>
<<set $e.eleresist to "ice">>
<<set $portrait to random(1,3)>>
<<case "bonecentipede">>
<<set $fullname to "bone centipede">>
<<set $e.weakness to "fire">>
<<set $e.eleresist to "melee">>
<<set $portrait to 1>>
<<case "rockgoblin">>
<<set $fullname to "rock goblin">>
<<set $e.weakness to "water">>
<<set $e.eleresist to "thunder">>
<<set $portrait to 1>>
<<case "orc">>
<<set $fullname to "orc">>
<<set $e.weakness to "ice">>
<<set $e.eleresist to "fire">>
<<set $portrait to 1>>
<<case "orcshaman">>
<<set $fullname to "orc shaman">>
<<set $e.weakness to "charm">>
<<set $e.eleresist to "fire">>
<<set $portrait to 1>>
<<case "spiderling">>
<<set $fullname to "spiderling">>
<<set $e.weakness to "melee">>
<<set $e.eleresist to "none">>
<<set $portrait to 1>>
<<default>>
<!--- Default settings for new enemies, if any -->
<</switch>>
<</widget>>
<</nobr>>
<<nobr>>
<!--- Widget for the setEnemyLevel function -->
<<widget "setEnemyLevel">>
<<set $spellLevel to 0>>
<<set $locationLevels to {
"forest1": { "min": 1, "max": 4 },
"forest2": { "min": 5, "max": 9 },
"forest3": { "min": 10, "max": 14 },
"mountains_day": { "min": 15, "max": 19 },
"mountains_night": { "min": 20, "max": 24 },
"silent_city": { "min": 22, "max": 22 }
}>>
<<if $locationLevels.hasOwnProperty($currentlocation)>>
<<set $levelRange to $locationLevels[$currentlocation]>>
<<set $minLevel to $levelRange.min>>
<<set $maxLevel to $levelRange.max>>
<<set $levelDiff to Math.abs($maxLevel - $minLevel)>>
<<set $weightArray to []>>
<<for $i to 0; $i <= $levelDiff; $i++>>
<<set _weight to 1 / (1 + Math.abs($p.lvl - ($minLevel + $i)))>>
<<set $weightArray to $weightArray.concat(_weight)>>
<</for>>
<<set _levelArray to []>>
<<for _i to 0; _i <= $levelDiff; _i++>>
<<set _levelArray to _levelArray.concat($minLevel + _i)>>
<</for>>
<<set $e.lvl to window.weightedRandom(_levelArray, $weightArray)>>
<<set $e.lvl to Math.min($e.lvl, $maxLevel)>> <!--- Ensure the enemy level doesn't exceed the area's max level -->
<</if>>
<</widget>>
<</nobr>>The way this works is players will go to a passage that starts a random battle .
In the case of --mountains enemy-- players will get widgets in this order:
gameConfig /* set enemy type and classification */
setEnemyLevel /* automatic enemy stats */
randomEnemyEncounter
customizeEnemy /* for any enemy-specific stat changes */
This also uses the following javascript:
// random enemy encounter weighted random for enemy level function
window.weightedRandom = function(arr, weights) {
let sum = weights.reduce((acc, val) => acc + val, 0);
let rnd = randomFloat(0, sum);
let result;
for (let i = 0; i < arr.length; i++) {
if (rnd < weights[i]) {
result = arr[i];
break;
}
rnd -= weights[i];
}
return result;
};
The first widget gameConfig checks the players $currentlocation to tell what enemies can possibly spawn there.
It then hits the setEnemyLevel widget, and then sets the enemy classifications (physical, magical, charm immune)
anytime an enemy is added to the game, will need to update their classifications here.
setEnemyLevel:
This sets the max level for each region and sets up the enemies level. Never modify this except for location levels min and max.
set $locationLevels to {
"forest1": { "min": 1, "max": 3 },
"forest2": { "min": 3, "max": 8 },
"forest3": { "min": 8, "max": 11 },
"mountains_day": { "min": 13, "max": 17 },
"mountains_night": { "min": 17, "max": 21 },
"silent_city": { "min": 22, "max": 22 }
}
This uses players $currentlocation to tell what level enemies the player can face.
Next is randomEnemyEncounter. This widget should never need to be modified unless enemy stats need to be rebalanced.
Last is customizeEnemy passage.
This will be modified for any special enemy and their stats.
Add elemental resistances and weaknesses.
steps to add new region / enemy:
New region:
1. The enemy encounter page should look like this:
<<gameConfig>> /* set enemy type and classification */
<<setEnemyLevel>> /* automatic enemy stats */
<<randomEnemyEncounter>>
<<customizeEnemy>> /* for any enemy-specific stat changes */
You are facing a level $e.lvl $e.name
fight|mountains battle
run|mountains run
2. in this section of gameConfig add the new region (based on $currentlocation):
<<set $enemiesByArea to {
"forest1": ["enemy1", "enemy2", "enemy3"],
"forest2": ["enemy4", "enemy5", "enemy6"],
"forest3": ["enemy7", "enemy8", "enemy9"],
"mountains_day": ["goblin_scout", "goblin_archer", "goblin_soldier", "squik", "alraune", "dryad", "witch", "bandit", "female_bandit"],
"mountains_night": ["night_enemy1", "night_enemy2", "night_enemy3"],
"silent_city": ["city_enemy1", "city_enemy2", "city_enemy3"]
}>>
3. Do the same for setEnemyLevel, also set the minimum or maximum allowed level for each region
<<set $locationLevels to {
"forest1": { "min": 1, "max": 3 },
"forest2": { "min": 3, "max": 8 },
"forest3": { "min": 8, "max": 11 },
"mountains_day": { "min": 13, "max": 17 },
"mountains_night": { "min": 17, "max": 21 },
"silent_city": { "min": 22, "max": 22 }
}>>
Adding new enemies:
1. go to gameConfig widget, add the enemy to the region you're adding to under $enemiesByArea
2. In the same widget, add enemy classifications (physical, boss, charm immune, magic)
3. customizeEnemy widget, add any needed modifications for special enemies and elemental resistances / weaknesses<<nobr>>
<div class="conversation">
<<set $battleTurn = "player">>
<<set $playerAction = "">>
<<set $spellSelected = "">>
<<set $battleMessage = "">>
<<set $battleOver = false>>
<<if $firstAttack is true>>
<span id="enemyStats">$fullname level $e.lvl</span><br>
<img class="passage-image" @src="'demongodsassets/people/fullbody/enemies/'+$e.name+'/'+$portrait+'.webp'" alt="this image isn't ready yet, soon!"><br>
<</if>>
<<if $e.hp gt 0 and $e.reshp gt 0 and $p.hp gt 0>>
<<if $battleTurn === "player">>
<span id="playerStats">Your HP: $p.hp/$p.maxhp | Your MP: $p.mp/$p.maxmp</span><br>
<<print ' Enemy HP: ' + $e.hp + ' | Enemy mental resistance: ' + $e.reshp>><br>
<<if $firstAttack>>
<<print ('Choose an action: ')>>
<</if>>
<<link "Attack">><<replace ".passage">>
<<set $playerAction = "attack">>
<<set $firstAttack = false>>
<<include "PlayerTurn">>
<<if $e.hp gt 0 and $e.reshp gt 0 and $p.hp gt 0>>
<<include "EnemyTurn">>
<</if>>
<<include "battle">>
<</replace>><</link>>
<<link "Charm">><<replace ".passage">>
<<set $playerAction = "charm">>
<<set $firstAttack = false>>
<<include "PlayerTurn">>
<<if $e.hp gt 0 and $e.reshp gt 0 and $p.hp gt 0>>
<<include "EnemyTurn">>
<</if>>
<<include "battle">>
<</replace>><</link>>
<<link "Cum Vial">><br><br><<replace ".passage">>
<<set $playerAction = "item">>
<<set $firstAttack = false>>
<<include "PlayerTurn">>
<<if $e.hp gt 0 and $e.reshp gt 0 and $p.hp gt 0>>
<<include "EnemyTurn">>
<</if>>
<<include "battle">>
<</replace>><</link>>
<<link "Flee">><<replace ".passage">>
<<set $playerAction = "flee">>
<<set $firstAttack = false>>
<<include "PlayerTurn">>
<<if $e.hp gt 0 and $e.reshp gt 0 and $p.hp gt 0>>
<<include "EnemyTurn">>
<</if>>
<<include "battle">>
<</replace>><</link>>
<<SpellSelection>>
<span id="battleInfo"></span>
<</if>>
<</if>>
<<set $battleMessage = $battleLog.join("<br>")>>
<<set $battleMessage = "">>
</div>
<</nobr>>
<<nobr>>
<div class="conversation">
<<if $illusionActive>>
<<set $illusionTurns = $illusionTurns - 1>>
<<if $illusionTurns <= 0>>
<<set $illusionActive = false>>
<<set $battleLog = $battleLog.concat(["Your Illusion has worn off."])>>
<</if>>
<</if>>
<<set $critchance = Math.random()>>
<<set _damageModifier = 1>>
<<set _epdef to ($e.pdef / 100)>>
<<set _emdef to ($e.mdef / 100)>>
<<set _eres to ($e.res / 100)>>
<<if $e.weakness == $playerAction>>
<<set $battleLog = $battleLog.concat([$fullname + " is weak against " + $playerAction + "!"])>>
<<set _damageModifier = 1.5>>
<<if $statusEffectDuration == 0>> <!-- Check if enemy is not already affected by a status effect -->
<<set _statusEffectChance = 0>> <!-- Initialize status effect chance to 0 -->
<<switch $spellLevel>> <!-- Set the status effect chance based on the spell level -->
<<case 1>> <<set _statusEffectChance = 0.1>> co
<<case 2>> <<set _statusEffectChance = 0.2>> co
<<case 3>> <<set _statusEffectChance = 0.3>> co
<</switch>>
<<if $e.lvl - $p.lvl >= 5>> <!-- Check if enemy level is 5 or more than player's level -->
<<set $battleLog = $battleLog.concat(["The " + $fullname + " is too powerful to be affected by status effects!"])>>
<<else>>
<<if ["ice", "fire", "thunder", "wind", "water"].includes($playerAction) && Math.random() <= _statusEffectChance>>
<<set $statusEffect = $playerAction>>
<<set $statusEffectDuration = random(1,5)>>
<<switch $playerAction>>
<<case "ice">> <<set $battleLog = $battleLog.concat([$fullname + " is frozen!"])>><<set $statusEffectDuration = random(1,3)>> co
<<case "fire">> <<set $battleLog = $battleLog.concat([$fullname + " is burned!"])>> co
<<case "thunder">> <<set $battleLog = $battleLog.concat([$fullname + " is paralyzed!"])>><<set $statusEffectDuration = random(1,3)>> co
<<case "wind">> <<set $battleLog = $battleLog.concat([$fullname + " is bleeding from fierce winds!"])>> co
<<case "water">> <<set $battleLog = $battleLog.concat([$fullname + " is poisoned!"])>> co
<</switch>>
<<elseif $playerAction == "charm" && Math.random() <= 0.1>>
<<set $statusEffect = "charm">>
<<set $statusEffectDuration = random(1,3)>>
<<set $battleLog = $battleLog.concat([$fullname + " is mesmerized!"])>>
<</if>>
<</if>>
<</if>>
<<elseif $e.eleresist == $playerAction>>
<<set $battleLog = $battleLog.concat([$fullname + " is resistant to " + $playerAction + "!"])>>
<<set _damageModifier = 0.5>>
<</if>>
<<if $playerAction == "attack">>
<<set $currentatk to "melee">>
<<if $e.pdef < 100>>
<<set _damage = Math.max(1, Math.round($currentstats.melee * (1 - _epdef) * _damageModifier))>>
<<set _variation = Math.round(_damage * 0.10)>>
<<set _damage = _damage + random(-_variation, _variation)>>
<<if $critchance <= $currentstats.critrt / 100>>
<<set _damage = _damage * 2>>
<<set $battleLog = $battleLog.concat(["Critical hit!"])>>
<</if>>
<<set $e.hp = $e.hp - _damage>>
<<set $battleLog = $battleLog.concat(["You slash at the " + $fullname + " with your claws! " + $fullname + " takes " + _damage + " damage."])>>
<<else>>
<<set $battleLog = $battleLog.concat(["the " + $fullname + " is immune to physical attacks. The " + $fullname + " mocks your effort."])>>
<</if>>
<</if>>
<<if $playerAction == "charm">>
<<if $e.res < 100>>
<<set _charmDamage = Math.max(1, Math.round($currentstats.charm * (1 - _eres) * _damageModifier))>>
<<set _variation = Math.round(_charmDamage * 0.10)>>
<<set _charmDamage = _charmDamage + random(-_variation, _variation)>>
<<if $critchance <= $currentstats.critrt / 100>>
<<set _charmDamage = _charmDamage * 2>>
<<set $battleLog = $battleLog.concat(["Critical charm!"])>>
<</if>>
<<set $e.reshp = $e.reshp - _charmDamage>>
<<set $battleLog = $battleLog.concat(["You charmed the " + $fullname + " for " + _charmDamage + " charm damage. The " + $fullname + " is licking their lips."])>>
<<set _mpRecovered = Math.round($p.maxmp * 0.2)>>
<<set $p.mp = Math.min($p.mp + _mpRecovered, $p.maxmp)>>
<<set $battleLog = $battleLog.concat(["You recovered " + _mpRecovered + " MP."])>>
<<else>>
<<set _mpRecovered = Math.round($p.maxmp * 0.2)>>
<<set $p.mp = Math.min($p.mp + _mpRecovered, $p.maxmp)>>
<<set $battleLog = $battleLog.concat(["the " + $fullname + " is immune to charm. The " + $fullname + " laughs at your feeble attempts. You still managed to recover " + _mpRecovered + " MP."])>>
<</if>>
<</if>>
<<CastSpell>>
<<if $playerAction == "item">>
<<if $inv.cumvial > 0>>
<<set _healAmount = Math.ceil($p.maxhp * 0.5)>>
<<set $p.hp = Math.min($p.hp + _healAmount, $p.maxhp)>>
<<set $inv.vial = $inv.vial - 1>>
<<set $battleLog = $battleLog.concat(["You drank a Cum Vial, its sticky and salty. You healed for " + _healAmount + " HP."])>>
<<else>>
<<set $battleLog = $battleLog.concat(["You don't have any Cum Vials left."])>>
<</if>>
<</if>>
<<if !$e.type.includes("boss")>>
<<if $playerAction == "flee">>
<<set _baseFleeRate = 0.5>>
<<set _levelDifference = $p.lvl - $e.lvl>>
<<set _fleeModifier = _levelDifference * 0.1>>
<<set _fleeSuccessRate = _baseFleeRate + _fleeModifier>>
<<set _fleeSuccessRate = Math.min(Math.max(_fleeSuccessRate, 0.1), 0.9)>> <!-- Ensuring it's between 10% and 90% -->
<<set _fleechance = Math.random()>>
<<run console.log('fleechance: ' + _fleechance + ' fleeSuccessRate: ' + _fleeSuccessRate + 'flee modifier: ' + _fleeModifier + 'level difference: ' + _levelDifference)>>
<<if _fleechance <= _fleeSuccessRate>>
<<switch $currentlocation>>
<<case "forest1">>
<<goto 'forest1'>>
<<case "forest2">>
<<goto 'forest2'>>
<<case "forest3">>
<<goto 'forest3'>>
<<case "mountains_day">>
<<goto 'mountains - daytime'>>
<<case "mountains_night">>
<<goto 'mountains - night'>>
<<case "silentcity">>
<<goto 'silent city'>>
<<default>>
// Handle any other cases or errors here
<<set $battleLog = $battleLog.concat(["You can't flee from here!"])>>
<</switch>>
<<else>>
<<set $battleLog = $battleLog.concat(["You failed to escape!"])>>
<</if>>
<</if>>
<</if>>
<<if $e.hp <= 0>>
<<set $battleOver = true>>
<<set $battleLog = $battleLog.concat([" You defeated the " + $fullname + "!"])>>
<<if $currentlocation is "forest1" or $currentlocation is "forest2" or $currentlocation is "forest3" or $currentlocation is "forestdungeon">>
<<goto "battle finish">>
<<else>>
<<goto "Battle Complete">>
<</if>>
<<elseif $e.reshp <= 0>>
<<set $battleOver = true>>
<<set $battleLog = $battleLog.concat([" You charmed the " + $fullname + "! It falls to the ground unable to resist touching itself."])>>
<<if $currentlocation is "forest1" or $currentlocation is "forest2" or $currentlocation is "forest3" or $currentlocation is "forestdungeon">>
<<goto "battle finish">>
<<else>>
<<goto "Charmed Enemy">>
<</if>>
<<else>>
<</if>>
<<if $fullname is "Pseudinferis">>
<<if $p.mp lte 5>>
<<goto 'mana depleted'>>
<</if>>
<</if>>
<br>
<span id="enemyStats">$fullname level $e.lvl</span><br>
<img class="passage-image" @src="'demongodsassets/people/fullbody/enemies/'+$e.name+'/'+$portrait+'.webp'" alt="this image isn't ready yet, but soon!"><br>
<<set $battleMessage = $battleLog.join("<br>")>>
<<set $battleMessage = "">>
<<set $firstAttack = false>>
</div>
<</nobr>>
<<nobr>>
<div class="conversation battlelogtext">
<!--modified defense based on enemy level -->
<<set _ppdef to ($playerdefense / 100)>>
<<set _pmdef to ($playermdefense / 100)>>
<<set _enemyAction = Math.random()>>
<<set _isBoss = $e.type.includes("boss")>>
<<set _enemyPhysical = !_isBoss ? $enemyClassifications[$e.name].includes("physical_enemy") : $e.type.includes("physical_enemy")>>
<<set _enemyMagical = !_isBoss ? $enemyClassifications[$e.name].includes("magical_enemy") : $e.type.includes("magical_enemy")>>
<<if _enemyPhysical && !_enemyMagical>>
<<set _enemyAction = "physical">>
<<elseif !_enemyPhysical && _enemyMagical>>
<<set _enemyAction = "magical">>
<<elseif _enemyPhysical && _enemyMagical>>
<<set _enemyAction = _enemyAction > 0.5 ? "physical" : "magical">>
<</if>>
<<if $statusEffectDuration gt 0>>
<<if ["ice", "fire", "thunder", "wind", "water", "charm"].includes($statusEffect)>>
<<set _statusdamage to Math.round($e.hp * 0.05)>>
<<switch $statusEffect>>
<<case "ice">>
<<set $battleLog = $battleLog.concat([$fullname + " is frozen solid and can't move!"])>>
<<case "fire">>
<<set $battleLog = $battleLog.concat([$fullname + " receives " + _statusdamage + " damage from it's burns!"])>>
<<set $e.hp -= _statusdamage>>
<<case "thunder">>
<<set $battleLog = $battleLog.concat([$fullname + " is paralyzed and can't move!"])>>
<<case "wind">>
<<set $battleLog = $battleLog.concat([$fullname + " is bleeding badly and receives " + _statusdamage + " from it's wounds!"])>>
<<set $e.hp -= _statusdamage>>
<<case "water">>
<<set $battleLog = $battleLog.concat([$fullname + " is choking on poison and receives " + _statusdamage + " from it's wounds!"])>>
<<set $e.hp -= _statusdamage>>
<<case "charm">>
<<set $battleLog = $battleLog.concat([$fullname + " is mesmerized and can't move!"])>>
<</switch>>
<</if>>
<</if>>
<<if $e.hp lte 0>>
<<set $battleLog = $battleLog.concat([$fullname + " succumbs to their ailment!"])>> <!-- New log entry -->
<<elseif $playerAction is "flee" and _fleechance <= _fleeSuccessRate>>
Player shouldn't see this.
<<else>>
<<if ["ice", "thunder", "charm"].includes($statusEffect) and $statusEffectDuration gt 0>>
<<else>>
<<switch _enemyAction>>
<<case "physical">>
<<set _damage = Math.max(1, Math.round($e.melee * (1 - _ppdef) * _damageModifier))>>
<<set _variation = Math.round(_damage * 0.10)>>
<<set _damage = _damage + random(-_variation, _variation)>>
<<set _critChance = Math.random()>>
<<if _critChance <= $e.critrt / 100>>
<<set _damage = Math.round(_damage * 1.5)>>
<<set $battleLog = $battleLog.concat(["Critical hit!"])>>
<</if>>
<<if $illusionActive && Math.random() < 0.5>>
<<set $battleLog = $battleLog.concat(["The " + $fullname + " missed their attack due to your Illusion."])>>
<<else>>
<<set _roundedDamage = Math.round(_damage)>>
<<set $p.hp -= _roundedDamage>>
<<set $battleLog = $battleLog.concat(["The " + $fullname + " attacked you for " + _roundedDamage + " damage."])>>
<</if>>
<<case "magical">>
<<set _damage = Math.max(1, Math.round($e.magic * (1 - _pmdef) * _damageModifier))>>
<<set _variation = Math.round(_damage * 0.10)>>
<<set _damage = _damage + random(-_variation, _variation)>>
<<set _critChance = Math.random()>>
<<if _critChance <= $e.critrt / 100>>
<<set _damage = Math.round(_damage * 1.5)>>
<<set $battleLog = $battleLog.concat(["Critical magic hit!"])>>
<</if>>
<<if $illusionActive && Math.random() < 0.5>>
<<set $battleLog = $battleLog.concat(["The " + $fullname + " missed their magic attack due to your Illusion."])>>
<<else>>
<<set _roundedMagicDamage = Math.round(_damage)>>
<<set $p.hp -= _roundedMagicDamage>>
<<set $battleLog = $battleLog.concat(["The " + $fullname + " used a magic attack on you for " + _roundedMagicDamage + " damage."])>>
<</if>>
<</switch>>
<</if>>
<</if>>
<<if $p.hp <= 0>>
<<set $battleOver = true>>
<<set $battleLog = $battleLog.concat(["You were defeated by the " + $fullname + "."])>>
[[Game Over]]
<<else>>
<<set $battleLog = $battleLog.concat(["It's your turn."])>><br>
<</if>>
<<set $battleMessage = $battleLog.join("<br>")>>
<<if not $isFirefox>>
<<type 1ms>><<print $battleMessage>><</type>><br>
<<print $battleMessageOld>><br>
<<else>>
<<print $battleMessage>><br>
<<print $battleMessageOld>><br>
<</if>>
<<set $battleMessageOld += $battleMessage>>
<<set $battleMessage = "">>
<<set $battleLog = []>>
<<if $statusEffectDuration gt 0>>
<<set $statusEffectDuration -= 1>>
<</if>>
</div>
<</nobr>><<nobr>>
<<widget "CastSpell">>
<<set $playerAction = $playerAction.toLowerCase()>>
<<set _baseDamageModifier = 1>> <!-- Default modifier for spells, while _damageModifier is the enemy weakness detection in the PlayerTurn passage -->
<<if $spellLevel == 1>>
<<set _baseDamageModifier = 1>>
<<elseif $spellLevel == 2>>
<<set _baseDamageModifier = 1.5>>
<<elseif $spellLevel == 3>>
<<set _baseDamageModifier = 2>>
<</if>>
<<if ["fire", "ice", "wind", "water", "thunder"].includes($playerAction)>>
<<set $currentatk to $playerAction>>
<<if $e.mdef < 100>> <!-- Check if enemy is not fully resistant to magic -->
<<set _damage = Math.max(1, Math.round($currentstats.magic * (1 - _emdef) * _damageModifier * _baseDamageModifier))>> <!-- Calculate damage based on player's magic stat and enemy's resistance -->
<<set _variation = Math.round(_damage * 0.10)>>
<<set _damage = _damage + random(-_variation, _variation)>>
<<if $critchance <= $currentstats.critrt / 100>> <!-- Check for critical hit -->
<<set _damage = _damage * 2>>
<<set $battleLog = $battleLog.concat(["Critical hit!"])>>
<</if>>
<<set $e.hp -= _damage>> <!-- Apply damage to enemy's HP -->
<<set $battleLog = $battleLog.concat(["You cast " + $playerAction + " on the enemy for " + _damage + " damage."])>>
<<else>>
<<set $battleLog = $battleLog.concat(["The " + $fullname + " is immune to magic. The " + $fullname + " dusts off their shoulder."])>>
<</if>>
<</if>>
<<if $playerAction == "illusion">>
<<if !$illusionActive>>
<<set $illusionActive = true>>
<<set $illusionTurns = 3>>
<<set $battleLog = $battleLog.concat(["You cast Illusion. The enemy is more likely to miss you for 3 turns."])>><br>
<<else>>
<<set $battleLog = $battleLog.concat(["Illusion is already active."])>><br>
<</if>>
<</if>>
<<if $playerAction == "transformation">>
<<if $e.name == "female_bandit" or $e.name == "female_goblin">>
<<if $transformtarget == "self" or (Math.random() <= 0.2)>>
<<if $transformtarget == "self">>
<<set $e.res to Math.round(($e.lvl + 9) * 0.8)>>
<<set $battleLog = $battleLog.concat(["You cast Transformation on yourself!. " + $fullname + " is no longer immune to your charm!"])>><br>
<<else>>
<<set $e.res = 1>>
<<set $e.reshp = 1>>
<<set $battleLog = $battleLog.concat(["You cast Transformation. " + $fullname + " seems to be distracted and fumbling with her skirt."])>><br>
<</if>>
<<else>>
<<set $battleLog = $battleLog.concat(["You cast Transformation, but it failed to affect " + $fullname + "."])>><br>
<</if>>
<<elseif $e.name == "wolves">>
<<if Math.random() <= 0.2>>
<<set $e.res = 1>>
<<set $e.reshp = 1>>
<<set $battleLog = $battleLog.concat(["You cast Transformation. The wolves have been transformed into puppies!"])>><br>
<<else>>
<<set $battleLog = $battleLog.concat(["You cast Transformation, but it failed to affect the wolves."])>><br>
<</if>>
<<elseif $e.name == "spiderling">>
<<if Math.random() <= 0.2>>
<<set $e.res = 1>>
<<set $e.reshp = 1>>
<<set $battleLog = $battleLog.concat(["You cast Transformation. The spiderling seems to shrink and become less menacing."])>><br>
<<else>>
<<set $battleLog = $battleLog.concat(["You cast Transformation, but it failed to affect the spiderling."])>><br>
<</if>>
<<else>>
<<set $battleLog = $battleLog.concat(["Transformation only works on specific enemies."])>><br>
<</if>>
<</if>>
<<if $playerAction == "seduction">>
<<if !$seductionUsed>>
<<if !$e.type.includes("magic_immune")>>
<<set $e.mdef = Math.max(1, Math.round($e.mdef * 0.9))>>
<</if>>
<<if !$e.type.includes("physical_immune")>>
<<set $e.pdef = Math.max(1, Math.round($e.pdef * 0.9))>>
<</if>>
<<if !$e.type.includes("charm_immune")>>
<<set $e.res = Math.max(1, Math.round($e.res * 0.9))>>
<</if>>
<<set $seductionUsed = true>>
<<set $e.magic = Math.max(1, Math.round($e.magic * 0.8))>>
<<set $e.melee = Math.max(1, Math.round($e.melee * 0.8))>>
<<set $battleLog = $battleLog.concat(["You cast Seduction. The enemy's stats are reduced for the rest of the battle."])>><br>
<<else>>
<<set $battleLog = $battleLog.concat(["Seduction has already been used."])>><br>
<</if>>
<</if>>
<</widget>>
<</nobr>>
<div class="conversation">
<p class="narration">
A sudden darkness envelops you, and a heavy weight presses down on your chest. Your vision fades, and the sounds of battle become a distant echo. You find yourself drifting into an infinite abyss, devoid of light or sound, as if floating in an ocean of emptiness. The sensation of your physical form fades away, leaving you without consciousness, drifting in the nothingness of death.
An eerie calm settles upon you, a silence that seems to span eternity. You feel as if you are falling through the darkness, the only constant being the being the absolute silence. You cannot think. You cannot feel.
But for a succubus, the embrace of death is not the end. Your consciousness stirs, a spark of life igniting within the darkness. A sensation of warmth surges through you, and you feel yourself being pulled back towards the realm of the living.
The darkness recedes, replaced by a familiar warmth and the comforting embrace of your home. As you awaken, you realize that your brush with death has come at a price: 5% of your hard-earned experience has been lost to the void.
</p>
<<set $lust to Math.round($lust * 0.90)>>
[[sleep]]
</div>
<<set $illusionActive to false>>
<<set $seductionUsed = true>><<nobr>>
<<widget "SpellSelection">>
<br><br>
<details>
<summary class="battle info" style="color:#5e5ee8;">Support Skills</summary>
<<if $spells.illusion && $p.mp >= 20>>
<<link "illusion - 25mp">><<replace ".passage">>
<<set $playerAction = "illusion">>
<<set $p.mp -= 20>>
<<include "PlayerTurn">>
<<if $e.hp gt 0 and $e.reshp gt 0 and $p.hp gt 0>>
<<include "EnemyTurn">>
<</if>>
<<include "battle">>
<</replace>><</link>>
<<elseif $spells.illusion && $p.mp < 20>>
You don't have enough mana to cast illusion!
<</if>>
<<if $spells.seduction && $p.mp >= 25>>
<<link "seduction">><<replace ".passage">>
<<set $playerAction = "seduction">>
<<set $p.mp -= 25>>
<<include "PlayerTurn">>
<<if $e.hp gt 0 and $e.reshp gt 0 and $p.hp gt 0>>
<<include "EnemyTurn">>
<</if>>
<<include "battle">>
<</replace>><</link>>
<<elseif $spells.seduction && $p.mp < 25>>
You don't have enough mana to cast seduction!
<</if>>
<<if $spells.transform && $e.lvl - $p.lvl >= 5>> <!-- Check if enemy level is 5 or more than player's level -->
<<set $battleLog = $battleLog.concat(["The " + $fullname + " is too powerful, you can't find an opening to use Transform magic!"])>>
<<else>>
<<if $spells.transform && $p.mp >= 30>>
<<link "transformation">><<replace ".passage">>
<<set $transformtarget = "enemy">>
<<set $playerAction = "transformation">>
<<set $p.mp -= 30>>
<<include "PlayerTurn">>
<<if $e.hp gt 0 and $e.reshp gt 0 and $p.hp gt 0>>
<<include "EnemyTurn">>
<</if>>
<<include "battle">>
<</replace>><</link>>
<<elseif $spells.transform && $p.mp < 30>>
You don't have enough mana to cast transformation!
<</if>>
<<if $e.name is "female_bandit" or $e.name is "female_goblin">>
<<if $spells.transform && $p.mp >= 15>>
<<link "transform self">><<replace ".passage">>
<<set $transformtarget = "self">>
<<set $playerAction = "transformation">>
<<set $p.mp -= 15>>
<<include "PlayerTurn">>
<<if $e.hp gt 0 and $e.reshp gt 0 and $p.hp gt 0>>
<<include "EnemyTurn">>
<</if>>
<<include "battle">>
<</replace>><</link>>
<<elseif $spells.transform && $p.mp < 15>>
You don't have enough mana to cast transformation!
<</if>>
<</if>>
<</if>>
</details><br>
<details class="spell-button">
<summary class="battle info" style="color:#5e5ee8;">Elemental Magic</summary><br>
<<if $spells.fire && $p.mp >= 10>>
<<if $spells.fire gte 3 && $p.mp >= 30>>
<<listbox "_firelvl" autoselect>>
<<option 'lvl 1 - 10 mp'>>
<<option 'lvl 2 - 20 mp'>>
<<option 'lvl 3 - 30 mp'>>
<</listbox>>
<<elseif $spells.fire gte 2 && $p.mp >= 20>>
<<listbox "_firelvl" autoselect>>
<<option 'lvl 1 - 10 mp'>>
<<option 'lvl 2 - 20 mp'>>
<</listbox>>
<<elseif $p.mp >= 10>>
<<set _firelvl to 1>>
<<set $spellLevel to 1>>
<</if>>
<<link "Cast Fire">><<replace ".passage">>
<<if _firelvl is "lvl 1 - 10 mp">>
<<set $spellLevel to 1>>
<<elseif _firelvl is "lvl 2 - 20 mp">>
<<set $spellLevel to 2>>
<<elseif _firelvl is "lvl 3 - 30 mp">>
<<set $spellLevel to 3>>
<</if>>
<<set $playerAction = "fire">>
<<set $p.mp -= (10 * $spellLevel)>>
<<include "PlayerTurn">>
<<if $e.hp gt 0 and $e.reshp gt 0 and $p.hp gt 0>>
<<include "EnemyTurn">>
<</if>>
<<include "battle">>
<</replace>><</link>><br>
<</if>>
<<if $spells.ice && $p.mp >= 10>>
<<if $spells.ice gte 3 && $p.mp >= 30>>
<<listbox "_icelvl" autoselect>>
<<option 'lvl 1 - 10 mp'>>
<<option 'lvl 2 - 20 mp'>>
<<option 'lvl 3 - 30 mp'>>
<</listbox>>
<<elseif $spells.ice gte 2 && $p.mp >= 20>>
<<listbox "_icelvl" autoselect>>
<<option 'lvl 1 - 10 mp'>>
<<option 'lvl 2 - 20 mp'>>
<</listbox>>
<<elseif $p.mp >= 10>>
<<set _icelvl to 1>>
<<set $spellLevel to 1>>
<</if>>
<<link "Cast Ice">><<replace ".passage">>
<<if _icelvl is "lvl 1 - 10 mp">>
<<set $spellLevel to 1>>
<<elseif _icelvl is "lvl 2 - 20 mp">>
<<set $spellLevel to 2>>
<<elseif _icelvl is "lvl 3 - 30 mp">>
<<set $spellLevel to 3>>
<</if>>
<<set $playerAction = "ice">>
<<set $p.mp -= (10 * $spellLevel)>>
<<include "PlayerTurn">>
<<if $e.hp gt 0 and $e.reshp gt 0 and $p.hp gt 0>>
<<include "EnemyTurn">>
<</if>>
<<include "battle">>
<</replace>><</link>><br>
<</if>>
<<if $spells.wind && $p.mp >= 10>>
<<if $spells.wind gte 3 && $p.mp >= 30>>
<<listbox "_windlvl" autoselect>>
<<option 'lvl 1 - 10 mp'>>
<<option 'lvl 2 - 20 mp'>>
<<option 'lvl 3 - 30 mp'>>
<</listbox>>
<<elseif $spells.wind gte 2 && $p.mp >= 20>>
<<listbox "_windlvl" autoselect>>
<<option 'lvl 1 - 10 mp'>>
<<option 'lvl 2 - 20 mp'>>
<</listbox>>
<<elseif $p.mp >= 10>>
<<set _windlvl to 1>>
<<set $spellLevel to 1>>
<</if>>
<<link "Cast Wind">><<replace ".passage">>
<<if _windlvl is "lvl 1 - 10 mp">>
<<set $spellLevel to 1>>
<<elseif _windlvl is "lvl 2 - 20 mp">>
<<set $spellLevel to 2>>
<<elseif _windlvl is "lvl 3 - 30 mp">>
<<set $spellLevel to 3>>
<</if>>
<<set $playerAction = "wind">>
<<set $p.mp -= (10 * $spellLevel)>>
<<include "PlayerTurn">>
<<if $e.hp gt 0 and $e.reshp gt 0 and $p.hp gt 0>>
<<include "EnemyTurn">>
<</if>>
<<include "battle">>
<</replace>><</link>><br>
<</if>>
<<if $spells.water && $p.mp >= 10>>
<<if $spells.water gte 3 && $p.mp >= 30>>
<<listbox "_waterlvl" autoselect>>
<<option 'lvl 1 - 10 mp'>>
<<option 'lvl 2 - 20 mp'>>
<<option 'lvl 3 - 30 mp'>>
<</listbox>>
<<elseif $spells.water gte 2 && $p.mp >= 20>>
<<listbox "_waterlvl" autoselect>>
<<option 'lvl 1 - 10 mp'>>
<<option 'lvl 2 - 20 mp'>>
<</listbox>>
<<elseif $p.mp >= 10>>
<<set _waterlvl to 1>>
<<set $spellLevel to 1>>
<</if>>
<<link "Cast Water">><<replace ".passage">>
<<if _waterlvl is "lvl 1 - 10 mp">>
<<set $spellLevel to 1>>
<<elseif _waterlvl is "lvl 2 - 20 mp">>
<<set $spellLevel to 2>>
<<elseif _waterlvl is "lvl 3 - 30 mp">>
<<set $spellLevel to 3>>
<</if>>
<<set $playerAction = "water">>
<<set $p.mp -= (10 * $spellLevel)>>
<<include "PlayerTurn">>
<<if $e.hp gt 0 and $e.reshp gt 0 and $p.hp gt 0>>
<<include "EnemyTurn">>
<</if>>
<<include "battle">>
<</replace>><</link>><br>
<</if>>
<<if $spells.thunder && $p.mp >= 10>>
<<if $spells.thunder gte 3 && $p.mp >= 30>>
<<listbox "_thunderlvl" autoselect>>
<<option 'lvl 1 - 10 mp'>>
<<option 'lvl 2 - 20 mp'>>
<<option 'lvl 3 - 30 mp'>>
<</listbox>>
<<elseif $spells.thunder gte 2 && $p.mp >= 20>>
<<listbox "_thunderlvl" autoselect>>
<<option 'lvl 1 - 10 mp'>>
<<option 'lvl 2 - 20 mp'>>
<</listbox>>
<<elseif $p.mp >= 10>>
<<set _thunderlvl to 1>>
<<set $spellLevel to 1>>
<</if>>
<<link "Cast Thunder">><<replace ".passage">>
<<if _thunderlvl is "lvl 1 - 10 mp">>
<<set $spellLevel to 1>>
<<elseif _thunderlvl is "lvl 2 - 20 mp">>
<<set $spellLevel to 2>>
<<elseif _thunderlvl is "lvl 3 - 30 mp">>
<<set $spellLevel to 3>>
<</if>>
<<set $playerAction = "thunder">>
<<set $p.mp -= (10 * $spellLevel)>>
<<include "PlayerTurn">>
<<if $e.hp gt 0 and $e.reshp gt 0 and $p.hp gt 0>>
<<include "EnemyTurn">>
<</if>>
<<include "battle">>
<</replace>><</link>><br>
<</if>>
</details>
<</widget>>
<</nobr>><div class="conversation">
<<enemydefeat>>
<<nobr>>
<<set $expmod to 200 + (($e.lvl - $p.lvl) * 20)>>
<<if $e.type.includes("boss")>>
<<set $expmod *= 2>>
<</if>>
<<if $expmod lt 0>>
<<set $expmod to 0>>
<</if>>
<<if $e.hp lte 0>>
<<set $coppermod to Math.max($e.lvl * 20) + 50>>
<<set $cummod to ($e.lvl * 10) + 25>>
<</if>>
<<if $e.reshp lte 0>>
<<set $arousal to 0>>
<<set $coppermod to Math.max($e.lvl * 10) + 25>>
<<set $cummod to ($e.lvl * 20) + 50>>
<</if>>
<<if "boss" in $e.type>>
<<set $expmod = Math.round($expmod * 2)>>
<<set $coppermod = Math.round($coppermod * 2)>>
<<set $cummod = Math.round($cummod * 2)>>
<</if>>
<!-- accessory bonus -->
<<accbonus>>
<!-- difficulty bonus -->
<<if $difficulty lt 1>>
<<set $expmod = Math.round($expmod * 0.75)>>
<<set $coppermod = Math.round($expmod * 0.75)>>
<<set $cummod = Math.round($expmod * 0.75)>>
<<elseif $difficulty gt 1>>
<<set $expmod = Math.round($expmod * 1.25)>>
<<set $coppermod = Math.round($expmod * 1.25)>>
<<set $cummod = Math.round($expmod * 1.25)>>
<</if>>
<<set $inv.money += $coppermod>>
<<set $inv.cum += $cummod>>
<<set $lust += $expmod>>
<</nobr>>
<<enemy_drops>>
<p class="narration">Congratulations! You have defeated $fullname and gained $expmod EXP!
You have also obtained $coppermod copper and $cummod cum!
<<if _dropChance <= 45>>
$fullname dropped _itemDropped!
<</if>></p>
<<if $e.name is "cringebandit">>
<<set $tome.ice to true>>
You have found the ice tome!
<</if>>
<<nobr>>
<<if $currentlocation == "forest1">>
[[continue|forest1]]
<</if>>
<<if $currentlocation == "forest2">>
[[continue|forest2]]
<</if>>
<<if $currentlocation == "forest3">>
[[continue|forest3]]
<</if>>
<<if $currentlocation == "mountains_day">>
[[continue|mountains - daytime]]
<</if>>
<<if $currentlocation == "mountains_night">>
[[continue|mountains - night][$currentlocation to "mountains_night"]]
<</if>>
<<if $currentlocation == "silent_city">>
[[continue|silent city]]
<</if>>
<<if $currentlocation == "spidercave">>
[[continue|mountains - daytime][$currentlocation to "mountains_day"]]
<</if>>
<<if $e.name == "boss2">>
[[continue|silentbattlecomplete]]
<</if>>
<</nobr>>
</div>
<<nobr>>
<<set $illusionActive to false>>
<<set $seductionUsed = false>>
<<questUpdate>>
<</nobr>>
<<set $battleLog = []>>
<div class="conversation">
<<enemycharm>>
<<nobr>>
<<set $expmod to 200 + (($e.lvl - $p.lvl) * 20)>>
<<if $e.type.includes("boss")>>
<<set $expmod *= 2>>
<</if>>
<<if $expmod lt 0>>
<<set $expmod to 0>>
<</if>>
<<if $e.hp lte 0>>
<<set $coppermod to Math.max($e.lvl * 20) + 50>>
<<set $cummod to ($e.lvl * 10) + 25>>
<</if>>
<<if $e.reshp lte 0>>
<<set $arousal to 0>>
<<set $coppermod to Math.max($e.lvl * 10) + 25>>
<<set $cummod to ($e.lvl * 20) + 50>>
<</if>>
<<if "boss" in $e.type>>
<<set $expmod = Math.round($expmod * 2)>>
<<set $coppermod = Math.round($coppermod * 2)>>
<<set $cummod = Math.round($cummod * 2)>>
<</if>>
<!-- accessory bonus -->
<<accbonus>>
<!-- difficulty bonus -->
<<if $difficulty lt 1>>
<<set $expmod = Math.round($expmod * 0.75)>>
<<set $coppermod = Math.round($expmod * 0.75)>>
<<set $cummod = Math.round($expmod * 0.75)>>
<<elseif $difficulty gt 1>>
<<set $expmod = Math.round($expmod * 1.25)>>
<<set $coppermod = Math.round($expmod * 1.25)>>
<<set $cummod = Math.round($expmod * 1.25)>>
<</if>>
<<set $inv.money += $coppermod>>
<<set $inv.cum += $cummod>>
<<set $lust += $expmod>>
<</nobr>>
<<enemy_drops>>
<p class="narration">Congratulations! You have defeated $fullname and gained $expmod EXP!
You have also obtained $coppermod copper and $cummod cum!
<<if _dropChance <= 45>>
$fullname dropped _itemDropped!
<</if>></p>
<<nobr>>
<<if $currentlocation == "forest1">>
[[continue|forest1]]
<</if>>
<<if $currentlocation == "forest2">>
[[continue|forest2]]
<</if>>
<<if $currentlocation == "forest3">>
[[continue|forest3]]
<</if>>
<<if $currentlocation == "mountains_day">>
[[continue|mountains - daytime]]
<</if>>
<<if $currentlocation == "mountains_night">>
[[continue|mountains - night][$currentlocation to "mountains_night"]]
<</if>>
<<if $currentlocation == "silent_city">>
[[continue|silent city]]
<</if>>
<</nobr>>
</div>
<<set $illusionActive to false>>
<<set $seductionUsed = false>>
<<questUpdate>>
<<set $battleLog = []>><<nobr>>
<<widget 'wallpaper'>>
<<if $currentlocation is "earth">>
<style>
/* background story image */
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/earth.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "blackpool">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/blackpool.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "blackpoolgate">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/blackpoolgate.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "forest1">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/forest1.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "forest2">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/forest2.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "forest3">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/forest3.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "forestdungeon">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/forestdungeon.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "plains">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/plains.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "mountains_day">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/mountains_day.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "mountains_night">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/mountains_night.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "silentcity">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/silentcity.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "shack">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/shack.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "tavern">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/tavern.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "spidercave">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/spidercave.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "partyball">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/ballroom.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "partyhall">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/azhallway.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "partystudy">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/partystudy.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "viscountmansion">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/viscountmansion.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "viscountdungeon">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/dungeon2.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "merchantroom">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/merchantroom.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "firepath">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/firepath.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "thunderpath">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/thunderpath.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "waterpath">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/waterpath.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "windpath">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/windpath.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "castleexterior">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/castleexterior.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "castleinterior">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/castleinterior.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "silentbedroom">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/silentbedroom.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "glassworld">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/glassworld.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<<elseif $currentlocation is "eforest">>
<style>
body {
background-image: url("demongodsassets/img/backgrounds/wallpaper/eforest.webp");
background-size: cover;
background-repeat: no-repeat;
background-attachment: fixed;
}
</style>
<</if>>
<</widget>>
<</nobr>>
<<nobr>>
<<if ndef $mountainfire>>
<<set $pseudalive to true>>
<<set $mountainfire to false>>
<<set $mountainwater to false>>
<<set $mountainthunder to false>>
<<set $mountainwind to false>>
<<set $mountains_night = {
paths: [false, false, false, false, false],
healingVialChance: 10,
battleChance: 40,
discoverChance: 25,
randomEventChance: 25
}>>
<</if>>
<<set _randChance = Math.random()>>
<div class="conversation">
<<switch random(2)>>
<<case 1>>
<p class="narration">
Under the watchful eye of the moon, the mountains shed their daytime facade, adopting a guise draped in shadow and mystery. You find yourself <<if $wings is true>>wrapping your wings around you for warmth<<else>>bracing against the biting cold<</if>>. The craggy outlines of the mountains are no longer the same - familiar paths dissolve into the darkness, while hidden ones unfurl beneath your feet, lit by an ethereal glow that suffuses the air. Magic, whimsical and radiant, dances in cascading waves of color across the rocky landscape, a terrestrial aurora borealis illuminating the serenity of the night.
</p>
<<case 2>>
<p class="narration">
The mountains under the cloak of night are a realm transformed. The trails of the day vanish as if by some arcane command, replaced by a luminary labyrinth glowing with the spectrum of an aurora, enchanting and enigmatic. This nocturnal spectacle shrouds the mountains in hues of fantasy, each crag and crevice now radiating with otherworldly luminescence. The wind carries hushed whispers, tales spun from the threads of forgotten epochs, as you traverse a path that seems to have stepped out of a dream, its magic pulsing in synchrony with your heartbeat.
</p>
<<default>>
<p class="narration">
The moonlit mountains are an enchanting puzzle, a chiaroscuro where the stark harshness of jagged rocks competes with the ethereal beauty of the spectral illumination. An unseen hand seems to have rearranged the topography, introducing paths that defy the daylight logic. Your tail maintains a tenuous balance as the trail morphs and shifts, echoing the mercurial nature of the night itself.
The air is a blend of cool earth and blossoming nocturnal flora, the olfactory symphony punctuated by the petrichor of night dew. Luminescent tendrils of the terrestrial aurora weave through the foliage, casting surreal patterns, painting each leaf and stone with a spectral touch.
A haunting hoot pierces the serene silence, directing your gaze towards an owl perched nearby. Bathed in the magical glow, it studies you, its eyes shimmering with an intelligent curiosity. An observer of your night-time journey, it seems to share your fascination for the unfolding nocturnal wonder.<br><br>
</p>
<</switch>>
<<if ndef $yukiVisitedMountain>>
<<if $yukistatus == "ally">>
<p class="narration">The pale moonlight reveals Yuki's silhouette as she quietly approaches you at the mountain's base. Her long white hair and tail gently sway in the night breeze. You turn and softly explain that it's too perilous for her to join you up the rocky slopes. Her fox ears droop with disappointment, but she nods in understanding. Giving her hand a gentle squeeze, you promise to return safely. Yuki watches with her golden eyes as you begin your lone ascent into the darkened mountains.</p>
<<set $yukiVisitedMountain to true>>
<</if>>
<</if>>
<br>
<br>
<<set _allPathsDiscovered = true>>
<<for _i, _path range $mountains_night.paths>>
<<if not _path>>
<<set _allPathsDiscovered = false>>
<<break>>
<</if>>
<</for>>
<<if _allPathsDiscovered>>
All paths have been discovered.<br>
<</if>>
<<if $energy gte 4>>
[[Explore mountains - 4 energy|mnight_explore][$energy -= 4]]<br><br>
<br>
<<for _i, _path range $mountains_night.paths>>
<<if _path>>
<<switch _i>>
<<case 0>><<if _randChance <= 0.3>>[[Visit The burning Trail|enemy attack][$energy -= 4]]<<else>>[[Visit The burning Trail|mnight1][$energy -= 4, $currentlocation to "firepath"]]<</if>> <br><br> <!-- Fire -->
<<case 1>><<if _randChance <= 0.3>>[[Visit The Echoing Heights|enemy attack][$energy -= 4]]<<else>>[[Visit The Echoing Heights|mnight2][$energy -= 4, $currentlocation to "thunderpath"]]<</if>><br><br> <!-- Thunder -->
<<case 2>><<if _randChance <= 0.3>>[[Visit The Misty Veil|enemy attack][$energy -= 4]]<<else>>[[Visit The Misty Veil|mnight3][$energy -= 4, $currentlocation to "waterpath"]]<</if>> <br><br> <!-- Water -->
<<case 3>><<if _randChance <= 0.3>>[[Visit The Whispering Breeze|enemy attack][$energy -= 4]]<<else>>[[Visit The Whispering Breeze|mnight4][$energy -= 4, $currentlocation to "windpath"]]<</if>> <br><br> <!-- Wind -->
<<case 4>><<if _randChance <= 0.3>>[[Barrier|enemy attack][$energy -= 4]]<<else>>[[Barrier|mnight5][$energy -= 4]]<</if>> <!-- Wind -->
<</switch>>
<</if>>
<</for>>
<<else>>
You don't have enough energy to explore any further
<</if>>
<<if $inv.cumvial gte 1>>
<<link 'drink vial of cum' 'mountains - night'>>
<<set $inv.cumvial -= 1>>
<<set $p.hp = Math.min($p.hp + Math.round($p.maxhp * 0.5), $p.maxhp)>>
<</link>><br>
<</if>>
<<if $yukistatus == "ally">>
You could ask Yuki for help if you're stuck.<br>
[[Talk to Yuki|yukimtnpuzzles]]
<<else>>
If only you had an ally that was good at puzzles, you could ask them for help...
<</if>>
[[Return|Mountains]]
</div>
<</nobr>>
<<nobr>>
<<widget "enemydefeat">>
<<if $currentlocation is "mountains_day" or $currentlocation is "mountains_night">>
<<switch $e.name>>
<<case "bandit">>
<p class="narration">
you find yourself facing off against a malevolent figure clad in dark armor, holding a sharp dagger which gleams ominously in the dying sunlight.
The bandit’s eyes widen upon seeing a female succubus before him, but his smirk soon returns as he charges towards you. With quick reflexes, you easily avoid his attack, your razor-sharp claws sparking with excitement. A powerful blast of wind erupts around you, sending the bandit flying backwards. Despite being thrown off balance, the bandit regains composure and growls defiantly at your show of strength.
The bandit draws himself up, preparing for another assault. His muscles tense and his breath comes out in short bursts. You stand ready, waiting for his move. Suddenly, he leaps into action, swinging his sword wildly. You duck under each blow, dodging them all until finally, one strikes true. You feel a stab of pain as it pierces through your skin.
Without hesitation, you counterattack, unleashing a flurry of slashes and kicks on the bandit. Each hit lands squarely on its mark, driving him further away. Finally, you land a devastating kick to his chest, knocking him down onto the ground. As he lies there motionless, you take a moment to catch your breath. Then, without warning, the bandit springs back to life, charging once again.
This time, however, you are prepared. You raise both hands, conjuring a ball of fire between them. The bandit stops abruptly, taken by surprise. You then hurl the fiery orb directly at him, engulfing him completely. After several moments, the smoke clears and only silence remains. You wait silently, listening intently for signs of other enemies approaching. However, nothing breaks the stillness except for the crackles of the dying embers from the bandit’s corpse.
</p>
<<case "giant">>
<p class="narration">
The Giant towered above the landscape, its massive bulk casting a vast shadow that seemed to swallow the sunlight itself. It's monstrous visage bore the scars of their previous encounters, deep gashes crisscrossing its face in a macabre map of pain and fury. The air trembled with the bass of its guttural roars, and the earth beneath them shook in response to its every movement. The creature's great, gnarled fist tightened around the shaft of a weapon that could have passed for a tree trunk, the head of which bristled with jagged, maliciously serrated metal shards. It bared its teeth, a forest of jagged ivory protruding from cracked and yellowed gums, and raised its weapon high above its head, preparing to strike down the interloper who dared oppose it.
You danced between the Giant's wild attacks with a grace that could only be described as supernatural. As the Giant's makeshift club tore through the air with a sound like a hurricane, you twisted and rolled, your body acting like the precision gears of an expertly crafted clock. Your hands flickered with the glow of elemental magic, tendrils of fire and ice encircling your fingers, trailing brilliant sparks as they moved.
With every near miss, you struck back at the Giant. Arcs of flame licked at its leathery skin, leaving behind ugly, blackened welts. Frigid gusts of ice magic surged forth, encasing the Giant's joints in rime, slowing its movements ever so slightly. The Giant's rage grew with each stinging blow, its roars becoming more ferocious, its attacks more desperate and brutal.
Your tail whipped through the air with lethal precision, leaving deep gashes in the Giant's face.
After several minutes of frenetic combat, the Giant's fury reached its peak. It bellowed incoherently, its voice splitting the air like thunder, and swung its weapon with all the force its monstrous muscles could muster. But you leaped into the air, your body twisting in a breathtaking display of acrobatics, and as you flipped over the Giant's club, your tail lashed out, striking the creature's head with the force of a battering ram.
The blow staggered the Giant, its massive form teetering for a moment as it fought to regain its balance. You summoned every last ounce of their power and launched into a devastating flurry of slashes with your claws. Your magic flared like a brilliant aurora, and the air hummed with the sound of your elemental fury. Fire and ice converged on the Giant in a storm of clashing energies, a maelstrom of destruction that seemed to defy the very laws of nature.
The Giant's colossal body shuddered under the onslaught, its limbs buckling beneath the sheer force of your magic. With a final, deafening roar, it toppled backward, crashing to the ground with an impact that shook the very foundations of the earth. Your breath coming in ragged gasps, your body slick with sweat and stained with the detritus of battle, stood victorious over the fallen behemoth.
</p>
<<case "bonecentipede">>
<p class="narration">
Emerging from the shadows, a long centipede-like body, with a large human-like skull slithers towards you, its elongated form a macabre combination of bone and decay. The creature's hollow gaze locks onto you, and it lunges forward with unnatural speed.
As the monstrous centipede rushes towards you, its many legs skittering across the ground in a nightmarish dance, you waste no time in calling forth your elemental power. With a flick of your wrist, a swirling gust of wind materializes around you, whipping the air into a frenzy. The centipede's advance falters as it's buffeted by the miniature cyclone you've summoned, and you take advantage of its momentary disorientation to prepare your next attack.
Your razor-sharp claws glow with an otherworldly light as you infuse them with the raw power of fire and ice. Flames dance across your left hand, while frost creeps up your right, and as the centipede regains its footing, you strike.
With the speed and grace of a predatory cat, you slash at the creature's hideous form, your fire-infused claws leaving deep gashes in its bone like face. The centipede recoils in pain, and you leap back, allowing your wings to unfurl from your back. With a powerful flap, you soar into the air, narrowly avoiding the centipede's snapping jaws.
From your vantage point above the battlefield, you call upon water and thunder. A torrent of water cascades down from the sky, drenching the centipede and the ground beneath it. As the creature hisses in rage, you summon a bolt of lightning, directing it with unerring accuracy towards your drenched adversary.
The lightning strikes the centipede with the force of a thousand hammers, and its grotesque body convulses violently. Yet the creature is more resilient than you anticipated, and it quickly recovers from the shock, lunging at you with renewed vigor.
You weave the raw energy of fire, ice, water, wind, and thunder into a single, devastating attack. The air around you crackles with power as you release the energy in a cataclysmic burst.
The centipede, caught in the maelstrom of elemental fury, writhes and twists as the combined forces of nature tear at its body. You watch as its carapace shatters, and its monstrous form slowly disintegrates from the elemental onslaught.
</p>
<<case "rockgoblin">>
<p class="narration">
With a guttural snarl that echoes through the craggy landscape, a rock goblin bursts from its hiding place among the stones, brandishing a crude stone axe. The creature's skin is a mix of grey and green, its beady eyes narrowed as it charges towards you with reckless abandon.
You sidestep the goblin's wild swing and slash at the goblin, your claws shimmering with the ethereal power of wind magic. You miss, but so does the enemy. In retaliation, you conjure a gust of razor-sharp air, sending it slashing across the rock goblin's tough hide. It howls in pain and renews its assault, the axe swinging with frenzied determination.
The goblin's reckless strikes met with your precise, wind-empowered claw attacks. As you deftly evade the rock goblin's increasingly desperate onslaught, your eyes remain focused waiting for an opening. Finally, an opportunity presents itself and you unleash a gale-force blast of wind magic.
The powerful gust of air catches the rock goblin off-guard, sending it hurtling into a nearby rock formation. The impact reverberates throughout the mountainside, a cacophony of stone and anguish. As it struggles to regain its footing, you close in for the final blow. Your claws strike with lethal accuracy, slicing scarlet ribbons in the goblins flesh.
</p>
<<case "orc">>
<p class="narration">
A guttural growl pierces the silence, and a massive orc emerges from behind a boulder, its hulking form a dark silhouette against the jagged backdrop. Brandishing a jagged, blood-stained sword, the orc narrows its beady eyes and charges at you with a ferocious battle cry, its words unintelligible in a language you don't understand.
"Ruk'garth ka'shara!"
You rely on your agility and razor-sharp claws to meet the orc's onslaught. As the orc swings its sword in a wide, vicious arc, you duck beneath the blade, feeling the rush of air above your head and a sound like thunder. In a single, fluid motion, you swipe your claws at the orc's exposed side, cutting deep into its thick hide.
The orc roars in fury, "Zal'kara! Yalghar'rat!" It snarls, spewing incomprehensible curses as it swings its sword with reckless abandon. You dance through the onslaught like a storm-tossed wave, your movements flowing seamlessly from evasion to counterattack.
The orc raises its sword for a final, powerful blow, you desperately search for an opening in its defense. With a sudden burst of speed, you dash forward, closing the distance between you and the orc. As the massive blade descends, you pivot on your heel and slide beneath the orc's outstretched arm, your razor-sharp tail slicing through the air and leaving a shallow gash in the orcs abdomen.
The orc staggers from the unexpected counter, its grip on the sword momentarily faltering. Seizing the opportunity, you leap onto the orc's back, your claws digging into its thick, muscular shoulders for purchase. With a swift, decisive strike, you plunge your claws into the orc's neck, tearing through flesh and tendon in a spray of crimson.
The orc crumples to the ground, its lifeblood pooling around its lifeless form.
</p>
<<case "slime">>
<p class="narration">
You suddenly feel the ground shift beneath you. A quivering mass of milky white substance emerges from a crevice in the rocks. The slime quivers menacingly, its shape shifting to resemble a vague, humanoid form, as if preparing to strike.
Calling upon your fire magic, you envelop your claws in searing flames, the intense heat casting dancing shadows across the rugged landscape. The slime lunges at you, its fluid form extending like a tendril, attempting to engulf you in its grasp. With a swift motion, you leap out of its path, retaliating with a blazing slash that evaporates a portion of the creature's gelatinous form.
The slime relentlessly pursues you, its body undulating and shifting in a constant dance of adaptation to avoid your fiery attacks. The creature's malleable form seems almost impervious to your razor-sharp claws, forcing you to rely solely on your elemental magic.
As the creature surges towards you, you concentrate your fire magic into a single, focused inferno, the flames in your claws coalescing into a sphere like a furious sun. You unleash the blazing torrent upon the slime, the scorching energy cascading towards it like a river of molten gold.
The mountain air fills with the acrid scent of boiling musk as the creature is incinerated in a flash steam. With a final, deafening hiss, the opponent is reduced to a bubbling puddle at your feet. You find the scent of cooked semen revolting and your stomach gurgles at the missed meal.
</p>
<<case "spiderling">>
<p class="narration">
From the shadows, a singular spiderling, the size of a large dog, emerges, its skittering legs and venomous fangs a sight that would paralyze even the most stalwart warrior. Your heart races, and you feel a shiver of arachnophobia crawl up your spine. The spiderling advances towards you, its multitude of eyes reflecting a malevolent hunger. You are filled with dread and you feel a shiver as you recall your Arachnaphobia.
The spiderling lunges at you, its fangs dripping with venom and poised to strike. Desperately, you sidestep the attack, swiping your claws at the spiderling's vulnerable underbelly.
The spiderling barely evades your counter, hissing and chittering in frustration. As it recovers, you seize the opportunity to study its movements, seeking a weakness in its lightning-fast reflexes.
The spiderling leaps and weaves, attempting to catch you off guard with its venomous fangs. But you match its agility, darting away from each strike, and using your tail to deflect the creature's advances.
In a heart-stopping moment, the spiderling lunges at you once more, its fangs mere inches from your face. But you react with inhuman speed, your tail whipping around and impaling the creature through its thorax.
The spiderling's legs twitch one last time, and then it falls lifeless to the ground, your tail still embedded in its body. With a shudder, you withdraw your tail from your foe, victorious in the face of what was once a deep fear. You wonder what drives these giant spiders to hunt instead of simply waiting for prey to get caught in their webs like normal spiders.
</p>
<<case "female_bandit">>
<p class="narration">
You come face to face with a female bandit, her eyes as cold and unforgiving as the rocks beneath your feet. With a menacing grin, she draws a rusty sword and lunges towards you. You wonder why a female outlaw would be so brazen, when women are more likely to be prey for corruption. But you suppose some people have no choice.
You counter her initial strike with your claws, the razor-sharp edges of your claws clashing against the worn steel of her sword. her eyes go wide when she realizes you're not a mere human or easy prey who has lost her way. She recovers quickly, her weapon slicing through the air as she seeks an opening in your defenses. You use your wings to block her attack, the sword bouncing off with a CLANG!
As you evade and parry, you notice a pattern in her movements, an opportunity to exploit her overconfidence. With a swift motion, you use your tail to stab at her, catching her off guard and impaling her through the stomach. As she chokes on blood, you take a moment to wonder why when you used to be a human, why doesn't killing another bother you anymore? Is your mind becoming full demon too?
You turn and leave her corpse, sprawled upon the cold and unforgiving rocks.
</p>
<<case "orcshaman">>
<<if $wings is true>>
<p class="narration">
With a guttural bellow, the orc sweeps his staff in an arc, loosing a green mist that you suspect would be a bad idea to let near you. You snap your wings open, the leathery membrane diffusing the blast as it washes over you. An odor fills the air.
Your claws dart in, scouring bloody furrows across the shaman's chest before he can retaliate. He stumbles back with a choking wheeze, pawing at the wounds. Face contorted in rage, the orc invokes another spell. The ground at your feet erupts upward in a shower of stone shards and dirt.
You beat your wings once to lift clear of the conjured eruption. With fluid grace you close the distance between you in two bounding steps, lashing out with your bladed tail. But the wily shaman deflects the blow with a desperate parry of his staff.
Snarling, the orc retaliates, bringing down the staff in a wide arc, crackling with a savage energy. But you are quicker, always quicker. As the staff whistles through the air, you bend backwards, feeling the pulsing energy hum above your belly.
A cruel smile plays on your lips as you snap back up, launching yourself forward. Your wings beat with force, sending you on a collision course with the orc. His eyes widen, but he's too slow, the surprise halting any incantation in his throat.
Your claws flash, slicing through the air with a deadly promise. One, two, three strikes. The shaman reels, each cut deeper than the last. His green blood splatters against the earthen ground, sizzling ominously.
The shaman roars, anger and pain intertwining in his gravelly voice. He conjures another mist, a desperate attempt at shielding his failing defenses. A flap of your wings blows the mist away, and you're upon him.
A quick stabbing motion with your claws, with unerring accuracy it finds the shaman's throat. There's a brief moment of resistance, a wet crunch, and then it's over.
The orc's roar dies in a gurgling whimper, his staff falling from his limp fingers. He clutches at his throat, but it's futile, the gushing wound painting his chest in a gruesome green.
As his knees buckle, the orc shaman falls, hitting the ground with a heavy thud.
You land lightly, the echoes of battle slowly fading away. The shaman's death brings a brutal silence to the scene, punctuated only by the occasional sizzle of his blood seeping into the earth. Your wings fold in as you stand over the fallen orc.
</p>
<<else>>
<p class="narration">
With a guttural bellow, the orc sweeps his staff in an arc, loosing a green mist that threatens to envelop you. Swift as a shadow, you dive sideways, rolling out of the hazardous cloud. A sickening odor fills the air.
Springing up, your claws dart in, scouring bloody furrows across the shaman's chest before he can retaliate. He stumbles back with a choking wheeze, pawing at the wounds. His face contorts in rage, and the orc begins another incantation. The ground at your feet explodes upward in a shower of stone shards and dirt.
You pivot on your heel closing the distance in two bounding steps, lashing out with your bladed tail. But the wily shaman parries the blow with a desperate swing of his staff.
Snarling, the orc retaliates, bringing down the staff in a wide arc, crackling with a savage energy. But you are quicker. As the staff whistles through the air, you bend backwards, feeling the pulsing energy hum above your belly.
A cruel smile plays on your lips as you snap back up, launching yourself forward. His eyes widen, but he's too slow, the surprise halting any incantation in his throat.
Your claws flash, slicing through the air with a deadly promise. One, two, three strikes. The shaman reels, each cut deeper than the last. His green blood splatters against the earthen ground, sizzling ominously.
The shaman roars, anger and pain intertwining in his gravelly voice. He conjures another mist, a desperate attempt at shielding his failing defenses. But you dart through the tendrils of fog, your form a dark blur.
A quick stabbing motion with your claws, with unerring accuracy it finds the shaman's throat. There's a brief moment of resistance, a wet crunch, and then it's over.
The orc's roar dies in a gurgling whimper, his staff falling from his limp fingers. He clutches at his throat, but it's futile, the gushing wound painting his chest in a gruesome green.
As his knees buckle, the orc shaman falls, hitting the ground with a heavy thud. The echoes of battle slowly fade away. The shaman's death brings a brutal silence to the scene, punctuated only by the occasional sizzle of his blood seeping into the earth. You stand over the fallen orc, then turn away.
</p>
<</if>>
<<case "female_goblin">>
<p class="narration">
The goblin's spiked club whistles through the air, a crude arc of violence aimed at your skull. She screeches, her voice as shrill as metal rending.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/female_goblin/1.webp"><p class="talkname">Goblin</p>
<p class="speech">I'll rip out your heart and feed it to the rats!</p>
</div>
<p class="narration">
You slide back with preternatural grace, the club's iron spikes slicing past close enough to flutter your hair. Your clawed hand blurs out in reprisal, silver flashing in the wan moonlight. Talons meet flesh with a wet tearing, and hot blood spurts forth to christen the mountain stones.
The goblin's scream echoes off the peaks, brutal and jagged. Maddened by pain and rage, she charges heedlessly. But frenzy has made her careless. With viper-like speed you twist and pivot, lashing your blade-tipped tail in a lethal black streak through the gloom. It slashes across her throat in one swift, terminal stroke, releasing a disgusting death gurgle.
She crashes to the trail, limbs spasming in violent death throes that stir the dust before going still. In the silence that follows, all that remains is her lifeless form cooling in a spreading pool of blood that glints wetly in the moons wan light.
You spare the corpse not a second glance as you proceed on your way, the light breeze already erasing signs of the violence that unfolded under the impassive moon.
</p>
<<case "pseudinferis">>
<<goto "pseudend">>
<<default>>
<!-- Insert default or no match action -->
<</switch>>
<</if>>
/* Spidercave from here */
<<if $currentlocation is "spidercave">>
<p class="narration">
Illuminated by nothing more than the faint, eerie glow of the luminescent moss, the Arachne Queen's lair exuded an atmosphere of deadly beauty. Her power was palpable, and as a succubus, you couldn't help but feel an unsettling mixture of awe and fear. She was a being who could have effortlessly dispatched Melek Taus, and your current handicap of being unable to use your charm against her only added to the disadvantage you faced.
Your illusion dropped, you exposed your full Succubus form preparing to use all your tools at your disposal, and feigned an attack hoping to lure her into a false sense of security. She merely sneered at you with contempt and spoke
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">I knew I could sense the aura of a demon. Pathetic, just like the rest of your kind.</p>
</div>
<p class="narration">
As the Arachne Queen swiped at you again with her scythe-like legs, you narrowly dodged the blow, tumbling out of the way with the agility you've honed through countless battles. As you regained your footing, you couldn't help but take in the full extent of the Arachne Queen's form. Her human half stared at you with an icy glare that seemed to pierce your very soul, her naked breasts bounced with every move she made making it difficult to peel your eyes away, and her spider legs swung at you with a deadly precision. Despite her half-human, half-spider form, she moved with the fluid grace of a dancer, captivating and terrifying all at once. Her tangerine hair flowed as if caught in an ethereal breeze, and her carapace gleamed like polished obsidian. Her eight legs, each tipped with wickedly sharp edges and covered in razor-sharp spines, glinted in the dim light showing you how close to death you are.
It was beginning to become increasingly evident that the Arachne Queen was several steps ahead of you. She seemed to anticipate your every move, blocking your attacks with ease and striking back with a ferocity that left you reeling. As you fought, you caught glimpses of her intelligence in the way she moved and strategized, adapting her tactics to counter your own. It was clear that you were outmatched and on the verge of losing this fight.
As the Arachne Queen moved in for the kill, you took an extremely risky move and dived into her attack, using every ounce of your remaining strength to launch yourself at her, grabbing hold of one of her legs. The element of surprise caught her off-guard, and you used that brief moment to pull her off balance. She hissed in fury, her eyes narrowing with malice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">Someday I will break free from this place and I will slay all of your kind!</p>
</div>
<p class="narration">
With her momentarily vulnerable, you summoned the last of your power and channeled wind into your claws for a devastating strike at the base of her legs, severing several of them.
The Arachne Queen screamed in agony as she toppled to the ground, her once-graceful form now broken and writhing. Although she appears defenseless, you see her start using her human body to begin drawing something in the ground with her blood. It looked like she was drawing some sort of rune. Your instincts screamed at you, warning you not to let her finish this, but looking around you don't appear to have any options. You look around hopelessly as she finishes it and unleashes a torrent of magic you've never seen before. You sense nothing but void from the magic. It's almost as if the magic pulls everything in, even your very thoughts. The chamber is filled with an oppressive darkness that threatens to consume everything in its path.
You narrowly avoid a blade of magic as it soars past you, slicing the side of your abdomen open. But you don't have time to look and see how badly injured you are, as you can already see her legs beginning to heal.
To your surprise the void magic continues to grow in intensity, spiraling out of control as it ricochets throughout the chamber. It appears that even the Arachne Queen could not fully control the destructive power she had just unleashed in her rage. With a final anguished scream, she is caught in the path of her own devastating magic. Her body is sliced to ribbons and consumed by the void.
By all rights, there is no reason you should still be standing. If she's this powerful, how powerful are the remaining demon gods? Especially if she truly wasn't one, implied by the anger she showed when you mentioned that name.
Slowly you begin to pick yourself up<<if $azraelquest is 3>><<set $spidersilk to true>>, and begin collecting silk from her domain to end your difficult quest<</if>>, drawing on the last of your reserves to escape this dark place when you start hearing skittering. Like the feet of thousands of arachnids rapidly crawling in your direction. In a panic, you use all your might to escape in a hurry. <<set $alive.elyria to false>>
As you escape the cave, you spook a raven which screams at you and flies away in your rush. You keep going until it's clear that you've escaped.
</p>
<</if>>
/* future locations after here */
<</widget>>
<</nobr>>
<<widget "enemycharm">>
<<if $currentlocation is "mountains_day" or $currentlocation is "mountains_night">>
<<switch $e.name>>
<<case "bandit">>
<<set $sexcount += 1>>
<p class="narration">
The bandit approached you, mesmerized by your ethereal beauty. He couldn't look away from your pale and flawless skin, like moonlight reflecting off still waters. Your long $hair hair fell around your shoulders framing your perfect face.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'"><p class="talkname">Bandit</p>
<p class="speech">You've been blessed by the Gods themselves</p>
</div>
<p class="narration">
You chuckled knowing how ironically close he was.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh no, a bandit! What are you going to do to me?</p>
</div>
<p class="narration">
You asked, slowly unbuttoning your dress, revealing tantalising glimpses of what lay beneath.
The bandit felt his pulse quickening as he took in every curve of your body. He reached out for you, grasped your waist firmly, and pulled you closer.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'"><p class="talkname">Bandit</p>
<p class="speech">I am going to take everything from you tonight. You will be a slave to my cock!</p>
</div>
<p class="narration">
You giggle,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What could you possibly take from me? My virginity? I'm afraid you're a little late for that.</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/mountains/bandit/bj.webp">
He pushed you to your knees and you felt yourself growing wetter by the second. His hands ran through your hair, caressing it tenderly before he thrust himself into your mouth. Your lips parted to accept his invading shaft, and you began to move your head up and down, taking his length deep within your mouth. A low groan escaped from his chest as he leaned back and tilited his head back in pleasure.
As you worked your way down his shaft, you noticed his hands tighten in your hair. He pulled you away from his cock, causing you to let out a small cry of protest.
He turned you around and pressed your chest against the rock wall, your breasts rubbing against the rough rock wall. He kicked your legs apart, spreading them wide open and you felt something poking and prodding against your ass.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'"><p class="talkname">Bandit</p>
<p class="speech">cunt or ass?</p>
</div>
<p class="narration">
Before you could answer, he'd already made his decision and shoved his cock into your ass.
You groaned loudly, feeling his thickness stretch you wide. He thrust deeper, hitting you hard and sending waves of pleasure from both genders coursing through your body. You clung to the rocks before you and struggled to remain grounded.
Finally after what seemed like forever, he stopped abruptly and pulled out. Confused, you turned around only to witness him spray his hot cum all over your stomach.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What a waste</p>
</div>
<p class="narration">
You used your fingers to wipe your stomach, then licked them clean.
He laughed,
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'"><p class="talkname">Bandit</p>
<p class="speech">Sorry love, maybe next time.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What makes you think we're done?</p>
</div>
<p class="narration">
You used your charm against him in full force.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'"><p class="talkname">Bandit</p>
<p class="speech">Wha...what?</p>
</div>
<p class="narration">
You grabbed him by the cock and knelt down, sucking the residual semen off of it and feeling it grow within your mouth.
Standing up you decided you don't want to lay on the dirt, and spread your pussy open for him
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I want it here.</p>
</div>
<p class="narration">
He lifted you up, your back against the rock wall and pressed his cock against your entrance. You let out a loud moan as you felt him slide inside of you, spreading you apart.
He grunted and groaned as he pumped harder and harder, your back slapping against the stone wall. Your vaginal walls squeezed him tightly, milking his cock for every drop you could get. He thrust harder as he came inside you, and you moaned as you experienced his orgasm, your legs tightening around him not letting him escape.
Your pussy continued sucking him in, causing him to cum again, and again. Never letting him escape. Finally, unable to hold your weight anymore, he dropped to the floor like a sack of potatoes, and you landed gently on your feet. Your cunt dripping a few drops of semen on his face as he gasped for air. You chuckled and walked away, not wanting to be around to watch him breathe his last.
</p>
<<case "giant">>
<p class="narration">
Your heart pounds wildly against your chest as you stared up into the face of the towering giant, whose presence filled the room with its immense power and strength. His scent is overwhelming, filling your nostrils with the heady fragrance of damp soil and sweat. Your fingers tremble slightly as they brush lightly across his thick forearm, which feels like five of yours put together. You can almost feel the heat radiating off of his enormous frame, and you find yourself imagining what his equally large member would look like. He gazes down upon you hungrily, taking in every curve and contour of your body. You feel powerful as you realize how much control you have over such a powerful being. He looks at you like a puppy desperate for it's owners affection.
He removes what little garment he wears, and approaches you. You don't even need to get on your knees for this beast, simply standing at your full height you're already face to face with his cock. And what a cock! That thing is huge. Can your magic really protect you from injury from that thing!? You take in the scent of the giant's musk, and taste of your own anticipation. You reach up, trailing your fingers along his cock, feeling the texture as it hardens against your fingertips.
Flaccid this thing was already scary large, but at full mast this thing is half as tall as you are!
<img class="passage-image" src="demongodsassets/sexscenes/mountains/giant/bj.webp">
You open your mouth, not to take him inside, but to begin by licking him. Reveling in the taste of his surprisingly clean cock. His cock tasted of salt and musk, yet there was also something else lingering beneath the surface; a hint of sweetness that reminded you of fresh rainwater drizzling through the trees.
The giant grunts, signifying he wants more than the stroking of your hands and tongue. A bit worried, you decide to rely on your magic to protect you as you take that giant Giant's cock between your legs. The giant falls to his ass, sitting down and resting his back against a rock wall, nearly knocking you off balance with the tremor he caused.
As you try to get above his cock, you practically have to climb the thing. The giant doesn't seem the least bit concerned that it's cock is as long as your abdomen to neck and as wide as your entire stomach though, as he picks you up and jams you onto his cock with no warning.
It should have split you in two. You should have heard a terrifying tearing sound. Instead, you feel the giant's cock sliding inside you. Your walls stretch around him, accommodating his thickness without complaint. Instantly your body began to convulse with tremors as the mere sensation of being spread wide open for this thing caused your first explosive orgasm. So far only the tip was inside you, but you had no grip, no handle whatsoever and couldn't force yourself to move up and down for this beast.
The giant didn't seem to care, once again as it simply gripped your body and pushed you down all the way to the base of its cock. Your body willingly stretched for his member, taking on a somewhat phallic shape itself as you felt the tip of his cock in the back of your throat. Wait your throat!? Did this magic just rework your internal organs to be one long tube? Are you quite literally an onahole right now?
The giants hand gripped your entire body as he nearly pulled you off his cock, then jammed you right back down again. You were completely unable to moan as the cock in your throat blocked any airflow, but the sensations made you tremor nonetheless. Every time he jammed you back to the base of his cock was another explosive orgasm. Your eyes rolled back into your head as the pleasure was nearly overwhelming as he continued to stroke his cock using your body as a toy.
Finally, You felt his cock swelling as it filled you to capacity, yet somehow your body seemed to accommodate its expansion. Your mouth was flooded with a sweet taste as he thrust deeper into you, causing your throat to widen around him. You were overcome by pleasure as your throat contracted around the head of his cock, sending waves of ecstasy through your body and something delicious exploded out of your throat, and you ended up spraying delicious white semen all over yourself, showering yourself and his hand in his cum.
The beast kept using you to jack itself off all the while you were spraying its semen from your mouth, completely coating yourself and it's hand in savory white goo.
Satisfied, the giant slowly pulled you off it's cock, your eyes completely glazed over... Not that anyone could tell as you were literally covered in slimy white cum from head to toe. After being removed from the giants cock, you felt the ground tremor as it stomped away, probably more than satisfied. Your body slowly reformed back to normal, but you couldn't move. You were buried in a pool of semen and your limbs still felt like jello. You still couldn't breathe, but since it was cum that was ok, and you took your time slowly licking it, sloshing it around your mouth, and tasting the cum as your body slowly absorbed the semen around you.
</p>
<<case "bonecentipede">>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/mountains/bonecentipede/1.webp">
As the charmed bone centipede slithered closer, its many legs moved swiftly across the ground. Its skull-like head was massive, with razor sharp mandibles that could easily rip one apart if they were not already charmed. The rest of its body was a long, segmented mass of tough chitin which looked almost impossible to penetrate.
The muskiness of the bone centipede’s arousal filled the air, causing your own body to react in kind. As its head lowered, its empty eye sockets locked on yours. A shudder ran through you, either out of desire or apprehension. It drew nearer and opened its mouth wide, revealing a long and thick proboscis covered in tiny bumps designed for insemination. Your lips parted and allowed the proboscis to slip into your mouth, its texture coarse against your tongue.
<<if $genderstart isnot "grill">>For a moment, you remembered your former life as a human<<if $genderstart is "male">>, a man,<</if>> and how you should have found this repulsive. Instead, however, your pussy dripped at the very idea of what was taking place.<</if>>
Your taste buds savored the musky arousal of the bone centipede combined with the metallic tang of its chitin. As it thrust down your throat, your succubus body responded to the flavors and textures of the creature, and you moaned around its proboscis. After one final thrust, it pulled away from your mouth and its tongue slid down toward your awaiting form. It wrapped its tongue around your body, drawing you close to its chitin-covered frame. As its proboscis entered your pussy, waves of pleasure surged throughout your body. The feeling was overpowering, and you felt yourself beginning to climax around the thick intruder.
The creature’s movements became increasingly frenzied as it felt your body responding to its touch. It thrusted harder and faster until finally, with a powerful thrust, it inseminated you with a large amount of semen. You could feel it filling you up, oozing out of your pussy as you writhed in blissful pleasure. Then it pulled its tongue out of your body.
As you watched the creature curl up and die, having already finished snacking on it's life. You rubbed your still wet pussy, collecting the dripping cum and bringing it to your mouth so you could savor it. Its taste was exquisite—sweet yet salty—and its texture was thick and creamy, yet had a pulpy feel to it.
</p>
<<case "rockgoblin">>
<<if $acceptance lt 45>>
<p class="narration">
As your mesmerizing magic seizes control of the Rock Goblin, the instincts you try to ignore awaken. Heat flushes your cheeks as you watch his lumpy cock harden until it pops from underneath his loincloth. Your heart skips a beat when a bead of precum oozes from his tip. You try to tear your eyes away temptation dribbling down the underside of his shaft, but you can’t. Your magic mesmerizes you the same as him.
</p>
<<elseif $acceptance lt 75>>
<p class="narration">
Anticipation curls around your spine as it rises up from your womb. It hisses the allure of desire, pleasure, and power into your long ears, but you’re able to endure its sweet talk. The knowledge of what happens to humans who listen to serpents still lingers in what remains of your memories, that is, until it sinks its fangs into you. A cry dies in your throat as it pricks your mind. Pleasure ripples through your thoughts and nerves as its venom takes hold of you and the Rock Goblin.
</p>
<<else>>
<p class="narration">
Yes… your internal voice sighs as you surrender to instinct and the magic that mesmerizes the Rock Goblin in front of you. Yes… yes… yes… it repeats as you watch his lumpy gray cock emerge from his loincloth. The world falls away as your womb throbs in need.
<span style="font-weight: bold;">Throb.</span> The cawing of the ravens watching from the rocks fades away.
<span style="font-weight: bold;">Throb.</span> The cool mountain winds die on the heat flushing your skin.
<span style="font-weight: bold;">Throb.</span> Your eyes jitter in their sockets as you fixate on the meaning of your existence in this second life — <span style="font-style: italic;">to drain every cock dry. </span>
</p>
<</if>>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/mountains/rockgoblin/knees.webp">
You cast aside your clothes and present yourself to the Rock Goblin. Hands and knees firmly on the ground, but ass raised in front of his dilating eyes. It’s not a moment before he bites into the succulent bounty and embraces the kiss of death.
In his lust-induced madness he rips through you in a single go, but his turgid length isn’t enough to reach your core. Pathetic, your second-self chides, he can’t even fill a hand. As he pulls back for the next tactless shove, your myriad folds wrap, squeeze, cling, and suck at him. They pull the voice from his throat and the strength from his hips.
He stumbles for a moment. His rough bony fingers dig into the firm flesh of your divinely sculpted hips and keep him aloft, but no man can resist you. He snarls in some monstrous tongue and pulls you into a haphazard thrust that is as sloppy as he is mad. Your excitement splashes over his groin and cascades down your legs.
His strength ripples through you as he humps your body without a thought to your pleasure. He’s stronger than you expected, much stronger. Your head bounces to the time of his thrusts. Your hair flits about as you skip off the ground with each collision, while<<if $breasts is "small">> sweat drips from the tips of your small chest.<<elseif $breasts is "medium">> your ample breasts sway beneath you.<<elseif $breasts is "large">> your bountiful chest smacks against your arms.<</if>>
</p>
<p class="narration">
It still isn’t enough for the Rock Goblin. The flavor of dominating the flower devouring him one thrust at a time isn’t strong enough. His grubby hands take hold of your horns and he pulls with all of his might. Sensation cracks down your spine as he cranes your neck and back into a seductive arch.
</p>
<<if $genderstart is "male">>
<p class="narration">
Your heart wells with a submissive glee. You used to be a man. The thought of another one, monster or not, penetrating and having his way with you, should be repulsive, but it’s not. Instead the feelings pouring from your heart twist you with an addictive pleasure. It feels too good to be penetrated. It feels too good to be dominated. It feels too good to fuck cocks until they’re limp and spent. His every thrust gouges the succubus imprint deeper into your being.
</p>
<<else>>
<p class="narration">
Birds scatter as your moans echo off the walls of the mountain range. The Rock Goblin’s manhandling should feel worse than the so-called technique of drunken frat boys, but that was when you were simply a woman. Now as a succubus, there’s no such thing as bad sex. Every dopey thrust, every clumsy grope, and every premature ejaculation reverberates through your being. You are made for sex. You were to made to fuck and love every second of it.
You can’t help but let the glee of your new life take control of your smile.
</p>
<</if>>
<p class="narration">
Harder. Faster. Stronger. Wilder. The Rock Goblin foams at the mouth as he prepares to offer his life to you. The roots of your charm bore into his muscles, bones, and mind. They drink up everything that he is and converts into one last ejaculation that compresses a lifetime of pleasure into the single greatest moment of his otherwise worthless existence. The inner self that emerged from your transformation reminds you that this is the best possible ending for a wretch like him. Enjoy it. He certainly is.
And you do. Your latest climax starts with his final. You drink in the ecstasy of the Rock Goblin’s last moments and the life force he cultivated for you. Your body swells with strength as the vigor needed to climb this mountain everyday becomes yours. Colors sparkle in your vision as the brilliant sunsets he enjoyed so high up become yours. Bliss, unforgettable bliss, pours from your heart as your magical roots harvest everything that he is and makes it yours.
What used to be a Rock Goblin plops onto the ground behind you. A satisfied coo leaves your tongue as you clumsily climb onto your feet. You wipe off the dirt from your arms, elbows, and knees as you look down at your once lover. Despite being as dried as the traveling meats at the Blackpool market, his last expression is a smile.
</p>
<<if $acceptance lt 40>>
<p class="narration">
However, yours is not. Once the unforgettable high of orgasm is gone, all that is left is regret. It’s not that you feel any sympathy for the monster you killed, but you mourn for the slow death of the person you used to be. Every time you indulge in this pleasure and use the powers that Goddess bestowed, you lose a little bit of who you once were. A teeny-tiny little bit each time you satisfy yourself and your hunger. What terrifies you more than the power or the pleasure is that somewhere deep inside, you hope that person would hurry up and die already.
</p>
<<elseif $acceptance lt 75>>
<p class="narration">
And so is yours. You slip back into your clothes and skip away, reliving each sweet second in the afterglow. A girly giggle escapes you as a miniature orgasm emerges like an aftershock to the quake you just experienced. That wasn’t so bad, was it? A life of sex and pleasure without a thought toward regret or consequence. All you need to do is say yes to the inner voice of your second self. Say yes and embrace your new life is this new world.
</p>
<<else>>
<p class="narration">
And yours is greater still. Your fingertips cradle your face as the life of the man before you stains your cheeks. This is the pleasure that only a succubus can enjoy. The empowering afterglow of consuming a man’s life and blooming into an even greater feminine radiance.
You smile. You giggle. You twirl as you revel in the demonic glee. You love this new life and you love who’ve you become. There’s no need to second guess a succubus’s happiness or long the past. All that’s left to do is to slip back into your clothes and sing the siren song that leads the next man to his doom.
</p>
<</if>>
<span style="text-align: right; font-style: italic;">Submitted by Eins</span>
<<case "orc">>
<p class="narration">
As you run into the orc, you notice its bulging muscles and rough skin. It's bumpy and bulbous cock in perfect view as the creature wears no armor or clothing to hide itself. It seems to be pulsating with arousal, tempting you to claim it as your own. You're already dripping and your mouth is salivating as you stare at it, hardly even noticing the orc itself. It was as if the Orc didn't exist, just its oversized, bumpy for her pleasure, cock.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Come here, handsome.</p>
</div>
<p class="narration">
You say to the orcs penis, hardly paying the orc itself any mind. The orc doesn't seem to notice, or care as it complies with your demands. Your charm magic already working it's way through the orcs defenses. As it comes closer you waste no time sinking to your knees and you wrap your arms around the orcs thighs, you can feel rippling muscles of its body under your touch as you press your lips to its lumpy green cock, the scent of the dry mountain air mingling with the musky odor of the orc.
<img class="passage-image" src="demongodsassets/sexscenes/mountains/orc/oral.webp">
The orc responds eagerly to your touch, its large, bumpy and bulbuous cock already hardening with arousal within your mouth. You waste no time, taking its growing shaft deep into your throat, enjoying the feeling of it getting longer and harder down your throat.
You begin to work your head up and down its shaft, the orc grunts and moans before it decides to take control.
The orc grabs you by your long $hair hair, pounding its cock down your throat. Thankfully what would have been unpleasant for other girls, for a succubus this only brought you joy as your pussy opened its floodgates below you. Your mouth constricts around the things cock as you experience an odd throat orgasm, the tightness causing the orc to start blowing it's load directly down your throat.
Although you got to enjoy the feeling of it's orgasm down your throat, you are a bit disappointed as you didn't get the opportunity to taste its flavor, since it came directly down your throat. But that's ok, you're not done yet. And the orc doesn't get a choice.
You push the orc onto it's back, feeling no resistance from the orc. His bumpy and bulbuous cock throbs eagerly as you stroke it, your hand trailing down it's length as you marvel at its size and girth and the fact that it somehow fit down your tiny throat. You straddle him, positioning yourself atop him as you lower yourself onto his throbbing member. You feel every inch of his cock, every bump as it slides deeper inside you, stretching you to your limits.
As you ride him, you can smell the musky scent of his arousal filling the air, mingling with the sweet scent of your own desire. You moan as you take him deeper, your succubi body craving the feeling of his hot cum inside you.
Finally you reach your peak, your body convulsing in pleasure as you climax around him. The orc takes the hint and slams into you, his huge cock filling you up again as he thrusts upwards into you with abandon.
As he reaches his own peak, and the end of his life, he blasts a torrent of hot, sticky cum all over your insides. You eagerly scoop it up before it leaks out, taking it into your mouth and reveling in the taste and texture of it as you slosh it around in your mouth. As you swallow every drop, you reach down to your cunt for a second helping, and you scoop it into your mouth, sloshing it and gargling it. Almost refusing to swallow it as you don't want to let go of this pleasure. Eventually you swallow every last drop, your body craving the nourishment of his life essence. Breathless and sated, you collapse on the dead orc, your body pulsing with satisfaction.
</p>
<<case "slime">>
<p class="narration">
The slimy creature was pulsating and oozing with a thick white substance which you recognized from your heightened succubus senses to be semen. The knowledge that the slime took the shape of whatever it had most recently consumed made you realize that these particular slimes must have been feasting on copious amounts of cum. Your eyes widened with anticipatory delight at the prospect of devouring the whole creature.
Your skin tingles as the slimy creature approaches, its body undulating with anticipation. The air around you fills with the intoxicating scent of its arousal, causing your mouth to water uncontrollably. Your hands move forward to caress its pulsating form, eliciting a shudder from the creature. Its slickness coats your palm, leaving behind a sticky residue which you eagerly lap up. Your mind drifts away on a wave of desire, imagining yourself devouring every bit of the creature's succulence you imagine the ecstasy of consuming the entire creature, feeling the warmth of its cum filling your belly. Closing your eyes, you surrender to the sensations, preparing yourself for the most decadent experience yet.
<img class="passage-image" src="demongodsassets/sexscenes/mountains/slime/swallowed.webp">
Your body has become possessed by instinct, and you find yourself unable to resist the creature's advances. It pulls you deeper into its gooey depths, enveloping you completely. Everywhere you turn, there is more of its thick, viscous fluid - covering your body like a second skin. You open your mouth wide, allowing the cum to flow freely down your throat, filling you with its warmth. You can feel it seeping into your pores, soaking into your very core. There is nothing left but to accept the creature's gift, becoming one with it forevermore.
As you continue to absorb the creature's essence, your body begins to respond in kind. Your lips part wider, inviting more of the cum into your mouth. Your muscles relax, allowing the cum to fill you up as your other holes open wide as the slime pushes itself inside. Your entire body feels alive with energy, as though it was designed specifically for this purpose. You revel in the feeling, letting out a cumbubble moan of pure bliss as you savor each delicious moment.
The slime dissolves into your body completely, and you can feel the effects of its essence. You lay there, basking in the afterglow of the absorption. You realize you completely lost control. It would be dangerous for you if one of these came into town. You consider flavors and consistency of semen from adversaries so far and this one might be your favorite yet.
</p>
<<case "female_bandit">>
<<if $transformtarget == "enemy">>
<p class="narration">
The bandit woman keeps her hair short and wears a tattered leather skirt that reveals tantalizing glimpses of pale flesh. Her face is pretty despite its weathered look, and her body appears strong and lithe beneath the ragged clothing. The sight of her stirs something inside you; you want her badly<<if $genderstart is "male">>, possibly a residual effect of having once been a male<</if>>. Unfortunately, your charm spell fails to have any effect on her. It seems like nothing can sway her. However, you're determined to try again. This time, you use your transformation spell. As soon as the words leave your lips, her eyes widen and she begins tearing at her clothes, oblivious to your presence.
Her full breasts begged to be suckled and her massive erection stood proudly between her legs, demanding attention. Her panic was evident in every movement she made, and her pleading gaze implored you to take pity on her.
</p>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'"><p class="talkname">Female Bandit</p>
<p class="speech">What's happening? How did this happen?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I think I can help you with that</p>
</div>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'"><p class="talkname">Female Bandit</p>
<p class="speech">You can make it go away? Please, I'll do anything!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">well I didn't say anything about making it go away...</p>
</div>
<p class="narration">
You lick your lips. Normally you can't eat the life essence of a woman, but what if that woman suddenly had male genitalia?
The air is thick with anticipation as you kneel before her, taking in the musky scents of her aroused body. Your eyes trace the length of her erect member, its tip glistening with desire. As you ran your tongue along its length, she let out a soft moan of pleasure.
Your hands moved lower, exploring the wet folds of her sex. Her hips bucked against your touch, sending waves of delight through both of you. The taste of her arousal filled your mouth, making you even more eager to continue.
Without warning, she shot a stream of hot cum onto your face, leaving you drenched in her essence. You smiled at this sign of her passion, then began to lap away any remaining traces from your mouth.
With a mouth full of cum, you stand up and grab her chin to pull her in for a kiss. Sharing her own cum with her, you push it into her mouth with a kiss and swirl the semen between your tongues letting her taste herself.
Like a good girl, she swallows it all.
She pulls back slightly, giving you one last look before leaning forward and capturing your lips in a deep, passionate kiss. Together, you share the flavors of each other's bodies, savoring every moment.
Then, without hesitation, she turns you around and pushes you against a nearby rock, where she can take control of the situation.
<img class="passage-img" src="demongodsassets/sexscenes/mountains/bandit/banditfuta.webp">
Slowly, she slides her newly-formed penis inside of you, filling you completely. A low groan escapes your throat as you feel yourself being stretched beyond what you thought possible.
She starts thrusting quickly, pushing deeper and harder until she reaches her peak. Another powerful orgasm shakes her entire body, causing her to cry out in joy and nearly drop you.
You bend over the rock and present your gaping and hungry cunt to her, no words are necessary as she is already overcome with desire. Her new cock pushes into you and she blows her load almost instantly. The warm cum coats your feminine folds as she begins to thrust, unable to stop. You both moan as she moves in and out, her large breasts pressing against your back as she fills you with more seed. Every time you experience one of her climaxes through your skill, your pussy clamps around her shaft and causes you a miniature orgasm.
A mix of musk and passion overwhelm your senses, your body shakes with delight as her juices flood into you and you take them in.
You move in unison, your groans and gasps melding together as you both near ecstasy for the final time. The smells of sweat and sex permeate the air, and the sounds of bodies slapping reverberate throughout the clearing. You feel yourself getting closer and closer to release and you knew the bandit was too, her breaths becoming more labored behind you.
Finally you reach your peak, your bodies convulse in blissful harmony. Your body tightened around hers as you felt something warm fill you up and start to overflow.
Having finished with her, her life now spent, you gather your belongings and depart from the scene.
</p>
<<else>>
<<if $genderstart == "male">>
<p class="narration">
A familiar excitement coils up your spine as you watch the bandit reel from the effects of your charm. Her gloved fingers press into her short cropped hair as she fights against the magic conjuring an all-consuming lust for you. Her pupils narrow and widen as she struggles against pouncing the hardening illusion that hints at the man you once were.
Even in your new form, with your new hungers, and your new inner self, the length standing between your legs feels natural. The tome on transformation said that it was an enchantment that needed to deceive the very soul but was there any need trick yourself? You are a man in a succubus’s body. Your second self may have mixed in her own desires, but yours still manifest in the long gazes at the pretty tavern girls and popular prostitutes that are a touch too hot for a seemingly straight woman.
That’s why you bothered to use this sorcery on yourself instead of her. There’s nothing to gain from filling her, but somewhere deep inside your soul, your masculine self still hungers for it.
</p>
<<else>>
<p class="narration">
An exotic sensation grows from between your legs and lifts the front of your clothes. Your cheeks flush as you watch the bandit reel from from the effects of your charm. Her pupils narrow and expand as she watches your illusion come into view after you discard your clothes.
The grimoire stated that in order to manifest a transformation the caster needed to trick the target’s soul into believing the illusion, and you have. Your eyes look at the bandit woman as a man would. Desire wells in your chest as the foreign and illusionary appetite takes in her feminine features. Your imagination spins fantasies of taking the bandit and filling her with your color.
These feelings aren’t so bad, are they? You can’t feed from her like an incubus, but that’s not why you're doing this, is it?
</p>
<</if>>
<p class="narration">
The bandit tears off her ragged clothes and tattered leather skirt after finally succumbing to your charm. Sweat beads from her pale skin as she steps toward you, eyes locked on her sole desire — your cock. However, before she can seize it for herself, you order the wretch to her knees.
<img class="passage-image" src="demongodsassets/sexscenes/mountains/bandit/mcfuta.webp">
She obeys and quivers while she taking in your scent. A thin line of droll leaks from the corner of her mouth and trickles down her pretty but weathered face. Banditry isn’t the ideal lifestyle for beauty. You wonder what could have brought her to this point. Was she a runaway that refused to whore herself out or did a simple crime from her past spiral into a life of violence and sin?
Not that it matters. You grant the slut permission to begin her new life pleasuring your cock. She moans as she takes you between her chapped lips. She shivers as her tongue wraps around your length. Her eyes roll back when she brings you into her throat. The more she devotes herself to pleasing you, the more your magic teaches her the joys of service.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Isn’t it so much better to serve than steal?</p>
</div>
<p class="narration">
A tear rolls down her cheek as she nods with you still enveloped in her mouth. However, before she can redouble her efforts, your sympathetic powers link you to the miracle emerging from her heart. Euphoria blooms in her chest as the bandit surrenders to the bliss of serving others. From head to toe joy seeps into her muscles and bones. Her features soften as she considers a different path from the hard life she’s lived.
You reward her like the good girl she’s becoming and release inside her throat to nourish the feelings stirring within. It may only be a temporary mirage born from the heat of your lusts, but it overturns reality and her heart.
However, you’re not with her yet. Pulling out of her mouth, you take her from behind, exploring the bruises and scars that pepper her toned but still attractive body through touch and kiss. Your second self guides you in spinning up new miniature climaxes that stack and mix across her form until her whole being throbs as it rises and falls in the waves of supernatural and life changing orgasms. In the midst the single greatest moment of this bandit’s life, you whisper a directive that will lead her through the rest — That even while receiving, she must continue to give.
Her hips welcome home their mistress when you finally push inside. Obeying your direction, they suck and wring your length with the gusto of a goblin and the technique of a virgin. They fumble about your shaft and struggle to find the pace to serve you best. However, it’s not her bedroom skill that pleases you most, but her feelings. Even as you bring her to another orgasm that echoes between the mountain slopes, she devotes herself to you. More important than her happiness and pleasure is yours.
And it’s those feelings that drain you like a succubus. They compel you to to empty yourself into her belly in a single, long climax that synchronizes with her own. Together, you moan, shiver, and melt onto the ground. Neither of you can tell who is holding who as you share the afterglow.
Time passes as you indulge in each other’s warmth. No words pass between you, because looks and touches communicate everything that needs to be said until you both recover your strength.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You’re a very fortunate girl.</p>
</div>
<p class="narration">
She nods knowing that this will be the last time you see each other. She doesn’t make a scene or beg for you to stay but instead helps you with your clothes while adoration shines in her eyes. This chance encounter saved her life.
Once you’re both dressed, you share a parting kiss before going your separate ways. You return to the mountain wilderness while the she returns to the society she turned against.
</p>
<span style="text-align: right; font-style: italic;">Submitted by Eins</span>
<</if>>
<<case "wolves">>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/forest/puppies.webp">
You cast a transformation spell on the puppies, and the wolves began to shrink and shift until standing in front of you and growling is an adorable group of wolf puppies.
Their growls are nothing more than cute at this point, and you cast charm on them. Their menacing aura's fade immediately, replaced with an innocent desire to play and explore. Their little tails wag energetically as they bound towards you, their yips echoing in the otherwise silent woods.
You drop to your knees, opening your arms wide. In an instant you're swarmed by the playful puppies, their tiny tongues lap at your face as they compete for your attention.
After spending a few minutes playing with them your heart is warmed and your mood is improved. You gain 5 energy!
You rise and leave them behind, knowing that they'll transform back to the way they were in 24 hours.
</p>
<<set $energy += 5>>
<<case "spiderling">>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/mountains/bunnies.webp">
You cast transformation on the spiderling, its form shimmers and twists caught in your magic.
After the transformation is complete, you're not met with the sight of creepy crawlies. Instead it's a group of fluffy bunnies! You're not even sure bunnies exist in this world, but your magic doesn't care. It's nose twitches curiously and its ears perk up at unfamiliar sounds.
A chuckle escapes you as the creature stumbles towards you in an effort to attack.
You cast charm causing its aggressive actions turn to curiosity as it jumps in your lap. It nudges its tiny nose into your hand, inviting you to pet it. It's soft fur is as soft as it looks, and its gentle thumps of contentment bring you joy. Since the transformation is only temporary however, you take this reprieve and move on.
You have gained 5 energy!
<<set $energy += 5>>
</p>
<<case "female_goblin">>
<<if $transformtarget == "enemy">>
<p class="narration">
There were women in your past life that loved to gloat that men were only capable of thinking with their dicks. That little head was their tool to wrap those stupid men around their fingers, manipulating them for free dinners, gifts, and vacations. They lived the high life while stringing along their desperate suitors with attention, compliments, and the occasional blowjob. And you’re sure that it was no different for this goblin woman.
Her targets were too easy after all. It wouldn’t take much to get a bunch of those greenskin monkeys to throw themselves at her feet. You didn’t even need charm magic for some of them. A single bat of your eyelashes was enough to whip a mob of them into a frenzy. The stupid things couldn’t wait to cum their lives out for you.
And you’ve reduced her into the same. One touch was all she needed to lose to the power of her new cock. She cackles as she cranks her length up and down, thrusting into imaginary goblin women with as much gusto as her male counterparts. Whatever intelligence she may have had is crushed beneath the weight of your charm, her transformation, and the once in a lifetime pleasure she indulges in.
It doesn’t unsettle you when your charm brings your instincts to life. She’s an unnatural combination of male and female, but didn’t you read doujins about this very thing? You recall illustrations of hermaphroditic women coupling with others in hedonistic bliss. Their supernatural virility and allure brought you to as many orgasms as their fictional partners.
You did that, right? Your inner self snickers as she serves you illusionary memories of masturbating to impossible women blessed with the pleasure of both sexes. You shake your head, but you can’t tell what’s real anymore. All you know is that goblin is about to waste the semen that’s meant for you and you alone.
<img class="passage-image" src="demongodsassets/sexscenes/mountains/femgob/ride.webp">
You push the fool onto the ground and mount her lumpy green cock. Satisfaction overwhelms your senses as your insides savor the delicate texture of a newborn dick damned to die the day it was born.
<<if $breasts is "small">>
Your hips crank ejaculation after ejaculation out of the now futanari goblin. Your small chest swells with pride as you watch a fellow woman lose to you. You moan as you pinch your sensitive tips and bask in the pleasure of defeating another woman with your sex appeal. A single look is enough drive her over the edge. A single touch is enough to steal her breath away. A single flex of your folds is enough to drive the light from her eyes.
<<elseif $breasts is "medium">>
Sweat springs from your ample chest as you bounce off the now futanari goblin. You savor the sensations of your swaying breasts that lift and crash with your sex. She reaches out for them but her arms are too short to reach. You relish in her desperation, bringing them so close that her fingernails can almost scratch your swollen crowns only to pull them away before she can. Your pleasure swells as she screams and cries for them like the goblins she used to seduce.
<<else>>
Your chest bounces as you ride the futanari goblin through ejaculation after ejaculation. Sensation and excitement rush through you as its momentum continues for a second too long with each crash of your hips. Anticipation fills your mind as its heft floats weightlessly before succumbing to gravity with you.
You squeal as the greenskin monkey sinks her fingers into your breasts. She gropes at them like any dull man would, squeezing, pinching, and twisting without a thought to the delicacy she enjoyed before meeting you. Your powers turn the inept fumbling into skillful technique, but neither of you can enjoy the pleasure for long. You smirk as she cries when your pace pulls the bounty away from her stubby arms.
<</if>>
More powerful than the sensations spawned through your connection or the sympathetic orgasms you share with her is the thrill of watching her vanity wither from your touch. She snarls, bucks, and foams at the mouth while your heart soars. She was seemingly immune to your charm at first, as if she could somehow resist to your allure, but that wouldn’t do, not at all. You are the most beautiful, seductive, and enchanting being to ever exist and she offers her life as tribute.
Her shrill cry echoes through the night sky as her demise bursts from her cock. The stars above witness her charm, femininity, and guile become yours. The moon watches the glee on her face as she submits everything to you, the superior woman, the one who she wishes she could be.
A beautiful, hideous emotion erupts from your heart as you join her in the life-ending climax. The exhilaration of dominating a woman as a woman is so much different than it is with a man. It’s natural for men to long for and worship you. It’s what they were meant to do, but for this woman, she was never meant to, but here she is, desperate, raving, and then dead.
<<if $p.acceptance lt 30>>
The mixture of your passions pours from your hips as you lift yourself off the dead goblin woman. What the hell…? Your mind can’t finish the sentence as it looks at what’s done to her. A shriveled, dry penis lies limp against her flared hips. The once seductive swell of her chest is now dessicated and ugly. Her once cute face is hollow, gaunt, but most hauntingly of all is how happy she looks.
You back away from the corpse as your mind argues with your second self. You shouldn’t be proud of what you’ve done but that inner voice won’t stop describing how great it felt to conquer a woman as the woman you are now.
<<elseif $p.acceptance lt 60>>
You clean away the mixture of your passions leaking onto your thighs as you relish the feminine energy. It’s a different flavor — soft, nurturing, and rich in a potential different than a man’s. It’s not bad, in fact, you could develop a taste for it. Your second self squees as she gulps down the foreign femininity. It fills your chest with a different feeling than the vigor and strength that men offer. It’s the anticipation of growing into the perfect succubus.
<<else>>
She giggle as you lift yourself from the wretch. Feminine energy has such a different flavor, doesn’t it? Soft, nurturing, and so rich in potential. Your womb turns its cheek, but your heart, oh your heart, swoons as it sucks it down. Giddiness tickles you from the inside out, wrenching girliness and excitement from the well of your second self. You like this feeling. You like it a lot. It’s not the vigor and strength of a man, but the softness of a woman that can conquer anyone through its embrace, even another woman.
<</if>>
</p>
<span style="text-align: right; font-style: italic;">Submitted by Eins</span>
<<else>>
<p class="narration">
<<if $genderstart == "male">>
It’s wonderful to have your cock back, isn’t it? While the enchantment is only a temporary illusion these moments allow you to mix the joys of your previous life with the beauty, pleasure, and libido of a succubus. It’s a tempting concoction that seduces you even now. There’s no point to doing this. You can’t feed from the goblin woman this way, but here you are, indulging in the fantasies of limitless hedonism and never ending potency.
<<else>>
Why did you do this to yourself? You never had one of these things in your past life, and in this one, it’s far more satisfying to play with the ones attached to other people. You could’ve just given one to the goblin woman, but you didn’t. You gave it to yourself. Was it curiosity or has your transformation given you a thirst for ever more perverse pleasures?
<</if>>
Not that matters. Your charm works as well on the woman as it does your new cock. It seeps into your blood and engorges you. Your second self chuckles as it sharpens her desires into a masculine edge. The former thrills of receiving and draining twist into giving and filling.
You strip her naked. Excitement smears her thighs and dribbles down her legs. The swell of her hips and the heft of her chest strengthens your hardening length. Her lust-mad fuck-me eyes speak to your instincts the same way a man’s would, and your magic won’t let you resist them.
You fling the greenskin onto her back and line yourself up with her scalding entrance. For a second, you contemplate indulging in the foreplay your former monstrous lovers can never seem to appreciate. They’re always so hasty to plunge in and end their lives right away, but don’t they realize how lucky they are? If it weren’t for your powers, they would’ve died without ever satisfying a single woman. Wouldn’t it be so sad if their maker mocked them for being that bad of a lay when they met?
<img class="passage-image" src="demongodsassets/sexscenes/mountains/femgob/miss.webp">
Well, whatever. You want to get to it, and this is what charm magic is for, right? You lock eyes and drown her in your sorcery. A shrill whimper escapes her lips as she arches her back. Her breasts smack the dirt while she writhes from the magic saturating her mind and body in supernatural arousal and crushes her limits under its pressure.
You charge in while she caries on. Her hips buck as your new cock molds her to the tightness that pleases you most. Her insides curl around and adore you. Her short legs wrap around your waist, as if they could somehow capture you for her exclusive use. You throw them over your shoulders after you bottom out inside her.
You shift your weight forward to drive home that you are in control. You sink deeper and deeper until her feat rest beside her ears. A perverse emotion emerges from your succubus heart. This is how a man dominates a woman, and <<if $genderstart == "male">>it kindles a now distant euphoria from the life you once led<<else>>it’s an exotic pleasure that you could grow addicted to<</if>>.
<<if $breasts == "small">>
Your meager chest grazes hers as you have your way with her. The accidental touches and grazes stir up sweet sensations that wrap around each breast and spiderweb through the rest of your body. The anticipation for the next kiss between your chests is as sweet as the kiss of your length on her womb.
<<elseif $breasts == "medium">>
Your chests meet every time your hips crash into hers. An unnatural pleasure ripples through them as they press into each other and then wobble in the time between thrusts. Succubi aren’t supposed to have these feelings, but here you are, indulging in a woman as a man would while enjoying sensations only a woman could have.
<<else>>
Your chest overpowers hers every time your hips plunge into hers. You envelop her breasts as much as she envelops your throbbing length. A familiar oneupmanship tickles your inner self as you dominate the goblin in a more typical and feminine way. It mixes with the masculine pleasures that flow in through your connection and finds release in a hedonistic groan.
<</if>>
Your goblin partner climaxes again and again as she surrenders to you and your preternatural cock. The deeper you gorge her submission, the harder she cums. She curses out the moon and stars in an unholy tongue and etches lines into the mountain soil with her fingernails. <<if $tail is true>>When she makes the mistake of trying the same with your back, you bind her wrists with your spaded tail and pin them above her head.<</if>>
And then, the moment comes, or better said, you do. Your whole being tenses as it prepares to fill the goblin woman with a magic different than your charm. For a moment, you thoughts float weightlessly in your mind as instincts foreign to a succubus take control. Your hips wrench energy out from you and into her. Mind numbing sensation and satisfaction flow up your spine and down your legs while you press against her. You fight to go deeper, even a smidgen so, as you drown her womb in a seed that overturns reality by its existence.
You empty and hollow. A blissful calm seeps into your thoughts as the never ending hunger of a succubus abates. Without your magic spurring them, men are supposed to become drowsy after their climax, but for you, it’s peace. It’s a contentment different than the filling vitality of another life. It’s a temporary serenity that won’t even last until your magic fades.
You look at what you’ve made of your unconscious lover as you withdraw. Foam leaks from her mouth, and ecstasy petrifies her expression. Your little stunt hadn’t killed her, but maybe it should have. You broke her. She’ll never forget this night or the pleasure you filled her with. For now and until the day she dies, you will always haunt her thoughts when those greenskin monkeys flaunt the prowess and rut into her.
And they will always be found lacking.
</p>
<span style="text-align: right; font-style: italic;">Submitted by Eins</span>
<</if>>
<<case "orcshaman">>
<p class="narration">
The Orc Shaman, clad in his traditional dull leathers, looks up at you with hollow, empty eyes that speak of a will completely conquered. The loincloth across his thighs does little to hide the arousal that the submission your enchantment brings.
Your dress loosens its loving embrace from around your body, slithering down into an ever-falling stream of sensual fabric that pours around your limbs like a rivulet of sumptuous silk.The soft blue glow from the gems at the apex of his gnarled cedar staff
You lie on your back on the mossy ground, the cool night air like a caress on your burning skin. Your breathing comes hard and fast, your heart beating in time with the throbbing need of your sex.
The Orc lumbers forward. His eyes, previously brimming with untamed fury, are now glossed over with an enchanted glaze. A silent puppet to your will, he's your tamed behemoth.
<img class="passage-image" src="demongodsassets/sexscenes/mountains/orcshaman/toystaff.webp">
With an entranced obedience, he raises the ancient staff. A strange chill zephyrs through you, like the soft touch of an ethereal lover, the very air around it begins to vibrate, setting your heart aflame with anticipation.
He presses the tip of the staff to your chest, it's power vibrating against you. It's touch so close, slo close to your aching nipples. You shiver in anticipation as he slides it down between your breasts. You shiver, nipples puckering as the magic moves across your skin, between your breasts. Touching one nipple, then the other.
You writhe on the mossy floor, sweat pooling into every crevice, body burning like a lustful inferno. You feel like a volcano on the verge of exploding in a shower of lust.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ahh...</p>
</div>
<p class="narration">
The orgasmic feeling spreads through your body like a wave of pleasure, making your heart race and your breath go shallow. Your nipples harden as if they're being sucked, and a tingling warmth grows between your legs, building into a burning need.
Finished with your breasts, he removes his armor and kneels in front of you.
The slickness that coats your sex tells of the pleasure you've already received and your eyes can't help but travel to the thick meaty shaft.
He puts his hand on your legs and pushes them apart, spreading them wide so that he can see everything. His cock is centimeters from your lips as your breath gently grazes it, sending shivers up his spine. His shaft lengthens and hardens. He reaches down and runs the pad of his thumb over one of your horns, then pulls on your horn, guiding your mouth to his cock.
You slide your tongue over the head as his cock slips deeper into your mouth. Losing yourself in his taste, he throatfucks you, so that you swallow him entirely. You can see little beyond the orc's enormous body as you take his cock into your mouth. Its thick, meaty girth stretches your lips wide, and you can barely get your teeth around its considerable girth. So it comes as a surprise when the same feeling that brought you to a shuddering climax earlier returns between your legs.
Waves of warm pleasurable tingles rush across your bare skin and up your spine as your mouth is stuffed with the delicious orc and vibration suddenly rises to fever pitch between your legs
He continues using your horns to facefuck you violently, thrusting his hips against your face and forcing his shaft into your open mouth as far as it will go. You feel the bulbous tip of his cock slam against your throat while your pussy, under the assault of his magic rod.
He holds himself there for a moment, pushing deep inside of you, letting you taste his hot precum and feel his length throb. As he pulls himself back out again he sighs and thrusts forward, driving himself back down your throat.
Your breath quickens. You feel yourself becoming more wet as your heart beats faster. You can hear your heartbeat pounding in your ears, you feel hot. You arch your back as the magic vibrations assault your pussy, you feel your legs shake, and you moan, while your pussy sends bolts of electricity coursing through every inch of your body.
Your eyes are tightly closed, your toes curl, and you cry out in ecstasy as the orgasm overtakes you. Your legs feel weak, and your heart pounds in your chest. Your whole body tenses up, then relaxes, and a wave of euphoria washes over you.
His hips jerk violently as he tries to control himself, struggling to remain in place while he fucks your mouth. You slide your tongue along the underside of his length, a pleasured shudder running through his body. Finally he can't take anymore, letting out a triumphant grunt and filling your mouth. You greedily drink down the sticky ropes, savouring the salty taste, before pulling your mouth off his cock.
Having defeated the orc, you wait until your heart slows down before continuing your adventure.
</p>
<<case "pseudinferis">>
<<goto "pseudend">>
<<default>>
<!-- Insert default or no match action -->
<</switch>>
<</if>>
<</widget>><div class="conversation">
<p class="narration">
As you venture forth, the Winding Path reveals itself to be a serpentine trail of ancient, weathered stone that cuts through the very heart of the towering mountains. The sun is obscured by a veil of clouds, casting a gloomy pallor upon the gnarled trees and colossal boulders that surround you. Each step you take echoes with a resounding thud that reverberates through the valley. It's as though the earth itself is alive, and its heartbeat can be felt in every inch of the terrain.
The twisted, gnarled trees that populate the area are shrouded in a thick, sticky spiderweb. The strands glisten with moisture and seem to writhe and shift as if alive. Every twist and turn brings you deeper into the heart of the mountains, further away from the safety of the main trail.
</p>
<<if $energy gte 4>>
energy cost 4
[[Press onward, deeper into the Winding Path|Mpath1_deeper][$energy -= 4]]
[[Investigate the gnarled trees|Mpath1_trees][$energy -= 4]]
[[Climb one of the boulders to survey the surroundings|Mpath1_boulder][$energy -= 4]]
<<else>>
You don't have enough energy to continue exploring.
<</if>>
[[Turn back, returning to the safety of the main trail|mountains - daytime]]
</div><div class="conversation">
<p class="narration">
The path ahead is treacherous, a rocky and jagged trail prone to sudden rock-slides that could bury an unwary traveler in an instant. The sound of stone scraping against stone echoes through the narrow passage, like the laughter of the mountain gods at your mortal folly. The air is thin and sharp, making every breath a struggle, and the ground beneath your feet is unstable, shifting and sliding like a living thing.
Ahead, the path splits into two directions, each one equally perilous. The first path leads up, seemingly into the very heart of the mountains, where the jagged peaks reach for the sky like the teeth of some great beast. The second path leads down, into the depths of the earth, where the darkness is absolute and the only sound is the constant drip of water echoing through the caverns.
Will you venture upwards, towards the unknown heights, or will you brave the darkness below?
</p>
<<if $energy gte 4>>
energy cost 4
[[Take the path upwards, towards the jagged peaks|Mpath2_up][$energy -= 4]]
[[Take the path downwards, into the depths of the earth|Mpath2_down][$energy -= 4]]
<<else>>
The weight of making a basic decision overwhelms you, and you're too exhausted to decide!
<</if>>
[[Step back|mountains - daytime]]
</div>
<div class="conversation">
<p class="narration">
Ahead of you is a narrow path. You're not sure where it leads, or if it leads to a dead end.
You continue down the path, and the winding path ahead of you begins to narrow further. The trail is flanked by towering rock formations, their jagged edges casting ominous shadows on the ground below. The air grows still and heavy, but thankfully you have the energy of a succubus so you don't really struggle to breathe. The path becomes increasingly treacherous, the ground uneven and strewn with loose stones that threaten to trip you up with every step. The shadows shifting and dancing in the flickering light. Occasionally you have to crawl on all fours, squeezing through narrow passages that <<if $breasts is "small">>you find yourself grateful for your small breasts<<elseif $breasts is "medium">>you're barely able to squeeze through, scraping your breasts against the walls or floor at times as you try to navigate through this passage<<else>>you find yourself barely making it through unsure if you'll be able to continue much further having taken some cuts and scrapes mostly around your voluptuous chest and receiving 10 damage <<set $p.hp -= 10>><</if>>.
Finally you reach a fork an option to go left or right.
</p>
<<if $energy gte 4>>
energy cost 4
<<if $breasts isnot "large">>
[[Take the tight path to the left|Mpath3_left][$energy -= 4]]
<<else>>
Unfortunately with your current breast size, there's no way you'll fit through the left passage, leaving you with only two options.
<</if>>
[[The path on the right seems to get wider|Mpath3_right][$energy -= 4]]
<<else>>
The weight of making a basic decision overwhelms you, and you're too exhausted to decide!
<</if>>
[[Turn back|mountains - daytime]]
</div>
<div class="conversation">
<p class="narration">
You begin to make your way down the dimly lit path, the light struggling to pierce through the thick canopy of trees and rock walls. You're not sure if it's the time of day or the elevation, but light seems to take more of a mute tone, and the world around you is cloaked in a gray haze.
Your eyes gradually adjust to the darkness and you start to make out your surroundings more clearly. The jagged rocks on either side of you cast long shadows and you can hear the faint rustle of leaves in the wind. As you round a corner, you see a<<if $arabellastone is true>> broken statue, its lower half intact but the upper half destroyed by what appears to be a massive boulder that fell upon it. The shattered remains of the statue are strewn about. You can see that it was once a beautiful work of art, you can't find the head, but the lower half of the humans torso is perfectly sculpted, every detail of the form captured in flawless detail. The muscles ripple beneath the stone, the veins and tendons seemingly alive.<<else>> corpse. You step carefully to avoid stepping on the scattered remains, your marvel at the sculptures now gone, now that you know what they once were.<</if>>
</p>
<<if $alive.arabella is true and $arabellastone is true>>
<p class="narration">You're a little curious about the artist that was skilled enough to make such a creation, and what it's doing all the way out in these mountains? It doesn't seem to be as ancient as some of the ruins you've seen.</p>
<<if $energy gte 4>>
[[continue exploring this path|Mpath4_further][$energy -= 4]]
<<else>>
You're too tired to continue the path, maybe after you've had some rest.
<</if>>
<<elseif $eyes is true and $arabellastone is false>>
You can try returning to the writing.
[[return to the writing|Arachnejournal4]]
<<else>>
Unfortunately there's no point in returning unless you want to try to read that writing again<<if $eyes is false>>, but first you'll need to find out how.<<else>><br>[[return to the writing|Arachnejournal4]]<</if>>
<</if>>
[[Return|mountains - daytime]]
</div><div class="conversation">
<p class="narration">
As you cautiously navigate the steep path, the ground beneath your feet proves treacherous and unsteady. The loose rocks and slippery terrain test your balance, demanding your utmost concentration<<if $tail is true>>. Thankfully, your tail provides some measure of stability, reducing the risk of a fall, though it does not entirely eliminate the danger<<else>> and unfortunately you do take a few tumbles here and there<</if>>. You suddenly find yourself slipping, the ground giving way beneath your feet and begin to slide. By some stroke of luck or skill, you manage to catch yourself just in time, heart pounding in your chest. As you regain your composure, you realize that you've arrived at a fork in the road. The path before you splits into two distinct directions.
One path continues down the steep slope, its incline seemingly growing more treacherous than the one you've already taken. The shadows cast by the surrounding loose rocks cloak this route in an air of make it difficult to see stable footing.
The other path, by contrast, begins to level out, though it still descends at a gentle incline. Sunlight filters through the clouds above, casting a warm, inviting glow on the trail ahead. This route promises a more leisurely journey.
Faced with this decision, you weigh your options and consider the path that best aligns with your instincts and desires.
</p>
<<if $energy gte 4>>
[[steep path|Mpath5_steep][$energy -= 4]]
[[gentle path|Mpath5_gentle][$energy -= 4]]
<<else>>
You're too tired to continue the path, maybe after you've had some rest.
<</if>>
[[Return|mountains - daytime]]
</div><div class="conversation">
<p class="narration">
You come across a shadowy path, shrouded by towering, jagged rocks that cast an ominous atmosphere over the area. Their jagged edges appear like the twisted fingers of ancient beings, reaching for the heavens, and you feel a haunting chill down your spine. Thick webbing stretches between the rocks, as if in attempt to conceal the earth from the gaze of the sun. Despite every movie you'd ever seen in your past life warning against such an exploration, your curiosity urges you forward, and you continue down the path.
At last, you are greeted by the sight of a dark cave, its entrance draped with a foreboding curtain of thick, silvery web. The cave seems to stare back at you, a gaping maw of shadows and mysteries. Your instincts are screaming that going any further would be dangerous.
<<if $dressblueprint and $spidersilk is false>>There's no doubt in your mind that the enchanted silk the tailor commissioned you to find is located here<</if>>
</p>
<<if $energy gte 4>>
[[enter the cave][$energy -= 4, $currentlocation to "spidercave"]]
<<else>>
Unfortunately you don't have the energy to go any further. Maybe return later?
<</if>>
[[return|mountains - daytime]]
</div><<nobr>>
<<set $undiscoveredPaths = []>>
<<for _i, _path range $mountainsDay.paths>>
<<if not _path>>
<<set $undiscoveredPaths.push(_i + 1)>>
<</if>>
<</for>>
<<set $outcome = random(1, 100)>>
<<if $outcome <= $mountainsDay.discoverChance and $undiscoveredPaths.length > 0>>
<<set _newPathIndex = random(0, $undiscoveredPaths.length - 1)>>
<<set _newPath = $undiscoveredPaths[_newPathIndex]>>
<<set $mountainsDay.paths[_newPath - 1] = true>>
<<switch _newPath>>
<<case 1>>You have discovered a new path: The Winding Path<br>
<<case 2>>You have discovered a new path: The Rocky Path<br>
<<case 3>>You have discovered a new path: The Straight but Dim Path<br>
<<case 4>>You have discovered a new path: The Narrow Path<br>
<<case 5>>You have discovered a new path: The Steep Path<br>
<<case 6>>You have discovered a new path: The Shadowy Path<br>
<</switch>>
<<elseif $outcome <= $mountainsDay.discoverChance + $mountainsDay.battleChance>>
<<goto "enemy attack">>
<<elseif $outcome <= $mountainsDay.discoverChance + $mountainsDay.battleChance + $mountainsDay.healingVialChance>>
You found a vial of cum!<br>
<<set $inv.cumvial to $inv.cumvial + 1>>
<<else>>
<<goto "random_event">>
<</if>>
[[return|mountains - daytime]]
<</nobr>>
<div class="conversation">
<<switch random(3)>>
<<case 1>>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/backgrounds/wallpaper/crystalcaves.webp">
You meander through the treacherous mountain range, exploring in the hopes of finding something new. You come across an inconspicuous crevice in the rock face. Curious, you decide its worth a closer look. You squeeze through the narrow opening, like a troll attempting to fit into a goblin's waistcoat.
You find yourself in an astonishing cavern that looked like a supernova of rock. As if an explosion had taken place in the center. The walls, floor, and ceiling are all adorned with shimmering, multicolored crystals that dance and sparkle as if the laws of physics had taken a holiday and left reality to the whims of a particularly mischevous imp.
The cavern's remarkable beauty is such that it would even make the most cynical of sorcerers momentarily forget their own egos. The crystals cast a kaleidoscope of colors across the cavern, and you swear you can hear the faintest of melodies playing in the air, like a choir of angels who had a bit too much to drink at the pub.
Naturally, you consider the possibility of making a small fortune by selling these alluring crystals back in Blackpool. You approach one of the larger, more resplendent specimens, and with the delicate touch of a bull in a china shop, attempt to break off a piece. But it won't budge. It's as if the crystal has been fused with the very essence of stubbornness. No matter how much you pull, twist, or poke at it, the crystal remains firmly attached to the cavern wall.
Disappointed, you admire the beauty of the cavern a bit longer before leaving it behind.
</p>
<<case 2>>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/mountains/jollygiant.webp">
You hear a coarse melody accompanied by a deep, resounding voice. Compelled by curiosity, you follow the sound and discover a massive man with braided blond hair, guzzling from what appears to be a barrel. Momentarily alarmed at the unexpected encounter, you recall the countless enemies you've faced, all shouting incomprehensible words and snarling at you. This one, however, is singing something that sounds faintly reminiscent of Earth's Nordic tunes, though you can't be entirely certain. It seems the goddess didn't grant you complete knowledge of every language in this world.
Preparing to retreat from the giant, you ready your claws ready to defend yourself or flee. The giant must have caught a glimpse of you, for it lets out a spine-chilling yell. Tensing for either flight or fight, you're caught off guard when the giant's roar melds seamlessly with its song. The giant simply grins at you, amusement dancing in its eyes.
With a gesture of its cup, the giant beckons you closer. Warily, you advance, watching as it rummages through an enormous bag, muttering words you can't decipher. At last, it yanks something from the bag, hoisting it triumphantly above its head with two fingers. Whatever it holds is obscured by the sun, and you could swear you hear a fanfare playing in the distance.
The giant dips the mysterious item into its barrel of potent-smelling alcohol, then offers you a dainty, elegant teacup. The contrast between the two of you is striking—a petite girl sitting beside a giant twice the size of the most robust men, both sipping from their respective cups. The giant converses and laughs in its unknown language, and you find yourself laughing along despite having no idea what was said. After only a few sips from the teacup, you begin to feel lightheaded and eventually lose consciousness. When you awaken, you're still somewhat disoriented. The giant and the teacup are both gone. Despite having consumed just a couple of sips, whatever the giant shared with you was incredibly potent. You appear to have made a friend.
You've recovered 10 energy!
<<set $energy += 10>>
<<if $energy gte $maxenergy>>
<<set $energy to $maxenergy>>
<</if>>
</p>
<<case 3>>
<p class="narration">
The monotonous landscape begins to wear on you. You long for a change of pace. The confining cliff walls keep you grounded<<if $wings is true>> and unable to stretch your wings very wide, s<<else>>. S<</if>>o you resolve to climb them. With your claws providing additional grip, you begin scaling the tight passage, your tail offering support and balance. As you ascend, the slope becomes steeper, and the once-solid rock transitions to friable dirt and stones.
Moments before you conquer the summit, the earth crumbles beneath you. Gasping, <<if $wings is true>>you brace to deploy your wings<<else>>you desperately reach for anything to try<</if>> and slow your fall, but a hand seizes your wrist just in time
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Stranger</p>
<p class="speech">Are you unharmed, milady?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes, thank you.</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/silentcity/freydis.webp">
You gaze at him, captivated by his piercing green eyes, long blonde hair, and statuesque physique.<<if $freydismet is false>> At last, an Elf! This world is finally feeling like a fantasy world after all! An unexpected scent reaches your senses - a mixture of pine, earth, and an unexpectedly sweet but light smell of sweat.<<else>>A familiar scent reaches your senses, a mixture of pine, earth and a sweet smelling light sweat.<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Stranger</p>
<p class="speech">Is there an issue with my appearance, milady?</p>
</div>
<<if $freydismet is false>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're an elf!</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's you! You've saved me again!</p>
</div>
<</if>>
<p class="narration">
You cover your mouth with your hands after your accidental squeal of delight.
His lips curl into a smirk
</p>
<<if $freydismet is false>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Stranger</p>
<p class="speech">Indeed, what's even more peculiar is you know of our race to begin with. It would have been strange if you had already met one of us, Miss Succubus.</p>
</div>
<p class="narration">
Taken aback, you question whether your disguise has failed. It occurs to you that he might have seen through it when he clutched your clawed hand.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Stranger</p>
<p class="speech">Your unique scent betrayed you.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I have a SMELL!?</p>
</div>
<p class="narration">
He emits a gentle laugh.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Stranger</p>
<p class="speech">Succubi possess a distinct fragrance. <br>Regrettably, I must take my leave, but I trust our paths will cross again. Beware, for these mountains harbor danger—even for a succubus.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wait! Your name!?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Stranger</p>
<p class="speech">It's Freydis!</p>
</div>
<<set $freydismet to true>>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">We really must stop meeting like this, Miss Succubus.</p>
</div>
<p class="narration">
You blush a little, embarrassed by this handsome gentlemans teasing
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">It was nice to meet you again, but I must be on my way.</p>
</div>
<</if>>
<p class="narration">
He chuckles as he pivots and disappears into the distance, leaving you to admire his retreating form
</p>
<<default>>
<p class="narration">
Continuing your exploration, you come across a lone, ancient structure partially concealed by dense foliage and the passage of time. Intrigued by the anomaly in this desolate landscape, you decide to investigate further.
As you approach the ruin, you realize it must have once been a stately manor, its architectural style strikingly similar to that of Victorian London. The passage of time has left its mark on the structure, with portions of the walls and roof crumbling under the weight of the centuries. Vines and moss have claimed their territory, intertwining and creeping along the exterior, creating a tapestry of green against the weathered stones.
Curiosity piqued, you cautiously enter the manor, your footsteps echoing through the empty halls. The interior is a maze of chambers and passageways, each revealing remnants of the past. Elaborate moldings and intricate carvings on the walls and ceilings tell a story of opulence and grandeur. Faded, tattered tapestries cling to the walls, their once-vibrant colors now subdued.
Most rooms are collapsed, barring your entry. A couple rooms are accessible, and you venture deeper into the manor, you notice the air growing colder, the atmosphere heavy with a palpable sense of history. You find yourself in a room that must have been a private study or a personal sanctuary, its walls lined with more bookshelves and an ancient, dust-covered desk standing in one corner. The windows, now devoid of glass, offer a breathtaking view of the mountains that surround the manor.
Sadly the ancient ruin offers no tangible treasures or knowledge that might aid you, and you leave with nothing more than curiosity.
</p>
<</switch>>
[[return|mountains - daytime]]
</div>The following passages are intended for mountains daytime exploration<div class="conversation">
<p class="narration">
As you press forward on the winding path, the once-distant peaks now loom overhead, imposing figures that pierce the clouds. The rocks around you, shards of a shattered world, appear to have been crafted by an ancient battle between the elements themselves. Occasionally you pass by some ancient ruins, but time has not been kind as it's hard to tell they were ever man made. As the shadows thicken, swallowing the path before you, the dwindling light casts an eerie glow over the landscape.
A cool breeze carries the scent of damp rock of a nearby cavern. The farther you travel up this mountain, the more the vegetation struggles for survival, clawing for life in this forsaken land. Yet bursts of vibrant color clings to the crags and fissures of stone, wildflowers and tufts of grass bloom defiantly, their brilliance a silent rebellion against the desolate surroundings. Stunted trees grip the rocky earth with gnarled roots, their branches battered by relentless strong winds.
The shadows grow more voracious, and the light recedes further. Finally, you pause for a break and consider your next step.
</p>
<<if $energy gte 4>>
energy cost 4
[[Continue along the path, your determination unwavering|Mpath1_further][$energy -= 4]]
<</if>>
[[Turn back, fearing the unknown dangers that lurk ahead|mountains - daytime]]
</div><div class="conversation">
<p class="narration">
You venture deeper into the mountains, the path becomes treacherous, and the boulders grow larger and more imposing. The twisted, gnarled trees that surround you seem to reach out with their branches, as if beckoning you forward, deeper into their ancient realm.
The spiderwebs here are so thick that they obscure your vision, and you must use your hands to push them aside. The strands stick to your skin, leaving a clammy, unsettling feeling in their wake. But as you make your way through the webbed maze, something catches your eye in the distance, glimmering like a diamond in the rough.
</p>
<<if $energy gte 4>>
energy cost 4
[[continue to the diamond|Mpath1_trees2][$energy -= 4]]
<<else>>
You don't have enough energy to continue.
<</if>>
[[Step back, deciding not to disturb the trees' slumber|mountains_path1]]
</div><div class="conversation">
<p class="narration">
You ascend one of the immense outcropping of rocks that form a hill. The stone is rough under your feet, and you must grip the rough edges with your claws to keep from slipping. At the peak, you pause, taking in the magnificent view of the mountain range stretching out before you. Far below, you glimpse the faint outline of ancient buildings, crumbling with age.
</p>
<<if $p.lvl gte 11>>
<p class="narration">
As you turn to make your way back down the mountain, a deafening rumble catches your attention. A rockslide is barreling towards you, threatening to engulf you in its path. With lightning-fast reflexes, you jump onto a nearby ledge and cling on for dear life as the rocks crash and tumble past you. Once the danger has passed, you begin to follow the path, slippery rocks threatening to make you lose your balance if you didn't have a tail to help you stay upright.
Finally, the path opens up before you, revealing the same view that greeted you before.
What a waste of time!
</p>
[[Return|mountains_path1]]
<<else>>
<p class="narration">
As the rockslide approaches, you desperately try to jump out of the way, but it's too late. The massive boulders slam into you with a deafening roar, crushing you under their weight. Pain shoots through your body as you struggle to breathe, but it's no use. The weight of the rocks is too much, and you can feel your life slipping away.
As the rumbling finally subsides, all is silent except for the sound of crumbling rocks settling around you. Your vision fades to black, and your journey comes to an abrupt and tragic end. The winding path and stunning views you once marveled at are forever lost to you.
Perhaps you weren't yet strong enough...
Maybe you should come back when you're a higher level.
</p>
[[Game Over]]
<</if>>
</div><div class="conversation">
<<if $eyes is true>>
<p class="narration">
As you push forward from the winding path, the shadows recede revealing a clearing surrounded by jagged cliff walls and a single cavern, too small for you to fit through.
As you venture further into the clearing, you notice intricate writing carved into the stone. The characters, though unfamiliar, appear to have been etched by a wide and sharp blade. Remarkably, the writing seems to have been carved in a single, unbroken stroke, implying that whoever created it must have possessed immense strength to execute it with such effortless grace.
You're curious why there would be writing out here, in the middle of nowhere. Should you read it?
</p>
<<if $energy gte 4>>
energy cost 4
[[read the writing|Arachnejournal1][$energy -= 4]]
<<else>>
<p class="narration">
Unfortunately you're too exhausted to comprehend the text. Although you're capable of reading ancient text thanks to the goddess,the characters before you seem to dance and shift before your eyes, inducing a headache. You decide instead to turn back and come take another look when you've had some rest.
</p>
<</if>>
<<else>>
<p class="narration">
As you push forward from the winding path, the shadows recede revealing a clearing surrounded by jagged cliff walls and a single cavern, too small for you to fit through.
As you venture further into the clearing, you notice what seems to be writing carved into the stone. However, a strange, hazy filter obscures the text, making it impossible to discern the characters. The writing eludes your understanding, shrouded in a veil of some sort of enchantment. As you attempt to focus on the text and make it out, you find yourself arriving at nothing short of a migraine. The first you've had since becoming something inhuman.
The impenetrable text taunts you, but honestly its just some text on a rock wall. Whatever ancient civilization left this is long gone. There's honestly no real need to worry about this, unless you're curious enough.
</p>
<</if>>
[[Turn back|mountains - daytime]]
</div><div class="conversation">
<p class="narration">
You move closer, heart racing with excitement, wondering what treasure could be waiting for you. The thing glittering in the distance is just out of reach, obscured by the spiderwebs that blanket the trees. You can't quite make out what it is, but the way it shines in the sunlight is alluring, beckoning you ever closer.
As you approach the twisted trees, their ancient, gnarled forms bear the scars of untold centuries. The silence is eerie, broken only by the faint rustling of leaves in the wind. As you draw closer to the glittering object, you start to feel a bit nervous. The way the light reflects off of it seems strange, and the closer you get, the more you begin to suspect that what you saw was not a treasure.
Still, you've come this far you might as well continue, pushing you deeper into the heart of the spiderwebbed maze. You can't shake the feeling that something is watching you. The path ahead seems to twist and turn endlessly and you're worried you may be lost, the way forward obscured by the thick strands of spider silk.
The gnarled trees and ancient stones seem to close in around you, suffocating you with their weight and age. And all the while, the thing glittering in the distance grows larger, looming ever closer, until you can make out its true form - the massive body of a spider, its eyes fixed upon you with an unblinking gaze.
</p>
<<nobr>>
<<set $fullname to "Glittering Spiderling">>
<<set $e.name to "spiderling">>
<<set $e.type to ["magical_enemy", "charm_immune", "boss"]>>
<<setEnemyLevel>>
<<randomEnemyEncounter>>
<<set $e.weakness to "physical">>
<<set $e.eleresist to "none">>
<<set $portrait to 1>>
<</nobr>>
[[to battle!|battle]]
</div><div class="conversation">
<h3>
This content is not available yet as of Ver 0.44! Coming soon!
</h3>
[[home]]
</div><div class="conversation">
<p class="narration">
You kneel before the stone, captivated by the remarkably elegant handwriting etched by a blade, and begin to read.
Journal Entry 1 (Date: Unspecified):
My name is Elyria, and I fear that one day, I may forget who I am. To preserve my memories, I carve these words into the mountain's stone, where I now dwell, and place a curse on the writing to ensure no one, especially that treacherous bastard, can read it. Once, I was a woman living in the Silent City, my life brimming with love, laughter, and dreams. I had a fiancé and served as a maid within the royal palace. But now, all that has been stolen from me.
<<set $arachnejournals[0] = true>>
Whoever she is, she's probably long dead and gone. But you can't help but be a little curious about her.
</p>
[[Turn back|mountains - daytime]]
</div><div class="conversation">
<p class="narration">
You set out up the path towards the jagged peaks, scrambling over loose rocks and navigating narrow ledges with care. For a time, you make good progress, the world around you growing smaller with every step. But then, without warning, the ground beneath your feet gives way, sending a cascade of rocks and debris tumbling down towards you.
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Help!
</p>
</div>
</p>
<<if $p.lvl >= 11>>
<p class="narration">You try to scramble out of the way, but it's too late. The rockslide crashes down around you, battering you with stones and dust. When it finally subsides, you're left battered and bruised, but alive.</p>
<<set _max_damage to 60>>
<<set _damage to _max_damage - $p.pdef>>
<<set _damage = _damage < 0 ? 0 : _damage>> <!-- Ensure damage isn't negative -->
<p class="narration">You take <<print _damage>> damage from the rocks</p>
<<set $p.hp -= _damage>>
<<else>>
<p class="narration">As the rockslide approaches, you desperately try to jump out of the way, but it's too late. The massive boulders slam into you with a deafening roar, crushing you under their weight. Pain shoots through your body as you struggle to breathe, but it's no use. The weight of the rocks is too much, and you can feel your life slipping away.
Perhaps you should level up a bit before exploring the mountains.</p>
<<set $p.hp = 0>>
<</if>>
<<if $p.hp gt 0>>
<p class="narration">You're battered and bruised, but alive. It looks like this path is not worth continuing on.</p>
[[Return|mountains_path2]]
<<else>>
<p class="narration">As the rumbling finally subsides, all is silent except for the sound of crumbling rocks settling around you. Your vision fades to black, and your journey comes to an abrupt and tragic end. The winding path and stunning views you once marveled at are forever lost to you.</p>
[[Game Over]]
<</if>>
</div><div class="conversation">
<p class="narration">
You make your way down the narrow, winding path that leads deep into the mountain. The air grows colder and the light fades until all that remains is darkness. But you have no trouble seeing in the pitch blackness thanks to your demonic eyes, which pierce through the darkness like a knife.
You soon arrive at a small cavern, barely large enough for you to stand in. The walls are slick with moisture and the air is thick with the musty scent of decay. As you look around, you notice what appears to be writing etched into the stone.
</p>
<<if $arachnejournals.slice(0,5).includes(true)>>
<p class="narration">
Just like the ones you found previously, these also appear to be carved with a blade, implying that whoever created it must have possessed immense strength to execute it with such effortless grace. Yet the letters are written beautifully.
</p>
<</if>>
<<if $eyes is true>>
<<if $energy gte 4>>
Costs 4 energy
[[read the writing|Arachnejournal2][$energy -= 4]]
<<else>>
<p class="narration">
Unfortunately you're too exhausted to comprehend the text. Although you're capable of reading ancient text thanks to the goddess,the characters before you seem to dance and shift before your eyes, inducing a headache. You decide instead to turn back and come take another look when you've had some rest.
</p>
<</if>>
<<else>>
<p class="narration">
However, a strange, hazy filter obscures the text, making it impossible to discern the characters. The writing eludes your understanding, shrouded in a veil of some sort of enchantment. As you attempt to focus on the text and make it out, you find yourself arriving at nothing short of a migraine. The first you've had since becoming something inhuman.
The impenetrable text taunts you, but honestly its just some text on a rock wall. Whatever ancient civilization left this is long gone. There's honestly no real need to worry about this, unless you're curious enough.
</p>
<</if>>
[[Turn back, returning to the safety of the main trail|mountains - daytime]]
</div><div class="conversation">
<p class="narration">
You kneel before the stone, captivated by the remarkably elegant handwriting etched by a blade, and begin to read.
Journal Entry 2 (Date: Unspecified):
I mourn for my home, unknown creatures attacked our city. Destroying it. While fleeing, I was stopped by a monster calling himself the Demon God, in his wickedness, transformed me into this grotesque creature – half giant spider, half woman. I can still recall the excruciating pain that rippled through my body as my limbs twisted and stretched into their new form. As he cast his spell on me, the very essence of my humanity was stripped away, leaving me trapped in this monstrous prison and unable to refuse his commands. I had someone to love, someone who loved me in return. We shared a life filled with laughter and affection, but now, all I have is the memory of his face.
<<set $arachnejournals[1] = true>>
Whoever she is, she's probably long dead and gone. But you can't help but be a little curious about her.
</p>
[[Turn back|mountains - daytime]]
</div><div class="conversation">
<p class="narration">
You proceeded to the left, and continued to struggle and squeeze your way through until finally you emerge from the narrow passage. Your eyes are immediately drawn to the sight of an ancient, crumbling stone building that seems to defy the passage of time. The structure reminds you of victorian-like gothic architecture from your home-world. Delicate, curling metal twists around the cracked and eroded stone, vines and moss creeping through every crevice, their tendrils weaving a verdant tapestry over the walls.
The building seems as if it is captured in a moment of decay, it's silent beauty undisturbed for countless ages. The air is heavy with the scent of damp earth. The towering edifice looms over you, its windows like dark, empty eyes staring into a void.
Shafts of light pierce the canopy of rock above, casting eerie shadows that dance across the buildings face and provide enough light for you to view this beautiful scene. The entrance of the structure is partially crumbled, but has just enough room for you to squeeze inside. Would you like to see more?
</p>
<<if $energy gte 4>>
energy cost 4
[[squeeze inside|Mpath3_shrine][$energy -= 4]]
<<else>>
The weight of making a basic decision overwhelms you, and you're too exhausted to decide!
<</if>>
[[Turn back|mountains - daytime]]
</div>
<div class="conversation">
<p class="narration">
You opt for the right path, your patience worn thin from the endless squeezing and crawling through the narrow passageways. The rocky walls give way to a grand chamber, vast and open, with a dark, still lake at its center. You approach the water's edge, peering into its murky depths. There, in the distance, you catch a glimmer of scales, and the unmistakable shape of a massive fish or serpent. Its tail almost protrudes from the water, motionless and lifeless.
Curiosity gets the best of you, and you decide to investigate further. You pick up a nearby stone and toss it towards the tail, hoping for some reaction. Instead, the stone bounces off the water's surface, its clacking and sliding echoing through the chamber.
You step closer, reaching down to touch the water. To your surprise, it feels like glass, solid and unyielding. But what of the creature? Is it also trapped within this eerie stillness? Curious.
As you're pondering this curious sight, you notice a way out of the chamber. Looks like you're lucky, you won't have to squeeze through those cramped passages again. <<if $wings is true>>Thankfully, your wings make it easy to soar through the opening at the top of the chamber, sunlight streaming down and illuminating the glassy waters below.<<else>>You'll have to climb a bit to reach the opening, but it beats turning back and retracing your steps.<</if>>
But before you leave, your gaze falls upon a lone raven perched on the limb of a nearby dead tree. It regards you with a steady gaze, its black feathers a sharp contrast against the barren landscape. Of all the creatures you've encountered in this strange world, the raven is a welcome sight, one of the few things that remind you of home.
</p>
[[leave|mountains - daytime]]
</div>
<div class="conversation">
<p class="narration">
Stepping inside the ancient structure, you see it appears to be a church once upon a time. It's as if time itself has halted within these walls, though vegetation still grows through the crumbling and cracked walls. Your footsteps echo as you walk down the middle, disturbing ancient dust.
Your gaze falls upon a row of metal benches, their construction defying the craftsmanship of any era you have encountered in this world. Though to be fair, you haven't really seen much else outside of Blackpool. Remarkably, they show not a speck of rust, even as the dampness lingers in the air. Upon these benches you find the remains of corpses seated in eternal repose. What little is left of their forms has been reduced to brittle bones and faint outlines.
As you venture deeper in to the church, you notice symbols and old paintings which have defied the laws of time adorning the walls, their colors faded but still discernible. The deities depicted in these images bear no resemblance to the holy symbols you have seen on the robes of priests in Blackpool, not a hint of the Shining Sun, the symbol of their church you're used to seeing everywhere. You're surprised but this may suggest that the people of this long-lost civilization may have worshipped different gods, which raises questions about the seemingly singular church of this world you now inhabit.
Next to one of the paintings at the back of the room you see what appears to be a pedestal, though somewhat eroded with time. It cradles a book that appears miraculously preserved. The cover bears legible words, but as you open the tome you find all of the pages blank. Curious. You flip back to the cover of the tome where the words Eternal Cycle sit upon its leather bindings.
You remember one of the bards tales in the tavern boasting that the church has existed for thousands of years, and his words always made you assume that they were the only religion. Of course that's a silly thought, you have yet to explore much of this world. It's pretty naive of you to assume that there is only one religion, yet at least in Blackpool the church seems to have total control.
Well, this was all interesting, but unless you plan to join these dusty bones in their eternal prayer, you should return.
Just after you step outside from the ancient church and back under the canopy of stone, something catches your eye along one of the walls, more letters beautifully carved into the stone wall and completely untouched by time. They flicker in and out of your vision and it's hard to focus on them.
</p>
<<if $energy gte 4>>
<<if $eyes is true>>
[[focus your eyes|Arachnejournal3]]
<<else>>
Unfortunately trying to focus on the writing is just giving you a headache.
<</if>>
<<else>>
Unfortunately you're too tired to worry about reading some ancient writing. You should instead be focusing on finding the Demon of these mountains and ending him. Let's go get some rest.
<</if>>
[[Turn back|mountains - daytime]]
</div>
<div class="conversation">
<p class="narration">
You kneel before the stone, captivated by the remarkably elegant handwriting etched by a blade, and begin to read.
Journal Entry 3 (Date: Unspecified):
I can hardly bear the pain and torment that has plagued me over these long centuries. The agonizing transformation of my body, the relentless commands from the Demon God, and the horror of what I have become. As I continue to serve as a pet guard dog for the Demon God, I find myself forgetting the details of my past. It hasn't been very long, but I can no longer recall the face of my love. The faces of other loved ones are fading, and I struggle to remember the warmth of their embrace. I feel as though I am losing myself, piece by piece, with each passing day.
<<set $arachnejournals[2] = true>>
Who is this woman who was capable of carving in stone and why is her writing preserved so perfectly? She speaks of the Demon God, but when did they appear in this world?
</p>
[[Turn back|mountains - daytime]]
</div><div class="conversation">
<p class="narration">
As you continue down the path, your eyes gradually adjust to the dimly lit surroundings, and you begin to notice more and more statues. Some of them are ancient, their features faded with time, while others seem more recent. They're all damaged in various ways, with cracks and missing limbs. You can't help but wonder who created them, and why they're scattered throughout these mountains.
Despite the damage, the beauty of the sculptures still shines through. They capture a perfect moment frozen in time. Some seem fearful, caught in mid-action, while others seem to be in peaceful repose. You approach one of the more recent-looking statues, the bust of a man with his mouth agape and his arm appears as if he was trying to cover his eyes, though its broken off at the forearm. The lower half of the body is sadly in pieces. Whoever created these statues took great care to make such amazing works of art, yet took no care of them afterwards. And they don't seem to be intentionally vandalized either.
As you study another lifelike statue, a gust of wind blows and you hear another piece of statue crumble, making you jump before you realize what it is.
You're beginning to feel unnerved like something about this place feels off.
</p>
<<if $energy gte 4>>
[[continue exploring this path|Mpath4_further2][$energy -= 4]]
<<else>>
You're too tired to continue the path, maybe after you've had some rest.
<</if>>
[[Return|mountains_path4]]
</div><div class="conversation">
<p class="narration">
As you make your way deeper into the winding path, you begin to notice more and more creatures around you. Some of them are familiar to you, like the bandits and orcs that you've encountered on your journeys, while others are much larger and more imposing, like the giant that lies in a heap on the ground, its massive form crushed beneath its own weight. Large spiderlings that skitter across the ground, their many eyes dull, pale and made of stone. And then there are the goblins, frozen in time as stone statues.
All of them seem damaged in some way, like they fell over unexpectedly, or were crushed beneath some massive weight. Some of the creatures are missing limbs or have gaping wounds, while others appear to be completely unscathed, as if they simply fell asleep and never woke up.
As you walk among the strange and twisted landscape of fantasy creatures, you can't help but feel a sense of unease. It's as if the world around you is in a constant state of flux and forgotten by time.
</p>
<<if $energy gte 4>>
[[continue exploring this path|Mpath4_further3][$energy -= 4]]
<<else>>
You're too tired to continue the path, maybe after you've had some rest.
<</if>>
[[Return|mountains_path4]]
</div><div class="conversation">
<p class="narration">
You emerge into an open clearing, less packed with statues as the path leading to here had been. You do notice a few more broken statues, scattered haphazardly across the grassy expanse. Some of them are orcs, missing limbs or with massive cracks running through their stone bodies. There's a giant, its head crumbled into pieces and more spiderlings, in pieces as if they were frozen mid-leap. Even the goblins weren't spared, with one missing its head and another missing an arm.
In the midst of all this destruction, you notice a lone statue that's still perfectly intact. It's crouching on the ground next to what appears to be some sort of ancient pillar, its features worn and faded with time, and it appears to be covered in webbing as if the webbing was meant to protect the statue.
Above the statue's head, you see writing carved into the pillar. Intrigued, you begin to head towards it when you hear a noise. Turning around you see a creature you've never seen before. It reminded you of an Earth Chicken, but it had the tail of a snake slowly swishing back and forth. It has the form of a bird, but with a snake's tail and razor-sharp talons. Its eyes lock onto yours and you suddenly recall Rhelyla's warning, <<if $eyes is false>>but you are too late. You feel your body slowly turning to stone, your muscles locking up and your skin growing hard and cold.
Thinking fast, you scramble over to the intact statue and cling to it and its soft cushioned webbing, hoping you won't topple over or get damaged like the statues around you. You can hear the basilisks hissing getting louder, but you can't move anymore. You can only hope that someone finds you before it's too late<<else>>you feel an intense pressure building in your head. But then something strange happens - you feel a strain in your eyes and something cool washes over you. You see lines of magic dancing from the basilisk and washing over you, but they have no effect.
The basilisk cocks its head to one side, perplexed that its gaze had no effect on you. You remain frozen, unsure of what to do next.<</if>>
</p>
<<if $eyes is true>>
[[do something, anything|Mpath4_basilisk]]
<<else>>
[[time passes|Mpath4_basiliskstone]]
<</if>>
</div><div class="conversation">
<p class="narration">
As the basilisk advances, you feel your heart racing and your breathing quickening. Panic sets in as you realize you are defenseless against its strange magic. You frantically look around for a way to defend yourself, but find nothing but the statues around you, all of them damaged in some way. The basilisk's gaze pierces through you, and you feel a strange sensation in your eyes. Suddenly, you see lines of magic begin to dance from the basilisk and wash over you, but as they do, you feel a cool sensation and a strain in your eyes.
The basilisk cocks its head to one side, almost as if it was confused. But then your gaze falls upon the massive stone statue of an orc standing nearby. Without hesitation, you rush over and shove it with all your strength. The statue topples over with a deafening crash, crushing the basilisk beneath it.
As the dust settles and the echo of the crash fades, you hear a strange sound emanating from the surrounding area. The statues in the vicinity begin to take flesh again, though it's a grotesque sight as they're all damaged in some way or another. But your attention is drawn to the one covered in webs, and you see flesh appearing on what looks like a beautiful young woman wearing a dress made of deep green satin with intricate lace details on the sleeves and hemline. A white ruffled collar adorns the neckline, and a matching bow cinches her waist. Her long, chestnut curls cascade down her back, and as she stands she carries herself with an air of grace and poise. The woman looks confused and disoriented, and frantically brushing spider-webs out of her hair.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Maiden</p>
<p class="speech"> Pray tell, what manner of magic hath thou wrought to free me from my frozen state?</p>
</div>
<p class="narration">Her voice has an interesting archaic tone, and while you understand her easily, you can tell she speaks a language from a bygone era. What's more, as you form your response, you realize her language is flowing from you easily.</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You appear to have been turned to stone, for what appears to be a very long time.
</p>
</div>
<p class="narration">You point at the dead basilisk crushed under the weight of mutiliated orc flesh</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Maiden</p>
<p class="speech"> Then it appears thou art mine savior. I am most grateful for thy aid.</p>
</div>
<p class="narration">she smiles at you momentarily when her face rapidly changes to panic</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Maiden </p>
<p class="speech"> Oh! I must away with haste. My family awaits and my mother is most ill. Who knows how long I've been gone, but I need to get these herbs back home with utmost haste. My name is Lady Arabella, and I am in your debt for saving me. If you find yourself in the Silent City, seek me out at the House of the Falling Leaves. I will repay thy generosity in kind. Farewell for now, kind stranger.</p>
</div>
<p class="narration">Before you even have a chance to suggest that much time has likely passed, she has already run off into the distance.
You turn your attention to the intricate text written on the pillar.</p>
[[read|Arachnejournal4]]
</div>
<<set $arabellastone to false>><div class="conversation">
<p class="narration">
You awaken to find yourself no longer a statue, but unsure of how much time has passed. You glance down at the statue you had clutched onto, but to your dismay, you see talon marks etched deeply into its surface and its head partially crushed.
As you glance up, you see the basilisk in the distance, oblivious to the fact that you have regained your form. You seize the opportunity and begin to move towards the statue of an orc nearby. You push with all your might, using all of your strength to topple the statue over and crush the basilisk.
After the dust settles, you hear a strange sound coming from the surrounding area. You glance over to the statues nearby and see that they are beginning to take the forms of mutilated and quickly dying flesh.
Taking care to avert your eyes from the dead woman, you take a deep breath and turn your attention to the writing on the nearby pillar. However, as you try to read the ancient script, a pounding headache forces you to give up for now.
</p>
<<set $alive.arabella to false>>
[[return|mountains - daytime]]
</div>
<<set $arabellastone to false>><div class="conversation">
<p class="narration">
You kneel before the stone, captivated by the remarkably elegant handwriting etched by a blade, and begin to read.
Journal Entry 4 (Date: Unspecified):
I admit that my mind is slowly being consumed by darkness. I am haunted by the sight of this stone girl. Every day, I come to this place and I find myself drawn to her statue. I recognize her face, and I know that she was once a friend of mine. But try as I might, I cannot recall her name.
Still, I take care to protect her stone body, because she is one of the only memories I can continue to gaze upon.
But the darkness is closing in around me. I feel as though I am losing myself, piece by piece. For every man I capture, I breed with him, I lay eggs, and then I or my children devour him. The once vibrant memories of my human life are slipping away, replaced by the atrocities I commit in this form. The guilt and remorse I once felt for these acts are beginning to vanish, and one day I will no longer be myself.
<<set $arachnejournals[3] = true>>
So this person knew the girl who had been turned into a statue here. She's definitely ancient then. Perhaps thousands of years old. You find it unlikely she's still alive, yet its doubtful her webbing would have survived so long.
<<if $alive.arabella is false>>What a shame then that you weren't able to save her last remaining friend...<</if>>
</p>
[[Turn back|mountains - daytime]]
</div><div class="conversation">
<p class="narration">
You choose the steeper path, uncertain of your destination in this unfamiliar mountainous terrain. The loose rocks and slippery ground challenge your every step, and your footing becomes increasingly unstable. <<if $tail is true>>Your tail swishes and adjusts to maintain your balance as best it can, but even a cat would struggle on this treacherous slope. Despite your efforts to stay upright, walking sideways and angling your feet, the rocks beneath you give way and you start to tumble. Desperate to slow your fall, you reach for anything within grasp but fail to find purchase. Suddenly, you find yourself suspended in midair, the distant landscape below rapidly approaching<<else>>You misstep and start to slide rapidly downhill, tumbling headlong into the void. Your head strikes a rock, and your vision swims with stars. A jagged stone or tree root slices your arm open, and then you feel nothing. As your vision begins to clear, your eyes focus on the sky, and your ears focus on the roaring wind in your ears. You twist and twirl around in midair until you can see the ground below you. A distant landscape like a painting, rapidly growing larger.<</if>>
<<if $wings is true>>You take a moment, and attempt to take a breath as best you can. You use the distance between you and the landscape below you to orient yourself and unfurl your wings, slowing your descent and catching air. Once you're back in control you fly back to where you fell and catch your breath, your heart beating from the adrenaline of the near death experience. If you were still human, this would have been your end. After collecting yourself you look around. It looks like this was a waste of time afterall, as it appears to have been a dead end. Except for one thing. You notice more writing on the wall, intricately written. But when you try to make out the words, it's like they're dancing around preventing you from seeing the letters<<else>>You frantically try to consider if there is anything you can do. The ground is still far away, but its rapidly approaching. There's nothing you can grasp in midair, no tree branch sticking out the side of a cliff wall that you could grab onto like the movies. All you can do is watch the floor approach faster and faster, until a sickening crack echoes through the air, and darkness envelops you too quickly before the pain rushes in.<</if>>
</p>
<<if $energy gte 4 and $wings is true and $eyes is true>>
[[Check out the writing|Arachnejournal5][$energy -= 4]]
[[Return|mountains_path5]]
<<elseif $wings is false>>
[[Game Over]]
<<elseif $eyes is false>>
You strain your eyes at the writing, but a hazy filter blurs the text, and focusing on it only intensifies your headache.
[[Return|mountains_path5]]
<<else>>
You're too tired to continue the path; maybe after you've had some rest.
[[Return|mountains_path5]]
<</if>>
</div>
<div class="conversation">
<p class="narration">
Wary of the steeper path, you make your way down the more gentle looking one. The terrain gradually becomes less treacherous, the rocks becoming less jagged and the incline less steep. You find yourself surrounded by a plethora of vibrant wildflowers, and the air is filled with the sweet aroma of fresh pine, there's no sign of corruption which implies you may be going the wrong way but that won't stop you from exploring. Above you, the sky is a vibrant blue, and the sun is shining down upon you, warming your skin. It's a welcome change from the dreary, misty air you were enveloped in not too long ago.
As you continue on, the scenery around you only becomes more stunning. Around you, you catch glimpses of patches of snow and icy rocks scattered around the mountain slopes. As you continue down the path, you feel a chill in the air, and your breaths come out in visible puffs. But the sun is still shining down, casting an inviting glow on the trail ahead. The path eventually leads you to an open clearing, with a shimmering lake at its center. The water is a deep blue-green, reflecting the sunlight in sparkling patterns. Above the water, you see tiny, iridescent pixies playing, their tiny laughter echoing across the surface. The entire scene is so serene and beautiful without a hint of corruption, it feels almost surreal.
You decide to take a brief rest, sitting down near the edge of the lake. You let out a deep breath, feeling your muscles relax as you take in the view. As you take in the scene around you, you realize this world really can be beautiful when you remove the layer of corruption and the human structures. You notice a small opening nearby nearly obscured by a bit of snow piled around it, leading to what appears to be a cave.
<<if not $wardrobe.outfit.includes("tentacle")>>
You've come this far, and there's no other way other than turning back. Might be worth taking a look if curiosity gets the better of you.
<<else>>
Unfortunately the only thing that remains this direction are the tentacles, and they've already given you a gift.
<</if>>
</p>
<<if $energy gte 4>>
<<if not $wardrobe.outfit.includes("tentacle")>>
[[continue exploring this path|Mpath5_cave][$energy -= 4]]
<</if>>
<<else>>
You're too tired to continue the path, maybe after you've had some rest.
<</if>>
[[Return|mountains_path5]]
</div><div class="conversation">
<p class="narration">
You kneel down and focus your demonic eyes to read the text, piercing through the hazy illusion.
Journal Entry 5 (Date: Unspecified):
The Silent City, the place I once called home, now feels like a distant memory. I remember its streets filled with laughter and life, but those memories are fading, becoming mere echoes in my mind. I can't help but fear that everyone I knew - family, friends, my love - might be gone, I can't even tell how many years have passed. Has it been 5 years? Has it been a century? Each passing day blends into the last. The thought of never seeing them again haunts me, and I can feel my connection to the place that shaped me slipping away. I know I must act quickly to exact my revenge. The demon god, Pseudinferis, only reveals himself under the cover of night, so I must meticulously strategize my vengeance within the shadows. A direct assault on him seems impossible, yet I must find a way. Mayhaps eliminating him could break this curse that binds me, or at the very least, liberate me from being his unwilling servant.
<<set $arachnejournals[4] = true>>
As you read the journal entry, a mix of curiosity and concern washes over you. The writer has mentioned the Silent City multiple times making you more curious. Is it these ancient ruins scattered across the mountain ranges you keep seeing? You can't help but empathize with her pain and desire for revenge. The revelation that Pseudinferis only emerges at night could prove to be crucial information. It might be worth seeking more of these writings, as they might provide further insights into Pseudinferis and his potential weaknesses.
</p>
[[Turn back|mountains_path5]]
</div><div class="conversation">
<p class="narration">
You take a moment to catch your breath before continuing on your journey, your heart pounding with anticipation as you approach the cave. It doesn't seem large, but its dark and foreboding mouth seems to swallow up all the light around it, beckoning you to explore its depths.
<<if $eyes is true>>Thankfully, with your eyes, there is no risk of going blind on the other side, so you are not too worried about getting lost.<<else>>It looks like it'll be pretty dark on the other side, but your curiosity still gets the best of you<</if>>.
As you move deeper into the cave, the darkness grows thicker,<<if $eyes is true>> but you're unperturbed as your eyes illuminate the way with their enhanced vision,<</if>> and the sound of something slithery and slimy fills your ears, echoing through the cavernous space like a haunting melody.
The noise is both disturbing and intriguing, and you feel your heart racing with a mixture of fear and excitement. You move slowly and cautiously, your eyes scanning the darkness for any signs of movement or danger. And then, as you turn a corner, you see a faint glimmer of light up ahead, and the sound suddenly grows louder, almost deafening in its intensity. It's a sound like soft, squelching of wet flesh slapping against each other, accompanied by a subtle sloshing sound and it sends shivers down your spine.
You <<if $eyes is true>>look around with keen eyes, but the source of the sound eludes you, seemingly obscured by the surrounding stones and you see nothing but a forest of stone<<else>>look around but of course you see nothing. Since you're having difficulty seeing, maybe you should turn back? You don't know what you're getting yourself into after all<</if>>.
</p>
<<if $energy gte 4>>
[[step forward|Mpath5_cave2][$energy -= 4]]
<<else>>
You're too tired to continue the path, maybe after you've had some rest.
<</if>>
[[Return|mountains_path5]]
</div><div class="conversation">
<p class="narration">
You fall upon a bed of what can only be wriggling and slimy tentacles, feeling them caress your skin as they begin to explore every inch of your body, their slimy texture leaving a trail of arousal in their wake.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh... Been a while since I've seen any tentacles.
</p>
</div>
<p class="narration">
The tentacles surround you, moving in slow and deliberate motions, as if they are savoring every moment of your submission. The tentacles begin sliding into every orifice they can find. You moan as they enter your mouth, nearly choking on premature semen sprayed down your throat.
You feel one tentacle slide into your vagina, stretching you open as it thrusts inside you. You moan loudly as you feel the tentacle slide in and out of you, filling you completely. A third tentacle stretches your ass, making you gasp with pleasure around one in your mouth. You are being taken by the tentacles in every way possible, and you feel completely consumed by pleasure. You hear the wet noises of the tentacles sliding in and out of your holes, and you feel the pressure building inside you.
The tentacles show no sign of stopping, and they continue to pleasure you, taking you to new heights of pleasure. They spew excessive amounts of cum deep inside you, filling you completely. You can feel their warm release inside you, and it only intensifies your pleasure. You are lost in a sea of pleasure, your mind consumed by the sensations. You feel like you are drowning in pleasure, and you never want it to end.
You're lost in a world of pleasure as the tentacles continue to fuck you, depositing their hot, sticky cum deep inside of you. Your succubus pussy is aching with desire, craving even more seed to satisfy your insatiable hunger.
As your orgasm subsides, you feel a new sensation building inside of you. You can feel a large tentacle probing at your entrance, slowly sliding inside of you. The feeling of being stretched is overwhelming, and you can't help but moan as it pushes deeper and deeper inside of you.
You can feel the eggs being deposited inside of you, one after the other, filling you up with their slimy, wriggling bodies. The sensation is intense, as you're stretched wider and wider, filled to the brim with their pulsing, squirming limbs.
Your succubus body trembles with pleasure as the tentacle continues to deposit more and more eggs inside of you, stretching you to your limits. You can feel their wriggling bodies squirming inside of you, pulsing with life and energy.
As the tentacle finishes depositing the eggs, you're left lying there, completely filled with their slimy, wriggling bodies. You can't help but moan with pleasure as you feel them pulsing and squirming inside of you, a constant reminder of the pleasure you've just experienced.
You writhe and squirm as the tentacles continue to wrap around you, their phallic tips probing and exploring your succulent flesh. You know that you're completely at their mercy, your succubus body aching with desire for more of their hot, sticky seed.
You scream with pleasure as the tentacles fuck you again and again, depositing more and more cum deep inside of you. Your succubus pussy is stretched to its limit, but you don't care. All you want is more, more of their pulsing, wriggling seed to fill you up and satisfy your insatiable hunger. Finally, after they explode in every orifice one last time, you feel them retreat, and you curl up as much as your pregnant belly will allow, and fall asleep, content with the sensations of warm cum dripping out of you.
You open your eyes to find yourself lying on the ground, your body sore and sticky with cum. The memory of the tentacles violating every inch of your body floods back to you, causing you to shiver with a mix of pleasure<<if $p.acceptance lt 75>> and shame<</if>>.
You try to stand up, but your legs feel weak and wobbly. You're barely able to keep yourself upright as you stagger forward, leaving a trail of semen behind you. You feel a strange sensation deep within your womb. You feel a strange sensation in your lower abdomen. You look down and see a small, white bump emerging from your nether regions.
Suddenly, the bump grows larger and a sharp pain shoots through your body. You cry out in agony as a plain, white and bumpy egg is pushed out of your pussy. You can't believe what you're seeing, and yet more eggs are quickly following.
Your mind races as you try to comprehend what is happening to you. You remember the tentacles that fucked you relentlessly and deposited their eggs inside of you. Could these eggs be theirs? You can't help but feel a twinge of excitement at the thought of carrying their offspring followed by disappointment that nothing will hatch from them. What kind of creatures would have spawned if they did?
The sensation is not painful but extremely pleasurable, and you can feel your pussy getting wetter with each passing moment. Your moans of ecstasy echo through the air as you continue to lay egg after egg. Your pussy clenches as you feel another egg starting to move down through your cervix. You writhe in pleasure as it stretches you wide open, and you can't help but moan as you feel it's bumps against your vaginal whiles as it slips out of you.
Your body is filled with an insatiable desire, and you find yourself craving more. You moan and whimper as your pussy continues to spasm, squeezing out the eggs and wringing out your pleasure.
You're lost in the throes of ecstasy, your mind consumed by the pleasure that the egg-laying is bringing you. Your body is alive with sensation, and every inch of your skin is covered in a sheen of sweat and semen, mixed with your own juices. You revel in the feeling of being stretched and filled, unable to get enough of the sensations that are coursing through your body.
As the last egg slips out of you, you're left panting and gasping, your body trembling with the aftershocks of orgasm. The ground around you is littered with the bumpy, white eggs.
Finally you notice something else. It looks like a small pile of wriggling worms at first glance, but you look closer and see its actually more like Lingerie. Lingerie with small wrigging tentacles all over it. The top part has a suction for your nipples, and the lower part is more like a living thong. The interior with small wriggling tentacles eager to never stop pleasing you. It seems as though besides the eggs the tentacles left you with one last gift. You reach down and grab it, <<if $patronversion is true>>tempted to try it on.<<else>>but are repelled by some unknown force. A disembodied voice echoes in your head that you must be a <a href="https://www.patreon.com/daemonden" target="_blank">patron</a> to receive this gift.<</if>>
<<if $patronversion is true>>
<details class="spell-button">
<summary style="color:#5e5ee8;">Preview the outfit</summary>
<img class="passage-image" @src="'demongodsassets/you/clothes/'+$hair+'/tentacle.webp'" >
</details>
<<set $wardrobe.outfit.push("tentacle")>>
<</if>>
Receive 200 cum, 100 lust. You lost 25 energy!
<<set $inv.cum += 200>>
<<set $lust += 100>>
<<set $energy -= 25>>
<!-- come back and edit this scene to add images, and add a check to see if the player is repeating the scene or already have the outfit -->
</p>
[[Return|mountains_path5]]
</div><div class="conversation">
<<if $alive.elyria is true and $arachnelly is false>>
<p class="narration">
You enter the cave. As you venture further, the air around you grows colder, and the oppressive weight of darkness presses in on you. A faint luminescence emanates from the moss and lichen clinging to the rocks, casting an eerie glow as the light from outside completely recedes. <<if $eyes is true>>Your eyes provide you with improved sight, allowing you to see just fine in the dark. If you had to rely on the light from the moss, you can only imagine how difficult it would be to continue and keep an eye out for predators.<<else>>The moss and lichen give just enough light to make out the large passages, but not enough to prepare you for an ambush. You could get surrounded and never even notice.<</if>> You continuously run into webs, pulling them out of your hair, heart pounding in your chest.
The sensation of the sticky, fragile threads clinging to your skin sends shivers down your spine as you frequently pat your body down, hoping to knock off any stray spider that dared crawl on you. You can't help but imagine tiny, sinister spiders crawling all over you, their multiple eyes reflecting the weak light, and their venomous fangs inches away from your flesh. Your breath comes in short, shallow gasps, and you feel a rising sense of panic threatening to overwhelm you.
<<if $dressblueprint and $spidersilk is false>>Unfortunately you do need to retrieve that silk that was requested of you, so you can't back down now after coming this far<<else>>Is there really a need to be here right now? The only sound is your own footsteps as you walk deeper into the cave, and a gentle breeze blowing through the webs. The silence and darkness seem to envelop you, leaving you feeling isolated and vulnerable. Your imagination runs wild with the terrors that could be lurking within the shadows, and you can't shake the feeling that you're being watched.<</if>>
</p>
<<if $energy gte 4>>
[[go deeper|enter the cave2][$energy -= 4]]
<<else>>
Unfortunately you don't have the energy to go any further. Maybe return later?
<</if>>
<<elseif $alive.elyria is true and $dressblueprint and $spidersilk is false>>
<p class="narration">
You hesitate before stepping inside, but you need that spidersilk...
</p>
[[ask for silk|elyria and silk]]
<<elseif $alive.elyria is false and $dressblueprint and $spidersilk is false>>
<p class="narration">
You hesitate before stepping inside, but you need that spidersilk... Besides, she's dead. Might be a few of her children left though.
</p>
[[retrieve silk|elyria and silk dead]]
<<else>>
You glance at the entrance to the cave. There's no reason to return there for now.
<</if>>
[[return|mountains - daytime][$currentlocation to "mountains_day"]]
</div>
<div class="conversation">
<p class="narration">
<<set _firstFiveRead = $arachnejournals.slice(0, 5).every(function (el) { return el })>>
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/arachna/1.webp" >
Traversing the shadowy and foreboding cavern, the air grows colder, instilling a sense of dread that threatens to suffocate you. Suddenly, you find yourself trapped, with no place to hide or escape. <<if $eyes isnot true>>A sinister hissing invades your ears, and you whirl around, only to find a monstrous creature, black as midnight, has descended silently behind you. The being is reminiscent of a pale, naked woman, with large breasts laid bare; save for her massive spider-like lower half.<<else>> You see something move out of the corner of your eye and whirl around to see a monstrous creature, black as midnight descending silently. The being is reminiscent of a pale naked woman with perfect naked breasts, with long and vibrant tangerine hair. The only thing ruining this image is the fact that her lower half below her abdomen is a massive spider.<</if>>
Her spindly legs, long and sharp as blades, tap ominously against the cavern floor. The naked human torso, hauntingly beautiful despite its grotesque merging with the spider body, rises from the top of the monstrous form.
<<if $eyes is false>>How she managed to approach without your heightened senses detecting her presence remains a mystery.<<else>>If it weren't for your heightened vision, you would have entirely missed her.<</if>>
Her gaze pierces your soul with an icy intensity, and your heart pounds loudly in the now-echoing cavern. Her voice, a chilling blend of malice and anguish and a hint of archaic, sends shivers down your spine.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">So, little human, thou darest venture into my domain? It has been a millennium since I last laid eyes upon a woman. Before I consume thee, tell me, what brings you</p>
</div>
<<if _firstFiveRead>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you... Elyria? I've discovered messages you left behind carved into the mountain.
</p>
</div>
<p class="narration">
Momentarily taken aback by your words, the Arachne Queen studies you, weighing her options with a calculating gaze.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">That name... it does seem familiar. I shall permit thee to live a moment longer. Explain thyself. But first, tell me your purpose here.</p>
</div>
<<if $dressblueprint and $wardrobe.outfit.indexOf("party") === -1 and $spidersilk is false>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I was sent on a quest for enchanted spider silk, and I hoped to borrow just a small amount... As for your name, I found it etched into the runes scattered throughout this mountain range.
</p>
</div>
<p class="narration">
The Arachne Queen sneers, her cold heart evident in her expression.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">You dare to come here and steal from me?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I did.
</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I am exploring in search of clues about a Demon God that lives on these mountains. I believe his name is Pseudinferis? ... As for your name, I found it etched into the runes scattered throughout this mountain range.
</p>
</div>
<p class="narration">
The expression that crosses the queens face is unmistakeably one of hatred.
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But after reading the messages you've left behind, I think we share a goal. What if I promise to help you slay Pseudinferis?
</p>
</div>
<p class="narration">
A flicker of hope flashes in her eyes, swiftly replaced by her customary steely gaze. She contemplates your proposition, her voice softening only slightly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">If I can't even get close to him, how wouldst a mere human aid me in such a task?</p>
</div>
[[I am no mere human]]
[[I may be human, but...]]
[[I am blessed by the goddess herself]]
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I am exploring in search of clues about a Demon God that lives on these mountains. Are you the Demon God Pseudinferis?
</p>
</div>
<p class="narration">
The expression that crosses the queens face is unmistakeably one of hatred.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">Thou darest to speak that name in my presence!? Thou seeks death!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No, no! I seek his death!
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">Whether thou speakest lies matters not to me. Thy life shall be ended by I, 'tis all the same.</p>
</div>
<p class="narration">
There's no hope of talking your way out of this. It seems you'll have to fight.
</p>
[[Arachne Queen Attacks]]
<</if>>
</div><div class="conversation">
<<set $elyriarel += 5>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I am no mere human.
</p>
</div>
<p class="narration">
You drop your illusion and your human form melts to reveal unmistakeable demonic features.
Despite your honesty, the Arachne Queen simply bares her fangs
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">What makes thee think I trust the words of a Demon any more than I would a human? Ye are all the same.</p>
</div>
<p class="narration">
You're a little surprised by her words. Isn't she basically a demon herself?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You don't need to trust me. I will kill him myself without your help.
</p>
</div>
<p class="narration">
She stares at you a moment longer, as if she's trying to see the lies written on your face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">Curious... I find myself unable to refuse this opportunity, though thy form does evoke unsettling memories.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I can't be certain how to prove my intentions, but our goals are aligned. It is my duty to slay all the demon gods, and Pseudinferis is my next target.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">Why wouldst thou slay thine own kind?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">They are not my kind. He's corrupting the land, and the creatures just like the rest of his ilk. Not all demon kind is doing this, though I admit I have only actually met one other demon.
</p>
</div>
<p class="narration">
The Arachne Queen studies you for a moment longer, then etches something into the stone with one of her razor-sharp spider legs—a rune you don't recognize and are unable to decipher.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">Place thy hand upon this. If thou doth, <<if $dressblueprint and $spidersilk is false>>I will give thee what thee seekest<<else>>I will let thee live<</if>>.</p>
</div>
[[place hand on rune]]
<<set $arachnerel to 5>> <!-- gain 5 rel for being honest about your race with Arachne -->
</div><div class="conversation">
<<set $elyriarel -= 5>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I may be a human, but I am no ordinary one.
</p>
</div>
<p class="narration">
You maintain your human appearance, but your otherworldly presence is still detectable.
Despite your words, the Arachne Queen narrows her eyes and bares her fangs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">What makes thee think I trust the words of a human? Especially one who bears an otherworldly aura? Ye are all the same.</p>
</div>
<p class="narration">
You're a little surprised by her words. What gave you away?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You don't need to trust me. I will kill him myself without your help.
</p>
</div>
<p class="narration">
She stares at you a moment longer, as if she's trying to see the lies written on your face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">Curious... I find myself unable to refuse this opportunity, though thy presence does evoke unsettling suspicions.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I can't be certain how to prove my intentions, but our goals are aligned. It is my duty to slay all the demon gods, and Pseudinferis is my next target.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">I know not of Demon Gods, but Pseudinferis is powerful. Why wouldst thou slay beings of such power? What dost thou gain from this?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">They're corrupting the land and the creatures, just like the rest of their ilk. Not all beings with power are doing this, though I admit I have never met one.
</p>
</div>
<p class="narration">
The Arachne Queen studies you for a moment longer, then etches something into the stone with one of her razor-sharp spider legs—a rune you don't recognize and are unable to decipher.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">Place thy hand upon this. If thou doth, <<if $dressblueprint and $spidersilk is false>>I will give thee what thee seekest<<else>>I will let thee live<</if>>.</p>
</div>
[[place hand on rune]]
<<set $arachnerel to -5>> <!-- lose 5 rel for lying about your race with Arachne -->
</div><div class="conversation">
<<set $elyriarel += 5>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well, I have some blessings that will help.
</p>
</div>
<p class="narration">
You aren't exactly lying, but you're not telling the full truth either. She's supposed to be an evil monster, it's probably best you don't lay all your cards out on the table all at once.
The Arachne Queen narrows her eyes in suspicion.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">What makes thee think I trust thy words?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I am blessed by the goddess herself. You don't need to trust me. I will kill him myself without your help.
</p>
</div>
<p class="narration">
She stares at you a moment longer, as if she's trying to see the lies written on your face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">I know not of human Gods. However... I find myself unable to refuse this opportunity, though thy aura does evoke discomfort.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I can't be certain how to prove my intentions, but our goals are aligned. It is my duty to slay all the demon gods, and Pseudinferis is my next target.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">Why wouldst thou attempt to slay something so powerful?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I told you, I'm blessed by the Goddess herself. These gifts do not come for free.
</p>
</div>
<p class="narration">
The Arachne Queen studies you for a moment longer, then etches something into the stone with one of her razor-sharp spider legs—a rune you don't recognize and are unable to decipher.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">Place thy hand upon this. If thou doth, <<if $dressblueprint and $spidersilk is false>>I will give thee what thee seekest<<else>>I will let thee live<</if>>.</p>
</div>
[[place hand on rune]]
<!-- no Arachnerel gain or loss because you didn't exactly lie but you didn't tell the truth either-->
</div>
<div class="conversation">
<p class="narration">
Almost faster than your eyes can follow, the Arachne Queen raises a scythe like spider leg and swipes, attempting to cleave you in two in beautiful form.
You manage to narrowly avoid it, but it's more luck than anything else.
The dim light of the moss is the only thing illuminating the cave, casting eerie shadows across the walls as you face off against the Arachne Queen. Her cold unfeeling eyes glow in the faint lighting, gleaming with an unearthly hatred that sends a shiver down your spine.
She moves with a grace and speed that defy her monstrous size, raising one of her scythe-like legs to strike at you with deadly precision in an attempt to cleave you in two with what can only be described as beautiful form, like a woman swinging a scythe. You manage to dodge just in time, but the force of the blow sends you stumbling back several steps.
You ready your claws for attack and debate your options. It doesn't look like you'll be able to charm your way out of this one.
She seems extremely powerful, this will be risky but its too late to run.
</p>
[[battle]]
</div>
<<nobr>>
<<set $e.type to ["charm_immune", "magical_enemy", "boss"]>>
<<set $e.name to "arachna">>
<<set $e.lvl to 19>>
<<randomEnemyEncounter>>
<<set $fullname to "Arachne Queen">>
<<set $e.weakness to "none">>
<<set $e.eleresist to "fire">>
<<set $portrait to 1>>
<</nobr>><div class="conversation">
<p class="narration">
Hesitantly, you place your hand on the rune. A searing sensation ensues, leaving a mark on the back of your hand.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What have you done!?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">Should you betray me, you will be forcibly summoned back to my lair, where you will become a feast for my offspring. However, if you challenge him, I will be summoned to you, and through that mark you will give me the power to defy him.</p>
</div>
<p class="narration">
You shudder at the thought, grateful that this time, your goals genuinely coincide with hers. <<if $dressblueprint and $spidersilk is false>><<set $spidersilk to true>>You watch as she produces strands of spider silk from her own body, weaving them together and placing them into your hands. And continues speaking.<</if>>
For the first time you see a look of sadness upon her face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">Without borrowing a bit of your power through that mark, I would be incapable of letting you leave and be forced to kill you.
I am, after all, nothing more than a slave. A guard dog.</p>
</div>
<p class="narration">
She looks at you, her face not showing a shadow of its previous despair
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">Now, be on your way. I can only restrain my children out of their fear of me while you remain in my presence. Despite their human fathers, they are still spiders driven by instinct alone. Tarry too long, and they will pursue you relentlessly.</p>
</div>
<p class="narration">With haste, you depart from the cavern.</p>
<<set $arachnelly to true>>
[[Return|mountains - daytime][$currentlocation to "mountains_day"]]
</div><div class="conversation">
<<nobr>>
<<set _anyTrue = false>>
<<if ($charmtraining gt 0 and $charmtraining lt 4) or ($azraelmet gte 1 and $azraelmet lte 3 and $azraelquest isnot "rejected")>>
Reminders:<br>
<<if $charmtraining gt 0 and $charmtraining lt 4>>
<<set _daysleft to ($traintimer - $days)>>
✧You're currently being trained to use Charm by Rhelyla. You have _daysleft days until your next session.<br>
<</if>>
<<if $azraelmet gte 1 and $azraelmet lte 3 and $azraelquest isnot "rejected">>
<<set _daysleftaz to ($bookstoretimer - $days)>>
<<if _daysleftaz > 0>>
✧You have an appointment with Azrael in _daysleftaz days.<br>
<<elseif _daysleftaz is 0>>
✧You have an appointment with Azrael today.<br>
<<else>>
✧You have missed your appointment with Azrael.<br>
<</if>>
<</if>>
<</if>>
Main Quest:<br><br>
<<mainquest>>
<details>
<summary style="color:#8282f3;">Hints</summary>
<<hints>>
</details>
<details>
<summary style="color:#8282f3;">Accepted Jobs</summary>
<<quests>>
</details>
<details>
<summary style="color:#8282f3;">Boss Lore</summary>
<<if $boss1alive is false>>
<details>
<summary style="color:#8282f3;">Melek's Book</summary>
It looks like someone tried writing in this tiny book with huge hands. The lettering is ancient text, yet erratic. The symbols have jagged edges. If Melek was the one writing, then it makes sense, his hands are twice the size of this book. You read the first one.
<br><br>
<p class="narration">
<div id="paper">
<div id="pattern">
<div id="content">
Oh Seraphina, dear,<br>
With hair like moonlit snow,<br>
I saw you through your window,<br>
And my heart began to... uh...<br>
</div>
</div>
</div>
</p>
<br>
<p class="narration">
Ha, so even that evil monster could fall in love with someone! Is she human?
</p>
<br><br>
<p class="narration">
<div id="paper">
<div id="pattern">
<div id="content">
Seraphina, in the night,<br>
Your gaze so full of sorrow,<br>
I wish I could carry you away,<br>
To a brighter tomorrow,<br>
Your dark dress, like the shadows,<br>
Contrasts your radiant... um...<br>
</div>
</div>
</div>
</p>
<br>
<p class="narration">
Hm, well at least he tried. Even if it's bad, it's kind of sweet.
</p>
<br><br>
<p class="narration">
<div id="paper">
<div id="pattern">
<div id="content">
Seraphina, my love, so pure,<br>
Your white hair like a beacon,<br>
I, a Horned Nocturne, so unsure,<br>
But my love for you keeps me seekin'.<br>
In the night, you stood apart,<br>
With a sadness in your eyes,<br>
Yet from that moment, my heart,<br>
Couldn't help but be entwined.<br>
Though my flames fearsome, it's true,<br>
And you, nobility, so fair,<br>
I promise to care and protect,<br>
For you, my sweet Seraphina, I'll dare.<br>
</div>
</div>
</div>
</p>
<br>
<p class="narration">
If you meet this Seraphina, should you give this to her? If she's human she'd probably be horrified that one of the Demon Gods wanted her. What if she's one of those demon women that was hanging all over him? Well, it's not really a concern right now.
</p>
</details>
<</if>>
<<for _i to 0; _i < $arachnejournals.length; _i++>>
<<if $arachnejournals[_i]>>
<<set _anyTrue = true>>
<<break>>
<</if>>
<</for>>
<<if _anyTrue>>
<details>
<summary style="color:#8282f3;">Journals scrawled on the mountains</summary><br><br>
<<if $arachnejournals[0]>>
Journal Entry 1 (Date: Unspecified):<br><br>
My name is Elyria, and I fear that one day, I may forget who I am. To preserve my memories, I carve these words into the mountain's stone, where I now dwell, and place a curse on the writing to ensure no one, especially that treacherous bastard, can read it. Once, I was a woman living in the Silent City, my life brimming with love, laughter, and dreams. I had a fiancé and served as a guard within the royal palace. But now, all that has been stolen from me.<br><br>
<</if>>
<<if $arachnejournals[1]>>
Journal Entry 2 (Date: Unspecified):<br><br>
I mourn for my home, unknown creatures attacked our city. Destroying it. While fleeing, I was stopped by a monster calling himself the Demon God, in his wickedness, transformed me into this grotesque creature – half giant spider, half woman. I can still recall the excruciating pain that rippled through my body as my limbs twisted and stretched into their new form. As he cast his spell on me, the very essence of my humanity was stripped away, leaving me trapped in this monstrous prison and unable to refuse his commands. I had someone to love, someone who loved me in return. We shared a life filled with laughter and affection, but now, all I have is the memory of his face.<br><br>
<</if>>
<<if $arachnejournals[2]>>
Journal Entry 3 (Date: Unspecified):<br><br>
I can hardly bear the pain and torment that has plagued me over these long centuries. The agonizing transformation of my body, the relentless commands from the Demon God, and the horror of what I have become. As I continue to serve as a pet guard dog for the Demon God, I find myself forgetting the details of my past. It hasn't been very long, but I can no longer recall the face of my love. The faces of other loved ones are fading, and I struggle to remember the warmth of their embrace. I feel as though I am losing myself, piece by piece, with each passing day.<br><br>
<</if>>
<<if $arachnejournals[3]>>
Journal Entry 4 (Date: Unspecified):<br><br>
I admit that my mind is slowly being consumed by darkness. I am haunted by the sight of this stone girl. Every day, I come to this place and I find myself drawn to her statue. I recognize her face, and I know that she was once a friend of mine. But try as I might, I cannot recall her name.<br><br>
Still, I take care to protect her stone body, because she is one of the only memories I can continue to gaze upon.<br><br>
But the darkness is closing in around me. I feel as though I am losing myself, piece by piece. For every man I capture, I breed with him, I lay eggs, and then I or my children devour him. The once vibrant memories of my human life are slipping away, replaced by the atrocities I commit in this form. The guilt and remorse I once felt for these acts are beginning to vanish, and one day I will no longer be myself.<br><br>
<</if>>
<<if $arachnejournals[4]>>
Journal Entry 5 (Date: Unspecified):<br><br>
The Silent City, the place I once called home, now feels like a distant memory. I remember its streets filled with laughter and life, but those memories are fading, becoming mere echoes in my mind. I can't help but fear that everyone I knew - family, friends, my love - might be gone, I can't even tell how many years have passed. Has it been 5 years? Has it been a century? Each passing day blends into the last. The thought of never seeing them again haunts me, and I can feel my connection to the place that shaped me slipping away. I know I must act quickly to exact my revenge. The demon god, Pseudinferis, only reveals himself under the cover of night, so I must meticulously strategize my vengeance within the shadows. A direct assault on him seems impossible, yet I must find a way. Mayhaps eliminating him could break this curse that binds me, or at the very least, liberate me from being his unwilling servant.<br><br>
<</if>>
<<if $arachnejournals[5]>>
Journal Entry 6 (Date: Unspecified):<br><br>
It feels like a lifetime ago that I had someone who loved me as deeply as I loved him. We were inseparable, two halves of one whole. But that was before that horned woman changed everything. Now after all these years, the details of his face and the timbre of his voice have faded from my memory. I've almost forgotten what it was like to feel the joy and completeness of reciprocated love. <br><br>
Today, for the first time in over a decade, I heard a faint echo of that familiar voice shouting in the distance. Could it really be him? Did he survive too and now he's come searching for me? A torrent of emotions surges through me - disbelief, hope, longing, but also fear. I'm a monster now. I'm no longer the person he once knew. <br><br>
As his voice grows nearer, I hide myself away, anxiously wondering how he'll react if he sees what I've become. I ache to call out to him, to see his face again and hold him close. But the rift of years apart and the gulf between what we once were and what we are now engulfs me like a dark chasm. Still, a glimmer of our old love endures. If anyone can accept me in my new form, it's him. <br><br>
<</if>>
<<if $arachnejournals[6]>>
Journal Entry 7 (Date: Unspecified):<br><br>
I met my love face to face, finally after all this time. He seemed unaffected by the change in my body, and promised to find a way to undo my curse. His affection drove my lust wild, and we mated. <br><br>
In the throes of passion, we gave in to long-denied desire. But as we lay entwined, the savage instincts of my altered body eclipsed all reason. Before I knew what was happening, my ravenous hunger overwhelmed me. When I came back to my senses, my horrifying deeds could not be undone. I stared in anguish at the savaged remains of the one person who still cherished me. The guttural sounds of his agony as I tore into his flesh will echo eternally in my mind.<br><br>
Now my cursed offspring gestate in his hollowed out corpse, feeding on his nutrients. I am consumed by all-encompassing remorse and lament. In a single uncontrolled moment, I destroyed the only shred of light left in my dreary existence. The loving man who could have redeemed me is no more. All that remains is the monster I have become, tormented by memories of our final moments together and the knowledge that I am now truly damned beyond all hope of salvation.<br><br>
<</if>>
<<if $arachnejournals[7]>>
Journal Entry 8 (Date: Unspecified):<br><br>
My memories are slowly being erased by the sands of time, I've lost track of how much time has passed. I can no longer recall my own name nor the faces of those I held dear. Even the once glorious Silent City, my home, has become but a hazy dream that slips through my grasp. All that remains anchored in my mind is the searing hatred toward the vile Demon God who cursed me to this wretched half-life.<br><br>
I cling to the flames of loathing and vengeance, for they are all that prevent me from fully succumbing to the oblivion that relentlessly swallows the rest. The Demon God robbed me of my home, my loved ones, my identity - shredded every scrap that connected me to my humanity. And for that unforgivable crime, I will make him suffer as I have suffered. I will haunt him as the ghost of retribution until time itself falls away into dust.<br><br>
<</if>>
<<if $arachnejournals[8]>>
Journal Entry 9 (Date: Unspecified, this looks much newer than the rest):<br><br>
It seems I have become unrecognizable even to myself. The person I once was has been utterly consumed, replaced by a cold, merciless being driven only by bitterness and the unquenchable need for revenge. Each new atrocity I commit no longer elicits the remorse and anguish I recall feeling so acutely in my lost past. My heart has calcified into stone, deaf to the cries of conscience that once gave me pause.
I have transformed into a stranger, some twisted creature inhabiting the shell of who I used to be. And while I no longer remember the reasons why, my emotions, once ablaze with a full palette of love, joy, grief and passion have faded into ash, leaving only flinty hatred and the relentless compulsion to make the Demon God suffer as I have suffered. With each passing epoch in this endless cursed life, I feel the vestiges of my humanity wither and fall away like dead leaves in winter.
There was a time when I was alive - truly alive - but those vibrant feelings have been entombed forever, the memories fading into haze and shadow. Now there is only the void within me and the singular flame that still flickers in the darkness - my sworn vengeance. Each vile act I commit pushes me further down this lightless path, but I do not hesitate, I do not waver. Remorse and regret are but phantom echoes of the person I was.
I have become the merciless Arachne Queen, and I will not rest until Pseudinferis dies by my venom.
I am the Arachne Queen, and Pseudinferis will die by my venom.<br><br>
<</if>>
</details>
<</if>>
</details>
<</nobr>>
<<back>>
</div><<nobr>>
<<widget 'acceptance'>>
<<if $lust >= 1000>>
I'm pretty full, I should sleep.
<<elseif $race is "Succubus">>
<<if $p.acceptance lt 10>>
I hate this! I can't stand being like this! I need to find a way back home and get my body back! You can't expect me to live off cum!
<<elseif $p.acceptance lt 20>>
<<if $genderstart is "male">>
Gross! I can't believe how much cum I've already swallowed... Give me back my dick!
<<else>>
Gross! I can't believe I have to live off cum for the rest of my life.
<</if>>
<<elseif $p.acceptance lt 30>>
<<if $genderstart is "male">>
I hate how good cum tastes! I want to go home, I miss my friends...
<<else>>
At least cum tastes pretty good now. I still miss my friends...
<</if>>
<<elseif $p.acceptance lt 40>>
<<if $genderstart is "male">>
What's with this body? Human or Monster I completely lose control around cocks...
<<else>>
It's weird how I am completely unable to resist cock, but at least it tastes good.
<</if>>
<<elseif $p.acceptance lt 50>>
I've given up on turning back. I can't even remember what a burger tastes like...
<<elseif $p.acceptance lt 60>>
I'm getting used to this life, and I'm starting to appreciate some aspects of it. Going home doesn't seem as urgent.
<<elseif $p.acceptance lt 70>>
I can't deny that I feel more at home in my new body than my old one.
<<elseif $p.acceptance lt 80>>
Bring more cocks!
<<elseif $p.acceptance lt 90>>
I've embraced my new body and its needs, in fact I love it
<<else>>
This is my home, Earth is boring<<if $race is "Succubus">> and I love being a Succubus<</if>>!
<</if>>
<</if>>
<</widget>>
<</nobr>>
<div class="conversation">
<<nobr>>
<<gameConfig>> <!--- set enemy type and classification -->
<<setEnemyLevel>> <!--- automatic enemy stats -->
<<randomEnemyEncounter>>
<<customizeEnemy>> <!--- for any enemy-specific stat changes -->
<</nobr>>
<img class="passage-image" @src="'demongodsassets/people/fullbody/enemies/'+$e.name+'/'+$portrait+'.webp'" >
<<if $e.name is "alraune" and $alrauneally is true>>
You've encountered an alraune! Spend time with her?
[[spend time|sex with alraune]]
<<else>>
You are facing a level $e.lvl $fullname
[[fight|battle]]
[[run|escape]]
<</if>>
<<set $randomeventcomplete to true>>
</div><div class="conversation">
<<if $boss1attempt == 1>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/boss1/1.webp" >
You stride back into the extravagant cavern, the ostentatious decor just as you remember from your last encounter. Melek Taus, the self-proclaimed demon god, lounges upon his throne, his demonic consorts attending to him. As soon as he catches sight of you, he sits up in disbelief.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">Impossible! The corruption should have turned you into nothing more than a taint spreading slut! Yet, you stand before me, seemingly unscathed. Explain yourself!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's my secret ♡
</p>
</div>
<p class="narration">
Enraged by your defiance, the demon screams in rage as flames erupt around him. His consorts scurry away as he grabs his sword.
</p>
<<elseif $boss1attempt gt 1>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/boss1/1.webp" >
Once again, you step into the lavish cavern, the garish decorations a constant reminder of Melek Taus's arrogance. He reclines on his throne, his demonic consorts attending to his every whim. As he notices your presence, he practically flings them aside, his massive sword now clenched in his hand.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">How is it that you continue to defy corruption!? This shouldn't be possible!</p>
</div>
<p class="narration">
His frustration only elicits a giggle out of you which enrages him further
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/boss1/1.webp"><p class="talkname">Melek Taus</p>
<p class="speech">I WILL SEE TO IT THAT YOU ABSORB ENOUGH TAINT TO CORRUPT A PLANET!</p>
</div>
<</if>>
[[continue|battle]]
</div>
<<nobr>>
<<set $e.type to ["physical_enemy", "magical_enemy", "boss"]>>
<<set $e.name to "boss1">>
<<set $e.lvl to 11>>
<<randomEnemyEncounter>>
<<set $fullname to "Melek Taus">>
<<set $e.weakness to "ice">>
<<set $e.eleresist to "fire">>
<<set $portrait to 1>>
<<set $boss1attempt += 1>>
<</nobr>>
<<nobr>>
<<set $alrauneally to false>>
<<set $boss1alive to false>>
<<set $breasts to "medium">>
<<set $brotheljob to true>>
<<set $ears to true>>
<<set $gatequest to true>>
<<set $gender to "female">>
<<set $guardpermission to true>>
<<set $hair to "white">>
<<set $horns to true>>
<<set $inv.cum to 2500>>
<<set $inv.money to 2000>>
<<set $inv.cumvial to 3>>
<<set $maps.blackpool1 to true>>
<<set $maps.forest1 to true>>
<<set $maps.forest2 to true>>
<<set $maps.forest3 to true>>
<<set $marketvisited to true>>
<<set $metrhe to true>>
<<set $wardrobe.outfit.push("rags")>>
<<set $wardrobe.outfit.push("adventurerdress")>>
<<set $race to "Succubus">>
<<set $read.illusion to 3>>
<<set $rhelylarel to 30>>
<<set $sexcount to 20>>
<<set $slutfame to 30>>
<<set $spells.illusion to true>>
<<set $spells.claws to 1>>
<<set $spells.fire to 1>>
<<set $tail to true>>
<<set $taverndecision to true>>
<<set $days to 28>>
<<set $daycounter to 35>>
<<set $tome.illusion to true>>
<<set $tome.fire to true>>
<<set $tome.wind to true>>
<<set $unlocked.forest1 to true>>
<<set $unlocked.forest2 to true>>
<<set $unlocked.forest3 to true>>
<<set $unlocked.forestdungeon to true>>
<<set $p.acceptance to 75>>
<<set $p.lvl to 12>>
<<set $p.maxhp to 177>>
<<set $p.hp to 177>>
<<set $p.maxmp to 70>>
<<set $p.mp to 70>>
<<set $p.melee to 55>>
<<set $p.magic to 55>>
<<set $p.pdef to 19>>
<<set $p.mdef to 19>>
<<set $p.charm to 55>>
<<set $e.hp to 0>>
<<set $currentlocation to "forestdungeon">>
<<set $blackpool = {
"paths": [true, true, true, true, true, true, true]
}>>
<</nobr>>
<div class="conversation">
Your male friend on earth name: <input type="text" id="friend1Name"><br>
Your female friend on earth name: <input type="text" id="friend2Name"><br>
Your name: <input type="text" id="playerName"><br>
Gender start:
<<listbox "$genderstart" autoselect>>
<<option "male">>Male
<<option "fem">>Female
<</listbox>><br>
Please choose 11 additional stats to strengthen!
<<listbox "_chosenStat1" autoselect>>
<<option 'melee'>>
<<option 'magic'>>
<<option 'pdef'>>
<<option 'mdef'>>
<<option 'charm'>>
<</listbox>>
<<listbox "_chosenStat2" autoselect>>
<<option 'melee'>>
<<option 'magic'>>
<<option 'pdef'>>
<<option 'mdef'>>
<<option 'charm'>>
<</listbox>>
<<listbox "_chosenStat3" autoselect>>
<<option 'melee'>>
<<option 'magic'>>
<<option 'pdef'>>
<<option 'mdef'>>
<<option 'charm'>>
<</listbox>>
<<listbox "_chosenStat4" autoselect>>
<<option 'melee'>>
<<option 'magic'>>
<<option 'pdef'>>
<<option 'mdef'>>
<<option 'charm'>>
<</listbox>>
<<listbox "_chosenStat5" autoselect>>
<<option 'melee'>>
<<option 'magic'>>
<<option 'pdef'>>
<<option 'mdef'>>
<<option 'charm'>>
<</listbox>>
<<listbox "_chosenStat6" autoselect>>
<<option 'melee'>>
<<option 'magic'>>
<<option 'pdef'>>
<<option 'mdef'>>
<<option 'charm'>>
<</listbox>>
<<listbox "_chosenStat7" autoselect>>
<<option 'melee'>>
<<option 'magic'>>
<<option 'pdef'>>
<<option 'mdef'>>
<<option 'charm'>>
<</listbox>>
<<listbox "_chosenStat8" autoselect>>
<<option 'melee'>>
<<option 'magic'>>
<<option 'pdef'>>
<<option 'mdef'>>
<<option 'charm'>>
<</listbox>>
<<listbox "_chosenStat9" autoselect>>
<<option 'melee'>>
<<option 'magic'>>
<<option 'pdef'>>
<<option 'mdef'>>
<<option 'charm'>>
<</listbox>>
<<listbox "_chosenStat10" autoselect>>
<<option 'melee'>>
<<option 'magic'>>
<<option 'pdef'>>
<<option 'mdef'>>
<<option 'charm'>>
<</listbox>>
<<listbox "_chosenStat11" autoselect>>
<<option 'melee'>>
<<option 'magic'>>
<<option 'pdef'>>
<<option 'mdef'>>
<<option 'charm'>>
<</listbox>>
<<link 'Confirm' 'forest boss 2'>>
<<set $friend1 to document.getElementById("friend1Name").value>>
<<set $friend2 to document.getElementById("friend2Name").value>>
<<set $name to document.getElementById("playerName").value>>
<<if _chosenStat is "melee">>
<<set $p.melee += 1>>
<<elseif _chosenStat is "magic">>
<<set $p.magic += 1>>
<<elseif _chosenStat is "pdef">>
<<set $p.pdef += 1>>
<<elseif _chosenStat is "mdef">>
<<set $p.mdef += 1>>
<<elseif _chosenStat is "charm">>
<<set $p.charm += 1>>
<</if>>
<<if _chosenStat2 is "melee">>
<<set $p.melee += 1>>
<<elseif _chosenStat2 is "magic">>
<<set $p.magic += 1>>
<<elseif _chosenStat2 is "pdef">>
<<set $p.pdef += 1>>
<<elseif _chosenStat2 is "mdef">>
<<set $p.mdef += 1>>
<<elseif _chosenStat2 is "charm">>
<<set $p.charm += 1>>
<</if>>
<<if _chosenStat3 is "melee">>
<<set $p.melee += 1>>
<<elseif _chosenStat is "magic">>
<<set $p.magic += 1>>
<<elseif _chosenStat is "pdef">>
<<set $p.pdef += 1>>
<<elseif _chosenStat is "mdef">>
<<set $p.mdef += 1>>
<<elseif _chosenStat is "charm">>
<<set $p.charm += 1>>
<</if>>
<<if _chosenStat4 is "melee">>
<<set $p.melee += 1>>
<<elseif _chosenStat2 is "magic">>
<<set $p.magic += 1>>
<<elseif _chosenStat2 is "pdef">>
<<set $p.pdef += 1>>
<<elseif _chosenStat2 is "mdef">>
<<set $p.mdef += 1>>
<<elseif _chosenStat2 is "charm">>
<<set $p.charm += 1>>
<</if>>
<<if _chosenStat5 is "melee">>
<<set $p.melee += 1>>
<<elseif _chosenStat is "magic">>
<<set $p.magic += 1>>
<<elseif _chosenStat is "pdef">>
<<set $p.pdef += 1>>
<<elseif _chosenStat is "mdef">>
<<set $p.mdef += 1>>
<<elseif _chosenStat is "charm">>
<<set $p.charm += 1>>
<</if>>
<<if _chosenStat6 is "melee">>
<<set $p.melee += 1>>
<<elseif _chosenStat2 is "magic">>
<<set $p.magic += 1>>
<<elseif _chosenStat2 is "pdef">>
<<set $p.pdef += 1>>
<<elseif _chosenStat2 is "mdef">>
<<set $p.mdef += 1>>
<<elseif _chosenStat2 is "charm">>
<<set $p.charm += 1>>
<</if>>
<<if _chosenSta7 is "melee">>
<<set $p.melee += 1>>
<<elseif _chosenStat is "magic">>
<<set $p.magic += 1>>
<<elseif _chosenStat is "pdef">>
<<set $p.pdef += 1>>
<<elseif _chosenStat is "mdef">>
<<set $p.mdef += 1>>
<<elseif _chosenStat is "charm">>
<<set $p.charm += 1>>
<</if>>
<<if _chosenStat8 is "melee">>
<<set $p.melee += 1>>
<<elseif _chosenStat2 is "magic">>
<<set $p.magic += 1>>
<<elseif _chosenStat2 is "pdef">>
<<set $p.pdef += 1>>
<<elseif _chosenStat2 is "mdef">>
<<set $p.mdef += 1>>
<<elseif _chosenStat2 is "charm">>
<<set $p.charm += 1>>
<</if>>
<<if _chosenStat9 is "melee">>
<<set $p.melee += 1>>
<<elseif _chosenStat2 is "magic">>
<<set $p.magic += 1>>
<<elseif _chosenStat2 is "pdef">>
<<set $p.pdef += 1>>
<<elseif _chosenStat2 is "mdef">>
<<set $p.mdef += 1>>
<<elseif _chosenStat2 is "charm">>
<<set $p.charm += 1>>
<</if>>
<<if _chosenStat10 is "melee">>
<<set $p.melee += 1>>
<<elseif _chosenStat is "magic">>
<<set $p.magic += 1>>
<<elseif _chosenStat is "pdef">>
<<set $p.pdef += 1>>
<<elseif _chosenStat is "mdef">>
<<set $p.mdef += 1>>
<<elseif _chosenStat is "charm">>
<<set $p.charm += 1>>
<</if>>
<<if _chosenStat11 is "melee">>
<<set $p.melee += 1>>
<<elseif _chosenStat2 is "magic">>
<<set $p.magic += 1>>
<<elseif _chosenStat2 is "pdef">>
<<set $p.pdef += 1>>
<<elseif _chosenStat2 is "mdef">>
<<set $p.mdef += 1>>
<<elseif _chosenStat2 is "charm">>
<<set $p.charm += 1>>
<</if>>
<</link>>
</div>
<div class="conversation">
<p class="narration">
For the first time since arriving in this new world, you stepped into the verdant embrace of a forest. The sun, an unfaltering sentinel in the azure sky, cast long, dramatic shadows that danced over the uneven forest floor. An orchestra of bird songs erupted from the treetops, their symphony punctuated by the low hum of unseen insects, the natural world's symphony painted in sound.
An alchemical blend of aromas filled the air, a cocktail only a forest could stir. The scent of the earth, damp from recent rainfall, spoke of hidden depths and countless cycles of decay and rebirth. Pine needles carpeting the woodland floor, crushed underfoot, gave off a heady aroma, sharp and clean. A faint, smoky smell of a far-off fire wafted on the breeze, a distant echo of human presence.
Inhaling deeply, you let your eyes close, immersing yourself in this sensory panorama. For a moment, you were no longer a stranger to this world but a part of it. The sensation washed over you, an affirmation of your rebirth into this realm of fantasy. How many people would ever have a chance to experience this?
You embarked on your journey into the unknown, guided by the cryptic words of the Goddess. What were you even searching for in this forest? You don't even know how exactly you're supposed to "cure this taint" or whatever. Deep in your gut, you suspected why you had been transformed into a succubus.
<<if $genderstart is "male" or $p.acceptance lt 50>>
Your thoughts meandered back to the guard you charmed in order to leave the city. With an ease that was both exhilarating and terrifying, you convinced him to allow you passage despite his better judgment. As you watched another version of yourself perform the act with alarming precision and vulgarity, you were torn between revulsion and fascination. Even though you despise your actions, you cannot help but fantasize about repeating the experience. Try as you might to banish these thoughts from your mind, they persistently return. You are still you, yet at the same time, it feels as though you are a different person when you are sexually aroused. You turn over the emotions from the encounter in your mind like a gold coin catching the light. Disgust is certainly present, but beneath that lies a reluctant admission of pleasure. It is a twisted sentiment that leaves a sweet taste in your mouth, or is it salty?
Regardless, it refuses to dissipate, lingering on the edges of your consciousness and taste buds, a reminder of what you can have, should you simply give in.
<<elseif $p.acceptance gte 50 and $genderstart isnot "grill">>
Your thoughts soon returned to the city guard you charmed. With ease, you swayed the man as though you were living an exhilarating dream, both the actor and the audience, commanding the scene and his cock with a flair that was shocking and captivating.
You analyzed the emotions you gained from the encounter, like a newly minted gold coin shimmering in the midday sun. While it wasn't the first cock you blew or the first time you tasted cum, the flavor was unlike anything you experienced on Earth. Was it your taste buds that changed, adapting to your new body's needs? Whatever the reason, the sensation was addictive, like a wellspring of pure delight that overpowered any hints of guilt or regret. This newfound pleasure left a mischievous smile on your face, a secret you kept to yourself. Instead of feeling ashamed, you craved more, the anticipation of your next encounter making your heart race in a way you hadn't experienced before.
You quickly wipe the drool away from your mouth. You had no problem being labeled a slut in your past life, but this new life is bound to be very exciting.
<</if>>
Your thoughts and the tranquility of the forest were suddenly shattered by a guttural growl emanating from behind. Whirling around, you came face to snarling face with a creature that could only be described as a goblin. He held a dagger, its blade tarnished by time and neglect. In his shadow, the grim forms of his cohorts loomed ominously.
A rush of excitement swept through you as you beheld your first mythical creature in this world, aside from yourself and Rhelyla. However, a closer look at their shabby weapons and malevolent eyes quickly dispelled any sense of wonder. These creatures meant to harm you, or worse.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/goblinsldr/1.webp" /><p class="talkname">Goblin</p>
<p class="speech">You look like a tasty one! </p>
</div>
<p class="narration">
The creature's words were garbled by a lecherous grin that stretched across his grotesque face, his eyes glinting with unbridled anticipation. Panic, swift and cold, coursed through your veins. Of course, there would be monsters lurking within the forest's verdant labyrinth. You had been warned, yet the reality of this world being more than a game hadn't truly dawned on you until this moment. Alone and vulnerable, you had no allies in this world and no money to hire a mercenary. If you had hired one, you'd likely be hanged after being branded a succubus.
<<if $p.acceptance lt 50>>
The only real weapon in your possession was the charm magic you acquired, which had swept you into its intoxicating current each time you used it, leaving you a slave to primal desires. A quick glance at your claws revealed them to be delicate compared to the foes you faced, dashing any hopes of using them as a defense.
With no other plausible option available, you steeled yourself to cast the charm spell on the goblins. Maybe you could make a swift escape while they were entranced, a plan that hinged entirely on your ability to resist the arousal that followed. It was a gamble, but you didn't think you could escape the goblins without it.
<<else>>
Despite their grotesque appearance, the goblins sparked an unexpected thrill within you, a wild anticipation of the adventure that awaited. You were eager to test the limits of your charm magic, even though the inevitable intoxication that accompanied it was a concern. The thrill of losing control, of surrendering to your desires, was undeniably enticing. After all, what harm could there be in indulging in the exhilaration just one more time?
The goblins were hideous creatures, but your new body came with new desires. Eager to feed on the palpable arousal you could taste on the air, you found yourself drawn to the challenge posed by the creatures. It was a strange allure, a twisted siren song, yet it stirred a hunger within you. A wicked smile played on your lips as you prepared your charm spell.
<</if>>
</p>
[[charm the goblins|first visit charm]]
</div>
<div class="conversation">
<<set $unlocked.forest1 to true>>
<<set $lust += 1000>>
<<set $inv.cum += 200>>
<<set $arousal to 0>>
<<set $energy to $maxenergy>>
<<set $p.hp to $p.maxhp>>
<<set $p.mp to $p.maxmp>>
<p class="narration">
Taking a chance you apply charm to your words,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You big strong men don't have to hurt me, I can make you feel so much better
</p>
</div>
<p class="narration">
<<if $p.acceptance lt 50>>
Simply applying the charm had already caused you to act out of character. Your resistance was fading, and you were being driven by lust. You were still in control of your actions, but all walls of resistance had been removed, and you had only one goal.
<<else>>
Simply applying the charm had already caused you to act out of character. Your resistance was fading, and you were being driven by lust, though it helped that you were already a willing participant.
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You don't want to hurt me, you want to please me.
</p>
</div>
The lead goblin nodded, his eyes glazed over with lust as you dropped your clothes and sauntered over to him, swaying your hips in a seductive rhythm. You purred, letting your claws trail down his neck. You stroked his rough cheek, running your fingers over the bumpy and rough skin.
The goblin's eyes widened, and he let out a low moan as you pressed your lips to his, letting your tongue slip between his lips. His mouth was hot and wet, and you felt something poking out from his loincloth and growing hard against you.
The scent of sex filled the air as you lost yourself in the pleasure of the moment, surrounded by naked goblins. Your nipples hardened, and your pussy grew wet. You wanted them, needed them, and couldn't control yourself anymore.
<<if $p.acceptance lt 50>>
Something in your head had told you that this was wrong. You needed to stop. There was no turning back from this. But that thought was overpowered by your uncontrollable desire. Nothing else mattered more than covering your body in their semen. <<if $genderstart is "male">>What was left of your male persona should have been revolted by this act, but was silent.<</if>>
<</if>>
You felt a heat rise in your body, a pulsing need that you couldn't control. You reached out and grabbed the nearest one, pulling him close to you. You felt his rough skin against your soft flesh, and you moaned with pleasure. Your thoughts were a jumbled mess. You felt confused, overwhelmed by the intensity of your desires. This body was unfamiliar but it felt like it had always been yours.
As the goblins took turns kissing you, their lips on yours were intoxicating. Their hands roamed all over your body, exploring every inch of you. They teased your nipples until they were aching, and you moaned softly.
<img class="passage-image" src="demongodsassets/sexscenes/forest/entrance/1.webp">
They had pushed you down onto your stomach, and you sat there with your ass up in the air, inviting them inside. They held you down like you were an unwilling participant while the first one readied his cock and teased your pussy. Your body was on fire with desire as your lips were stretched apart by the goblin cock, and the goblin pounded you with a force that defied his small stature. His body began to tremble, and you felt it. Your first goblin creampie shot straight into your womb, or would that be considered a stomach to a Succubus?
Finally, with a scream of release, you came hard, your body writhing in ecstasy. You realized that you had drained the previous goblin completely as the next one pulled him off of you and thrust himself inside. The scent of sex filled the air, and you were lost in the pleasure of the moment. The goblins took turns on you, and you experienced their orgasms on top of your own. By the time the last goblin was finished, you lay there trembling in post-coital bliss, surrounded by dead goblins.
Once it had subsided, you sat on your knees, your eyes darting around you. You were covered head to toe in cum and surrounded by corpses. You had just killed a living creature, and yet you didn't feel any guilt or shame.
When you had arrived in town, you had killed a man. It had been an accident, an unfortunate byproduct of your fledgling control over your new form and your lack of awareness of what your hunger could do to you. Today, it had been a group of goblins who had met their end at your hand - or rather, your pussy. Their intentions had been to kill you, sure. However, the fact that their deaths had been unintended did not lessen the gravity of the act.
Yet, you didn't feel remorse. Not exactly. Instead, you found yourself pitying them, those insignifcant creatures that had the misfortune of being born as food and ending up as nothing more than sustenance. It was an unsettling thought that left a bitter taste in your mouth. You should feel something more, at least for the human, shouldn't you? <<if $genderstart isnot "grill">>After all, it hadn't been so long ago that you too had lived an ordinary existence in a more advanced world. <</if>>
As you contemplated the lives you had taken, you found that you were unable to summon the guilt that would have once consumed you. The realization that you now viewed humans as little more than insignificant livestock to be used for sustenance was chilling. Fear crept into your thoughts and painted images of a future where you're a slave to your new form, an evil monster preying on the innocent - a Succubus.
The goddess had sent you here to stop demon gods, but what if you had become something worse?
You struggled with the concept of remorse or even disgust towards your food, but when you thought of humans you knew, you recognized that you still possessed empathy and compassion towards them. Despite your transformation, you weren't a soulless monster; you were capable of distinguishing between individuals and viewing them as more than mere sources of nourishment. It seemed strange to acknowledge it, yet you couldn't fully articulate why. Nonetheless, you understood that some humans were meant to be food, whereas others could be companions. <<if $genderstart is "male">>As a man, you loathed the idea of being transformed into a woman... A Succubus. Yet you couldn't deny the intense pleasure derived from sexual activity. You told yourself you wouldn't eventually come to accept your new desires. Yet you knew you were deceiving yourself. Your present form was superior in terms of sexual satisfaction compared to your prior male self. Upon reflecting on your previous experiences as a male, sex seemed mundane in comparison to your current form.<</if>>
You resolved to avoid the loss of human lives when feeding unless they posed a direct threat to you. Monsters, on the other hand, were fair game, as they were your source of sustenance. While you acknowledged that you were a being with thoughts, emotions, and a sense of morality, you refused to allow yourself to become a monster. If Rhelyla coexists with humans, then you could uphold your principles despite your new form.
It's been a long night, and you felt...Full.
Perhaps it's best to call it a night and get some rest before returning here.
</p>
You've gained 1,000 lust and 200 Cum! You are no longer hungry. You feel drawn towards sleep, your body wanting to consume the strength you've absorbed.
[[sleep|level up][$currentlocation to "shack"]]
</div><<nobr>>
<div class="conversation">
<<set $undiscoveredPaths = []>>
<<for _i, _path range $forest1.paths>>
<<if not _path>>
<<set $undiscoveredPaths.push(_i + 1)>>
<</if>>
<</for>>
<<set $outcome = random(1, 100)>>
<<run console.log("forest1: ", $forest1)>>
<<if $outcome <= $forest1.discoverChance and $undiscoveredPaths.length > 0>>
<<set _newPathIndex = random(0, $undiscoveredPaths.length - 1)>>
<<set _newPath = $undiscoveredPaths[_newPathIndex]>>
<<set $forest1.paths[_newPath - 1] = true>>
<<switch _newPath>>
<<case 1>>You have discovered a new path: The Mossy Path<br>
<<case 2>>You have discovered a new path: The Overgrown Path<br>
<<case 3>>You have discovered a new path: The Shaded Path<br>
<</switch>>
<<elseif $outcome <= $forest1.discoverChance + $forest1.battleChance>>
<<goto "enemy attack">>
<<elseif $outcome <= $forest1.discoverChance + $forest1.battleChance + $forest1.healingVialChance>>
You found a vial of cum! It has healing properties, <<if $p.acceptance lt 25>>but you really don't want to drink it...gross<<elseif $p.acceptance lt 50>>but you'll only drink it if you have to, drinking cum, let alone from a jar is kinda...<<elseif $p.acceptance lt 75>>but it's still a little weird just drinking cum from a jar.<<else>>but it is kinda weird there are just random bottles of cum all over the place. It's like finding wall chicken.<</if>><br>
<<set $inv.cumvial to $inv.cumvial + 1>>
<<else>>
<<goto "forestrandom_event">>
<</if>>
[[return|forest1]]
</div>
<</nobr>>
<div class="conversation">
<p class="narration">You see something out of place, and investigate behind some shrubbery. You find a treasure chest!
As you rummage through the old, musty treasure chest, you come across a finely-drawn map of the area. It's intricately detailed, with every twist and turn of the nearby forests and mountains marked out in precise ink. You can even see the faint lines of a hidden stream etched into the parchment. You wonder how long it's been since someone last used this map, and what secrets it might still hold. You carefully tuck it away in your pack, eager to explore the unknown regions it reveals. But the dev removed maps from the game cause they were "boring" or something. So this is useless!
</p><br>
[[back|forest1]]
</div><div class="conversation">
<p class="narration">The faint sound of a bubbling stream reaches your ears from the east.</p><br>
<p class="narration">You arrive at a stream</p><br>
[[investigate the stream]]<br>
[[back|forest1]]
</div> <div class="conversation">
<<if $forest1minialive is true>>
<p class="narration">
You sense something powerful up ahead. It might be better to come back when you're stronger. Continue anyways?
</p><br>
[[continue|forest1miniboss]]<br>
<<else>>
<p class="narration">You're back in the clearing where you killed that bandit. He was strong, but you've gotten stronger.</p><br>
<</if>>
[[back|forest1]]
</div><<set _gobescape to random(99)>>
<<set _wisprand to random(99)>>
<<run console.log("_wisprand: " + _wisprand)>>
<div class="conversation">
<<switch random(2)>>
<<case 1>>
<<goto "tentacle trap">>
<<case 2>>
<p class="narration">
You hear raucous laughter and revelry. You walk towards the sound and stumble upon a group of goblins. Recognition dawns on you, it's another group of goblins just like the ones you encountered when you first ventured into this forest. They haven't noticed you yet <<if $arousal lt ($maxarousal * 0.75)>>you can still escape if you want to.<<else>>You're starving, this might not be a bad idea...<</if>>
</p>
<<if (_gobescape + $p.lvl) lte 35 and $arousal lt ($maxarousal * 0.75)>>
[[sneak away - 5 energy|caught by gobs]]
<<elseif (_gobescape + $p.lvl) gt 35 and $arousal lt ($maxarousal *0.75)>>
[[sneak away - 5 energy|escape gobs]]
<</if>>
<<if $arousal gte ($maxarousal * 0.75) or $p.acceptance gte 75>>
[[join them|gobbo rerun]]
<</if>>
<<default>>
<<set $energy -= 10>>
<p class="narration">
The forest grows more dense and encloses around you. The trees were like silent sentinels casting long, eerie shadows in the dim light.
<img class="passage-image" src="demongodsassets/img/scenes/forest/wisp.webp">
In the distance you make out a faint glow, an ethereal light that flutters and dances in the darkness, an anomaly that piques your curiosity.
The pale and spectral light appears to flit and dance just at the edges of your vision, always just a little out of reach, it glows with a tantalizingly soft luminescence that is simultaenously inviting as well as eerie. You feel an irresistible pull towards it, a hypnotic allure that draws you in.
Your footsteps crunch on pine and leaves as you follow the light deeper into the forest, the undergrowth rustling as it brushes against your legs. The natural aroma of the forest mixes with damp earth and leaves, but your full attention is on the light ahead of you.
The journey is disorienting, and the further you follow the light, the more you lose track of your surroundings. Trees seem to shift and sway, the path twists and turns unpredictably, and time seems to stretch and distort. Your energy wanes as you continue hiking after the enigmatic light.
</p>
<<if _wisprand gt 55>>
<p class="narration">
Suddenly the Will-o'-the-wisp, for that's surely what it must have been, vanishes abruptly, leaving you alone in the darkness. It takes you a moment to regain your bearings, and when you do you find yourself back where you started, a little out of breath.
You have lost 10 energy.
</p>
<<else>>
<p class="narration">
Suddenly the Will-o'the-wisp abruptly vanishes, leaving you standing alone in the darkness. Confusion momentarily clouds your senses as you attempt to regain your bearings and gradually the dim light reveals a change in your surroundings. Instead of a dense forest, you find yourself standing in a small, moonlit clearing. Wasn't it still morning just moments ago? How much time has passed?
<img class="passage-image" src="demongodsassets/img/scenes/forest/wisphut.webp">
In the center of the clearing stands a weathered, small wooden hut. The structure is old, as evident from its decaying state. The walls are worn, the roof sags under its own weight. You approach the hut cautiously, and as you draw nearer you notice intricate carvings on the door, faded with time.
You tentatively reach out and try the door, half-expecting it to creak open under your touch. However, despite the decaying structure the door holds firm. As you apply your Succubi strength, the door still won't budge. Peering through dust covered windows, you can see the faint flicker of a candlelight dancing within, yet no signs of life can be discerned. It appears the place has long since been departed, and your footprints left in the dust imply that noone has been here in ages. Yet there is a candle still burning within.
</p>
<<if $eyes is false>>
<p class="narration">
Is it all a trick from the Will-o'-the-wisp, just to waste your time? Your curiosity however is quickly fading as you need to get back to the reason you came to this forest. Perhaps you'll return later.
</p>
<<else>>
<p class="narration">
On a whim, you use your new eyesight, and look again. To your surprise, the door you were trying to open is gone. You walk around the ancient home and your eyes settle on a door that wasn't there before.
Do you enter?
</p>
[[enter the ancient hut]]
<</if>>
<</if>>
<<switch $currentlocation>>
<<case "forest1">>
[[You find yourself back where you started|forest1]]
<<case "forest2">>
[[You find yourself back where you started|forest2]]
<<case "forest3">>
[[You find yourself back where you started|forest3]]
<</switch>>
<</switch>>
</div>here are my forest passages<<nobr>>
<<set $undiscoveredPaths = []>>
<<for _i, _path range $forest2.paths>>
<<if not _path>>
<<set $undiscoveredPaths.push(_i + 1)>>
<</if>>
<</for>>
<<set $outcome = random(1, 100)>>
<<run console.log("forest2: ", $forest2)>>
<<if $outcome <= $forest2.discoverChance and $undiscoveredPaths.length > 0>>
<<set _newPathIndex = random(0, $undiscoveredPaths.length - 1)>>
<<set _newPath = $undiscoveredPaths[_newPathIndex]>>
<<set $forest2.paths[_newPath - 1] = true>>
<<switch _newPath>>
<<case 1>>You have discovered a new path: The Dark Path<br>
<<case 2>>You have discovered a new path: The Dense Path<br>
<<case 3>>You have discovered a new path: The Hidden Path<br>
<</switch>>
<<elseif $outcome <= $forest2.discoverChance + $forest2.battleChance>>
<<goto "enemy attack">>
<<elseif $outcome <= $forest2.discoverChance + $forest2.battleChance + $forest2.healingVialChance>>
You found a vial of cum! It has healing properties, <<if $p.acceptance lt 25>>but you really don't want to drink it...gross<<elseif $p.acceptance lt 50>>but you'll only drink it if you have to, drinking cum, let alone from a jar is kinda...<<elseif $p.acceptance lt 75>>but it's still a little weird just drinking cum from a jar.<<else>>but it is kinda weird there are just random bottles of cum all over the place. It's like finding wall chicken.<</if>><br>
<<set $inv.cumvial to $inv.cumvial + 1>>
<<else>>
<<goto "forestrandom_event">>
<</if>>
[[return|forest2]]
<</nobr>>
<div class="conversation">
<<if def $friend1dream and ndef $friend1met>>
<p class="narration">
<<if $owlring is true or $owlring is "sold">>
You return to the familiar clearing bathed in ethereal moonlight. This place held a strange significance - you remembered finding a ring here, a trinket dropped by an owl from a portal.
<<else>>
You reach a clearing bathed in ethereal moonlight.
<</if>>
Something called you here, or at least your dream felt that way. It's been nagging at you ever since. As you approach, muffled whimpering breaks the silence.
Drawing closer, you spotted a figure; a woman with fiery red hair. Her attire was ragged and beyond recognition, her voice muffled by a gag, and her slender frame bound to a tree.
Not far from her, the flickering light of a fire revealed the silhouettes of two bandits lounging, their laughter punctuating the quiet night. A wolf sprawled lazily nearby, its eyes gleaming in the firelight.
</p>
[[advance cautiously|friend1 arrival 2]]
[[return|forest2]]
<<elseif $owlring is false>>
<p class="narration">
You traverse down the dark path, watching the atmosphere transform around you into a dense canopy that casts an ominous shadow enveloping the surroundings in an eerie gloom.
You've been searching this forest for some time and haven't really found anything new. You're getting a little bored and frustrated doing this Goddess ladies servant.
Glimmers of moonlight struggle to penetrate the thick foliage above you, and you continue on the path. The path twists and turns, worrying you that you might get lost, disorienting you amidst the labyrinthine forest.
Finally, at the end of the path, you discovered a clearing bathed in the soft ethereal light of the moon.
Having taken this path for nothing, you're about to turn back when you stop. This might be a good place to rest.
You lay upon the mossy ground, and reflect on your journey so far. You've come a long way from who you were back on Earth.
In the serene stillness of the area, your attention is drawn to a weird sound you can't put into words.
You look up and a deep, dark blackness materializes before you, like a disruption in the fabric of reality. It appears as a deep, impenetrable darkness, devoid of light or form. Its edges ripple and distort, like an ethereal miasma swirling in the air. The void seems to swallow all ambient light, creating an eerie absence that contrasts with the hues of the moonlight forest.
You gaze into its depths, feeling a bit disoriented. It wouldn't be the first time you've witnessed something abnormal in this world, but this thing seems to defy the laws of nature, defying comprehension. As you find yourself stepping closer to it, reaching for it before you have time to consider what you're doing, you're startled by the form of an owl emerging from the void, fluttering its wings in disorientation before dropping something to the ground and flying away erratically. The void immediately dissipates and you're caught by surprise when you notice you were reaching for it.
The Owls presence surprises you, you were not aware of their existence in this world, you've come across a couple Ravens so far, but or at least you think they're Ravens. But this is the first Owl you've seen.
Your focus shifts to the shiny object the owl dropped. You pick it up off the mossy floor. It was a ring, with a polished surface and some sort of stone in the middle.
Not really sure what else to do with the ring, you decide to take it with you and continue on your journey.
</p>
<<set $owlring to true>>
[[back|forest2]]
<<else>>
<p class="narration">
You traverse down the dark path, watching the atmosphere transform around you into a dense canopy that casts an ominous shadow enveloping the surroundings in an eerie gloom.
You've been searching this forest for some time and haven't really found anything new. You're getting a little bored and frustrated doing this Goddess ladies servant.
Glimmers of moonlight struggle to penetrate the thick foliage above you, and you continue on the path. The path twists and turns, worrying you that you might get lost, disorienting you amidst the labyrinthine forest.
Finally, at the end of the path, you discovered a clearing bathed in the soft ethereal light of the moon. You recall this as the area where you saw that weird void thing and the Owl.
Since that event you have yet to see another Owl.
You step into the area, and wait a while. The void, as well as the Owl never return.
Sighing, you return the way you came.
</p>
[[back|forest2]]
<</if>>
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/forest/lake.webp">
You emerge from the dense forest and step into tranquility. Before you lies a moonlit lake, its still waters mirroring the glow of a celestial moon.
There is a serene silence, broken only by the shispering breeze that rustles through the trees, and gentle lapping of water along the lake shore.
The moon is radiant, full, and casts an ethereal light upon the landscape, bathing everything in a soft and silvery glow. The mirror-like lake stretches out, and you can see more trees from the forest on the other side of the bank, a great distance away.
You rest for a while before moving on.
</p>
[[back|forest2]]
</div><div class="conversation">
<<if $wardrobe.outfit.indexOf("alluringdress") gte 0>>
<p class="narration">
<img class="passage-image" @src="'demongodsassets/img/scenes/forest/statue/'+$cleanstatue+'.webp'" >
The monument the statue stood on is still there, but the statue of the Succubus is gone. Who could have stolen something so heavy and why?</p>
<<if $outfit.outfit is "alluringdress">>
<p class="narration">The monument stands empty, but for some strange reason, you're filled with joy. Almost as if the aura your dress gives off is making you somehow happy.</p>
<</if>>
<<else>>
<p class="narration">You step into a clearing. Well almost a clearing. It's thick with brush and vines. But in the center you see a statue.
<img class="passage-image" @src="'demongodsassets/img/scenes/forest/statue/'+$cleanstatue+'.webp'" >
As you approach the statue, you can see that the vines are tangled around its arms and legs, obscuring much of its form. But what's most striking about the statue is the eerie aura of malice that seems to emanate from it. You have a feeling that this is not just a statue, but some kind of cursed object.</p>
<<if $energy gte 11>>
[[clean the statue]] - Energy - 10
<<else>>
You're too tired to worry about a statue right now.
<</if>>
<</if>>
[[back|forest2]]
</div>
<<nobr>>
<div class="conversation">
<<set $undiscoveredPaths = []>>
<<for _i, _path range $forest3.paths>>
<<if not _path>>
<<set $undiscoveredPaths.push(_i + 1)>>
<</if>>
<</for>>
<<set $outcome = random(1, 100)>>
<<if $outcome <= $forest3.discoverChance and $undiscoveredPaths.length > 0>>
<<set _newPathIndex = random(0, $undiscoveredPaths.length - 1)>>
<<set _newPath = $undiscoveredPaths[_newPathIndex]>>
<<set $forest3.paths[_newPath - 1] = true>>
<<switch _newPath>>
<<case 1>>You have discovered a new path: The Silent Path<br>
<<case 2>>You have discovered a new path: The Echoing Path<br>
<<case 3>>You have discovered a new path: The Ghostly Path<br>
<</switch>>
<<elseif $outcome <= $forest3.discoverChance + $forest3.battleChance>>
<<goto "enemy attack">>
<<elseif $outcome <= $forest3.discoverChance + $forest3.battleChance + $forest3.healingVialChance>>
You found a vial of cum! It has healing properties, <<if $p.acceptance lt 25>>but you really don't want to drink it...gross<<elseif $p.acceptance lt 50>>but you'll only drink it if you have to, drinking cum, let alone from a jar is kinda...<<elseif $p.acceptance lt 75>>but it's still a little weird just drinking cum from a jar.<<else>>but it is kinda weird there are just random bottles of cum all over the place. It's like finding wall chicken.<br><br>
<img class="passage-image" src="https://64.media.tumblr.com/ace4917def69a2670ca9bcfa9419e8f7/tumblr_otayly8ogZ1uw112co1_r1_1280.pnj">
<a href="https://64.media.tumblr.com/ace4917def69a2670ca9bcfa9419e8f7/tumblr_otayly8ogZ1uw112co1_r1_1280.pnj" target="_blank">source</a><</if>><br>
<<set $inv.cumvial to $inv.cumvial + 1>>
<<else>>
<<goto "forestrandom_event">>
<</if>>
[[return|forest3]]
</div>
<</nobr>>
<div class="conversation">
<p class="narration">
You follow the silent path, as it was eerily quiet.
You continue following the makeshift path, occasionally having to force your way through thick foliage.
Eventually you find yourself at a cross roads, the plantlife is thick in either direction but you can turn left or right.
</p>
[[left - 3 energy|F3_path1-left][$energy -= 3]]
[[right - 3 energy|F3_path1-right][$energy -= 3]]
[[back|forest3]]
</div>
<div class="conversation">
<<if $boss1alive is true>>
<p class="narration">
You follow the echoing path. Honestly you only named it that because of the sounds of creatures echoing in the distance.
You follow it to its end, and find yourself standing amidst a cluster of towering trees. Your attention however is drawn to a particular tree, where a lone raven perches on a lower branch with its keen eyes fixed upon you.
Jokingly, you address the raven,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Would you minding pointing me in the direction of the final boss for this stage?
</p>
</div>
<p class="narration">
It continues staring at you
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Fine, how about some treasure?
</p>
</div>
<p class="narration">
It stares unblinking.
Frustrated, you turn around and go back, this path obviously a dead end.
</p>
<<else>>
<p class="narration">
You follow the echoing path. Honestly you only named it that because of the sounds of creatures echoing in the distance.
You follow it to its end, and find yourself standing amidst a cluster of towering trees. But that's it. Nothing else is here.
Frustrated, you sigh and turn back.
</p>
<</if>>
[[back|forest3][$energy -= 3]]
</div>
<div class="conversation">
<<if $alrauneally is false>>
<p class="narration">
You follow the ghostly path. Well not really ghostly, but the mist makes it seem like its right out of a horror movie.
Wisps of mist coil and curl along its edges, so you've decided to call it the ghostly path.
You follow this spectral path, leading you deeper into the forest. You called it a path, but its far from that, as you frequently have to climb through or around plants that bar your path.
Finally you enter a clearing, the atmosphere is hushed and in the heart of this clearing you see a structure. Unassuming yet grand in its own right. It's not a house or a cabin, in the conventional sense; rather, it's an organic masterpiece. A nest woven from vines and leaves and the forest itself. It's a dwelling that seems to breathe, pulse, and grow. A structure that is part of the forest and trees itself.
A curtain of trailing ivy forms a doorway, you step closer and peer inside revealing a cozy, womb-like interior. Glowing clusters of biolumiscent fungi dot the structure, casting an ethereal glow, like a nightlight in your childhood bedroom.
Within this abode is a gaggle of wildflowers, their colors vibrant against the emerald backdrop. The air has a scent that makes you think of rosemary, lavender, and something else but you're not quite sure what it is.
Whoever lives here is not home right now, and you'd hate to be caught tresspassing.
You turn back.
</p>
<<else>>
<p class="narration">
You follow the ghostly path. Well not really ghostly, but the mist makes it seem like its right out of a horror movie.
Wisps of mist coil and curl along its edges, so you've decided to call it the ghostly path.
You follow this spectral path, leading you deeper into the forest. You called it a path, but its far from that, as you frequently have to climb through or around plants that bar your path.
Finally you enter a clearing, the atmosphere is hushed and in the heart of this clearing you see a structure. Unassuming yet grand in its own right. It's not a house or a cabin, in the conventional sense; rather, it's an organic masterpiece. A nest woven from vines and leaves and the forest itself. It's a dwelling that seems to breathe, pulse, and grow. A structure that is part of the forest and trees itself.
A woman steps out from the abode, It's the Dryad Queen you previously met.
<img class="passage-image" src="demongodsassets/people/fullbody/forest/dryad.webp">
</p>
<<if $boss1alive is false>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">We meet again. You've done well. You've slain Melek Taus and brought peace to my forest.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">A lovely home you have...
Will the Alraune recover?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">They will, with time. I thank you for your help.</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">We meet again. Have you found Melek Taus?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry, but I'm still searching.
Do you know where I can find him?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/dryadhappy.webp"><p class="talkname">Dryad</p>
<p class="speech">Search for a cave in the deepest part of this forest. Its where the corruption is thickest.</p>
</div>
<</if>>
<p class="narration">
You thank her for your time and head back.
</p>
<</if>>
[[back|forest3]]
</div>
<div class="conversation">
<p class="narration">
Intrigued, yet cautious, you slowly push open the newly revealed entrance and step inside. The room unfolds before you, and you fight off a cough due to the air being thick with the scent of age and dust.
A single candle, still burning yet curiously covered in layers of dust, flickers a glow casting dancing shadows on the walls. In the corner of the room, a bed is draped in dust and otherwise comfortable looking sheets. Not something you'd expect to find in this otherwise decrepit hut. Beside the bed appears to be a wardrobe of sorts.
Lastly, there is a wooden desk holding the candle, a long since dried up inkwell and <<if $tome.fire2 is false>>a book.<<else>>the shape of a book that you had previously taken<</if>>.
Should you look around?
</p>
[[inspect the wardrobe]]
[[inspect the bed]]
[[inspect the desk]]
<<switch $currentlocation>>
<<case "forest1">>
[[go back|forest1]]
<<case "forest2">>
[[go back|forest2]]
<<case "forest3">>
[[go back|forest3]]
<</switch>>
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/forest/wardrobe.webp">
You step towards the wardrobe standing in the corner of the room. It's aged wooden exterior bears the scars of countless years. With a grip on the weathered handle, you pull open the creaking doors, revealing a a collection of fabrics, faded in color but clearly once rich and vibrant.
You browse the assortment of clothes, seeing if there's anything of use. You see a pair of tailored trousers, speaking of sophistication. Fine stitching and precise lines reflect meticulous tailoring techniques. A collection of fitted frock coats, their metal buttons bearing the isnignia of unknown houses. A pair of leather gloves, silk cravats, and more.
Curiously, each piece of clothing varies significantly in size, as if tailor-made for different individuals. The clothing ranges from significantly larger sizes, suggesting robust and broad-shouldered figures, to considerably smaller sizes, hinting at more slight and slender frames. The clothes are far too nice to be worn by peasants so it's clear that these once belonged to important men. But why would so many come here then leave their clothes behind?
</p>
[[back|ancient hut]]
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/forest/wardrobe.webp">
You shift your attention to the bed nestled in the corner of the room. The silken sheets are veiled beneath a thick layer of dust. Despite the visible neglect, it looks inviting and comfortable. Far fancier than anything in your home.
As you reach out and run your fingers along the fabric, a faint fragrance wafts around you. It's a scent that tugs at memories, delicate and elusive, evoking a feeling of intimacy and connection. The fragrance dances in the air, smelling of passion. The fragrance bears a symphony of the warmth of skin, a musky allure that arouses you, and something primal. Surprisingly you find yourself getting aroused by the scent.
It's peculiar isn't it? That a scent could linger in a space that has been long since abandoned, untouched by any human presence for an immeasurable stretch of time. How can such a fragrance persist when it should have faded into nothingness who knows how long ago?
You peel your eyes and senses away from the bed.
</p>
[[back|ancient hut]]
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/tome.webp">
</p>
<<if $tome.fire2 is false>>
<p class="narration">
You turn your attention towards the desk. You observe the weathered book, the forgotten candle, and a dried-up inkwell resting upon its surface. You reach out and gently blow away the accumulated dust, revealing faded words someone left behind.
You strain your eyes and with some difficulty you're able to decipher some of the lines. The text is not written in any language you know, yet you're able to read it all the same.
"It has been months since I found myself in this place, and I have found no way to return to my own world."
The words convey a sense of isolation and homesickness.
You skip over the parts that are too faded to read, and stumble upon something peculiar. The author's words describe the men of this world, fascinating yet devoid of magic, instead relying on some curious phenomenon known as "e lec triss itee" to illuminate their streets.
Your heart beats faster, did someone find a way to your homeworld? Yet somehow they made it back here. Is it possible you can return home!? Do you want to? You think of your $friend2relation...
The author continues to recount their awe at encountering the first city they stumbled upon. The cityscape, resplendent in grandeur dazzles theri senses. It surpasses the simple villages they have come to know. The author also laments the absence of magic lingering in the air. Their use of magic remains unobstructed provided they find a source of energy, though it doesn't mention what they found as a source. Does this mean if you made it home you could continue using magic?
You turn the page and are met with more words that are too faded to read. You continue turning hoping to find something more of use, but the faded text eventually stops and they're just blank pages.
Finally you flip to another page, and read the first line of text. This is information not just on fire magic, but improved fire magic!
You decide to take the book home and read more when you get a chance.
</p>
<<set $tome.fire2 to true>>
<<else>>
<p class="narration">
You turn your attention towards the desk. An imprint from the book you grabbed is still there in the dust. Otherwise the candle continues to burn and the inkwell continues to lay dry.
There's nothing else to look at here, so you turn back.
</p>
<</if>>
[[back|ancient hut]]
</div><div class="conversation">
<p class="narration">
A single candle, still burning yet curiously covered in layers of dust, flickers a glow casting dancing shadows on the walls. In the corner of the room, a bed is draped in dust and otherwise comfortable looking sheets. Not something you'd expect to find in this otherwise decrepit hut. Beside the bed appears to be a wardrobe of sorts.
Lastly, there is a wooden desk holding the candle, a long since dried up inkwell and <<if $tome.fire2 is false>>a book.<<else>>the shape of a book that you had previously taken.<</if>>
Should you look around?
</p>
[[inspect the wardrobe]]
[[inspect the bed]]
[[inspect the desk]]
<<switch $currentlocation>>
<<case "forest1">>
[[go back|forest1]]
<<case "forest2">>
[[go back|forest2]]
<<case "forest3">>
[[go back|forest3]]
<</switch>>
</div><div class="conversation">
<<set _cumgained to ($slutfame * 2) + 50>>
<<set $portrait to 1>>
<<set $e.name to "goblinarcher">>
<<set $inv.cum += _cumgained>>
<<set $arousal to 0>>
<p class="narration">
You turn around and cautiously try to make your escape, intending to slip away unnoticed. However, just as you begin to move a goblin emerges from the darkness, returning from an ill-timed bathroom break. Startled you find yourself face to face with the goblin, its beady eyes widening in surprise as it registers your presence.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/goblinsct/1.webp"><p class="talkname">Goblin</p>
<p class="speech"> Ay boys! Looks like a lonely woman came to join us for drinks!</p>
</div>
<p class="narration">
He laughs as the other goblins turn their attention to you. You know how this will end, considering last time.
There's no need for you to use charm, considering the goblin that spotted you is already looking at you with lusty eyes and getting his cock out, you sigh and drop your clothes <<if $p.acceptance lt 50>>their lust already working their way into your head and making you act like a horny cat,<</if>> and saunter over to him, swaying your hips in a seductive rhythm. You purr, letting your claws trail down his neck. You stroke his rough cheek, running your fingers over the bumpy and rough skin.
The goblins eyes widen and he lets out a low moan. You take that as your cue and press your lips to his, letting your tongue slip between his lips. His mouth is hot and wet, and you can feel something poking out from his loincloth and growing hard against you.
The scent of sex fills the air as you lose yourself in the pleasure of the moment, the goblins surround you already nude. Your nipples harden and your pussy grows wet. You want them, you need them, and you can't control yourself any longer.
<<if $p.acceptance lt 50>>
Something in your head tells you this is wrong. You need to stop. There is no turning back from this. But that thought is overpowered by your uncontrollable desire. Nothing else matters more than coating your body in their semen. <<if $genderstart is "male">>Even the male part of your brain that should be revolted by this act is quiet<</if>>
<</if>>
You feel a heat rising in your body, a pulsing need that you can't control. You reach out and grab the closest one, pulling him close to you. You feel his rough skin against your soft flesh, and you moan with pleasure. Your thoughts were a jumbled mess. You felt confused, overwhelmed by the intensity of your desires. This body was unfamiliar but it felt like it had always been yours.
The taste of the goblins lips on yours was intoxicating as they took turns kissing you, their hands roaming all over your body. You moaned softly as they began to explore your breasts, their fingers teasing your nipples until they were aching.
<img class="passage-image" src="demongodsassets/sexscenes/forest/entrance/1.webp">
They pushed you down on your stomach, and you sat there with your ass up in the air, inviting them inside. They held you down like you were an unwilling participant while the first one readied his cock and teased your pussy. Your body was on fire with desire as your lips were stretched apart by the goblin cock, and the goblin pounded you with a force that defied his small stature. His body begins to tremble and you feel it. Your first goblin creampie shot straight into your womb, or would that be considered a stomach to a Succubus?
Finally with a scream of release, you cum hard, your body writhing in ecstasy. You feel the goblin's body grow limp behind you, and you realize you've drained him completely. The next goblin wastes no time, a complete slave to your charm spell he just pulls the previous goblin off of you and thrusts himself inside. The scent of sex fills the air, and you're lost in the pleasure of the moment. The goblins take turns on you, and you experience their orgasms on top of your own. By the time the last goblin is finished, you lay there trembling in post-coital bliss, surrounded by dead goblins.
Once it subsides you sit on your knees your eyes darting around you. You're covered head to toe in cum and the goblins are gone. You didn't suck them dry this time.
You wait a moment for your body to finish absorbing the cum, then put your clothes back on and continue on your way.
</p>
It was fun but took a lot of your energy.
Energy - 25, cum gained _cumgained, you are no longer hungry.
<<switch $currentlocation>>
<<case "forest1">>
[[back|forest1][$energy -= 25]]
<<case "forest2">>
[[back|forest2][$energy -= 25]]
<<case "forest3">>
[[back|forest3][$energy -= 25]]
<</switch>>
</div>
<div class="conversation">
<<set $arousal += 5>>
<p class="narration">
You turn around and cautiously try to make your escape, intending to slip away unnoticed. Luckily the goblins are so loud they don't even notice your presence when you step on some dry leaves.
</p>
You got away, but the thought of being railed by so many goblins has made you a little more horny.
Arousal + 5
<<switch $currentlocation>>
<<case "forest1">>
[[back|forest1][$energy -= 5]]
<<case "forest2">>
[[back|forest2][$energy -= 5]]
<<case "forest3">>
[[back|forest3][$energy -= 5]]
<</switch>>
</div>
<div class="conversation">
<<set _cumgained to ($slutfame * 2) + 50>>
<<set $e.name to "goblinarcher">>
<<set $inv.cum += _cumgained>>
<<set $arousal to 0>>
<p class="narration">
You drop your clothes and walk into the clearing fully nude.
Every goblin turns to look at you at the same time, and their eyes go wide and their jaws drop.
One of the goblins speaks up, or tries to anyways...
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/goblinsct/1.webp"><p class="talkname">Goblin</p>
<p class="speech">She...She....</p>
</div>
<p class="narration">
You just shush him and apply your charm magic on all of the surrounding goblins, eager to get started.
You saunter over to them, swaying your hips in a seductive rhythm. You purr, letting your claws trail down the closest ones neck. You stroke his rough cheek, running your fingers over the bumpy and rough skin.
The goblins eyes widen and he lets out a low moan. You take that as your cue and press your lips to his, letting your tongue slip between his lips. His mouth is hot and wet, and you can feel something poking out from his loincloth and growing hard against you.
The scent of sex fills the air as you lose yourself in the pleasure of the moment, the goblins surround you already nude. Your nipples harden and your pussy grows wet. You want them, you need them, and you can't control yourself any longer.
<<if $p.acceptance lt 50>>
Something in your head tells you this is wrong. You need to stop. There is no turning back from this. But that thought is overpowered by your uncontrollable desire. Nothing else matters more than coating your body in their semen. <<if $genderstart is "male">>Even the male part of your brain that should be revolted by this act is quiet<</if>>
<</if>>
You feel a heat rising in your body, a pulsing need that you can't control. You reach out and grab the closest one, pulling him close to you. You feel his rough skin against your soft flesh, and you moan with pleasure. Your thoughts were a jumbled mess. You felt confused, overwhelmed by the intensity of your desires. This body was unfamiliar but it felt like it had always been yours.
The taste of the goblins lips on yours was intoxicating as they took turns kissing you, their hands roaming all over your body. You moaned softly as they began to explore your breasts, their fingers teasing your nipples until they were aching.
<img class="passage-image" src="demongodsassets/sexscenes/forest/entrance/1.webp">
They pushed you down on your stomach, and you sat there with your ass up in the air, inviting them inside. They held you down like you were an unwilling participant while the first one readied his cock and teased your pussy. Your body was on fire with desire as your lips were stretched apart by the goblin cock, and the goblin pounded you with a force that defied his small stature. His body begins to tremble and you feel it. Your first goblin creampie shot straight into your womb, or would that be considered a stomach to a Succubus?
Finally with a scream of release, you cum hard, your body writhing in ecstasy. You feel the goblin's body grow limp behind you, and you realize you've drained him completely. The next goblin wastes no time, a complete slave to your charm spell he just pulls the previous goblin off of you and thrusts himself inside. The scent of sex fills the air, and you're lost in the pleasure of the moment. The goblins take turns on you, and you experience their orgasms on top of your own. By the time the last goblin is finished, you lay there trembling in post-coital bliss, surrounded by dead goblins.
Once it subsides you sit on your knees your eyes darting around you. You're covered head to toe in cum and the goblins are gone. You didn't suck them dry this time.
You wait a moment for your body to finish absorbing the cum, then put your clothes back on and continue on your way.
</p>
It was fun but took a lot of your energy.
Energy - 25, cum gained _cumgained, you are no longer hungry.
<<switch $currentlocation>>
<<case "forest1">>
[[back|forest1][$energy -= 25]]
<<case "forest2">>
[[back|forest2][$energy -= 25]]
<<case "forest3">>
[[back|forest3][$energy -= 25]]
<</switch>>
</div>
<div class="conversation">
<p class="narration">
You opted for the right path, hoping it would be the 'correct' path. Just hoping it would lead to something.. Anything. At this point you'd even be happy to come across a goblin!
However as you progress, the trail winds and a sense of déjà vu creeps into your mind. The path seems oddly familiar, but you're not sure.
As you reach another opening in the forest, you feel a sense of realization. You have returned to the very place you started, and wasted your energy.
You sigh in exasperation, frustrated at the forest as if it had played a clever trick and lead you in circles teasing you with a notion of progress.
</p>
You lost 5 energy
[[continue|forest3][$energy -= 5]]
</div>
<div class="conversation">
<p class="narration">
You opted for the left path, hoping it would lead to something. Anything. At this point you'd even be happy to come across a goblin!
The path ahead unfolds, leading you through a labyrinth of twists and turns.
After what feels like an eternity of boredom and meandering, the path suddenly opens up, and you find yourself standing at the forests edge. Your gaze sweeps over sprawling plains and rolling hills stretching into the distance. In the distance, though devoid of lights, you see the sillhouette of a farm.
You find it interesting that someone would build their farm so close to a forest thick with taint. You focus your eyes and you can discern shapes that resemble Earth livestock, you see something like a pig but it has massive lumiscent horns and something that looks like a living ball of fur. You can't see much else at this time of night, but your curiosity has been piqued.
But, honestly a farm isn't that interesting, and while you tuck it away in your mind to consider checking out later. For now you turn back.
</p>
[[continue|forest3]]
</div>
<<nobr>>
<div class="conversation">
<<set $undiscoveredPaths = []>>
<<for _i, _path range $blackpool.paths>>
<<if not _path>>
<<set $undiscoveredPaths.push(_i + 1)>>
<</if>>
<</for>>
<<set $outcome = random(1, 100)>>
<<run console.log("blackpool: ", $blackpool)>>
<<if $outcome <= $blackpool.discoverChance and $undiscoveredPaths.length > 0>>
<<set _newPathIndex = random(0, $undiscoveredPaths.length - 1)>>
<<set _newPath = $undiscoveredPaths[_newPathIndex]>>
<<set $blackpool.paths[_newPath - 1] = true>>
<<switch _newPath>>
<<case 1>>You have arrived at the bustling market square, filled with lively merchants and colorful stalls.<br>
<<case 2>>The cheerful sounds of laughter and clinking dishes guide you to the warm and inviting tavern.<br>
<<case 3>>You have stumbled upon the familiar inn.<br>
<<case 4>>Lewd noises imply that you have found a Brothel!<br>
<<case 5>>You have reached the shabby town gate, where guards are supposed to keep a watchful eye on those who enter and exit.<br>
<<case 6>>You found the entrance to the middle district! The guard eyes you warily<br>
<<case 7>>You found a dark alley. In fantasy books, this is where you're most likely to get mugged. If you get desperate, this might be a decent place to feed...<br>
<</switch>>
<<elseif $outcome <= $blackpool.discoverChance + $blackpool.battleChance>>
no enemy attack, this should not appear
<<elseif $outcome <= $blackpool.discoverChance + $blackpool.battleChance + $blackpool.healingVialChance>>
No vials to be found, this should not appear
<<else>>
<<goto "blackpoolevent">>
<</if>>
[[return|town]]
</div>
<</nobr>>
<div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/innkeeper.webp">
You've returned to the Inn, but the innkeeper is ignoring you.
</p>
[[return|town]]
</div><div class="conversation">
<<if $guardpermission is false>>
<<if $taverndecision is false>>
<<set $gatequest to true>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Whoa lass. You know it's dangerous out there, aye? There are monsters out there. You looking to get eaten...or worse? </p>
</div>
<<if $genderstart is "male">>
<p class="narration">
Oh God... He called me a lass...
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm actually on my way out to hunt monsters. I was told it's a good way to keep the town safe and you guys pay money for dead monsters.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Eh, no monsters really come near the town all that often. Besides that's a mans job. I can't let a frail thing like you out there. Even if you did have a legitimate reason for leaving this town, it would be too unsafe without a guard. You can try finding one at the <span style="font-weight:bold;">tavern</span>. Once you've found someone, go find Garret in the guard tower west of here, he'll finish the paperwork. </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You know, I thought you were nice but you're a little misogynistic aren't you?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Misojawhat? You really might be a noble with those big words. </p>
</div>
<<if $p.acceptance gt 50>>
<p class="narration">Should you just charm him? No, he has a wife. That'd be like rape, you aren't really comfortable with that right now.</p>
<</if>>
<p class="narration">It looks like Jared won't budge. You could probably force your way through with charm, but after what happened last time...
Maybe it wouldn't hurt to check the tavern. Though you'll need to find a way to ditch any guard you get. Can't have them finding out what you are.
</p>
[[town]]
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">Did you get someone to help? </p>
</div>
<p class="narration">
Before you get a chance to answer, another guard runs up and whispers something in his ear.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/jared.webp" /><p class="talkname">Jared</p>
<p class="speech">I'll be back soon, if you're all set head into the guard tower right there and Garret will handle the paperwork.</p>
</div>
<p class="narration">
Jared points west towards the guard tower.
</p>
[[enter guard tower]]
<</if>>
<<else>>
<<switch random(1)>>
<<case 1>>
<p class="narration">Garret winks at you and opens the gate.</p>
<<default>>
<p class="narration">Jared lets you through with a yawn. He looks bored.</p>
<</switch>>
[[enter guard tower]] [[Job board]]
[[leave town][$currentlocation to "plains"]] [[back|town]]
<</if>>
</div><div class="conversation">
<<if $outfit.outfit isnot "party">>
<p class="narration">An angry looking guard is standing here telling you no peasants are allowed any further.</p>
<<else>>
<p class="narration">
You tentatively approach the angry looking guard.
Before you open your mouth, he looks you up and down, then steps aside letting you pass.
</p>
[[Upper district|blackpool2]]
<</if>>
[[return|town]]
</div><div class="conversation">
<<set $gremlinshop to "none">>
<<if typeof $gremlinmet == "undefined">>
<<set $gremlinmet to true>>
<p class="narration">
For some reason you enter the dark alley. In books, this was always where someone would get mugged, yet you did it anyways. Was it curiosity? A taste for danger?
<img class="passage-image" src="demongodsassets/img/scenes/gremlin.webp">
Whatever it was, you press on and venture deeper into the murky alleyway ready to be accosted by some masked man.
Instead, to your utter surprise, you stumble upon a bizarre scene instead. A tiny man, no taller than your waist, was hunched over a rickety wooden table. His skin was an extraordinary shade of bright green, and he was clothed in mismatched fabric scraps that formed a kaleidoscope of color.
He was a flurry of activity, hopping from one foot to another and gesticulating wildly as he cackled in glee.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gremlin.webp" /><p class="talkname">Gremlin</p>
<p class="speech">Welcome! Welcome! Artifacts, m'dear! The finest and rarest in all the lands! </p>
</div>
<p class="narration">
He gestured to the items on his table with a flourish.
Your curiosity takes over and you approach the table. Displayed in front of you were small, egg-like objects, each with a t-shaped bottom. Wait a minute, these are buttplugs!
Their design was simple and came in 3 colors. An intense purple that shimmered in the alley's sparse light, a fiery red that seemed to pulsate with unseen energy, and a serene blue that radiated a calming aura.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gremlin.webp" /><p class="talkname">Gremlin</p>
<p class="speech">Hmm, choices, choices!</p>
</div>
<p class="narration">
The gremlin hopped in place
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gremlin.webp" /><p class="talkname">Gremlin</p>
<p class="speech">Which will it be? Don't be shy, pick one! These wonders are waiting to reveal their mysteries to you!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Mysteries? They look like buttplugs. What do they even do?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gremlin.webp" /><p class="talkname">Gremlin</p>
<p class="speech">Couldn't say! It's even a mystery to me! </p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How do you manage to survive in this city? It seems like you'd draw quite a bit of attention with your... Everything.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gremlin.webp" /><p class="talkname">Gremlin</p>
<p class="speech">Ya see, m'dear. Not everyone can see my old alley shop. No, no, no. It's hidden, tucked away from prying eyes. </p>
</div>
<p class="narration">
You look at the alleyway around you, not looking very inconspicuous
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gremlin.webp" /><p class="talkname">Gremlin</p>
<p class="speech">Only those touched by magic can wander into my humble abode! Besides, I didn't come to you. You came to me! I'm not even in the same city!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're... Not? </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gremlin.webp" /><p class="talkname">Gremlin</p>
<p class="speech">My shop has a knack for finding it's way to those who need it most. And my wares change to whatever is most useful to you at the time!</p>
</div>
<<else>>
<p class="narration">
You round the corner into the familiar dark alley. The little green man was as hyperactive as ever, bouncing around his assortment of artifacts, his infectious laughter echoing off the stone walls. As he notices you, he practically vibrates with energy.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gremlin.webp" /><p class="talkname">Gremlin</p>
<p class="speech">Greetings, greetings! Returned to my shop, have you?</p>
</div>
<</if>>
<<if $wardrobe.accessory.indexOf('redcrest') == -1>>
<<if $inv.money gte 1200>>
Purchase the Red Plug for 1200 copper
[[Purchase|gremlin shop][$gremlinshop to "red", $inv.money -= 1200]] <img class="passage-image" src="demongodsassets/you/accessories/redcrest.webp">
<<else>>
You need 1200 copper to purchase the red plug.
<</if>>
<</if>>
<<if $wardrobe.accessory.indexOf('bluecrest') == -1>>
<<if $inv.money gte 1200>>
Purchase the Blue Plug for 1200 copper
[[Purchase|gremlin shop][$gremlinshop to "blue", $inv.money -= 1200]] <img class="passage-image" src="demongodsassets/you/accessories/bluecrest.webp">
<<else>>
You need 1200 copper to purchase the blue plug.
<</if>>
<</if>>
<<if $wardrobe.accessory.indexOf('purplecrest') == -1>>
<<if $inv.money gte 1200>>
Purchase the Purple Plug for 1200 copper
[[Purchase|gremlin shop][$gremlinshop to "purple", $inv.money -= 1200]] <img class="passage-image" src="demongodsassets/you/accessories/purplecrest.webp">
<<else>>
You need 1200 copper to purchase the purple plug.
<</if>>
<</if>>
[[return|town]]
</div><div class="conversation">
<<switch random(6)>>
<<case 1>>
<p class="narration">
You wander around for a bit, but you ended up getting lost rather than discovering anything new.
</p>
<<case 2>>
<p class="narration">
Disheveled children play amidst the narrow, winding alleys, their laughter echoing despite their condition.
</p>
<<case 3>>
<p class="narration">
The stench of decay hangs heavy in the air as you navigate the maze of crumbling houses and forgotten corners.
</p>
<<case 4>>
<p class="narration">
Flickering lanterns cast eerie shadows on the damp cobblestones
</p>
<<case 5>>
<p class="narration">
The distant sound of a blacksmith's hammer reverberates through the neighborhood
</p>
<<case 6>>
<p class="narration">
You catch glimpses of worn and tattered clothes fluttering from clotheslines
</p>
<<default>>
<p class="narration">
Broken windows and boarded-up doors reflect the pervasive sense of abandonment that permeates the desolate streets.
</p>
<</switch>>
[[return|town]]
</div><div class="conversation">
<p class="narration">
You previously rejected him and his request to join his party, and he did seem to be a bit offended. You approach him cautiously and clear your throat.
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/azrael.webp" >
After he looks up from his book, you begin to speak
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Good evening, my lord. I uhh...I was hoping I could ask for your assistance for something.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">And what might that be, my dear?</p>
</div>
<p class="narration">
You hesitate. It's pretty awkward considering you just rejected his request for your help.
You try to put it lightly without being too obvious the reasons behind your query.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">There is a Viscount who has um...been hurting some of my friends. </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">And you seek revenge, yes?</p>
</div>
<p class="narration">
You're caught by surprise and you try to deny it, but he waves you off.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I am well aware many nobles believe themselves above the law, and so does the kingdom. If someone seeks justice, I am not one to stand in the way.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So you won't report me?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I will not. What is his name?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Avskum</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I've heard of him, but have never had the displeasure to meet.</p>
</div>
<p class="narration">
He thinks for a moment.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I will help you, but I would like for you to do something for me in return.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You want me to attend the party.</p>
</div>
<p class="narration">
He smiles and nods.
Sighing, you agree with his proposal.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Very well, I will do as you ask in exchange for your help.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Marvelous!</p>
</div>
<p class="narration">
He hands you a slip of paper, it appears to be some blueprints for some sort of outfit.
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/dressdesign.webp">
<<if $p.acceptance lt 65>>You grimace at the revealing nature of the outfit, but accept it nonetheless as you're the one asking for help.<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">First you'll need to have this made. I believe the tailor can help you with that. Once you have the dress, I will send a note to your home granting you access to pass the guard. Please understand that he will not let you past unless you are wearing the outfit.</p>
</div>
<<set $azraelmet to 4>>
<<set $dressblueprint to true>>
[[town]]
</div>
<<if $rhelylarevengequest is 2>>
<<goto "rhevenge part 1">>
<</if>>
<div class="conversation">
<<if $azparty is 1>>
<p class="narration">
Having received Azrael's instructions to reach his Manor, you bypass the bustling middle district, heading directly for the hushed realm of the upper district. His guidance steers you through the maze-like streets that would otherwise ensnare a newcomer. The final leg of your journey leads you to the imposing entrance of a manor that's grandeur rivals that of a royal palace.
Though you anticipated large and fancy homes, the sheer magnitude of his wealth, displayed so unabashedly, leaves you in awe.
Gathering your wits, you knock on the massive doors. A prompt response comes from a servant.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Servant</p>
<p class="speech">Ah, Miss $name, we have been eagerly awaiting your arrival. Please, do come in.</p>
</div>
<p class="narration">
You are guided through a myriad of opulent halls, until you arrive at a study of magnificent proportion. At the room's center, surrounded by towers of books, sits Azrael.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Ah, you've made it! I do hope my directions didn't cause you any undue confusion, my lady?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No, the instructions you provided were very useful. Thank you. So uh, when is this party?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">The grand event is scheduled for tomorrow evening. I appreciate your diligence in making an early visit. It ensures a smooth journey for you on the morrow.
And may I say, your presence always brightens the room!</p>
</div>
<p class="narration">
You two engage in a lively discourse about various books, the hours pass. When the conversation finally ebbs, you bid Azrael a good night and depart from the manor. The sun is yet to set completely, leaving you with ample daylight should you choose to venture out again.
</p>
<<set $azparty += 1>>
[[town][$currentlocation to "blackpool"]]
<<elseif $azparty is 2>>
<p class="narration">
As the sun surrenders to the enchanting embrace of twilight, you find yourself once more at the doorstep of Azrael's grand manor. The mansion, under the delicate touch of the moonlight, radiates beauty.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Servant</p>
<p class="speech">Miss $name, punctuality personified. We are pleased to receive you.</p>
</div>
<p class="narration">
You are ushered through a maze of monumental corridors, their walls adorned with illustrious works of art that were painted with deft hands and an imagination reminiscient of horror. Your journey culminates in a magnificent ballroom, a theater of extravagance that leaves you spellbound.
The room teems with gentlemen, their identities concealed by elaborate masks, lending the atmosphere a touch of captivating mystery. To make things weirder, there is a bed in the center of the room.
The servant raises his hand, silencing the hum of the room with a subtle gesture.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Servant</p>
<p class="speech">Gentlemen, the star of our evening has graced us with her presence!</p>
</div>
<p class="narration">
Your jaw drops as a hush falls over the assembly, and in the span of a heartbeat, you become the sole focus of every eye in the room.
The men start eyeing you up and down, and you can immediately taste their arousal.
It dawns on you, the reason Azrael invited you to this party.
<<if $p.acceptance lt 35>>
You're livid that he tricked you!
<<elseif $p.acceptance lt 55>>
You're pretty upset that you were tricked. You probably would have agreed if he was honest up front, but you don't like being fooled.
<<else>>
You're a little ticked off that he misled you, but you can't help but admit you're getting excited.
<</if>>
You look around and Azrael is nowhere to be found, and the arousal dripping off of these men is already making you hungry.
Any resistance you might have had is gone in an instant, the air crackles with anticipation as the guests close in around you. Their eyes gleam with desire, and their bodies pulse arousal. As they begin to move closer, your senses come alive.
One of the men steps forward, his muscles rippling beneath his extravagant clothes, he leans in close and takes in your scent. His hot breath sends shivers down your spine, and you feel a heat spread through your body. Without another word, he gently begins to remove your dress, the other men follow suit, forming a circle around you. They press in closer and closer, until there's barely any space between them.
The men quickly remove their clothes, then one of the men moves ahead of the others, pressing himself against you, his lips finding your neck. He kisses you deeply, eliciting a moan from you as his tongue traces circles around your collarbone. Another man reaches out and cups one of your breasts, his thumb rubbing circles around your nipple. A third man kneels before you, his face buried between your legs and his tong massaging your clit. Finally a 4th man stands behind you, he wraps his arms around you, pulling you against his naked cock as he rubs it along your asshole.
The intensity of the moment is nearly unbearable as you feed off the ecstasy. Each man's touch is electric, sending shockwaves throughout your entire body. The feeling of the 4th man as he pushes inside of your back entrace is indescribable. You let out a loud moan as he continues thrusting deeper inside of you. The man sucking on your clit brings you to orgasm, causing you to gasp as you grab a handful of his hair and grind his face into you. The man rubbing your breasts has moved onto sucking on your nipples, and the one thrusting into your ass explodes inside of you. You don't even have time to come down from your own orgasm before you begin experiencing his.
</p>
[[continue|party part 2][$currentlocation to "partyball"]]
<<set $azparty += 1>>
<<else>>
<!-- Direct players to Azrael's study for further options -->
<p class="narration">
You make your way to Azrael's manor, navigating the labyrinthine streets of the upper district. Upon arrival, you're escorted to his study. <<if $yukistatus is "ally">>Yuki follows along.<</if>>
</p>
[[Continue to Azrael's Study|azrael study][$currentlocation to "partystudy"]]
<</if>>
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/party/partyorgymask.webp">
The men lead you to the bed, its purpose now clear. One of the men lays down, his cock standing at attention, and the other men guide you on top of this man. As his cock spreads you open, you feel a wave of pleasure wash over you. His thickness fills every inch of your cavity, making it hard for you to keep still. Your body begins to instcintively respond as you begin to move your hips, pushing him deeper inside of you.
One of the other men stands over him, and you lean forward, aching to taste him in your mouth. As you're leaning forward to take the other cock in your mouth, one of the men see's an opportunity and inserts himself in your raised ass. You now have a cock in every hole, and your head is swimming with pleasure.
You close your eyes and lose yourself in the sensations flooding through your body. As a man cums, your body takes it eagerly in one of your holes, and another man quickly replaces the last. These men are expert lovers, it's clear that this isn't their first orgy. Their movements are perfectly timed and synchronized. They stroke your skin, caress your breasts, and play with your nipples while they penetrate your every hole. Their hands explore your body, finding new spots to stimulate while their lips kiss and nibble yours.
As the minutes tick by, you reach the peak of sexual bliss, multiple male and female orgasms have built up in you until finally, with a final explosion the men get off you.
You flip to your back, rubbing your clit while completely drenched in cum. You look around desperately to see where the next cock would come from, eager to take it. But to your surprise, the room appears empty aside from the men who just finished all over you, who are quickly grabbing their things and leaving the room.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Man</p>
<p class="speech">Damn, she was Azrael's best girl yet!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Man</p>
<p class="speech">Yeah, can you believe she managed to take around 20 people without breaking as sweat, and look at her! She's still horny!</p>
</div>
<p class="narration">
The men high five each other as they leave the room, leaving you satisfied and empty at the same time.
You finish rubbing yourself to one final orgasm and relax while you wait for your body to finish absorbing the semen off of you, since a shower wasn't offered to you. Despite the copius amount of effort exorted, you feel full of energy!
After some time passes, most of the cum has been absorbed and your skin is looking milky smooth. Multiple female servants start coming in the room and with a mop, cleaning copius amounts of cum off the ground, and wrapping the bedsheets. Not one even looks in your direction until you speak
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Um.. I didn't see Azrael...
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Servant</p>
<p class="speech">Sir Azrael does not participate in such events. He can usually be found in his study.
You are his guest, please feel free to explore the Manor as you see fit.</p>
</div>
<<set $partyenergy to 101>>
<<set $arousal to 0>>
<<set $lust to 1000>>
<<set $partycopper to false>>
[[continue|party ballroom]]
</div><div class="conversation">
<p class="narration">
You're standing in a grand ballroom, adorned with elegant chandeliers that sparkle like diamonds against the dark wood walls. Soft music plays in the background, adding to the ambience of the room. Tall windows allow natural moonlight to filter in, casting silver rays across the polished marble floor. Plush red velvet curtains drape along the sides of the stage, creating a sense of privacy. The air smells faintly of roses.
</p>
You have recovered some energy! However the manor is huge, you may run out of energy exploring this huge manor, so choose your actions carefully!
[[exit the ballroom|party hallway][$currentlocation to "partyhall"]]
</div><div class="conversation">
<p class="narration">
You stand in a long, dimly-lit hallway, the walls decorated with numerous paintings featuring eerie Gothic scenes. The intricate details of these masterpieces captivate your gaze, drawing you in for a closer look. These mysterious pieces hint at the character of Azrael; He must be quite fascinating indeed.
There are multiple doors, and you're not sure which one leads to Azrael. Perhaps you should just try randomly.
</p>
<<if $partyenergy gte 10>>
Every action costs 10 energy, explore carefully so you don't miss anything.
Energy Remaining: $partyenergy
[[door 1|partydoor1][$partyenergy -= 10]]
[[door 2|partydoor2][$partyenergy -= 10]]
[[door 3|partydoor3][$partyenergy -= 10]]
[[door 4|partydoor4][$partyenergy -= 10]]
[[door 5|partydoor5][$partyenergy -= 10]]
[[door 6|partydoor6][$partyenergy -= 10]]
<<else>>
You've explored enough, it's time to find Azrael.
[[study|party study][$currentlocation to "partystudy"]]
<</if>>
[[ballroom|party ballroom]]
</div><div class="conversation">
<p class="narration">
You open the first door, and you're met with the sight of a half-naked woman, kneeling before a male figure who you recognize as one of the men from the ballroom earlier. Her servant uniform is spread out beneath her as she performs oral sex on the man.
Both parties aree fully engrossed in the act, until the man waves at you, catching her attention. She looks up at you and shrieks in surprise, covering up her naked breasts. However the man quickly silences her with a gentle gesture, and grabs her head and pulls her back down on his cock.
He gives you a sly wink, almost daring you to join them if you desired. You decide to continue exploring.
</p>
[[exit the ballroom|party hallway]]
</div><div class="conversation">
<p class="narration">
You enter a dimly lit kitchen. Only the occasional flicker of flames from the fireplace casts fleeting shadows upon the walls. On the other end of the room you heard the soft rustling of utensils being prepared for use for the next day.
The kitcehn is well stocked with supplies, gleaming silverware glints in the low light and rows of gleaming cookware line the counters. Off to the corner you hear a soft boiling sound, and the scent of cooked meat.
</p>
[[search the kitchen - 5 energy|party kitchen 2][$partyenergy -= 5]]
[[exit the ballroom|party hallway]]
</div><div class="conversation">
<<if $partyenergy gte 5>>
<p class="narration">
You check door number 3, which leads to a magnificent library where books line the walls from ceiling to floor. The shelves are beyond the range of vision, holding thousands of volumes, each bound in leather by parchment. The room is quiet aside from the flicker of a candle flame.
One corner of the library holds tomes bearing titles etched in gold leaf.
Another section has books with worn labels, and dusty scrolls with yellowed manuscripts.
Further in, another section houses books printed on fine paper and bound in ornate covers. These look to be Azrael's collection of rare books, signed by famous authors, and some feature illustrations that rival modern Earths graphical designs. This area exudes elegance and refinement.
The libary is massive, with not a spec of dust. It would take you far too long to explore the entire library.
</p>
Inspect the books?
[[gold books, Energy - 5|gold books][$partyenergy -= 5]]
[[worn books, Energy - 5|worn books][$partyenergy -= 5]]
[[rare books, Energy - 5|rare books][$partyenergy -= 5]]
[[exit the ballroom|party hallway]]
<<else>>
<p class="narration">
You're worn out from exploring the mansion and its libraries, time to find Azrael.
[[continue|party study][$currentlocation to "partystudy"]]
</p>
<</if>>
</div><div class="conversation">
<p class="narration">
You venture into a room that is filled with untold riches, precious artifacts and more. It lies unguarded, seemingly vulnerable to the whims of any opportunist. You marvel at the audacity, or perhaps the immense wealth of its owner who may consider security an afterthought.
</p>
Search the room?
[[search the jewelry][$partyenergy -= 5]]
[[search the tapestries][$partyenergy -= 5]]
<<if $partycopper isnot true>>
[[search the coins][$partyenergy -= 5]]
<</if>>
[[exit|party hallway]]
</div>
<div class="conversation">
<p class="narration">
You enter a room that feels like stepping into a different era. As the door swings open, you see a cascade of illustrious portraits decorating the walls, each depicting a woman of surreal beauty. Her ethereal white hair glimmers in the soft, ambient light of the moon, flowing freely like a waterfall of pure silver.
Each of the portraits is imbued with a captivating tranquility, encapsulating her serene expressions as she sits elegantly on a balcony. Every depiction showcases the same breathtaking backdrop, an expansive night sky, eclipsed by a radiant silver moon.
The room whispers a tale of obsession, or perhaps lingering sorrow.
</p>
[[back|party hallway]]
</div>
<div class="conversation">
<p class="narration">
You ascend a winding staircase, and emerge into a grand observatory that occupies the topmost floor of the manor. A massive brass telescope peers out of an opening in the sky.
Scattered across the room are numerous maps of constellations, none of which you recognize, celestial bodies and intricate diagrams of the cosmos.
It seems most inhabitants of this world would scoff at the mere suggestion of realms beyond their own, but clearly, Azrael is not amongst the typical populace. His knowledge, as apparent from this room, reaches far beyond the horizon. You wonder how many others share his knowledge.
You review some notes left on a desk, and learn that Azrael himself tried to educate some other nobles of other planets, stars and more. Only for people to politely humor him without taking it too seriously.
</p>
[[back|party hallway]]
</div>
<div class="conversation">
<<set $energy to $maxenergy>>
<<set $arousal to 0>>
<p class="narration">
You finally emerge into Azrael's private study, you find the room bathed in the cool luminescence of moonlight. Your attention is drawn to the silhouetted figures at the far end of the room, surrounded by towers of books.
Azrael is there, bent over a woman who is dressed as one of his servants. His lips press against her neck, which looks alarmingly like a vampiric act. Shock ripples through you and you find yourself speaking before you can check your words.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're a vampire!?
</p>
</div>
<p class="narration">
Your voice slices through the silence, and for a split second Azrael's face twists in a flash of rage so visceral it sends a shiver down your spine. But he pulls away from the woman, and his countenance rapidly regains its prior composure. There's no trace of blood on his mouth or the servants neck as she stands and quickly walks out of the room.
Azrael's voice is sharp as he responds.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">No.
I am not kin to those detestable creatures.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well now that I think about it, it makes sense. Afterall, I've never seen you during the day.
</p>
</div>
<p class="narration">
He sighs at your counter
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Its true that I share some attributes with them, but I assure you I am not one.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Then what were you drinking from her neck!?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Nothing tangible, and nothing that would cause her any harm.</p>
</div>
<p class="narration">
He changes the subject with an abrupt change of tone preventing you from asking more questions
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Did you enjoy the party?</p>
</div>
<<if $p.acceptance lt 50>>
<p class="narration">
Confusion twists into anger as you remember how you were tricked
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You tricked me! You never mentioned this was a sex party!
</p>
</div>
<<else>>
<p class="narration">
His distraction works as you're reminded that you're mildly annoyed with him.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You buttered me up with your sweet words, and honestly I probably would have accepted if you had been upfront.
But I don't appreciate being tricked and brought to a sex party without my knowledge.
</p>
</div>
<</if>>
<p class="narration">
Despite your frustration, Azrael seems genuinely caught by surprise, confusion etched upon his face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I'm sorry if I misunderstood, but you are a Succubus. Are you not?
I thought you would appreciate it. Furthermore I thought the choice of attire made it obvious.</p>
</div>
<p class="narration">
Your heart stammers in your chest, surprise flooding you anew. He knew!?
Seeing your shock, Azrael offers a wry smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Who else would amass books on Succubi magic, if not a collector like me or a Succubus herself?
If you wanted to be inconspicuous, why did you slay Melek Taus?</p>
</div>
<<if $tome.transform is true>>
<p class="narration">
He eyes the book you hold behind your back.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">As an apology, why don't you keep that book you've helped yourself to in my library?</p>
</div>
<p class="narration">
Embarrasment floods your face and you silently nod.
</p>
<</if>>
<<if $azring is true>>
<p class="narration">
His tone shifts to a more serious tone
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Now as for the matter of my ring,
Which you've so brazenly appropriated, I must request its return. It's quite special to me. To compensate you, I am willing to trade you a gold coin in exchange, which is far more than you'd get if you pawned it.</p>
</div>
<p class="narration">
His gaze settles on you, a hint of disappointment clouding his features. You've lost a measure of his esteem, and you retrieve the pocketed ring from between your breasts and present it to him while blushing.
With a nod of acknowledgement, he extends his hand, a single gold coin glinting in his palm. The exchange is made, and you are richer by 1000 copper pieces.
</p>
<<set $inv.money += 1000>>
<<set $azraelrel -= 10>>
[[attempt to charm him instead|party study charm 1]]
<</if>>
[[continue|party study 2]]
</div><div class="conversation">
<p class="narration">
You search the kitchen further. Inside the kitchen, everything looks neat and tidy. There's a basin filled with water and soap suds, several cabinets are closed tight.
You peek behind the countertops and underneath the tables hoping to discover some sort of hidden treasure.
After a few minutes of searching, you realize there isn't anything worthwhile and exit back into the hallway.
</p>
[[exit the ballroom|party hallway]]
</div><div class="conversation">
<p class="narration">
You carefully examine the gold etched books, running your fingers over the embossed lettering on their spines. Each volume contains handwritten notes and annotations scribbled alongside the text, sometimes in multiple colors of ink. Some of the entries seem to be cryptoic messages or riddles, while others offer commentary on specific passages.
These gold books contain detailed records of past political events and decisions, including treaties, declarations, and agreements between countries. They also include biographies of influential leaders and historians, as well as analyses of major conflicts and wars. The writing style varies depending on the author and era, but overall the language used is formal and precise. Some of the books even include original signatures of important figures from the past.
</p>
[[continue|partydoor3]]
</div><div class="conversation">
<p class="narration">
You find yourself walking towards the worn books, curisoity driving you forward.
Running your fingers along the spines of the books, your eyes wander across their faded titles. Some mention elven realms and elven magic or enchantments. One is a compendium on ancient magical artifacts.
Amidst the collection, your attention is drawn to a book with a worn leather cover bearing the title "Transformation of the Temptress: Secrets of Succubi Metamorophosis".
Curious you grab the book and read the prologue.
Shadows intertwine with desire, where the veil between dream and reality is but a whisper. There lies the essence of Succubi Transformation magic. It relies heavily on our ability to bend reality to our will through the use of Illusion magic. It is a dance of seduction and metamophosis, an ancient art passed down through generations of our kind. In these pages, I shall unveil the secrets of our transformation hidden with a curse to make sure only those of my own race can read.
...
Transformation magic? You're curious what you could do with this...
Take the book?
</p>
[[take the book|party hallway][$tome.transform to true]]
[[leave the book|party hallway]]
</div>
<div class="conversation">
<p class="narration">
You inspect the rare books.
These books have unique bindings and cover designs, often with intricate patterns and symbols. As you begin to browse through them, you see a variety of genres represented, from classic literature to scientific texts. One particular book catches your attention due to its title: "Against the Church". Curiosity gets the better of you and you take a closer look.
As you read through the pages, you learn that the book is a compilation of essays and articles written by individuals questioning the authority of the organized religion. The arguments presented suggest that the church has too much power, and can singlehandedly topple kingdoms.
It's interesting, but you don't want to waste all of your time reading it.
</p>
[[continue|partydoor3]]
</div><div class="conversation">
<p class="narration">
You inspect the jewelry.
Amidst the gleaming treasures, your eyes are drawn to a particular display where a ring rests upon a velvet cushion. Its beauty captures your attention like a star amidst the night sky, its radiance illuminating the surroundings. The craftsmanship is extraordinary, each intricate detail woven into its design with delicate precision.
The ring emanates an allure, evoking a sense of both elegance and mystique. Its band, wrought from a lustrous metal, curves gracefully around the finger. Embedded within, a deep black gemstone shimmers with an iridescent glow, captivating your gaze.
Examining the finer details, you notice an intricate pattern adorning the band. Swirling motifs intertwine, their sinuous curves hinting at a duality of nature. There is a graceful ferocity in their design, evoking a sense of power and intrigue. Delicate etchings, reminiscient of celestial beings and moonlight intermingle with ornate swirls, creating a harmony of contrasting elements.
</p>
[[take the ring|partydoor4][$azring to true]]
[[leave it|partydoor4]]
</div>
<div class="conversation">
<p class="narration">
You walk over to the vibrant threads and start inspecting the tapestries.
Your fingers graze the delicate surfaces, feeling the intricate embroidery that brings the scenes to life. You trade the patterns and motifs, and immerse yourslef in the artistry of the tapestries. Scenes of grand battles, noble courtiers and sprawling landscapes unfold before your eyes.
Unfortunately your search yields no hidden treasures.
</p>
[[back|partydoor4]]
</div>
<div class="conversation">
<p class="narration">
You move on to the assortment of coins spread across a table. They bear various designs you don't recognize, representing different eras and kingdoms. As you sift through the assortment, you notice a stack of 1,000 copper coins in modern currency.
You pocket the money and move on.
</p>
<<set $inv.money += 1000>>
<<set $partycopper to true>>
[[back|partydoor4]]
</div>
<div class="conversation">
<p class="narration">
Instead of simply handing over the ring, you attempt to weave your charm magic into the air around Azrael.
His brows furrow as the essence of your allure laces through the atmosphere.
His reaction is not what you expect, instead of the usual softening in demeanor, his features harden and a soft glow in his eyes turn into a hard glint.
His voice, though calm, has a new layer of sternness when he finally breaks the silence.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I understand, $name,</p>
</div>
<p class="narration">
He pauses, putting emphasis on your name
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">as a Succubus, it is in your very nature to try to influence others through your enchantments. That is your way.</p>
</div>
<p class="narration">
He takes a step back, the distance seems more significant than the physical space it took.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">But let this be the only time I ask you, no implore you.
Do not attempt to use your charms on me again.</p>
</div>
<p class="narration">
The warning in his voice, eyes and stance was clear.
Even further embarrassed, you nod.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry...
</p>
</div>
<<set $azraelrel -= 5>>
[[continue|party study 2]]
</div><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Now then, there's something that has piqued my curiosity. What exactly motivates your pursuit of the Demon Gods? Did Melek Taus commit a personal transgression against you?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Isn't it obvious? The Demon Gods are evil, aren't they?
</p>
</div>
<p class="narration">
Azrael's gaze meets yours, with an expression of understanding
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Ah, so that's your perspective. It's easy to view things in black and white, good and evil. The Hero slays the monster.
However I find reality more complex, each being has their own motivations, desires and fears.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Don't misunderstand, Melek Taus was clearly evil and deserved death. Many people will be grateful that you have avenged them. But my understanding is that these so called "Gods" don't leave or expand their domains. That said, is there more?</p>
</div>
Do you tell him about the Goddess?
[[truth|party truth]]
[[lie|party lie]]
</div><div class="conversation">
<p class="narration">
You decide to be forthcoming, though choosing to withhold the detail of your otherworldly origin
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well, it's not as simple as that. I've been tasked by a being claiming to be a goddess. She wants me to bring down the Demon Gods.
</p>
</div>
<p class="narration">
Azrael leans back, surprise flickering briefly in his eyes, soon replaced by thoughtful contemplation.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">A Goddess, you say?
Now that is a divine revelation indeed. It seems there is more to your journey than I originally thought.</p>
</div>
<p class="narration">
How does he know so much?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Did this Goddess have a name?</p>
</div>
<p class="narration">
You shrug
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">And yet you trust her?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't know, but she did save my life.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">How interesting. I need to read more about this Goddess, I wonder if it's the same Goddess worshipped by the church.</p>
</div>
<<set $azraelknows to true>>
[[continue|party study 3]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Melek Taus corrupted someone close to me. I can't just stand by and do nothing.
</p>
</div>
<p class="narration">
Azrael regards you for a moment, his gaze penetrating as if trying to ascertain the veracity of your words.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">A personal vendetta then. That's a compelling reason indeed. And your adventure in the mountains, would I be correct in assuming you're after another God?</p>
</div>
<p class="narration">
How does he know so much?
You nod.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I fault no man, woman, or Succubi for seeking justice.</p>
</div>
<<set $azraelknows to false>>
[[continue|party study 3]]
</div><div class="conversation">
<<if $eyes is true>>
<p class="narration">
You focus your eyes, detecting any lies that Azrael may use to evade your question.
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You seem to know a lot about the Demon Gods, Azrael. Are you perhaps in league with them?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I won't deny that I have a certain fascination with them. Their existance is a testament to the complexity of this world, even more so the world they came from.
But no, I am not in league with them.</p>
</div>
<<if $eyes is true>>
<p class="narration">
With your eyes, you were unable to detect any lies.
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I see, thank you for your honesty.
</p>
</div>
<p class="narration">
His eyes meet yours, holding an expression of sincerity.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">It is my recommendation, however, that you abandon this perilous pursuit. The Demon Gods are beings of immense power. They're dangerous. Too dangerous for anyone, including you. You should enjoy the long life of a succubus, especially one immune to corruption.</p>
</div>
<p class="narration">
You shake your head
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't worry, I can handle myself
</p>
</div>
<p class="narration">
Azrael sighs, a look of regret passing over his handsome features.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Very well, if you are adamant about this... Then at least heed my advice.
You've been exploring the mountains during the day. Try visiting them at night, you'll find them quite...different than you remember. New paths will open, while old ones will vanish.</p>
</div>
<p class="narration">
You're surprised at this information, but thank him for his assistance.
</p>
<<if $azraelrel gte 30>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Please do be careful, I would be filled with regret if something happened to you due to my advice.</p>
</div>
<</if>>
<h3>Note: You can now explore Mountains at night!</h3>
<<set $unlocked.mountains_night to true>>
[[home][$currentlocation to "shack"]]
</div><div class="conversation">
<<if $azraelrel lt 25>>
<p class="narration">
Azrael frowns at you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Yes, Miss $name?</p>
</div>
<<else>>
<p class="narration">
and light up upon seeing you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Ah, the delightful miss $name. You bring a certain vitality to these old walls. To what do I owe the pleasure of this visit?</p>
</div>
<</if>>
<<if $azraelquest is "rejected">>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You mentioned before that you might be able to assist me in reaching Viscount Avskum?
</p>
</div>
<p class="narration">
A moment of silence fills the room as Azrael places his book down and rises from his seat, moving towards a grand window that overlooks the city. His gaze turns pensive as he considers your words.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Yes, indeed I did promise assistance, didn't I? Getting you to the viscount can be... complicated. However, I am a man of my word. I will need some time to arrange matters, but rest assured I will send a message to your home with further information in the coming days.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Azrael, I need your assistance
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Pray tell, how may I be of service?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">A Viscount by the name of Avskum has been causing harm to... some friends of mine.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Avskum, you say? Yes, his unsavoury reputation precedes him, as relayed by my informants.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Informants? You mean, you have spies?
</p>
</div>
<p class="narration">
Azrael's laugh echoes in the hushed ambiance of the study.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">My dear, survival in the political arena is nearly impossible without a reliable network of eyes and ears.</p>
</div>
<p class="narration">
He falls silent for a moment, his fingers tapping a thoughtful rhythm on the edge of his desk as he deliberates on your predicament. He walks to a grand window, eyes lost in the sprawling cityscape that lies beneath his manor.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I believe I may be able to orchestrate a solution. However, it will require a measure of time and discretion. In due course, I shall send a missive to your dwelling detailing next steps.</p>
</div>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I don't want you to feel misled, so I should warn you that the best way that I can get you in, is as an escort. I trust you can take care of yourself if things get...violent?</p>
</div>
<p class="narration">
You nod
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'd like to see him try.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Marvelous. I will send a note with next steps to your residence in the next few days. Keep an eye out.</p>
</div>
<<set $rhelylarevengequest to 1>>
<<set $revenge to ($days + 5)>>
[[back|town][$currentlocation to "blackpool"]]
</div><div class="conversation">
<p class="narration">
You awaken and bat away the remnants of sleep from your eyes, and notice a note had been slipped under your door. You recognize Azrael's beautiful handwriting and with a sense of anticipation you quickly unfold the parchment to read its contents.
</p>
<p style="font-style: italic;">
"My dearest $name,
Arrangements have been put in place to approach our problematic Viscount. The plan is for you to accompany me to his residence under the guise of being a 'gift.' This practice, though thoroughly distasteful and illegal, will ensure his utmost discretion - nobody will be any the wiser of his fate, whatever it may be.
I must stress that your well-being is of paramount importance to me, and as such, I would like to extend you the opportunity to reconsider our course of action. Should you wish to abort this endeavor, there is still ample time to do so. Rest assured, I am fully committed to providing you with any assistance necessary to ensure your safety.
Sincerely,
Azrael."
Looks like its time to return to Azrael.
</p>
<<set $rhelylarevengequest to 2>>
[[home]]
</div><div class="conversation">
<<set $arousal to 0>>
<<set $energy to $maxenergy>>
<p class="narration">
Azrael and you found yourselves within the plush interior of a carriage, the clopping of the horse's hooves marking your journey towards the Viscount's estate. The air was thick with unspoken words as Azrael continued to cast furtive glances in your direction, an unease marking his usually calm demeanor.
Unerneath his cool exterior, you could sense that Azrael was grappling with a mixture of guilt and concern. Despite being fully aware of your ability to protect yourself, the thought of leaving you alone in a lion's den didn't sit well with him. The words he wanted to utter were caught in his throat.
Before he could muster the courage to voice his thoughts, the carriage drew to a halt. You found yourselves in front of an imposing manor, its grandeur reflecting the greed of its owner. Azrael offered his hand, assisting you out of the carriage with gentlemanly care.
Upon entering the manor, servants guided you to the salon. Under Azrael's instructions you were to maintain a semblence of servitude, positioning yourself as a mere attendant to him. The task proved difficult, especially when your target, Viscount Avskum was standing merely a few feet away.
<img class="passage-image" src="demongodsassets/people/fullbody/blackpool/avskum.webp">
Avskum greeted Azrael with a show of excessive cordiality, taking it upon himself to personally pour tea for his guest. This gesture surprised you, and you couldn't help but wonder if Azrael held a position of higher prestige. Of course, no tea was offered to you.
Azrael masterfully concealed his distaste behind a mask of politeness, pretending to sip the tea. As soon as Avskum's back was turned, Azrael discreetly poured the tea into a nearby potted plant, and you barely sifled a laugh.
Avskum regaled Azrael with a stream of crude jokes, each more distasteful than the last. You observed as Azrael strained to maintin his composure, humoring the Viscount as he cast leered at you.
The tour of the estate commenced eventually, with Avskum flautning his opulent collections and decadent souveniers. Azrael expressed genuine interest in the various paintings adorning the walls, his refined tastes a stark contrast with Avskum's gaudy display.
The tour ended at the ominous entrance to a basement. As you descended the stone-cold steps, the unsettling chorus of gutteral growls and ominous clanking of chains amplified around you. The air was suffused with a sense of foreboding.
</p>
[[rhevenge part 2][$currentlocation to "viscountdungeon"]]
</div>
<div class="conversation">
<<set $arousal to 0>>
<<set $energy to $maxenergy>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/wingedghoul/1.webp">
The end of the staircase revealed a dark, cold dungeon. At the heart of this grim spectacle lay a pit, the flickering light from the wall-mounted torches revealing its monstrous resident. The creature was a grotesque parody of its former self. What appeared to be the wings of an angel were twisted and broken. The once elegant wings were now horrifically mutated appendages, the beasts once serene visage replaced with a mindless monster. A victim of taint. You wonder what kind of creature it was, do angels exist or is this some other sort of fantasy creature.
The sight of the cage brought Azrael to an abrupt halt. Strewn about the cage were the corpses of humans and beast people alike. The corpses of half-devoured women had been raped repeatedly, their only solace being death before corruption. Avskum nonchalantly mentioned the creatures preference for female victims, and he usually grabbed women from the slums but unfortunately he sometimes had to settle for beasts captured from the war-front.
The very air around Azrael dropped in temperature as he battled to keep his composure. As Avskum continued his boastful tour, your hand found Azrael's, attempting to comfort him and calm him. Unfortunately a final boast from Avskum saw Azrael lose his composure entirely.
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/chokeslam.webp">
In an instant, Azrael slammed Avskum against a stone wall, the impact cracking the surface. As Azrael lifted Avskum by the throat and held him against the wall, Avskum squirmed and flailed, but to no avail. Azrael's grip was like iron. Panicked, you grasped Azrael's arm trying with all your strength to pull him away, but he remained immovable.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Azrael, Stop!
</p>
</div>
<p class="narration">
Azrael's head swiveled towards you, his eyes glowing blue and his gaze flicking between you and the gruesome spectacle in the pit. Then, in a surprising display of restraint, he dropped Avskum. As Azrael turned away to gather himself, he whispered in your ear;
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Do not let him leave this place alive.</p>
</div>
<p class="narration">
When Azrael turned back, Avskum was cowering on the floor, clutching at his bruised throat and coughing. In his eyes, fear wrestled with rage.
Feigning remorse, Azrael explained the sight of the creature had stirred up painful memories of his own men sent to die against a similar creature.
Avskum responded with a choked gasp, still struggling to breathe.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">To show how deeply apologetic I am, please accept 100,000...no. 1,000,000 gold coins as recompense for my outburst.</p>
</div>
<p class="narration">
You inwardly try and count out how much money that is, 1 gold coin is roughly worth 1,000 copper.
That's... a lot.
Avskum's eye's looked like they were about to fall out of his head at that number.
Azrael then turned to you
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Please also accept my servant, I trust you'll find her beauty quite irreplacable.</p>
</div>
<p class="narration">
Following Azrael's lead, you turned and offered a respectful bow to Avskum. The Viscount's lustful gaze roved over you.
Wheezing, Avskum responded
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">Mistakes happen my lord, You are a good man and Trauma brings out the worst in us.</p>
</div>
<p class="narration">
Guiding you both upstairs, Avskum seemed appeased. Azrael offered a final apology, his intense blue gaze meeting yours momentarily. With a parting comment hoping their friendship remained intact, Azrael left the manor, leaving you behind with the Viscount.
</p>
[[rhevenge part 3]]
</div>
<div class="conversation">
<p class="narration">
The moment the door swung shut behind Azrael, Avskum was incensed, howling with fury as his hand clasped his bruised throat.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">That unmitigated swine, if he were anyone else he'd be a dead man by now. Guards!</p>
</div>
<p class="narration">
Multiple armored soldiers abruptly appeared, waiting attentively on their furious Viscount.
The Viscount responded with a raspy voice
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">You two, ensure the entrance is fortified. If that cur attempts to return inform him that I am resting. No. Inform him that I've sought medical attention for my injuries. The rest of you, accompany me. It's time for some... recreation</p>
</div>
<p class="narration">
His tirade continued under his breath, venom-laced words marking his intentions against Azrael
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">I need to find something on him, tarnish his reputation, make him a figure of ridicule among the high society...</p>
</div>
<p class="narration">
His gaze then shifted to you, a malicious glint replacing the fury in his eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">But I must admit...he did leave behind an exquisite consolation.</p>
</div>
<p class="narration">
His eyes traveled over you with a salacious grin,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">Yes, you will suffice as the subject of my anger until that promised fortune arrives. I'll return you to him in pieces.</p>
</div>
<p class="narration">
He addressed another guard, his grin widening into a sickening leer.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">Fetch my instruments, we have a new subject that we're going to thoroughly enjoy. She will be our masterpiece when we're through with her.</p>
</div>
<p class="narration">
The men hoot and holler as one of them runs off to grab Avskum's tools.
You return his gaze with a glacial stare, biding your time. It would be best to make sure him and all of his men are in one place. You need to ensure none of them can escape.
</p>
[[rhevenge part 4]]
</div>
<div class="conversation">
<<set $arousal to 0>>
<p class="narration">
Avskum and his lackeys directed you into a horrific chamber, its bed garnished with chains and the walls stained with the haunting echoes of dried blood. You chose this moment to voice your thoughts.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Is this what happened to the women you purchased from the slums brothel?
</p>
</div>
<p class="narration">
Avskum is caught by surprise by your demanding voice,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You and your men subjected them to this monstrous torture?
</p>
</div>
<p class="narration">
A twisted grin contorted on his face at your question
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">Oh you've heard about that, have you? And still, Azrael abandoned you to me...
Clearly he didn't prize you much, were you disobedient? I do prefer disobedient women. You're so much more fun when you start begging for death!</p>
</div>
<p class="narration">
This guy must have read "Villainy for dummies". He checks every box of the stereotypical aristocratic villain.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">Yes these women and I shared some unforgettable experiences, which have left me with quite the souvenier collection.</p>
</div>
<p class="narration">
A grand, sickening gesture of his hand showcased a wall adorned with braids of bloodstained hair. Enough to put a serial killer to shame.
Continuing with a sinister glint in his eyes,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">The ones who survived our games were left to my pets appetite, or in some rare occasions I returned them to teach someone a lesson.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">But you, dear... Not even my pet will partake in your fate. You are exclusively mine.</p>
</div>
<p class="narration">
Behind him, his men salivated at the sight of you, their perverse excitement taining the air behind you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I see. So you're all beyond redemption.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">Put on a brave face all you like, but you'll soon be begging for your life.
Rip off her dress and bend her over for me, I want to break her in.</p>
</div>
<p class="narration">
The men grab you and begin tearing at your clothes. Surprisingly, your clothes stretch but they do not tear. You remember reading about spider silk being used for body armor back on Earth, but this is enchanted Spider Silk. You wonder how it compares.
One of the men grabs his boot knife, attempting to cut the fabric but to no avail. Good to see your dress wouldn't be wasted after-all, that spider-silk really is amazing.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">What are you doing!? Hurry up and get it off of her!</p>
</div>
<p class="narration">
The men frantically pull your dress over your head and push you stomach first onto the bed.
Without taking a moment for foreplay, you feel something large poking at your entrance and suddenly pushes inside of you hard. You gasp, your body not allowing you to feel pain when it should, and the arousal of the men around you making you involuntarily wet.
Avskum pumps inside of you twice, then grunts and you feel an explosion of semen.
You swallow a portion of his life essence, leaving him panting and weak.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Seriously? That's all you got? Two pumps and you're out?
</p>
</div>
<p class="narration">
You laugh
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Maybe you should show me the way to your pet so I could have some real fun.
</p>
</div>
<p class="narration">
He scowls at you and pants to catch his breath so he can respond to you, but before he does he catches a glimpse of the man he sent to get his tools.
A grind widens on his face and he grabs the whip first.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">Hold her down men, (pant) lets show her some real fun.</p>
</div>
<p class="narration">
The men hold you against the wall, not even bothering with the chains and though weakened, he does his best to strike you with the whip. The whip, cracking across your face, gives you an explosion of pleasure.
The men are all surprised to hear you moan in pleasure after being hit with a whip. Every strike from Avskum leaves you moaning.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Harder!
</p>
</div>
<p class="narration">
The rage in Avskums face returns and he grabs a blade.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">How about we carve your pretty face first, then move on to fire?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ooh, the fire sounds fun. Do you have any candlewax? Be careful with that blade, wouldn't want you to lose that useless dick!
</p>
</div>
<p class="narration">
Avskum swings a blade at your face in rage, once again the blade gives you an explosion of pleasure and the men are looking around confused at your moans.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">What?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Soldier</p>
<p class="speech">Sir...Something is wrong</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">Shut up.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Soldier</p>
<p class="speech">But sir, she has no wounds!</p>
</div>
<p class="narration">
Finally you decide the charade is over. You drop your illusion, revealing yourself as a demon.
Avskums eyes go wide
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">That bastard brought us a demon!? Men! Kill her!</p>
</div>
<p class="narration">
Their arousal has turned to fear, your magic no longer protects you. But that's ok, you had something else in mind for these men.
</p>
[[charm them|rhevenge part 5]]
</div>
<div class="conversation">
<p class="narration">
Your demonic aura unfurled, a captivating and ethereal energy pulsed with raw power and seduction.
The men froze, their crude desires replaced by overwhelming lust. You weaved your charm around the room, which hummed with your enchantment as a soothing warmth washed over the men, lulling them into a docile stupor.
You intentionally didn't charm Avskum, as you want him to be awake for what happens next.
</p>
You consider your next actions.
<<if $spells.transform is true>>
[[give Avskum a taste of his own pleasure]]
[[give Avskum a taste of his own pleasure but have the first taste]]
<</if>>
[[use Avskums as the subject of charm]]
</div>
<div class="conversation">
<p class="narration">
Your gaze locked onto Viscount Avskum, as did those of his men. With a wicked grin, you began the transformation spell.
Your words curled around Avskum, visible tendrils of magic wrapping around him. His body began to shimmer, the air around him fluctuating like heat waves rising off sun-scorched asphalt. His eyes widening as he sensess something changing.
He raised his hands to his throat, feeling his prominent Adam's Apple recede.
His rough, damaged skin, softens under your magic's touch, becoming supple and smooth, reminiscent of untouched porcelain. Dark stubble retreats, leaving behind a pristine and smooth complexion. His jawline softened, rounding out, becoming elegant and refined. His jawline softened, slimming and rounding out, becoming elegant and refined. His cheekbones emerged, adding a regal touch to his rapidly transofrming face.
His hair, previously cropped short and graying, grew long. Cascading in a torrent of golden locks down to his newly slimmed shoulders. His brows arched delicately, and his eyelashes grew longer, framing a pair of eyes that changed from harsh, to a soft enchanting blue.
His body followed suit, muscles melting away to be replaced by soft, curving lines of a woman. His waisted cinched in, while his hips widened, forming an hourglass silhouette. His bare chest swelled to two pert mounds with perky tits. His voice when he tried to scream was a high-pitched shriek of terror.
His hands moved towards his crotch as his hair begain to recede, and he watched helplessly as his testicles retracted into his body. He grabbed the length of his penis as the skin began to stretch and tighten. He pulled on it, as if trying desperately to prevent it from pulling inside of him, but the skin continued to slip from his grasp and transform into a smooth pink fold of flesh. The tip of what had been his penis became covered in small bumps, pulling into his clitoral hood, before finally becoming a neatly formed labia.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/favskum.webp"><p class="talkname">Fem Avskum</p>
<p class="speech">What have you done!? Change me back!</p>
</div>
<p class="narration">
The men around her began to close in on her
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But don't you think that would be rude? Look, they're so eager to welcome you!
</p>
</div>
<p class="narration">
Finally she noticed as the men started closing in on her.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Boys, don't forget to use your tools!
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/favskum.webp"><p class="talkname">Fem Avskum</p>
<p class="speech">Stop it! You men belong to me! Stop it! I am your owner!</p>
</div>
<p class="narration">
She screams as she is bent over the same bed you were forced down on,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Soldier</p>
<p class="speech">Aw, she's so much cuter when we don't have to listen to what she says anymore. Give me the whip!</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/viscount/malerape.webp">
Avskum screams as a cock is forced into her virgin pussy, tearing its way inside with no remorse.
Without missing a beat, a red line opens up on her back as she's whipped viciously.
Deciding you've seen enough violence, you head out. You have one more task before you're done here.
</p>
<<set $avskumgender to "female">>
[[continue|rhevenge part 6]]
</div>
<div class="conversation">
<p class="narration">
Your gaze locked onto Viscount Avskum, as did those of his men. With a wicked grin, you began the transformation spell.
Your words curled around Avskum, visible tendrils of magic wrapping around him. His body began to shimmer, the air around him fluctuating like heat waves rising off sun-scorched asphalt. His eyes widening as he sensess something changing.
He raised his hands to his throat, feeling his prominent Adam's Apple recede.
His rough, damaged skin, softens under your magic's touch, becoming supple and smooth, reminiscent of untouched porcelain. Dark stubble retreats, leaving behind a pristine and smooth complexion. His jawline softened, rounding out, becoming elegant and refined. His jawline softened, slimming and rounding out, becoming elegant and refined. His cheekbones emerged, adding a regal touch to his rapidly transofrming face.
His hair, previously cropped short and graying, grew long. Cascading in a torrent of golden locks down to his newly slimmed shoulders. His brows arched delicately, and his eyelashes grew longer, framing a pair of eyes that changed from harsh, to a soft enchanting blue.
His body followed suit, muscles melting away to be replaced by soft, curving lines of a woman. His waisted cinched in, while his hips widened, forming an hourglass silhouette. His bare chest swelled to two pert mounds with perky tits. His voice when he tried to scream was a high-pitched shriek of terror.
His hands moved towards his crotch as his hair begain to recede, and he watched helplessly as his testicles retracted into his body. He grabbed the length of his penis as the skin began to stretch and tighten. He pulled on it, as if trying desperately to prevent it from pulling inside of him, but the skin continued to slip from his grasp and transform into a smooth pink fold of flesh. The tip of what had been his penis became covered in small bumps, pulling into his clitoral hood, before finally becoming a neatly formed labia.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/favskum.webp"><p class="talkname">Fem Avskum</p>
<p class="speech">What have you done!? Change me back!</p>
</div>
<p class="narration">
The men around her began to close in on her
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah ah! Me first, men.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Soldier</p>
<p class="speech">Of course, mistress!</p>
</div>
<p class="narration">
The men back away, as you cast Transformation magic on yourself.
You begin to feel orgasmic pleasure rushing over you, as your lower half began to change. Your labia parted slightly, revealing a tiny bud of flesh underneath. This quickly expanded until it resembled a miniature cock. You gasped as the pleasure flooded through you, making your whole body tremble. The little bud grew bigger and harder, until it was eventually sitting in the right spot, fully erect. Finally it reached full size, looking just like any other male organ.
</p>
<<if $genderstart is "male">>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh, my penis... I forgot how much I missed having one.
</p>
</div>
<</if>>
<p class="narration">
You turn your attention to her as she is bent over the same bed you were forced down on, the soldiers holding her arms down with her rear presented to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/favskum.webp"><p class="talkname">Fem Avskum</p>
<p class="speech">Stop it! You men belong to me! Stop it! I am your owner!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Soldier</p>
<p class="speech">Shut up whore! Our only master is the mistress!</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/blackpool/brothel/viscount/femrape.webp">
You grabbed her ass roughly. She struggled weakly, unable to break free. You pushed her legs apart and buried your cock inside of her without warning, pushing past resistance. She cried out in pain as her walls contracted around you and you tear her cherry open.
Tears stream down her cheeks as she protests and begs, and you continue to move faster and deeper.
As you pumped into her, she was struggling to keep herself from moaning, and you motioned another man to force his cock in her mouth.
You could feel her walls contracting around you, drawing you further and further inside. Each contraction sent waves of pleasure coursing through your body, bringing you closer and closer to orgasm. Just when you thought you couldn't take anymore, you spurted hot jets of semen into her depths, and she explodes with a loud moan around the cock in her mouth.
As you remove yourself from her twat, you look down at her tear stained face with the cock pumping in and out of her mouth, and as another man helps himself to her pussy.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">See? Much nicer when it's not just two pumps, isn't it?
</p>
</div>
<p class="narration">
You wink at her, then turn to the men as your penis starts to disappear, the magic worn off
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Boys, don't forget to use your tools!
</p>
</div>
<p class="narration">
They cheer and you begin to walk out, not wishing to see the violence with your own eyes.
You have one more task before you can call it a night.
</p>
[[continue|rhevenge part 6]]
<<set $avskumgender to "female">>
</div>
<div class="conversation">
<p class="narration">
Your gaze locked onto Viscount Avskum, as did those of his men. With a wicked grin, you began to twist your charm spell on the men around him.
The mens gaze turned to Viscount Avskum, filled with lust.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">What's going on? Why are you guys looking at me like that!?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Soldier</p>
<p class="speech">Damn, did you ever realize how fine she looks?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">She!? I'm clearly a man, what the Hell is wrong with you!?</p>
</div>
<p class="narration">
The men ignore Viscount Avskum and begin to close in on him closer rubbing their hardening cocks.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/avskum.webp"><p class="talkname">Avskum</p>
<p class="speech">Stop it! You men belong to me! Stop it! I am your owner!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Soldier</p>
<p class="speech">Shut up, whore!</p>
</div>
<p class="narration">
He slaps Viscount Avskum hard across the face and Avskum's eyes finally turn fearful
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Boys, don't forget to use your tools!
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Soldier</p>
<p class="speech">Yes Mistress!</p>
</div>
<p class="narration">
You turn away as one of the men gets ready to insert himself in Avskums back entrance, and another grabs torture tools.
They cheer and you begin to walk out, not wishing to see the scene with your own eyes.
You have one more task before you can call it a night.
</p>
[[continue|rhevenge part 6]]
<<set $avskumgender to "male">>
</div>
<div class="conversation">
<p class="narration">
You put your dress back on, and return to the basement where the creature was chained. Your footsteps tap on the hard stone floor as you walk towards its prison.
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/wingedghoul/1.webp">
You felt calm, despite the intimidating sight before you. Its wings, now disfigured and corrupted, twitched and writhed as it pulled aganist its chains. The grotesque creature growled and snarled at your pressence, a desperate, raw fury echoing through the cavernous dungeon.
Yet you didn't waver, your face etched with determined focus.
Drawing a deep breath, you began to weave your charm, whispering flirtatious words into the damp air of the dungeon. As the enchantment worked its way around the creatures mind, it's agitation seemed to lessen and its growls queited into low cautious grumbles.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's ok. I'm going to unchain you. And you're going to listen to me. Aren't you?
</p>
</div>
<p class="narration">
The creature nodded as if in understanding, though your charm was working its way into the creatures mind regardless of what words you used.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Did you like raping and eating these women around you?
</p>
</div>
<p class="narration">
The creature made a noise you took as affirmation
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Then I have a special prize for you. Ascend the staircase, find the men who held you captive and subject them to unimaginable suffering. Seek revenge against the men who tortured you and so many others.
</p>
</div>
<p class="narration">
The creature was a corrupted monster, and you were worried once it was done with its task it would go into the city and cause havoc. So you issued one command.
It was to violently rape Avskum when it found the Viscount, and to not stop until a full 24 hours had passed.
For a moment, the creature merely blinked its grotesque, milky-white eyes at you. Then slowly it kneeled to you and bowed its head.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Good boy.
</p>
</div>
<p class="narration">
You attempt to free it from its rusty bonds by slicing the rusty iron chains with your claws, but the second you touch the iron you feel your strength sapped from you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Huh. Weird.
</p>
</div>
<p class="narration">
Since that didn't work, you climb out of the prison, and look around. Finally spotting some keys on the wall and returning, being careful not to touch the chains this time.
After it was freed, you watched it lumber up the steps, its every movement echoing the fury of its long-held captivity. The monstrous creature disappeared fromn the dungon, leaving you alone with the corpses.
You sighed and quickly exited the manor finding a servant on your way out. You charmed the man to wait almost 24 hours before running to the city guard for help slaying the monster.
It's been a long day, but you need to return to Rhelyla and let her know that you have gotten her revenge. But first, lets go home.
</p>
[[home][$currentlocation to "shack"]]
</div>
<<set $rhelylarevengequest to 3>>
<<set $rhevengeday to ($days + 1)>>
<<set $alive.avskum to false>>
<<set $azparty to 4>><div class="conversation">
<<set $rhelylarevengequest to 4>>
<p class="narration">
Stepping into the dimly lit brothel, you navigate your way past the usual patrons, their loud voices and drunken laughter fading into the background as you approached your intended destination. At the end of the room, behind a mahogany desk, sat Rhelyla.
You approach her and utter the words she didn't expect to hear.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Rhelyla. It's done. He won't hurt anyone ever again.
</p>
</div>
<p class="narration">
Her eyes widen in surprise, a mixture of relief washes over her features.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Truly?</p>
</div>
<p class="narration">
You nod.
Rhelyla pulled you into a tight embrace and expressed her gratitude between soft sobs
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I will never forget my debt to you. I swear it...
But.. How? How did you manage it?</p>
</div>
<p class="narration">
As you detail the events, she listens intently, her expression alternating between shock, grim satisfaction and laughter.
By the time you were done with your narrative, the tears in her eyes were from laughter.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">And they call us demons the monsters. They deserved what they got. I only wish they could relive that day for an eternity.</p>
</div>
<p class="narration">
Her hug was tighter this time, lingering as she swayed gently in place. She released you only to plant a tender kiss on your cheek.
Her voice choked with emotion,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Thank you</p>
</div>
<p class="narration">
You spent the rest of the evening with Rhelyla before returning home.
</p>
You've obtained 400 exp!
<<set $lust += 400>>
[[home][$currentlocation to "shack"]]
</div>
<div class="conversation">
<p class="narration">
You've increased your knowledge and your magic has improved!
</p>
[[home]]
</div><div class="conversation">
<p class="narration">
Finally a note from Azrael arrived.
Azrael: The time has come, come to my manor when you're ready. Wear the same dress you made.
</p>
<<set $revenge -= 1>>
<<set $rhelylarevengequest += 1>>
[[home]]
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/arachna/1.webp" >
Traversing the shadowy and foreboding cavern, the air grows colder, instilling a sense of dread that threatens to suffocate you. Suddenly, you find yourself trapped, with no place to hide or escape. A sinister hissing invades your ears, and you whirl around, only to find a monstrous creature, black as midnight, has descended silently behind you.
Her gaze pierces your soul with an icy intensity, and your heart pounds loudly in the now-echoing cavern. Her voice, a chilling blend of malice and anguish and a hint of archaic, sends shivers down your spine.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">You've returned. Do you seeketh death or what is it?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I uhh...sorry I just need some of your enchanted spidersilk?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">The nerve!</p>
</div>
<p class="narration">
She hisses at you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">You asketh for more!?</p>
</div>
<p class="narration">
She looks at you for a moment longer
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Arachne Queen</p>
<p class="speech">Fine. If it will help with my revenge, take it.</p>
</div>
<p class="narration">
You've obtained spidersilk!
You hurry out before you upset her any further.
</p>
<<set $spidersilk to true>>
[[return|mountains - daytime][$currentlocation to "mountains_day"]]
</div><div class="conversation">
<p class="narration">
The cave is a lot less scary with the Arachne queen dead.
You find where she died and look around. After some searching you come back successful! Enchanted Spidersilk obtained!
</p>
<<set $spidersilk to true>>
[[return|mountains - daytime][$currentlocation to "mountains_day"]]
</div>
<div class="conversation">
<p class="narration">
You step into town and start heading towards the center, planning to leave.
However you hear the loud sound of marching. As you get closer you see a shimmering column of soldiers, resplendent in their golden armor, marching with a rhythmic cadence that resonates off the stone.
Whispers spread through the crowd like wildfire as the soldiers pass, you don't hear every word, but you listen in.
</p>
<<if $avskumgender is "male">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Female Gossiper</p>
<p class="speech">Viscount Avskum...</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Female Gossiper</p>
<p class="speech">Viscount Avskum's manor...</p>
</div>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Male Gossiper</p>
<p class="speech">... his men...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp"><p class="talkname">Female Gossiper</p>
<p class="speech">... all found dead...</p>
</div>
<p class="narration">
You get closer, trying to listen in
</p>
[[get closer|avskum resolution]]
</div>
<<set $arousal to 0>><div class="conversation">
<p class="narration">
You wake up, glancing at your clock, and realize you're running a little late. In a hurry, you throw on some clothes and head to work.
You walk into the essence of corporate monotony, aka the large dreary building you work at.
As you pass by rows of identical cubicles, the ceaseless hum of fluorescent lights overhead and the faint rustling of papers and tapping of keys set a soundtrack to your day. A glance at the clock on the far wall confirms it's just 8:30 AM.
Upon reaching your workstation, you find an overloaded tray sitting on your desk. Attached is a note that reads, "Hey, could you handle these for me? - Thanks, Derek." Derek is a jerk, always offloading his work onto others. Undoubtedly, you'll have to work unpaid overtime to finish his tasks. Your complaints have fallen on deaf ears before, met only with lectures about "sharing the load". It doesn't help that he's the bosses son.
As the day drags on, you watch Derek waltz around the office, expertly avoiding any real tasks. He stops by your desk to ensure you've received the file he left for you, then critiques your work, advising you to improve if you want to advance. Every time he visits your desk, he leaves more work behind, citing his overwhelming responsibilities and insufficient time. Then, without missing a beat, he turns around to discuss his after-work drinking plans with another coworker.
The office begins to empty out, and the lights dim as you're left alone, trying to catch up on the mountain of work.
Finally, you stretch your back, gather your belongings, and prepare to go home.
You text your <<textbox "$friend1relation" "friend">> named <<textbox "$friend1" "James">>
and your <<textbox "$friend2relation" "friend">> named <<textbox "$friend2" "Emily">>, inviting them both to hang out after work tomorrow.
Thankfully, they both agree, and you sit down at your computer at home and fill out a couple job applications in the hopes of finding something new. Out of boredom you fill out some survey asking what you wish your natural hair color was.
</p>
<<listbox "_hair" autoselect>>
<<option 'black'>>
<<option 'blonde'>>
<<option 'blue'>>
<<option 'brown'>>
<<option 'purple'>>
<<option 'red'>>
<<option 'white'>>
<</listbox>>
<p class="narration">
Exhausted, you quickly fall asleep.
</p>
[[work|Male office][$hair to _hair]]
</div>
<<set $gender to "male">><div class="conversation">
<p class="narration">
You wake up, glancing at your clock, and realize you're running a little late. In a hurry, you throw on some clothes and head to work.
You walk into the essence of corporate monotony, aka the large dreary building you work at.
As you pass by rows of identical cubicles, the ceaseless hum of fluorescent lights overhead and the faint rustling of papers and tapping of keys set a soundtrack to your day. A glance at the clock on the far wall confirms it's just 8:30 AM.
Upon reaching your workstation, you notice Derek's lingering presence in the office. Derek, the office nuisance, has a knack for making his presence felt, particularly with his inappropriate advances. Your past attempts to address this issue have been met with dismissive responses, deepening your sense of frustration.
As the day wears on, Derek seems to make a habit of sauntering around the office, skillfully avoiding any substantial responsibilities. He frequently swings by your desk, settling down on it without a second thought. This familiarity, this invasion of your space, it grates on your nerves.
He tries to engage you in a flirtatious conversation, often punctuated by unwelcome comments and jests. Derek repeatedly invites you out for drinks, an invitation you consistently decline. Yet, he refuses to take 'no' for an answer, suggesting, with a knowing wink, that this could lead to a promotion. You and the other girls have already tried reporting him to HR, but as the bosses son he never gets in any trouble.
The office begins to empty out as the day winds down, leaving you in the dim light with Derek's unsettling remarks echoing in your mind.
Finally, you stretch your back, gather your belongings, and prepare to go home.
You text your <<textbox "$friend1relation" "friend">> named <<textbox "$friend1" "James">>
and your <<textbox "$friend2relation" "friend">> named <<textbox "$friend2" "Emily">>, inviting them both to hang out after work tomorrow.
Thankfully, they both agree, and you sit down at your computer at home and fill out a couple job applications in the hopes of finding something new. Out of boredom you fill out some survey asking what you wish your natural hair color was.
</p>
<<listbox "_hair" autoselect>>
<<option 'black'>>
<<option 'blonde'>>
<<option 'blue'>>
<<option 'brown'>>
<<option 'purple'>>
<<option 'red'>>
<<option 'white'>>
<</listbox>>
<p class="narration">
Exhausted, you quickly fall asleep.
</p>
[[work|Gadventure start][$hair to _hair]]
</div><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Female Gossiper</p>
<p class="speech">They even found some sort of corrupted monster in Avskums Manor, I heard it was already dead when they arrived.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Male Gossiper</p>
<p class="speech">They say someone tore a hole through the monsters chest before the guards arrived</p>
</div>
<p class="narration">
You're surprised. You called for the servant to call the guards at sunrise to extend Avskum's suffering as long as possible. You didn't expect that they'd arrive to find the monster already killed.
You counted on the city guard to kill it, but if they didn't then who did? And why?
You continue listening to the whispers as the soldiers continue marching by.
</p>
<<if $avskumgender is "male">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp"><p class="talkname">Female Gossiper</p>
<p class="speech">But they said there was evidence that the Viscount's men were all tortured until just before sunrise!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Male Gossiper</p>
<p class="speech">I heard the Viscount was violated until he died!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Male Gossiper</p>
<p class="speech">Haha! Isn't he that noble who's always picking up whores? Glad it was him and not me!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Female Gossiper</p>
<p class="speech">Have some respect for the dead!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Male Gossiper</p>
<p class="speech">Why? You've heard the rumors. Sounds like he got what he deserved.</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp"><p class="talkname">Female Gossiper</p>
<p class="speech">But they said there was evidence that the Viscount's men were all tortured until just before sunrise!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Male Gossiper</p>
<p class="speech">And the Viscount was nowhere to be found! But they did find an unknown woman.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc3.webp"><p class="talkname">Male Gossiper</p>
<p class="speech">Poor girl was raped to death by the monster, I hear.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc3.webp"><p class="talkname">Female Gossiper</p>
<p class="speech">I've heard the rumors. Girl was probably there against her will.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Female Gossiper</p>
<p class="speech">Damn... She probably won't even be returned to her family. They usually burn the bodies of corrupted, right?</p>
</div>
<</if>>
[[continue|avskum resolution 3]]
</div>
<<set $arousal to 0>><div class="conversation">
<p class="narration">
You watch as the soldiers continue their march out of the slums and towards the upper district
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Female Gossiper</p>
<p class="speech">But if the monster is already dead, why is the church here with their paladins?</p>
</div>
<p class="narration">
Oh so these are the paladins?
You realize that it's obvious these are no ordinary soldiers. Aside from their beautiful and polished armor, their stride, their demeanor, the ethereal glow radiating off their sacred armor. These are holy warriors.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Male Gossiper</p>
<p class="speech">You don't know? They always burn the bodies of the corrupted.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc.webp"><p class="talkname">Female Gossiper</p>
<p class="speech">Oh right, I guess that makes sense.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp"><p class="talkname">Male Gossiper</p>
<p class="speech">Besides they need to use some artifact to search for traces of magic left behind. Just in case there was more than one.</p>
</div>
<p class="narration">
Wait, they can search for magic?
You feel a shiver go down your spine.
You definitely used magic while you were there. It might be a good idea to make yourself scarce.
You head home and sleep the day away.
</p>
[[sleep]]
</div>
<<set $arousal to 0>><div class="conversation">
<p class="narration">
You linger, hoping to speak with Freydis. You understood the reasons behind his interruption, but your compassion has gotten the better of you. Many things are backwards or old fashioned in this world. The misogony, the slavery, perhaps even the church itself as you continue to hear more about it.
The tavern's evening patrons begin to disperse, the man and his tearful slave make their exit. Forgetting Freydis, you consider following them. Your eyes dart back to the now empty table he occupied. Like a wraith, he'd silently melted away while you were distracted.
</p>
[[follow them?|Yuki Quest 1][$currentlocation to "blackpool"]]
[[Stay at the tavern|Tavern]]
</div>must have met freydis already.
Then Tavern - sit at table > yuki quest 1 - 4 must stop chasing man > return to tavern another day for yuki quest 5. More details at tavern, which moves you to yuki quest 5.<div class="conversation">
<p class="narration">
You begin following the man and his slave, but unlike the elf you stand out far too much to be discreet. Your exotic beauty turning heads left and right like a beacon. Undeterred, you press on, trailing the man into a gloom-ridden alley.
You suddenly bump into a solid chest of a man smelling of pine. Freydis stands there, his physique a wall of muscle.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">You make more noise than a tavern brawl</p>
</div>
<p class="narration">
You respond in a hushed tone
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">...sorry
</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm grateful you stopped me from making a poor decision earlier, but I can't let him get away.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">And what's your grand plan, murdering him here in this alley?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Perhaps... Or seduce him.
</p>
</div>
You don't have time to argue,
[[Listen to Freydis|Yuki Quest 2]]
[[Push past him|yuki alt 2]]
</div><div class="conversation">
<p class="narration">
With patience you weren't sure you had, you pause and look to Freydis rather than charging headfirst. Your quarry slips away, swallowed by the labyrinthine alleys, and you feel your patience sapping away.
Freydis's voice breaks the silence.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">I'm relieved to see your desire to aid the girl, it's a rare thing in this world. Many would either dismiss her, or worse. Partake like that insolent bard.</p>
</div>
<p class="narration">
A gentle gust of wind stirs some loose leaves in the alley as he presents an alternative.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">Your pursuit was conspicuous. Many eyes have seen your face tonight, and your ethereal beauty doesn't allow for much anonymity.</p>
</div>
<p class="narration">
You frown at his words.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So what? I just stand by while he hurts her?
</p>
</div>
<p class="narration">
A soft smile graces his lips, the pale moonlight reflecting in his eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">No, not at all. I propose we join forces. He has more captives - some of them are my kin.</p>
</div>
<p class="narration">
A surprised gasp leaves your lips.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But I thought humans didn't believe in Elves?
</p>
</div>
<p class="narration">
He gives a shrug, the gesture as graceful as it is weary.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">Some humans are aware of us. Most are not. But for those who are, the wealthy in particular find great...amusement in owning us. Will you help me?</p>
</div>
[[Yes|Yuki Quest 3]]
[[I'm sorry I don't have time for this|yuki alt 2]]
</div>
<div class="conversation">
<p class="narration">
You push past the alluring elf, plunging headlong into the chase before you lose your quarry. Freydis remains still, honoring your decision in quiet acquiescence. Your footfalls echo against the cobbled stones as you pursue him with vigor, hoping to intercept him before he leaves these labyrinthine slums.
You gain ground, finally catching up to him. Only to witness him assaulting the poor girl. He screams at her to shut up while he continues kicking her.
You originally plan to charm him and convince him to let her go, but you change your mind. Raw fury surges within you and your claws unsheathe, glittering in the murky alley light. You rush him with a flurry of rage.
As he swivels around, his eyes flare in surprise at the sight of you, a captivating woman rushing at him with claws extended. That is the last thing he sees as his throat gets slashed in an instant.
As the lifeblood drains from the man, Freydis emerges from the shadows. He swiftly moves to the side of the trembling girl, laying a comforting hand on her shoulder. Her eyes are wide with shock, her form shivering as if she is cold.
Freydis eyes are locked on yours.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">Your actions, while noble, put both you and the girl in danger. Many eyes have seen your face tonight, and your ethereal beauty doesn't allow for much anonymity.</p>
</div>
<p class="narration">
You realize the truth of his words, you've been rash yet again. You acted on impulse, and the consequences could be dire.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">I advise you to lay low for a while.</p>
</div>
<p class="narration">
As he speaks, Freydis gathers the girl in his arms, her frail figure dwarfed by his presence. Without another word, he slips back into the darkness, leaving you alone.
Guided by moonlight, you trudge your way back home, his words echoing in your mind. Perhaps you should be more cautious rather than letting your rage consume you. But at least the girl is safe, wherever the elf takes her is surely better than her previous predicament.
</p>
You gain 300 exp!
<<set $lust += 300>>
<<set $yukistatus to "elfvillage">>
<<set $corruption += 10>>
You don't have time to argue,
[[sleep]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes, I'll help you, what's the plan?
</p>
</div>
<p class="narration">
Freydis's eyes sparkle with satisfaction.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">My initial strategy was to infiltrate his residence and eliminate him in his sleep, but with your aid we can approach this more subtly.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">If you haven't noticed, stealth isn't exactly my forte.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">You're right. You could wake a sloth demon.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">A what?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">The next time he graces the tavern, you could employ your charms to persuade him to invite you to his home.</p>
</div>
<p class="narration">
As you and Freydis discuss the plan, his words seem to hang in the chilly night air. This gives you a moment to ponder the implications of your potential actions.
</p>
[[Agree|Yuki Quest 4]]
[[I'm sorry I don't have time for this|yuki alt 2]]
</div><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">Great, then you know the plan. No need to look for me, I'll be nearby. Go home and rest for now, and keep an eye out for him in the tavern.</p>
</div>
<<set $yukistatus to "rescue">>
It's been a long day, you head home to get some sleep.
[[sleep][$currentlocation to "shack"]]
</div><div class="conversation">
<p class="narration">
A flush of excitement colors his face as he leaned closer to you, his words tumbling out like an avalanche.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp"><p class="talkname">Merchant</p>
<p class="speech">Once, my caravan and I had embarked on an expedition through the trecherous Ironjaw pass</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Where's that, if I may?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp"><p class="talkname">Merchant</p>
<p class="speech">It's near the front lines, you see soldiers pay a pretty penny for</p>
</div>
<p class="narration">
He pauses for a moment and glances at the fox woman.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp"><p class="talkname">Merchant</p>
<p class="speech">Goods.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp"><p class="talkname">Merchant</p>
<p class="speech">We should have been far enough away from the front lines, yet suddenly a monstrous creature burst from the shadows! It stood taller than the largest pine, its skin a horrific shade of crimson. Its eyes glowed like burning coals, and from its mouth sprouted jagged fangs that could crush bones to dust.</p>
</div>
<p class="narration">
He pauses for dramatic effect.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp"><p class="talkname">Merchant</p>
<p class="speech">He shouted at us to hand over our inventory, and I saw my men quiver in fear. But I stepped forward, a silver blade in my hand. The beast lunged at me, but I was faster!</p>
</div>
<p class="narration">
You can't help your eyes glancing at his potruding belly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp"><p class="talkname">Merchant</p>
<p class="speech">I danced around it, my blade a silver flash in the dimming twilight, every strike I dealt was precise, every dodge a testament to my agility.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp"><p class="talkname">Merchant</p>
<p class="speech">I fought the demon through the night, my strength unwavering. As dawn broke, the creature lay defeated at my feet. It disintegrated, leaving behind nothing but a pile of ashes and my tale of heroism.</p>
</div>
<p class="narration">
He sat back, the satisfaction in his eyes evident. You couldn't help but notice the fox girl next to him was shaking and tears were spilling from her eyes. Perhaps there was a certain degree of truth to this obviously exaggerated story.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp"><p class="talkname">Merchant</p>
<p class="speech">This is where I saved this girl! As her savior, she was practically begging to become mine!</p>
</div>
<p class="narration">
You force a smile,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh such bravery. Perhaps you could tell me more...
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp"><p class="talkname">Merchant</p>
<p class="speech">I have much better tasting wine at my home. It's not far, it's just in the middle district.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Of course, I would be delighted!
</p>
</div>
<p class="narration">
The man believed you gullible, but it served your purpose. You and the man leave the tavern and he leads you past the gate guard and towards his home.
</p>
[[continue|Yuki Quest 6][$currentlocation to "merchantroom"]]
</div>
<<set $arousal to 0>><div class="conversation">
<p class="narration">
You arrive at his extravagant home. For a dwelling only in the middle district, it's still impressive. He ushers you into his private chambers, and you're slightly taken aback to see the fox girl trailing along. Her innocent eyes look on, nervously clutching the hem of her dress. Does he always make her watch?
He commands her to pour two glasses of wine, then motions you to the spot next to him on his plush bed. You pick up your glass, the rich aroma of the wine hinting at its quality. As you take a measured sip, you weigh your options assessing when and how to strike.
</p>
[[charm him|Yuki Quest 7]]
</div><div class="conversation">
<p class="narration">
As the tension in the room builds, you enchant your words with charm. You rise from the plush bed and move to the center of the room, the flickering candlelight casting a seductive glow on your skin. With a teasing smile, you begin to undress, every languid movement a symphony of seduction. Your clothes fall away like autumn leaves, leaving only your raw, intoxicating beauty.
Lost in the throes of your performance, you edge closer to him. He watches, bewitched as you dance with a captivating blend of boldness and subtlety. Every dip and sway, every roll of your hips, is a siren's call he is powerless to resist.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You know...
</p>
</div>
<p class="narration">
You purr, slinking closer and running a teasing finger along his chest.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I can't help but feel a deep connection to that fox. How about you... gift her to me?
</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/foxblush.webp">
The fox girl, you observe from the corner of your eye, covers her blushing face with her hands, but her ears perk up at your suggestion. Your proposition, delivered with a sultry smile, hangs heavy in the air between you.
His brows furrow in confusion, clearly caught off-guard. You see him struggle, attempting to find his bearings amidst the intoxicating enchantment you created. Yet his resistance is feeble at best, crumbling under the potent cocktail of your allure and enchantment.
He finally agrees, a surrender etched across his flushed face. However, it comes with a condition - he wants you to give yourself to him entirely. You smile at him, the triumph in your heart sweetened by the knowledge of his impending doom.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I agree... If you sign the documents first.
</p>
</div>
<p class="narration">
Almost tripping over himself, he rushes over to his desk, hastily drafting and signing the document, then pressing his seal into the wax. As he hands the document over to you, your smile deepens - the fox girl is now yours, and his time is running out.
You consider your options when there's a loud crashing sound.
He jumps up.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp"><p class="talkname">Merchant</p>
<p class="speech">What was that!?</p>
</div>
<p class="narration">
Realizing that might be Freydis at work, you think quickly to distract him.
</p>
[[charm him|Yuki Quest 9]]
</div><div class="conversation">
<p class="narration">
As the tension in the room builds, you enchant your words with charm. You rose from the plush bed and moved to the center of the room, the flickering candlelight casting a seductive glow on your skin. With a teasing smile, you began to undress, every languid movement a symphony of seduction. Your clothes fell away like autumn leaves, leaving only your raw, intoxicating beauty.
Lost in the throes of your performance, you edged closer to him. He watched, bewitched as you danced with a captivating blend of boldness and subtlety. Every dip and sway, every roll of your hips, was a siren's call he was powerless to resist.
"You know" you purr, slinking closer and running a teasing finger along his chest. "I can't help but feel a deep connection to that little fox girl. How about you... gift her to me?" The fox girl, observing from the corner of your eye, covered her blushing face with her hands but her ears perked up at your suggestion. Your proposition, delivered with a sultry smile, hung heavy in the air between you.
His brows furrow in confusion, clearly caught off-guard. You saw him struggle, attempting to find his bearings amidst the intoxicating enchantment you created. Yet his resistance is feeble at best, crumbling under the potent cocktail of your allure and enchantment.
He finally agrees, a surrender etched across his flushed face. However it comes with a condition, he wants you to give yourslef to him entirely. You smile at him, the triumph in your heart sweetened by the knowledge of his impending doom.
"I agree, but you must sign the documents first." You state.
Almost tripping over himself, he rushed over to his desk, hastily drafting and signing the document, then pressing his seal into the wax. As he handed the document over to you, your smile deepened - the fox girl was now yours, and his time was running out.
You consider your options when there was a loud crashing sound.
He jumps up "What was that!?"
Realizing that might be Freydis at work you push him back down on the bed, his focus immediately returning to you as you take his member in your mouth. He groans as he feels your mouth around his cock.
</p>
[[charm him|Yuki Quest 9]]
</div><div class="conversation">
<p class="narration">
You quickly use charm on him again, then push him back down on the bed. His focus immediately returns to you as you take his member in your mouth.
He groans pathetically as he feels your mouth around his cock, feeling every pulse within the veins on his cock.
You quickly work him in your mouth, rolling your tongue over the head of his cock teasing it until finally you feel your phantom cock ready to blow, and you open you eagerly swallow down your meal as he gives you your meal.
As you just swallowed a portion of his vitality, he's panting on the bed feeling weak. You look over at the fox girl who's peeking at you from behind her fingers with a blush on her face.
</p>
[[Finish him|Yuki Quest kill]]
[[Ask her what she wants|Yuki Quest Choice]]
</div>
<!-- come back for image --><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/forest/runcaptiverun.webp">
You sprinted through a forest you recognized, your body bathed in sunlight that traced a path through the dense canopy above. An unfamiliar sensation gripped you - the pang of being out of breath, something you hadn't experienced in quite some time.
The underbrush rustled around you as you ran, the distant echo of predatory growls reached your ears, stoking a fear within you that, like your exhaustion, you hadn't experienced in a while. You have faced unspeakable horrors in this world, why are you fleeing now? And what are you fleeing? Why can't you remember? The fear, the reason for your flight, both seemed forgotten.
An unsettling feeling of being watched gnawed at your senses, causing you to halt abruptly and spin around, every fibre of your being prepared to confront the threat. Yet, you were met only with a vacant forest.
Instinctively, you tried to unsheathe your claws, but something felt wrong. Looking down, your gaze fell upon your hands that were unmistakably feminine, delicate and pale, but they were not the ones you had grown to know. They felt strange, detached, as if you were looking at a strangers hands attached to your body. A quick scan of your form confirmed the feeling of foreignness. Your chest, larger than it ought to be.
Summoning your power from within yourself, you were overcome with the nauseating sense of revulsion. It was there but it felt...disgusting. The distant growls seemed to close in, and you felt unseen eyes burning through you. Your fear felt strangely detached, as though you were viewing it through a translucent screen.
A rustle to your left betrayed the presence of a wolf, followed by a man. You recognized those rags he wore, he was a bandit. He chuckled ominously as he approached you. Normally this shouldn't concern you, but today, your fear went into overdrive.
You felt yourself scream involuntarily, and you spun around attempting to run. A harsh pull at your hair threw you off balance, sending you sprawling onto the forest floor, the wind knocked out of you. As you gasped for air the two towered over you, their eyes glinting maliciously as they began to rip at your clothes.
</p>
[[continue|friend arrival2][$currentlocation to "shack"]]
</div>
<<set $friend1dream to true>><div class="conversation">
<<set $e.name to "bandit">>
<<set $portrait to 1>>
<p class="narration">
Then, as suddenly as it had begun, you awoke. Your tiny room met your gaze, confirming you were home. A swift look around confirmed your safety, and an experimental flex of your claws extended them as usual. You reached within you for your power, feeling it overflowing. You were drenched in a cold sweat and panting heavily.
Your dream was so vivid, it felt like you were behind a veil and not in full control, yet so real. You couldn't shake off a peculiar sensation, as if the forest itself was beckoning you to return.
</p>
[[home]]
</div>
<div class="conversation">
<p class="narration">
You decide to help the poor woman.
As you drew nearer, you carefully considered the situation. The woman was facing away from the bandits, so you could get away with using your powers a bit.
<<if $spells.illusion is true>>
You could try shedding your illusion, scaring them away with your demonic form.
<<else>>
You could reveal your demonic presence to them, scaring them away with your form.
<</if>>
<<if $spells.illusion is true>>
Or perhaps you could employ your illusion magic to create the appearance of a forest fire, causing panic and forcing them to abandon their captive as they escaped.
<<if $alrauneally is true>>A real fire would not make the Dryad very happy.<</if>>
<</if>>
Alternatively you could attempt to charm them, have your way with them, and save the girl when they were dealt with?
</p>
<<if $spells.illusion is true>>
[[shed your illusion|friend1 shed illusion]]
[[Create a fire|friend1 fire]]
<<else>>
[[Reveal yourself|friend1 shed illusion]]
<</if>>
<<if $p.acceptance gt 65>>
[[charm them|friend1 charm bandits]]
<<else>>
You're still not completely comfortable with charming people, let's use another strategy.
<</if>>
</div><div class="conversation">
<p class="narration">
You decide to confront them head-on.
<<if $spells.illusion is true>>
You shed your human guise, revealing your beautiful and captivating demonic form.
<<else>>
You're a Demon, and these are just bandits.
<</if>>
You stepped into the clearing, your claws extended, tail whipping back and forth, <<if $wings is true>>wings unfurling, <</if>>and your horns glinting in the moonlight. The wolf was the first to react, growling lowly, then the men followed suit. One of the bandits made a feeble attempt to arm himself, but his companion stopped him.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/bandit/1.webp"><p class="talkname">Bandit</p>
<p class="speech">You're gonna fight that thing!? That's a demon!
Fuck that, I'm out of here!</p>
</div>
<p class="narration">
That was all it took for the bandit to drop it's weapon and and flee with the other.
The wolf too, slowly backed away cautiously before turning to follow its masters.
The area clear, you carefully approach the captive woman from behind, being careful not to scare her.
Thankfully as she was facing away, she didn't see your demonic form.
<<if $spells.illusion is true>>
You cast illusion on yourself, appearing as a regular human, then approach.
<</if>>
</p>
[[continue|friend1 arrival 3]]
</div><div class="conversation">
<p class="narration">
You decide to scare the bandits off with fire.
<<if $alrauneally is true>>Not REAL fire, as you'd rather not upset the Dryad or alraune, but just an illusion.<</if>>
You weaved an illusion of an engulfing forest fire, so potent you could even smell the distinct scent of burning wood.
The wolf was the first to notice the phantom flames, lifting it's nose in the air to sniff. Suddenly it jumped to its feet and howled. The bandits shot up from their casual repose, their laughs dying in their throats as they perceived the encircling fire.
Seeing their captive already beyond the wall of flames, they gave up on their ill-gotten prize and fled, screaming in terror.
You easily drove them away without having to lift more than a finger!
You approach the captive woman from behind. Being careful not to scare her, as she was facing away from the false fire, she has no idea what's going on. You also made sure your illusion still had you appear human.
</p>
[[continue|friend1 arrival 3]]
</div><div class="conversation">
<p class="narration">
You're a Succubus, why would you use any other method except the one you were made for?
You figured you may as well feed off them. You walked into the clearing casting charm on the 3.
With barely any effort, the bandits fell under your charm.
...
However you overlooked something. The wolf. The wolf was unswayed by your enchantment and began to growl menacingly, its body tensed for an attack.
Your power was split, unable to continue charming the bandits and fend off the wolf simultaneously. You had no choice but to flee.
</p>
lose 20 energy
[[return|forest2][$energy -= 20]]
</div><<set $friend1met to true>>
<div class="conversation">
<p class="narration">
You approached the captive woman from behind, a sweet smell reached your nose. The smell of dried cum. The bastards had violated her. The very thought made your blood boil. Careful to make sure she can't see, you slashed through her bindings with a single claw, freeing her from the cruel ropes that held her against the tree.
You circled around the tree trunk, positioning yourself in front of her before gingerly removing the gag from her mouth. Her eyes were wide with fear, and she stared at you, her breathing ragged and her body trembling.
You reassure her, trying to keep her as calm as possible
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's ok, you're safe now.
</p>
</div>
<p class="narration">
However, her fear didn't recede. Instead, she scrambled to her feet, stumbling backwards until her back was flush against the tree she had just been tied to.
<img class="passage-image" src="demongodsassets/img/scenes/forest/captivefreed.webp">
You maintain your distance to avoid frightening her further.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's ok
</p>
</div>
<p class="narration">
But the response she cried out took you by surprise.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/j.webp"><p class="talkname">Captive</p>
<p class="speech">Stay away from me, demon!</p>
</div>
<<if $spells.illusion is true>>
<p class="narration">
She turned away and began to sprint away from you into the forest's depths. You debated chasing her, but you paused, taken aback. You glanced down at yourself, confirming that your illusion was still intact. You were still in your human guise. Baffled, you muttered to yourself,
</p>
<<else>>
<p class="narration">
She turned away and began to sprint away from you into the forest's depths. You debated chasing her, but you figured a "demon" might only scare her further. You hope she can successfully get somewhere safe.
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Rude...
</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I did just save you. But no, go ahead. Scream and run away. It's not like I have feelings or anything. That's fine.
</p>
</div>
<<if $spells.illusion is true>>
<p class="narration">
You couldn't help but wonder, did she see through your illusion? Is that even possible?
</p>
<</if>>
Return [[forest2]]
</div><<widget 'genericfightscene'>>
<<switch random(2)>>
<<case 1>>
<p class="narration">The $fullname lunges at you with a <<if $e.type is "wolves">>muzzle<<elseif $e.type is "squik">>mass of tentacles<<else>>face<</if>> twisted with <<if $e.name is "alraune">>sorrow<<else>>hatred<</if>>. </p>
<<case 2>>
<p class="narration">Despite the dense forest surrounding you, the $fullname has managed to corner you. <<if $e.lvl lte $p.lvl>> But you're far from helpless, and you use the environment to your advantage, evading the onslaught with grace.<<elseif $e.lvl - $p.lvl gt 3>> With a primal roar, you challenge your opponent, using your skills and terrain to level the playing field.<<else>> You know it's a tough fight ahead, you quickly find a defensible position, keeping your back safe.<</if>> </p>
<<default>>
<p class="narration">In an instant, the $fullname <<if $e.type is "wolves">>were<<else>>was<</if>> on you. <<if $e.type is "wolves">>Fangs bared<<elseif $e.type is "squik">>Tentacles flailing<<elseif $e.type is "alraune">>Face twisted in sorrow<<else>>Face twisted in malice<</if>>, it charged, a vicious determination in its gaze, sending waves of dread coursing through your veins.
</p>
<</switch>>
<<if $e.name == "bandit" or $e.name == "goblinsct" or $e.name == "goblinarcher" or $e.name == "goblinsldr" or $e.name == "alraune">>
<div class="talk">
<img class="otherheadshot" @src="'demongodsassets/people/headshots/enemies/'+$e.name+'/'+$portrait+'.webp'"><p class="talkname">$fullname</p>
<p class="speech">
<<switch $e.name>>
<<case "bandit">>
<<switch random(1)>>
<<case 1>>
I'm gonna kill ya, slut!
<<default>>
Before we're finished, that pretty mouth of yours will be wrapped around my cock!
<</switch>>
<<case "goblinsct">>
You look tasty, I'll feast on your flesh!
<<case "goblinarcher">>
<<switch random(1)>>
<<case 1>>
Ehehehe, the boys and I will have fun with your corpse!
<<default>>
You're going to look so much prettier with my cum all over your dead, open eyes
<</switch>>
<<case "goblinsldr">>
I EAT YOUR BONES!
<<case "alraune">>
Please leave! I don't want to hurt you!
<</switch>>
</p>
</div>
<</if>>
<p class="narration">
Your claws come alive in a flurry of silvery slashes at the $fullname. However, with surprising agility, the <<if $e.name isnot "wolves">>$fullname<<else>>wolf<</if>> manages to throw itself sideways, hitting the dirt in a tightly wound roll. <<if $e.name is "goblinarcher">>In a blink, the goblin archer snaps an arrow onto his bow and looses it with an ear-splitting twang<<elseif $e.name is "bandit">>The bandit's short sword suddenly catches the dim light, glinting as he aims a vicious swipe at your midsection<<elseif $e.name is "goblinsct">>Like a feral beast, the goblin scout charges, brandishing a sharpened stick with a ferocious snarl<<elseif $e.name is "goblinsldr">>With a guttural roar, the goblin soldier raises his large rusted sword, his muscles straining as he lunges toward your neck in a brutal arc<<elseif $e.name is "alraune">>With a heartbreaking sigh and a graceful twirl, the alraune's tendrils whip forward in an attempt to ensnare you<<elseif $e.name is "wolves">>The wolves' muzzles curl back, revealing deadly sharp teeth. One of the wolves launches itself towards you, jaws open wide<<elseif $e.name is "slime">>The slime rapidly shapes a sharp, piercing tendril from its gelatinous mass<<elseif $e.name is "squik">>The squik twitches erratically, its movements hard to predict, before its tentacles snake towards you swiftly<</if>>.
</p>
<<switch random(1)>>
<<case 1>>
<p class="narration">
<<if $wings is true>>Your wings beat with a sudden surge of power, propelling you sideways, effortlessly dodging the impending attack<<else>>Reacting instantly, you roll to the side, the ground scraping your arm and sending a flash of pain along your skin as you barely evade the onslaught<</if>>. <<if $e.name is "slime">>Since the slime is immune to physical damage, you summon a ball of magical energy and shoot it towards the slime<<else>><<if $tail is true>>Then, like a viper, your tail lashes out, aiming to slice through the $fullname<<else>>You spring forward, claws bared, slashing first with your left hand, then fluidly shift your balance and swing with your right.<</if>><</if>> <<if $e.name isnot "slime">>The air whistles with the violence of your attack, your attack finding its mark and slicing through the $fullname's chest, severely wounding it.<</if>>
</p>
<<default>>
<p class="narration">
<<if $spells.illusion is true>>The enemy's attack hits you...or it would have if it had hit you. Instead, it hits the illusory copy of yourself that you had made to fool the $fullname<<else>>You jerk aside, avoiding most of the blow, though you receive a shallow cut by being unable to avoid it entirely<</if>>. <<if $spells.seduction is true>>A soft, sultry whisper falls from your lips carrying your enchantment. The enemy falters, dazed, as it struggles with the weakening effects of your seduction magic.<</if>>.
</p>
<</switch>>
<p class="narration">
<<if $e.name is "alraune">>The alraune shudders, a soft whimper escaping it as it recoils, an expression of pain etched on her beautiful features.<<elseif $e.name is "slime">>The slime shivers, its entire gelatinous body quaking in what could be pain, or perhaps anger<<elseif $e.name is "squik">>The squik's writhing momentarily falters, its tentacles momentarily freezing in the air before resuming their chaotic dance.<<else>>The $fullname bellows in rage, the sound vibrating through the air<</if>> as <<if $e.name is "goblinarcher">>they swiftly put distance between you, hastily notching another arrow onto the string<<elseif $e.name is "bandit">>they desperately grab a handful of sand and hurl it at your face, before lunging with their sword<<elseif $e.name is "goblinsct">>they gather their strength and hurl its spear at you with a weak-sounding roar<<elseif $e.name is "goblinsldr">>they heave their rusted sword overhead, muscles rippling as it swings at you with all its might<<elseif $e.name is "alraune">>they release a multitude of thorny vines in your direction<<elseif $e.name is "wolves">>they coordinate for another lunge with sharp teeth<<elseif $e.name is "slime">>it forms another sharp tendril, its translucent body pulsing ominously as it strikes again<<elseif $e.name is "squik">>their tentacles swirl into a frenzy, each one poised to strike with razor-sharp tips<</if>>.
<<if $e.lvl - $p.lvl > 0>>You try, but you aren't able to entirely avoid the blow. It grazes you, slicing your skin just enough to draw your demonic blood. A hiss escapes your lips, the sting of the wound sparking a fresh wave of fury within you<<else>>You ready yourself to dodge, <<if $wings is true>>your wings exploding into action, sending you backwards to easily dodge the attack<<else>>your body spins on one leg, dropping into a roll to narrowly avoid the attack<</if>>.<</if>>
</p>
<<if $e.name isnot "alraune" and $alraunespared gt -5>>
<<if $spells[$e.weakness] gte 1 and $e.weakness neq "melee" and $e.weakness neq "charm">>
<p class="narration">You weave a potent spell, a vivid illusion so tangible it distorts the fabric of reality. Your fingers <<if $e.weakness is "thunder">>crackle<<elseif $e.weakness is "fire">>glow<<elseif $e.weakness is "water">>shimmer<<elseif $e.weakness is "wind">>vibrate<<elseif $e.weakness is "ice">>emit a chilling mist that freezes the air around them<</if>> mirroring the power of $e.weakness magic. <<if $e.weakness is "thunder">>Thunderous energy coils around you, then arcs outward in a devastating strike, reducing your enemy to a charred husk in a cacophony of electric screams<<elseif $e.weakness is "fire">>Flames dance in your palm, roiling into a devastating inferno that engulfs the enemy, leaving naught but a smoldering corpse<<elseif $e.weakness is "wind">>With a gesture, you summon a tempest that howls with the fury of an ancient storm, shredding your foe into scattered crimson ribbons<<elseif $e.weakness is "water">>Water swirls at your command, a surging deluge that blasts the enemy apart, washing away any trace of flesh<<elseif $e.weakness is "ice">>Your power turns the air around you to an arctic chill, a sweeping gust of frost that encases the enemy in a block of ice, which fractures into a thousand shards with a hollow echo<</if>>.</p>
<<elseif $e.type.includes("physical_immune")>>
<<if $spells.fire gte 1>>
<p class="narration">Fire kindles within your grasp, a wild and hungry energy that yearns for release. In a blinding streak, you hurl the inferno at your enemy, and it consumes all, leaving only ashes.</p>
<<elseif $spells.thunder gte 1>>
<p class="narration">Electricity thrums at your fingertips, a dance of energy that leaps forth in a single, devastating bolt. It strikes true, and the enemy convulses, their form jerking and smoking, before falling still.</p>
<<elseif $spells.water gte 1>>
<p class="narration">You summon a spiraling vortex of water that hones into a piercing jet. It slices through your enemy with relentless force, leaving nothing behind.</p>
<<elseif $spells.ice gte 1>>
<p class="narration">Your fingers chill, a shimmering frost growing in your claws. You dash at the enemy one final time, slicing at it with subzero claws, tearing away frozen chunks until finally their body shatters under your assault.</p>
<<elseif $spells.wind gte 1>>
<p class="narration">You summon a tempest that howls with the fury of an ancient storm, shredding your foe into scattered crimson ribbons.</p>
<</if>>
<<else>>
<<switch random(5)>>
<<case 1>>
<p class="narration">With a feral bellow, you spring forward, claws <<if $tail is true>>and tail <</if>>sharp. The $fullname quakes before your primal onslaught, cringing under each punishing blow. The tide of battle ebbs and flows until, in a flash of clarity, you spot an opening. <<if $tail is true>>With a swift jab, your tail impales the $fullname through its heart. Its lifeblood seeps away as its world fades to black<<else>>You strike with viper-like precision at a vulnerability. The wound you inflict is deep, a mortal gash that leaves your enemy in a crimson puddle, its life force ebbing away<</if>>.</p>
<<case 2>>
<<if $spells.fire gte 1>>
<p class="narration">Fire kindles within your grasp, a wild and hungry energy that yearns for release. In a blinding streak, you hurl the inferno at your enemy, and it consumes all, leaving only ashes.</p>
<<elseif $spells.thunder gte 1>>
<p class="narration">Electricity thrums at your fingertips, a dance of energy that leaps forth in a single, devastating bolt. It strikes true, and the enemy convulses, their form jerking and smoking, before falling still.</p>
<<elseif $spells.water gte 1>>
<p class="narration">You summon a spiraling vortex of water that hones into a piercing jet. It slices through your enemy with relentless force, leaving nothing behind.</p>
<<elseif $spells.ice gte 1>>
<p class="narration">Your fingers chill, a shimmering frost growing in your claws. You dash at the enemy one final time, slicing at it with subzero claws, tearing away frozen chunks until finally their body shatters under your assault.</p>
<<elseif $spells.wind gte 1>>
<p class="narration">You summon a tempest that howls with the fury of an ancient storm, shredding your foe into scattered crimson ribbons.</p>
<</if>>
<<case 3>>
<<if $spells.thunder gte 1>>
<p class="narration">Electricity thrums at your fingertips, a dance of energy that leaps forth in a single, devastating bolt. It strikes true, and the enemy convulses, their form jerking and smoking, before falling still.</p>
<<elseif $spells.water gte 1>>
<p class="narration">You summon a spiraling vortex of water that hones into a piercing jet. It slices through your enemy with relentless force, leaving nothing behind.</p>
<<elseif $spells.ice gte 1>>
<p class="narration">Your fingers chill, a shimmering frost growing in your claws. You dash at the enemy one final time, slicing at it with subzero claws, tearing away frozen chunks until finally their body shatters under your assault.</p>
<<elseif $spells.wind gte 1>>
<p class="narration">You summon a tempest that howls with the fury of an ancient storm, shredding your foe into scattered crimson ribbons.</p>
<<elseif $spells.fire gte 1>>
<p class="narration">Fire kindles within your grasp, a wild and hungry energy that yearns for release. In a blinding streak, you hurl the inferno at your enemy, and it consumes all, leaving only ashes.</p>
<</if>>
<<case 4>>
<<if $spells.water gte 1>>
<p class="narration">You summon a spiraling vortex of water that hones into a piercing jet. It slices through your enemy with relentless force, leaving nothing behind.</p>
<<elseif $spells.ice gte 1>>
<p class="narration">Your fingers chill, a shimmering frost growing in your claws. You dash at the enemy one final time, slicing at it with subzero claws, tearing away frozen chunks until finally their body shatters under your assault.</p>
<<elseif $spells.wind gte 1>>
<p class="narration">You summon a tempest that howls with the fury of an ancient storm, shredding your foe into scattered crimson ribbons.</p>
<<elseif $spells.fire gte 1>>
<p class="narration">Fire kindles within your grasp, a wild and hungry energy that yearns for release. In a blinding streak, you hurl the inferno at your enemy, and it consumes all, leaving only ashes.</p>
<<elseif $spells.thunder gte 1>>
<p class="narration">Electricity thrums at your fingertips, a dance of energy that leaps forth in a single, devastating bolt. It strikes true, and the enemy convulses, their form jerking and smoking, before falling still.</p>
<</if>>
<<case 5>>
<<if $spells.ice gte 1>>
<p class="narration">Your fingers chill, a shimmering frost growing in your claws. You dash at the enemy one final time, slicing at it with subzero claws, tearing away frozen chunks until finally their body shatters under your assault.</p>
<<elseif $spells.wind gte 1>>
<p class="narration">You summon a tempest that howls with the fury of an ancient storm, shredding your foe into scattered crimson ribbons.</p>
<<elseif $spells.fire gte 1>>
<p class="narration">Fire kindles within your grasp, a wild and hungry energy that yearns for release. In a blinding streak, you hurl the inferno at your enemy, and it consumes all, leaving only ashes.</p>
<<elseif $spells.thunder gte 1>>
<p class="narration">Electricity thrums at your fingertips, a dance of energy that leaps forth in a single, devastating bolt. It strikes true, and the enemy convulses, their form jerking and smoking, before falling still.</p>
<<elseif $spells.water gte 1>>
<p class="narration">You summon a spiraling vortex of water that hones into a piercing jet. It slices through your enemy with relentless force, leaving nothing behind.</p>
<</if>>
<<default>>
<<if $spells.wind gte 1>>
<p class="narration">You summon a tempest that howls with the fury of an ancient storm, shredding your foe into scattered crimson ribbons.</p>
<<elseif $spells.fire gte 1>>
<p class="narration">Fire kindles within your grasp, a wild and hungry energy that yearns for release. In a blinding streak, you hurl the inferno at your enemy, and it consumes all, leaving only ashes.</p>
<<elseif $spells.thunder gte 1>>
<p class="narration">Electricity thrums at your fingertips, a dance of energy that leaps forth in a single, devastating bolt. It strikes true, and the enemy convulses, their form jerking and smoking, before falling still.</p>
<<elseif $spells.water gte 1>>
<p class="narration">You summon a spiraling vortex of water that hones into a piercing jet. It slices through your enemy with relentless force, leaving nothing behind.</p>
<<elseif $spells.ice gte 1>>
<p class="narration">Your fingers chill, a shimmering frost growing in your claws. You dash at the enemy one final time, slicing at it with subzero claws, tearing away frozen chunks until finally their body shatters under your assault.</p>
<</if>>
<</switch>>
<</if>>
<</if>>
<</widget>><<nobr>>
<<if ndef $quests>>
<<set $quests to {
forestgoblins: 'accept',
forestgobskilled: 0,
forestalraune: 'accept',
forestbandit: 'accept',
cringekilled: 0,
forestsquik: 'accept',
}>>
<</if>>
<</nobr>>
<div class="conversation">
<<if $questboard === undefined>>
<p class="narration">
As you're on the verge of leaving town, your eyes catch a glimpse of a Job board. The board is peppered with notes, resembling a collage of various requests from townsfolk and the local guard! They predominantly seem to be bounties for monster slayings. One of the notes catches your eye:
"My father fell victim to goblins. Assist me in avenging his death by exterminating 3 of these creatures!"
</p>
<<set $questboard to true>>
<<else>>
<p class="narration">
A message is displayed "Please turn in all completed quests at the guard tower".
</p>
<</if>>
<<if $quests.forestgoblins == "accept">>
<details>
<summary style="color:#7272f0">Aid me in my quest for vengeance!</summary>
Goblins claimed the life of my father. My sister and I have scraped together our meager savings. Help us avenge our father's death!
Reward: 200 exp, 150 copper
</details>
[[Accept|Job board][$quests.forestgoblins to "started", $quests.forestgobskilled to 0]]
<<elseif $quests.forestgoblins == "started">>
<p class="narration">You are currently on a quest to destroy 3 goblins in the forest.</p>
<</if>>
<<if $alrauneally is false>>
<<if $quests.forestalraune == "accept">>
<details>
<summary style="color:#7272f0">Slay the alraune corrupting the forest!</summary>
Alraune are responsible for the corruption in the nearby forest. The church will reward any brave adventurer for culling their number.
Reward: 500 exp, 450 copper
</details>
[[Accept|Job board][$quests.forestalraune to "started"]]
<<elseif $quests.forestalraune == "started">>
<p class="narration">You have already begun a quest to slay 5 Alraune.</p>
<</if>>
<<elseif $alrauneally is true>>
<p class="narration">The Alraune are your ally. This quest sickens you!</p>
<</if>>
<<if $quests.forestbandit == "accept">>
<details>
<summary style="color:#7272f0">Bring the notorious bandit to justice!</summary>
A formidable bandit has been terrorizing the outskirts of town from his hideout in the corrupted forest. Rumors are swirling that he possesses magical abilities, which is unheard of for a mere human. Thusly he might be a monster in disguise. The church will pay a bounty for anyone brave enough to bring him to justice.
<<if $forest1minialive is false>>Wait a minute. You've already killed this guy!<</if>>
Reward: 350 exp, 250 copper
</details>
[[Accept|Job board][$quests.forestbandit to "started", $quests.cringekilled to 0]]
<<elseif $quests.forestbandit == "started">>
<p class="narration">You are currently working on a quest to slay a powerful bandit in the forest.</p>
<</if>>
<<if $quests.forestsquik == 'accept'>>
<details>
<summary style="color:#7272f0">Eradicate the Squiks!</summary>
A note left in messy handwriting and dried tears: On our way back to town, we had to take a detour through the forest due to a damaged bridge. After hiding me, my husband was captured by a monster made of tentacles. He was tainted before my eyes and transformed into a Squik himself. Since it's impossible to identify the specific Squik, please put an end to his suffering by exterminating 5 Squiks in the forest.
Reward: 350 exp, 250 copper
</details>
[[Accept|Job board][$quests.forestsquik to "started", $quests.squikkilled to 0]]
<<elseif $quests.forestsquik == "started">>
<p class="narration">You are still working on the quest to slay 5 Squiks.</p>
<</if>>
<<if $quests.mountainspider === undefined>>
<details>
<summary style="color:#7272f0">Vanquish the Mountain Spiderlings!</summary>
"Dear brave soul, you may laugh but I'm serious, those eight-legged... things... haunt my nightmares! Their hairy bodies, venomous fangs, those many pairs of eyes staring... Every crawl, every skitter sends a shiver down my spine. I swear they've multiplied recently. And the mountains! The mountains are teeming with them! Spiderlings, they're called. I beg you, kill 6 of those creatures. I can't sleep, I can't think, I can't work! I'll pay you well, just... please help."
Reward: 400 exp, 350 copper
</details>
[[Accept|Job board][$quests.mountainspider to "started", $quests.spiderlingskilled to 0]]
<<elseif $quests.mountainspider == "started">>
<p class="narration">You are currently on a quest to slay 6 spiderlings.</p>
<</if>>
<<if $quests.mountainorcs === undefined>>
<details>
<summary style="color:#7272f0">Quell My Jealousy!</summary>
You won't believe it, but I'm at my wit's end. My beloved has eloped with an orc! An orc, can you believe it? She can't even speak orcish! But alas, love knows no bounds... nor sense, it seems. Anyway, I want to send a clear message to that greenskin menace and those of his ilk. Slay some orcs in the mountains, will you? A lover scorned is not to be trifled with.
Quest: Slay 3 orcs
Reward: 300 exp, 250 copper
</details>
[[Accept|Job board][$quests.mountainorcs to "started", $quests.orcskilled to 0]]
<<elseif $quests.mountainorcs == "started">>
<p class="narration">You are on a quest to slay 3 orcs.</p>
<</if>>
[[back|town gate]]
</div><<widget "questUpdate">>
<<if def $quests>>
<<if $quests.forestgoblins == 'started' and ($e.name == 'goblinsct' or $e.name == 'goblinarcher' or $e.name == 'goblinsldr')>>
<<set $quests.forestgobskilled += 1>>
<</if>>
<<if $quests.forestbandit == 'started' and $e.name == 'cringebandit'>>
<<set $quests.cringekilled += 1>>
<</if>>
<<if $quests.forestsquik == 'started' and $e.name == 'squik'>>
<<set $quests.squikkilled += 1>>
<</if>>
<<if $quests.mountainspider == 'started' and $e.name == 'spiderling'>>
<<set $quests.spiderlingskilled += 1>>
<</if>>
<<if $quests.mountainorcs == 'started' and $e.name == 'orc'>>
<<set $quests.orcskilled += 1>>
<</if>>
<</if>>
<</widget>><div class="conversation">
<p class="narration">
A silent beckoning from your innermost desire unfolds in the room, echoing in the stillness that blankets the two of you in the dimly lit chamber. His eyes, hazed with an intensity that goes beyond the corporeal, meet yours. Like a moth drawn to a flame, he succumbs to the hypnotic allure of your enchanting charm.
You take a moment, a mere pause in the flow of time, to admire the man beneath you. His chest rises and falls in a languid rhythm, each exhale sounding like a whispered plea, each inhale a testament to his fragile mortality. His pulse thrums beneath his skin, a tantalizing song of life that only creatures of your ilk can truly appreciate.
With the allure of a siren, you move closer to him, your body casting a shadow over his exposed form. The delicate glow of the fading embers from the hearth adorns his skin in an ethereal glow, highlighting the rise and fall of his chest and the pulse beating in the hollow of his throat.
He remains still beneath you, his half-lidded eyes locked onto yours. The anticipation of the pleasure that's to come and an uncanny sense of peace—adds an intoxicating layer to his already alluring life-force.
Leaning in, you press your lips against his, weaving an intricate dance of temptation. Your hands explore the landscape of his body, feeling the heat radiating from his flesh. Your touch teases out gasps, whisper-soft against your lips, as he succumbs further into the depths of pleasure.
Your hunger for him spikes, an insatiable desire to consume his cum, vitality, and to relish the unique flavor of his life force. Breaking the kiss, you descend onto his exposed neck. A low moan escapes him, an involuntary response as he arches beneath you, offering himself willingly to your fatal embrace.
As his eyes lock with yours, you initiate the ultimate climax that fuses life and death, pleasure and oblivion. Your hands trace over the plane of his chest, fingers barely grazing the slick skin. The motion is simultaneously a caress and a claim.
Drawing closer, you align your bodies, and an electric jolt surges between you as you lower your body on his thick rod. An echo of anticipation shudders through him. You're not just claiming his body, but his essence, his very soul—the source of your sustenance.
As you ride him, using your knees to pump him in and out of your drenched pussy, the connection builds. An invisible tether forged from pleasure and sustained by the hunger coursing through your veins. His pulse throbs inside you, each beat a count down to his final moment of ecstasy. As you feel your phantom cock explode, you feel his essence begin to seep into you, warm and pulsating with life. It winds through you like a living thing, seeking out your hunger and quenching it with a rich vitality.
His gasps turn into drawn-out moans as the transfer escalates, each exhalation a symphony of his pleasure and your satisfaction. His essence, entangled with bursts of ecstasy, fuels you, fulfilling the purpose of your existence. Every breath he expels, every shudder of his body feeds you, replenishing your own life force with his.
As the final dregs of his life force flow into you, the pace of his heart begins to falter. His fingers, once clutching you tightly, grow limp as his strength fades. His body arches beneath you in a final moment of pleasure and explosion of semen before he collapses, a marionette with its strings cut.
The final gasp he releases carries a distinct note of pleasure, woven intricately with the inevitability of his death. You draw back, savoring the residual taste of his essence that lingers in the room. The man's life has been extinguished, his last moments woven into a tapestry of pleasure and death, a final tribute to the existence he once held.
You look towards the fox girl, but she squeaks out of fear and embarrassment.
</p>
<<set $arousal to 0>>
<<set $corruption += 10>>
You have fed and are no longer hungry!
[[continue|Yuki Quest kill 2]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're free now. My partner is taking care of the others. What's your call, Yuki? You've had to suffer him, you've earned the right to decide. Do you want me to end him?
</p>
</div>
<p class="narration">
Yuki looks at you, her large eyes brimming with surprise.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Free?</p>
</div>
<p class="narration">
Her voice wavers, slightly fractured by her unfamiliarity with the language.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">I... am yours now, yes? You will be... commanding me, no? Am not free...</p>
</div>
<p class="narration">
Her voice trails off, her words sinking heavily into the silence. Suddenly, realization flickers in her eyes and she shrinks back, covering her head with her hands.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">I am sorry, please... no harm!</p>
</div>
<p class="narration">
The man, now your captive, out of breath and gasping, whispers out in confusion.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp"><p class="talkname">Merchant</p>
<p class="speech">What the hell are you talking about?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's simple, isn't it? As her 'new owner', I have a responsibility to make sure she's satisfied.
If she wants you dead, so be it.</p>
</div>
<p class="narration">
You pivot towards Yuki, holding her gaze.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Either way, your freedom isn't up for debate. The idea of owning someone... I don't like it.</p>
</div>
<p class="narration">
She recoils from you, her whole body trembling as she eyes you suspiciously.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">I cannot... believe human... All same...</p>
</div>
<p class="narration">
With a sigh, you drop your illusion.
<<clothes>>
The man in the bed goes into a frenzy, but his energy is far too depleted for any real action.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp"><p class="talkname">Merchant</p>
<p class="speech">Demon! Guards! Help!</p>
</div>
<p class="narration">
His call echoes uselessly.
Knowing that by now, Freydis should have the guards' attention, you ignore him and turn back to the girl.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">For the record, I'm not a human.</p>
</div>
<p class="narration">
Her voice is barely a whisper, and you would have missed it without your heightened senses.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">So that's the smell...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Your decision?</p>
</div>
<p class="narration">
Her gaze falls on him, lost in thought.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">You... you were mean. But the ones who sold me... who killed my family. Where?</p>
</div>
<p class="narration">
The man gives a choked laugh,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp"><p class="talkname">Merchant</p>
<p class="speech">Girl, even for a beastman, you're too weak. What could you possibly do?</p>
</div>
<p class="narration">
Tears spill from her eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Please... tell.</p>
</div>
<p class="narration">
He glances at your demonic body
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp"><p class="talkname">Merchant</p>
<p class="speech">I couldn't tell you even if I wanted to. If I did, they'd kill me!</p>
</div>
<p class="narration">
You sigh.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What kind of man makes a girl cry?
Well, I have my ways of making men talk.</p>
</div>
<p class="narration">
Your voice is casual, yet laced with enchantment. You plant a light kiss on his chest, enhancing the charm magic, causing his eyes to glaze over.
In a daze, he spills,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/merchant.webp"><p class="talkname">Merchant</p>
<p class="speech">I don't know much. They're a mercenary group, fighting demons near the front lines. They... hunt beastfolk during their breaks. I know of three, but... they've mentioned others. Now, please... my reward...</p>
</div>
<p class="narration">
You should continue to charm him, ensuring that he forgets what happened.
</p>
[[charm him|Yuki Quest good final]]
</div><div class="conversation">
<p class="narration">
Anticipating rejection, you ask her anyway.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Would you like to join me, Yuki? I could teach you... pleasure.
</p>
</div>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/foxblush.webp">
Her face lights up like a torch, and she quickly covers her eyes with her hands, peeking from behind them like a timid fawn. It's to be expected. Aside from her fox ears and tail, she looks like a beautiful young woman. There's no doubt in your mind that this man had already had his way with her as his prized possession.
You shrug, your attention shifting back to the man next to you. He won't meet his maker today; Yuki's wishes see to that. Rather, you're about to absorb so much energy from him that he wakes up with a hangover and hopefully forgets everything.
Straddling the captive, you guide him into you. A spark of resentment flickers within you as his face twists into a grin. It seems unfair that he should experience such pleasure and keep his life, yet here you are, honoring Yuki's decision. You start a slow rhythm, rocking your hips back and forth, each undulation drawing out his essence without sapping him entirely of his strength. You need him conscious enough to be susceptible to your enchantment. It's not a foolproof plan—he may recall the truth eventually—but you'll cross that bridge when you get to it.
With the allure of a siren, you move closer to him, your body casting a shadow over his exposed form. The delicate glow of the fading embers from the hearth adorns his skin in an ethereal glow, highlighting the rise and fall of his chest and the pulse beating in the hollow of his throat.
He remains still beneath you, his half-lidded eyes locked onto yours. The anticipation of the pleasure that's to come and an uncanny sense of peace—adds an intoxicating layer to his already alluring life-force.
Leaning in, you press your lips against his, weaving an intricate dance of temptation. Your hands explore the landscape of his body, feeling the heat radiating from his flesh. Your touch teases out gasps, whisper-soft against your lips, as he succumbs further into the depths of pleasure.
Your hunger for him spikes, an insatiable desire to consume his cum, vitality, and to relish the unique flavor of his life force. Breaking the kiss, you descend onto his exposed neck. A low moan escapes him, an involuntary response as he arches beneath you, offering himself willingly to your fatal embrace.
As his eyes lock with yours, you initiate, taking care to avoid ending his life. Your hands trace over the plane of his chest, fingers barely grazing the slick skin. The motion is simultaneously a caress and a claim.
Drawing closer, you align your bodies, and an electric jolt surges between you as you lower your body on his thick rod. An echo of anticipation shudders through him and you take care not to feed too much off him.
As you ride him, using your knees to pump him in and out of your drenched pussy, the connection builds. An invisible tether forged from pleasure and sustained by the hunger coursing through your veins. His pulse throbs inside you, each beat a count down to his moment of ecstasy. As you feel your phantom cock explode, you feel his essence begin to seep into you, warm and pulsating with life. It winds through you like a living thing, seeking out your hunger and quenching it with a rich vitality.
His gasps turn into drawn-out moans as the transfer escalates, each exhalation a symphony of his pleasure and your satisfaction. His essence, entangled with bursts of ecstasy, fuels you, fulfilling the purpose of your existence. Every breath he expels, every shudder of his body feeds you, replenishing your own life force with his.
Before going too far, you pull off him reluctantly. His face full of pleasure as he passes out due to exhaustion and losing a portion of his life to you.
The scent of pine, damp earth, and a musky sweet tang of sweat permeate the room as the door creaks open. Freydis, with his radiant golden hair, makes his presence known, emerald eyes taking in the scene. You greet him and give him a quick run-down of the evening's events. He listens intently and nods, approving of your actions. Yuki approaches you from behind and hides behind you.
He takes out his blade, and you quickly interject,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wait, I gave him my word—his life in exchange for information!
</p>
</div>
<p class="narration">
His gaze is cool, detached.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">I made no such promise.</p>
</div>
<p class="narration">
Yuki squeals in the corner as the both of you watch him plunge his dagger into the man's chest.
Turning back to you, his expression is grave.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">The best way to secure your safety here is to make you look like a victim as well.</p>
</div>
<p class="narration">
He appraises you, his eyes scanning over you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">I hate to say this, but it would be more believable if you remain... unclothed.</p>
</div>
<p class="narration">
You raise an eyebrow at him.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And what's your big plan?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">I'll knock you unconscious and stage it as if I interrupted your... rendezvous. Yuki will hide in that armoire,</p>
</div>
<p class="narration">
He points to an old, rustic wardrobe in the corner.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't you have a more gentle method?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">I'm afraid not.
I'll also bring the girl with me.</p>
</div>
<p class="narration">
Yuki clings to you
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">... She seems to be attached to you. Well this can work too.</p>
</div>
<p class="narration">
He looks at the girl peeking out from behind you and speaks gently.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">Some of the merchants men will be here soon, and they're going to ask you a lot of questions. It will be scary. I will tell you what to say. Can you do that?</p>
</div>
<p class="narration">
She nods and Freydis looks back at you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">I'll go over it with her, but the gist of it is that you and the merchant were together. He gifted her to you in exchange for services. Then you were knocked out and the merchant was killed. Got it?</p>
</div>
<p class="narration">
You take a moment to consider his proposition, and, although the idea of being unconscious and unclothed is far from appealing, you eventually nod in agreement. This is the best shot you have at walking away from this night.
Suddenly, faster than a heartbeat, a blunt force slams into your stomach. You didn't even see Freydis move. Pain doubles you over, and your world plunges into darkness.
</p>
<<set $yukistatus to "ally">>
<<set $yukirel to 35>>
<<set $lust += 800>>
<<set $inv.cum += 400>>
800 exp and 400 cum gained!
[[continue|Yuki Quest good final 2]]
</div><div class="conversation">
<p class="narration">
Consciousness nudges you back to reality as the rough shake of a hand brings you back from the dark abyss. Blinking your eyes open, you find one of the merchant's guards looming over you, his face etched with concern. As the fog of unconsciousness clears, memories of your discussion with Freydis come rushing back to you.
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/ruok.webp">
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I... I don't know,
</p>
</div>
<p class="narration">
you mumble, wincing as if fighting back a stomachache.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">We were together, the merchant and I... I was...
</p>
</div>
<p class="narration">
You pause, feigning embarrassment and playing the meek woman.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I was um... On top of him.
</p>
</div>
<p class="narration">
The guard nods, his countenance bearing the rugged beauty of a warrior, each scar telling a tale of battles fought and won. A distinct mark mars his chiseled cheekbone, enhancing his handsome appeal rather than detracting from it. His hair, a waterfall of dark waves, frames a strong visage, while a pair of ice-blue eyes bestow upon him a gaze that's both piercing and riveting.
He gestures toward a huddled figure in the room's corner, Yuki. Her fox ears are noticeably quivering, and her white hair drapes around her like a protective cloak.
He speaks in a tone laced with authority and respect.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Guard</p>
<p class="speech">She's given us an account of what transpired.
I'd like to discuss this with you in another room, but before we proceed, I recommend you close your eyes.</p>
</div>
<p class="narration">
Sensing the guard is trying to spare you the grisly scene, you allow him to lead you into another room, eyes squeezed shut. He gently places some clothing into your hands, and you hear the rustle of fabric as he respectfully turns away. Opening your eyes, you note the dried cum on your skin. No wonder the guard seemed a touch embarrassed.
After you dress yourself, he peppers you with questions about the incident, trying to cross-verify Yuki's account. You spin your story with more detail, how you and the merchant were caught up in the throes of passion, how the last thing you remember was being atop the man...
When he asks about Yuki, you explain that the merchant had brokered a deal: your services in exchange for the fox girl, who'd caught your interest. The guard passes you the signed document, admitting that he had already read through the specifics of the arrangement.
With a formal nod, he offers to escort you home. You're ready to decline, but a sudden realization strikes you. A common woman would be terrified after an unfortunate encounter such as this, not so indifferent. You adjust your demeanor, assuming the role of a terrified victim, and accept his offered help.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">May I ask your name?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Kurt, milady.</p>
</div>
[[continue|Yuki Quest good final 3]]
</div><div class="conversation">
<p class="narration">
A twinge of surprise tugs at your brows when the guard insists on accompanying you home personally. His companion mounts a horse, lifting Yuki onto it, while you mount another with the help of the guard. The horses' steady rhythm becomes the background to your conversation as you journey through the night.
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/horseback.webp">
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Forgive me, but you seem far kinder than I'd expect for a guard of a slave merchant.
</p>
</div>
<p class="narration">
His gaze finds the cobblestone path ahead, an inkling of a smile pulling at his lips.
He lowers his voice so only you can hear him.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Truth is, I'm from the slums myself. Lost a lass I liked to slavery, and she ain't with us no more. Didn't sit right with me, the merchant's... hobbies.
I turned to the life of the sell-sword, he made me his guard. Owed a debt, and without him, I'd be powerless.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry to hear that.
</p>
</div>
<p class="narration">
He glanced at Yuki, and his voice subtly took another tone you couldn't identify
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">So why'd you decide to get a slave then?</p>
</div>
<p class="narration">
You shake your head
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">To be honest, I have no desire to own a slave. I saw how he treated her in the tavern and felt like I needed to do something. I intend to set her free as soon as she's had some rest.
</p>
</div>
<p class="narration">
He raises a brow, surprised, but a warm grin spreads across his face as he regards you in a new light.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">That's noble of you. I never thought twice 'bout slavery till it took me friend. But be careful. If you let her loose, she might get snatched up again. The only safe place might be over the front lines in Demon country. Though 'safe' is a matter of perspective there.</p>
</div>
<p class="narration">
The path winds down, leading to your familiar, rundown shack. His eyes, brimming first with surprise, then concern, take in the meager dwelling.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">Is this... where you live?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It is.
</p>
</div>
<p class="narration">
He sighs
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">This ain't no place for a lady, or anyone really. Owning a slave'll make people think you've got wealth. And two beautiful and delicate women like you... it's not safe.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thank you for your concern, but I have nowhere else to go
</p>
</div>
<p class="narration">
There's a moment of hesitation, a brief struggle in his eyes, before he nods, seemingly resigned to the reality of your circumstances. With a deep bow that draws a blush to your cheeks,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/kurt.webp"><p class="talkname">Kurt</p>
<p class="speech">It was a pleasure to meet you, despite the circumstances.</p>
</div>
<p class="narration">
With a final wish for your safety and the hope that your paths cross again under more pleasant circumstances, he bids you goodnight and rides off into the dimming night.
You step inside your home, finally getting an opportunity to speak with Yuki.
</p>
[[continue|Yuki Quest good final 4][$currentlocation to "shack"]]
</div><div class="conversation">
<p class="narration">
Once you're inside the humble shell of your dwelling, you and Yuki finally have a chance to be alone together.
Yuki follows you inside, but the silence is deafening.
</p>
<<if $patronversion is true and $tentaclepatmeet is true>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp"><p class="talkname">Pat</p>
<p class="speech">While I do applaud your penchant for charity, Mistress, I must remind you that bringing strangers home is generally frowned upon in polite society.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I brought you home, didn't I?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp"><p class="talkname">Pat</p>
<p class="speech">My point exactly.</p>
</div>
<p class="narration">
You roll your eyes
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't mind Pat, Yuki. His humor is a little 'tangled'.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/pat.webp"><p class="talkname">Pat</p>
<p class="speech">I'll have you know, my sleeping quarters are strictly one tentacle occupancy only.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You don't have a bed. Do you even sleep?
</p>
</div>
<p class="narration">
Pat swirls his tentacles in what might be his version of a shrug.
Upon seeing him, Yuki squeaks in alarm.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't worry. He's harmless. He's essentially a butler...with a lot more limbs.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Tentacles...</p>
</div>
<</if>>
<p class="narration">
You look at her ragged clothes and the collar around her neck.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hold still, let's get that collar off of you.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">But am slave?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No you aren't, those days are done.
</p>
</div>
<p class="narration">
She hesitates but approaches you. You reach around her neck, looking for the clasp.
As soon as your fingertips brush against the cold metal of her collar, a crippling sensation floods through you. It's as though your blood has suddenly turned to ice, every ounce of energy in you drained in an instant. You can't help but yelp out in surprise, pulling your hand back as if burned.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What the Hell is this!?
</p>
</div>
<p class="narration">
You fight to regain your composure as you hold your weak and aching hand.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Is... Iron.</p>
</div>
<p class="narration">
Yuki speaks quietly, not intending you to hear her.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">They forced it on me... made me witness... my parents... their deaths...</p>
</div>
<p class="narration">
The language she speaks stirs familiarity within you, despite you never having to learn it. You respond softly.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yuki, my heart aches for your loss. If ever you feel ready, I would love to hear about your parents, about their lives.
</p>
</div>
<p class="narration">
She peers at you, astonishment gleaming in her eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">You...you speak my language!?</p>
</div>
<p class="narration">
You stumble over your words, grappling for an explanation.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I... Kinda knew it when I was born here. I don't know how to explain it.
</p>
</div>
<p class="narration">
For the first time, a spark of joy lights up her face, but it quickly fades as she implores you with a warning.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Please Mistress, never speak that tongue in front of others!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Is it that serious?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Yes, it's so serious. Every time I uttered a word, they would punish me. I was forced to abandon our language for that of humans. They refer to ours as the Demon Tongue.</p>
</div>
<p class="narration">
An icy realization creeps over you. If you inadvertently spoke this language in the presence of others, like that guardsman, you would likely be jailed immediately. Or killed.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thank you, Yuki. I will be careful. But it should be fine while you and I are alone.
</p>
</div>
<p class="narration">
She nods happily.
</p>
[[About this iron|Yuki Iron]]
</div><div class="conversation">
<p class="narration">
The scent of pine, damp earth, and a musky sweet tang of sweat permeate the room as the door creaks open. Freydis, with his radiant golden hair, makes his presence known, emerald eyes taking in the scene – Yuki huddled in the corner and the lifeless body beside you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">You handled it well,</p>
</div>
<p class="narration">
Suddenly in his hand, a dagger gleams ominously. You startle at the sight, confusion creeping in until he drives the blade into the man's lifeless corpse.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">Should prevent the need for any magical autopsies.</p>
</div>
<p class="narration">
Freydis turns his attention to the timid fox girl, who cowers further into herself. His voice softens,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">We need to find a safe place for you.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I can take her.
</p>
</div>
<p class="narration">
Freydis shakes his head in denial.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">No, too dangerous. Your aid in liberating her and the rest of the captives does not go unnoticed, but you're already treading on dangerous grounds. Inviting her into your life could get you both killed.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh...
</p>
</div>
<p class="narration">
His gaze softens as he turns back to the girl.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">My village will welcome you. No humans to threaten you, and one of your kind already lives there.</p>
</div>
<p class="narration">
At this, her ears prick up, and with a trembling resolve, she rises, crossing the room to take his extended hand.
Disgust ripples across Freydis' features as he notes the iron collar around her neck.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">We'll find someone to remove this. You'll recover your strength in no time.</p>
</div>
<p class="narration">
He turns to you once more, his expression sincere,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/freydis.webp"><p class="talkname">Freydis</p>
<p class="speech">Our debt to you is immeasurable. If you ever find yourself a league's journey to the north, there lies an Elven forest. While usually hidden from human eyes, they will reveal themselves to you. You have our gratitude, and I ensure it will be properly expressed. Now, I must escort Yuki and the others to safety. May our paths cross again.</p>
</div>
<p class="narration">
With a final nod of appreciation, Freydis recommends you return home for your safety. With Yuki in tow, he exits the dim room, leaving you with the quiet echo of his departing footsteps.
</p>
<<set $yukistatus to "elfvillage">>
<<set $lust += 800>>
<<set $inv.cum += 400>>
<<set $yukirel to 0>>
You gained 800 exp and 400 cum!
[[home]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Can you tell me more about this iron? I've dealt with it before, but this sensation... it's different.
</p>
</div>
<p class="narration">
She pales at your question, and you see a shadow of sorrow pass over her face. You've accidentally touched a nerve.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry, Yuki. We can talk about it another time.
</p>
</div>
<p class="narration">
She gives a tiny shake of her head, dismissing your apology.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">The iron, it's their tool of control. Us Kitsune, our magic is rooted in fire and illusion, the iron, it subdues us. I hear it saps magic from your body.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Really? I use illusion magic too!
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Your illusion... it has a distinctive shimmer. That's what made me notice you initially. But I couldn't figure it out. I've never encountered another illusion user before.</p>
</div>
<p class="narration">
So your illusion doesn't work perfectly on Kitsune, it seems.
</p>
<<if $spells.fire gte 1>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And the fire magic? Is it illusory as well? With mine, I create a potent illusion and coax real fire from it... It's a bit convoluted to explain.
</p>
</div>
<p class="narration">
Yuki cocks her head, her eyes curious yet baffled.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">No? I'm not sure I follow.</p>
</div>
<p class="narration">
Gently, you weave an illusion of fire around your fingertip. You imbue the illusion with warmth, a scent, making it as real as possible for both of you. When the flame starts to radiate warmth, Yuki emits a surprised squeak.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">I've seen my parents use illusion magic, but never to this extent...</p>
</div>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">My magic isn't that potent, which is why I only have one tail.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah, like the stories from my world!
</p>
</div>
<p class="narration">
Realization dawns on you as soon as the words slip from your lips. Yuki peers at you, confusion in her gaze.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Your world? Are you from the Demon realm?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I promise, I'll tell you more soon. For now, we need to take care of your collar and your clothes. Let's pay a visit to a friend of mine, alright?
</p>
</div>
<p class="narration">
A bright smile paints her face, and she nods eagerly.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">There's so much I want to discuss, but for now, I have just one more thing to address. I'm happy to help you return home, but it may take me some time to get us there. In the meantime, are you comfortable staying with me? You're not a slave here, and you will never be treated as one.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">You are my Mistress. My home is gone. I would be honored to stay with you, always.</p>
</div>
<p class="narration">
The term "Mistress" will take some getting used to, but for now, you accept it.
</p>
[[home]]
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/gremlin.webp">
You purchase the $gremlinshop butt plug. The gremlin hops for joy as he takes your money then pushes you to try it out right away!
Eventually you give in, inserting it in your own ass and experiencing the sensation of being stretched out. Once it's firmly in and you feel quite full, suddenly with a *pop* you're empty again!
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What the Hell!? It disappeared!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gremlin.webp" /><p class="talkname">Gremlin</p>
<p class="speech">Ah but did it? Don't you feel any different? </p>
</div>
<<if $gremlinshop is "red">>
<p class="narration">
You focus your thoughts inward, then suddenly realize... You feel like you can absorb more experience when you feed!
<img class="passage-image" src="demongodsassets/you/accessories/redcrest.webp">
</p>
<<set $outfit.accessory to "redcrest">>
<<set $wardrobe.accessory.push('redcrest')>>
<<elseif $gremlinshop is "blue">>
<p class="narration">
You focus your thoughts inward, then suddenly realize... You feel like money will fall from the sky when you defeat your enemies!
<img class="passage-image" src="demongodsassets/you/accessories/bluecrest.webp">
</p>
<<set $outfit.accessory to "bluecrest">>
<<set $wardrobe.accessory.push('bluecrest')>>
<<elseif $gremlinshop is "purple">>
<p class="narration">
You focus your thoughts inward, then suddenly realize... You feel like you can absorb more cum when you feed!
<img class="passage-image" src="demongodsassets/you/accessories/purplecrest.webp">
</p>
<<set $outfit.accessory to "purplecrest">>
<<set $wardrobe.accessory.push('purplecrest')>>
<</if>>
Visit your wardrobe to remove or change it out!
[[return|town]]
</div><div class="conversation">
<<nobr>>
<<if ndef $quests.forestgoblins>>
<<elseif $quests.forestgoblins == "started">>
<p class="narration">Slay the goblins!</p><br>
<<if $quests.forestgobskilled gte 3>>
<p class="narration">You present the proof of the slain goblins. The guard, with gratitude in his eyes, hands over a bag filled with copper coins.</p><br>
You receive 200 exp and 150 copper!<br>
<<set $lust += 200>>
<<set $inv.money += 150>>
<<set $quests.forestgoblins = "complete">>
<<else>>
<p class="narration">You have started a quest to slay 3 goblins in the forest.</p><br>
<</if>>
<</if>>
<br>
<<if $alrauneally is false>>
<<if ndef $quests.forestalraune>>
<<elseif $quests.forestalraune == "started">>
<p class="narration">Slay the Alraune!</p><br>
<<if $alraunespared lte -5>>
<p class="narration">You present a collection of vines from the alraune showing proof of death. The guard, with gratitude in his eyes, hands over a bag filled with copper coins.</p><br>
You receive 500 exp and 450 copper!<br>
<<set $lust += 500>>
<<set $inv.money += 450>>
<<set $quests.forestalraune = "complete">>
<<else>>
<p class="narration">You have started this quest, slay the Alraune!</p><br>
<</if>>
<</if>>
<<else>>
<p class="narration">The Alraune are your ally, you can no longer complete this quest</p><br>
<</if>>
<br>
<<if ndef $quests.forestbandit>>
<<elseif $quests.forestbandit == "started">>
<p class="narration">Slay the powerful bandit in the forest!</p><br>
<<if $forest1minialive is false>>
<p class="narration">You present the personal dagger of the bandit. The guard, a mixture of disbelief and relief on his face, hands over a pouch heavy with copper coins.</p><br>
You have received 350 exp and 250 copper!<br>
<<set $lust += 350>>
<<set $inv.money += 250>>
<<set $quests.forestbandit = "complete">>
<<else>>
<p class="narration">You have started this quest. The bandit awaits!</p><br>
<</if>>
<</if>>
<br>
<<if ndef $quests.forestsquik>>
<<elseif $quests.forestsquik == "started">>
<p class="narration">Slay the Squiks!</p><br>
<<if $quests.squikkilled gte 5>>
<p class="narration">You present the slimy remains of the slain Squiks. The guards call the woman who greets you at the gate. The woman, tears welling in her eyes, manages a faint smile. She expresses her gratitude and hands you a pouch heavy with copper coins.</p><br>
You have received 350 exp and 250 copper!<br>
<<set $lust += 350>>
<<set $inv.money += 250>>
<<set $quests.forestsquik = "complete">>
<<else>>
<p class="narration">You are still working on this quest</p><br>
<</if>>
<</if>>
<br>
<<if ndef $quests.mountainspider>>
<<elseif $quests.mountainspider == "started">>
<p class="narration">Slay the spiders!</p><br>
<<if $quests.spiderlingskilled gte 6>>
<p class="narration">You present the squished bodies of the spiderlings. The merchant, a wave of relief washing over his face, hands you a bag jingling with copper coins. "You've done it! The torment... it's over!"</p><br>
You have received 400 exp and 350 copper!<br>
<<set $lust += 400>>
<<set $inv.money += 350>>
<<set $quests.mountainspider = "complete">>
<<else>>
<p class="narration">You are still working on this quest</p><br>
<</if>>
<</if>>
<br>
<<if $quests.mountainorcs === undefined>>
<<elseif $quests.mountainorcs == "started">>
<p class="narration">Slay the orcs!</p><br>
<<if $quests.orcskilled gte 3>>
<p class="narration">You present the evidence of the defeated orcs to the guard. The husband arrives, a smirk of satisfaction on his face, hands you a purse filled with copper coins. "Perhaps now she'll come to her senses..."</p><br>
You have received 300 exp and 250 copper!<br>
<<set $lust += 300>>
<<set $inv.money += 250>>
<<set $quests.mountainorcs = "complete">>
<<else>>
<p class="narration">You are still working on this quest.</p><br>
<</if>>
<</if>>
<br>
<</nobr>>
[[back|town gate]]
</div>
<<widget 'quests'>>
<<nobr>>
<<if def $quests>>
<!-- Forest -->
<<if $quests.forestgoblins == "started">>
✧You have started the Goblin Slaying quest in the forest.<br>
<<set _forestgobs to (3 - $quests.forestgobskilled)>>
<<if _forestgobs lte 0>>
It's time to turn in your quest!<br>
<<else>>
You still need to kill _forestgobs to complete this quest.<br>
<</if>>
<</if>>
<<if $quests.forestalraune == "started" and $alrauneally == false>>
✧You have started the Alraune slaying quest in the forest.<br>
<<if $alraunespared gt -5>>
<<set _alraunekilled to (5 + $alraunespared)>>
You still have _alraunekilled alraunes to complete this quest.<br>
<<else>>
It is time to turn in your quest!<br>
<</if>>
<</if>>
<<if $quests.forestbandit == "started">>
✧You have started the Bandit slaying quest in the forest.<br>
<<if $forest1minialive is true>>
You must find the powerful bandit in the forest and slay him!<br>
<<else>>
It is time to turn in this quest!<br>
<</if>>
<</if>>
<<if $quests.forestsquik == "started">>
✧You have started the Squik slaying quest in the forest.<br>
<<if $quests.squikkilled lte 4>>
<<set _squiks to (5 - $quests.squikkilled)>>
You still have _squiks Squiks to go.<br>
<<else>>
It is time to turn in this quest!<br>
<</if>>
<</if>>
<!-- mountains -->
<<if $quests.mountainspider == "started">>
✧You have started the Spider slaying quest in the mountains.<br>
<<if $quests.spiderlingskilled lte 5>>
<<set _spiders to (6 - $quests.spiderlingskilled)>>
You still have _spiders Spiderlings to go.<br>
<<else>>
It is time to turn in this quest!<br>
<</if>>
<</if>>
<<if $quests.mountainorcs == "started">>
✧You have started the Orc slaying quest in the mountains.<br>
<<if $quests.orcskilled lte 5>>
<<set _orcs to (6 - $quests.orcskilled)>>
You still have _orcs Orcs to go.<br>
<<else>>
It is time to turn in this quest!<br>
<</if>>
<</if>>
<</if>>
<</nobr>>
<</widget>>
<<widget "accbonus">>
<<if $outfit.accessory is "redcrest">>
<p class="narration">Your lustcrest is glowing, you received a 15% bonus to experience!</p>
<<set $expmod = Math.round($expmod *= 1.15)>>
<<elseif $outfit.accessory is "bluecrest">>
<p class="narration">Your lustcrest is glowing, you received a 15% bonus to money obtained!</p>
<<set $coppermod = Math.round($coppermod *= 1.15)>>
<<elseif $outfit.accessory is "purplecrest">>
<p class="narration">Your lustcrest is glowing, you received a 15% bonus to food absorbed!</p>
<<set $cummod = Math.round($cummod *= 1.15)>>
<</if>>
<</widget>><div class="conversation">
<p class="narration">
On a whim, you go ahead and purchase the cat collar.
You briefly put it on and suddenly feel an uncontrollable urge to dance.
You laugh at your pointless purchase and decide to put it away for safekeeping next time you're home.
</p>
[[town]]
</div>
<<set $yukicollar to true>><div class="conversation">
<p class="narration">
You hand the collar to Yuki, a request hanging in the air between you. As she accepts it, you observe as an irresistible impulse to dance seizes her. A blush of embarrassment colors her cheeks as she meets your gaze.
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/foxdance.gif">
</p>
[[home]]
</div><<nobr>>
<<set $undiscoveredPaths = []>>
<<for _i = 0; _i < $mountains_night.paths.length; _i++>>
<<if not $mountains_night.paths[_i]>>
<<set $undiscoveredPaths.push(_i)>>
<</if>>
<</for>>
<<set $outcome = random(1, 100)>>
<<if $outcome <= $mountains_night.discoverChance and $undiscoveredPaths.length > 0>>
<<set _newPathIndex = random(0, $undiscoveredPaths.length - 1)>>
<<set _newPath = $undiscoveredPaths[_newPathIndex]>>
<<set $mountains_night.paths[_newPath] = true>>
<<switch _newPath>>
<<case 0>>You've discovered a new path, a fiery spectacle that is admittedly hard to miss.<br> <!-- Fire -->
<<case 1>>You've stumbled upon a new path, where the air thrums with the symphony of contained lightning. Intermittent sparks punctuate the darkness, their silent crackle painting fleeting portraits of light. Each rumble of distant thunder murmurs a promise of a tempest, harnessed within the tranquility of the night.<br> <!-- Thunder -->
<<case 2>>You come across a path, where the terrain appears painted with ethereal watercolors in the moonlit mist.<br> <!-- Water -->
<<case 3>>A new trail winds ahead, each gust echoing whispers a ghostly wail.<br> <!-- Wind -->
<<case 4>>You find a short path that definitely wasn't there before.<br> <!-- Barrier -->
<</switch>>
<<elseif $outcome <= $mountains_night.discoverChance + $mountains_night.battleChance>>
<<goto "enemy attack">>
<<elseif $outcome <= $mountains_night.discoverChance + $mountains_night.battleChance + $mountains_night.healingVialChance>>
You found a vial of cum!<br>
<<set $inv.cumvial to $inv.cumvial + 1>>
<<else>>
<<goto "MNrandom_event">>
<</if>>
[[Return|mountains - night][$currentlocation to "mountains_night"]]
<</nobr>>
<div class="conversation">
<p class="narration">
The path ahead is treacherous, a rocky and jagged trail prone to sudden rock-slides that could bury an unwary traveler in an instant. The sound of stone scraping against stone echoes through the narrow passage, like the laughter of the mountain gods at your mortal folly. The air is thin and sharp, making every breath a struggle, and the ground beneath your feet is unstable, shifting and sliding like a living thing.
</p>
<<if $energy gte 4>>
energy cost 4
[[continue|firepath2]]
<<else>>
The weight of making a basic decision overwhelms you, and you're too exhausted to decide!
<</if>>
<<if def $narriddlesfire and $narriddlesfire == "complete">>
Return to the pedestal
[[pedestal|firepedestal]]
<</if>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div>
<div class="conversation">
<p class="narration">
As you traverse the heights you feel your hair start to rise and an electric sizzle vibrates against the stony walls. As you tread the cragged path, you feel like an otherworldly chaos, underscored by the spectral whisper of thunderous force. Silent ripples of thunder exist zip past, yet they bear the might of thunderbolts.
The rocky trail echoes with the ghostly refrain of lightning tempests. During the daylight, there was no path here. Yet under the glow of the moon, it underwent a transformation into a celestial theatre with muted magical thunder.
In the distance, a bright flash catches your eye, followed seconds later by a low boom. It reminds you of childhood games, counting the gap between lightning and thunder to gauge the storm's distance.
As you climb, a flash of lightning darts perilously close to your scalp. It holds the essence of a thunderbolt, yet moves horizontally, eluding contact with the earth. Bursts of snapping electricity sporadically illuminate the path around you, creating a strobe like effect against the darkness.
</p>
[[continue|mnight2path2]]
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div>
<<if ndef $plant1burn>>
<<set $plant1burn = false>>
<<set $plant2burn = false>>
<<set $plant3burn = false>>
<<set $plant4burn = false>>
<<set $plant5burn = false>>
<<set $plantsburned = 0>>
<<set $plantpuzzle1st = false>>
<</if>><div class="conversation">
<p class="narration">
The mist hangs heavy, shrouding the rugged trail in an ethereal veil. With each step, it swirls soundlessly about your feet, perturbing the stillness that blankets the slumbering earth. You strain to see the path ahead, nearly losing it amidst the opaque fog. Enveloped by the silent sentinel mountains, only the occasional rustle of a nocturnal creature disturbs the tranquility.
Your footsteps sound a gentle rhythm along the rocky terrain, echoing faintly as you wind your way through the nebulous labyrinth. Above, the stars are extinguished, the heavens obscured by the mist's opaque grasp. You pause, momentarily disoriented beneath the featureless void.
A pale glow emerges along the path as patches of bioluminescent moss cluster amidst the stones, illuminating the way forward. You recall the wisps that had led you astray in the forest just days before, wondering if you are being beckoned once more down an eldritch trail. Still, you continue to climb as the milky luminescence etches out your onward journey through this otherworldly realm.
You get the feeling you should be well rested before attempting this trail.
</p>
<<if $energy gte 12>>
[[continue - 12 energy|mistypath2][$energy -= 12]]
<<else>>
You don't have the energy to continue.
<</if>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div>
<<set $mistyshortcut to true>><div class="conversation">
<p class="narration">
Traveling through the path with the whispering breath, the eerie wind ensnares the rocky trail, invoking phantom cries that penetrate the silence. The challenge of the path was amplified by the unrelenting squalls that seem to tear through time itself. Swallowed by the towering mountain's cold embrace, you're intermittently jolted by the fierce howl of the wind.
Your form was a mere silhouette against the gusts, battling against the raging storm. Each forward motion becomes a feat of endurance, as the wind conspires to whisk your light form away in its fevered waltz.
Beneath the shadow of brooding peaks, you brace yourself against the biting wind, your muscles straining to resist its violence. The ghostly wails craft an unending elegy that haunts the trail, painting your journey with echoes of nature's unruly lament.
</p>
<<if $energy gte 8>>
[[left - 8 energy|windpath1][$energy -= 8]] [[straight - 8 energy|windpath2][$energy -= 8]]
<<else>>
You're too exhausted, you need to turn back.
<</if>>
Back to the base of the mountains?
[[Return to the base|mountains - night][$currentlocation to "mountains_night"]]
</div>
<div class="conversation">
<<set _randomchance to random(99)>>
<<set _escape to ($p.lvl + 10)>>
<<set $randomevent to random(99)>>
<<switch random(5)>>
<<case 1>>
<p class="narration">
Navigating the rugged mountain terrain, an unexpected snag yanks at your leg, halting your advance. Glancing downwards, your heart skips a beat as you discover you've unwittingly intruded upon an enormous spider web. Frantically, you attempt to extricate yourself from the glistening trap, only to lose your footing and plunge further into its ensnaring mesh. The web, tenaciously adhesive, clings to you like a second skin, its strands snaking across every exposed inch of your body. As you wrestle to liberate yourself, the silk reacts, contracting around you, binding you with an unyielding grip.
<img class="passage-image" src="demongodsassets/sexscenes/mountains/web/caught.webp">
</p>
<<if ndef $webbondagescene>>
[[struggle|webfailed]]
<<elseif _randomchance gt _escape>>
[[struggle|webfailed]]
[[pretend to struggle|webfailed]]
<<if $spells.fire gte 1>>
<<if $p.mp gte 10>>
[[burn the webs - 10mp|webescape][$p.mp -= 10]]
<</if>>
<</if>>
<<else>>
[[struggle|webescape]]
[[pretend to struggle|webfailed]]
<<if $spells.fire gte 1>>
<<if $p.mp gte 10>>
[[burn the webs - 10mp|webescape][$p.mp -= 10]]
<</if>>
<</if>>
<</if>>
<<case 2>>
<p class="narration">
Tucked away in a hidden nook, you find a small spring. Crystal clear waters ripple and glisten under the pale moonlight, pooling in a shallow basin ringed with stones. Wildflowers of every imaginable hue surround it. There's something about the scene that seems enchanted.
You approach the water with a surreal clarity. The air carries a sweet, heady scent, intensifying as you near the spring. The water's melodious trickling, the vibrant bloom of flowers, the unreasonable warmth radiating from the spring all seem magical.
Will you wet your lips before moving on?
</p>
[[drink from the spring|mtn spring]]
[[back|mountains - night][$currentlocation to "mountains_night"]]
<<case 3>>
<<set _landslideChance = Math.floor(Math.random() * 100 + 1)>>
<<set _landslideDamage = random(0.01, 0.08)>>
<<if (_landslideChance <= (25 + $p.lvl))>>
<p class="narration">
Suddenly, the ground beneath you starts shaking violently. With a roar, a wave of rocks and dirt comes crashing down the mountain. You react just in time, narrowly avoiding the landslide. With a racing heart, you realize you've escaped unharmed.
</p>
<<else>>
<<set _hpLost = Math.floor($p.maxhp * _landslideDamage)>>
<<set $p.hp = Math.max(1, $p.hp - _hpLost)>>
<p class="narration">
The ground beneath you quakes and with a rush of dread, you realize what's happening. A landslide. Rocks and debris tumble down the mountainside, a torrent of nature's fury. You try to dodge, to escape, but it's too fast, too sudden. Pain flares as debris hits you, your body taking damage from the sudden disaster. You're left breathless, bruised, and battered, losing _hpLost health points, but you're still alive.
</p>
<</if>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
<<case 4>>
<<if ndef $travelertheft>>
<p class="narration">
As you traverse the rugged mountain path, you spot a hunched figure crouched behind some large rocks. It's a goblin, her rough skin an olive green, eyes gleaming with a devious glint. She's peering intently at something ahead, her dirty fingers tapping lightly on the handle of a rusty dagger.
<img class="passage-image" src="demongodsassets/people/fullbody/mountains/gobtheft.webp">
Sensing your approach, she turns to you, a toothy grin splitting her warty face. She places a gnarled finger against her chapped lips, gesturing you to stay quiet as she leans in closer.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">Oi Succubus, see them travelers over yonder?</p>
</div>
<p class="narration">
Not an ounce of fear shows on her face as she whispers to you in a roughened rasp. She nods towards a small clearing.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">They look rich, don't they? Betcha they got a lot of shiny baubles tucked away. Heh heh.</p>
</div>
<p class="narration">
You follow her gaze and see them — three men around a small, crackling fire. Two are armored, their bodies bulky and hardened by the rigors of their profession. Their scarred faces bear the look of experienced guards, eyes alert even in repose. The weapons at their sides — sturdy swords with battle-worn hilts — speak of their readiness for trouble. They sit with their backs to a wagon, its contents covered by a tarp.
The third man, meanwhile, is a stark contrast. Dressed in the fine garments of a merchant, he fidgets nervously. He seems out of place in the wilderness, his plump figure illuminated by the dancing firelight. As he nervously glances about, his hand absently pats a small chest that sits by his side, suggesting that it contains something valuable.
The goblin nudges you, her beady eyes sparkling with greed and excitement.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">So, what say you, friend? Fancy helping a gal out with a little... ah... wealth redistribution? Or do you wanna just move on, missing the fun?</p>
</div>
[[rob them blind!|rob them]]
[[No thanks|no robbing]]
<<elseif $travelertheft is true>>
<p class="narration">
As you return to the familiar clearing, the echoes of your enchanting encounter hang in the air. The fire flickers languidly, casting dancing shadows around the campsite. The merchant's wagon stands undisturbed, its tarp gently rustling in the cool breeze. The men have moved on, leaving behind their discarded pieces of gear strewn about. Did they just leave naked?
Amongst the left items, the goblin woman cackles, her raucous laughter echoing through the empty campsite. She's sprawled on the ground, the small chest cracked open before her. The copper coins glint as they catch the moonlight, their shiny allure reflected in her wide, mesmerized eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">look at this!</p>
</div>
<p class="narration">
She tosses a handful of the copper coins in the air. They shower down around her, the metallic clinks filling the air. She catches a coin and studies it intently.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">Shiny, shiny things! Can't eat it. Don't know why Humans like it. But oh so pretty!</p>
</div>
[[back|mountains - night][$currentlocation to "mountains_night"]]
<<else>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
<</if>>
<<case 5>>
<p class="narration">
The moonlight filters through the canopy of trees, casting eerie shadows on the rugged mountain path. The air is tinged with the scent of pine and damp earth, and the only sounds are the crunch of your footsteps on the rocky trail.
As you continue your trek, you hear the faint sound of laughter echoing through the trees. Curious, you follow the sound until you come upon a clearing. There, bathed in the silvery glow of the moon, stands an old man. His hair is wild and unkempt, his eyes a startling shade of silver that seems almost unnatural.
But what catches your attention the most is that he is entirely devoid of any clothing except the sheer amount of jewelry he's wearing. Necklaces of various lengths drape his chest, rings adorn every finger, and even his ears are filled with an assortment of earrings. The jewelry glimmers in the moonlight, each piece unique and intricately designed.
<<if ndef $oldmanmet>><<set $oldmanmet to true>>He notices you and despite your demonic appearance, he doesn't recoil in the slightest.<<else>>He acts as though he doesn't remember you, as if you'd never met.<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Jewelry Enthusiast</p>
<p class="speech">Ah, a visitor!</p>
</div>
<p class="narration">
He cackles at you, his voice tinged with a madness that makes you uneasy.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Jewelry Enthusiast</p>
<p class="speech">What brings you to my moonlit sanctuary?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I could ask you the same, how have you survived out here without falling victim to corruption?</p>
</div>
<p class="narration">
The old man bursts into raucous laughter, the sound echoing off the surrounding trees.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Jewelry Enthusiast</p>
<p class="speech">Corruption? My dear, I was corrupt long before these mountains were a twinkle in the Earth's eye!</p>
</div>
<p class="narration">
He doesn't SEEM corrupt... But he doesn't seem sane either.
His laughter subsides into a series of chuckles, and he looks at you with eyes that seem to pierce your very soul.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Jewelry Enthusiast</p>
<p class="speech">Now, tell me,</p>
</div>
<p class="narration">
His voice dropping to a conspiratorial whisper, as if someone might be listening in.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Jewelry Enthusiast</p>
<p class="speech">Do you happen to have any gems? Earrings? Necklaces? Rings? Any kind of Jewelry will do.</p>
</div>
<p class="narration">
The question hangs in the air, his eyes searching yours for an answer, and you realize that this encounter has taken a turn into the truly bizarre.
</p>
<<if $owlring is "sold" or $owlring is false>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Umm... No?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Jewelry Enthusiast</p>
<p class="speech">Bah, useless. Bugger off.</p>
</div>
<p class="narration">
Your presence immediately forgotten, he dances away like a naked, wrinkly leprechaun.
</p>
[[back|mountains - night][$currentlocation to "mountains_night"]]
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I guess I have this ring I found.</p>
</div>
<p class="narration">
You pull out the ring that was dropped by a weird owl in the forest.
The old man leaps towards you excited, grabbing it from your hands.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Jewelry Enthusiast</p>
<p class="speech">Give it to me! I need it to add to my armor!</p>
</div>
<p class="narration">
Aside from ridiculous amounts of jewelry the man is naked. No armor in sight.
He pulls out a small lamp with intricate designs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Jewelry Enthusiast</p>
<p class="speech">You can have my sun-in-a-jar, here take it.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Your what?</p>
</div>
<p class="narration">
He pushes a button on the lamp, then eyes the ring closely whispering something about his precious.
Suddenly the area appears to be lit like daylight, as if the sun had never dipped at all. You can even see the blue sky! He nonchalantly hit's the button again and the lamp seemed to suck what little light there was in the area. Were it not for your eyesight, you would have been blind.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Jewelry Enthusiast</p>
<p class="speech">You will accept the trade, yes?</p>
</div>
<p class="narration">
You hesitate. The lamp is interesting, but do you really want to give away the ring you found? What's the point? You can already see in the dark.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's not much use to me, I can already see quite well without it.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Jewelry Enthusiast</p>
<p class="speech">You never know</p>
</div>
<p class="narration">
He winks at you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Jewelry Enthusiast</p>
<p class="speech">Some things don't fare well in the light of day.</p>
</div>
[[no|mountains - night][$currentlocation to "mountains_night"]]
[[Sure let's trade|night-trade][$currentlocation to "mountains_night"]]
<</if>>
<<default>>
<p class="narration">
The silvery moon hangs suspended in the clear night sky, casting an ethereal glow across the rugged mountain clearing. The trees are swaying and the air is crisp, carrying the sharp tang of pine and damp earth.
The trail you're on leads to a clearing, from where you hear a familiar melody dancing upon the breeze, carried by a deep, resounding voice. The tune stirs memories of the giant. A sense of amused fondness tickles at the edge of your consciousness, and drawn by the sound you follow the gentle strains of the melody.
In the heart of the clearing stands the giant, his towering form a silhouette against the silver-soaked stone forest. His braided blonde hair glistens like spun gold under the moon, and in his hand, the unmistakable shape of a barrel, a faint tune flowing from his lips.
Seeing you approach, he bellows what can only be a greeting, that splits the quiet night. Though you don't understand the words, his eyes twinkle with delight and a wide grin splits his rugged face.
The giant retrieves a familiar teacup, offering it to you with his large fingers that dwarf the cup.
You lift it to your lips, the liquid inside igniting a delightful warmth that cascades down your throat, spreads across your chest, and radiates out to the tips of your fingers and toes. With only a sip, the world grows softer, hazy at the edges, the moonlight dancing an ethereal waltz through mountains peaks.
</p>
[[charm him|charm the giant]]
Or head out before you take another sip,
[[end things|mountains - night][$currentlocation to "mountains_night"]]
<</switch>>
</div><div class="conversation">
<p class="narration">
As you descend along the wind-beaten path, you are drawn to the whispers of the past that echo through the valleys. The path, with its rough edges smoothed over by millennia of patient erosion, winds its way down into the bones of the mountain. Your steps, filled with a quiet reverence, tap out a lonely rhythm against the stone, adding your story to the echoes carried on the wind. The chill air teases strands of your hair.
</p>
<<if $energy gte 8>>
[[continue - 8 energy|windpath1-2][$energy -= 8]]
[[back - 8 energy|mnight4][$energy -= 8]]
<<else>>
You're too exhausted, you need to turn back.
<</if>>
Back to the base of the mountains?
[[Return to the base|mountains - night][$currentlocation to "mountains_night"]]
</div>
<div class="conversation">
<p class="narration">
You turn toward the sheer ascent, wind raging against you. Each step is met with unrelenting gale force, the furious tempest threatening to hurl you back. But you refuse to yield, pressing forward with gritted teeth as icy daggers of rain slash your skin.
The tempest morphs into a tangible foe - roaring in your ears, clawing at your body, trying to force surrender with howling fury. You stagger under its might, but do not fall. Finding an arduous rhythm, you dance with the winds, parrying and weaving through screaming drafts and crosswinds. Each hard-won step a personal victory against the storm's onslaught.
Through the swirling chaos, ghostly shapes begin to emerge - wraiths borne aloft on the screeching gales. Their spectral forms twist and spiral around you.
The wraiths' anguished, mournful wails rise into the air, blending with the deafening howl of the raging tempest.. They circle like vultures, emanations of the lost souls claimed by these merciless peaks. You press on, refusing to become another of the mountain's victims.
Drenched and deafened, you claw your way up the ever-steeper slope, wraiths swirling through air turned solid. The tempest claws at you, but cannot force you back. With iron resolve, you battle through screaming winds and circling wraiths. This unforgiving mountain may claim your life, but not your will.
</p>
<<if $energy gte 8>>
[[continue - 8 energy|windpath2-2][$energy -= 8]]
[[back - 8 energy|windpath2][$energy -= 8]]
<<else>>
You're too exhausted, you need to turn back.
<</if>>
Back to the base of the mountains?
[[Return to the base|mountains - night][$currentlocation to "mountains_night"]]
</div>
<div class="conversation">
<p class="narration">
You venture deeper into the shadowed valley, the rocky walls rising steeply on either side. In the darkness ahead lies the spectral remains of a forgotten outpost, its crumbling ruins a mere skeleton of past grandeur.
Approaching cautiously, you feel the fierce winds that assailed you now soften to a low moan. They whisper through gaping windows and under sagging doorframes, carrying echoes of lively voices long since faded.
Intricate carvings adorn the weathered stones, worn almost smooth by unrelenting time. You trace a fingertip over faint outlines of soldiers and beasts, their forms blurred.
You linger in this hollow monument, but anything it once held has long since been destroyed by time.
This lonely outpost now guards only memories in cold stone cliffs. Your path ahead remains shrouded in gloom. Unfortunately this path was nothing but a dead end.
</p>
<<if $energy gte 8>>
[[back - 8 energy|windpath1][$energy -= 8]]
<<else>>
You're too exhausted, you need to turn back.
<</if>>
Back to the base of the mountains?
[[Return to the base|mountains - night][$currentlocation to "mountains_night"]]
</div>
<div class="conversation">
<p class="narration">
The trail splits unexpectedly before you, diverging into two stark options. One path continues ascending the mountain's rugged face, rain and wind battering the steep route ahead.
The other veers east through a granite gorge, sheltered from the unrelenting squall. Your wings ache to unfurl and soar through the relatively calmer skies.
Yet as you consider flight, spectral silhouettes flutter at the edge of sight. Wraiths glide along the gorge walls, their mournful keenings echoing eerily between narrow cliffsides. Their haunting presence stands as an ominous warning against abandoning the true path.
</p>
<<if $energy gte 8>>
[[continue - 8 energy|windpath2-3][$energy -= 8]] [[Fly - 8 energy|windpath2-3fly][$energy -= 8]]
[[back - 8 energy|windpath2][$energy -= 8]]
<<else>>
You're too exhausted, you need to turn back.
<</if>>
Back to the base of the mountains?
[[Return to the base|mountains - night][$currentlocation to "mountains_night"]]
</div>
<div class="conversation">
<p class="narration">
You press on up the increasingly steep path, rain pelting your skin. A glimmer amongst the swirling winds gives you pause.
An electric elemental fairy emerges from the tempest, her lithe form swirling gracefully with the gale. Her melodic laugh tinkles through the air, luminous eyes alight with innocent mirth at your labored strides.
She darts and pirouettes effortlessly alongside you, riding each surge and eddy of the raging squall. While the winds buffet you relentlessly, for her it is only a joyful breeze for her mystic dance.
<<if $corruption gt 25>>How simple it must be, to dance heedlessly through storms, unburdened by greater purpose. You watch her flitting harmlessly by and sneer. Her childish ignorance of the forces that truly shape this world only shows her insignificance.
Let the sprite have her meaningless fun while she can. Soon enough, the winds of change will sweep her aside as well. For in the end, only those with true power dictate the dance. And your power rises still, inexorable as the tide.<<else>>Back on Earth, her glowing presence and carefree movements would have stirred a flicker of wonder within your exhaustion. But right now, even though she means you no harm, you can't help but feel a bit frustrated.<</if>>
As quickly as she appeared, the sprite whirls back into the storm's embrace with a final silvery giggle. You stare after her fading radiance, spirits briefly lifted. Then, head bowed against the rain once more, you carry on upwards, now accompanied by the memory of her graceful dance.
</p>
<<if $energy gte 8>>
[[continue - 8 energy|heart of the storm][$energy -= 8]]
[[back - 8 energy|windpath2-2][$energy -= 8]]
<<else>>
You're too exhausted, you need to turn back.
<</if>>
Back to the base of the mountains?
[[Return to the base|mountains - night][$currentlocation to "mountains_night"]]
</div>
<div class="conversation">
<p class="narration">
Crouching low, you explode upwards, powerful legs launching you skyward. Your leathery wings slice through the moonlit air with mighty sweeps, catching the wind's fierce current. For a breath, you soar untethered, the ground receding below.
But the wind shifts, turning volatile. It shrieks around you, blasting your wings and body with merciless force. You fight to stay aloft, muscles burning against the gale's onslaught.
Amidst the buffeting gales, a wraith suddenly rushes at you, shrieking wildly. You bank hard, dodging the spectral assault. But at this the wind seizes control, it batters you violently side to side until your strength gives out. Buffeted helplessly, you plummet earthward in a spiraling freefall.
You slam into the unforgiving ground with crushing impact. Agony explodes through your body on contact, a cracked scream tearing from your throat. Every nerve burns white hot as you lie stunned, waiting for the pain to subside.
With agonizing slowness, you drag yourself upright, coughing blood. Your wings droop limply, sending protests of pain with each tiny movement. The wind continues its jeering as you steady yourself against a tree.
But through the throbbing in your skull, you notice something - carvings in the tree before you. Fresh etchings in the bark that seem almost to glow in the dim light.
Though the winds have stymied your ascent, perhaps these markings can provide a clue. You approach the tree, tracing the cryptic characters with a curious fingertip. What guidance might they offer to aid your passage?
You study the perplexing symbols etched in the tree. Unlike the others you've found, the characters here don't seem obscured or dance. You can easily read this one.
</p>
<<if $p.hp lte 10>>
<<set $p.hp to 1>>
<<else>>
<<set $p.hp -= 10>>
<</if>>
You got hurt and lost 10 hp! Current hp: $p.hp
[[read the carving|arachnej9]]
[[back|windpath2-2]]
</div>
<div class="conversation">
<<if $mountainwind is true>>
<p class="narration">
You return to the hidden heart of the tempest, where once unfettered winds now sleep in eerie stillness. In the center lies the pedestal, now vacant since you claimed its prize.
</p>
<<else>>
<p class="narration">
<<if $mistyshortcut is true>>Astoundingly, instead of leading you back to camp as you'd expected, the path twisted in an inexplicable way, depositing you directly into the storm's heart. It's as if the mountains themselves conspired to guide you. The route you'd just retraced somehow transformed into a shortcut to the tempest's very core. T<<set $mistyshortcut to false>><<else>>Past the final winding passage, you emerge into the hidden heart of the storm. Without warning, t<</if>>he gale force winds die away, their deafening howl fading into utter silence.
The absence of sound rings in your ears - no breeze, no rain, no crack of thunder. An uncanny stillness prevails, as if the tempest has been froze in time. You stand beneath its eye, at the core from which all fury flows yet somehow tranquil.
Looking around warily, you find no trace of the maelstrom's untamed energy that assailed you before. Its power rests dormant in this void, waiting to be unleashed once more upon the mountainside.
In the center lies a glowing azure shard, the essence of the storm given form. You approach reverently and lift the gleaming fragment, it feels like you're holding a tiny tornado.
You have obtained the essence of wind!
</p>
<<set $mountainwind to true>>
<</if>>
Back to the base of the mountains?
[[Return to the base|mountains - night][$currentlocation to "mountains_night"]]
</div>
<div class="conversation">
<p class="narration">
The trail splits before you, each option obscured by silvery mist. Left, a precarious path hugs the mountain's craggy edge. Right, the trail plunges into darkness through a yawning cave mouth. Above, the sheer cliff face dares an ascent through the veil of fog.
As you stand at the crossroads, you notice a small, weathered stone etched with ancient runes. After a moment of squinting, you manage to decipher the faded inscription.
<span class="notes">
Forward lies labyrinth, left and right, a tale to weave,
But the quickest path to end's reprieve,
Is the one you've already known, if you dare to believe.
For those who seek a hidden tale, heed these cryptic lines:
First, venture where the sun's rays fail, and darkness intertwines.
Then, through the narrow, whispered hall, press on without retreat.
At last, where even glowing moss can't break the shadow's seat, a secret waits to meet.
</span>
</p>
<<if $energy gte 12>>
[[left - 12 energy|mistypath2L][$energy -= 12]] [[right - 12 energy|mistypath3][$energy -= 12]]
<<else>>
You don't have the energy to continue.
<</if>>
<<if $mistyshortcut is true>>
[[back|mistypathend]]
<<else>>
[[back|mnight3]]
<</if>>
</div>
<style>
#ui-bar-tray {
display: none;
}
</style><div class="conversation">
<p class="narration">
You choose the precarious path leftward, hugging the mountain's sheer edge. Ghostly moss lattices the trail. Peering over the precipice, the forest below appears still, until a great pine lurches and stirs. You glimpse a hulking, amorphous form rend the trees as it takes flight, previously camouflaged in the wood. The monstrous shape disappears swiftly into the silver fog, leaving your heart racing. You press onward along the narrow route until it abruptly ends at a rocky outcrop.
<img class="passage-image" src="demongodsassets/img/scenes/mountains/behemoth.webp">
You find yourself on a ledge overlooking range upon range of mist-veiled peaks. Bathed in lunar radiance, the vista is sublime, yet fleeting as wisps of fog dance across the canvas. The path has reached a dead end, but you linger at the precipice, transfixed by the ethereal sight unfolding before you. The mountains slumber beneath their silver shroud.
</p>
<<if $energy gte 12>>
[[back - 12 energy|mistypath2][$energy -= 12]]
<<else>>
You don't have the energy to continue.
<</if>>
[[Leave|mountains - night][$currentlocation to "mountains_night"]]
</div>
<<set $mistyshortcut to false>>
<style>
#ui-bar-tray {
display: none;
}
</style><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/mountains/cavemoss.webp">
You step into the gaping mouth of the cave. The echoes of your footsteps are swallowed by the surrounding darkness, save for the luminescent moss that provides a soft, otherworldly glow. Your path takes a sudden downward slope, leading deeper into the mountain's belly. An oppressive silence reigns, broken only by the occasional drip of water from stalactites. The path ends abruptly at a subterranean lake, its still surface mirroring the glowing moss above. You are presented with 3 choices.
To the left, the passage visibly narrows as it delves deeper into the mountainside.
The rightward route drops steeply out of sight, a precarious descent.
Straight ahead, the way appears lit, but the source is unclear.
</p>
<<if $energy gte 12>>
[[left - 12 energy|mistypath3L][$energy -= 12]] [[right - 12 energy|mistypath3R][$energy -= 12]] [[straight - 12 energy|mistypath4][$energy -= 12]]
[[back - 12 energy|mistypath2][$energy -= 12]]
<<else>>
You don't have the energy to continue.
<</if>>
[[Leave|mountains - night][$currentlocation to "mountains_night"]]
</div>
<<set $mistyshortcut to false>>
<style>
#ui-bar-tray {
display: none;
}
</style><div class="conversation">
<p class="narration">
You take the leftward path, venturing deeper through ever-narrowing tunnels. Soon you're crawling on hands and knees as the walls close in oppressively.
The claustrophobic passage finally opens into a small chamber. Dim moss glows along a left fork, but straight ahead the light is utterly consumed by the mountain's ravenous darkness.
</p>
<<if $energy gte 12>>
[[left - 12 energy|mistypath3-1L][$energy -= 12]] [[straight - 12 energy|mistypathjournal][$energy -= 12]]
[[back - 12 energy|mistypath3][$energy -= 12]]
<<else>>
You don't have the energy to continue.
<</if>>
[[leave|mnight3]]
</div>
<style>
#ui-bar-tray {
display: none;
}
</style><div class="conversation">
<p class="narration">
You take the rightward path, plunging into a perilous descent. Cautious steps carry you down the steep, rocky tunnel. Abruptly, it ends at a precipice overlooking a gargantuan chasm. Far below, spectral moss light haunts the haze-filled abyss.
Transfixed by its eerie beauty, you linger at the sheer edge. But the captivating view leads nowhere. Only two options remain - a straight passage ahead or branching right, both obscured in uncertainty.
</p>
<<if $energy gte 12>>
[[straight - 12 energy|mistypath3r-straight][$energy -= 12]] [[right - 12 energy|mistypath3r-right][$energy -= 12]]
[[back - 12 energy|mistypath3][$energy -= 12]]
<<else>>
You don't have the energy to continue.
<</if>>
[[leave|mnight3]]
</div>
<style>
#ui-bar-tray {
display: none;
}
</style><div class="conversation">
<p class="narration">
<<if $wings is true>>Continuing onward, the passage expands allowing you to extend your wings.<</if>> Luminous moss blankets the cave walls more thickly here, emitting an ample spectral glow.
After traversing some distance, the path divides once again. One branch turns left into dim tunnels while the other bends right, dropping steeply out of sight. With no hints provided, you're left to guess.
</p>
<<if $energy gte 12>>
[[left - 12 energy|mistypath4L][$energy -= 12]] [[right - 12 energy|mistypath4R][$energy -= 12]]
[[back - 12 energy|mistypath3][$energy -= 12]]
<<else>>
You don't have the energy to continue.
<</if>>
[[leave|mnight3]]
</div>
<style>
#ui-bar-tray {
display: none;
}
</style><div class="conversation">
<p class="narration">
You plunge into the cavernous darkness straight ahead. The pale moss light recedes rapidly, leaving you nearly blinded in the consuming void if not for your improved demonic eyesight.
You grope through the darkness, your hands grasping at nothing. The blackness is complete and disorienting. Just as panic rises within you, a faint glow appears ahead.
Stumbling toward it, you find an intricately carved stone wall, ancient symbols etched across its surface. The characters seem to shift and swim before your eyes, their form hazy, indistinct. As you attempt to discern their meaning, a sharp pain splits your skull.
</p>
<<if $eyes is true>>
You focus your eyes on the text, using your power to pierce through illusions. The text stops dancing and becomes clear.
<<set $arachnejournals[6] = true>>
<p class="narration">
Journal Entry 7 (Date: Unspecified):
I met my love face to face, finally after all this time. He seemed unaffected by the change in my body, and promised to find a way to undo my curse. His affection drove my lust wild, and we mated.
In the throes of passion, we gave in to long-denied desire. But as we lay entwined, the savage instincts of my altered body eclipsed all reason. Before I knew what was happening, my ravenous hunger overwhelmed me. When I came back to my senses, my horrifying deeds could not be undone. I stared in anguish at the savaged remains of the one person who still cherished me. The guttural sounds of his agony as I tore into his flesh will echo eternally in my mind.
Now my cursed offspring gestate in his hollowed out corpse, feeding on his nutrients. I am consumed by all-encompassing remorse and lament. In a single uncontrolled moment, I destroyed the only shred of light left in my dreary existence. The loving man who could have redeemed me is no more. All that remains is the monster I have become, tormented by memories of our final moments together and the knowledge that I am now truly damned beyond all hope of salvation.
</p>
<</if>>
<p class="narration">
You find another weird pool of cum! You probably shouldn't trust it, but you do anyways. Hunger reduced to 0!
</p>
<<if $energy gte 12>>
[[back - 12 energy|mistypath3L][$energy -= 12]]
<<else>>
You don't have the energy to continue.
<</if>>
[[leave|mnight3]]
</div>
<style>
#ui-bar-tray {
display: none;
}
</style>
<<set $arousal to 0>><div class="conversation">
<p class="narration">
Choosing the dimly lit left fork, you crawl onward through the tight, oppressive tunnel. The pale glow of the moss recedes behind you as you worm deeper into the mountainside.
Just as claustrophobia threatens to overwhelm, the path opens into a small grotto. You stand, regaining your breath, gazing around the cave. Your light source is gone, leaving you in utter darkness. Thanks to your demonic eyes, you can still make out some of the features around you.
Feeling along the cold cave walls, you desperately seek an onward route. But your probing hands find only unyielding stone on all sides. This leftward path has ended abruptly, trapping you in an inky tomb.
With no way forward or back, panic swells within your chest. The mountain has led you astray, its misty labyrinth becoming your undoing. You are well and truly lost in the deep, dark heart of its winding deception.
</p>
<<if $energy gte 12>>
[[back - 12 energy|mistypath3L][$energy -= 12]]
<<else>>
You don't have the energy to continue.
<</if>>
[[find your way out|mnight3]]
</div>
<style>
#ui-bar-tray {
display: none;
}
</style><div class="conversation">
<p class="narration">
Choosing the straight passage, it descends at an angle, switching back oddly. After a convoluted descent, the tunnel opens suddenly onto a ledge.
You step out, incredulous to see the original trail fork before you. The sheer cliff face towers above as silvery mist clings to its craggy edge. It's the very first passage, but there's no way this path doubled back so far.
Some eldritch force has folded the labyrinth's topology, warping physical space itself. It's as if the mountain possesses a reality-bending magic that defies your comprehension.
Having been sent back to the start, frustration simmers.
</p>
[[continue|mistypath2]]
</div>
<style>
#ui-bar-tray {
display: none;
}
</style><div class="conversation">
<p class="narration">
Choosing the branch right, you follow the tunnel as it winds downward. The path grows increasingly erratic, doubling back oddly. Disorientation sets in as you lose track of direction.
Along the way you find a weird bubbling pool of cum... Why? Well, you're not one to say no to free food. You're no longer hungry!
Finally, the passage opens suddenly onto a cliffside. You step out bewildered, only to find yourself back at the misty mountain entrance. Somehow you managed to loop completely, emerging where your journey began.
Strangely, when you turn to retrace your steps, the tunnel has vanished. Your internal compass was unreliable underground, yet certainly no path led upwards. By all rights you should be deep inside the mountain still, not atop it.
It appears the labyrinth has warped its own topology, folding space and twisting passages. The mountain has played a trick, thwarting rational navigation.
</p>
[[continue|mountains - night][$currentlocation to "mountains_night"]]
</div>
<<set $arousal to 0>>
<style>
#ui-bar-tray {
display: none;
}
</style><div class="conversation">
<p class="narration">
You choose the left fork, entering a passage that opens into a wide, dark tunnel. No glowing moss lines these walls, leaving you in shadow. Still, your demonic eyes discern hazy shapes in the darkness ahead.
</p>
<<if $energy gte 12>>
[[continue - 12 energy|mistypath4L-2][$energy -= 12]]
[[back - 12 energy|mistypath4][$energy -= 12]]
<<else>>
You don't have the energy to continue.
<</if>>
[[leave|mnight3]]
</div>
<style>
#ui-bar-tray {
display: none;
}
</style><div class="conversation">
<<if $mountainwater is false>>
<p class="narration">
<img class="passage-image" src="demongodsassets/img/scenes/mountains/fogsphere.webp">
Entering a cavern aglow with moss, an anomalous sight gives you pause - a swirling sphere of mist hovers eerily in the chamber's center. The opaque vortex spins slowly, dense fog churning within a nearly perfect orb.
Peering closer reveals nothing of its mysterious contents. The impenetrable haze conceals all within its cryptic depths. Circling the strange phenomenon, you discern no way to dispel the obscuring veil.
This orb marks the end of the path, its purpose unclear. Could this contain the essence of water you seek?
</p>
[[dive in|mistypathend]]
<<else>>
<p class="narration">
Where the vortex of fog once floated, no trace remains. The chamber is empty now, though fog still lays at the bottom of the cavern.
</p>
<</if>>
[[leave|mnight3]]
</div><div class="conversation">
<p class="narration">
You proceed blindly through the expansive cavern, your steps echoing. No light emanates from any direction, forcing you to rely solely on your night vision.
After some time, the broad tunnel abruptly ends in a small chamber with a single pedestal with bubbling cum, sealing you in dead-end darkness. With space to maneuver but nowhere to go, frustration mounts. But at least the weirdly placed cum keeps you from starving.
</p>
<p class="narration">
You find another weird pool of cum! You probably shouldn't trust it, but you do anyways. Hunger reduced to 0! Inside the pool you found a soggy book. You found Advanced Water!
</p>
<<set $tome.water2 to true>>
<<if $energy gte 12>>
[[back - 12 energy|mistypath4L][$energy -= 12]]
<<else>>
You don't have the energy to continue.
<</if>>
[[leave|mnight3]]
</div>
<<set $arousal to 0>>
<style>
#ui-bar-tray {
display: none;
}
</style>
<<set $arousal to 0>><div class="conversation">
<p class="narration">
Steeling yourself, you plunge into the swirling mist orb. Buffeted by opaque vapors, you emerge in a bizarre realm. You stand upon a glassy plane, surrounded by typhoon walls raging around you.
Yet at the eye of this storm, profound tranquility reigns. You realize the transparent floor is actually water, which should engulf you, yet you remain fixed upon its surface.
At the plane's center lies a small fog sphere atop a pedestal of glass- no, it's water. Taking it in hand, the serene scene suddenly crumbles away.
<img class="passage-image" src="demongodsassets/img/scenes/mountains/essence/water.webp">
You find yourself returned to the cavern, sphere now gone.
</p>
You have obtained the essence of water!
[[back|mountains - night][$currentlocation to "mountains_night"]]
<<set $mountainwater to true>>
</div><div class="conversation">
<p class="narration">
The path ahead winds through the dark mountains, lit by the embers of small fires that line the way. Boulders loom up out of the shadows as you walk, but the path seems to curve around them, leading you onward. Strange trees covered in flickering flames stand like silent sentinels, but the fire does not consume them.
Warmth radiates from the fiery trees and embers, warding off the chill mountain air. You feel energized by the heat, and your breathing comes easily despite the altitude. Glowing ashes float up into the night sky like fireflies dancing in the darkness.
</p>
<<if $energy gte 4>>
energy cost 4
[[continue|firepath3]]
<<else>>
The weight of making a basic decision overwhelms you, and you're too exhausted to decide!
<</if>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<p class="narration">
The path was warm, thanks to the magical fire, and you continue along the flaming path as it winds higher up the mountainside. More bizarre trees coated with fire illuminate your way, their branches aglow like fluorescent coral.
Up ahead, the trail passes between two blazing rock formations that form a natural gateway. Flames dance along the tops of the rocks, lighting up the path beyond with an otherworldly orange glow.
As you pass through the fiery gateway, you feel a surge of energy course through your body, as if the magical flames are invigorating your spirit. Looking back, you see your footprints smoldering in the ashes that line the path.
The night sky glitters with stars overhead, while below you the burning trees form a sea of fire flowing down the mountainside.
It looks like you've reached the end. Perhaps a boss fight?
</p>
<<if $energy gte 4>>
energy cost 4
[[continue|firepathend]]
<<else>>
The weight of making a basic decision overwhelms you, and you're too exhausted to decide!
<</if>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<<if ndef $narriddlesfire>>
<p class="narration">
You traverse the fiery path with ease. Stepping into the clearing, you spot a familiar sight - the ogre Nar awaiting you, orb of firelight cupped delicately in his meaty hands.
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/ogre/ogre.webp" >
The glowing sphere astounds the eye, swirling with barely contained power like a caged star. Its supple surface pulses hypnotically, an elemental heart beating at its core. Surrounding Nar lies the ruined remnants of carved tiles, their arcane puzzle smashed to rubble.
Yet the ogre’s crude strength seems to have claimed the prize regardless. As he notices your arrival, Nar greets you with a grin.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">My riddle rival!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I had wondered what happened to you, last we met. I'm glad to see you're still alive. What is that you're holding?
</p>
</div>
<p class="narration">
Nar turns his attention back to what looks like a tiny burning sun in the palm of his hands, before looking back up at you and shrugging his shoulders.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">May I take a look?
</p>
</div>
<p class="narration">
Like a light bulb went off in his head, he looks at you with excitement on his face
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">But of course, my riddle rousing compatriot!
You have but to entertain me with your mental machinations, and this glimmering globe is yours for the taking!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What happened to the way you talk?
</p>
</div>
<p class="narration">
He doesn't answer, he just stares at you with a big grin waiting for your answer.
</p>
[[groan|narriddles2]]
<<set $narriddlesfire to "started">>
<<set $narfireprog to 0>>
<<elseif $narriddlesfire == "started">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">You're back! Want to try again!?</p>
</div>
[[groan again|narriddles2]]
<<elseif $narriddlesfire == "complete">>
<p class="narration">
You enter the clearing at the end of the firey trail, but Nar is already gone. You wonder where you'll bump into him next.
</p>
<</if>>
</div><div class="conversation">
<<if $plant1burn is false>>
<<if $plantpuzzle1st is false>>
<p class="narration">
The electrically charged air weighs heavily upon you as you wander down the forest path. Each flash of lightning far in the distance punctuates your journey, and like a child’s old habit, you find yourself silently counting the seconds until the thunder follows. One... Two... Three... Four... The thunder rolls in like a distant drumbeat.
Static electricity prickles your skin and raises the hairs on your neck. With each step, you feel your energy incrementally draining away, as if the writhing currents in the air are leeching your vitality.
You emerge from the dense trees into a small clearing. A profound exhaustion seeps into your bones - your limbs feel leaden, each step requires tremendous effort. There is no way you can continue any further.
Yet strangely, arranged in a half-circle before you are 5 unusual plants. Their leaves flutter and dance with the electricity skittering along their edges. You study them from a distance, sensing an inexplicable draw toward these mysterious flora.
The first plant has leaves etched with spiral patterns, reminiscent of whirlpools. Six tiny water sprites play in the dewdrops on its emerald leaves. It has seven flowers colored with a deep ocean blue and a fragrance of fresh rainfall.
The second plant's leaves bear maze-like patterns. Three plant sprites dance among its branches. It has nine flowers that are firey orange, smelling of autumn leaves.
The third plant has leaves with web-like veins. Mischievous fire sprites dart around its three violet blooms, which smell of nectar.
The fourth plant's leaves display fractal patterns. Fourteen Colorful sprites float around it's eleven white blooms, smelling of lavender.
The fifth plant has leaves wtih tiny etched dots, seven tiny golden sprites float around its twelve indigo flowers. It's flowers have specks of yellow and give off a soothing herbal aroma.
One plant in particular catches your eye - its leaves are etched with fractal patterns that coruscate with golden sparks. colorful sprites float around its white blooms like living constellations. Although ready to turn back just moments before, you now feel compelled to reach out and touch this plant.
As your fingertips graze the leaves, a warm energy flows up your arm. It spreads throughout your body, rejuvenating and revitalizing you. The oppressive electrical drain lifts away. You stand taller, no longer beaten down by the weight of exhaustion. Somehow you know this plant has restored you, and now you're ready to continue your journey.
</p>
<<set $plantpuzzle1st to true>>
[[continue|mnight2path3]]
<<else>>
<<if $energy gte 101>>
<<set $energy -= 100>>
<<else>>
<<set $energy to 1>>
<</if>>
<p class="narration">
You're back in front of the electrical plants again. However the 5 unusual plants seem to have changed from your last visit. You recall that last time you touched the plant with twelve blooms, leaves etched with tiny dots, surrounded by golden sprites and smelling of an herbal aroma. Once again, you see a flash of light and without intending to, you count again. One... Two... Three... Four...
This time the first plant has leaves with web-like veins, eight colorful sprites dancing around twelve white blooms that give off a lavender scent.
The second one has leaves with a fractal pattern. three mischievous fire sprites dance around seven orange blooms smelling of autumn.
The third plant's leaves bear spiral etched patterns. It has three deep blue blooms with six water sprites dancing on it's branches. It smells of an herbal aroma.
The fourth plant has leaves with maze-like lines. Nineteen tiny forest sprites sit calmly on its nine fiery red blooms. They smell of fresh rainfall.
The fifth plant's leaves display tiny dotted etchings. Eleven violet blooms have four fire sprites dancing between them. They smell of a sweet, honey-like scent.
</p>
Which one will you touch?
[[first one|plant fail]] [[second one|plant fail]] [[third one|plant fail]] [[fourth one|mnight2path3][$energy += 100]] [[fifth one|plant fail]]
<<if $yukistatus == "ally">>
You consider going back and asking Yuki what she thinks of this puzzle...
<</if>>
<<if $energy gte 100>>
Skip by them all and continue along the path.
[[continue|mnight2path3][$energy -= 100]]
<</if>>
<<if $energy gte 25>>
<<if $spells.fire gte 1>>
<<if $plantsburned == 0>>
[[just burn them|mnight2burn1][$plant1burn to true, $plantsburned += 1, $corruption += 3]]
<<else>>
[[just burn them|mnight2path4][$plant2burn to true, $plantsburned += 1, $corruption += 3, $energy -= 25]]
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<p class="narration">
You return to the grove, the once vibrant floral haven now a wasteland of ash and cinders. You step slowly through the smoldering remnants, breathing in the lingering acrid smoke. Bending down, you sift through the fine ashes where plants once shimmered with magical electricity.
The grieving Alraune is nowhere to be seen, her anguished cries silenced. A cruel smile crosses your face remembering her despair as you burned her precious grove to cinders. Your only regret is not destroying her too.
However the burden that was exhausting you is significantly reduced. You're no longer tired just by walking from one grove to the next. Taking one last look at the devastation you've left behind, a smile crosses your face.
The insatiable lust for more power thunders inside you, nothing will stop you.
</p>
[[continue|mnight2path3]]
<</if>>
[[back to start|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<<if $pseudalive is true>>
<p class="narration">
The hidden trail beckons, cutting through the shrouded peaks - a tantalizing glimpse to the far side of the mountains. Peering into the misty distance, your heart leaps at the sight of a lone castle spire rising above the haze. Could this be the lair of Pseudinferis, the Demon God you seek?
Yet halfway across the exposed pass, an invisible force repels further progress. You strain against the mystical barrier, but cannot advance another step. So near, yet so far - the beckoning stronghold remains maddeningly out of reach.
Frustration simmers, when has the path ever been straightforward? How might you surpass this barrier?
</p>
<<if $eyes is true>>
[[Pierce the illusion|mnight5-2]]
<</if>>
<<elseif $pseudalive is false and $unlocked.silentcity is false>>
<p class="narration">
You're really interested in that city, but you should speak to Azrael first.
</p>
[[back|mountains - night][$currentlocation to "mountains_night"]]
<<else>>
<p class="narration">
Pseudinferis is dead, and the only thing that lies this way is that mysterious city you saw.
</p>
[[Go to the city|silent city pt 1]]
<</if>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<p class="narration">
Focusing your eyes, you focus your power, seeing through lies and what is hidden. You peer intently at the shimmering barrier. Your piercing gaze dissolves the facade, revealing glowing demonic sigils etched into the ward - fire, water, wind, thunder.
Concentrating harder conjures visions - each vibrant elemental essence channeled into the glyphs, unlocking the way forward. This insight firms your realization - This barrier requires the elements to go forward. Perhaps you can simply cast a spell of your own to bypass it?
</p>
<<if $mountainfire is true and $mountainwater is true and $mountainthunder is true and $mountainwind is true>>
[[continue|mnight5-3]]
<<elseif $spells.fire gte 1>>
Try casting fire at it?
[[burn it|mnights5-fire]]
<</if>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
Note: Answer one word
<<if $narfireprog is 0>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Over 1,000 people went down on me. I wasn’t a maiden for long. Something really big and hard ripped me open. What am I?</p>
</div>
<<textbox "_answer" "">>
<<button "Submit">>
<<if _answer.toLowerCase() is "titanic">>
<<set $narfireprog = 1>>
<<goto "fireriddlecorrect">>
<<else>>
<<replace "#message">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">What you say has logic but alas contains no truth - try once more if you please!</p>
</div>
<p class="narration">
You groan yet again. Perhaps you should take a break. <<if $yukistatus == "ally">>Perhaps you can try discussing this with Yuki?<</if>>
</p>
<</replace>>
<</if>>
<</button>>
<p id="message"></p>
<<elseif $narfireprog is 1>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">What does a man have in his trousers that a lady doesn't want on her face?</p>
</div>
<<textbox "_answer" "">>
<<button "Submit">>
<<if _answer.toLowerCase() is "wrinkles">>
<<set $narfireprog = 2>>
<<goto "fireriddlecorrect">>
<<else>>
<<replace "#message">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">That response does not align with the solution I have in mind - take a fresh perspective.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why are you talking so weird!?
</p>
</div>
<p class="narration">
<<if $yukistatus == "ally">>Perhaps you can try discussing this with Yuki?<</if>>
</p>
<</replace>>
<</if>>
<</button>>
<p id="message"></p>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">What does every woman have that starts with a “v” that she can use to get what she wants?</p>
</div>
<<textbox "_answer" "">>
<<button "Submit">>
<<if _answer.toLowerCase() is "voice">>
<<set $narfireprog = 3>>
<<set $narriddlesfire == "complete">>
<<goto "fireriddlecorrect">>
<<else>>
<<replace "#message">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">An earnest attempt, but incorrect I'm afraid - this riddle remains unsolved.</p>
</div>
<p class="narration">
<<if $yukistatus == "ally">>Perhaps you can try discussing this with Yuki?<</if>>
</p>
<</replace>>
<</if>>
<</button>>
<p id="message"></p>
<</if>>
[[come back later|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<<if $narfireprog == 1>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Wonderful! You have unravelled the riddle's weaving.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How do you know of the Titanic!?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">I am a scholar at heart, my dear!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Your new style of speaking is weirding me out!
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Ready for another?</p>
</div>
[[continue|narriddles2]]
<<elseif $narfireprog == 2>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Splendid! You have pierced the puzzle's veil</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech"><<if $genderstart == "male">>Well yeah, I used to have some of my own...<<else>>I don't think I can even get wrinkles...<</if>>
</p>
</div>
[[continue|narriddles2]]
<<elseif $narfireprog == 3>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Aha, your intellect impresses once more!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why are you speaking like a scholar?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">I forever pursue knowledge.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">One of your books?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">Indubitably</p>
</div>
<p class="narration">
Nar the Riddler hands you the glowing and pulsating orb of fire.
Essence of fire obtained!
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/ogre/1.webp"><p class="talkname">Nar the Riddler</p>
<p class="speech">With that, I am off to my next adventure. Until we meet again!</p>
</div>
<p class="narration">
As nar leaves, something catches your eye. You see letters, carved beautifully on a pedestal that once held the essence of fire. The letters look familiar, though they flicker in and out of your vision giving you a headache.
</p>
<<if $eyes is true>>
Focus your vision and read the letters?
[[read|firepedestal]]
<<else>>
But no matter how hard you focus, you just can't read it.
<</if>>
<<set $mountainfire to true>>
<</if>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<p class="narration">
<img class="passage-image" @src="'demongodsassets/img/scenes/mountains/yuki/sitting/'+$yukicolor+'.webp'" style="max-width:90%;" >
Yuki looks at you, her eyes light up excited to help in any way she can.
</p>
<<if def $narriddlesfire and $narriddlesfire == "started">>
<<if $narfireprog lt 3>>
Ask Yuki for help with riddles?
[[riddle help|yukimtnriddles]]
<</if>>
<</if>>
<<if def $plantpuzzle1st and $plantpuzzle1st is true>>
<<if $mountainthunder is false>>
Ask Yuki for help with figuring out the thunder puzzle
[[Help|yukithunder]]
<</if>>
<</if>>
<<if def $mistyshortcut>>
[[ask about the misty maze|yukimaze]]
<</if>>
<<set _firstFiveRead = $arachnejournals.slice(0, 5).every(function (el) { return el })>>
<<if _firstFiveRead>>
<p class="narration">About those scattered journals...</p>
[[Listen to Yuki|yukijournals]]
<</if>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div>
<div class="conversation">
<<if $narfireprog == 0>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yuki, could you help me with a riddle?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Riddles! Oh, I absolutely love them, Mistress! My parents used to give me riddles all the time!</p>
</div>
<p class="narration">
Yuki's eyes light up, her fox ears perking in anticipation.
Since the two of you are alone, she slipped back into the language that was easier on her.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">the riddle is: 'Over 1,000 people went down on me. I wasn’t a maiden for long. Something really big and hard ripped me open. What am I?' What do you think it could be?</p>
</div>
<p class="narration">
Yuki squints her eyes, deep in thought. She appears to be stumped.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Hmm... it sounds like it could be a large boat that encountered a disaster... The name of a boat that sunk, perhaps?</p>
</div>
<p class="narration">
Yuki's suggestion resonates with you. It makes you think of a similar event back on Earth. Could it be referring to the <span style="font-weight: bold;">Titanic</span>?
</p>
<<elseif $narfireprog == 1>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The next riddle is: 'What does a man have in his trousers that a lady doesn't want on her face?' What do you think?</p>
</div>
<p class="narration">
Yuki blushes a deep red and stammers out,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">I...uh, could it be...<span style="font-weight: bold;">wrinkles</span>? It's embarrassing to think about!</p>
</div>
<<elseif $narfireprog == 2>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The final riddle is: 'What does every woman have that starts with a “v” that she can use to get what she wants?'</p>
</div>
<p class="narration">
Yuki claps her hands together, her eyes sparkling with glee.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Oh, that's an easy one! It's <span style="font-weight: bold;">voice</span>, right?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're sure about that? I thought it might be something else...</p>
</div>
<p class="narration">
Yuki looks at you with a confused tilt of her head,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Well I'm sure you'd know better Mistress, but I can't think of anything else it could possibly be.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you certain there's nothing else a woman has that starts with a V?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">No, I...</p>
</div>
<p class="narration">
Yuki pauses, her face turning crimson.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Mistress, stop teasing me!</p>
</div>
<</if>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div>
<div class="conversation">
<<set $arachnejournals[5] = true>>
<p class="narration">
Journal Entry 6 (Date: unspecified)
It feels like a lifetime ago that I had someone who loved me as deeply as I loved him. We were inseparable, two halves of one whole. But that was before that horned woman changed everything. Now after all these years, the details of his face and the timbre of his voice have faded from my memory. I've almost forgotten what it was like to feel the joy and completeness of reciprocated love.
Today, for the first time in over a decade, I heard a faint echo of that familiar voice shouting in the distance. Could it really be him? Did he survive too and now he's come searching for me? A torrent of emotions surges through me - disbelief, hope, longing, but also fear. I'm a monster now. I'm no longer the person he once knew.
As his voice grows nearer, I hide myself away, anxiously wondering how he'll react if he sees what I've become. I ache to call out to him, to see his face again and hold him close. But the rift of years apart and the gulf between what we once were and what we are now engulfs me like a dark chasm. Still, a glimmer of our old love endures. If anyone can accept me in my new form, it's him.
</p>
Another Journal entry?
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div>
<div class="conversation">
<<if $energy gt $maxenergy>>
<<set $energy to $maxenergy>>
<</if>>
<<if $plant2burn is true>>
<p class="narration">
You return to the grove, the once vibrant floral haven now a wasteland of ash and cinders. You step slowly through the smoldering remnants, breathing in the lingering acrid smoke. Bending down, you sift through the fine ashes where plants once shimmered with magical electricity.
The grieving Alraune is nowhere to be seen, her anguished cries silenced. A cruel smile crosses your face remembering her despair as you burned her precious grove to cinders. Your only regret is not destroying her too.
However the burden that was exhausting you is significantly reduced. You're no longer tired just by walking from one grove to the next. Taking one last look at the devastation you've left behind, a smile crosses your face.
The insatiable lust for more power thunders inside you, nothing will stop you.
</p>
[[continue|mnight2path4]]
<<else>>
<p class="narration">
You're back in front of the electrical plants again. However the 5 unusual plants seem to have changed from your last visit. You recall that last time you touched the plant with twelve blooms, leaves etched with tiny dots, surrounded by golden sprites and smelling of an herbal aroma. Once again, you see a flash of light and without intending to, you count again. One... Two... That one was a lot closer. You hope you're not being led right into the thick of it!
This time the first plant is embraced by leaves displaying intricate fractal designs, its nine orange blooms populated with two little mischievous fire sprites that emit a fragrance reminiscent of an autumn breeze.
The second plant shows off leaves with a pattern resembling a maze, home to eleven blooms in a striking shade of violet. Four fire sprites dance between these blooms, releasing a sweet, honey-like aroma.
The third plant is adorned with leaves etched in spirals, reminiscent of whirlpools. A troop of twelve tiny golden sprites hovers around its twelve indigo blossoms, each speckled yellow and carrying a calming herbal scent.
The fourth plant carries leaves featuring a web-like network of veins, which complement its three rich, deep-blue blooms. Six water sprites dance on its branches, and the air around it smells like a fresh rainfall.
The fifth plant has leaves inscribed with tiny dots, playing host to four verdant green blooms. Eight colorful sprites playfully dart around, their presence carrying a scent of fresh lavender.
</p>
Which one will you touch?
[[first one|plant fail]] [[second one|mnight2path4][$energy += 100]] [[third one|plant fail]] [[fourth one|plant fail]] [[fifth one|plant fail]]
<<if $yukistatus == "ally">>
You consider going back and asking Yuki what she thinks of this puzzle...
<</if>>
<<if $energy gte 100>>
Skip by them all and continue along the path.
[[continue|mnight2path4][$energy -= 100]]
<</if>>
<<if $energy gte 25>>
<<if $spells.fire gte 1>>
<<if $plantsburned == 0>>
[[just burn them|mnight2burn1][$plant2burn to true, $plantsburned += 1, $corruption += 3]]
<<else>>
[[just burn them|mnight2path4][$plant2burn to true, $plantsburned += 1, $corruption += 3, $energy -= 25]]
<</if>>
<</if>>
<</if>>
<</if>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<p class="narration">
With trembling fingers, you reach out to the plant that seems the most similar to the one you chose before. Its fractal-etched leaves coruscate with sparks as your hand draws near. Holding your breath, you make contact with the serrated edges.
Instantly, you feel a frigid energy surge up your arm with staggering force. It spreads through your body like shards of ice in your veins. Your last reserves of strength are ruthlessly sapped away, the icy force leeching every last drop.
Your limbs grow numb and unresponsive. As you sink to your knees, your vision blurs and darkness encroaches at the edges. Strange, chittering giggles echo around the clearing, seeming to come from everywhere and nowhere at once. You try to focus your fading senses, but cannot pinpoint the source of the unearthly laughter.
With tremendous effort you turn your head up towards the swirling currents overhead. Their chaos appears reflected in the fractal edges of the plant's cruel leaves. As your eyes finally slip closed, the last thing you see is a swirl of tiny sprites scattering away into the forest.
You succumb to the darkness, your body slumping limply to the forest floor. The incessant giggles follow you down into forced slumber, echoing in your mind as oblivion consumes you.
</p>
[[home][$currentlocation to "shack"]]
<<set $energy to 1>>
</div><div class="conversation">
<p class="narration">
Closing your eyes, you begin to weave a delicate illusion - a flickering flame held delicately in your palm. Slowly it takes form, languid tongues of violet and azure swaying as if in a gentle breeze. You add depth, each lick of color nuanced with shadows dancing at its core.
The scent arrives next, air filling with the nostalgic aroma of a campfire on a cool night. You concentrate further, allowing popping sparks to prickle against your skin with a phantom warmth. The mystical blaze hisses softly, reacting to each gust your mind provides.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/fnpc2.webp"><p class="talkname">Voice</p>
<p class="speech">Stop!</p>
</div>
<p class="narration">
You open your eyes, flame still wavering in your hand. You look towards the source of the voice and you see a Dryad. This isn't the forest though, <<if $dryadalive is false>>not to mention you already killed the Queen in the forest<<elseif $alrauneally>>this one looks a bit different from the one you met before<</if>>.
The flame in your hand is still wavering, the illusion so vivid, so tangible, that it's nearly real.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">Please! They're just children!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech"><<if $alrauneally>>Children!?<<elseif $dryadalive is false>>I don't care for your games, Dryad. If you get in my way, I'll kill you like the other one.<<else>>What are you talking about?<</if>>
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech"><<if $dryadalive is false>>I know what you've done. As evil as you may be, I am begging you to look the other way. Please.<<elseif $alrauneally>>I know what you've done, just like you helped the Alraune before, I am begging you to just look the other way.<<else>>They're young! They just like to play pranks. Please, just let them go!<</if>></p>
</div>
<p class="narration">
You consider your options. You get the feeling that just burning them away will stop sapping your energy.
</p>
[[Burn them anyways|mnight2burn1-2]]
[[Release the illusion|mnight2burn1-2][$plantsburned to 0]]
</div><div class="conversation">
<<if ndef $mountainbarrier>>
<p class="narration">
You hold each elemental essence to the barrier and watch as the ancient magic shimmers and then crumbles away like dust. Tentatively you reach forward and feel only empty air where once an impenetrable wall stood. Finally! The now shattered barrier had blocked a straightforward path that ends at a yawning tunnel mouth. With no other direction to go, you step into the tunnel's twisting darkness.
The claustrophobic passage bends and turns, sloping ever downward into unknown depths. Just as the stale air becomes almost unbearable, the tunnel opens up into a vast subterranean temple. Braziers of flame flicker ominously across its decaying expanse, casting writhing shadows that seem to take on lives of their own. The rough, uneven walls bear the scars of age.
At the back of the cavern, upon a throne carved from jagged obsidian, sits a hulking figure wreathed in shadow. As your eyes adjust to the gloom, details emerge - spikes adorn its powerful frame, and two great curved horns sprout from each side of its head. A fifth horn juts from its brow, and a ragged mane runs down its back. Its face is a mass of thorns, like a dark beard. Spiked pauldrons hug its shoulders, matched by spiked leg and arm guards. Beneath reveals rippling red muscle and skin. Despite its demonic barbarian appearance, it holds merely a simple whip.
As you approach, the thing speaks, its voice a rumbling growl that resonates through the chamber.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">Finally, after ages of solitude, one comes to shatter my isolation. With no recent challengers to test my might, I have grown restless.</p>
</div>
<p class="narration">
The demon rises from its throne, towering over you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">Many have sought to pass me over the eons. All have failed. Now the time has come to add you to that numberless multitude.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm not here to pass you, demon. I am here to end you.
</p>
</div>
<p class="narration">
The demon throws back its horned head and laughs, a harsh grating sound.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">It has been an age since one so small has offered me insult and injury both. I welcome the effort, little morsel. But here is where your quest ends in futility and death.</p>
</div>
<p class="narration">
He pauses, leering at your body
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">Though I will let you keep your wretched life, if you swear to become my slave and serve me for all eternity.</p>
</div>
<<if $arachnelly is true>>
<p class="narration">
Before you have a chance to <<if $corruption gte 25>>suggest that he might become your slave instead<<else>>respond and shut him down for his ridiculous request<</if>>, a glowing rune appears on the cavern floor in front of you. The rune begins to smolder, its eldritch light intensifying. With a burst of magical energy, one of the Arachne Queen's barbed legs punches through the stone. Slowly, like a monster from a horror movie, she climbs out from below.
Her back is to you as she faces down the demon lord, but you can feel the tension humming in the air.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Thou hast kept thy promise. Now stand aside - Pseudinferis is mine own to deal with.</p>
</div>
<p class="narration">
she says to you without turning.
</p>
<<if $corruption lt 25>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">be careful
</p>
</div>
<p class="narration">
You caution, though you know she needs no warning. Still, you cannot help but feel concern stir within you.
It's hard to tell from behind, but you sense her surprise, though she makes no comment.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">You!</p>
</div>
<p class="narration">
Her voice comes out as a hiss
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">After all these years, I will have revenge!</p>
</div>
<p class="narration">
Pseudinferis merely smiles, displaying rows of jagged teeth.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">Vengeance? For what, my pet? You are but a plaything to me.</p>
</div>
<p class="narration">
His evil gaze turns to you,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">Now be a good little spider, and kill the girl behind you.</p>
</div>
<p class="narration">
But the Arachne Queen stands firm, an icy smile playing about her full lips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Her mana fortifies me, allowing me to resist thy insidious control. To take the power of a demon into mine own flesh is...repugnant. Yet I feel the demons's magic flowing through my veins, steeling my resolve 'gainst thy twisted sorcery. Thy bonds shall bind me no more.</p>
</div>
<p class="narration">
You can feel it - your own mana flowing into the spider queen, sustaining her against the demon's dark power. But the effort leaves you increasingly drained.
She turns her head slightly, regarding you with her human eyes. There is a predatory glint in their depths that sends a shiver through you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Aye, this one may prove...useful. She hast power within her, power which shall fuel my vengeance.</p>
</div>
<p class="narration">
Though her words are not overtly threatening, you sense the simmering danger that lurks beneath the surface. You should know better than to fully trust this ancient, sinister being. Given the chance, she would consume you without a second thought, leaving you an empty husk. Her smooth voice hides venomous fangs.
Pseudinferis scoffs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">I suppose it is time I found a replacement. You were growing too willful, too independent, ever since I took over your curse. This weak demon may prove more malleable.</p>
</div>
<p class="narration">
The Queen turns to you, her flawless features set with determination and you're surely mistaken but it almost sounds like concern in her voice.
</p>
<<set _bossreduce to $p.mp - 100>>
<<if _bossreduce > 10>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Conserve thy mana well. I can resist his wicked enchantments only so long as I can draw upon thy strength.</p>
</div>
<<else>>
<p class="narration">
Elyria is already panting and her fight hasn't even started yet.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What's wrong?
</p>
</div>
<p class="narration">
Elyria looks at you with a face painted in frustration,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Thou hast summoned me devoid of mana. It taketh all my strength merely to resist his vile control!</p>
</div>
<</if>>
<<else>>
<<if $corruption gte 25>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">actually, how about I let you keep YOUR life, if you swear to become my slave and serve me for all eternity♡
</p>
</div>
<p class="narration">
Pseudinferis throws his head back in roaring laughter
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">I will certainly be enjoying myself with you before ending your life.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're disgusting, but perhaps I'll let you taste some pleasure before you die.
</p>
</div>
<</if>>
<p class="narration">
You steel yourself, ready to attack.
</p>
<</if>>
[[continue|mountainboss1]]
<<set $mountainbarrier to true>>
<<elseif $pseudalive is true>>
<p class="narration">
The twisted tunnles return you back to Pseudinferis' lair.
As you step into the fiery cavern, the demon rises from his obsidian throne, laughter rumbling in his massive chest.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">The weakling returns, knowing she faces only death. I don't know why you still breathe, but I will kill you as many times as I need to teach you the folly of challenging me.</p>
</div>
<<if $arachnelly is true>>
<p class="narration">
A rune burns in front of you, and the Queen looks at you questioning, as if asking how you're still alive. But she turns back to Pseudinferis prepared to battle.
</p>
<</if>>
[[continue|mountainboss1]]
<<else>>
<p class="narration">
You step back into the fiery cavern where you killed Pseudinferis.
You see a path leading to the other side of the mountain, but you're not ready to continue that way yet. (The epilogue to Chapter 2 coming in version 0.43!)
</p>
[[back|mountains - night][$currentlocation to "mountains_night"]]
<</if>>
</div><div class="conversation">
<p class="narration">
You weave an illusion of of a crackling flame. The vivid tongues of fire take shape before you, writhing and dancing with the scent of burning wood. You concentrate further, making the false flames more tangible. Soon, popping sparks begin to prickle your skin with their phantom warmth as the blaze in your hands hisses and spits. The illusory ball of fire emanates an oppressive heat that makes the air shimmer, the smell of char thick in your nostrils. So accurate was your illusion that reality itself bent to your vision, unable to deny the phantom fire's veracity.
You hurl the crackling fireball at the shimmering barrier. The orb of flame speeds toward the obstruction, poised to dispel it in a blast of unleashed power.
Yet as it nears, your conjured missile flickers and fizzles out, dissipating harmlessly. The barrier remains untouched, not even the smallest ripple disturbing its surface at the failed attack.
It is clear now that it's warding runs deeper than you imagined. There must be another way to bypass this arcane lock.
You sigh in frustration. Nothing is ever easy, is it?
</p>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<<if $energy gt $maxenergy>>
<<set $energy to $maxenergy>>
<</if>>
<<if $plant3burn is true>>
<p class="narration">
You return to the grove, the once vibrant floral haven now a wasteland of ash and cinders. You step slowly through the smoldering remnants, breathing in the lingering acrid smoke. Bending down, you sift through the fine ashes where plants once shimmered with magical electricity.
The grieving Alraune is nowhere to be seen, her anguished cries silenced. A cruel smile crosses your face remembering her despair as you burned her precious grove to cinders. Your only regret is not destroying her too.
However the burden that was exhausting you is significantly reduced. You're no longer tired just by walking from one grove to the next. Taking one last look at the devastation you've left behind, a smile crosses your face.
The insatiable lust for more power thunders inside you, nothing will stop you.
</p>
[[continue|mnight2path5]]
<<else>>
<p class="narration">
You're once again greeted by 5 electrically charged plants and another flash of thunder. Out of habit, you count again. One... Two... Three... Four... Huh. This time it's further away.
The first plant bears leaves adorned with tiny, meticulously etched dots, with three water sprites flitting amongst its four snow-white blossoms. These blooms emit a soothing scent of lavender.
The second plant showcases leaves graced by a complex web-like network of veins. It houses twelve spectacular indigo blooms, each with golden specks and releasing a soothing herbal aroma. There are no sprites on this one.
The third plant displays leaves featuring fractal patterns, complementing its nine fiery red blooms. One lonely forest sprite sits calmly on one of the flowers, with their scent reminding one of a fresh rainfall.
The fourth plant is decorated with leaves bearing spiral etchings. Three deep blue blooms are situated amongst the foliage, with seven golden sprites dancing around them. The scent given off is a unique, herbal aroma.
The fifth plant exhibits leaves adorned with maze-like designs, partnered with seven blooms of an orange hue. Seventeen mischievous fire sprites play amongst the blooms, which give off the scent of autumn leaves.
</p>
Which one will you touch?
[[first one|plant fail]] [[second one|plant fail]] [[third one|plant fail]] [[fourth one|mnight2path5][$energy += 100]] [[fifth one|plant fail]]
<<nobr>>
<<if $yukistatus == "ally">>
You consider going back and asking Yuki what she thinks of this puzzle...<br><br>
<</if>>
<<if $energy gte 100>>
Skip by them all and continue along the path.<br>
[[continue|mnight2path5][$energy -= 100]]<br><br>
<</if>>
<<if $energy gte 25>>
<<if $spells.fire gte 1>>
<<if $plantsburned == 0>>
[[just burn them|mnight2burn1][$plant3burn to true, $plantsburned += 1, $corruption += 3]]<br><br>
<<else>>
[[just burn them|mnight2path5][$plant3burn to true, $plantsburned += 1, $corruption += 3, $energy -= 25]]<br><br>
<</if>>
<</if>>
<</if>>
<</nobr>>
<</if>>
Off to the side you notice a boulder, it looks like something is carved into it. Take a look?
[[read the writing|archnejournal]]
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<<if $energy gt $maxenergy>>
<<set $energy to $maxenergy>>
<</if>>
<<if $plant4burn is true>>
<p class="narration">
You return to the grove, the once vibrant floral haven now a wasteland of ash and cinders. You step slowly through the smoldering remnants, breathing in the lingering acrid smoke. Bending down, you sift through the fine ashes where plants once shimmered with magical electricity.
The grieving Alraune is nowhere to be seen, her anguished cries silenced. A cruel smile crosses your face remembering her despair as you burned her precious grove to cinders. Your only regret is not destroying her too.
However the burden that was exhausting you is significantly reduced. You're no longer tired just by walking from one grove to the next. Taking one last look at the devastation you've left behind, a smile crosses your face.
The insatiable lust for more power thunders inside you, nothing will stop you.
</p>
[[continue|mnight2path6]]
<<else>>
<p class="narration">
You're once again greeted by 5 electrically charged plants and a flash of thunder so bright it lit the area. Out of habit, you count again. One... <h3>BOOM</h3>. That one was way too close!
The first plant showcases leaves adorned with fractal swirls, eleven colorful sprites dancing playfully around its seven golden blooms. Their scent is a nostalgic reminder of a fresh rainfall.
The second plant displays leaves graced by a complex network of maze-like etchings, with five indigo blooms dotted with white specks. A lonely water sprite floats around the flowers, which release a distinct scent of lavender.
The third plant has leaves marked with tiny, meticulously etched dots. Ten vibrant fire sprites dart around its three fiery red blooms, which emit a robust, herbal aroma.
The fourth plant is decorated with leaves bearing web-like veins. Twelve emerald green blooms rest amongst its branches, with four mischievous forest sprites playing amongst them. The scent given off is a crisp aroma of autumn leaves.
The fifth plant features leaves adorned with spiral patterns. Sixteen golden sprites are dancing around its nine snow-white blossoms. These blooms release a soothing herbal aroma.
</p>
Which one will you touch?
[[first one|mnight2path6][$energy += 100]] [[second one|plant fail]] [[third one|plant fail]] [[fourth one|plant fail]] [[fifth one|plant fail]]
<<if $yukistatus == "ally">>
You consider going back and asking Yuki what she thinks of this puzzle...
<</if>>
<<if $energy gte 100>>
Skip by them all and continue along the path.
[[continue|mnight2path6][$energy -= 100]]
<</if>>
<<if $energy gte 25>>
<<if $spells.fire gte 1>>
<<if $plantsburned == 0>>
[[just burn them|mnight2burn1][$plant4burn to true, $plantsburned += 1, $corruption += 3]]
<<else>>
[[just burn them|mnight2path6][$plant4burn to true, $plantsburned += 1, $corruption += 3, $energy -= 25]]
<</if>>
<</if>>
<</if>>
<</if>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<<if $energy gt $maxenergy>>
<<set $energy to $maxenergy>>
<</if>>
<<if $plant5burn is true>>
<p class="narration">
You return to the grove, the once vibrant floral haven now a wasteland of ash and cinders. You step slowly through the smoldering remnants, breathing in the lingering acrid smoke. Bending down, you sift through the fine ashes where plants once shimmered with magical electricity.
The grieving Alraune is nowhere to be seen, her anguished cries silenced. A cruel smile crosses your face remembering her despair as you burned her precious grove to cinders. Your only regret is not destroying her too.
However the burden that was exhausting you is significantly reduced. You're no longer tired just by walking from one grove to the next. Taking one last look at the devastation you've left behind, a smile crosses your face.
The insatiable lust for more power thunders inside you, nothing will stop you.
</p>
[[continue|mnight2path7]]
<<else>>
<p class="narration">
You're once again greeted by 5 electrically charged plants and a flash of thunder so bright it lit the area. Out of habit, you count again. One... Two... Three... Four... Five... You're pretty sure the end is in sight, and luckily the thunder is getting further away.
The first plant displays leaves embellished with web-like veins, with seven dancing golden sprites around its twelve pure white blooms. These flowers give off a rich, autumn leaves scent.
The second plant presents leaves graced by spiral etchings, hosting five deep blue blooms. A solitary water sprite hovers around the flowers, which release a unique herbal aroma.
The third plant reveals leaves marked with complex, maze-like patterns. Four mischievous fire sprites play around its five fiery red blooms, which emit a sweet scent of lavender.
The fourth plant is adorned with leaves bearing tiny, meticulously etched dots. Eighteen vibrant forest sprites flit among its five emerald green blooms. The scent exuded is reminiscent of a fresh rainfall.
The fifth plant showcases leaves decorated with fractal swirls, with three indigo blooms dotted with golden specks. Sixteen playful water sprites dance around the flowers, which give off a robust aroma of autumn leaves.
</p>
Which one will you touch?
[[first one|plant fail]] [[second one|plant fail]] [[third one|plant fail]] [[fourth one|plant fail]] [[fifth one|mnight2path7][$energy += 100]]
<<if $yukistatus == "ally">>
You consider going back and asking Yuki what she thinks of this puzzle...
<</if>>
<<if $energy gte 100>>
Skip by them all and continue along the path.
[[continue|mnight2path7][$energy -= 100]]
<</if>>
<<if $energy gte 25>>
<<if $spells.fire gte 1>>
<<if $plantsburned == 0>>
[[just burn them|mnight2burn1][$plant5burn to true, $plantsburned += 1, $corruption += 3]]
<<else>>
[[just burn them|mnight2path7][$plant5burn to true, $plantsburned += 1, $corruption += 3, $energy -= 25]]
<</if>>
<</if>>
<</if>>
<</if>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<<if $energy gt $maxenergy>>
<<set $energy to $maxenergy>>
<</if>>
<<if $mountainthunder is false>>
<<if $plantsburned is 5>>
<<set $alrauneally to false>>
<p class="narration">
You've reached the end of the path. A broken shadow catches your eye, the Dryad. Covered in ashes that were not her own, and reduced to a frail wisp of her former self. Her once-lush hair hangs limply as she shuffles towards you, weeping.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">Murderer!</p>
</div>
<p class="narration">
She shrieks at you, vines trembling with rage
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">You slaughtered my poor, innocent saplings...</p>
</div>
<p class="narration">
Tears stream down her ashen face as she falls to her knees.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">All that I loved is gone. Now only ashes remain. You have taken everything from me.</p>
</div>
<p class="narration">
She looks up at you, despite the fact that she looks ready to die at any moment, her eyes burn into yours with enraged passion
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">With my last breath, like this grove and myself with it. I will see to it that you too suffer our fate! And should I fail, know that all of my sisters will know what you've done.</p>
</div>
<<if $corruption gt 25>>
<p class="narration">
You stare back at the frail and dying dryad, a cruel smirk pulling at the corners of your lips. The flickering light from the dying flames dances in your eyes, mirroring the wicked delight that courses through your veins. You are the storm that has uprooted her tranquility.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Such pathetic threats from a withering weed. Let your sisters come. I'll be waiting.</p>
</div>
<p class="narration">
She gazes at you, her fury intensifying with your words. Despite her fading strength, she braces herself for one final act of defiance.
The Dryad's bloodcurdling scream pierces the silence as she launches herself at you, frail form filled with maternal fury. Her blows land rapidly, powered by frenzied despair.
</p>
<<else>>
<p class="narration">
The dryad's pain-stricken words echo in your mind, a haunting melody that plays on the strings of your guilt. What have you done? These innocent beings were only playing games, and you've razed them to the ground for your own selfish ends.
What point is there in destroying the evil Demon Gods if you become worse than them?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I... I had a choice... And I'm sorry...</p>
</div>
<p class="narration">
Your remorseful words hang in the air, empty and meaningless after what you've done. What can you even say? That you hate puzzles? That you were too lazy to figure it out?
Yet, the dryad's eyes burn with undying fury. Her body tenses as she readies her final strike.
The Dryad screams in sorrow as she launches herself at you, frail form filled with maternal fury. Her blows land rapidly, powered by frenzied despair.
</p>
<</if>>
[[continue|mnight2burnfight]]
<<elseif $plantsburned is 0 and $dryadalive>>
<p class="narration">
Soon you reach the grove's end. In the center you see the Dryad, smiling and swaying gently. You approach her as she begins to speak.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">You showed kindness in playing with the saplings. You have my gratitude.</p>
</div>
<p class="narration">
She studies you closely
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">Are you seeking the essences to pass the barrier? Are you aware of the Demon beyond?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">That wicked creature's presence stunts the growth of all life here. His destruction could allow my tiny grove to flourish into a true forest. I would be in your debt, were you to succeed.</p>
</div>
<p class="narration">
She hands you a book, then the purple flower, it's electric aura hums through your palm.
<img class="passage-image" src="demongodsassets/img/scenes/mountains/essence/thunder.webp">
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">A gift for playing with the children. You already had the acceptance of the Dryad Queen. You now also have mine. If you ever find yourself in any forest, anywhere. Know that there will always be an ally nearby.</p>
</div>
<p class="narration">
So every forest has a Dryad? Wow.
You look at the book, it's advanced thunder magic!
You bow your head and thank her for her generous gifts and return with your prize in hand.
</p>
[[back|mountains - night][$currentlocation to "mountains_night"]]
<<set $mountainthunder to true>>
<<set $tome.thunder2 to true>>
<<else>>
<p class="narration">
You emerge into a small clearing. In the clearing you see the Dryad again, sitting before a pedestal. <<if $plantsburned gt 0>>She kneels weeping, holding what looks like Ash. Oh...<</if>>
Sensing your presence she looks up, fear crosses her face. She rises and backs away slowly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">Monster...</p>
</div>
<p class="narration">
Then she turns and flees into the trees. <<if $plantsburned lte 0>>What was that about? You didn't hurt her, and you did as she asked and didn't touch the saplings. Unless...Does she know about the Dryad in the forest?<</if>>
You watch the Dryad retreat, her sorrowful glance etched into your mind. Remorse stirs within you, but the deed is done.
Turning back to the pedestal, you spot a glowing purple flower. As you take a closer look you see that it's pulsing with electrical essence, just waiting to be claimed.
With care, you collect the flower, tucking it away, then turning back and leaving the grove behind.
</p>
[[back|mountains - night][$currentlocation to "mountains_night"]]
<<set $mountainthunder to true>>
<</if>>
<<else>>
<p class="narration">
You've entered the clearing again, but it's empty. <<if $plantsburned lt 5>>You're not sure where the Dryad is, but she's probably tending to her tiny little forest, helping it grow in whatever way she can.<</if>>
With nothing more to see here, you turn back.
</p>
[[back|mountains - night][$currentlocation to "mountains_night"]]
<</if>>
</div><div class="conversation">
<<if $plantsburned gt 0>>
<<if $corruption gt 25>>
<p class="narration">
You feel your face twist into a smirk before you sweep your arm in an arc, directing the roaring flames toward the row of unusual plants. The fire hungrily consumes them, smoldering leaves and charred petals drifting into the air.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">Noooo!</p>
</div>
<p class="narration">
The Dryad's anguished cries go unheeded as you continue burning her precious wards. The greed of the flame drowns out her weeping lamentations. Let her precious plants burn - they stand between you and your goal.
In this moment, your power transcends morality. Remorse is but a fading ember in the face of ambition's roaring conflagration. To conquer, one must raze all obstacles from their path. This Grove is merely kindling for your ascent.
You sneer at the Dryad's pathetic sniveling. Her life means nothing, her pain inconsequential. She is but an insect, prattling in futility against forces beyond her comprehension. The strong dominate the weak - such is the natural order.
Her wailing takes on a grating pitch, a mosquito whine buzzing in your ear. Annoyance swells within you. With a snarl, you unleash a vengeful fireball, scorching her pristine skin. She recoils, fleeing your blistering fury.
Turning back to your work, you bask in your omnipotence as the flames spread unchecked. Soon, only ash will remain. The path has been cleared.
</p>
<<else>>
<p class="narration">
With a flick of your wrist, the flames in your palm roar to life. You direct them toward the row of unusual plants, the fire greedily spreading through their leaves and petals.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">Noooo!</p>
</div>
<p class="narration">
You feel a tinge of regret, but they were just plants. Weren't they? Plants aren't alive. Well, not in the same sense that people are alive, animals are alive.
She kneels, weeping tears over the smodering ruins. She turns back to you, Grief and rage mixed on her beautiful face as she cradles a burnt flower.
You feel momentary regret, but really what's the big deal? They're just plants.
You take a step towards her to offer an apology, but she jumps to her feet in an instant and darts away. You didn't intend to come off threatening but it can't be helped. At least now you can progress without as much effort.
</p>
<</if>>
<<if $plant1burn is true>>
The energy burden has been significantly reduced, but it's not gone. You still lose 25 energy.
[[continue|mnight2path3][$energy -= 25]]
<<elseif $plant2burn is true>>
The energy burden has been significantly reduced, but it's not gone. You still lose 25 energy.
[[continue|mnight2path4][$energy -= 25]]
<<elseif $plant3burn is true>>
The energy burden has been significantly reduced, but it's not gone. You still lose 25 energy.
[[continue|mnight2path5][$energy -= 25]]
<<elseif $plant4burn is true>>
The energy burden has been significantly reduced, but it's not gone. You still lose 25 energy.
[[continue|mnight2path6][$energy -= 25]]
<<elseif $plant5burn is true>>
The energy burden has been significantly reduced, but it's not gone. You still lose 25 energy.
[[continue|mnight2path7][$energy -= 25]]
<</if>>
<<set $alrauneally to false>>
<<else>>
<p class="narration">
The Dryad's plea gives you pause. With a deep breath, you extinguish the flames dancing in your palm.
Relief washes over her features,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">Thank you... The children are mischievous and love to play pranks.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">They're self aware? Like us? What are they? Are they like Baby Dryad's?
</p>
</div>
<p class="narration">
She shakes her head, emerald tresses swaying.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">They are but saplings - the offspring of the grove itself, As caretaker, I look after all who dwell here, though none are truly mine.</p>
</div>
<p class="narration">
You're not exactly in a forest. It's more like a small wooded area on the mountain. Even something as small as this has a Dryad?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So even a small grove like this has a Dryad watching over it?
</p>
</div>
<p class="narration">
She nods shyly
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">I cannot compare to my sisters who rule the great forests, I am still young. But if I raise these saplings properly, then one day even my tiny grove might flourish into a full forest.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do you think you can tell me how to bypass their game?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">I'm afraid I don't even know what game they're playing this time...</p>
</div>
<p class="narration">
She walks away and you turn back to face the puzzle. You now approach with patience.
</p>
<<if $plant1burn is true>>
[[continue|mnight2path2][$plant1burn to false]]
<<elseif $plant2burn is true>>
[[continue|mnight2path3][$plant2burn to false]]
<<elseif $plant3burn is true>>
[[continue|mnight2path4][$plant3burn to false]]
<<elseif $plant4burn is true>>
[[continue|mnight2path5][$plant4burn to false]]
<<elseif $plant5burn is true>>
[[continue|mnight2path6][$plant5burn to false]]
<</if>>
<</if>>
</div><div class="conversation">
Dryad level 4
<img class="passage-image" @src="'demongodsassets/people/fullbody/enemies/dryad/1.webp'" alt="enemy portrait coming soon!">
Your HP $p.hp/$p.maxhp | Your MP: $p.mp/$p.maxmp
Enemy HP: 10 | Enemy mental resistance: 99999999
Choose an action: [[Attack|mnight2burnfight-2]]
<details>
<summary style="color:blue;">Spells</summary>
[[Fire|mnight2burnfight-2]]
</details>
</div><div class="conversation">
<<if $corruption gte 25>>
<p class="narration">
You raise your hands to defend against the Dryad's onslaught.
Though weak, her relentless attacks carry force. Each strike stings, fueled by her determination to inflict any shred of pain possible. But it is clear she harms herself more than you.
Amused, you begin toying with her, letting her give desperate chase around her tiny, dying grove. With each laborious step, her strength fades along with her grove. Still she persists, blinded by tears and rage.
Finally, she collapses before you, fully spent. Broken sobs wrack her weakened body. You stand over her, sneering at her.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No more annoying than a common weed. Pathetic.
</p>
</div>
<p class="narration">
She looks up at you with hatred through watery eyes. With a cruel smile, you conjure one final flame in your palm.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">As a gardener, I must cull the weeds from my garden.
</p>
</div>
<p class="narration">
Your fire engulfs the Dryad. Her agonized wails echo through the trees, then fade to silence.
Turning away from the smoldering remains, you feel no sorrow. No regret.
</p>
<<else>>
<p class="narration">
Her blows land in a frenzy, each powered by anguish. You raise your hands, but do not fight back.
Her weak strikes sting, but it is her sorrow that cuts deepest. Tears stream down her face as she unleashes her grief upon you - the murderer of her saplings.
Between blows, she wails
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/alraune/3.webp"><p class="talkname">Dryad</p>
<p class="speech">Why? They were innocent!</p>
</div>
<p class="narration">
Her voice quivers with mourning rage. You stand stoic, letting her use you to take out her pain.
Finally she collapses before you, strength depleted. Her body trembles with sobs as she grasps at the ash on the ground, pulling it to her chest. Her skin pulls taut and dries up before your eyes as the plants around you quickly begin to wilt.
Kneeling down, you see her skin has withered like a plucked weed. Her final breath rattles within her chest. Reaching out a hand, you gently close her lifeless eyes.
Rising slowly, shame weighs heavy on your shoulders. Her sacrifice was meaningless - fuel for your selfish agenda. Your power suddenly seems a petty, hollow thing. Are you becoming a monster? Have you already become a monster?
Looking at the ruined grove, regret sinks into your heart. The Dryad's love was far greater than the callous might you wield. What destruction have your ambitions wrought?
What even is the purpose for your efforts? A Goddess you don't even know or worship told you to complete a task. Yet for some reason you're doing it with no questions asked. Why? All you're doing is causing more pain and anguish.
</p>
<</if>>
You have gained 250 exp and 250 copper!
<<set $lust += 250>><<set $inv.money += 250>>
[[Retrieve the essence of thunder|mnight2-final]]
</div><div class="conversation">
<<if $corruption gte 25>>
<p class="narration">
You walk through the now-silent grove, ashes drifting around you. The scorched clearing stands as a graveyard, absent of life. You silently walk past the charred corpse of the Dryad and towards the pedestal.
You take the mystical bloom, its glow illuminating your palm.
<img class="passage-image" src="demongodsassets/img/scenes/mountains/essence/thunder.webp">
Flower in hand, you stride forth eager to gain even more power from the demon who waits.
</p>
<<else>>
<p class="narration">
You walk towards the pedestal through the now-silent grove, stepping around the Dryad's withered body, averting your eyes.
You take the mystical bloom, its glow illuminating your palm.
<img class="passage-image" src="demongodsassets/img/scenes/mountains/essence/thunder.webp">
Flower in hand, you stride forth eager to gain even more power from the demon who waits.
</p>
<</if>>
<<set $mountainthunder to true>>
[[Retrieve the essence of thunder|mnight2-final]]
</div><div class="conversation">
<p class="narration">
You recount your puzzling experience on the thunder path to Yuki, leaving no detail unsaid. The flash of lightning illuminating the sky, and though it felt silly, counting each passing second until the rolling thunder echoed forth. Surveying the array of plants - their varying shapes, colors and scents described in full.
She listens with rapt attention, fox ears perked in focus. After mulling it over, she offers her insight.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Hmm...well, there's not much to go on yet. But could the seconds between lightning and thunder relate to the order of plants?</p>
</div>
<p class="narration">
Yuki taps her chin, brow furrowed adorably in thought.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">If there were 5 seconds before the thunder, maybe the 5th plant in order is the key? The rest seems like it's intended to mislead...</p>
</div>
<p class="narration">
You ponder her theory. It seems so obvious now that she's voiced it.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That makes perfect sense! I can't believe I didn't consider that myself.
</p>
</div>
<p class="narration">
<img class="passage-image" @src="'demongodsassets/img/scenes/mountains/yuki/headpat/'+$yukicolor+'.webp'">
You give Yuki an appreciative pat on the head. Her tail sways happily at being helpful. A rosy blush blooms on her cheeks.
</p>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div>
<div class="conversation">
<p class="narration">
You focus on the writing, the characters dance around making your head hurt.
</p>
<<if $eyes is true>>
<p class="narration">
Using your vision, you focus on the letters. Piercing through whatever barrier was preventing you from reading it before, you can now easily read the letters.
Journal Entry 8 (Date: Unspecified):
My memories are slowly being erased by the sands of time, I've lost track of how much time has passed. I can no longer recall my own name nor the faces of those I held dear. Even the once glorious Silent City, my home, has become but a hazy dream that slips through my grasp. All that remains anchored in my mind is the searing hatred toward the vile Demon God who cursed me to this wretched half-life.
I cling to the flames of loathing and vengeance, for they are all that prevent me from fully succumbing to the oblivion that relentlessly swallows the rest. The Demon God robbed me of my home, my loved ones, my identity - shredded every scrap that connected me to my humanity. And for that unforgivable crime, I will make him suffer as I have suffered. I will haunt him as the ghost of retribution until time itself falls away into dust.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hmm...
</p>
</div>
<<set $arachnejournals[7] = true>>
<<else>>
<p class="narration">
Try as you might, the letters are dancing around too much and the more you stare the more your head starts to split.
You give up for now, perhaps you can find a way to read this later.
</p>
<</if>>
[[back|mnight2path4]]
</div><div class="conversation">
<p class="narration">
You lead Yuki up the creaking wooden stairs, the raucous moans from the brothel above become louder as you pass by the rooms of your colleagues.
Rhelyla looks up from her desk, smiling warmly as you enter her private chambers.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">And who might this be? A new employee?</p>
</div>
<p class="narration">
Rhelyla eyes Yuki curiously
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">No she's my friend. I saved her from a slave trader.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">That's a shame. I would have eagerly hired such a cute fox.</p>
</div>
<p class="narration">
Yuki's already scarlet face burns even brighter at the compliment. Or perhaps embarrassment as she imagines herself working in such a place.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">This iron collar is sapping her strength. Do you know how we can remove it?
</p>
</div>
<p class="narration">
Rhelyla examines the collar closely, nodding.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Iron suppresses all magical beings. But we needn't handle it ourselves... A moment, if you will.</p>
</div>
<p class="narration">
She steps out briefly, leaving you and Yuki alone save for the lewd sounds filtering through the walls. Yuki's fox ears twitch wildly, overwhelmed by the barrage of carnal noises.
Before you can say anything to try and distract her, Rhelyla returns with her assistant Arcturus Slimwood.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Sir Slimwood, would you kindly remove this collar for the poor girl?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/brothelboss.webp"><p class="talkname">Arcturus</p>
<p class="speech">Of course, Madame.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Thank...Kindness</p>
</div>
<p class="narration">
She sincerely bows her head towards him.
Arcturus bow gracefully in return before excusing himself to return to his duties.
Rhelyla claps, a smile spreading across her face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Now, I believe some new attire is in order!</p>
</div>
<p class="narration">
You glance at Rhelyla, she seems to be a little too enthusiastic about this.
Yuki flushes, glancing between you and Rhelyla's risqué garb.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">I... I not... Succubus clothing...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Not to worry dear, we'll find something more modest if that is to your preference. Let us go!</p>
</div>
[[continue|yuki clothes]]
<<set $yukislavecollar to true>>
</div>
<div class="conversation">
<<set $yukicolor to "black">>
<p class="narration">
Rhelyla summons an elegant carriage and escorts you to a lavish tailor in the middle district. Linking arms with you both, she guides you inside the opulent shop.
Together, you have Yuki try on various outfits, complimenting how each flatters her figure. First is a modest but lovely black dress with white lace frills. Next, an understated red blouse. Finally, a white top paired with a short-length violet skirt.
After Yuki has modeled each look, Rhelyla clasps her hands delightedly.
</p>
<img class="passage-image" src="demongodsassets/people/fullbody/yuki/black.webp"> <img class="passage-image" src="demongodsassets/people/fullbody/yuki/red.webp"> <img class="passage-image" src="demongodsassets/people/fullbody/yuki/purple.webp">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">So which one is your favorite then?</p>
</div>
<p class="narration">
Yuki fidgets nervously with the skirt fabric
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Mistress choose?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You want me to choose?
</p>
</div>
<p class="narration">
Yuki nods gratefully, trusting your judgement on which of the tasteful ensembles complements her natural beauty.
</p>
[[the black one|yukiclothes2][$yukicolor to "black"]] [[the red one|yukiclothes2][$yukicolor to "red"]] [[the purple one|yukiclothes2][$yukicolor to "purple"]]
</div>
<div class="conversation">
<p class="narration">
Journal Entry 9 (Date: Unspecified, this looks much newer than the rest):
It seems I have become unrecognizable even to myself. The person I once was has been utterly consumed, replaced by a cold, merciless being driven only by bitterness and the unquenchable need for revenge. Each new atrocity I commit no longer elicits the remorse and anguish I recall feeling so acutely in my lost past. My heart has calcified into stone, deaf to the cries of conscience that once gave me pause.
I have transformed into a stranger, some twisted creature inhabiting the shell of who I used to be. And while I no longer remember the reasons why, my emotions, once ablaze with a full palette of love, joy, grief and passion have faded into ash, leaving only flinty hatred and the relentless compulsion to make the Demon God suffer as I have suffered. With each passing epoch in this endless cursed life, I feel the vestiges of my humanity wither and fall away like dead leaves in winter.
There was a time when I was alive - truly alive - but those vibrant feelings have been entombed forever, the memories fading into haze and shadow. Now there is only the void within me and the singular flame that still flickers in the darkness - my sworn vengeance. Each vile act I commit pushes me further down this lightless path, but I do not hesitate, I do not waver. Remorse and regret are but phantom echoes of the person I was.
I have become the merciless Arachne Queen, and I will not rest until Pseudinferis dies by my venom.
</p>
<<set $arachnejournals[8] = true>>
[[back|windpath2-2]]
</div>
<div class="conversation">
<<if $arachnelly is true>>
<<if $alrauneally is true and $plantsburned lte 0>>
<p class="narration">
Before Elyria can attack, thorny vines suddenly burst from the cracked stone floor in a writhing tangle of grasping greenery. More erupt from the cavern ceiling, ensnaring the demon lord in their clutches despite his bellows of rage. He violently tears at the woody bonds, but the vines continue to spread with preternatural speed, fueled by the Dryad Queen's power.
You taunt Pseudinferis as he struggles.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It seems you're not too popular.
</p>
</div>
<p class="narration">
His only response is an inarticulate scream of fury. The vines cannot contain him fully, but they slow the demon, draining his strength as he relentlessly shreds the endless foliage.
Sensing her opportunity, Elyria strikes. She moves with the fluid grace of a dancer, her chitinous lower body incongruous with the smooth skill of her scythe-like limbs. Each swing and thrust is perfectly precise, leaving behind carved arcs of shadow aimed at any opening in the demon's neck. Pseudinferis manages to turn aside her blows, but not without cost - dark ichor flows from deep gashes in his arms and chest. One strike comes within a hair's breadth of decapitating him.
You can only watch in awe as Elyria whirls and leaps, dodging the demon's lightning-quick whip with ease. Then she summons her abyssal magic, an inky void reminiscent of a black hole. With a flick of her wrist, she launches the crescent-shaped darkness at Pseudinferis. His burning eyes go wide in sudden understanding, but the grasping vines slow him just enough - he cannot evade the void's hunger.
It slices through the entangling thorns and then continues on to the demon lord in an instant. Like a black hole, his head and body are sucked into the spell's ebon embrace with impossible speed. Then the void continues traveling onward, cutting a perfect crescent-shaped tunnel through solid stone.
Elyria turns to you, not even short of breath, as a rain of stone dust slowly settles over the cavern. Her icy gaze betrays no emotion, yet you sense a turmoil of thoughts swirling behind those cold eyes. Inwardly, you silently thank the Dryad for her help.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">He was...weak,</p>
</div>
<p class="narration">
Her voice is tinged with disbelief.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Even without the vines, there art no way Pseudinferis couldst have overpowered me, were not for the curse keeping me under his thrall.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What does that mean? He was too weak for a Demon God?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I...I know not.</p>
</div>
<p class="narration">
Elyria furrows her brow. It looks rather cute on her human half.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">By all accounts, the demon lord should have been far more powerful. Yet he fell with barely a fight.</p>
</div>
<p class="narration">
She lifts a scythe-like spindly leg and inspects it.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">And I am still in this form, though I suspected killing him wouldn't be enough to change me back.</p>
</div>
<p class="narration">
Elyria is sensing inconsistencies, the missing pieces of this puzzle, even if the full picture eludes her grasp for now.
She lifts her gaze to meet yours, and for an instant her icy facade seems to crack, revealing a glimpse of the wary, questioning look within. But then the mask slides back into place.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Come. We must away. I want to see what he was guarding.</p>
</div>
<p class="narration">
She turns and her 8 legs begin taking her deeper into the tunnels, leaving you no choice but to follow. The Arachne Queen's suspicions remain unvoiced, but you can tell the gears are turning in her head...
</p>
[[continue|mountains - night final]]
<<else>>
<p class="narration">
Elyria moves to attack Pseudinferis, her scythe-like limbs slicing through the air with deadly precision. Clearly the superior combatantant, her scythe-limbs find their marks repeatedly, opening numerous bleeding wounds on the demon lord's body. He struggles to defend against her graceful onslaught, only his preternatural vitality keeping him on his feet under the withering assault.
You can only watch in awe as Elyria dances and whirls, her spider-like lower body belying her fluid grace. Each swing of her bladed legs aims for the demon's vital spots, seeking to end this quickly. But Pseudinferis turns aside her attacks with demonic strength, suffering only surface wounds despite the ichor flowing from gashes in his arms and chest.
You feel your Mana being sucked away from you at a quickening pace, but you can tell she's holding back in an effort to avoid taking it all from you and giving him back control over her.
Sensing the shift, Pseudinferis presses his advance, landing blows of his own now. Elyria reels under the demon's whip, unable to fully avoid the biting strikes. She rallies and launches her abyssal magic in a desperate gambit, but Pseudinferis deflects the spell in a burst of energy.
Elyria hesitates, conflict raging behind her icy facade. She clearly has the upper hand against the weakened demon lord, but relying on your ever-dwindling mana reserves has given Pseudinferis a critical advantage.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">What's wrong, my pet?</p>
</div>
<p class="narration">
the demon lord taunts through bloodied teeth.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">You have me at your mercy, yet cannot deliver the final strike? Is my hold over you still so strong?</p>
</div>
<p class="narration">
Elyria's face remains an impassive mask, betraying none of the turmoil within. When she speaks, her voice is cold and measured.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">To end thee swift were mercy. I prefer to watch thee suffer.</p>
</div>
<p class="narration">
With a precise swing of her bladed limbs, she opens another savage wound on the demon's body, eliciting a roar of pain. Pseudinferis lashes back desperately with his whip, but Elyria neatly sidesteps the attack.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Each cut brings thee nearer oblivion.</p>
</div>
<p class="narration">
Elyria speaks calmly as she circles her foe.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">And oblivion is too kind a fate for the likes of thee.</p>
</div>
<p class="narration">
Despite her icy demeanor, anxiety gnaws at Elyria's mind. Your mana is running low, and without it, she will become Pseudinferis's slave once more. She must end this soon, before her free will is stripped away again. But the final strike remains untaken.
The demon lord senses her advantage slipping.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">You cannot keep this up forever, spider, When the slut's mana is gone, you will have no choice but to obey me. A pity to waste such potential...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">"It seems your alliance cannot save you, my pet, once I end your worthless life, the mortal is next.</p>
</div>
<p class="narration">
As your mana nears depletion, Elyria's movements begin to slow. Her blows come fewer and farther between as she struggles to keep fighting. Sensing her weakness, Pseudinferis aims a savage strike with his barbed whip directly at the tiring arachne.
</p>
Should you let them finish eachother off? They're both evil and dangerous. Or perhaps you should step in and save her? Is risking your life for an evil spider woman worth it?
[[save her|save elyria][$arachnerel += 15]]
[[use her sacrifice to weaken him|ignore elyria][$arachnerel -= 10]]
<</if>>
<<elseif $alrauneally is true and $plantsburned lte 0>>
<p class="narration">
To your complete and utter surprise, before either of you can make a move, thorny vines suddenly burst from the cracked stone floor in a writhing tangle of grasping greenery. More erupt from the cavern ceiling, ensnaring the demon lord Pseudinferis in their clutches despite his bellows of rage.
He violently tears at the woody bonds, but the vines continue to spread with preternatural speed, fueled by the Dryad Queen's power.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thank you
</p>
</div>
<p class="narration">
You silently say to the Dryads.
</p>
<p class="narration">
The vines cannot fully contain the hulking Pseudinferis, but they slow the demon lord, draining his strength as he shreds through the endless foliage. Sensing opportunity, you ready yourself to strike.
Pseudinferis bellows in rage, black ichor weeping from numerous thorn pricks. His fury fuels him as he rips viciously at the vines, muscles bulging, seeking to free himself. But the vines regenerate rapidly.
Digging your claws into your palms, you center yourself and summon your power as you leap at the entangled demon lord.
You crash into Pseudinferis in a blaze of claws and hellfire. He roars as your talons rake across his chest, scorching furrows in their wake. Thrashing, he tries to grab you, but you twist away. Again you slash at him, a flurry of lethal strikes. The vines pull tight as you take advantage of their hold to savagely rend your foe.
The cavern shakes and pieces of debris fall with the force of your duel.
</p>
[[battle|pseudfight]]
<<else>>
<<goto "pseudfight">>
<</if>>
</div><div class="conversation">
<<set $elyriarel += 10>>
<p class="narration">
Acting on instinct, you throw yourself in front of the blow. The whip cracks across your body in a blaze of pain, but you endure it without crying out.
Elyria looks at you in surprise, her icy facade momentarily cracking. Though she despises demons, she never expected you to take an attack meant for her.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I love a guy who know's how to use a whip properly ♡
</p>
</div>
<p class="narration">
You turn to Pseudinferis with a mocking smile.
The demon snarls in rage and lashes out with his whip again. But you nimbly dodge the strike, the pain from the last blow already fading. The battle has taken its toll on Pseudinferis - now is your chance to finish him.
With a flirtatious wink at the enraged demon lord, you prepare for battle.
</p>
[[continue|pseudfight]]
</div><div class="conversation">
<<set $corruption += 10>>
<<set $alive.elyria to false>>
<<set $elyriarel -= 300>>
<p class="narration">
You stand impassively as the whip's razored tip slashes across Elyria's throat in a spray of dark blood. The arachne collapses, clutching futilely at the mortal wound. Yet even now, with death imminent, she does not call upon your mana to save herself or strike down her killer. Perhaps her pride forbids relying on you, or she prefers oblivion to being Pseudinferis's slave again.
The demon lord throws back his horned head and laughs as Elyria's struggles grow weaker.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">What delicious irony that even now, you chose death rather than protect yourself with the Succubi's remaining mana. Yet she lifted not a finger to help you. Your trust has destroyed you, my pet.</p>
</div>
<p class="narration">
Elyria's eyes meet yours, accusation in their stare as the light in them dims. But you feel no remorse.
Pseudinferis turns his burning gaze upon you. His grin filled with sharp teeth.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">And you - I find myself impressed that you did not intervene. We are more alike than I realized. She could have easily destroyed me if she did not hold back for you.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">Join me, and be my concubine.</p>
</div>
<p class="narration">
You sneer back at the Demon Lord in return.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why does the bad guy always say something so cliche?<<if $corruption gte 25>> You should know better than to make such an offer to those who are superior to you.<</if>>
</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Besides, I let her die because I intended to finish off whoever remained. Do not presume we are allies.
</p>
</div>
<p class="narration">
Pseudinferis chuckles, unfazed by your hostility. The battle has weakened him, but he still stands tall.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">Then let us conclude this dance, you and I.</p>
</div>
[[continue|pseudfight]]
</div><div class="conversation">
<p class="narration">
This battle should be yours for the taking. However in your focus on Pseudinferis, you do not notice your mana dwindling dangerously low.
The demon snarls and cracks his whip, but you nimbly dodge and counterattack. Your body feels oddly sluggish, your reflexes slowed - but you pay it no mind, too intent on finishing your foe.
You never see the attack coming.
Without warning, your limbs freeze in place, no longer obeying your commands. Before you can process what is happening, a fiery pain erupts in your chest. Looking down, you see one of Elyria's scythe-like legs protruding from your torso, your life's blood quickly staining it crimson.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Fool!</p>
</div>
<p class="narration">
Elyria's voice hisses at you from behind.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Thou hast let thy mana run dry.</p>
</div>
<p class="narration">
With a sickening wet sound, the arachne rips her blade-limb free, and your legs give out beneath you. Collapsing to the cold cavern floor, you can only gasp shallow, agonized breaths as the life rapidly drains from your body. Elyria comes into view, standing over you, her eyes cold and devoid of anything but contempt.
Pseudinferis's mocking laughter echoes through the chamber.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">Did you truly think she could resist me forever? The spider is mine, as she will always be.</p>
</div>
<p class="narration">
The demon lord grins, savoring his victory.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/pseudinferis/1.webp"><p class="talkname">Pseudinferis</p>
<p class="speech">And now, you die knowing that she will remain my slave for all eternity.</p>
</div>
<p class="narration">
The cold numbness of death creeps up your limbs, and the cavern grows dim around you. Elyria watches impassively as you take your final, shuddering breath. The Arachne Queen's beautiful face is the last thing you see before the shadows claim you.
</p>
You let your mana fall too low, don't let it fall below 5!
[[Game Over]]
<style>
#ui-bar-history {
display: none;
}
</style>
</div><div class="conversation">
<<nobr>>
<<set $e.type to ["physical_enemy", "physical_immune", "boss"]>>
<<set $e.name to "pseudinferis">>
<<if $p.lvl + 3 >= 24 and $p.lvl + 3 <= 28>>
<<set $e.lvl to $p.lvl + 3>>
<<elseif $p.lvl + 3 < 24>>
<<set $e.lvl to 24>>
<<else>>
<<set $e.lvl to 28>>
<</if>>
<<randomEnemyEncounter>>
<<set $fullname to "Pseudinferis">>
<<set $e.weakness to "thunder">>
<<set $e.eleresist to "charm">>
<<set $portrait to 1>>
<</nobr>>
<<if $arachnelly is true>>
<<if $alrauneally is true and $plantsburned lte 0>>
You should not be seeing this
<<else>>
<<nobr>>
<<set _bossreduce to $p.mp - 42>>
<<if _bossreduce > 0>>
<<set $e.hp to Math.round($e.hp * (1 - (_bossreduce / 100)))>>
<<set $e.melee to Math.round($e.melee * (1 - (_bossreduce / 100)))>>
<<set $e.pdef to Math.round($e.pdef * (1 - (_bossreduce / 100)))>>
<<set $e.magic to Math.round($e.magic * (1 - (_bossreduce / 100)))>>
<<set $e.mdef to Math.round($e.mdef * (1 - (_bossreduce / 100)))>>
<<set $e.res to Math.round($e.res * (1 - (_bossreduce / 100)))>>
<<set $e.reshp to Math.round($e.reshp * (1 - (_bossreduce / 100)))>>
<<else>>
<<set _bossreduce to 15>>
<<set $e.hp to Math.round($e.hp * (1 - (_bossreduce / 100)))>>
<<set $e.melee to Math.round($e.melee * (1 - (_bossreduce / 100)))>>
<<set $e.pdef to Math.round($e.pdef * (1 - (_bossreduce / 100)))>>
<<set $e.magic to Math.round($e.magic * (1 - (_bossreduce / 100)))>>
<<set $e.mdef to Math.round($e.mdef * (1 - (_bossreduce / 100)))>>
<<set $e.res to Math.round($e.res * (1 - (_bossreduce / 100)))>>
<<set $e.reshp to Math.round($e.reshp * (1 - (_bossreduce / 100)))>>
<</if>>
<</nobr>>
<<set $p.mp to 10>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/pseudinferis/1.webp">
You are fighting Pseudinferis level $e.lvl. However, due to your mana supply Elyria was <<if _bossreduce gt 0>>able to reduce all of his stats by _bossreduce%!<<else>>only able to reduce the bosses stats by 10%, You should have preserved your MP for this battle!<</if>>
</p>
[[fight|battle]]
<</if>>
<<elseif $alrauneally is true and $plantsburned lte 0>>
<<set _bossreduce to 15>>
<<if _bossreduce > 0>>
<<set $e.hp to Math.round($e.hp * (1 - (_bossreduce / 100)))>>
<<set $e.melee to Math.round($e.melee * (1 - (_bossreduce / 100)))>>
<<set $e.pdef to Math.round($e.pdef * (1 - (_bossreduce / 100)))>>
<<set $e.magic to Math.round($e.magic * (1 - (_bossreduce / 100)))>>
<<set $e.mdef to Math.round($e.mdef * (1 - (_bossreduce / 100)))>>
<<set $e.res to Math.round($e.res * (1 - (_bossreduce / 100)))>>
<<set $e.reshp to Math.round($e.reshp * (1 - (_bossreduce / 100)))>>
<<else>>
<<set _bossreduce to 0>>
<</if>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/pseudinferis/1.webp">
You are fighting Pseudinferis level $e.lvl. However, due to your alliance with the Dryad's all of Pseudinferis stats have been reduced by 15%!
</p>
[[fight|battle]]
<<else>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/pseudinferis/1.webp">
You are fighting Pseudinferis level $e.lvl.
</p>
[[fight|battle]]
<</if>>
</div><div class="conversation">
<p class="narration">
With unnatural speed, you close the distance between you and Pseudinferis in the blink of an eye, your razor-sharp claws leaving bloody furrows across the demon's chest. He roars in pain and surprise, rippling muscles tensing beneath his taught skin as he lashes out with his barbed whip. You dance past, your tail sings through the air to kiss his arm with another scarlet line.
Though battle lust courses through your veins, heightening your demonic hunger, Pseudinferis seems immune to your charms. It is rare to meet a male who can resist you, especially now with your powers so enhanced. Again and again you clash in a breathtaking dance of agility and lethal strikes. Your claws find their marks relentlessly despite Pseudinferis’s lightning-quick reprisals. Rivulets of inky blood flow from the web of wounds crisscrossing his body.
Pseudinferis pants heavily, clearly tiring. Sweat and ichor mingle on his skin as his blows come slower and weaker. Sensing victory close at hand, you cannot resist toying with your foe.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Why do we fight, my lord? ♡
</p>
</div>
<p class="narration">
You purr, infusing your words with a charming enchantment as you begin to remove your dress for him.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wouldn't this be an awful waste? I could provide you so much more...pleasurable diversions. ♡
</p>
</div>
<<if $arachnelly is true and $alive.elyria is true>>
<p class="narration">
You hear a mocking snort from Elyria's direction.
</p>
<</if>>
<<if $p.acceptance lt 75>>
<p class="narration">Whether you intended it or not, you're hungry. Or are you just horny? You can't really tell the difference between the two feelings anymore, but there's food, right in front of you. He's even got a toy whip!</p>
<</if>>
<p class="narration">
As you speak, your claws rake viciously across his back. Pseudinferis grunts, trying to resist your charms even as your magic winds seductively into his mind. The Demon God tries to resist, but it's too late. Your magic takes hold like hooks in his mind, rendering him docile. All his rage and power neutered under your influence.
</p>
[[use his whip|pseudgetwhipped]]
[[have him use his whip|pseudmcwhipped]]
[[just fuck him|pseudfucked]]
<<set $pseudalive to false>>
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="" alt="I will come back and add images here soon, can't create these scenes in AI so I'll have to make them manually. Sorry!">
With deliberate strokes, you drag the thorns of the whip across the back of Pseudinferis, thrilling yourself as his massive frame shudders under your exquisite torment. Intoxication washes over you, a rush of total domination over this brute. His hulking physique dwarfs your slender curves, muscles rippling as he tenses against your assault.
Circling him with predatory grace, you languish in his smoldering gaze upon your bare skin, aroused by his aura of dominance now rendered impotent under your enchantment. You are in control. This fallen God grovels at your feet.
You circle back in front of him and trail one nail almost tenderly down his chest, and his flesh quivers, as much from rage as desire. Your own appetites quicken as you drink in his exquisite anguish, the heavy musk of sweat and blood. Never before have you tasted such exhiliration, as captor and captive both.
Your dress relinquishes its hold on your form, cascading downwards in a ripple of silk and lace until it pools serenely around your ankles. With your bare pussy at eye level with him, you utter a command
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Eat!
</p>
</div>
<p class="narration">
His spirit struggles to defy you, a futile act of rebellion that ripples through his hulking form. In response, you raise the thorny lash, its silhouette a menacing specter in the dim light. With swift, deliberate authority, it descends, biting into his broad back and coaxing a stifled whimper from his once proud lips.
His face comes within inches of your mound, his forked tongue's flitting touch is almost ticklish, and you smile in pleasure.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Deeper!
</p>
</div>
<p class="narration">
You command him again, whipping him. He begins lapping at your cunt, while you strike him repeatedly. He yelps, but continues to lick. The sensations are exhilirating. Your excitement grows, and you strike him harder as you feel the waves of pleasure grow, feeling your body begin to quake with each lick. Your moans mingle with his yelps.
</p>
<<if $arachnelly is true and $alive.elyria is true>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Thou hast an ironic death.</p>
</div>
<p class="narration">
For a fleeting moment, her presence had slipped your mind. However you remain unperturbed. If she harbors a voyeuristic curiosity, then let her eyes feast. No external gaze, judgemental or otherwise, holds teh power to dampen your indomitable pleasure.
</p>
<</if>>
<p class="narration">
You feel a rush of sensations in your loins as his warm tongue glides over your wet pussy, sending waves of pleasure through your body. As you grind your cunt against his face, he dips his tongue deeper into your pussy and swirls it around your clit, causing your entire body to tremble with ecstasy. You feel yourself getting close to orgasm and you start bucking your hips against his mouth, riding his face as you chase your release. He keeps licking and sucking your clit until you finally cum, shuddering with pure bliss.
It brought a certain joy that tingled in your loins. Yet amidst the dance of domination and submission, your hunr body cried out. Not just in wanton arousal, but in an insistent pang of hunger.
You back up and whip him again, hard.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Stand, trash!
</p>
</div>
<p class="narration">
Pseudinferis stands tall, his massive cock rock-hard and ready for you. Your knees hit the cold floor as you lovingly wrap the wickedly barbed whip around the base of his cock. He winces as you pull it taut.
Your lips, tongue and teeth work in perfect unison, like the jaws of a predator, as you devour his dick. The sensations are overwhelming and overpowering. His cock is thick and throbbing, and his precum tastes like ambrosia. Your pussy is aching, and your clit is throbbing.
Your mouth envelops his entire length, his girth stretching your lips and filling your throat. You gag a bit as he hits the back, and then you suck hard as you pull up. His cock slips out, the friction causing a tingling sensation in your mouth.
His entire body shakes as his orgasm erupts. You pull the whip so tight it digs into his skin, preventing a single drop from spilling. You won't let him cum yet. You want his entire life in a single gulp.
You savor the sensation of his shaft sliding in and out of your warm, moist mouth. As you bob your head, you can feel the tension building up inside him. Coupled with your sympathetic abilities, you can perceive the crescendo of his orgasm, feeling it as an echo in your own groin, growing in intensity.
It's the ecstatic release that you want, the pleasure of making this creature of darkness suffer for your own pleasure. You let loose the whip, and the pulsing, throbbing member in your mouth erupts like a volcano, spewing forth a hot, thick stream of white lava into the back of your throat. You attempt to gulp down the delicious onslaught. Despite your best efforts, rivulets escape the confines of your mouth, trailing a sticky white path down your chin and baptizing your body in milky white drops.
Pseudinferis collapses, nothing left of him but a husk of a corpse.
</p>
<<if $arachnelly is true and $alive.elyria is true>>
<p class="narration">
Elyria rises, her breath laboring in the thick, tense silence. Yet, swiftly as a summer storm subsides, her respiration steadies. The demise of Pseudinferis has severed his puppeteer-like influence over her, unleashing her formidable powers without constraint. An unsettling thought worms its way into your mind - will she turn those powers against you?
However, instead of displaying hostility, her voice carries a note of disdain and loftiness.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Ye Demons. Thou art repugnant. Have thee no sense of shame?</p>
</div>
<p class="narration">
You shrug.
</p>
<</if>>
<p class="narration">
With his defeat, you have finally laid waste to yet another Demon God. This inches you closer to fulfilling the divine mandate forced upon you by the Goddess. Soon the chains of your servitude will shatter, granting you your freedom.
Your gaze drifts past the fallen demon, settling on the yawning mouth of a tunnel beyond his lifeless form. It's shrouded in shadows but... Was he guarding something?
The question lures you, beckoning you deeper into the abyss.
</p>
[[mountains - night final]]
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="" alt="I will come back and add images here soon, can't create these scenes in AI so I'll have to make them manually. Sorry!">
Pseudinferis lies broken at your feet, reduced to fragments of his former self. The potency of your enchantment has ravaged his will, rendering him a captive to his own base desires. His thorny whip that once hissed through the air now lies discarded by his side, as tame as its master.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Pick it up!
</p>
</div>
<p class="narration">
His response is a gutteral groan of pleasure and surrender. There's no room for defiance, the threads of your enchantment are wound too tight. His massive hand trembles as he reaches for the whip.
Your dress relinquishes its hold on your form, cascading downwards in a ripple of silk and lace until it pools serenely around your ankles. You fall to the ground, prostrating before him like a dog, and raise your rump high in the air.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ravage me ♡!
</p>
</div>
<p class="narration">
The whip sears through the air with the resonant fury of a thunderclap, its brutal kiss landing against the tender canvas of your backside. It leaves behind a vivid brand, a raw imprint that pulsates with an exquisite blend of pain and pleasure. His grip tightens, the muscles in his arm coiling as he lashes out once more.
The thorns bite deep into your flesh, a stinging symphony that reverberates through your being and coaxes a soft whimper of pleasure to escape your lips. In its wake, it carves a crimson streak. Yet your skin knits itself back together instantly.
</p>
<<if $arachnelly is true and $alive.elyria is true>>
<p class="narration">
Elyria's gaze, as frigid as an arctic squall, hovers over the scene. Her eyes flicker with an unsettling mixture of horror and disgust, the icy veneer of her composure cracking as she watches the unseemly spectacle unfold. Her lip curls in revulsion, a silent but scathing judgment upon the twisted dance of pleasure and pain you seem to revel in.
The sight of a demon eliciting pleasure, however perverse, is enough to stoke the embers of her hatred.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Dost thou find joy in such grotesque pageantry?</p>
</div>
<p class="narration">
Her tone is laced with a disdain so palpable it seems to frost the air around her. Her gaze, locked onto yours, is a clear, icy mirror, challenging you to meet her gaze and justify your actions. Instead, all you can do is return her gaze and moan in pleasure.
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Fuck me and whip me! ♡
</p>
</div>
<p class="narration">
A relentless rhythm reverberates in time with the intoxicating surge of your blood. Each heartbeat amplifies the sensations coursing through your body, heightening your senses to the raw carnality of your predicament. Pain, relentless in it's torment, is transmuted under the influence of your arousal, morphing into a heady form of pleasure that sets your nerve endings aflame. This euphoria radiates outward, a wild, wanton energy that permeates every inch of your being.
You feel his cock forcing itself in. It is long and thick, the thickness of a fist, and you feel your lips part to make way. You feel a sudden rush of hot, burning sensation as he pushes himself all the way inside you, spreading you apart, and the feeling is so overwhelming.
You begin to buck back against him as you moan,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes... Fuck me... More...
</p>
</div>
<p class="narration">
You feel his cock burying itself in your cunt to the hilt, and the tip slamming into your cervix, sending a wave of painful pleasure through you. Whipping you harder, the loud crack of the whip echoing through the room sends shudders of pain and ecstasy through your naked, helpless body.
He wraps the thorned whip around your neck, using it to pull your head back while he thrusts deep into you.
You gasp and cry out as the thorns sink into the skin around your neck, the sharp bite of pain mixing with the sweet bliss of pleasure. You arch your back, throwing your head back, reveling in the feel of the thorns digging deeper into your neck as his cock thrusts hard, filling you to the brim.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah! Ahh! ♡
</p>
</div>
<p class="narration">
In your past life, when you were still in the body of a <<if $genderstart is "male">>man<<else>>human<</if>>, the idea of drawing pleasure from pain, of indulging in masochism, would have been unfathomable. An alien concept your mind would have shied away from. Such unconventional delights were far removed from the script of your previous existence.
Yet, in this strange new world, cradled within the soft, sensuous contours of your new form, y ou find an unexpected sense of homecoming. As if this body, this life of pleasures, should have been your birthright from the very beginning. It's as though your soul has finally found its rightful vessel, a dwelling that resonates with its unvoiced desires. <<if $genderstart is "male">>You never wanted to be a woman. You were happy being a man. But the more pleasure you receive in this body, the more you can't deny that it's just... Better. You don't know if it's due to being a succubus, or if all women are like this.<</if>>
Lost in your own world, his cock grinds against your g-spot as he thrusts bringing you back. Pleasure courses through you as you begin to orgasm. Your cunt convulses around him and you clamp down onto him like a vise, gripping him so tightly you think you might break him.
He growls with pleasure as you cum, and you begin to feel a familiar tingling sensation in your hands and feet. It grows until it is unbearable, and your hands claw at the ground, your back arching. Your body seems to twist in midair as the sensation travels through you. Then, before you finish your own, you feel his orgasm as if it was your own, his cock erupting inside of you, his hot cum splashing against your womb.
You greedily suck down his life essence and have an orgasm so intense that you almost have no ability to control yourself as you lose all semblance of composure and begin to scream in the throes of ecstasy.
Pseudinferis collapses, nothing left of him but a husk of a corpse.
</p>
<<if $arachnelly is true and $alive.elyria is true>>
<p class="narration">
Elyria rises, her breath laboring in the thick, tense silence. Yet, swiftly as a summer storm subsides, her respiration steadies. The demise of Pseudinferis has severed his puppeteer-like influence over her, unleashing her formidable powers without constraint. An unsettling thought worms its way into your mind - will she turn those powers against you?
However, instead of displaying hostility, her voice carries a note of disdain and loftiness.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Ye Demons. Thou art repugnant. Have thee no sense of shame?</p>
</div>
<p class="narration">
You shrug. Her fault for watching.
</p>
<</if>>
<p class="narration">
With his defeat, you have finally laid waste to yet another Demon God. This inches you closer to fulfilling the divine mandate forced upon you by the Goddess. Soon the chains of your servitude will shatter, granting you your freedom.
Your gaze drifts past the fallen demon, settling on the yawning mouth of a tunnel beyond his lifeless form. It's shrouded in shadows but... Was he guarding something?
The question lures you, beckoning you deeper into the abyss.
</p>
[[mountains - night final]]
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="" alt="I will come back and add images here soon, can't create these scenes in AI so I'll have to make them manually. Sorry!">
Pseudinferis lies broken at your feet, reduced to fragments of his former self. The potency of your enchantment has ravaged his will, rendering him a captive to his own base desires. His thorny whip that once hissed through the air now lies discarded by his side, as tame as its master.
Your dress relinquishes its hold on your form, cascading downwards in a ripple of silk and lace until it pools serenely around your ankles. You fall to the ground, prostrating before him like a dog, and raise your rump high in the air.
A relentless rhythm reverberates in time with the intoxicating surge of your blood. Each heartbeat amplifies the sensations coursing through your body, heightening your senses to the raw carnality of your predicament. Pain, relentless in it's torment, is transmuted under the influence of your arousal, morphing into a heady form of pleasure that sets your nerve endings aflame. This euphoria radiates outward, a wild, wanton energy that permeates every inch of your being.
You feel his cock forcing itself in. It is long and thick, the thickness of a fist, and you feel your lips part to make way. You feel a sudden rush of hot, burning sensation as he pushes himself all the way inside you, spreading you apart, and the feeling is so overwhelming.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ravage me ♡!
</p>
</div>
<<if $arachnelly is true and $alive.elyria is true>>
<p class="narration">
Elyria's gaze, as frigid as an arctic squall, hovers over the scene. Her eyes flicker with an unsettling mixture of horror and disgust, the icy veneer of her composure cracking as she watches the unseemly spectacle unfold. Her lip curls in revulsion, a silent but scathing judgment upon the twisted dance of pleasure and pain you seem to revel in.
The sight of a demon eliciting pleasure, however perverse, is enough to stoke the embers of her hatred.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Dost thou find joy in such grotesque pageantry?</p>
</div>
<p class="narration">
Her tone is laced with a disdain so palpable it seems to frost the air around her. Her gaze, locked onto yours, is a clear, icy mirror, challenging you to meet her gaze and justify your actions. Instead, all you can do is return her gaze and moan in pleasure.
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Fuck me harder! ♡
</p>
</div>
<p class="narration">
You begin to buck back against him as you moan,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yes... Fuck me... More...
</p>
</div>
<p class="narration">
You feel his cock burying itself in your cunt to the hilt, and the tip slamming into your cervix, sending a wave of painful pleasure through you. Whipping you harder, the loud crack of the whip echoing through the room sends shudders of pain and ecstasy through your naked, helpless body.
He grabs you by your long $hair hair, using it to pull your head back while he thrusts deep into you.
You gasp and cry out in pleasure, as your <<if $breasts is "large">>large, breasts jiggles<<elseif $breasts is "medium">>modest chest jiggles<<elseif $breasts is "small">>petite breasts subtly bounce<</if>> from his pounding. You arch your back, throwing your head back, reveling in the feel of his cock digging deeper into you, thrusting hard and filling you to the brim.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah! Ahh! ♡
</p>
</div>
<p class="narration">
In your past life, when you were still in the body of a <<if $genderstart is "male">>man<<else>>human<</if>>, the very idea of fucking any man, or especially demon, in sight would've formerly brought revulsion, but now makes you wet at the thought.
Yet, in this strange new world, cradled within the soft, sensuous contours of your new form, you find an unexpected sense of homecoming. As if this body, this life of pleasures, should have been your birthright from the very beginning. It's as though your soul has finally found its rightful vessel, a dwelling that resonates with its unvoiced desires. <<if $genderstart is "male">><<if $p.acceptance gt 50>>You can hardly remember being a man. Sure, sometimes you miss your cock, finding yourself on the receiving end of such experiences, your previous apprehensions have been effaced, overwritten by the intoxicating new sensations your current form elicits.<<else>>You never wanted to be a woman. You were happy being a man. But the more pleasure you receive in this body, the more you can't deny that it's just... Better. You don't know if it's due to being a succubus, or if all women are like this.<</if>><</if>>
Lost in your own world, his cock grinds against your g-spot as he thrusts bringing you back. Pleasure courses through you as you begin to orgasm. Your cunt convulses around him and you clamp down onto him like a vise, gripping him so tightly you think you might break him.
He growls with pleasure as you cum, and you begin to feel a familiar tingling sensation in your hands and feet. It grows until it is unbearable, and your hands claw at the ground, your back arching. Your body seems to twist in midair as the sensation travels through you. Then, before you finish your own, you feel his orgasm as if it was your own, his cock erupting inside of you, his hot cum splashing against your womb.
You greedily suck down his life essence and have an orgasm so intense that you almost have no ability to control yourself as you lose all semblance of composure and begin to scream in the throes of ecstasy.
Pseudinferis collapses, nothing left of him but a husk of a corpse.
</p>
<<if $arachnelly is true and $alive.elyria is true>>
<p class="narration">
Elyria rises, her breath laboring in the thick, tense silence. Yet, swiftly as a summer storm subsides, her respiration steadies. The demise of Pseudinferis has severed his puppeteer-like influence over her, unleashing her formidable powers without constraint. An unsettling thought worms its way into your mind - will she turn those powers against you?
However, instead of displaying hostility, her voice carries a note of disdain and loftiness.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Ye Demons. Thou art repugnant. Have thee no sense of shame?</p>
</div>
<p class="narration">
You shrug. Her fault for watching.
</p>
<</if>>
<p class="narration">
With his defeat, you have finally laid waste to yet another Demon God. This inches you closer to fulfilling the divine mandate forced upon you by the Goddess. Soon the chains of your servitude will shatter, granting you your freedom.
Your gaze drifts past the fallen demon, settling on the yawning mouth of a tunnel beyond his lifeless form. It's shrouded in shadows but... Was he guarding something?
The question lures you, beckoning you deeper into the abyss.
</p>
[[mountains - night final]]
</div><div class="conversation">
<<set $pseudalive to false>>
<<if $arachnelly is true and $alive.elyria is true>>
<<set _allNineRead = $arachnejournals.every(function (el) { return el === true; })>>
<<if _allNineRead>>
<<set $elyriarel += 30>>
<</if>>
<p class="narration">
Emerging from the tunnel's mouth, you are immediately assailed by a sight so profound it snatches the breath from your lungs. Seated in the lap of the mountain, a resplendent city sprawls, bathed in the sanguine luminescence of a scarlet moon too bold to play coy. The cityscape is a strange harmony of familiarity and novelty, an intricate symphony of stone and metal structures arranged in perfectly ordered rows and clusters.
Piercing the stars, towering pinnacles impose themselves over the humble rooftops that gather beneath, woven into a labyrinth of serpentine byways. Each tower proudly bears a domed crown, gleaming in the night like gargantuan orbs of mercury. Facades bear the testament of countless chisels, the stone alive with ornate carvings and statues. Even from this distance, your preternatural vision grants you the privilege of discerning their exquisite detail.
Emanating a warmth to rival the stars, lamp posts punctuate the cityscape, their light reflecting off countless glass windows that reciprocate their radiance in a mesmerizing dance. The architecture - it holds a mirror to your memory, whispering echoes of the world you once called home. It’s not the modernity of that world but a hint of a bygone era, shades of Gothic grandeur or perhaps Victorian elegance? Or maybe a visage of an America awakening from the throes of the Industrial Revolution, touched by progress yet charmingly antiquated.
Beside you, Elyria gazes out in silence, her expression unreadable. Yet a single glistening tear traces down one porcelain cheek. She makes no move to brush it away, transfixed by the city below.She seems unanchored from the present, her thoughts lost somewhere within the city's spectral glow.
Though curiosity burgeons within you, drawn irresistibly to this spectral echo of your homeworld, you should check with Rhelyla and Azrael to see if they have any information regarding the 3rd Demon God. You can always return-No. You MUST return.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thank you for assistance with Pseudinferis, Elyria. </p>
</div>
<p class="narration">
Elyria emerges from her ruminations, her hasty fingers erasing the track of the solitary tear.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I had no interest in aiding you, our goals merely aligned this once.</p>
</div>
<p class="narration">
She swivels back to the beckoning cityscape, her eyes imbibing the sight with a wistful hunger before the frost-etched mask is refastened. As she aligns her gaze with yours once more, a note of caution vibrates in her words.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Do not presume we are allies. Our next encounter may not be so... cooperative.</p>
</div>
<<if $elyriarel gte 35>>
<p class="narration">
Yet after reading all of her journals scattered across the mountains, you have been given a glimpse into her innermost thoughts. Beneath her frosty exterior, there appears a spark of hidden affection, smothered yet impossible to extinguish. It's clear the tumult of recent events has shaken her, mirroring the disturbance they've caused in your own existence. Every page of her thoughts etched in ink has deepened your understanding of her, and perhaps against better judgement, fostered a sense of camaraderie. Despite her chilly demeanor, you can't help but be drawn to her. You resolve to pay her a visit.
</p>
<<else>>
<p class="narration">
Harsh but... Did you really want to be friends with an evil spider lady? After witnessing her battle, you can tell she's still more powerful than you. For now. <<if $corruption gte 25>>But you have potential to become even stronger. Perhaps one day you'll pay her another visit to ensure noone in this world can challenge you.<<else>>It may be best to avoid her entirely.<</if>>
</p>
<</if>>
<<elseif $arachnelly is true and $alive.elyria is false>>
<p class="narration">
Emerging from the tunnel's mouth, you are immediately assailed by a sight so profound it snatches the breath from your lungs. Seated in the lap of the mountain, a resplendent city sprawls, bathed in the sanguine luminescence of a scarlet moon too bold to play coy. The cityscape is a strange harmony of familiarity and novelty, an intricate symphony of stone and metal structures arranged in perfectly ordered rows and clusters.
Piercing the stars, towering pinnacles impose themselves over the humble rooftops that gather beneath, woven into a labyrinth of serpentine byways. Each tower proudly bears a domed crown, gleaming in the night like gargantuan orbs of mercury. Facades bear the testament of countless chisels, the stone alive with ornate carvings and statues. Even from this distance, your preternatural vision grants you the privilege of discerning their exquisite detail.
Emanating a warmth to rival the stars, lamp posts punctuate the cityscape, their light reflecting off countless glass windows that reciprocate their radiance in a mesmerizing dance. The architecture - it holds a mirror to your memory, whispering echoes of the world you once called home. It’s not the modernity of that world but a hint of a bygone era, shades of Gothic grandeur or perhaps Victorian elegance? Or maybe a visage of an America awakening from the throes of the Industrial Revolution, touched by progress yet charmingly antiquated.
You think of the Arachne Queen, whom you let die. But her loss was a strategic sacrifice, a cost to keep your power unchallenged. If your paths had crossed again, Elyria may stand opposed as an obstacle. You will mourn no one. All lives are currency to be spent. Those too weak or foolish to recognize this truth deserve their fate.
Taking one last look at the city, curiosity burgeons within you, drawn irresistibly to this spectral echo of your homeworld, you should check with Rhelyla and Azrael to see if they have any information regarding the 3rd Demon God. You can always return-No. You MUST return.
</p>
<<else>>
<p class="narration">
Emerging from the tunnel's mouth, you are immediately assailed by a sight so profound it snatches the breath from your lungs. Seated in the lap of the mountain, a resplendent city sprawls, bathed in the sanguine luminescence of a scarlet moon too bold to play coy. The cityscape is a strange harmony of familiarity and novelty, an intricate symphony of stone and metal structures arranged in perfectly ordered rows and clusters.
Piercing the stars, towering pinnacles impose themselves over the humble rooftops that gather beneath, woven into a labyrinth of serpentine byways. Each tower proudly bears a domed crown, gleaming in the night like gargantuan orbs of mercury. Facades bear the testament of countless chisels, the stone alive with ornate carvings and statues. Even from this distance, your preternatural vision grants you the privilege of discerning their exquisite detail.
Emanating a warmth to rival the stars, lamp posts punctuate the cityscape, their light reflecting off countless glass windows that reciprocate their radiance in a mesmerizing dance. The architecture - it holds a mirror to your memory, whispering echoes of the world you once called home. It’s not the modernity of that world but a hint of a bygone era, shades of Gothic grandeur or perhaps Victorian elegance? Or maybe a visage of an America awakening from the throes of the Industrial Revolution, touched by progress yet charmingly antiquated.
Taking one last look at the city, curiosity burgeons within you, drawn irresistibly to this spectral echo of your homeworld, you should check with <<if $rhelylarevengequest is 4>>Rhelyla and<</if>> Azrael to see if they have any information regarding the 3rd Demon God. You can always return-No. You MUST return.
</p>
<</if>>
<<if $rhelylarevengequest is 4>>
[[check if Rhelyla is home|Mountains][$currentlocation to "mountains_night"]]
<<else>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
<</if>>
</div>
<<if $rhelylarevengequest is 4>>
<<set $silentpartner to "rhe">>
<<else>>
<<set $silentpartner to "az">>
<</if>><div class="conversation">
<p class="narration">
In the cool, tranquil corners of your consciousness, you knew it was coming. You had taken a step back from the world's stage, away from the looming threats of demon gods and divine prophecies. You became a specter, wafting through life without a clear purpose or motivation. Perhaps, in your rebellion, you hoped for a normalcy that you knew could never truly be yours.
In your stubborn refusal to be a pawn of the Goddess, you had ignored the calls from both Azrael and Rhelyla. The Goddess who had guided your path was now nothing but a distant echo, her stern instructions fading like wisps of smoke in the wind. The world carried on, its cogs spinning tirelessly in an eternal dance, while you stood still in the eye of the storm.
Blackpool, your chosen haven, was filled with temptation and allure. It drew you in, a moth to a flame, and you couldn’t resist the pull. The power you held, that enigmatic charm, it stirred interest, too much of it. Perhaps you had been too complacent, too comfortable in the anonymity.
The church found you. Their paladins, clad in armor that reflected a cruelly bright faith, were impervious to your enchanting abilities. You were plucked from the refuge of sleep, caught in a net you hadn’t seen coming. The cool metallic taste of fear was new to you, as alien as the chains they bound you with.
Rather than granting you the sweet release of death, they chose to keep you, to cage you like an animal. They tossed you into a sunless prison, its stone walls cold, damp, and suffocating. It was here that you were left to rot, here that you felt the biting gnaw of isolation and the cruel grip of eternal darkness.
You awake in chains, deep in an underground cell warded against magic. There will be no escape, no rescue. The church intends to use you for their experiments, keeping you weak and compliant. Horrible agonies follow as they deprive you of the vital essence you need to survive. Your world becomes endless darkness and torment, designed to break both body and mind.
Starvation, your worst enemy, now became your constant companion. Your strength ebbed away, like grains of sand in an hourglass, as they starved you of your nourishment. Each day was a new lesson in agony, a bitter taste of the hell you were left to suffer in.
You cling stubbornly to your consciousness, though it withers from lack of nourishment. Whispers speak of you, the church's captured succubus, confirmed monster.
In the end, your mind succumbed to the relentless hunger. Your world shrunk, confined to the ever-haunting pain, the sharp claws of madness. What had once been a rebel's pursuit of freedom became a damning curse, your punishment for daring to defy the grand cosmic design.
</p>
<h3>Game Over</h3>
</div>
<<nobr>>
<<widget 'updatever'>>
<<if ndef $version>>
<!-- version 0.43 update-->
<<set $elyriarel to 0>>
<<set $version to 43>>
<<set $pseudalive to true>>
<<set $mountains_night = {
paths: [false, false, false, false, false],
healingVialChance: 10,
battleChance: 40,
discoverChance: 25,
randomEventChance: 25
}>>
<<if $azparty gte 3>>
<<set $unlocked.mountains_night to true>>
<</if>>
<<elseif $version lt 43>>
<!-- version 0.43 update-->
<<set $elyriarel to 0>>
<<set $version to 43>>
<<set $pseudalive to true>>
<<set $mountains_night = {
paths: [false, false, false, false, false],
healingVialChance: 10,
battleChance: 40,
discoverChance: 25,
randomEventChance: 25
}>>
<<if $azparty gte 3>>
<<set $unlocked.mountains_night to true>>
<</if>>
<</if>>
<<if $version is 43>>
<!-- version 0.44 update -->
<<if ndef $yukicolor>>
<<set $yukicolor to "purple">>
<</if>>
<<if ndef $pseudalive>>
<<set $pseudalive to true>>
<</if>>
<<set $version to 44>>
<<set $inv.materials = {}>>
<<if $boss1alive is false>>
<<set $chapter to 2>>
<<else>>
<<set $chapter to 1>>
<</if>>
<</if>>
<<if ndef $rhelylarevengequest>>
<<set $rhelylarevengequest to 0>>
<</if>>
<<if ndef $silentpartner>>
<<if $pseudalive is false and $rhelylarevengequest gte 4>>
<<set $silentpartner to "rhe">>
<<else>>
<<set $silentpartner to "az">>
<</if>>
<</if>>
<<if $version is 44>>
<<set $version to 45>>
<<set $tome.ice2 to false>>
<<set $tome.wind2 to false>>
<<set $tome.water2 to false>>
<<set $tome.thunder2 to false>>
<<set $tome.fire3 to false>>
<<set $tome.ice3 to false>>
<<set $tome.wind3 to false>>
<<set $tome.water3 to false>>
<<set $tome.thunder3 to false>>
<<set $difficulty to 1>>
<<set $witchupdate to 1>>
<<set $currentlocation to "glassworld">>
<<goto "mandatory-updatestats">>
<</if>>
<</widget>>
<</nobr>><div class="conversation">
<p class="narration">
After purchasing the elegant $yukicolor dress, you and Yuki exit the lavish tailor shop with Rhelyla. Yuki admires her new dress, running her hands along the soft fabric and twirling.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Thank you, Lyla! It mean everything!</p>
</div>
<p class="narration">
Through Yuki's broken speech came a shortened version of Rhelyla's name. Judging from her expression, she seemed to like it.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thank you, Rhelyla. You have been a huge help.
</p>
</div>
<p class="narration">
Rhelyla pulls you both into a warm embrace.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I am delighted to assist, you are always welcome if you need aid.</p>
</div>
<p class="narration">
She glances at Yuki and teases.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Or a job.</p>
</div>
<p class="narration">
Yuki blushes at the offer, and the two of you head home.
</p>
[[continue|home]]
</div><div class="conversation">
<<set $arousal to 0>>
<<if $silentpartner is "rhe">>
<p>
<<if $yukistatus is "ally">>
With gentle persuasion and words of the impending danger, you managed to convince Yuki to stay behind. It tore at your heartstrings how she wanted to be by your side despite the danger, but you weren't sure you could protect her. You tried to suggest the same to Rhelyla, but no amount of convincing could leave her out.
<<else>>
Every syllable you uttered, every plea, was met with the resolute determination of Rhelyla. Though she was your senior, there was a lingering sentiment of protectiveness that arose from within you. Her power wasn't as strong as yours, but her illusions were powerful enough to hide her if things went south.
<</if>>
The two of you stepped into the open chamber, stepping past the <<if $alive.elyria is false>> corpses of the spider and<<else>>corpse of<</if>> the imposter God, Pseudinferis.
</p>
[[continue|silentpt2rhe]]
<<else>>
<p>
<<if $yukistatus is "ally">>Employing gentle tones and an earnest appeal, you persuaded Yuki to retreat to safety. The depth of her desire to stand by your side, even amidst lurking perils, tugged at the very fabric of your being. <</if>>Turning to Azrael, you found his calm, cerulean gaze already upon you, silently assessing the risk. His demeanor exuded an inscrutable grace, making it hard to gauge his true prowess. His gentle nod indicated he would accompany you, requiring no words to express his intent.
The two of you stepped into the open chamber, stepping past the <<if $alive.elyria is false>> corpses of the spider and<<else>>corpse of<</if>> the imposter God, Pseudinferis.
</p>
[[continue|silentpt2az]]
<</if>>
</div>
<<set $allies = []>>
<<set $boss2abs to false>>
<<set $boss1abs to true>><div class="conversation">
<<set $arousal to 0>>
<p class="narration">
You <<if $yukistatus is "ally">>and Yuki<</if>> enter the hidden room. <<if $yukistatus is "ally">>Yuki exclaims, after seeing what appeared to be a wall open into a cute little room, built right into the mountain.<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">How nice of you <<if $yukistatus is "ally">>two <</if>>to visit!<<if $yukistatus is "ally">> Are you here to ask me to employ this cute fox?<</if>></p>
</div>
<<if $yukistatus is "ally">>
<p class="narration">
Yuki blushes deeply and stammers shyly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I'm only teasing dear.</p>
</div>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">How can I help you?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Pseudinferis has been killed.
</p>
</div>
<p class="narration">
Rhelyla's eyes widen
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">My! You have been busy, I knew you could do it.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I was wondering if you knew where I could look for the next one?
</p>
</div>
<p class="narration">
She thinks for a moment, but her face falls slightly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I'm afraid I have nothing but unconfirmed rumors.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">If these Demons are so evil and people claim they're spreading corruption everywhere... Why doesn't anyone ever seem to know much about them?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You and I are of like mind, I have also pondered this.</p>
</div>
<p class="narration">
You consider for a moment.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Azrael.
</p>
</div>
<<if $silentpartner is "rhe">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">The one who helped you with my revenge?</p>
</div>
<p class="narration">
You nod
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">He's the one who directed me to visit the mountains at night to find Pseudinferis.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">How interesting... Would you mind if I tagged along? I'd like to offer my thanks.</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Who?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">A noble. Or maybe a count? I think? He's the one who directed me to visit the mountains at night to find Pseudinferis.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I see... Would you mind if I tagged along? I'd like to learn more as well.</p>
</div>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Of course!
</p>
</div>
[[To Azrael's Manor|azraelhelp][$currentlocation to "partystudy"]]
</div><div class="conversation">
<<if $rhelylarevengequest lte 3>>
<p class="narration">
The footman escorts you <<if $yukistatus is "ally">>and Yuki<</if>> into Azrael's grand study. Immediately, a familiar raven captures your attention. This elusive creature, with its enigmatic ebony eyes, has been tailing you through thick forests and rugged terrains.
You gesture towards the bird, a hint of surprise evident in your voice.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That raven... It's yours!?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Ah, it seems you've made the acquaintance of my avian friend. I find it intriguing that you recognize this bird, given its unique existence in our world.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And why exactly do I seem to run into this bird everywhere?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">My raven has a penchant for following those it finds... intriguing. And it seems you've caught its interest.</p>
</div>
<p class="narration">
A momentary pause as you both observe the raven. It tilts its head, almost as if it's eavesdropping.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I've felt its gaze upon me anytime I leave town. It's... unnerving.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Perhaps that's because you, like the raven, are unique in this world. There's an enigma about you, something I too find captivating.</p>
</div>
<p class="narration">
You can't tell if he's simply being polite or if there's genuine interest there.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Tell me, why is it you seek me? Knowledge is a treasure, one I am happy to share.</p>
</div>
<p class="narration">
The room fills with a pregnant pause, each of you assessing the other, aware of the undercurrent of tension and intrigue in the room.
<<if $yukistatus is "ally">>Yuki, meanwhile, seems to be fighting off sleep, clearly disinterested in your exchange.<</if>>
</p>
<<else>>
<p class="narration">
A footman escorts you<<if $yukistatus is "ally">>, Rhelyla, and Yuki<<else>> and Rhelyla<</if>> into Azrael's magnificent study. There's a new presence that draws your attention — a raven. The very creature who's ebony eyes have been tracking you unobtrusively, shadowing your journeys through dense forests and towering mountains.
With a point of your finger and a hint of surprise in your voice, you question,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That raven... It belongs to you!?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Ah, it seems you've made the acquaintance of my avian friend. I find it intriguing that you recognize this bird, given its unique existence in our world.</p>
</div>
<p class="narration">
Your tone betrays your skepticism.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And why exactly do I seem to run into this bird everywhere?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">My raven has a penchant for following those it finds... intriguing. And it seems you've caught its interest.</p>
</div>
<p class="narration">
Before you can delve further into this avian mystery, Rhelyla, in her serene elegance, steps forward.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">My lord Azrael, I am Rhelyla. Owner of the Velvet Embrace. I am indebted to you for your invaluable assistance extended to my dear friend here, enabling me to bring justice for a fallen sister at the contemptible hands of Viscount Avskum.</p>
</div>
<p class="narration">
Azrael acknowledges her gratitude with a courteous dip of his head.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">You owe me nothing, Lady Rhelyla.</p>
</div>
<p class="narration">
Rhelyla's gaze sweeps over the accumulated wisdom stacked around the room.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You certainly have eclectic tastes, Lord Azrael. Several of these volumes are indeed rare finds.</p>
</div>
<p class="narration">
Their discourse soon weaves into the arcane - Rhelyla's relentless pursuit to decipher the enigmas of this world finds a sympatric counterpart in Azrael. <<if $yukistatus is "ally">>Yuki, meanwhile, seems to be fighting off sleep, clearly disinterested in their scholarly exchange.<</if>>
A note of intrigue brightens Azrael's countenance.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Ah, the curiosity of Succubi is truly remarkable. However, you're only the second of your kind I've encountered.</p>
</div>
<p class="narration">
The word 'Succubi' visibly surprises Rhelyla.
A chuckle escapes you as you admit,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">He did the same to me. No clue how he figured it out.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I have an eye for such things</p>
</div>
<p class="narration">
Azrael replies with a smirk,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">It is always a pleasure to converse with fellow seekers of knowledge. Perhaps we could extend our discussions over dinner, and I could show you with my library?</p>
</div>
<p class="narration">
Wait, is he flirting? Or are you just reading into it?
Is Rhelyla prettier than you!?
Rhelyla responds with a flirtatious grin,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I can't eat your food, but... I'd quite enjoy that.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Ah, not to worry. I'm well-versed in the dietary preferences of your kind. I'll ensure we have a suitable repast prepared for you.</p>
</div>
<p class="narration">
Their flirtatious exchange is cut short as you loudly clear your throat.
Yuki jumps awake at the sound, and Rhelyla suddenly remembers why you're there.
</p>
<</if>>
[[continue|azraelhelp2]]
</div><div class="conversation">
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So the Demon God of the mountains is dead.</p>
</div>
<p class="narration">
Azrael deftly adapts to the abrupt shift in conversation.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I see, so despite my warnings you've chosen to ignore my cautionary advice. Well, I confess I had little affection for her kind.</p>
</div>
<p class="narration">
<<if $silentpartner is "rhe">>You and Rhelyla share a perplexed look. <</if>><<if $yukistatus == "ally">>From the corner of your eye, you notice Yuki stifling a yawn, clearly trying (and failing) to keep up with the discussion.<<else>>You ponder over Azrael's enigmatic response.<</if>>
</p>
<<if $silentpartner is "rhe">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You speak as though you knew him.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You knew him?</p>
</div>
<</if>>
<p class="narration">
Azrael corrects <<if $silentpartner is "rhe">>her<<else>>you<</if>> with a sly smile,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Knew of her. We have never met.
Vampires and I rarely find ourselves in amicable company.</p>
</div>
<p class="narration">
You again find yourself wondering what Azrael was doing when you found him with his servant. You wonder if he truly isn't a vampire, then why does he seem so similar to one?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What do you mean by 'her'?
<<if $silentpartner is "az">>Pseudinferis was a male demon.<</if>></p>
</div>
<<if $silentpartner is "rhe">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Pseudinferis - he called himself the Demon God, and I witnessed him ensnaring hapless humans with my own eyes!</p>
</div>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Ah, 'Pseudinferis'. A term derived from 'Pseudo', denoting something false or deceptive, and 'Inferis', a reference to the underworld, or occasionally to the Demonic realm. Evidently, someone possesses a rather sardonic sense of humor.</p>
</div>
<p class="narration">
<<if $silentpartner is "rhe">>Both y<<else>>Y<</if>>ou <<if $silentpartner is "rhe">>and Rhelyla<</if>> gape at Azrael. It was a trick!?
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">No, the sole Demon God residing in that vicinity is, or rather was - a vampire named Seraphina.</p>
</div>
<p class="narration">
A wave of frustration sweeps over you as you retort,
</p>
<<if $azraelknows is true>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But you pointed me towards the mountains south of here, claiming I'd find the Demon God there during the night. I thoroughly explored every nook and cranny of that place. After his death, I found only a city that looked weirdly like a city you'd see in my home worlds history books.</p>
</div>
<<if $rhelylaknows is false and $silentpartner is "rhe">>
<p class="narration">
Rhelyla looked at you, curious at the meaning of your words.
</p>
<</if>>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But you pointed me towards the mountains south of here, claiming I'd find the Demon God there during the night. I thoroughly explored every nook and cranny of that place. After his death, I found only a city that looked like a city you'd see back hom-... I mean... Well it looked like something not of this world.</p>
</div>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">A city, you say? Most curious...</p>
</div>
<p class="narration">
His penetrating gaze drifts away, lost in thought. <<if $yukistatus == "ally">>Yuki, meanwhile, seems to have nodded off, her snores barely audible over the ambient noises.<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Perhaps the answers are hidden within its confines.</p>
</div>
<p class="narration">
<<if $silentpartner is "rhe">>Rhelyla clasps your shoulder<<else>>You gasp<</if>><<if $yukistatus is "ally">>, the sound startling the dozing Yuki<<else>>.<</if>>
</p>
<<if $silentpartner is "rhe">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I shall accompany you there. I must see this strange city for myself.</p>
</div>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I urge you to tread carefully. This vampire surpasses the previous Demon in strength. It's possible you might not emerge victorious this time.</p>
</div>
<<if $silentpartner is "rhe">>
<p class="narration">
But Rhelyla remains resolute.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Even still, I must go. I want to know more about the Demon Gods and what their goal is. Especially if I can learn more about where we came from.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I appreciate your warnings, but I must continue.</p>
</div>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Then, I extend my sincerest wishes for your success.</p>
</div>
<<if $silentpartner is "az">>
<p class="narration">
You're about to turn to leave, but you notice Azrael pause, like he's thinking about something.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">On second thought, I'd like to accompany you.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Weren't you just telling me how dangerous it was?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Oh, I won't be of much use in a fight. However I must admit I'm a little curious about Seraphina myself. Records show her as being particularly ancient. I'm sure she has some interesting relics. A treasure for seekers of knowledge like myself.</p>
</div>
<p class="narration">
You shrug your shoulders.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't see why not.</p>
</div>
<</if>>
<p class="narration">
<<if $yukistatus == "ally">>You nudge Yuki, rousing her from her short-lived nap, and share a brief laugh at her sheepish expression before<</if>>. <<if $silentpartner is "rhe">>You agree to notify Rhelyla<<else>>You'll head back to the city<</if>> when you're ready.
</p>
<<set $unlocked.silentcity to true>>
[[back to town|town][$currentlocation to "blackpool"]]
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="demongodsassets/sexscenes/mountains/web/caught.webp">
</p>
<<if ndef $webbondagescene>>
<<set $webbondagescene to true>>
<p class="narration">
With every futile struggle to escape, the web's vise-like grip on you only seems to tighten, each sticky strand pressing into your flesh like cold fetters. The silence of your predicament is broken by the rustle of boots on the mountain trail.
Your keen ears catch the sounds even before he comes into view - a man sauntering forward, his attire a ragtag blend of worn leathers and dull metals, a crude semblance of armor. The make-shift ensemble screams 'bandit' more effectively than any signpost.
He saunters towards you, his lips curling into a greedy grin as he surveys his unexpected bounty. His gaze is unhindered, wandering lasciviously over your body. His eyes drink in the sight of your curves with a predatory glint, and they linger with unwanted attention on the exposed swell of your breasts.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/cringebandit/1.webp"><p class="talkname">Bandit</p>
<p class="speech">Caught in a web, are ya?</p>
</div>
<p class="narration">
His voice a low, gravelly rumble. He stops just short of your bound figure<<if $breasts is "large">>, his eyes transfixed on your jiggling breasts<</if>>.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/cringebandit/1.webp"><p class="talkname">Bandit</p>
<p class="speech">Ain't this a lucky day for me?</p>
</div>
<p class="narration">
Before you can fully process the gravity of your predicament, he boldly reaches out, trailing a roughened finger along the curve of your cheek. The unexpected tenderness of his touch sends rivulets of surprise shuddering through your bound form, causing you to inadvertently sway towards the warmth of his hand.
A soft gasp parts your lips as his own descend upon yours, claiming them in a searing kiss that grips your senses and pulls your world into a dizzying spiral. The intensity of the moment envelops you, leaving you breathless in its aftermath.
His kiss, a paradox of raw intensity and unexpected gentleness, eclipses the reality of your circumstances momentarily. An unbidden response stirs within you, a confusing blend of fear, defiance, and a spark of unexpected yearning. This encounter, perilous and unsettling, has awakened a complex mix of emotions you hadn't anticipated.
The bandit's rough hands start to roam, the sensation of his touch eliciting involuntary shivers from your bound form. Each grazing contact, each blatant caress, is a stark reminder of your predicament. His grip, firm and unyielding, manipulates you as he pleases, testing and exploring.
He knows exactly how to touch you to make you weak with desire, and soon you’re moaning and squirming beneath his expert ministrations. You want him to keep going, to explore every inch of your body and leave you quivering with pleasure.
When he finally reaches your core, he plunges two fingers inside without warning. You cry out at the unexpected intrusion, but he just laughs and continues to thrust deeper. Such a delicious sensation that spreads throughout your body. You arch against him as best as the webs you're caught in allow, begging for more, and he obliges, driving his fingers harder and faster until you come apart in his arms.
He withdraws his fingers, and for a moment you expect him to leave you alone, but instead he settles himself between your thighs, avoiding getting caught in the same web you're caught in.
Surprisingly, especially for a bandit, he settles himself between your thighs and begins to feast on your wet folds. You find yourself encouraging him:
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">More! Harder! Faster!
</p>
</div>
<p class="narration">
Your voice catches in your throat as he laps at your sensitive flesh with a fervor that borders on obsessive.
It is only after he's vanished from sight, swallowed by the mountain's wilderness, that you grasp the changed state of your circumstances. No longer trapped in the oppressive confines of the spider web, your body is free to move, the sticky strands mysteriously absent. It dawns on you then - it was during the whirlwind of shared passion that your bonds had been severed. The bandit, for all his brusque exterior, had ensured your freedom even in the midst of seeking his own pleasure.
A complex cocktail of emotions wells up within you, but most predominant among them is a silent appreciation for the bandit. His motives were his own, yet in an unexpected turn of events, he'd provided you both pleasure and liberation. Somewhere deep within, a part of you finds itself hoping that wherever his path leads, he finds a measure of happiness.
</p>
<<else>>
<<switch random(1)>>
<<case 1>>
<p class="narration">
With every futile struggle to escape, the web's vise-like grip on you only seems to tighten, each sticky strand pressing into your flesh like cold fetters. The silence of your predicament is broken by the rustle of boots on the mountain trail.
Your keen ears catch the sounds even before he comes into view - a man sauntering forward, his attire a ragtag blend of worn leathers and dull metals, a crude semblance of armor. The make-shift ensemble screams 'bandit' more effectively than any signpost.
He saunters towards you, his lips curling into a greedy grin as he surveys his unexpected bounty. His gaze is unhindered, wandering lasciviously over your body. His eyes drink in the sight of your curves with a predatory glint, and they linger with unwanted attention on the exposed swell of your breasts.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/cringebandit/1.webp"><p class="talkname">Bandit</p>
<p class="speech">Caught in a web, are ya?</p>
</div>
<p class="narration">
His voice a low, gravelly rumble. He stops just short of your bound figure<<if $breasts is "large">>, his eyes transfixed on your jiggling breasts<</if>>.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/cringebandit/1.webp"><p class="talkname">Bandit</p>
<p class="speech">Ain't this a lucky day for me?</p>
</div>
<p class="narration">
Before you can fully process the gravity of your predicament, he boldly reaches out, trailing a roughened finger along the curve of your cheek. The unexpected tenderness of his touch sends rivulets of surprise shuddering through your bound form, causing you to inadvertently sway towards the warmth of his hand.
A soft gasp parts your lips as his own descend upon yours, claiming them in a searing kiss that grips your senses and pulls your world into a dizzying spiral. The intensity of the moment envelops you, leaving you breathless in its aftermath.
His kiss, a paradox of raw intensity and unexpected gentleness, eclipses the reality of your circumstances momentarily. An unbidden response stirs within you, a confusing blend of fear, defiance, and a spark of unexpected yearning. This encounter, perilous and unsettling, has awakened a complex mix of emotions you hadn't anticipated.
The bandit's rough hands start to roam, the sensation of his touch eliciting involuntary shivers from your bound form. Each grazing contact, each blatant caress, is a stark reminder of your predicament. His grip, firm and unyielding, manipulates you as he pleases, testing and exploring.
He knows exactly how to touch you to make you weak with desire, and soon you’re moaning and squirming beneath his expert ministrations. You want him to keep going, to explore every inch of your body and leave you quivering with pleasure.
When he finally reaches your core, he plunges two fingers inside without warning. You cry out at the unexpected intrusion, but he just laughs and continues to thrust deeper. Such a delicious sensation that spreads throughout your body. You arch against him as best as the webs you're caught in allow, begging for more, and he obliges, driving his fingers harder and faster until you come apart in his arms.
He withdraws his fingers, and for a moment you expect him to leave you alone, but instead he settles himself between your thighs, avoiding getting caught in the same web you're caught in.
Surprisingly, especially for a bandit, he settles himself between your thighs and begins to feast on your wet folds. You find yourself encouraging him:
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">More! Harder! Faster!
</p>
</div>
<p class="narration">
Your voice catches in your throat as he laps at your sensitive flesh with a fervor that borders on obsessive.
It is only after he's vanished from sight, swallowed by the mountain's wilderness, that you grasp the changed state of your circumstances. No longer trapped in the oppressive confines of the spider web, your body is free to move, the sticky strands mysteriously absent. It dawns on you then - it was during the whirlwind of shared passion that your bonds had been severed. The bandit, for all his brusque exterior, had ensured your freedom even in the midst of seeking his own pleasure.
A complex cocktail of emotions wells up within you, but most predominant among them is a silent appreciation for the bandit. His motives were his own, yet in an unexpected turn of events, he'd provided you both pleasure and liberation. Somewhere deep within, a part of you finds itself hoping that wherever his path leads, he finds a measure of happiness.
</p>
<<default>>
<p class="narration">
With every futile struggle to escape, the web's vise-like grip on you only seems to tighten, each sticky strand pressing into your flesh like cold fetters. The silence of your predicament is broken by the rustle of boots on the mountain trail.
Your keen ears catch the sounds even before he comes into view.
The web clings greedily to your miraculously naked form, somehow in your struggles you managed to remove your clothes. How this happened is beyond your comprehension as this spider's silk is a tapestry that binds and restricts your every movement. A sudden awareness of your vulnerable state descends upon you, casting a chilling pallor over your solitude.
From the shadowed veil of the mountain foliage, a silhouette stirs — tall and commanding, the outline of well-honed muscle evident beneath the contours of a finely tailored, but rugged leather attire. It is the presence of a wanderer, the garb hinting at a solitary existence filled with both hardship and adventure.
As the figure emerges into the sunlight, you're met with the piercing gaze of a man whose handsome features bear the weathered imprint of time and elements. His eyes, a deep cerulean mirroring the mountain sky, rake over your ensnared form, tracing the exposed lines of your body that settle on your exposed horns, with a glance that is as tantalizing as it is unsettling.
A ghost of a smile tugs at the corners of his lips, his voice, when he finally speaks, is as smooth as aged whiskey.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Handsome Stranger</p>
<p class="speech">Quite the predicament you find yourself in, lass,</p>
</div>
<p class="narration">
His gaze twinkles with a mixture of amusement and arousal.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Handsome Stranger</p>
<p class="speech">All tangled up and at the mercy of the wilderness. Lucky for you, I happen to be in the business of...rescue operations.</p>
</div>
<p class="narration">
You didn't have time to put up an illusion, but this man didn't seem to mind. You wonder how he's surviving on these dangerous mountains in the first place.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Handsome Stranger</p>
<p class="speech">So, freedom... Or pleasure?</p>
</div>
<p class="narration">
Your lust is driving you wild, and you can only squeak a response.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Maybe... Both?
</p>
</div>
<p class="narration">
He quickly closes the distance between you, the smoky scent of his leathers and the earthy notes of the mountain air forming a heady blend that stirs something primal within you. His fingers trace a slow, lingering path along the strands of the web ensnaring you, and despite your precarious situation, a thrill of anticipation sets your heart pounding against your ribcage.
You're freed from the web and quickly regain your composure. He quickly removes his pants and you look at him, eager for him to stick his impressive cock inside you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp"><p class="talkname">Handsome Stranger</p>
<p class="speech">I think we understand each other.</p>
</div>
<p class="narration">
With grace, he mounts you and pushes inside.
As he enters, you gasp in surprise. Despite the rough treatment you expected, his cock feels smooth and sleek as it glides into your waiting cunt. He starts slow, letting you adjust to the sensation of a man inside you again. You moan as he bottoms out, hitting your cervix with each stroke.
He picks up speed, driving into you with a relentless rhythm that sets your body on fire. Each thrust drives you closer to the edge, and you feel yourself building towards a powerful orgasm that threatens to break you apart.
But he won’t let you go there alone. With one hand, he pinches your nipple until it aches with a sweet, burning pain. With the other, he massages your clitoris until it throbs with a pulsing urgency that matches the beat of his cock.
Together, you ride the waves of pleasure until you crash over the crest together. Your muscles contract around him, milking him dry as you both come apart in a blinding explosion of ecstasy.
For a moment, you lie there, too exhausted to move. Then he slips out of you and disappears back into the trees, the handsome gentleman leaves you alone once more.
</p>
Gained 100 cum!
<<set $inv.cum += 100>>
<</switch>>
<</if>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<p class="narration">
The sticky tendrils wrap around you tighter and tighter with each squirm, your frantic struggles causing the web to vibrate violently. The surrounding silence is only punctuated by your ragged breaths and every rustle conjures images of an unseen spider.
Your claws unsheathe and you start to slash through the web. The sticky fibers resist, stretching and snapping under the onslaught. The process is slow, agonizing, each passing moment seeming like an eternity.
You persist, hacking through the threads encasing your wrists, then your chest, your legs, inch by inch, bit by bit. The strain on your muscles is exhausting. Finally, with a sound almost like a sigh, the last strand binding you gives way. With a muffled thump, you fall onto the mossy undergrowth, temporarily free from the silken trap.
</p>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<<if $randomevent lte 24>>
<<set _heal = (Math.random() * 0.1) + 0.01>>
<<set _hpRestored = Math.floor($p.maxhp * _heal)>>
<<set $p.hp = Math.min($p.maxhp, $p.hp + _hpRestored)>>
<p class="narration">
As you bend down and scoop a handful of the crystal clear water to your lips, an instant warmth spreads through your body. Every ache, every pang of fatigue seems to ebb away, a small but noticeable portion of your health restored. You feel as if you've awakened from a deep, restful sleep.
<<if $p.hp == $p.maxhp>>
You have been fully healed!
<<else>>
You restored _hpRestored health points!
<</if>>
But you're still hungry...
</p>
<<elseif $randomevent lte 44>>
<<set _energize = (Math.random() * 0.15) + 0.01>>
<<set _energyGained = Math.floor($maxenergy * _energize)>>
<<set $energy = Math.min($maxenergy, $energy + _energyGained)>>
<p class="narration">
The water, cold and sweet, rushes down your throat. Almost instantly, a surge of vitality courses through your veins. The lethargy that was clouding your mind is blown away, replaced by an invigorating energy that has you standing tall, ready to face the challenges ahead.
<<if $energy == $maxenergy>>
You feel fully energized!
<<else>>
You regained _energyGained energy points!
<</if>>
</p>
<<elseif $randomevent lte 54>>
<<set _arousalLoss = (Math.random() * 0.1) + 0.01>>
<<set _arousalReduced = Math.floor($arousal * _arousalLoss)>>
<<set $arousal = Math.max(0, $arousal - _arousalReduced)>>
<p class="narration">
The enchanting water has a calming effect as it washes over your tongue. It's as if a cool wind is sweeping away the embers of your desires, lowering your arousal. You're left feeling balanced, your mind and body in a serene harmony. You lose _arousalReduced arousal points.
</p>
<<elseif $randomevent lte 69>>
<<set _harm = (Math.random() * 0.15) + 0.01>>
<<set _hpLoss = Math.floor($p.maxhp * _harm)>>
<<set $p.hp = Math.max($p.maxhp * 0.1, $p.hp - _hpLoss)>>
<p class="narration">
The moment the water passes your lips, a sharp pain wracks your body. It feels like you've swallowed liquid fire, the poison in the water eating away at your health. You stumble back, the pain receding slowly. You lost _hpLoss health points.
</p>
<<elseif $randomevent lte 84>>
<<set _fatigue = (Math.random() * 0.12) + 0.01>>
<<set _energyLost = Math.floor($energy * _fatigue)>>
<<set $energy = Math.max(3, $energy - _energyLost)>>
<p class="narration">
The water seems to drain your vitality as it courses through you, a sudden lethargy tugging at your limbs. It feels as if a weight has been tied to your spirit, your energy waning rapidly. The world grows a bit grayer, a bit more tiresome. What does any of it even matter? You lost _energyLost energy.
</p>
<<elseif $randomevent lte 94>>
<<set _arousalGain = (Math.random() * 0.1) + 0.01>>
<<set _arousalGained = Math.floor($maxarousal * _arousalGain)>>
<<set $arousal = Math.min($maxarousal * 0.9, $arousal + _arousalGained)>>
<p class="narration">
The taste of the water ignites an unexpected fire within you, a sudden flush of warmth sweeping over your body. It feels as if a hidden desire has been stirred, an aphrodisiac effect that leaves you momentarily disoriented, your heart pounding with a familiar intensity. You gain _arousalGained arousal.
</p>
<<elseif $randomevent lte 99>>
<<set $inv.money += Math.floor(Math.random() * (500 - 100 + 1)) + 100>>
<p class="narration">
As you drink, the spring shimmers, the surface breaking into countless ripples. A bright glow emanates from the heart of the spring, and when it fades, you see glints of gold lining the pool's bed. Reaching in, you find copper coins, seemingly materialized from the water! You gain a substantial amount of money.
</p>
<</if>>
[[mountains - night][$currentlocation to "mountains_night"]]
</div>
<div class="conversation">
<p class="narration">
With a decisive nod, you agree to help the goblin rob these innocent men.
Your feet make no sound against the stones as you creep towards the circle of firelight where three men sit, unaware of you or the Goblin. Their laughter, echoing and merry, wafts through the still air. The air is tinged with the scent of woodsmoke.
The goblin woman beside you points at the smallest of the three. A merchant by the looks of him, his plump figure wrapped in a luxurious robe of emerald velvet, his eyes sparkling like polished jet in the firelight as he animatedly narrates a tale. The others appear to be hardened mercenaries by the width of their shoulders and the weapons discarded beside them.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">They won't even know what hit 'em. You take the two brutes.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You mean kill them!?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">I don't really care, you got a better idea, darling?</p>
</div>
<p class="narration">
She cackles crudely.
Your razor-sharp claws glint in the pale light, catching the flickering shadows that dance in firelight. Your tail, as lethal as any sword, sways gently behind you, tracing patterns in the soft mountain soil.
<<if $corruption gt 20>>
The element of surprise is on your side, you wager you could take them out without giving them a chance to fight back. But should you?
<<else>>
What are you even thinking!? You've only been in this world for $days and you're already considering killing innocent people? Didn't you promise yourself that you wouldn't do that?
<</if>>
You consider your choices.
</p>
<<if $charmtraining gte 4>>
[[charm them|mtnRcharm]]
<<else>>
You're not confident in using your Charm magic yet...
<</if>>
<<if $corruption gt 20>>
[[kill them|mtnRkill]]
<</if>>
<<if $spells.illusion is true>>
[[scare them off|mtnRscare]]
<</if>>
[[Run away|mountains - night][$currentlocation to "mountains_night"]]
</div>
<div class="conversation">
<p class="narration">
Your purple eyes narrow, a flicker of disdain crossing your features.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm not robbing innocent men.
</p>
</div>
<p class="narration">
A sneer forms on her crude face as she meets your gaze, her voice a snarl
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">Suit yourself.</p>
</div>
<p class="narration">
You turn away from the goblin, her presence now a sour note in the moonlight. The men at the campfire laugh, their voices carried in the wind, blissfully ignorant of the goblins plot.
The mercenary men look pretty strong, you're not worried.
The mountain pass stretches before you, a path bathed in silver moonlight and shadow, an open canvas for a succubus with a conscience. With a final glance at the goblin, you leave her behind.
</p>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<p class="narration">
Bathed in the spectral light of the moon, you hide your demonic form, trading in your horns, tail and pointed ears for the appealing curves and allure of a mortal woman. A simple yet effective illusion.
The goblin watches your entrance into the circle of firelight, causing the men's laughter to peter out. Replaced by a quiet hush. They watch, captivated, as you move with a grace that belies the power hiding beneath your illusion. Their eyes follow your every move, the firelight dancing in their wide gazes.
They invite you to sit, the merchant waving eagerly, the warmth of a fire gentle on your skin. You weave an enchantment into your words, captivating the men that don't even question why a defenseless woman is on a dangerous mountain pass at night. They hang onto your every word, their hearts captured by the allure of your presence.
As the fire casts flickering shadows, you lean in, closer to each man in turn. Your hand, gentle as the night's kiss, brushes against the merchant's arm. He offers you a smile, his eyes reflecting the flame's dance, and you return it with a soft, intimate one of your own.
To the mercenaries, hardened warriors by the looks of them, you offer more than a simple touch. Your lips, sweet as the mountain berries, press against their rough cheeks in turn, the contact brief yet carrying a promise of something more.
Under the silver glow of the moon, in the flickering shadows of the campfire, you ensnare them. A kiss here, a touch there, a soft whisper that promises warmth and companionship. They are moths drawn to a flame, men captivated by the spell of a disguised succubus.
When you suggest a token of their gratitude, a little memento for your companionship, they readily agree. The weight of copper coins lands in your hand, a freely given gift from captivated hearts. As you pull away, the warmth of their lingering touches on your skin.
You return to the goblin, sharinge a glance, her smirk hidden in the shadows.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">That's a neat trick, why do they always grab their weapons when they see me? I'm pretty hot too!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Maybe because you're a goblin?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">What's that got to do with it!?
... Well whatever, Let's see what we got!</p>
</div>
<p class="narration">
You show her the small bag of copper.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">OPEN IT, OPEN IT!</p>
</div>
<p class="narration">
You open the bag, pouring out a hefty sum of copper.
She squeals in joy as the copper glows in the moonlight.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">You did good work! You take half!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I did all the work.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">Details!</p>
</div>
<p class="narration">
You roll your eyes
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">Hey, what can I do with this stuff anyway? Why do humans collect it?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's money.
</p>
</div>
<p class="narration">
She looks at you confused, momentarily. Then returns to her share of the copper, tossing the coins in the air and letting them fall around her.
</p>
You receive 800 copper!
<<set $inv.money += 800>>
<<set $travelertheft to true>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<p class="narration">
You decide to kill them. Why not? They're just humans. They're beneath you.
Your tail twitches, eager and ready. Your claws, spectral daggers in the moonlight, flex with anticipation. Who cares when they step on an ant? Not you.
Meanwhile, the goblin woman is a craggy phantom in the moonlit dark, slinking towards the oblivious merchant. In her hands she holds a rock as big as the merchants head.
The mercenaries are caught unaware, their laughter frozen on their lips. You strike then, swift as a specter of death in the form of a seductive demon.
Your claws slash through the nearest mercenary. His shock is mirrored by his companion, who barely has time to reach for his discarded sword before your tail impales him, barely choking out gasps.
At the same time, the merchant, his eyes dancing in the warmth of the fire, notices the goblin woman too late. She brings the rock down like a savage. The merchant barely has time to utter a gasp before the cacophonous thud against the merchants skull. He slumps, a lifeless puppet with its strings cut.
The goblin cackles, her cruel laughter echoing in the stillness. Again, and again she slams the rock against the merchants skull. They may be ants, but even your stomach starts to turn at the sight of such gore. You yank her off of him by her scruff.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">Let's see what we got!</p>
</div>
<p class="narration">
There's the mens swords and armor, but if you were to try and sell those people would ask questions. However, in the merchants wagon the goblin brings back a small chest.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">OPEN IT, OPEN IT!</p>
</div>
<p class="narration">
She's making demands of you now, maybe you should step on this ant too?
Well, whatever. With a nail, you slice the lock off the chest.
</p>
<p class="narration">
She squeals in joy. A chest full of copper glows in the moonlight.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">You did good work! You take half!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Shouldn't I get 2/3rds?
</p>
</div>
<p class="narration">
She cocks her head at you
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">How much is that?
... Well whatever! Go ahead!</p>
</div>
<p class="narration">
The goblin doesn't realize how close she came to having her life extinguished, yet she cackles all the same. Well, she is kind of amusing as she tosses the coins in the air.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">Hey, what can I do with this stuff anyway? Why do humans collect it?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's money.
</p>
</div>
<p class="narration">
She looks at you confused, momentarily. Then returns to her share of the copper, tossing the coins in the air and letting them fall around her.
</p>
<<set $corruption += 10>>
You receive 3,000 copper!
<<set $inv.money += 3000>>
<<set $travelertheft to true>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div>
<div class="conversation">
<p class="narration">
You can't kill these men. You're not a monster... Well not entirely.
In the cold lunar glow of the mountain pass. Drawing inspiration from the books of your past life, you begin to weave an illusion unlike any you've created before. You don't quite bend the fabric of reality, but your illusion is real enough all the same.
You whisper words, the words themselves have no meaning. Yet your voice carry on the wind to the unsuspecting men around the fire. The world around them warps and bends, the fire twisting into grotesque shapes, the shadows dancing with a malicious life of their own. Their laughter dies in their throats as the reality they once knew crumbles, replaced by an indescribable terror drawn from the deepest corners of their minds.
The merchant, once jovial and full of life, is now as white as the moon above. He screams, a strangled, raw sound that cuts through the night, his eyes wide as he witnesses his deepest, darkest fears come to life before him. The mercenaries, their hardened features twisted in horror, scramble to their feet, drawing their weapons against the monstrous, Lovecraftian illusions that surround them.
Gargantuan creatures rise from the earth, their forms indescribable, a horrifying blend of tentacles, eyes, and gnashing teeth. The stars above shift and twirl, forming eldritch constellations that bore into the sanity of the men. The comforting veil of reality is torn away, replaced by a nightmarish world that defies comprehension.
In the face of such terror, the men turn and run, their screams echoing down the desolate mountain pass, their valuables forgotten in their desperate flight. The goblin cackles wildly as she watches them disappear into the night, her rough features bathed in the otherworldly glow of your illusion magic.
And then, as suddenly as it began, the horror fades. The world returns to its familiar shapes, the fire crackles merrily once more, and the echoes of terror fade into the silent night. All that remains are the spectral wisps of your illusion magic, curling around your fingers before dissipating into the night
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">That's a neat trick, can you teach me to do that!?</p>
</div>
<p class="narration">
You look at her perplexed and shake your head.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I don't think I can teach you illusions?
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">Well whatever, Let's see what we got!</p>
</div>
<p class="narration">
There's the mens swords and armor, but if you were to try and sell those people would ask questions. However, in the merchants wagon the goblin brings back a small chest.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">OPEN IT, OPEN IT!</p>
</div>
<p class="narration">
With a nail, you slice the lock off the chest.
She squeals in joy. A chest full of copper glows in the moonlight.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">You did good work! You take half!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I did all the work.
</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">Details!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/gab.webp"><p class="talkname">Goblin</p>
<p class="speech">Hey, what can I do with this stuff anyway? Why do humans collect it?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's money.
</p>
</div>
<p class="narration">
She looks at you confused, momentarily. Then returns to her share of the copper, tossing the coins in the air and letting them fall around her.
</p>
<<set $corruption += 5>>
You receive 1,500 copper!
<<set $inv.money += 1500>>
<<set $travelertheft to true>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<p class="narration">
<img class="passage-image" src="" alt="(dev note: image isn't broken, sorry for the wall of text, I'll try to add an image or two to this scene soon)">
You charm the friendly giant, you've enjoyed his company and his liquor is making you burn with arousal. Now you want to enjoy him, though you won't kill him.
As the giant lowers his barrel, his brilliant eyes meet yours, a playful twinkle in their depths. He sets the barrel aside, his focus solely on you now. With a warm smile, he reaches out a massive hand, fingers splayed as he gently cups your cheek with a single finger.
Tilting your head up to meet his gaze, you stand on your tiptoes, reaching up to loop your arms around his neck. His other hand finds your waist, the span of his fingers nearly encircling it entirely as he lifts you off the ground. With a delighted gasp, you hold on tight, your heart pounding as the world tilts around you.
His lips meet yours in a soft kiss, his free hand cradling the back of your head, holding you tenderly against him. You melt into the kiss, your fingers threading through his braided hair, pulling him closer. His grip tightens around your waist, anchoring you to him as he deepens the kiss.
He breaks away only to adjust his hold on you, settling you against his chest as he eases onto the ground, his back against a towering pine. His arms wrap around you, pulling you into his embrace as he reclines against the soft forest floor.
You curl into him, his body nearly 3 times the size of yours, your head tucks under his chin, the steady thump of his heart a soothing rhythm against the quiet night. His hand absently strokes your hair, his fingers tracing gentle patterns along your back. His skin is warm against yours, a comforting blanket under the cool moonlight.
You lift your head, pressing a soft kiss against his stubbled jawline, earning a chuckle from the giant. His eyes are warm as they meet yours, the joy in his gaze matching your own. You press another kiss to his lips, tasting the sweet remnants of the potent brew. Most men lose their senses when you charm them, but not this Giant. He seems as though he's attempting to respect you, afterall his massive body would break a normal woman. But you're not a normal woman.
You try to straddle him, but the vast expanse of his muscular chest becomes your perch instead, and you lower the top of your dress, exposing your breasts for him. The chill air caresses your skin, and the dark pink buds of your nipples jut upward, puckering in response.
With a low rumble deep in his throat, the giant reaches for your right breast and rolls its sensitive nipple with his thumb. You move your hips gently over his strong stomach, shuddering slightly.
His strength radiates beneath you, your inner thighs flushed with the heat of him as you slide lower. You slide off his chest, and remove what remains of your dress. The gentle air of the forest is a welcome contrast with the stoked fire that burns in your core. You look at him with open longing, a gentle haze seeping into his eyes.
The urge to see what he hides under his loincloth takes you and you approach the Giant. Gathering up the sturdy leather at his hips you pulled it over and let it fall. His cock, with a majestic width, rests against the taut muscles of his abdomen. The giant's cock is about as a normal man's forearm. With a gasp, you stare transfixed, captivated by the enormity, your eyes captivated by the obscene throbbing of his veins as it swelled bigger still,
Standing before him, you reach for his erection, marveling at its size as he raises himself up onto his elbows, shifting his gaze to you. You clutch his impressive girth with both hands, teasing his rigid flesh, rubbing the coarse forest of pubic hair around the base with your fingertips and slowly sliding upwards. As you caress his dick, you can sense his delight. You bring him to your lips, gently brushing the tip, tasting him. Your tongue is achingly soft and warm against his sensitive flesh, eliciting a moan from the giant. No matter how you stretch your jaw, there's no fitting his cock inside your mouth, so instead you hug the giant's cock tightly. Closer. You rub your breasts and cheeks against him, kissing the shaft over and over, with soft, warm lips. With each delicate lick and kiss, the giant moans quietly, eyes shut tight.
Using your hands and breasts, you steadily build his pleasure, until, finally, the first beads of precum appears at the tip of his cock. Reaching for them, you scoop up the hot, viscous liquid with your fingers and bring it to your lips. He watches you, his bright blue eyes shining like sapphire pools as you suck the tips of your fingers.
His cock may be too big for your mouth, but women are made to stretch. And you have the body of a Succubus. Climbing onto him, you position your opening above his cock, and begin sliding your pussy along the underside of his cock. The sheer size of his girth makes the experience feel entirely different. Every ridge, every bulging vein... You drag the front of your vagina up the pulsing, vertical surface of his shaft, lubricating him generously with your sexual juices. Then you angle the tip at your opening and slowly slide back down, lubricating him generously with your sexual juices. It will take work getting such a massive cock in so small a space.
The giant exhales. You're doing most of the labor and he is content watching you ride him, afraid to hurt you.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't worry, I can take it
</p>
</div>
<p class="narration">
You're not sure if he understands, but the giant used one giant hand to grab your shoulder, and slowly and gently pushes you down.
His cock, stretching you wider than you've ever experienced does not cause pain. Thanks to your magic, it instead produces waves of pleasure,
You gasp as he impales your wet hole with his giant cock, the bulging head almost felt like it would tear apart your insides.
He pulls and pushes you on his monster cock, and you can only moan from the ecstasy. The feeling of being more full than any normal woman can ever experience!
A shudder rushes through you, and a spurt of fluid rushes along the thick length. You can no longer hold back the urge and, with a powerful scream, you climax around his pulsing shaft. For a moment you wonder what will happen when the giant cums inside you, his testicles are so large you worry he might cause you to explode! Your pussy quivers and cries of ecstasy come incessantly from your throat. He lifts you up and down and you feel his pleasure building, a tidal wave of pleasure you've never experienced before in your phantom cock.
Suddenly the dam breaks. In a series of grunts he explodes deep inside, the wave washing over him, enveloping him in a crashing surge of orgasmic bliss. It's as if a ton of cement was spilled inside you, and you could feel it flow like an uncontrolled flood inside you, overflowing and spraying out of you with such force that you might have pressure washed his belly. You could feel the heat inundate your innermost depths, the viscosity coating every square inch of your insides, every nook and cranny, forming a network of lines that connected your inner walls and the path his shaft made. He gently lifts you off of his cock, which slid slowly out, tapering his erupting geyser down until only a few splashes remained and you plop down on his chest. Satisfied but weary, you lay atop the giant, spent.
Exhausted, satisfied, and perhaps a little drunk, you relax into the giant's embrace, curling your tail around his huge arm. With a contented sigh, you let his heartbeat lull you into slumber. When you awaken, you find yourself resting against a tree, alone. Your dress neatfly folded beside you, and your body clean. Judging by the sun's position in the sky, you only just missed the dawn.
</p>
<<set _cum = random(50, 200)>>
You have lost 20 energy, but received _cum cum!
<<set $inv.cum += _cum>>
[[get dressed and return|mountains - night][$energy -= 20]]
</div>
<div class="conversation">
<<set $arousal to 0>>
<<if $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
The mountain pass opened unto a vista that drew an audible gasp from Rhelyla. Before you sprawled the silent city, illuminated by the haunting crimson glow of the moon. Gothic spires reached desperately toward the sky as ancient clock towers stood resolute. The ghostly radiance of electrical lamps lining the streets imbued the city with an almost scientific sensibility, starkly juxtaposed against the magic inherent to this world.
You turned to remark upon the curious melding of magic and technology, when an unsettling skittering shuffled forth from the shadows. Claws unsheathed in unison as you and Rhelyla braced for confrontation. From the darkness emerged the pale visage of the Arachne Queen, Elyria. Below her torso, a spindling mass of arachnid legs skittered forth. Her bare skin, already ghostly, was tinted crimson by the sanguine moon overhead. As she drew near, Rhelyla recoiled in primal terror.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">More of thine demon ilk, I presume.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're still lingering around? </p>
</div>
<p class="narration">
Rhelyla reacts with a note of terror in her voice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You're familiar with this monster!?</p>
</div>
<p class="narration">
Elyria smirks.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Interesting, demons like thee labeling others as monsters.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's alright, she helped me destroy Pseudinferis. She used to be human herself.</p>
</div>
<p class="narration">
You reassure Rhelyla, before turning back to Elyria
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">However, it seems he was not the Demon God I seek. I now hunt a woman, a vampire.</p>
</div>
<p class="narration">
Elyria scoffs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">More of thine demon scum.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Doesn't seem very friendly...</p>
</div>
<p class="narration">
You brushed aside her disdain and pressed on.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You've lived in these mountains for a long time, do you know this city?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I was prisoner to these peaks, bound by dark magics,
Only by the death of Pseudinferis have I won freedom. This city, faint memories stir, mere whispers I cannot grasp. No people dwell here, only silence and an aura most potent.</p>
</div>
<p class="narration">
Her spindly, scythe-like leg gestures toward a distant castle. Rhelyla, eyeing the leg, instinctively leaps aside with fear evident on her face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">From yonder tower, the aura doth emanate.</p>
</div>
<p class="narration">
You follow her gaze, looking at the castle in the center of the city.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Then I'd best be on my way.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Indeed, for I shall accompany thee.</p>
</div>
<p class="narration">
Surprised, you continue towards the city. Rhelyla practically clings to you as Elyria skitters behind you.
</p>
<<else>>
<p class="narration">
The mountain pass opened unto a vista that drew an audible gasp from Rhelyla. Before you sprawled the silent city, illuminated by the haunting crimson glow of the moon. Gothic spires reached desperately toward the sky as ancient clock towers stood resolute. The ghostly radiance of electrical lamps lining the streets imbued the city with an almost scientific sensibility, starkly juxtaposed against the magic inherent to this world.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">This place gives me the chills. Are you sure the demon you seek is here?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Azrael believes she is. Though it's strange, he does seem to know a lot.
But stay alert, we may not be alone.</p>
</div>
<p class="narration">
You reassure Rhelyla before scanning the silent city, eyes drawn to a distant castle at its heart.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Imagine you were an evil vampire who held an entire city under his dark influence. Where do you think you'd choose to reside?</p>
</div>
<p class="narration">
Rhelyla squints, trying to follow your gaze, her eyes eventually settling on the imposing castle on the horizon.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What makes you think she's in the castle?</p>
</div>
<<if $rhelylaknows is true>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">In books and video games, the vampire was always in the throne room of the castle.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Video...games?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yeah, and one of them you didn't find the vampire until you flipped the castle upside down.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Upside down!? So you navigated by scuttling about on the ceilings? What about when a doorway was beyond reach?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't worry, they were games we'd play for fun back in my world.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You killed vampires for fun!? Your world sounds scary...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's... I'll explain later, don't worry.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">In the games-er... I mean stories I used to read, the vampire was always in the throne room of the castle.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Stories of vampires? I've only ever heard bards speak of them, though I know they exist.</p>
</div>
<p class="narration">
Rhelyla shudders at the mention of a vampire. You place a reassuring hand on her shoulder.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Don't worry, I'll protect you.</p>
</div>
<p class="narration">
Rhelyla nods, steadying herself. You glance once more upon the castle as the two of you enter the city.
</p>
<</if>>
<</if>>
[[continue|silentpt3rhe][$currentlocation to "silentcity"]]
</div><div class="conversation">
<<set $arousal to 0>>
<<if $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
Emerging from the shadowed embrace of the mountain pass, the sight of the silent city takes your breath away. Azrael, with his stark white hair shimmering under the red glow of the moon, looks just as entranced. The gothic design, clock towers, and luminous street lamps, all distinctly Victorian, resonate with memories of Earth. In this world of enchantments, the existence of such technological marvels feels like an anomaly.
Your contemplative silence is interrupted by the gentle sound of skittering. With caution, you prepare for an attack but Azrael remains calm, merely glancing towards the source of the noise.
Elyria skitters out of the shadows, her pale human upper-half naked and tinted red by the moonlight. Her spider-like lower half steps into the crimson moonlight.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Ah, thou hast made thine return.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're still lingering around? </p>
</div>
<p class="narration">
Azrael reacts and speaks to you with a note of ingrigue in his voice.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">My lady, you are acquainted with this lovely woman?</p>
</div>
<p class="narration">
Elyria's cold expression almost forms a smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I see thee travel with proper company. A pleasure to make thy acquaintance, I am Elyria.</p>
</div>
<p class="narration">
Elyria bows her head towards Azrael, an unexpected gesture from the typically cold and emotionless spider woman.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Pray tell, what manner of creature might thee be?</p>
</div>
<p class="narration">
Azrael replies diplomatically.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I am no demon, if that is your query.</p>
</div>
<p class="narration">
Elyria studies him for a moment.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">No...not a demon. But something different.Thou dost not bear the stench of typical demonkind.</p>
</div>
<p class="narration">
You tilt your head slightly, eyebrows drawing together <<if $corruption gte 25>>in anger. You glare back at the Spider Bitch. Why did you save her again?<<else>> in a hurtful expression. You quickly mask your face with a practiced neutral expression.<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">My lady, no two beings are ever truly 'typical'. My friend here has a uniqueness that I've come to deeply respect and appreciate.
However, you are perceptive. I am... complicated.</p>
</div>
<p class="narration">
You're grateful for Azrael's kind words, yet your curiosity burns at his cryptic words, but Azrael redirects the conversation and bows to her.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">If I am to understand correctly, you assisted my lady here in defeating Pseudinferis?</p>
</div>
<p class="narration">
Elyria nods and you take the opportunity to re-enter the conversation.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Pseudinferis was not the Demon God.
However, it seems he was not the demon I seek. I now hunt a vampire woman.</p>
</div>
<p class="narration">
Elyria's face turns to a scowl at the mention of a vampire, but she holds back anymore comments on Demons.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you familiar with this city?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I was prisoner to these peaks, bound by dark magics, Only by the death of Pseudinferis have I won freedom. This city, faint memories stir, mere whispers I cannot grasp.
No people dwell here, only potent magic.</p>
</div>
<p class="narration">
Her spindly, scythe-like leg gestures toward a distant castle. Azrael calmly steps aside for her.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">It emanates from yonder.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Then I'd best be on my way.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Indeed, for I shall accompany thee.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">We're lucky to have you, my lady.</p>
</div>
<p class="narration">
The three of you enter the city.
</p>
<<else>>
<p class="narration">
Emerging from the shadowed embrace of the mountain pass, the sight of the silent city takes your breath away. Azrael, with his stark white hair shimmering under the red glow of the moon, looks just as entranced. The gothic design, clock towers, and luminous street lamps, all distinctly Victorian, resonate with memories of Earth. In this world of enchantments, the existence of such technological marvels feels like an anomaly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Interesting, a hidden city all the way out here.
However this city lies desolate, perhaps she no longer resides here.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I should still take a look.</p>
</div>
<p class="narration">
Azrael bows slightly,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">As you wish, tread carefully, my lady.</p>
</div>
<p class="narration">
You scan the silent city, drawn to a distant castle at its heart.
</p>
<<if $azraelknows is true>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">In books and video games, the vampire was always in the throne room of the castle.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Pray tell, what are video games?</p>
</div>
<p class="narration">
You chuckle softly,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah well, of course you're not familiar with video games. Video games are like interactive tales from my homeland, filled with challenges and adventures. They're merely for recreation. It's a shame this world hasn't experienced their charm.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">In the games I've- Er, I mean the stories I've read, the vampire was always in the throne room of the castle.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">You must share your source to these obscure writings with me, to have read such fanciful stories. The church condemns most tales of monsters.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Um... Sure. If I come across another I'll share it with you.</p>
</div>
<</if>>
<p class="narration">
Azrael takes a moment to ponder your words, then nods gravely, directing his gaze to the looming structure
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">The path you tread may lead to danger.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'll be fine. If a fight happens, just get behind me. </p>
</div>
<p class="narration">
Azrael eyes pierce through you with their sincerity.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I have no doubt of your prowess. Yet, my apprehension stems from your underestimation of Seraphina. With age comes power, and Seraphina is ancient.
I fear you may be taking things too lightly.</p>
</div>
<p class="narration">
You sigh.
</p>
<<if $corruption gte 25>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Did you request to come with me out of fear for my safety, or to pester me? Run back home if you're so scared. </p>
</div>
<p class="narration">
The usually calm Azrael shoots you a look of indignation.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">My apologies, my lady. Please carry on.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Whatever happens, I promise I'll make sure you can get away. Or, I could continue on my own if you prefer? </p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">The archives within these walls contain ancient knowledge. I'll accompany you, if you deem me worthy. I only ask that you remain cautious.</p>
</div>
<</if>>
<p class="narration">
The two of you enter the city.
</p>
<</if>>
[[continue|silentpt3az][$currentlocation to "silentcity"]]
</div><div class="conversation">
<<if $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
With each step you take, the silent city unfurls its mysteries before your eyes. The streets stretch like veins through an old heart, flanked by Victorian edifices of dark stone and ornate ironwork. The buildings, rising from their cobblestone foundation, bear the weight of countless years. Their carved stone facades depict cherubs and gargoyles that look as though they're ready to spring to life.
Yet, for a city that appears untouched by time, the buildings are surprisingly well-preserved. No signs of erosion mar their surfaces, and no creeping vines seek to claim them. It's as if the city has been asleep, awaiting someone's return.
Traversing the lifeless streets, glimpses of luminous white catch your eye. Upon each doorstep lies a delicate flower, its petals emitting a gentle glow.
<img class="passage-image" src="demongodsassets/img/scenes/silentcity/moonlily.webp">
Rhelyla pauses to examine one of the blossoms, curiosity glimmering in her eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">It's so pretty...</p>
</div>
<p class="narration">
You agree, but...
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But why is it on every doorstep? It's like some kind of memorial.</p>
</div>
<p class="narration">
Elyria remains silent, her gaze fixed on the flowers adorning each doorstep. You continue deeper into the lifeless city, your footsteps echoing down the empty streets. After some time, Rhelyla's gentle voice breaks the eerie quiet. She points toward one of the electric street lamps, wide-eyed with fascination.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">How do they glow so, without a flame?</p>
</div>
<p class="narration">
From the cold shadow that trailed you, Elyria spoke.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Electricity.</p>
</div>
<p class="narration">
The word she uttered hangs in the air like a half-remembered dream. You turn to Elyria in shock. How could she know of electricity in this world?
Rhelyla's eyebrows knit in confusion, and as if forgetting her fear of the Arachne she asks a question.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What kind of magic is this... 'electricity'?</p>
</div>
<p class="narration">
Elyria's voice was devoid of warmth.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">'Tis not magic, but the selfsame force as the flashes of thunder from the heavens.</p>
</div>
<p class="narration">
She paused, her gaze distant as if searching the recesses of her mind.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I know not how I know that...</p>
</div>
<p class="narration">
As you walked further through the empty town, Elyria seemed to grow more agitated. She suddenly paused in front of a quaint building, its exterior remarkably preserved. The faint outline on a corroded plaque hinted that it was once a butcher shop. She whispers, more to herself than anyone else.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Borin... Borin ran this place...</p>
</div>
<p class="narration">
Curious, you reach for the door. It's surprisingly intact but with rusted hinges and it groans in protest as you nudge it open. The inside, in stark contrast to the exterior, shows the passage of time. Any wooden structures that might've existed- Counters, displays, shelves- had all long since decayed, leaving only faint discolored outlines on the stone floor and walls. Fragments of metal fixtures, corroded and shapeless, lay scattered, suggesting the presence of tools or decorations that once adorned the place.
The walls, made of stone and brick, are stained with age, showing signs of moisture damage in the darker patches. Windows were fogged with age, distorting the view outside.
The floor, while predominantly stone, had depressions and grooves, hinting at the locations of former fixtures. Cobwebs hang from every corner with a thick layer of dust covering the ground, disturbed only by your footsteps.
</p>
<<else>>
<p class="narration">
With each step, the silent city unveils its enigmatic history. The streets stretch out like arteries of an old heart, flanked by towering Victorian edifices made of dark stone and intricate ironwork. These structures, arising from their cobblestone base, carry the weight of countless ages. Stone facades intricately carved with cherubs and gargoyles seem as though they might come alive at any moment.
Remarkably, for a city that appears to stand still in time, the buildings seem so well-preserved. Not a hint of erosion scuffs their surfaces, and no opportunistic vines reach to reclaim them. It feels as though the city is merely asleep, waiting for someone's footsteps to stir it awake.
Traversing the lifeless streets, glimpses of luminous white catch your eye. Upon each doorstep lies a delicate flower, its petals emitting a gentle glow.
<img class="passage-image" src="demongodsassets/img/scenes/silentcity/moonlily.webp">
Rhelyla pauses to examine one of the blossoms, curiosity glimmering in her eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">It's so pretty...</p>
</div>
<p class="narration">
You agree, but...
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But why is it on every doorstep? It's like some kind of memorial.</p>
</div>
<p class="narration">
You continue deeper into the lifeless city, your footsteps echoing down the empty streets. After some time, Rhelyla's gentle voice breaks the eerie quiet. She points toward one of the electric street lamps, wide-eyed with fascination.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">How do these shine so brightly without flame?</p>
</div>
<p class="narration">
You glance at the lamp, considering the oddity before answering,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's due to electricity. It's... kind of like the energy from lightning in the sky.</p>
</div>
<p class="narration">
Her brows furrow in genuine curiosity,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What strange magic is this 'electricity'?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's basically the same thing as thunder magic, without actually being magic. It's a kind of energy, much like those bright flashes of thunder during a storm.</p>
</div>
<p class="narration">
You pause for a moment, thinking.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I suppose it's kind of like the magic of my world...</p>
</div>
<<if $rhelylaknows is false>>
<<set $rhelylaknows to true>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Your...world? What do you mean? Why do you know so much about this?</p>
</div>
<p class="narration">
You hesitate, but you see no reason not to tell her honestly.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I haven't been completely honest with you. I'm not from this world. In the world I come from, magic is the stuff of tales. Yet these lamps, that clock, they're familiar sights.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sounds crazy, doesn't it? A human from another world is suddenly a Succubus? <<if $genderstart is "male">>Would you believe I used to be a man?<</if>></p>
</div>
<p class="narration">
Rhelyla gasps,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">It does explain a lot...</p>
</div>
<</if>>
<</if>>
[[continue|silentpt4rhe]]
</div><div class="conversation">
<<if $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
With each step you take, the silent city unfurls its mysteries before your eyes. The streets stretch like veins through an old heart, flanked by Victorian edifices of dark stone and ornate ironwork. The buildings, rising from their cobblestone foundation, bear the weight of countless years. Their carved stone facades depict cherubs and gargoyles that look as though they're ready to spring to life.
Yet, for a city that appears untouched by time, the buildings are surprisingly well-preserved. No signs of erosion mar their surfaces, and no creeping vines seek to claim them. It's as if the city has been asleep, awaiting someone's return.
Traversing the lifeless streets, glimpses of luminous white catch your eye. Upon each doorstep lies a delicate flower, its petals emitting a gentle glow.
<img class="passage-image" src="demongodsassets/img/scenes/silentcity/moonlily.webp">
Azrael pauses to examine one of the blossoms.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">These flowers appear freshly placed, yet this city appears to be ancient and lifeless.</p>
</div>
<p class="narration">
You continue down the street and see the flowers adorning every home's entrance without exception.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But who left them, and why?</p>
</div>
<p class="narration">
Elyria remains silent, her gaze fixed on the flowers adorning each doorstep.
You continue deeper into the lifeless city, your footsteps echoing down the empty streets. After some time, Azrael's calm voice breaks the eerie quiet. He observes one of the electric street lamps, a twinkle of curiosity in his eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">These lamps, they do not bear a flame. How is it that they emit light?</p>
</div>
<p class="narration">
From the cold shadow that trailed you, Elyria spoke.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Electricity.</p>
</div>
<p class="narration">
The word she uttered hangs in the air like a half-remembered dream. You turn to Elyria in shock. How could she know of electricity in this world?
Azrael nods in quiet acknowledgment, pondering the revelation.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">This 'electricity', is it akin to a form of magic?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">'Tis not magic, but the selfsame force as the flashes of thunder from the heavens.</p>
</div>
<p class="narration">
She paused, her gaze distant as if searching the recesses of her mind.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I know not how I know that...</p>
</div>
<p class="narration">
As you walked further through the empty town, Elyria seemed to grow more agitated. She suddenly paused in front of a quaint building, its exterior remarkably preserved. The faint outline on a corroded plaque hinted that it was once a butcher shop. She whispers, more to herself than anyone else.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Borin... Borin ran this place...</p>
</div>
<p class="narration">
Curious, you reach for the door. It's surprisingly intact but with rusted hinges and it groans in protest as you nudge it open. The inside, in stark contrast to the exterior, shows the passage of time. Any wooden structures that might've existed- Counters, displays, shelves- had all long since decayed, leaving only faint discolored outlines on the stone floor and walls. Fragments of metal fixtures, corroded and shapeless, lay scattered, suggesting the presence of tools or decorations that once adorned the place.
The walls, made of stone and brick, are stained with age, showing signs of moisture damage in the darker patches. Windows were fogged with age, distorting the view outside.
The floor, while predominantly stone, had depressions and grooves, hinting at the locations of former fixtures. Cobwebs hang from every corner with a thick layer of dust covering the ground, disturbed only by your footsteps.
</p>
<<else>>
<p class="narration">
With each step, the silent city unveils its enigmatic history. The streets stretch out like arteries of an old heart, flanked by towering Victorian edifices made of dark stone and intricate ironwork. These structures, arising from their cobblestone base, carry the weight of countless ages. Stone facades intricately carved with cherubs and gargoyles seem as though they might come alive at any moment.
Remarkably, for a city that appears to stand still in time, the buildings seem so well-preserved. Not a hint of erosion scuffs their surfaces, and no opportunistic vines reach to reclaim them. It feels as though the city is merely asleep, waiting for someone's footsteps to stir it awake.
Traversing the lifeless streets, glimpses of luminous white catch your eye. Upon each doorstep lies a delicate flower, its petals emitting a gentle glow.
<img class="passage-image" src="demongodsassets/img/scenes/silentcity/moonlily.webp">
Azrael pauses to examine one of the blossoms.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">These flowers appear freshly placed, yet this city appears to be ancient and lifeless.</p>
</div>
<p class="narration">
You continue down the street and see the flowers adorning every home's entrance without exception.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">But who left them, and why?</p>
</div>
<p class="narration">
You continue deeper into the lifeless city, your footsteps echoing down the empty streets. After some time, Azrael's calm voice breaks the eerie quiet. He observes one of the electric street lamps, a twinkle of curiosity in his eyes.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">These lamps... they don't burn with flame. Fascinating.</p>
</div>
<p class="narration">
You glance at the lamp, considering the oddity before answering,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's due to electricity. It's... kind of like the energy from lightning in the sky.</p>
</div>
<p class="narration">
He raises an eyebrow, intrigued,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's basically the same thing as thunder magic, without actually being magic. It's a kind of energy, much like those bright flashes of thunder during a storm.</p>
</div>
<p class="narration">
You pause for a moment, thinking.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I suppose it's kind of like the magic of my world...</p>
</div>
<<if $azraelknows is false>>
<<set $azraelknows to true>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Your world? Explain.</p>
</div>
<p class="narration">
Hesitating, you decide that there's no point in hiding the truth from him.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">In the world I come from, things like this lamp and that clock are common. Yet, magic... magic is but a tale. It's bizarre for me to find these things here.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It sounds absurd, doesn't it? A human from a completely different realm, now walking beside you as a Succubus? <<if $genderstart is "male">>And once, I was a man.<</if>></p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">It is quite fascinating.</p>
</div>
<</if>>
<</if>>
[[continue|silentpt4az]]
</div><div class="conversation">
<<if $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
Stepping back out into the scarlet moonlight, Elyria's face is a mask of disappointment. Azrael's gaze, however, is instantly captured by an imposing tower. This Victorian edifice reaches skyward, with ornate stonework and iron embellishments. Dominating the tower's pinnacle is a majestic clock, its intricately designed hands showing the current time as 2:37, with Roman numerals encircling its face, glistening faintly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">An interesting construct. What might its purpose be?</p>
</div>
<p class="narration">
Azrael's composed demeanor holds steady, yet his query about the clock tower reveals a genuine interest in understanding the world around him.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's a clocktower</p>
</div>
<p class="narration">
You begin, searching for the right words to explain to someone unfamiliar.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Inside, there's a complex arrangement of gears and mechanisms. When powered, these gears move in tandem, pushing the hands you see on its face. The shorter hand counts the hours, the longer one counts the minutes. Together, they help keep track of time, letting people know the hour and minute of the day.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Fascinating, I must have one for myself. Though I suppose it would be too large for my Manor.</p>
</div>
<p class="narration">
He chuckles softly,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well, it is possible to wear a much smaller one on your wrist.</p>
</div>
<p class="narration">
Elyria glances at you, her red eyes narrowing in suspicion. She speaks slowly,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">'Tis true, but how doth thou know?</p>
</div>
<p class="narration">
Your eyes shift briefly to Azrael, then you let out a resigned sigh and confess.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm not from this world. In the world I come from, magic is the stuff of tales. Yet these lamps, that clock, they're familiar sights.</p>
</div>
<p class="narration">
Meeting Elyria's gaze, you feel a strange connection, feeling the weight of your knowledge and the mysteries of this city collide. Millennia had passed where Elyria's conversation had only been with her prey, lightly losing her accent over time. Now she stood amidst the remnants of her past, confronting someone suspicious who seemed to share an understanding of artifacts that seemingly had no place in this fantastical land.
Elyria's eyes were deep pools of suspicion and forgotten knowledge, held your gaze for a moment longer before she blinked and turned away, her orange silky hair reflecting the soft glow of the electrical lamps. She whispers,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">This city... it doth resonate with memories I cannot wholly fathom. It's both haunting and alluring,</p>
</div>
<<if $azraelknows is false>>
<<set $azraelknows to true>>
<p class="narration">
Azrael, his initial amazement replaced with a stern expression, slowly approached you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">And now you're trusting us with this information?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sounds crazy, doesn't it? A human from another world is suddenly a Succubus? <<if $genderstart is "male">>Would you believe I used to be a man?<</if>></p>
</div>
<p class="narration">
Azrael raises an eyebrow, clearly surprised.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">So this is all from your world?</p>
</div>
<p class="narration">
You scratch your head, trying to draw from your fragmented memories of history lessons back on Earth.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well, I'm not sure they're necessarily from my world. This city reminds me a bit of... Victorian London? Maybe around 1850-ish? The way these buildings look, the design...
But these electric street lamps...</p>
</div>
<p class="narration">
You point towards the lights lining the roads.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">They seem a tad out of place. I mean, I'm no historian, but I think we started getting these more commonly towards the early 1900s or so. And yet,</p>
</div>
<p class="narration">
You step closer to one of the lamps.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The bulbs in these lamps also look way too modern. They're clear and bright, like LEDs or something. The lamps I've seen from pictures of the Victorian era had a softer, yellowish hue – nothing like this. It's kind of weird seeing them here.</p>
</div>
<p class="narration">
You cast a glance back at Azrael and Elyria.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah, sorry, I'm referencing time periods from my world. 1800s, 1900s... they probably mean nothing to you. Just... think of it as a long time ago for me.</p>
</div>
<<else>>
<p class="narration">
As you journey deeper into the heart of the city, Azrael pauses momentarily before a decayed shop. The worn-out plaque alludes to its once lively role as a butcher shop. Though the remnants within the shop lie in a state of decay, Azrael's focus is pulled to a majestic clock tower, its hands frozen in time.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">And that structure?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's a clock. Inside are countless gears and mechanisms. They move in sync, causing the hands on the clock to revolve. The shorter one measures hours, while the longer one tracks minutes. It's a way to keep track of time.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Fascinating, I must have one for myself. Though I suppose it would be too large for my Manor.</p>
</div>
<p class="narration">
He chuckles softly,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well, it is possible to wear a much smaller one on your wrist.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">On my wrist? Such convenience in a mere trinket. Your world possesses curious innovations.</p>
</div>
<p class="narration">
There's a brief moment of contemplation in his eyes, clearly intrigued by the notion of time being tethered to one's arm.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's too bad there's no way back home, you'd love some of the technology we had.</p>
</div>
<p class="narration">
As you continue walking, the alien, yet familiar, surroundings provoke more questions. The juxtaposition of the Victorian cityscape with oddly modern features, like the electric lamps, puzzles you.
Pausing for a moment, you scratch your head and remark,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">This place, it reminds me of Victorian London from my world, maybe around the 1850s? The architecture, the designs... But these lamps, with their electric glow, are quite the anomaly. In my world, I believe we start seeing them more often by the early 1900s.</p>
</div>
<p class="narration">
Stepping closer to a lamp, you observe,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And these bulbs! They're so modern-looking. Clear and radiant, akin to LEDs. The lamps I remember from Victorian pictures had a warmer, amber glow. It's... bizarre to see this mix here.</p>
</div>
<p class="narration">
You pause, realizing you might be overwhelming him with your barrage of information yet Azrael seems to be listening to you intently.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah, sorry, I'm referencing time periods from my world. 1800s, 1900s... they probably mean nothing to you. Just... think of it as a long time ago for me.</p>
</div>
<</if>>
<p class="narration">
The castle looms ahead of you.
</p>
[[continue|silentpt5]]
</div><div class="conversation">
<p class="narration">
You tread the path towards the castle in the hush of twilight. It's as if a spell has been cast over this place, preserving it in an eternal moment.
To your left stands a stately building, its doors held slightly ajar by rusted hinges. The plaque beside it shows a finely chiseled emblem of a sword crossed over an anvil.
A few paces forward, a taller establishment beckons. Fogged windows obscure the interior, but a wrought iron sign overhead displays an image of a foaming tankard with an emblem of a veiled silhouette of a woman – unmistakably a tavern. Or perhaps a brothel?.
Further down the lane, a storefront draws your attention with its ornate sign. Carved into the wooden plaque is the image of a box with a long lens protruding from its front, surrounded by ornate patterns.
Further down the main path to the castle, an establishment with a needle and spool carved into its stone plaque, probably a tailor. While next to it, a store bearing the emblem of an open tome beckons lovers of ancient lore.
Continuing your journey you see what was probably a bakery, distinguishable by its emblem of a wheat loaf and an oven, stands next to what might have been a thriving inn – its sign, a bed below a crescent moon.
As you move, your steps seem amplified in the hush, reverberating off the Gothic facades that line the streets. The eerie silence is only interrupted by the soft sighs of the wind.
</p>
[[visit the blacksmith]] [[visit the tavern]] [[visit the ...camera shop?]] [[visit the bakery]]
[[visit the tailor]] [[visit the bookstore]] [[visit the Inn]]
[[continue to the castle|silentpt6]]
</div><div class="conversation">
<<if $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
Stepping back out into the scarlet moonlight, Elyria's face was a mask of disappointment. Rhelyla on the other hand, her gaze was instantly captured by an imposing tower. This Victorian edifice reached skyward, with orante stonework and iron embelishments. Dominating the tower's pinnacle was a majestic clock, its intricately designed hands showing the current time as 2:37 with Roman numerals encircling its face, glistening faintly
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What is that?</p>
</div>
<p class="narration">
Rhelyla's curiosity made her forget all about her fear of the Arachne as she points in the direction of the looming structure.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's a clocktower</p>
</div>
<p class="narration">
You begin, searching for the right words to explain to someone unfamiliar.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Inside, there's a complex arrangement of gears and mechanisms. When powered, these gears move in tandem, pushing the hands you see on its face. The shorter hand counts the hours, the longer one counts the minutes. Together, they help keep track of time, letting people know the hour and minute of the day.</p>
</div>
<p class="narration">
Elyria glances at you, her red eyes narrowing in suspicion. She speaks slowly,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">'Tis true, but how doth thou know?</p>
</div>
<p class="narration">
Your eyes shift briefly to Rhelyla, then you let out a resigned sigh and confess.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm not from this world. In the world I come from, magic is the stuff of tales. Yet these lamps, that clock, they're familiar sights.</p>
</div>
<p class="narration">
Meeting Elyria's gaze, you feel a strange connection, feeling the weight of your knowledge and the mysteries of this city collide. Millennia had passed where Elyria's conversation had only been with her prey, lightly losing her accent over time. Now she stood amidst the remnants of her past, confronting someone suspicious who seemed to share an understanding of artifacts that seemingly had no place in this fantastical land.
Elyria's eyes were deep pools of suspicion and forgotten knowledge, held your gaze for a moment longer before she blinked and turned away, her orange silky hair reflecting the soft glow of the electrical lamps. She whispers,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">This city... it doth resonate with memories I cannot wholly fathom. It's both haunting and alluring,</p>
</div>
<<if $rhelylaknows is false>>
<<set $rhelylaknows to true>>
<p class="narration">
Rhelyla, her initial amazement replaced with concern, gently touched your arm.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Why didn't you tell me before?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sounds crazy, doesn't it? A human from another world is suddenly a Succubus? <<if $genderstart is "male">>Would you believe I used to be a man?<</if>></p>
</div>
<p class="narration">
Rhelyla gasps,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">It does explain a lot...</p>
</div>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">But if this is all stuff from your world, what does it all mean?</p>
</div>
<p class="narration">
You scratch your head, trying to draw from your fragmented memories of history lessons back on Earth.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well, I'm not sure they're necessarily from my world. This city reminds me a bit of... Victorian London? Maybe around 1850-ish? The way these buildings look, the design...
But these electric street lamps...</p>
</div>
<p class="narration">
You point towards the lights lining the roads.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">They seem a tad out of place. I mean, I'm no historian, but I think we started getting these more commonly towards the early 1900s or so. And yet,</p>
</div>
<p class="narration">
You step closer to one of the lamps.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">The bulbs in these lamps also look way too modern. They're clear and bright, like LEDs or something. The lamps I've seen from pictures of the Victorian era had a softer, yellowish hue – nothing like this. It's kind of weird seeing them here.</p>
</div>
<p class="narration">
You cast a glance back at Rhelyla and Elyria, catching their bemused expressions.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah, sorry, I'm referencing time periods from my world. 1800s, 1900s... they probably mean nothing to you. Just... think of it as a long time ago for me.</p>
</div>
<<else>>
<p class="narration">
As you delve deeper into the city, Rhelyla stops abruptly in front of a quaint shop. Its exterior is a marvel of preservation. A nearly illegible plaque suggests it once serves as a butcher shop. Pushing the door open, the insides tell a very different story. Wooden structures have succumbed to time, leaving only faint stains on the stone floor and walls, suggesting where they once stand. Corroded fragments of metal lie strewn around, a melancholy reminder of tools and decorations that once have a purpose here.
Emerging from the shop and into the scarlet glow of the evening, Rhelyla's attention captures a tall, ornate tower. A grand clock adorns its pinnacle, its hands hinting at a time long past.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What is that?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's a clock. Inside are countless gears and mechanisms. They move in sync, causing the hands on the clock to revolve. The shorter one measures hours, while the longer one tracks minutes. It's a way to keep track of time.</p>
</div>
<p class="narration">
As you continue walking, the alien, yet familiar, surroundings provoke more questions. The juxtaposition of the Victorian cityscape with oddly modern features, like the electric lamps, puzzles you.
Pausing for a moment, you scratch your head and remark,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">This place, it reminds me of Victorian London from my world, maybe around the 1850s? The architecture, the designs... But these lamps, with their electric glow, are quite the anomaly. In my world, I believe we start seeing them more often by the early 1900s.</p>
</div>
<p class="narration">
Stepping closer to a lamp, you observe,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And these bulbs! They're so modern-looking. Clear and radiant, akin to LEDs. The lamps I remember from Victorian pictures had a warmer, amber glow. It's... bizarre to see this mix here.</p>
</div>
<p class="narration">
You realize you're rambling as you look back at Rhelyla
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah, sorry, I'm referencing time periods from my world. 1800s, 1900s... they probably mean nothing to you. Just... think of it as a long time ago for me.</p>
</div>
<</if>>
<p class="narration">
The castle looms ahead of you.
</p>
[[continue|silentpt5]]
</div><div class="conversation">
<p class="narration">
Pushing against the entrance of the blacksmith's establishment, the door gives way with a haunting creak, its age and fragility evident. As you step in, your eyes struggle to adjust to the profound darkness. The scarlet moonlight filters through cracks, casting an eerie red hue over a heavy blanket of dust that engulfs the room.
What may have once been wooden benches, now only faint outlines remain in the stone.
The fragmented silhouettes of decayed handles, tools, and other wooden remnants lay settled within the dust along with small pieces of corroded metal.
</p>
[[back|silentpt5]]
</div><div class="conversation">
<p class="narration">
The tavern door screeches open in protest, its hinges stiffened by time. You step across the threshold into darkness and decay. Your footsteps send up plumes of ancient dust that choke the air and coat each surface in a pall of gray.
Rotted wood litters the floor in piles of rubble, barely discernible as the remains of tables and chairs. Shards of ceramic crunch underfoot, their glaze long dulled by millennia of abandonment. Though no bodies lie among the ruins, you envision silhouettes strewn where they last fell, their forms faded but immortalized in dust.
Ahead, the silhouette of the bar counter emerges from the shadows. No bottles or polished wood adorn its surface now. Yet even this hollowed relic stands as a monument to memories this chamber once held, its essence permeating the very air. Flecks of glass glint in errant streaks of moonlight, winking like faint stars in tribute to nights of revelry centuries extinguished.
</p>
[[back|silentpt5]]
</div><div class="conversation">
<p class="narration">
The dim luminescence of the streetlights casts an eerie glow on a distinctive plaque outside the next shop—an image of a box with a long lens protruding from its front, surrounded by ornate patterns.
</p>
<<if $silentpartner is "az">>
<p class="narration">
Azrael pauses, tilting his head slightly in contemplation.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">What sort of establishment do you believe this was?</p>
</div>
<<else>>
<p class="narration">
Rhelyla tilts her head, puzzled by the image printed on the plaque.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What is this supposed to be?</p>
</div>
<</if>>
<p class="narration">
You glance at the emblem, piecing together the sparse clues.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It looks like a camera shop, I think.</p>
</div>
<<if $silentpartner is "az">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">A camera?</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What's a camera?</p>
</div>
<</if>>
<<if $alive.elyria is true and $elyriarel gte 30>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">It captured likenesses, it did. At times static, and at others, they did stir. Think of a portrait, but done in but a moment's time, with immaculate precision. Occasionally... these images, on occasion... on occasion, these images... they did animate...</p>
</div>
<p class="narration">
You nod along, though you're surprised Elyria even knows of video camera's.
</p>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's like... It's like someone were painting a picture of you, but it's instant and more accurate than your best artist.</p>
</div>
<</if>>
<p class="narration">
The two of you decide to step inside. <<if $alive.elyria is true and $elyriarel gte 30>>Elyria stays at the doorway, but pokes her head inside. <</if>>As with the other shops, decay is the predominant theme. Muted moonlight trickles in, revealing tables and counters, their surfaces devoid of any trace of the wooden or paper articles they might once have held. However, glinting in the scarce light are vestiges of what was once technology. Among the dust and decay lay fragmented components, but one item in particular catches your attention.
Resting on the ground, amidst the debris is an object constructed mainly of gold and copper, tarnished with age but still retaining a certain lustre. Its design is reminiscent of a camera, but not any you've encountered. The lens is large and ornate, set into a box-like body, with several dials and switches now corroded. The tripod upon which it might have once stood has all but disappeared, but the camera itself, though damaged, remains an interesting artifact.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">This is strange... it looks like some sort of video camera. I might not have paid the most attention in history class, but I'm pretty sure this kind of electrical camera is way ahead of its time. Wasn't the first video camera introduced somewhere around the end of the Victorian era? And I think it took way longer than that for them to become available for regular folks, like mid-1900s or so?</p>
</div>
<<if $silentpartner is "az">>
<p class="narration">
Azrael kneels beside it, his fingers brushing over the tarnished metal.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Fascinating. A relic of a time lost, yet seemingly ahead of its surroundings.</p>
</div>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">So could we capture images with this?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Assuming I'm even correct about this, definitely not in it's current state. But since it's mostly made out of gold, it looks like it survived most of the corrosion. But then there's the matter of film, there's no way that survived until now.</p>
</div>
<</if>>
<<if $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
From behind, Elyria, who had been silent until now, steps closer. Her voice, though distant carries a note of recognition.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">'Tis a camera. A symbol of luxury from my ...home? This one doth appear notably lavish, yet they were of some commonplace.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">For me, it's like going back in time and seeing things that shouldn't exist.</p>
</div>
<</if>>
<<if $silentpartner is "az">>
<p class="narration">
Azrael's gaze remains fixed on the device, his curiosity piqued.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Such advancements, how did we ever lose them to time...
I trust there's no one to mind if I were to return for this later.</p>
</div>
<</if>>
<p class="narration">
You step back outside the shop, the castle beckoning you forward.
</p>
[[back|silentpt5]]
</div>
<div class="conversation">
<p class="narration">
The tailor shop's weathered door yields reluctantly to your push, the hinges groaning their painful protest. Across the threshold, motes dance in the angled beams of moonlight piercing the darkness within. Silhouettes of counters, chests and display racks loom.
In a shadowed corner, an antique mirror made of what appears to be copper and gold stands cracked but intact, its mercurial gaze now reflecting only stillness. The glass is too fogged and caked with dust for you to make out your reflection, you pause in somber reverence.
</p>
[[back|silentpt5]]
</div><div class="conversation">
<p class="narration">
The scarlet hue of the moonlight paints the ornate gothic sign overhead in unsettling shades, revealing what was once a haven for bibliophiles like Azrael.
Pushing against the door, it groans in subtle protest before giving way. The first sensation is that of emptiness, an aching void where tales, knowledge, and adventures were once housed. Rows upon rows of shelving stretch out, but where there should be volumes, only the faintest outlines in the dust remain.
The very air seems to mourn the loss, heavy with the weight of vanished stories.
</p>
<<if $silentpartner is "az">>
<p class="narration">
Beside you, Azrael's usually impassive demeanor shifts. He clicks his tongue softly, a sound that echoes slightly in the stillness.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I must admit, even though I did not harbor grand expectations, seeing the desolation of what was once a treasure trove... it is more disheartening than I anticipated.</p>
</div>
<</if>>
<p class="narration">
The store's melancholy permeates every inch, a poignant reminder of the impermanence of even the most cherished things. The shadowy remnants of reading nooks and a long-forgotten fireplace convey tales of cozy evenings and whispered secrets between the pages. Yet now, only silence and the indomitable march of time prevail.
</p>
[[back|silentpt5]]
</div><div class="conversation">
<p class="narration">
The inn's door, barely clinging to its hinges, creaks open to reveal a haunting darkness within. Your footsteps echo hollowly through the decaying antechamber, sending plumes of dust dancing in the disturbed air. Silence hangs heavy, any sounds of merriment long since extinguished.
You pass rotted wooden counters, now mere husks crumbling with the slightest touch.
A stone staircase winds upward, the steps cracked and fractured. Rooms line the second floor, doors ajar to reveal cobwebbed interiors. Aside from occasional pieces of metal, ceramic and glass the interior is empty. A lot of time must have passed for this much decay.
</p>
[[back|silentpt5]]
</div><div class="conversation">
<p class="narration">
Gothic spires loom overhead as you traverse the winding streets, drawing ever nearer to the castle rising in the distance. Ornate stonework adorns each edifice you pass, from intricate window mullions to towering arched entryways. Gargoyles stand frozen in mid-sneer atop the rooftops, as though caught mid-battle.
You round a corner and the town center unfolds before you, its familiar landmarks now scarred by calamity. The formidable clocktower still stands intact, guarding the plaza below. Yet the surrounding buildings bear gaping wounds where explosions tore through stone and mortar. Craters mar the once-pristine cobblestone streets, as if raging sorceries impacted like artillery shells.
</p>
<<if $allies.includes("arabella")>>
<p class="narration">
Arabella surveys the devastation, eyes welling with tears. Beautifully carved statues litter the square, blasted into unrecognizable fragments.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">This was the heart of our fair city... What misfortune has befallen it?</p>
</div>
<p class="narration">
Elyria surveys the devastation silently, her face unreadable.
</p>
<<else>>
<<if $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
Elyria surveys the devastation silently, her face unreadable.
</p>
<</if>>
<</if>>
<<if $silentpartner is "rhe">>
<p class="narration">
Rhelyla voices aloud your shared bewilderment.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What manner of chaos has occured here?</p>
</div>
<<else>>
<p class="narration">
Azrael's calm voice breaks the silence.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">There are scars from powerful magic engrained deeply here. This destruction was no mundane skirmish.</p>
</div>
<</if>>
<<if $allies.includes("arabella")>>
<p class="narration">
Meanwhile, Arabella drifts toward the doorways. Each adorned by a single white flower, petals just beginning to wilt.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">More flowers, just like the one that lay at mine own door...</p>
</div>
<<else>>
<p class="narration">
As you tread cautiously onward, glimpses of white catch your eye. Upon each battered doorstep lies a single delicate flower, its crisp petals only just beginning to wilt.
</p>
<</if>>
<<if $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
<<if $allies.includes("arabella")>> Elyria rests a consoling hand on Arabella's back, then w<<else>>W<</if>>ith no words spoken, Elyria continues towards the castle.
</p>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Let's continue.</p>
</div>
<</if>>
[[continue|castle-entrance][$currentlocation to "castleexterior"]]
<<set $arousal to 0>>
</div><div class="conversation">
<p class="narration">
You enter the bakery. No smell of fresh baked goods reaches your nose, instead only a stagnant scent of rot. You gently push the door, and with a creaking sound it grants you entrance.
Within, you're greeted by the ghostly visage of a storefront. Beneath a fine layer of dust the stone counters stand forlorn. To the side, discolored outlines are all that remains of shelves that may have held pastries and bread.
Clay pots and containers now sit empty and cracked, their contents long since evaporated.
You turn to leave, nothing more to see here.
</p>
<<if ndef $silentbella>>
<<if $arabellastone is false and $alive.arabella is true>>
<p class="narration">
Yet as you prepare to step out, leaving the remnants of the bakery, a soft sniffling reaches your ears. The noise was so soft you wouldn't have caught it without your enhanced hearing. The sound emanates not from this bakery, but from a nearby stone dwelling. Though fogged you can see light behind the glass.
</p>
[[investigate the sound|arabella-sniffle]]
<</if>>
<</if>>
[[back|silentpt5]]
</div><div class="conversation">
<p class="narration">
The whisper of sorrowful sobs guides you through the dense silence of the Silent City, each footstep echoing like a muted heartbeat.
<<if $alive.elyria is true and $elyriarel gte 30>>
You glance to Elyria, whose eyes narrow with confusion, but she follows closely, scuttling behind with her spider-like grace. It appears she doesn't hear the same noise you do.
<</if>>
</p>
<<if $silentpartner is "rhe">>
<p class="narration">
Rhelyla, her own heightened hearing tuned into the faint sound of distress, follows closely behind you with silent determination.
</p>
<<else>>
<p class="narration">
Azrael follows behind you with a questioning look on his face, but he remains silent, sensing your urgency.
</p>
<</if>>
<p class="narration">
Nestled amidst the surrounding structures, stands an impressive manor. As you approach, the source of the weeping becomes clear: an open balcony window allows the melancholy sound to spill forth in the night.
<<if $alive.elyria is true and $elyriarel gte 30>>
A look at her face shows Elyria can hear it now too.
<</if>>
The door, weary and rusted from countless years, groans in resistance as you push. Inside is a large room, with skeletal chandeliers that are mere remnants of their former splendor, crashed on the floor.
While much of the interior had already long since decayed, the marble staircase ahead remains intact. Small footprints in the dust point you in the direction of the gentle sound of despair.
Emerging into one of the expansive bedrooms, you are greeted by a scene that <<if $corruption lt 25>>tugs at your heartstrings<<else>>might have brought a tear to your eye if you were still human<</if>>.
<img class="passage-image" src="demongodsassets/img/scenes/silentcity/crying.webp">
Inside, a young woman kneels, her emerald satin dress stained and dirty as it pools on the dusty stone floor. Chestnut ringlets curtain her face as she leans forward, shoulder shaking with muffled sobs. Before her lies a fragmented skull, browned with age amidst a crumbling pile of rubble - all that remains of a corpse.
Ignorant of your presence, she reaches out with trembling hands, hesitating above the brittle bone. Her finger grazes an eggshell-thin edge, causing it to collapse into itself, a faint imprint of her beloved's features once laid. She gasps, pulling back in dismay as pieces scatter across the stone floor.
With infinite care, she gathers the fragile fragments, cradling them like holy relics. A few teeth cling and strands of hair cling tenaciously to the pieces of bone. She brushes a delicate finger across them, lips quivering.
</p>
<<if $silentpartner is "rhe">>
<p class="narration">
Rhelyla's voice, soft and full of anguish breaks the silence.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Who is she?</p>
</div>
<<else>>
<p class="narration">
Azrael's soft voice breaks the silence.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">The weight of loss, compounded by time... It's a cruel thing, to see what remains after so long. But who is she?</p>
</div>
<</if>>
<<if $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
Before you have a chance to answer, Elyria's usually impassive features falter for a brief moment. As she gazes upon the woman, glimpses of her own fractured memories seep through, imbuing the moment with a poignancy that makes the air feel thick. In a whisper, and trembling with emotion she utters a name.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Arabella...</p>
</div>
<p class="narration">
Suddenly aware of your presence, the girl's sobs cease immediately and her eyes snap past you and your companion in Elyria's direction. A gasp escapes her lips as she takes in the monstrous spider half fused to Elyria's pale naked torso. She stumbles backward in shock, pressing against the cold stone wall behind her.
The girl stills, studying Elyria's human features intently as her panic subsides.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">E...Elyria?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">What fate hath befeel thee after mine own...</p>
</div>
<p class="narration">
Elyria shakes her head regretfully.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">My mind recalls little. Only horrors and violence fill the void between then and now. But I know thee, Arabella. We were...friends.</p>
</div>
<p class="narration">
Arabella's eyes glisten with fresh tears
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Mine own mother... All those we knew...</p>
</div>
<p class="narration">
You step to the side as she tentatively steps forward, extending a trembling hand to touch Elyria's cheek with affection tinged with lingering fear. Elyria closes her eyes, comforted by her friend's acceptance despite the monstrosity she has become. <<if $silentpartner is "rhe">>You quietly nod to Rhelyla, and the two of you make your exit, leaving them speak alone.<<else>>Azrael clasps a hand on your shoulder, and pulls you out of the room, leaving them to speak alone.<</if>>
</p>
<<set $silentbella to "complete">>
[[downstairs|arabella-sniffle2]]
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Arabella...</p>
</div>
<p class="narration">
Suddenly aware of your presence, the girl's sobs cease immediately and her eyes snap up to you, first taking in your face, then your horns and your companion.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">The one who saved me before. What hast transpired here? Mine own mother... All those I knew...</p>
</div>
<<if $corruption gt 25>>
<p class="narration">
You shrug your shoulders.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Mortals die. That's simply how it is.</p>
</div>
<<if $silentpartner is "rhe">>
<p class="narration">
Rhelyla shoots you a glare.
</p>
<<set $rhelylarel -= 5>>
<<else>>
<p class="narration">
Azrael looks at you, surprised at your statement.
</p>
<<set $azraelrel -= 5>>
<</if>>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm sorry, I don't know...
You had been turned to stone for a very long time.</p>
</div>
<p class="narration">
Understanding shows on her face, immediately replaced by sadness.
</p>
<</if>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">I am grateful to thee for saving me but... I prithee, take thy leave. I wish to be alone.</p>
</div>
[[back|silentpt5]]
<<set $silentbella to "failed">>
<</if>>
</div><div class="conversation">
<p class="narration">
<<if $silentpartner is "rhe">>You and Rhelyla<<else>>You and Azrael<</if>> wait patiently on the bottom floor of the manor.
Before long, the tapping of numerous arachnid legs on marble notifies you of their approach.
Elyria's pale torso comes into view as she descends the spiral staircase, followed by Arabella gingerly holding up the skirt of her emerald gown. Though her face is still streaked with tears, Arabella's laughter rings brightly through the open space.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Oh Elyria, thy mastery of our mother tongue hath become positively ghastly over the years!</p>
</div>
<p class="narration">
She teases, Elyria's usual stoic expression softens ever so slightly in a hint of a smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">You must regale me with tales of how you came to lose all sense of decency and propriety!</p>
</div>
<p class="narration">
Elyria looks down to her naked breasts and lifts a scythe and clawed hand.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">They got in the way.</p>
</div>
<p class="narration">
Arabella feigns axacerbation.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">You are absolutely hopeless, my dear! We shall find you a gown posthaste!</p>
</div>
<<if $silentpartner is "rhe">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Unless thou art hoping to ensnare someone with thy immodest state?</p>
</div>
<p class="narration">
Rhelyla stands by you, amused by their conversation, seemingly over her fear of the Arachne woman.
Elyria acquiesces with a rare and subtle smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">If thou insist, Lady Arabella. I admit a gown may allow freer movement than thine wandering eyes.</p>
</div>
<p class="narration">
Arabella laughs brightly at Elyria’s dry wit.
</p>
<<else>>
<p class="narration">
Arabella's eyes fall on Azrael's handsome features.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Unless thou art hoping to ensnare someone with thy immodest state?</p>
</div>
<p class="narration">
She punctuates her joke with an exaggerated wink towards Azrael.
Azrael opens his mouth to reply but hesitates uncharacteristically. A subtle flush rises on his normally composed face. He clears his throat and turns his head aside, unable to meet Arabella’s playful gaze.
It's the first time you've seen the calm and collected Azrael at a loss for words.
</p>
<</if>>
<p class="narration">
Upon reaching the bottom of the stairs, Elyria turns to you, her face returning to its typical impassivity.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Arabella hath informed me that it was thee who saved her from a terrible fate. You have my eternal gratitude, and I swear to serve you henceforth.</p>
</div>
<p class="narration">
Confused, you begin to panic. This is way too sudden and unexpected, yet before you get a chance to speak, Arabella curtsies before you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Thou hast also mine own vow, fair lady. Lady Elyria and I once served as chambermaids to a long forgotten princess. Alas, there remains... naught for us in this place any longer. We do pledge our service unto thee.</p>
</div>
<p class="narration">
Elyria echoes the solemn oath, bowing her pale human half.
You panic, protesting.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I am not worthy of your service! And how would I ever sneak Elyria back into the city?</p>
</div>
<<if $silentpartner is "rhe">>
<p class="narration">
But they ignore your flustered objections and continue their bow.
Rhelyla, observing this, steps forth enthusiastically.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">If the two of them wish to join you, you should be glad for the company. Allow them to show their gratitude in their own way.</p>
</div>
<<else>>
<p class="narration">
But they ignore your flustered objections and continue their bow.
Azrael, observing this, chuckles.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">It seems you have gained even more powerful allies.</p>
</div>
<</if>>
<p class="narration">
Blushing furiously, you turn and take your leave from the manor as you ponder how you're going to sneak Elyria into your tiny home.
</p>
[[back|silentpt5]]
</div>
<<set $allies.push("arabella")>> /* Adds Arabella to the list */
<<set $allies.push("elyria")>> /* Adds Arabella to the list */
<<set $elyriarel to 100>>
<<set $arabellarel to 100>><div class="conversation">
<p class="narration">
Under the crimson glow of the moon, you finally arrive at your destination. The towering stronghold at the city's heart.
You pass beneath a medieval portcullis to emerge in the castle's sprawling courtyard, revealing a blanket of glowing white blossoms, the same ones left at each doorstep.
Your eyes follow the soaring Gothic architecture of pointed arches, the facade is cold stone and looming gargoyles, a forlorn beauty to the isolated citadel.
</p>
<<if $silentpartner is "rhe">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Do you think the Demon God has been leaving those flowers? But why?</p>
</div>
<<else>>
<p class="narration">
A barely audible whisper, you barely catch Azrael's words.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">First the city, now here... Is this Lady Seraphina's doing?</p>
</div>
<</if>>
[[enter the castle][$currentlocation to "castleinterior"]]
</div><div class="conversation">
<p class="narration">
The heavy oak doors groan open to reveal the grand interior of the silent castle. Your footsteps echo across the cavernous entrance hall as you take in the vaulted ceilings arched with intricate stonework and buttresses. Ornate iron sconces holding electric bulbs meant to resemble flames, interspersed with tapestries depicting scenes of medieval lore. The checkered marble floors gleam under the candlelight. At the far end of the hall, a curved staircase with wrought iron railings ascends to a balcony landing overlooking the space.
</p>
<<if $silentpartner is "rhe">>
<p class="narration">
Rhelyla gasps as she witnesses the scene.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Is this really a vampire's lair?</p>
</div>
<p class="narration">
A faint sound grazes your enhanced hearing - the barest hint of a melody.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do you <<if $elyriarel gte 30>>guys <</if>>hear... Music?</p>
</div>
<p class="narration">
<<if $allies.includes("arabella")>>Rhelyla, Elyria and Arabella pause, but after a moment Elyria and Arabella shake their heads. Rhelyla on the other hand nods in affirmation.<<elseif $elyriarel gte 30>>Rhelyla and Elyria pause, but Elyria shakes her head after a moment. Rhelyla on the other hand nods in affirmation<<else>>Rhelyla pauses and nods after a moment.<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I hear... something. Just barely, I can't make it out.</p>
</div>
<p class="narration">
Rhelyla moves closer to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">We should proceed with caution, my friend.</p>
</div>
<<if $allies.includes("arabella")>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">As I am certain mine friend hath forgotten much, prithee allow me to serve as thy guide!</p>
</div>
<p class="narration">
Elyria narrows her eyes but says nothing. You stifle a chuckle at Arabella's gentle teasing.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Lo! Here before us lieth the corridors leading unto the dining hall, sitting room, conservatory, kitchens, and grand library,</p>
</div>
<p class="narration">
Arabella declares with exaggerated grandeur, pointing to each in turn.
</p>
<<else>>
<p class="narration">
You<<if $elyriarel gte 30>>,Rhelyla and Elyria<<else>> and Rhelyla<</if>> take a quick peak around the grand hall finding hallways leading to a dining room, a sitting room, a conservatory, kitchen and the library.
</p>
<</if>>
<<else>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Remarkable craftsmanship for a lair of darkness, not what you'd expect from a Demon God.</p>
</div>
<p class="narration">
A faint sound grazes your enhanced hearing - the barest hint of a melody.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Do you <<if $elyriarel gte 30>>guys <</if>>hear... Music?</p>
</div>
<p class="narration">
<<if $allies.includes("arabella")>>Azrael, Elyria and Arabella pause, but after a moment they shake their heads.<<elseif $elyriarel gte 30>>Azrael and Elyria pause, but both shake their heads after a moment.<<else>>Azrael pauses, but after a moment he shakes his head<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">The acoustics play tricks in old halls like these. Pay it no mind.
Now, I shall take my leave to peruse the library, as we discussed. My lady, excuse me while I pursue some scholarly reflections.</p>
</div>
<<if $allies.includes("arabella")>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">It would please me greatly to escort thee to the library, Sir Azrael.</p>
</div>
<p class="narration">
Arabella takes his arm, then looks back and winks at Elyria before pulling him along.
</p>
<</if>>
<p class="narration">
With a cordial bow, <<if $allies.includes("arabella")>>they depart<<else>>he departs<</if>> leaving you alone<<if $elyriarel gte 30>> with Elyria<</if>>.
</p>
<<if $elyriarel gte 30>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">An odd departure.</p>
</div>
<</if>>
<p class="narration">
You<<if $elyriarel gte 30>> and Elyria<</if>> take a quick peak around the grand hall finding hallways leading to a dining room, a sitting room, a conservatory, kitchen and the library.
</p>
<<if $allies.includes("arabella")>>
<p class="narration">
Before you have time to inspect any of the rooms, Arabella returns looking a little grumpy.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">As soon as I hadst brought him unto the library, t'was as though he had forgot mine own presence entirely.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Thy talents for flirtation art sorely lacking. Perhaps brush up on the wiles of courtship?</p>
</div>
<p class="narration">
You chuckle along, it's good to see Elyria in a different light than you had come to know so far.
</p>
<</if>>
<</if>>
[[dining room|castle dining]] [[sitting room|castle sitting]] [[conservatory|castle convervatory]]
[[kitchen|castle kitchen]] [[library|castle library]]
[[upstairs|castle2f]]
</div>
<<set $arousal to 0>><div class="conversation">
<<if ndef $f2visited>>
<<set $f2visited to true>>
<<if $silentpartner is "rhe">>
<p class="narration">
As you ascend the winding staircase, the melancholy notes of a piano grow louder in your ears. Rhelyla's eyes meet yours, confirming she also hears the sorrowful melody. <<if $elyriarel gte 30>>Yet Elyria seems oblivious, focused intently on the steps.<</if>>
Reaching the second floor landing, you pause to examine the guest bedrooms lining the corridor. Unlike the lavish spaces you expected, these rooms are sparse and plain, holding only the bare essentials for sleep.
</p>
<<if $allies.includes("arabella")>>
<p class="narration">
Arabella's song-like voice, thick with accent breaks the silence.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">This floor is simply spare rooms for guests. There isn't much to see here.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's as though no one has ever truly lived here.</p>
</div>
<p class="narration">
Rhelyla nods in solemn agreement.
</p>
<</if>>
<<else>>
<p class="narration">
As you ascend the winding staircase, the melancholy notes of a piano grow louder in your ears. <<if $elyriarel gte 30>>However when you look around, it appears you're still the only one who hears anything.<</if>>
Reaching the second floor landing, you pause to examine the guest bedrooms lining the corridor. Unlike the lavish spaces you expected, these rooms are sparse and plain, holding only the bare essentials for sleep.
</p>
<<if $allies.includes("arabella")>>
<p class="narration">
Arabella's song-like voice, thick with accent breaks the silence.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">This floor is simply spare rooms for guests. There isn't much to see here.</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's as though no one has ever truly lived here.</p>
</div>
<</if>>
<</if>>
<<else>>
<p class="narration">
Reaching the second floor landing, you pause to examine the guest bedrooms lining the corridor. Unlike the lavish spaces you expected, these rooms are sparse and plain, holding only the bare essentials for sleep.
</p>
<</if>>
[[downstairs|castle1f]] [[upstairs|castle3f]]
</div><div class="conversation">
<<if ndef $f3visited>>
<<set $f3visited to true>>
<p class="narration">
Reaching the third floor, the decor shifts to an elegant refinement. The soft glow of electrical lamps with gothic designs illuminates the space. Each lamp is beautiful, with wrought iron bases twisted into intricate patterns, supporting bulbs encased in stained glass that cast multicolored patterns on the walls.
Tapestries rich in hue and detail show depictions of dragons, knights, and maidens. Some depict grand battles, while others portray enchanted forests. The glimmer of light from the lamps gives them an almost lifelike quality, making the scenes dance and shimmer.
Marble busts with lifelike expressions stand sentinel along the corridor, their watchful eyes seeming to follow your every move with an eerie stillness. The names of past royalty and notable figures of the Silent City are engraved on the pedestals beneath them.
The hallway is lined with several ornate doors, each leading to the private chambers of the castle's former inhabitants. The grandest of these doors, adorned with gold leaf and intricate carvings of the kingdom's crest, undoubtedly lead to the chambers of the king and queen. Another set, slightly less grand but still beautifully decorated with silver inlays and delicate motifs, likely belong to the royal children or other high-ranking nobles.
As you walk, the mournful notes of the piano grow louder, echoing through the vast halls. The melody is hauntingly beautiful, filled with sorrow, longing, and a hint of despair. The music seems to be emanating from one of the less grand doors, which is slightly ajar. The door's design, while less opulent than the king and queen's, is still exquisite, with carvings of roses and ivy intertwined around a central crest, perhaps indicating the room of the princess.
</p>
<<if $elyriarel gte 30>>
<p class="narration">
Elyria's spider legs tap softly on the marble floor<<if $allies.includes("arabella")>>, her cold demeanor slightly softened by the presence of Arabella. She whispers, her voice filled with emotion.<<else>>.<</if>>
</p>
<</if>>
<<if $allies.includes("arabella")>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Methinks the very soul of this castle doth cry out...</p>
</div>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Who's playing the Piano... The person who left those flowers? Or perhaps the Demon God.</p>
</div>
<<if $allies.includes("arabella")>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">I am unacquainted with thy Demon God, but this song is known in our land, 'tis a song of loss. In mine own time, I knew of no musicians of such skill. Yet, ne'er have I heard it played with such mastery. Whosoever is beyond this door is a maestro beyond reckoning.</p>
</div>
<</if>>
<<if $silentpartner is "rhe">>
<p class="narration">
Rhelyla's expression appears to be holding back tears at the melody.
</p>
<</if>>
<<else>>
<p class="narration">
You've returned to the third floor of the castle.
The hallway is lined with several ornate doors, each leading to the private chambers of the castle's former inhabitants. The grandest of these doors, adorned with gold leaf and intricate carvings of the kingdom's crest, undoubtedly lead to the chambers of the king and queen. Another set, slightly less grand but still beautifully decorated with silver inlays and delicate motifs, likely belong to the royal children or other high-ranking nobles.
As you walk, the mournful notes of the piano grow louder, echoing through the vast halls. The melody is hauntingly beautiful, filled with sorrow, longing, and a hint of despair. The music seems to be emanating from one of the less grand doors, which is slightly ajar. The door's design, while less opulent than the king and queen's, is still exquisite, with carvings of roses and ivy intertwined around a central crest, perhaps indicating the room of the princess.
</p>
<</if>>
<p class="narration">
You should be ready for a confrontation. You don't know what lays beyond that door, but it could be anything.
</p>
[[enter the room with music|castleprincess][$currentlocation to "silentbedroom"]]
[[upstairs|castle4f]] [[downstairs|castle2f]]
</div><div class="conversation">
<<if ndef $f4visited>>
<<set $f4visited to true>>
<p class="narration">
Ascending to the top floor, the ambiance subtly transforms, revealing the quarters where the maids once resided. Though intended for the castle's staff, the design and decor are far from modest. The soft luminescence of electrical lamps, adorned with intricate gothic motifs, casts a warm glow throughout the corridor. Each lamp, a work of art in itself, stands on bases of twisted wrought iron, their bulbs sheltered by stained glass.
Wall hangings, though less grand than the ones below, are no less captivating. Elegant wooden lockers and cabinets line the corridor. Their polished surfaces reflect the ambient light, and upon closer inspection you can see delicate carvings of flowers and birds etched into the wood.
The corridor is dotted with doors, each leading to a room that once served as rooms for maids and servants.
</p>
<<if $allies.includes("arabella")>>
<p class="narration">
Arabella leads you to one of the doors. Its design, while simpler than the royal chambers, is still charming with carvings of daisies and lilies surrounding a modest crest.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">When servants are brought into employ, they're granted the privilege to select a design for their door's carving. By such means, we mark our quarters distinct. This very chamber belongeth to me.</p>
</div>
<p class="narration">
She opens the door and leads you inside.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Elyria and I, many a night, did engage in whispered conversations of potential suitors and—</p>
</div>
<p class="narration">
She halts her words, casting a glance at Elyria's face, fearing she might have evoked unwelcome memories. Yet Elyria's countenance remains unchanged.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">nevermind.</p>
</div>
<p class="narration">
She hesitates for a moment, then turns to Elyria.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Wouldst thou like to see thine own chamber?</p>
</div>
<<if $silentpartner is "rhe">>
<p class="narration">
Her voice quivering slightly, perhaps she was hoping to rekindle a shared memory.
Sensing the delicate moment, Rhelyla turned to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Would you come look at the designs on the other doors with me?</p>
</div>
<p class="narration">
You nod in agreement and follow her back into the softly lit corridor.
Arabella leads Elyria to a door with a design of rose vines, complete with thorns and blossoming flowers that cascade down the sides of the door. In the center is a silhouette of a dancing couple. Elyria pauses briefly, touching the design before the two of them enter.
Rhelyla and you wait and time seems to stretch with each minute feeling longer than the last.
When the door finally opens, Elyria steps out, her expression as cold and impassive as ever. However, nestled amidst her hair is a delicate hairpin of white gold, its central sapphire and surrounding moonstones catching the lamplight's gleam. Close behind, Arabella steps forth, traces of dried tears staining her cheeks, yet her eyes glisten, and her smile beams radiantly.
</p>
<<else>>
<p class="narration">
Sensing the delicate moment, you excuse yourself.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm going to go look at the other designs.</p>
</div>
<p class="narration">
You head back into the softly lit corridor.
Arabella leads Elyria to a door with a design of rose vines, complete with thorns and blossoming flowers that cascade down the sides of the door. In the center is a silhouette of a dancing couple. Elyria pauses briefly, touching the design before the two of them enter.
You wait and time seems to stretch with each minute feeling longer than the last.
When the door finally opens, Elyria steps out, her expression as cold and impassive as ever. However, nestled amidst her hair is a delicate hairpin of white gold, its central sapphire and surrounding moonstones catching the lamplight's gleam. Close behind, Arabella steps forth, traces of dried tears staining her cheeks, yet her eyes glisten, and her smile beams radiantly.
</p>
<</if>>
<<set $ehairpin to true>>
[[Ask about the hairpin]]
<<elseif $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
You look at one of the doors. Its design, while simpler than the royal chambers, is still charming with carvings of daisies and lilies surrounding a modest crest.
You're about to turn back and go downstairs, but you notice Elyria staring intently at a door with a design of rose vines, complete with thorns and blossoming flowers that cascade down the sides of the door. In the center is a silhouette of a dancing couple.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Did you want to look inside?</p>
</div>
<p class="narration">
Elyria's stoic mask briefly crumbles, revealing a momentary vulnerability. However, almost instantly, she reclaims her characteristic cold composure.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Nay, 'tis of no consequence to me.</p>
</div>
<<else>>
<p class="narration">
You look at one of the doors. Its design, while simpler than the royal chambers, is still charming with carvings of daisies and lilies surrounding a modest crest.
Another has a design of rose vines, complete with thorns and blossoming flowers that cascade down the sides of the door. In the center is a silhouette of a dancing couple.
You look inside a couple of the rooms but nothing stands out. They appear to be maids quarters.
</p>
<</if>>
<<else>>
<p class="narration">
You've returned to the top floor, the ambiance subtly transforms, revealing the quarters where the maids once resided. Though intended for the castle's staff, the design and decor are far from modest. The soft luminescence of electrical lamps, adorned with intricate gothic motifs, casts a warm glow throughout the corridor. Each lamp, a work of art in itself, stands on bases of twisted wrought iron, their bulbs sheltered by stained glass.
The corridor is dotted with doors, each leading to a room that once served as rooms for maids and servants.
You've already been up here, and there's not much more to see.
</p>
<</if>>
[[downstairs|castle3f]]
</div><div class="conversation">
<p class="narration">
You are in the Main Hall.
Your footsteps echo across the cavernous entrance hall as you take in the vaulted ceilings arched with intricate stonework and buttresses. Ornate iron sconces holding electric bulbs meant to resemble flames, interspersed with tapestries depicting scenes of medieval lore. The checkered marble floors gleam under the candlelight. At the far end of the hall, a curved staircase with wrought iron railings ascends to a balcony landing overlooking the space.
</p>
[[dining room|castle dining]] [[sitting room|castle sitting]] [[conservatory|castle convervatory]]
[[kitchen|castle kitchen]] [[library|castle library]]
[[upstairs|castle2f]]
</div>
<<set $arousal to 0>>dungeon introduction
- dungeon / prison / jail / guard area
[[upstairs|castle1f]]<div class="conversation">
<p class="narration">
Pushing open the ornate double doors, you enter a dining hall untouched by time. Vaulted ceilings arch overhead, painted with faded yet still resplendent images. Candles in iron sconces line the paneled walls, their wicks cold and silent. At the hall's end sits an expansive table of polished ebony, circled by high-backed chairs with intricate clawed feet.
Motheaten tapestries depict epic tales along the walls, their once-vibrant threads now muted and brittle. Only dusty silence occupies each seat, as if the diners vanished mid-bite.
Approaching the table's head, you notice a lone empty wine glass, a ruby residue staining its bowl. <<if $silentpartner is "rhe">>Rhelyla shivers at the sight of it.<</if>>
Your footsteps seem deafening as you cross the floor, each creak a violent intrusion upon the chamber's peace. What stories these walls could tell, what secrets remain sealed in their antiquity. With a final glance at the faded grandeur, you take your leave, closing the doors gently on the ghosts of revelries past.
</p>
[[back|castle1f]]
</div><div class="conversation">
<p class="narration">
The sitting room door yields with a shriek of unoiled hinges, opening to a chamber decorated in faded opulence. Crimson drapes, now heavy with age, frame a dusty picture window overlooking the shadowed city. Next to it, a stone fireplace carved with dancing flames houses only cold ashes.
Plush sofas circle the room, velvet upholstery worn thin by generations of powerless hands attempting to smooth it. An antique piano sits silent, its keys and pedals swallowed by darkness.
A writing desk occupies the far corner, quills and sealed ink bottles long dried and hardened. You sift through curling parchment pages scrawled with inkblotted words.
It appears as though the room has been untouched for a very long time.
</p>
[[back|castle1f]]
</div><div class="conversation">
<p class="narration">
As you enter the conservatory, scarlet moonlight spills from the vaulted glass ceiling, bathing the abandoned space in a pink glow.
Stepping into the conservatory, you're surrounded by a neglected array of musical instruments and gardening tools. Shafts of moonlight slice through the vaulted glass ceiling, glinting off the metal surfaces.
In one corner lies a grand piano, its ivory keys yellowed with age, a fine layer of dust muting the sheen of the ebony finish. The closed lid reveals an intricate floral carving.
Hanging on the sculpted stone walls are violins and cellos of various sizes, wood cracked and strings frayed. Beneath them, shelves house a collection of brass instruments - trumpets, horns and shining tubas.
Gardening implements line the far wall, from rusted shears and watering cans to cracked terra cotta pots. An antique push mower gathers dust beside a moss-covered workbench housing bud nippers, grafting knives and other tools for botanical care.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I've been wondering since we got here, but is it normal for the moon to be so red?</p>
</div>
<<if $alive.elyria is true and $elyriarel gte 30>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">It has always been thus...I believe.</p>
</div>
<</if>>
<<if $allies.includes("arabella")>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Thou speakest true. Our city hast ever basked in the sanguine glow of yonder moon. Little but moon lilies flourish here without aid. Most of our farming was done beyond the city's borders where sunlight does not forsake us.</p>
</div>
<</if>>
<<if $silentpartner is "rhe">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">It's so pretty...</p>
</div>
<</if>>
<p class="narration">
You nod. A city of perpetual night and crimson moonlight, it seems almost inevitable that a vampiric Demon God would choose this place as her sanctuary.
</p>
[[back|castle1f]]
</div><div class="conversation">
<p class="narration">
Pushing through the swinging wooden door, you enter the castle kitchens. Though untouched for ages, the space remains orderly, utensils hanging neatly from ceiling racks, pots and pans stacked properly above electric stoves.
A fine layer of dust coats each surface, muting the room's details in grayscale. Rough-hewn wooden prep tables, once vibrant from stains of herbs and oils, now appear muted and worn. The stone hearth housing a massive oven gapes cold and empty. You imagine it once bubbled with stews, roasted game and savory pies prepared for the royal table upstairs.
Exploring the shelves, you find rows of oddly shaped bottles labeled in faded script. Their scents have long since dissipated, leaving only stale air.
</p>
[[back|castle1f]]
</div><div class="conversation">
<<if ndef $libraryvisited>>
<p class="narration">
The library doors creak open with an ancient groan, as if they're reluctant to reveal the secrets within. You step inside, your senses immediately enveloped by the musty aroma of parchment, leather, and ink. The air feels thick with knowledge, and the silence is almost sacred. Your footsteps are cushioned by the plush, intricately woven rugs that stretch across the dark wooden floor, muffling any sound you might make.
Towering bookshelves loom like sentinels, their shelves laden with tomes, scrolls, and manuscripts. They're arranged in meticulous rows that stretch as far as the eye can see, creating a labyrinthine world of literary treasures. The flickering lamplight casts dancing shadows on the walls, imbuing the room with an ethereal glow.
</p>
<<if $silentpartner is "rhe">>
<p class="narration">
Rhelyla follows you closely as you meanader deeper into the massive library. The air is thick with the scent of aged parchment and ink, and lamplight casts a warm, inviting glow over the room with towering bookshelves stretch as far as the eye can see.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Wow this place is huge... I wonder if I can find anything on the Demon Realm here.</p>
</div>
<p class="narration">
You both start to explore, your footsteps muffled by the plush, intricately woven rugs that cover the dark wooden floors. Your fingers lightly graze the spines of countless books as you wander deeper into the library. Scrolls sealed with ornate wax stamps and lavish books adorned with gold leaf and intricate designs catch your eye. The sheer volume of knowledge contained within these walls is staggering.
Rhelyla, however, quickly loses interest. She picks up a few books, flips through them, and then sets them back down with a sigh.
Near the entrance, a particularly grand tome captures your attention. It sits majestically on an ornate wooden table, its cover embossed with gold filigree. The label reads: "The Royal Annals of the Silent Kingdom."
Curious, you flip to the first entry.
<span class="note">
Date: Year 28, Year of the First Moon
In this momentous year, explorers ventured beyond the towering mountains and discovered a valley shrouded in perpetual night. It was as if we had crossed the veil into another realm altogether. Thus, the Silent Kingdom was founded, its borders defined by the eternal darkness.
</span>
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hey, what year is it?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">4,128 YFM</p>
</div>
<<if $allies.includes("arabella")>>
<p class="narration">
Arabella gasps.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Is it truly so long past?</p>
</div>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">YFM?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Year of the first moon.</p>
</div>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wow, this book is over 4,000 years old.</p>
</div>
<<else>>
<p class="narration">
As you wander deeper into this massive library, you spot Azrael leaning back in a wooden chair, encircled by teetering stacks of books that seem to form a fortress around him. He's so engrossed in an ancient leather-bound tome that he doesn't notice your arrival. The book is balanced delicately on his knee under the warm glow of lamplight.
Your fingers lightly graze the spines of books as you wander through the aisles. You pause to examine scrolls sealed with ornate wax stamps and lavish books whose covers are adorned with gold leaf and intricate designs. You marvel at the sheer volume of knowledge contained within these walls, unsure if you'll ever be able to pull Azrael away.
Back toward the entrance, a particularly grand tome catches your eye. It sits regally on an orante wooden table, its cover embossed with gold. The label reads: The Royal Annals of the Silent Kingdom.
As you look at it, Azrael finally looks up, his eyes meeting yours as if snapping back from a distant realm.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Ah, you've found something of interest. According to the logs, this castle and its lands have been uninhabited for millenia. Yet, remarkably, everything here seems untouched by time.</p>
</div>
<p class="narration">
Curious, you flip to the first entry.
</p>
<div id="paper">
<div id="pattern">
<div id="content">
Date: Year 28, Year of the First Moon
In this momentous year, explorers ventured beyond the towering mountains and discovered a valley shrouded in perpetual night. It was as if we had crossed the veil into another realm altogether. Thus, the Silent Kingdom was founded, its borders defined by the eternal darkness.
</div>
</div>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hey, what year is it?</p>
</div>
<p class="narration">
Azrael doesn't even look up from his book.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">4,128 Year of the first moon.</p>
</div>
<<if $allies.includes("arabella")>>
<p class="narration">
Arabella gasps.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Is it truly so long past?</p>
</div>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wow, this book is over 4,000 years old.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Ordinarily, volumes of such nature are diligently transcribed anew as they begin to exhibit signs of wear. However, this particular tome seems to be at least a couple thousand years old.
Quite inexplicable, really.</p>
</div>
<</if>>
<<set $libraryvisited to true>>
<<else>>
<p class="narration">
The library doors creak open with an ancient groan, as if they're reluctant to reveal the secrets within. You step inside, your senses immediately enveloped by the musty aroma of parchment, leather, and ink. The air feels thick with knowledge, and the silence is almost sacred. Your footsteps are cushioned by the plush, intricately woven rugs that stretch across the dark wooden floor, muffling any sound you might make.
Towering bookshelves loom like sentinels, their shelves laden with tomes, scrolls, and manuscripts. They're arranged in meticulous rows that stretch as far as the eye can see, creating a labyrinthine world of literary treasures. The flickering lamplight casts dancing shadows on the walls, imbuing the room with an ethereal glow.
On one of the nearby tables lies the Royal Annals of the Silent Kingdom.
</p>
<</if>>
[[read the history|silent logbook]]
[[back|castle1f]]
</div><div class="conversation">
<<set $silentconfrontation to "started">>
<p class="narration">
With a gentle push, the ornamented doors swing open to reveal the melancholic music's source. You step cautiously into a bedchamber befitting royalty, though a silent pall hangs in the air. Plush rugs adorn the polished floor, muffling each footfall. Your eyes sweep over opulent furnishings - velvet chaise lounges, gilded wooden furnishings, marble busts on pedestals. Heavy crimson drapes frame a wide bay window overlooking the cityscape, moonlight spilling across the room.
<img class="passage-image" src="demongodsassets/img/scenes/silentcity/piano.webp">
At the room's heart sits a lone figure playing a grand piano, discordant notes swirling ominously. Her elegant black gown and armor suggest noble blood are a stark contrast to her snow-white hair, but rather than comfort, her presence seems to drain the very warmth from the chamber. An oppressive power radiates from her, bowing your shoulders as if the air itself has gained an unbearable weight.
</p>
<<if $allies.includes("arabella")>>
<p class="narration">
Glancing back, you see <<if $silentpartner is "rhe">>Rhelyla and Arabella<<else>>Arabella<</if>> silently struggling against the unseen force.
Yet one among you seems unaffected - Elyria stands tall, observing the playing woman with quiet intensity. Her arachnid limbs show no hint of strain. Emboldened by her resilience, you steel yourself and approach the piano.
Arabella gasps softly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">My lady-</p>
</div>
<p class="narration">
The woman raises a hand, cutting her off.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Vampire</p>
<p class="speech">Silence.</p>
</div>
<p class="narration">
Though softly spoken, it is a command with the force of her powerful aura behind it, Arabella immediately stills her tongue.
The melancholic notes continue unbroken, their cadence seeming to stir strange memories within you. With a final plaintive chord, the playing ceases, leaving only suffocating silence. The woman rises, cascades of ivory hair spilling down her back as she turns to meet your gaze. Creamy skin, high cheekbones, piercing yet sorrowful eyes - unmistakably one of the undead, but of an almost luminous beauty.
</p>
<<elseif $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
Glancing back you see <<if $silentpartner is "rhe">>Rhelyla silently struggling against the unseen force.<<else>>Elyria standing tall, unaffected and observing the playing woman with a quiet intensity. Her arachnid limbs show no hint of strain. Emboldened by her resilience, you steel yourself and approach the piano.<</if>>
Suddenly, a powerful force tugs at your collar, yanking you backward just in time to evade the razor-sharp tip of a rapier that had been aimed at your neck. As you regain your bearings, you lock eyes with Elyria, her face as impassive as ever, yet her arm radiating an incredible strength that just saved your life.
</p>
<<else>>
<p class="narration">
The invisible force hits you like a gale, its intensity so overwhelming that you struggle to move against it.
<<if $silentpartner is "rhe">>Rhelyla and you both slam against the wall behind you, Rhelyla crumples to the ground and is out like a light. Y<<else>>Slammed against the wall, y<</if>>ou realize the Demon God's power far surpasses anything you'd anticipated. Maybe you should have heeded Azrael's warnings after all.
</p>
<</if>>
[[continue|castleprincess2]]
</div><div class="conversation">
<p class="narration">
Unable to contain your curiosity about the hairpin, you ask Elyria about it.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So... What's with the hairpin? Was it something you left behind?</p>
</div>
<p class="narration">
She responds tersely, her voice barely above a whisper.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">A gift.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Elyria, thy words are as scarce as hen's teeth!</p>
</div>
<p class="narration">
She turns to you, her eyes twinkling with mischief.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">That hairpin was a boon from the princess unto Elyria. Back when they were but children, 'ere she took on the role of a bedchaimber maiden.</p>
</div>
<p class="narration">
Elyria shoots Arabella a sharp look, but the younger girl just giggles, clearly enjoying the moment.
You feel closer to the two of them.
</p>
[[downstairs|castle3f]]
</div><div class="conversation">
<<if $allies.includes("arabella")>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Vampire</p>
<p class="speech">I have tolerated your presence in my city. I have tolerated your presence in my home. At the very least, you could allow me to finish.</p>
</div>
<<if def $ehairpin and $ehairpin is true>>
<p class="narration">
Her words chill, uttered with restrained irritation. Her hand drifts to the gleaming rapier at her hip.
Her gaze settles on the sapphire hairpin adorning Elyria's fiery locks. As if the presence of everyone else in the room had dissolved, in a fluid motion she draws her blade and levels it at the Arachne.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Vampire</p>
<p class="speech">You would come to my home and steal from those that are precious to me!?</p>
</div>
<p class="narration">
Elyria recoils, confused.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I... It was a gift...</p>
</div>
<p class="narration">
The vampire takes a threatening step forward, you prepare your claws ready to accept her advance but Arabella jumps between you two.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Mine Princess, Lady Seraphina! Stop thy advance, it is I, Arabella!</p>
</div>
<p class="narration">
The vampire Seraphina pauses, scruitinizing her intently. Slow recognition begins to dawn.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">Arabella...? But how...?</p>
</div>
<p class="narration">
Her rapier wavers as she struggles to make sense of an impossible sight before her.
Arabella prostrates herself before the vampire, as you hesitate unsure of what action to take.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">My lady, stay thy hand. Changed she may be, you gifted her that hairpin.</p>
</div>
<<else>>
<p class="narration">
Her words are a frigid whisper, tinged with restrained irritation. She pauses, her eyes meeting Arabella's.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Vampire</p>
<p class="speech">Arabella, have I begun to conjure phantoms in my isolation?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Mine princess, Lady Seraphina. 'tis truly I.</p>
</div>
<p class="narration">
Seraphina's eyes narrow as they shift to Elyria, who stands behind Arabella
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">Friends? And what fiend have you brought into my sanctuary? Is this another game, an illusion, by my jailer?</p>
</div>
<p class="narration">
Elyria, usually so cold and aloof, seems visibly shaken by the accusation.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Nay, mine priness. Changed she may be, yet before thee stands thy friend Elyria of old!</p>
</div>
<p class="narration">
Arabella and Elyria then perform a graceful yet complex maneuver. Elyria attempts to lower her arachnid lower half while simultaneously bowing her human torso, her bare breasts hanging beside her hair. Arabella joins her in this show of deep reverence for their princess.
</p>
<</if>>
<p class="narration">
Arabella and Elyria then perform a graceful yet complex maneuver. Elyria attempts to lower her arachnid lower half while simultaneously bowing her human torso, her bare breasts hanging beside her hair. Arabella joins her in this show of deep reverence for their princess.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">Elyria...? Impossible. You both perished long ago.</p>
</div>
<p class="narration">
Unable to contain your bewilderment any longer, you exclaim.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">This is a Demon God, yet you two know her!?</p>
</div>
<p class="narration">
Suddenly aware of your presence the vampire swings the sword in your direction and points it at you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">I should have known better. My friends would never bring... her into my home.</p>
</div>
<<if $silentpartner is "rhe">>
<p class="narration">
Her rapier shifts, its point now aimed at Rhelyla, who is now clinging to your arm and shivering.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">More of the same ilk. Disgusting Succubi. Worst of demon-kind.</p>
</div>
<</if>>
<p class="narration">
You step forward, ready to accept her challenge, but Elyria extends a spindly leg to bar your path.
Arabella, now in tears, cries out and rushes towards Seraphina.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Honorable Princess, stay thy hand, I beseech thee! Calm thyself and see reason!</p>
</div>
<p class="narration">
The vampire hesitates, her oppressive power faltering. But with another glance at you she grabs Arabella and pulls her into a close embrace.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">You will not fool me again!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">No!</p>
</div>
<p class="narration">
As Seraphina's fangs close on Arabella's neck, you'll never make it in time-
</p>
[[Save her|castleprincess3]]
<<if $outfit.accessory is "solarlamp">>
[[use the lamp|castleprincess3lamp]]
<</if>>
<<elseif $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
The vampires eyes lock on your savior, sensing power that rivals her own.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Vampire</p>
<p class="speech">Intruders. Fiends. How dare you enter my sanctuary?</p>
</div>
<p class="narration">
Elyria, her eyes clouded with a mix of confusion and dawning realization, mumbles,
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">Princess Seraphina... mine... friend?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Vampire</p>
<p class="speech">How would a monster come to know my name?</p>
</div>
<p class="narration">
Elyria struggles to find the words, her voice tinged with a vulnerability you'd never have expected from her.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">It is I, Elyria. I think we were... friends.</p>
</div>
<p class="narration">
Seraphina's eyes widen for a moment, a flicker of doubt crossing her face.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">Elyria? Impossible. How would she become this... creature?</p>
</div>
<p class="narration">
Elyria lowers her head, her eyes filled with a sorrowful confusion.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">It has been a long time. I hath forgotten much...</p>
</div>
<p class="narration">
You hesitate, unsure of what this means for your goal, then turn to Elyria.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">This is one of the Demon Gods, how could you possibly know her?</p>
</div>
<p class="narration">
Your question redirects Seraphina's attention to you<<if $silentpartner is "rhe">> and Rhelyla<</if>>.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">I should have seen past this trick. My friend would never bring YOU to my home.</p>
</div>
<<if $silentpartner is "rhe">>
<p class="narration">
She draws her sword and points it first at you, then at Rhelyla who is now clinging to your arm and shivering.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">More of the same ilk. Disgusting Succubi. Worst of demon-kind.</p>
</div>
<</if>>
<p class="narration">
The Demon God Princess Seraphina draws her rapier.
A quick glance at Elyria shows her usual impassive face, with a single tear rolling down her cheek.
<<if $silentpartner is "rhe">>Rhelyla to your side attempts to put up a brave face, but as she stands by your side you can feel her fear.<</if>>
Before you have time to consider your actions, Seraphina leaps towards you ready to pierce you with her Rapier.
</p>
[[defend yourself|castleprincess3]]
<<if $outfit.accessory is "solarlamp">>
[[use the lamp|castleprincess3lamp]]
<</if>>
<<else>>
<p class="narration">
The Demon God, her eyes ablaze with an infernal light, glares at you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Vampire</p>
<p class="speech">So, you're finally here. That must mean my jailer is dead. You have my thanks, but I will have my revenge. I will find more of your accursed ilk and end them too! </p>
</div>
<p class="narration">
With a fluid motion, she unsheathes her rapier, its blade gleaming ominously in the dim light. Behind her, the scarlet moon casts its blood-red glow through the window, framing her in a hauntingly beautiful silhouette.
She lunges at you, rapier aimed straight for your heart. Time seems to slow as you brace for impact, every fiber of your being focused on the gleaming tip of her blade.
</p>
[[defend yourself|castleprincess3]]
<<if $outfit.accessory is "solarlamp">>
[[use the lamp|castleprincess3lamp]]
<</if>>
<</if>>
</div><div class="conversation">
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc.webp" /><p class="talkname">Tailor</p>
<p class="speech">Ah, looking to sell some of your outfits? Let's see what you've got!</p>
</div>
<h3>Warning! The ability to upgrade outfits is coming soon! You cannot repurchase sold outfits at this time!</h3>
<details>
<summary style="text-decoration: underline;">Click here to show outfits you can sell</summary>
<<nobr>>
<<if $wardrobe.outfit.length > 0>>
<<for _i, _sellableoutfit range $wardrobe.outfit>>
<<capture _sellableoutfit>>
<<set _sellPrice to ({
'adventurerdress': 400,
'alluringdress': 350,
'rags': 50,
'revealingdress': 300,
'goldenware': 1000
})[_sellableoutfit]>>
<<if _sellPrice>>
<<selloutfit _sellableoutfit _sellPrice "outfit">>
<</if>>
<</capture>>
<</for>>
<<else>>
<p>You don't have any outfits to sell.</p>
<</if>>
<</nobr>>
</details>
<p>Inventory:</p>
<<if $owlring isnot "sold" and $owlring is true>>
Sell the ring the owl dropped in the forest?
[[sell|tailor sell][$inv.money += 400, $owlring to "sold"]] 400 copper
<</if>>
<<if $wardrobe.accessory.includes("solarlamp")>>
Sell the Solar Lamp
<<button "Sell">>
<<set $wardrobe.accessory.splice($wardrobe.accessory.indexOf("solarlamp"), 1)>>
<<set $inv.money += 2000>>
<<goto "tailor sell">>
<</button>> 2000 copper
<</if>>
<details>
<summary style="text-decoration: underline;">Click here to show materials you can sell</summary>
(Code still needs to be updated so you can sell more than 1 at a time, sorry!)
<<nobr>>
<<if Object.keys($inv.materials).length > 0>>
<<for _material, _quantity range $inv.materials>>
<<capture _material, _quantity>>
<<set _materialPrice to ({
"Wolf Pelt": 20,
"Alpha Wolf Fang": 10,
"Slime Gel": 10,
"Slime Core": 10,
"Bandit Leather": 10,
"Stolen Goods": 25,
"Squik Tentacle": 10,
"Squik Talon": 10,
"Goblin Cloth": 10,
"Goblin Shard": 10,
"Goblin Bowstring": 10,
"Alraune Petal": 10,
"Alraune Nectar": 10,
"Goblin Armor Fragment": 10,
"Goblin Insignia": 10,
"Giant Bone": 10,
"Giant Kilt": 10,
"Bone Carapace": 10,
"Bone Mandible": 10,
"Rock Shard": 10,
"Goblin Nail": 10,
"Orcish Leather": 10,
"Orcish Bone": 10,
"Spider Silk": 10,
"Spider Fang": 10,
"Bandit Sash": 10,
"Stolen Jewelry": 50,
"Shamanic Totem": 10,
"Spell Scroll": 10,
"Goblin Earring": 10,
"Goblin Panties": 10,
"Unknown Material": 1,
"Goblin Wood": 30
})[_material]>>
<<if _materialPrice && _quantity > 0>>
<<button "Sell " + _material>>
<<set $inv.materials[_material] -= 1>>
<<set $inv.money += _materialPrice>>
<<goto "tailor sell">>
<</button>> (_quantity available) for <<=_materialPrice>> copper each
<</if>>
<</capture>>
<</for>>
<<else>>
<p>You don't have any materials to sell.</p>
<</if>>
<</nobr>>
</details>
[[back to tailor|Tailor]]
</div>
<<nobr>>
<<widget 'selloutfit'>>
<<set _sellableoutfit to _args[0]>>
<<set _price to _args[1]>>
<<set _slot to _args[2]>>
<<capture _sellableoutfit _price _slot>>
<<if $wardrobe[_slot].includes(_sellableoutfit)>>
<<if $outfit.outfit == _sellableoutfit>>
<<=_sellableoutfit.replace(/([A-Z])/g, ' $1').trim()>> (You're wearing this)<br>
<<else>>
<<=_sellableoutfit.replace(/([A-Z])/g, ' $1').trim()>>:
<<button "Sell">>
<<set $wardrobe[_slot].splice($wardrobe[_slot].indexOf(_sellableoutfit), 1)>>
<<set $inv.money += _price>>
<<goto "tailor sell">>
<</button>><<=_price>> copper<br>
<</if>>
<</if>>
<</capture>>
<</widget>>
<</nobr>><div class="conversation">
<p class="narration">
You accept the trade, though you're unsure if this lamp will even be useful. You can already see in the dark, what's the point? Still, the old man insists that the lamp has the power to mimic daylight itself.
The old man giggles, he jumps and clicks his heels.
Your presence immediately forgotten, he dances away like a naked, wrinkly leprechaun.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What the Hell?</p>
</div>
<p class="narration">
You can equip it as an accessory back at your wardrobe, but for now it's purpose is a mystery. Perhaps you should see how much it sells for back in town.
</p>
<<set $owlring to "sold">>
<<set $wardrobe.accessory.push("solarlamp")>>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div><div class="conversation">
<<if $allies.includes("arabella")>>
<p class="narration">
Seraphina's fangs descend toward Arabella's tender neck. But before they meet flesh, an inky black portal materializes behind the vampiress. A razor-tipped leg spears through, eliciting a feral shriek as it pierces Seraphina's back.
She drops Arabella, who scrambles desperately toward you<<if $silentpartner is "rhe">> and Rhelyla<</if>>. With preternatural force, the leg flings Seraphina sideways. She crashes into a wall, fracturing the stone.
From the swirling abyss skitters Elyria, flame-colored hair billowing with rage, her nude torso empowered by darkness. She conjures a pulsating orb between spindly hands and hurls it at the recovering vampire. Reality seems to warp around the void-bomb's trajectory before it detonates in a concussive burst, shriveling elaborate tapestries into ash.
Seraphina rises, eyes flooding crimson, and slashes her wrist with a claw-like nail. Blood spirals through the air, shaping into spears that launch toward Elyria with impossible speed. Spinning gracefully, Elyria evades the sanguine barrage, the blood piercing floor and walls instead.
You had thought to join the battle yourself, but it quickly becomes apparent that your current strength can't hope to match either of them yet.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I shalt not forget thy friendship, but thou shalt not hurt Arabella!</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Please, cease this fighting!</p>
</div>
<p class="narration">
The battle continues to rage on, not wanting to remain useless you lend your talents to break the stalemate. With nimble fingers you weave an illusion, bending light to conceal Elyria's presence. Though Seraphina blocks the next strike, her reactions were slower.
<<if $silentpartner is "rhe">>Catching on, Rhelyla adds her powers, crafting illusory doubles of Elyria. Seraphina shrieks in frustration as abyssal portals open unpredictably, shrouded legs piercing from deceitful angles. Her rapier slashes in vain, finding only empty air where Elyria's figure retreats.<</if>>
Elyria presses the assault, keeping the vampiress off-balance. Priceless antiques disintegrate under the clashing powers. Though evenly matched, your assistance gives Elyria the advantage she needs.
Despite your illusions, the Vampire's reactions are getting faster. It's clear you'll now need to join this fight.
</p>
<<elseif $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
Seraphina's rapier slashes through empty air as one of Elyria's legs yanks you forcefully back from death's grasp.
</p>
<<if $silentpartner is "rhe">>
<p class="narration">
Rhelyla cries and rushes over to you, helping you steady
</p>
<</if>>
<p class="narration">
With inhuman speed, Seraphina launches herself at Elyria, blade singing as it thirsts for blood. Elyria nimbly sidesteps the attack, conjuring a pulsating void-bomb between spindly fingers. With a flick of her wrist she hurls it at the vampiress. You feel reality distort around its swirling trajectory before it detonates, the concussive force blowing Seraphina backwards and reducing nearby tapestries to wisps of ash.
Seraphina rises, eyes flooding crimson, and drags a claw-like nail across her wrist. Blood spirals through the air, shaping into razor-tipped spears that launch toward Elyria faster than blink. Elyria twists her torso gracefully, each spear missing her by mere inches to impale floor and walls instead.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I shalt not forget thy friendship, but cease thy attack.</p>
</div>
<p class="narration">
<<if $silentpartner is "rhe">>Steadied by Rhelyla's comforting hands, y<<else>>Y<</if>>ou watch helplessly as Elyria and Seraphina duel with ferocious speed. They seem evenly matched, neither able to gain advantage for long. It's clear from watching that they're evenly matched and far surpass your own power. But perhaps with your assistance you could give Elyria the edge she needs.
</p>
<<else>>
<p class="narration">
The vampire's rapier lunges straight for your heart with lethal speed. On instinct, your wings unfurl to shield you, leathery membrane straining as the blade pierces through. Searing pain erupts but the tip falls short by inches.
You slash with your claws, seeking to disarm her, but she yanks the rapier free and pirouettes away. Crimson already stains your wings from the deep gash. Gritting your teeth, you press the attack, lashing out with your bladed tail. She parries, giving ground before riposting faster than you can react. Her sword finds your thigh, carving a burning furrow through flesh and muscle.
<<if $silentpartner is "rhe">>Suddenly the vampires unerring blade misses you, just barely grazes you. You look back and see Rhelyla casting an illusion on you, doing what little she can to assist.<</if>>
This will be a tough fight<<if $silentpartner is "rhe">>, but with Rhelyla's help perhaps you can survive this ordeal.<<else>>.<</if>>
</p>
<</if>>
[[fight|silentbattle]]
</div><div class="conversation">
<<if $allies.includes("arabella")>>
<p class="narration">
As Seraphina's fangs close on Arabella's neck, your hand flies to the solar lamp at your belt. Fingers scrabbling frantically for the switch, you smash your palm onto the activation button.
Blazing radiance erupts from the device, golden beams of sunlight washing over the room. Seraphina releases an unearthly shriek as smoke curls from her skin. She flings herself away from Arabella, crashing through the window in a hailstorm of glittering glass.
Safe from harm, Arabella collapses sobbing upon the ornate rug.
<<if $silentpartner is "rhe">>Rhelyla rushes to her side<</if>>
</p>
<<if $silentpartner is "rhe">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Arabella!</p>
</div>
<</if>>
<p class="narration">
Elyria scrambles over on spindly legs and pulls Arabella into an embrace.
She cradles Arabella closely, allowing Arabella's tears to flow on her naked breast.
</p>
<<if $silentpartner is "rhe">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Thank goodness you are unscathed.</p>
</div>
<</if>>
<p class="narration">
As her panic subsides, Arabella gazes at you, eyes shimmering with tears of shock.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Thou...Thou hath saved mine life. But how can it be? The queen I knew was no creature of darkness, yet she attacked with intent to slay. And her voice...She speaketh not as she once did.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I... remember... The princess vanishing, our people in disarray. I am sorry, my memories remain clouded still.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">To think, as horrors were wrought upon me by my monstrous captor, she was so close...</p>
</div>
<p class="narration">
As you stand there, the scarlet moonlight filters through the fractured window, casting eerie shadows that dance across the room. You find yourself grappling with the unsettling revelations that have just unfolded. The princess, once a figure of grace and nobility, has been transformed into a malevolent shadow of her former self. And she spoke of imprisonment—what unimaginable circumstances could have twisted an innocent woman into a vengeful Demon God?
According to the Goddess who sent you on this quest, this very Demon God is intent on corrupting the world. The dissonance is jarring. How could a princess, presumably raised in a life of privilege and responsibility, metamorphose into a being of such malevolent power? What exactly are these Demon Gods? Each question spawns another, and the answers seem as elusive as the shifting moonlight.
</p>
1000 exp gained!
[[go home|silentrest]]
<<set $lust += 1000>>
<<set $arabellaturned to false>>
<<elseif $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
Seraphina's rapier pierces only empty air as you activate the solar lamp. Searing daylight pours over her and she collapses, screaming in agony. Cautiously you approach, debating your next actions as she writhes helplessly.
Suddenly a force strikes you from behind. The lamp goes flying, extinguished as it clatters across the floor. Whirling around, you find Elyria standing over you, conflict raging in her normally emotionless eyes.
</p>
<<if $silentpartner is "rhe">>
<p class="narration">
Rhelyla cries and rushes over to you, helping you steady
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Elyria, what are you doing!?</p>
</div>
<p class="narration">
Rhelyla turns on the arachne accusingly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">This is the betrayal I expected from a vile monster!</p>
</div>
<p class="narration">
Elyria turns toward Rhelyla, her expression unmoved by the succubus's venomous words. To one such as she, the condemnation of a demon merits little concern. Yet when her gaze settles upon you, conflict stirs in those lightless eyes. Regret tinged with sorrow, an apology left unspoken, a silent hope for forgiveness. For a fleeting heartbeat, her stony facade cracks.
But the moment passes; she steels herself once more. With preternatural speed she gathers up the vampire's limp form, moonlight and shadow embracing them both. In a blur of motion she hurtles toward the shattered window, escaping into the night's concealing darkness.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Are you ok?</p>
</div>
<<if $corruption lt 25>>
<p class="narration">
You grimace, not from pain but from the memory of Elyria's face.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm fine, she didn't hit me very hard. Just surprised me.</p>
</div>
<p class="narration">
Rhelyla pulls you into an embrace.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I'm so glad you're ok. To place faith in that vile construct was folly. Her kind are not capable of loyalty or love.</p>
</div>
<p class="narration">
You nod slowly, but your thoughts are in turmoil. In that brief vulnerable instant, you glimpsed something in Elyria's face. Regret.
Elyria recognized the Demon God. Perhaps her actions were simply misguided.
</p>
1000 exp gained!
<<set $lust += 1000>>
[[go home|silentrest]]
<<else>>
<p class="narration">
You grimace. You knew better than to trust a monster, yet here we are.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I'm fine, she didn't hit me very hard. Just surprised me.</p>
</div>
<p class="narration">
Rhelyla pulls you into an embrace.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I'm so glad you're ok. To place faith in that vile construct was folly. Her kind are not capable of loyalty or love.</p>
</div>
<p class="narration">
You nod slowly. Elyria was working with the Demon God all along.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Next time we meet I'll destroy her before she has a second chance.</p>
</div>
1000 exp gained!
[[go home|silentrest]]
<<set $lust += 1000>>
<<set $arabellaturned to false>>
<</if>>
<<else>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Is this a betrayal?</p>
</div>
<p class="narration">
Elyria turns toward you, when her gaze settles upon you, conflict stirs in those lightless eyes. Regret tinged with sorrow, an apology left unspoken, a silent hope for forgiveness. For a fleeting heartbeat, her stony facade cracks.
But the moment passes; she steels herself once more. With preternatural speed she gathers up the vampire's limp form, moonlight and shadow embracing them both. In a blur of motion she hurtles toward the shattered window, escaping into the night's concealing darkness.
You slowly walk over and pick up your discarded lantern. After a moment you hear running and Azrael bursts into the room.
Hurried footsteps sound down the hall, growing louder. Azrael bursts into the bedchamber, book in hand and eyes wide.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">My friend, are you harmed?</p>
</div>
<p class="narration">
His piercing blue gaze sweeps over you, then the debris, relief easing his taut features.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Forgive my delay, I was on my way to check on you when a great commotion arose. I came as swiftly as I could. What has happened here?</p>
</div>
<p class="narration">
You explain Elyria's cryptic actions and the vampire's escape. Azrael strokes his chin, pensive.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Strange...I had sensed virtue in her and I am rarely wrong. Yet it seems her allegience lies with Seraphina.</p>
</div>
<p class="narration">
His gaze meets yours.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Well, I am glad you are unscathed, my lady.</p>
</div>
<p class="narration">
You chuckle.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And would you have saved me if I was in trouble?</p>
</div>
<p class="narration">
He glances down at the heavy tome clutched under one arm and laughs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Perhaps knowledge isn't always the best weapon.</p>
</div>
<p class="narration">
The two of you share a laugh.
</p>
1000 exp gained!
[[go home|silentrest]]
<<set $lust += 1000>>
<<set $arabellaturned to false>>
<</if>>
<<else>>
<p class="narration">
Seraphina's rapier pierces only empty air as you activate the solar lamp. Searing daylight pours over her and she collapses, screaming in agony. Cautiously you approach, debating your next actions as she writhes helplessly.
<<if $silentpartner is "rhe">>
After a moment, Rhelyla joins you.
<</if>>
</p>
<<if $silentpartner is "rhe">>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Are you ok?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Don't worry, like you I recover quickly.</p>
</div>
<</if>>
<p class="narration">
You look down at the vampire as she writhes in pain. Should you just end her suffering?
</p>
1000 exp gained!
<<set $lust += 1000>>
<<set $arabellaturned to false>>
<<if $spells.transform is true>>
You can give her a dick and steal her power, killing her in the process.
[[transform|castleprincess-sex]]
<</if>>
Finish her off and [[end her suffering|castleprincess-lampdeath]]
<</if>>
</div><div class="conversation">
<<set $silentconfrontation to "finished">>
<<if $allies.includes("arabella")>>
<p class="narration">
Arabella clasps her hands eagerly as you suggest retreating from the castle for the night to regain your strength.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Nay, I insist. Stay at the castle for the night.</p>
</div>
<p class="narration">
You hesitate, visions of the vampiress' rapier flashing before your eyes. Would she not return under cover of darkness to finish you off? But Arabella's smile banishes your worries.
</p>
<<if $silentpartner is "rhe">>
<p class="narration">
Rhelyla places a gentle hand upon your arm.
</p> "Perhaps in this place we may uncover knowledge about the remaining demon lords. Important clues could await."
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Perhaps Seraphina kept information on the other Demon Gods, we could use that to find them.</p>
</div>
<<else>>
<p class="narration">
You ponder a moment before nodding. With no clues as to where to go next, perhaps you should see if Seraphina kept any information on her brethren.
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Fine, but for the sake of our safety we must sleep near each other.</p>
</div>
<p class="narration">
Arabella claps excitedly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Come! I will prepare chambers beside my own!</p>
</div>
<<if $yukistatus is "ally">>
<p class="narration">
You feel a bit guilty leaving Yuki alone and probably worried about you, but you decide you'll just apologize when you return.
</p>
<</if>>
<p class="narration">
Taking your hand, she leads you upstairs. Elyria <<if $silentpartner is "rhe">>and Rhelyla following<<else>>follows<</if>> behind.
Arabella leads you upstairs and gives you a room next to her own. Elyria heads off to her own room down the hall.
It doesn't take long for you to drift off.
</p>
<<elseif $silentpartner is "rhe">>
<p class="narration">
Moonlight streams through fractured glass as you and Rhelyla discuss whether to remain in the haunted castle or return to town. The day's chaos weighs heavy, making your friend's home sound quite appealing.
You turn to Rhelyla.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Perhaps we should go back for the night and recover our strength?</p>
</div>
<p class="narration">
You hesitate, this place is unfamiliar. It could be dangerous
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Despite the danger?</p>
</div>
<p class="narration">
She nods.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Do you know where to look for the third Demon God? Perhaps we should see if that vampire kept any records.</p>
</div>
<<if $alive.seraphina is true>>
<p class="narration">
You hesitate, skin prickling as you recall the vampiress' savage power. Would she not return under night's cloak to finish you off?
Sensing your unease, Rhelyla squeezes your hand reassuringly.
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Alright, lets stay.</p>
</div>
<<if $yukistatus is "ally">>
<p class="narration">
You feel a bit guilty leaving Yuki alone and probably worried about you, but you decide you'll just apologize when you return.
</p>
<</if>>
<p class="narration">
Rhelyla smiles warmly and leads you downstairs to the castles guest chambers. Entering the cozy adjoining rooms, you bid her goodnight and fall asleep quickly.
</p>
<<else>>
<p class="narration">
As the moon reaches its apex, you propose retreating from this place to rest in town. But Azrael raises a hand in polite refusal.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I think we should head back to town for now and get some rest.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Might I suggest we stay here for the night?</p>
</div>
<p class="narration">
At first unsure due to the recent danger that just passed, you consent, too exhausted to leave from Seraphina's overwhelming power.
</p>
<p class="narration">
Azrael escorts you downstairs to an empty guest chamber.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You have my thanks, Azrael.</p>
</div>
<p class="narration">
Azrael gives a gallant bow.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">May you find serene dreams this night.</p>
</div>
<p class="narration">
Azrael closes the door behind him and his kindness renews your shaken spirit. <<if $alive.seraphina is true>>You have so far only defeated one of the Demon Gods you were told to destroy by the Goddess. You failed. <</if>>
</p>
<</if>>
[[dream|goddessdream2]]
</div>
<div class="conversation">
<<set $silentconfrontation to "finished">>
<<set $boss2abs to true>>
<<if $outfit.accessory is "solarlamp">>
<p class="narration">
As the vampire writhes in agony beneath you, her fangs bared in a grimace of pure torment, a daring idea flashes across your mind. With a flick of your wrist, you turn off the solar lamp that had been weakening her. The sudden relief from the light is too much for her already strained senses, and she slumps to the ground, unconscious.
</p>
<<else>>
<p class="narration">
As the vampire collapses before you, a daring idea flashes across your mind.
</p>
<</if>>
<<if $silentpartner is "rhe">>
<p class="narration">
Rhelyla rushes over to help in any way she can. Her voice tinged with both apprehension and intrigue, she asks
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What are you planning?</p>
</div>
<p class="narration">
Together, you and Rhelyla quickly remove the vampires clothes and secure the her limbs with restraints, ensuring she can't escape. Though you're fairly certain <<if $outfit.accessory is "solarlamp">>the solar lamp has weakened her enough to prevent<<else>>she's too weak for<</if>> any sudden movements<<if $outfit.accessory is "solarlamp">>, you keep it within arm's reach, just in case.<<else>>.<</if>>
Rhelyla looks at you, her eyes searching for answers.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">So what do we do now?</p>
</div>
<p class="narration">
You meet her gaze and reply,
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Something I've been meaning to show you. Just watch.</p>
</div>
<p class="narration">
Taking a deep breath to center yourself, you begin crafting the illusion, the words flowing from your lips in a rhythmic cadence. The air around you seems to thicken, charged with arcane energy. Rhelyla watches in awe, her eyes widening as she senses the power you're wielding.
First, you conjure an illusion, transforming the genitals of the vampire woman. The illusion is so vivid, so meticulously crafted, that it almost seems tangible. Rhelyla gasps softly as she witnesses the vampire's vagina elongate and grow thick and veiny, her feminine groin morphing into a masculine one.
But you're not done yet. With a surge of concentration, you intensify the spell, pushing the boundaries of illusion into the realm of reality. The arcane energy in the room pulses, vibrating with an almost palpable tension.
Slowly, the illusion begins to solidify. You can see the cock forming, the veins becoming more pronounced, the hipbones shifting. The transformation is gradual but relentless, as reality itself is being rewritten before your eyes. The vampire's cock tightens and expands, the shaft becoming more robust. It's a surreal, almost dreamlike experience, and you can feel sweat trickling down your forehead as you maintain the illusion.
Finally, with a last surge of magical energy, you seal the transformation. The room seems to exhale, the tension dissipating as the spell concludes. Before you lies a woman, bound and unconscious, but with an unmistakable cock.
Rhelyla stares in disbelief, her eyes wide with awe and wonder.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">That was...incredible.</p>
</div>
<p class="narration">
Her voice is tinged with newfound respect.
You wipe the sweat from your brow and turn off the solar lamp, confident now that the vampire is securely restrained.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How about you join me?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Oh, darling, as tempting as it sounds, I really mustn't. The corruption from a demon god that powerful could be a bit too overwhelming.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">How do you know?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Well, let's just say I haven't exactly pushed my boundaries to find out. But word gets around, you know?</p>
</div>
<p class="narration">
You've been curious about the nature of this so-called corruption. After all, you've only encountered a handful of creatures that seemed genuinely corrupted. However, you can't dismiss Rhelyla's caution; her concerns are not without merit.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">In that case, why don't you join me and I'll absorb her essence myself?</p>
</div>
<p class="narration">
Rhelyla gives you a grin, her red lips stretching sinuously as she leans over and takes the vampires fresh cock in her mouth.
She wraps her soft, warm lips around the head of the thickening cock, teasing the tip with her tongue. Her eyes flutter closed, and she inhales the musky scent of the vampire, letting the sensation wash over her. The vampires eye's snap open, rolling back in her head as she feels Rhelyla's warm, wet mouth wrapped around her newly formed cock. She strains against her restraints, but her efforts only betray her visible state of weakness.
A small moan escapes from her throat as she shifts on the floor, squirming under the pleasurable sensation. Rhelyla moves to the side, giving you access to the now erect cock. You kneel before it, licking the base of the shaft with delicate strokes and teasing the head with your tongue.
The two of you take turns sucking on the now fully erect cock, playing with her balls and teasing her sensitive areas. The vampire shudders, her body convulsing under your ministrations, but Rhelyla isn't about to let her cum yet as she pushes your head off and away from the cock.
<img class="passage-image" src="demongodsassets/sexscenes/silentcity/vamp3.webp">
Rhelyla motions for you to sit on the fully erect cock while she sits on the vampires face, humiliating her. You lower yourself onto the vampire, taking inch after inch until you bottom out.
The length and girth of the vampires temporary cock stretches you out deliciously. Your cervix clenches and spasms, unable to handle such delightful pressure against the sensitive tissue. You lift yourself slowly before letting gravity drop you back onto the vampire's cock, slowly picking up speed as you become accustomed to the invading shaft.
You bounce on her cock in shallow, precise thrusts as you feel the tell-tale quiver of your inner walls. Rhelyla leans forward, panting as her juices drip down the vampire's chin as she's forced to lick her folds. Rhelyla grabs your $breasts breasts to pull you in for a kiss. Her lips are warm, soft, and full against yours, her teeth nipping playfully at your lips.
This sets you over the edge and you cum, thighs trembling, squeezing tight around the hard rod inside of you.
You ride out your orgasm on the vampires cock, throwing your head back and moaning loudly. Against her will, the vampire starts arching her back and thrusting inside you in short, erratic bursts. Rhelyla's attention is glued to the impressive sigh of you taking a massive cock as she moans and grinds her cunt against the vampires mouth.
You slow the pace and kiss Rhelyla deeply as the vampire cums inside you, pumping ropes of her vampiric seed deep inside you. The vampire yells into Rhelyla's cunt as her twitching cock injects her entire lifeforce into you, and then the vampire falls limp. You lean back, resting for a second to catch your breath. You can feel the vampiric essence rushing through your system, mingling with your own, and your innate demonic sense thrills with the joy of the kill.
</p>
<<else>>
<p class="narration">
You quickly remove the vampires clothes and secure the her limbs with restraints, ensuring she can't escape. Though you're fairly certain <<if $outfit.accessory is "solarlamp">>the solar lamp has weakened her enough to prevent<<else>>she's too weak for<</if>> any sudden movements<<if $outfit.accessory is "solarlamp">>, you keep it within arm's reach, just in case.<<else>>.<</if>>
Taking a deep breath to center yourself, you begin crafting the illusion, words flowing from your lips in a rhythmic cadence. The air around you seems to thicken, charged with arcane energy.
First, you conjure an illusion, transforming the genitals of the vampire woman. The illusion is so vivid, so meticulously crafted, that it almost seems tangible. Rhelyla gasps softly as she witnesses the vampire's vagina elongate and grow thick and veiny, her feminine groin morphing into a masculine one.
But you're not done yet. With a surge of concentration, you intensify the spell, pushing the boundaries of illusion into the realm of reality. The arcane energy in the room pulses, vibrating with an almost palpable tension.
Slowly, the illusion begins to solidify. You can see the cock forming, the veins becoming more pronounced, the hipbones shifting. The transformation is gradual but relentless, as reality itself is being rewritten before your eyes. The vampire's cock tightens and expands, the shaft becoming more robust. It's a surreal, almost dreamlike experience, and you can feel sweat trickling down your forehead as you maintain the illusion.
Finally, with a last surge of magical energy, you seal the transformation. The room seems to exhale, the tension dissipating as the spell concludes. Before you lies a woman, bound and unconscious, but with an unmistakable cock.
You look down, satisfied at your artistry.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I can't wait.</p>
</div>
<p class="narration">
You stretch your lips wide as you lean over and take the vampires fresh cock in your mouth.
You wrap your soft, warm lips around the head of the thickening cock, teasing the tip with her tongue and reveling in the flavor. Your eyes flutter closed, and you inhale the musky scent of the vampire, letting the sensation wash over you. The vampires eye's snap open, rolling back in her head as she feels your warm, wet mouth wrapped around her newly formed cock. She strains against her restraints, but her efforts only betray her visible state of weakness.
A small moan escapes from her throat as she shifts on the floor, squirming under the pleasurable sensation. You lick the base of the shaft with delicate strokes and teasing the head with your tongue.
You continue sucking on the now fully erect cock, playing with her balls and teasing her sensitive areas. The vampire shudders, her body convulsing under your ministrations, but you aren't about to let her cum yet as you pull your head back from her cock.
<img class="passage-image" src="demongodsassets/sexscenes/silentcity/vamp3.webp">
You move and sit on the fully erect cock while the vampire's face is full of rage and humiliation. You lower yourself onto the vampire, taking inch after inch until you bottom out.
The length and girth of the vampires temporary cock stretches you out deliciously. Your cervix clenches and spasms, unable to handle such delightful pressure against the sensitive tissue. You lift yourself slowly before letting gravity drop you back onto the vampire's cock, slowly picking up speed as you become accustomed to the invading shaft.
You bounce on her cock in shallow, precise thrusts as you feel the tell-tale quiver of your inner walls. You lean forward, panting, as your juices overflow, covering the vampires legs in a sticky wet residue. You grab your $breasts bouncing breasts as you continue to ride.
This sets you over the edge and you cum, thighs trembling, squeezing tight around the hard rod inside of you.
You ride out your orgasm on the vampires cock, throwing your head back and moaning loudly. Against her will, the vampire starts arching her back and thrusting inside you in short, erratic bursts.
You slow the pace and the vampire cums inside you, pumping ropes of her vampiric seed deep inside you. The vampire yells in pain and pleasure as her twitching cock injects her entire lifeforce into you, and then the vampire falls limp. You lean back, resting for a second to catch your breath. You can feel the vampiric essence rushing through your system, mingling with your own, and your innate demonic sense thrills with the joy of the kill.
</p>
<</if>>
[[continue|castleprincess-sex2]]
</div>
<div class="conversation">
<p class="narration">
Blinding radiance pours from the solar lamp, enveloping Seraphina. She collapses, her agonized screams echoing through the bedchamber. Limbs writhing, she desperately tries to escape the searing light. Wisps of acrid smoke rise from her porcelain skin as the daylight ruthlessly scorches her vampiric flesh.
You watch <<if $corruption lt 25>>remorsefully<<else>>smirking<</if>> as she suffers, debating whether to end her torment<<if $corruption gte 25>> or continue torturing her.<<else>>. This creature may have ill intentions, yet such cruelty troubles your conscience.<</if>>
You approach the felled vampire, her beauty marred by cracks splitting her face like fractured porcelain. She claws futiley at the floor, trailing smears of blackened blood.
<<if $silentpartner is "rhe">>Rhelyla turns her face away from the gruesome sight.<</if>>
</p>
<<if $silentpartner is "rhe">>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Does this upset you?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">No. The loss of her life is fine. I'm just not fond of gore.</p>
</div>
<p class="narration">
You nod, understanding.
</p>
<</if>>
<<if $corruption lt 25>>
<p class="narration">
You kneel beside the tortured vampire and whisper.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">May you find peace.</p>
</div>
<</if>>
<p class="narration">
You place the lamp upon her back. The concentraded rays draw a final inhuman scream, her body crumbling to ash beneath the purifying light. Soon all that remains is the flower that was in her hair.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That's two Demon Gods down... But where to next?</p>
</div>
<<if $silentpartner is "rhe">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Perhaps before considering our next actions, we rest here? Then look around, maybe she kept some information on her brethren.</p>
</div>
<p class="narration">
You nod, a good plan.
She glances at the bed in the room.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I saw some beds on the second floor. Perhaps we can retire there. It doesn't feel right to be in this room.</p>
</div>
<</if>>
<p class="narration">
Exhausted, you resolve to explore for information leading to more Demon Gods tomorrow. For now you head to the 2nd floor, and after finding a place to sleep, you rest your head.
</p>
[[sleep|silentrest]]
</div>
<<set $alive.seraphina to false>><div class="conversation">
<p class="narration">
You awaken, but not to the world you know. The air is thick with an impenetrable darkness that stretches infinitely in all directions. It's a void, a nothingness so complete it's almost tangible. The voice of the Goddess reverberates around you, coming from everywhere and nowhere at once.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.gif" /><p class="talkname">Goddess</p>
<p class="speech">Three Demon Gods have been eliminated. Three remain.</p>
</div>
<p class="narration">
Her words are as cold as the void itself, devoid of emotion or sincerity. A chill runs down your spine, not from the temperature—which you can't even feel—but from the emptiness in her voice.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What do you mean?</p>
</div>
<p class="narration">
Your voice is tinged with confusion and disbelief.
</p>
<<if $alive.seraphina is true>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I failed to kill the second one. The vampire escaped into the night.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.gif" /><p class="talkname">Goddess</p>
<p class="speech">She no longer maintains dominion over her domain. That is sufficient.</p>
</div>
<p class="narration">
The goddess tone is unchanging, as if she were discussing the weather.
Her callous indifference ignites a fire within you. Your fists clench involuntarily.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You never told me there was a way to stop them without killing!</p>
</div>
<p class="narration">
Silence.
</p>
<</if>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What do you mean three? Was Pseudinferis a Demon God after all?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.gif" /><p class="talkname">Goddess</p>
<p class="speech">No.</p>
</div>
<p class="narration">
Her voice a flat line on the emotional spectrum.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/goddess.gif" /><p class="talkname">Goddess</p>
<p class="speech">Seek out the elves next.</p>
</div>
<p class="narration">
You try to locate the source of her voice, to find some semblance of a face or form in the abyss, but there's nothing. Just darkness.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">If you want me to be your assassin, then tell me plainly. What is this 'corruption' you keep mentioning? People in town keep talking about it too, but I've barely seen a few corrupt monsters.
And what of my actions? Have they done anything to protect my friends back home?</p>
</div>
<p class="narration">
Silence. The void itself seems to absorb your words, leaving an emptiness that's more than just a lack of sound. It's an absence of response, of care, of any sign that your actions mean anything at all.
The darkness begins to blur, her already indistinct presence fading further. Sleep, it seems, is reclaiming you. In a final act of desperation, you lunge forward, your hands closing on nothing but the intangible shadows of the void.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Stop speaking in riddles! Have my actions done anything to protect my loved ones back home? Earth!?</p>
</div>
<p class="narration">
Your voice echoes in the emptiness, but already she is gone, her presence evaporated like mist before the morning sun.
You jolt awake, back in your moonlit chamber. The bedsheets are tangled around you, a physical manifestation of your inner turmoil. Her words, so cryptic, haunt the corners of your mind.
You rise, stepping into the scarlet moonlight that filters through your window, casting your gaze over the slumbering city below. It appears your next target is finding a path to the elves. If you choose to continue this journey.
Looking out the window, you notice the sky is still dark and the moon is still risen. Shouldn't you see daylight by now?
You get up, ready to explore and see what information you can find.
</p>
[[continue|silentportal]]
</div>
<<set $arousal to 0>><div class="conversation">
<<nobr>>
<<set $e.type to ["charm_immune", "physical_enemy", "magical_enemy", "boss"]>>
<<set $e.name to "boss2">>
<<set $e.lvl to 30>>
<<randomEnemyEncounter>>
<<set $fullname to "Seraphina">>
<<set $e.weakness to "fire">>
<<set $e.eleresist to "ice">>
<<set $portrait to 1>>
<<if $allies.includes("arabella")>>
<<set _bossreduce to 50>>
<<elseif $alive.elyria is true and $elyriarel gte 30>>
<<set _bossreduce to 30>>
<<elseif $silentpartner is "rhe">>
<<set _bossreduce to 15>>
<<else>>
<<set _bossreduce to 0>>
<</if>>
<<set $e.hp to Math.round($e.hp * (1 - (_bossreduce / 100)))>>
<<set $e.melee to Math.round($e.melee * (1 - (_bossreduce / 100)))>>
<<set $e.pdef to Math.round($e.pdef * (1 - (_bossreduce / 100)))>>
<<set $e.magic to Math.round($e.magic * (1 - (_bossreduce / 100)))>>
<<set $e.mdef to Math.round($e.mdef * (1 - (_bossreduce / 100)))>>
<</nobr>>
<p class="narration">
<img class="passage-image" src="demongodsassets/people/fullbody/enemies/boss2/1.webp">
</p>
<<if $allies.includes("arabella")>>
<p class="narration">
You are fighting The Demon God Seraphina level 30. However, thanks to your companions the enemy is weakened by 50%!
</p>
<<elseif $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
You are fighting The Demon God Seraphina level 30. However, thanks to your companion<<if $silentpartner is "rhe">>s<</if>> the enemy is weakened by 30%!
</p>
<<elseif $silentpartner is "rhe">>
<p class="narration">
You are fighting The Demon God Seraphina level 30. However, thanks to your companion the enemy is weakened by 15%!
</p>
<<else>>
<p class="narration">
You are fighting The Demon God Seraphina level 30. You are alone, this will be a tough battle.
</p>
<</if>>
[[fight|battle]]
</div><div class="conversation">
<<if $allies.includes("arabella")>>
<p class="narration">
Elyria presses the assault, conjuring a black hole that distorts gravity itself. But Seraphina spins and narrowly avoids the vortex. Spinning behind Elyria, her claw swipes viciously across the Arachne's bare back.
Elyria cries out before retaliating, her bladed legs slashing in a whirlwind.
<<if $silentpartner is "rhe">>Rhelyla helps you up, worry in her eyes.<<else>>You stand up, frustrated by your helplessness.<</if>> You help where you can, using illusions, before finally Seraphina gives up. At a slight disadvantage, she turns and rockets through the window, disappearing into the night sky in a rain of glittering glass.
Elyria scrambles over on spindly legs and pulls Arabella into an embrace.
She cradles Arabella closely, allowing Arabella's tears to flow on her naked breast.
</p>
<<if $silentpartner is "rhe">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Thank goodness you are unscathed.</p>
</div>
<</if>>
<p class="narration">
As her panic subsides, Arabella gazes at Elyria, eyes shimmering with tears of shock.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Thou...Thou hath saved mine life. But how can it be? The queen we knew was no creature of darkness, yet she attacked with intent to slay. And her voice...She speaketh not as she once did.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I... remember... The princess vanishing, our people in disarray. I am sorry, my memories remain clouded still.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">To think, as horrors were wrought upon me by my monstrous captor, she was so close...</p>
</div>
<p class="narration">
As you stand there, the scarlet moonlight filters through the fractured window, casting eerie shadows that dance across the room. You find yourself grappling with the unsettling revelations that have just unfolded. The princess, once a figure of grace and nobility, has been transformed into a malevolent shadow of her former self. And she spoke of imprisonment—what unimaginable circumstances could have twisted an innocent woman into a vengeful Demon God?
According to the Goddess who sent you on this quest, this very Demon God is intent on corrupting the world. The dissonance is jarring. How could a princess, presumably raised in a life of privilege and responsibility, metamorphose into a being of such malevolent power? What exactly are these Demon Gods? Each question spawns another, and the answers seem as elusive as the shifting moonlight.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I've failed to defeat the 2nd Demon God...</p>
</div>
<p class="narration">
You notice Arabella looking up at you. Her tears, are starting to dry. The emotional weight of the moment seems to hang in the air between you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">I prithee, harm not the princess.</p>
</div>
<p class="narration">
You find yourself unable to provide her with an answer. You have to. Don't you?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">We should all go home and get some rest.</p>
</div>
1000 lust gained!
[[go home|silentrest]]
<<set $lust += 1000>>
<<elseif $alive.elyria is true and $elyriarel gte 30>>
<p class="narration">
Elyria presses the assault, conjuring a black hole that distorts gravity itself. But Seraphina spins and narrowly avoids the vortex. Spinning behind Elyria, her claw swipes viciously across the Arachne's bare back.
Elyria cries out before retaliating, her bladed legs slashing in a whirlwind.
<<if $silentpartner is "rhe">>Rhelyla helps you up, worry in her eyes.<<else>>You stand up, frustrated by your helplessness.<</if>> You help where you can, using illusions, before finally Seraphina gives up. At a slight disadvantage, she turns and rockets through the window, disappearing into the night sky in a rain of glittering glass.
You collapse to your knees, while Elyria stares out the window, a complicated emotion playing on her face.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I've failed to defeat the 2nd Demon God...</p>
</div>
<<if $silentpartner is "rhe">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You cannot blame yourself. We were ill-prepared for her strength.</p>
</div>
<</if>>
<p class="narration">
You look toward Elyria who is peering out the broken window.
She takes a long moment before turning towards you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I shall take mine leave. Much there is that eludes mine memory, yet she was both mine princess and mine friend. I must seek a path to reclaim mine former self.</p>
</div>
<p class="narration">
Without waiting for your response, she climbs through the window and blends into the night.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I should return home and get some rest...</p>
</div>
1000 lust gained!
[[go home|silentrest]]
<<set $lust += 1000>>
<<elseif $silentpartner is "rhe">>
<p class="narration">
You slash with your claws, but Seraphina pirouettes away in a blur. Your wings already weep crimson from her rapier's bite. Gritting your teeth against the pain, you press the attack, lashing out with your bladed tail. She parries effortlessly before riposting, her sword carving a searing furrow through your thigh.
Staggering back, you beat your wings to stir the smoky air. But Seraphina seems unaffected, swaying lightly on her feet. Sensing an opening, your claws aim for her face, but she spins with preternatural speed. A savage backhand catches you hard, floor rising to meet you. Through blurred vision, you see her blade pierce the stone where your head just lay.
Scrambling up, your wings unfurl and hammer the air in desperation. But Seraphina walks through the gale unfazed, her tattered garb flapping violently. As she raises her rapier to end you, a shimmering illusion of yourself distracts her. Seizing the chance, your tail whips forward, but she dodges, your blade finding only air.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Hold on!</p>
</div>
<p class="narration">
Rhelyla weaves her illusions to confuse the Vampire. Blood loss has dulled your reactions, but Rhelyla's magic grants you split seconds to land glancing blows along Seraphina's arms and torso.
Seeing double, Seraphina slashes and stabs wildly at the dancing mirages. Your head spins from exertion, but through sheer luck your tail finds purchase, its razored point slashing deep across her back. Howling, the vampiress crumples unconscious to the debris-strewn floor.
Bleeding, you pant as you walk towards the vampires body. Her wounds are already closing, you'll have to act fast.
</p>
<<set $lust += 1000>>
1000 lust gained!
<<if $spells.transform is true>>
You can give her a dick and steal her power, killing her in the process.
[[transform|castleprincess-sex]]
<</if>>
Finish her off and [[end her suffering|castleprincess-death]]
<<else>>
<p class="narration">
You slash with your claws, seeking to disarm her, but she yanks the rapier free and pirouettes away. Crimson already stains your wings from the deep gash. Gritting your teeth, you press the attack, lashing out with your bladed tail. She parries, giving ground before riposting faster than you can react. Her sword finds your thigh, carving a burning furrow through flesh and muscle.
Staggering back, you beat your wings defiantly, stirring the candle-smoke air. The draft causes Seraphina to sway slightly, and you seize the opening, claws aiming for her face. The vampire spins like a dancer and easily avoids your strike, and a savage backhand catches you across the jaw, knocking you to the floor.
Vision blurred, you roll away as her sword impales the stone where your head lay seconds before. Scrambling up, you slam your wings together, buffeting her with concussive force. She walks unphased by the gale, clothes flapping violently.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/seraphina.webp"><p class="talkname">Seraphina</p>
<p class="speech">Ever since you destroyed my kingdom, I have been tormented by that bastard with the whip. I swore I would avenge my fallen kingdom and kill you and that demon both!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What? I don't even know who you are!
Besides, Pseudinferis is dead. I killed him myself!</p>
</div>
<p class="narration">
Her eyes go wide and she hurls herself at the window, shattering it into a shower of glass.
You rush to the shattered window, but see no sign of her below. More confused than ever, you slump down against the wall, wincing at numerous wounds. You've failed to destroy the second Demon God and you have more questions than you do answers.
Hurried footsteps sound down the hall, growing louder. Azrael bursts into the bedchamber, book in hand and eyes wide.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">My friend, are you harmed?</p>
</div>
<p class="narration">
His piercing blue gaze sweeps over you, then the debris, relief easing his taut features.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Forgive my delay, I was on my way to check on you when a great commotion arose. I came as swiftly as I could. What has happened here?</p>
</div>
<p class="narration">
You explain the battle, how you were utterly outmatched and she escaped.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You were right, I took her too lightly. I wasn't ready.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">But you have your life.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And would you have saved me if I was in trouble?</p>
</div>
<p class="narration">
He glances down at the heavy tome clutched under one arm and laughs.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Perhaps knowledge isn't always the best weapon.</p>
</div>
<p class="narration">
The two of you share a laugh.
</p>
1000 lust gained!
[[go home|silentrest]]
<<set $lust += 1000>>
<</if>>
</div><div class="conversation">
<p class="narration">
You and Rhelyla look each other in the eye, and she senses your intentions.
The two of you plunge your tails into the vampires chest. She lets out a final scream, then slowly turns to dust.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Two Demon Gods down... And I was ill-prepared for this one.</p>
</div>
<p class="narration">
You're covered in wounds all over, and all you can think about is getting some rest.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I think I'm too exhausted to head back. Perhaps we should stay here for the night?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">There were plenty of rooms back on the 2nd floor.</p>
</div>
<p class="narration">
The two of you take adjoining rooms and retire for the night.
</p>
[[sleep|goddessdream2]]
<<set $alive.seraphina to false>>
</div><div class="conversation">
<<if $allies.includes("arabella")>>
<p class="narration">
<<if $silentpartner is "rhe">>Rhelyla, <</if>>Elyria and Arabella are already waiting for you.
</p>
<<if $silentpartner is "rhe">>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">So, where to first?</p>
</div>
<p class="narration">
You consider telling them of the dream with the Goddess, but ultimately decide against it. It would be too difficult to explain, and it's not like you aren't interested in seeing what this castle has to offer anymore.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Within the sanctified chambers of yon library, we did keep a Chronicle of Lineage and Deeds. Special dispensation was required to gain entry unto this sacrosanct section. Yet, methinks it's ok this day.
Though, I remain in ignorance as to how long these records were maintained subsequent to mine vanishing.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That seems like a good place to start.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I must withdraw to another locale, solitude doth beckon me to ponder the fragments of mine remembrances.</p>
</div>
<p class="narration">
Arabella hesitates, torn between joining her friend or guiding her new master.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Go join your friend, Rhelyla and I will be fine.</p>
</div>
<p class="narration">
Arabella gives you a deep bow then runs after her friend.
After watching her go, Rhelyla speaks up.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Been a while since it was just us two.</p>
</div>
<p class="narration">
The two of you begin to walk through the castle's labyrinthine hallways, past faded tapestries and ancient sigils.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It really has.</p>
</div>
<<if $boss2abs is true>>
<p class="narration">
Rhelyla gets a twinkle in her eye and turns to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You MUST tell me how you did that!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Did what?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You gave that vampire a cock!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh that... You did say you were looking for a tome like that, didn't you?</p>
</div>
<p class="narration">
She nods excitedly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Did you find it!?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I did. Azrael had it. I can lend it to you? Oh I could also teach you...I think. The book did say it's impossible for most Succubi, but it seems easy enough.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Yes! Yes to both!</p>
</div>
<<elseif $spells.transform is true>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh, I never did get a chance to tell you. Weren't you looking for a spell? Like a cock growing spell?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Did you find it!?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I did. Azrael had it. I can lend it to you? Oh I could also teach you...I think. The book did say it's impossible for most Succubi, but it seems easy enough.</p>
</div>
<p class="narration">
She nods excitedly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Yes! Yes to both!</p>
</div>
<</if>>
<p class="narration">
The two of you chat away on your way to the library, when you finally arrive. Its towering shelves and ancient tomes providing a plethora of ancient information.
Rhelyla's eyes widen as she takes in the endless rows of books.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What do you think we'll find!?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">answers, hopefully.</p>
</div>
<<else>>
<p class="narration">
You look around for Azrael.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/arabella.webp"><p class="talkname">Arabella</p>
<p class="speech">Thy friend hath once more sought sanctuary within the library. Shall we join him anon?</p>
</div>
<p class="narration">
You consider telling them of the dream with the Goddess, but ultimately decide against it. It would be too difficult to explain, and it's not like you aren't interested in seeing what this castle has to offer anymore.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">That seems like a good place to start.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/enemies/arachna/1.webp"><p class="talkname">Elyria</p>
<p class="speech">I must withdraw to another locale, solitude doth beckon me to ponder the fragments of mine remembrances..</p>
</div>
<p class="narration">
Arabella hesitates, torn between joining her friend or guiding her new master.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Go join your friend, Azrael and I will be fine.</p>
</div>
<p class="narration">
Arabella gives you a deep bow then runs after her friend.
You watch her go, then walk to the library.
When you finally arrive, you see towering shelves and ancient tomes.
Azrael is poring over one such tome already.
</p>
<</if>>
<<elseif $silentpartner is "rhe">>
<p class="narration">
Rhelyla is already waiting for you, her eyes bright with curiosity.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">So, where to first?</p>
</div>
<p class="narration">
You consider telling her of the dream with the Goddess, but ultimately decide against it. It would be too difficult to explain, and it's not like you aren't interested in seeing what this castle has to offer anymore.
The two of you begin to walk through the castle's labyrinthine hallways, past faded tapestries and ancient sigils.
</p>
<<if $boss2abs is true>>
<p class="narration">
Rhelyla gets a twinkle in her eye and turns to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You MUST tell me how you did that!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Did what?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You gave that vampire a cock!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh that... You did say you were looking for a tome like that, didn't you?</p>
</div>
<p class="narration">
She nods excitedly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Did you find it!?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I did. Azrael had it. I can lend it to you? Oh I could also teach you...I think. The book did say it's impossible for most Succubi, but it seems easy enough.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Yes! Yes to both!</p>
</div>
<<elseif $spells.transform is true>>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Oh, I never did get a chance to tell you. Weren't you looking for a spell? Like a cock growing spell?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Did you find it!?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I did. Azrael had it. I can lend it to you? Oh I could also teach you...I think. The book did say it's impossible for most Succubi, but it seems easy enough.</p>
</div>
<p class="narration">
She nods excitedly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Yes! Yes to both!</p>
</div>
<</if>>
<p class="narration">
The two of you chat away on your way to the library, when you finally arrive. Its towering shelves and ancient tomes providing a plethora of ancient information.
Rhelyla's eyes widen as she takes in the endless rows of books.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What do you think we'll find!?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">answers, hopefully.</p>
</div>
<<else>>
<p class="narration">
You step out of your chamber, the door closing behind you with a soft, echoing thud. The castle's hallways stretch before you, shrouded in a silence that feels almost sacred. Though the Goddess's cryptic words in your dream have given you a direction, you can't shake the feeling that the castle itself holds secrets worth uncovering.
You wander past the guest rooms, peering inside each one. They're not just empty; they're pristine, as if untouched by time or presence. A fleeting thought crosses your mind: Where did Azrael spend the night? Could he have been in the library all along?
With each step through the castle's labyrinthine corridors, you pass under faded tapestries and ancient sigils, each depicting the castle's long history.
Finally, you arrive at the library, a sanctuary of towering shelves and ancient tomes. Yet, even this grand spectacle is eclipsed by the figure of Azrael, who stands in the center of the room, engrossed in a tome that looks as old as the castle itself.
</p>
<</if>>
[[explore the library|silentportal2]]
</div><div class="conversation">
<<if $silentpartner is "rhe">>
<p class="narration">
You and Rhelyla begin your exploration of the library, each step reverberating through the hallowed space.
The library's endless shelves stand like ancient guardians, their dormant existence stirred by your inquisitive presence. Tomes that have long slumbered in silence now seem to awaken, their leather bindings creaking, pages fluttering in anticipation.
Your eyes catch a particularly intriguing volume, stubbornly lodged in its place. After a futile tug, it finally relents with a reluctant groan. The shelf pivots backward, revealing a hidden chamber.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's like something out of a spy movie!</p>
</div>
<p class="narration">
Your voice is tinged with excitement.
Rhelyla tilts her head, her long dark hair cascading gracefully and her voice is tinged with innocent curiosity.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">Spy movies? What might those be?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">They're like stories told through moving images where I come from. Imagine peering through a window and seeing people act out a play on the other side</p>
</div>
<p class="narration">
You beckon for her to follow you into the hidden chamber. The room is a time capsule of intense research—faded notes, arcane symbols, and mysterious tools scattered across dust-coated surfaces. Rhelyla's eyes widen as she takes it all in, her fingers tracing paths through the layers of dust.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">What purpose do you think this room served?</p>
</div>
<p class="narration">
She wonders aloud, her voice tinged with awe.
Your hand grazes the cool stone wall, coming to rest on a subtle handprint indentation. With a gentle press, another section of the wall slides open. Rhelyla gasps, her eyes widening at the sight of a hidden room within a hidden room.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hidden-roomception!</p>
</div>
<p class="narration">
Rhelyla gives you a puzzled look while you chuckle to yourself, but says nothing.
As you cross the threshold, an all-encompassing darkness swallows your vision. This isn't mere absence of light; it's a void, pulling you in like a black hole's irresistible force.
A cry escapes your lips. Rhelyla's hand clasps yours, her grip desperate and strong, but the abyss is relentless. With a final, startled scream, you're both consumed by the fathomless dark.
</p>
<<else>>
<p class="narration">
You begin your solitary exploration of the library, each footfall echoing through the venerable chamber as if awakening its dormant spirit. The library's towering shelves stand like ancient sentinels, their long-neglected tomes now stirring, leather bindings creaking and pages rustling as if eager for attention.
As you wander deeper into the labyrinthine space, you notice Azrael, engrossed in a tome that looks as ancient as the castle itself. His handsome features are illuminated by the soft glow of a nearby lantern, casting shadows that dance across the pages.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What are you reading?</p>
</div>
<p class="narration">
Without lifting his eyes from the book, he replies.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">A history of the Silent City. It's quite fascinating and might give a clue as to what happened to Seraphina.</p>
</div>
<p class="narration">
Finally, he closes the tome and stands, his eyes meeting yours.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I've found something that might interest you.</p>
</div>
<p class="narration">
His voice calm yet tinged with a subtle excitement.
He leads you through the maze of shelves to a hidden chamber, its entrance cleverly concealed behind a pivoting bookshelf. As you step into the room, your foot catches on an uneven stone, and you stumble forward. Your hand instinctively reaches out to steady yourself and lands on a subtle indentation in the wall. With a soft click, another section of the wall slides open.
Azrael raises an eyebrow, clearly intrigued but maintaining his composure.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Well, that was unexpected. A hidden room within a hidden room, it seems.</p>
</div>
<p class="narration">
The atmosphere changes as you cross the threshold into the inner chamber. An all-encompassing darkness envelops you, a void that seems to pull at your very being. It's not just an absence of light; it's as if the room itself is a vacuum, drawing you in.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Interesting. This darkness feels... Get away from it!</p>
</div>
<p class="narration">
Before you can reply, the force of the void intensifies, becoming almost magnetic in its pull. Despite your resistance, it's as if some invisible hand grasps you, pulling you deeper into the fathomless dark.
Azrael reaches out, his hand finding yours in the impenetrable blackness. His grip is surprisingly strong, but even he can't counteract the relentless force. With a final, startled gasp, you're both consumed by the abyss, plunging into an unknown oblivion.
</p>
<</if>>
[[Glass|glass world][$currentlocation to "glassworld"]]
</div><div class="conversation">
<p class="narration">
Reality itself seemed to unravel as you were pulled into the abyss. The world twisted and contorted, your perceptions stretching like taffy in a cosmic funhouse. Your companion, the castle, the very fabric of the world you knew—all were abruptly torn from your grasp as you plummeted deeper into the void.
It felt strangely similar to when you first met the Goddess.
When the disorienting sensation finally subsided, you found yourself standing in a realm that defied description—a world seemingly frozen at the precipice of its own apocalypse. The ground beneath your feet was like glass. It was as if you were standing on the surface of a frozen ocean, it's last tumultuous waves captured in crystalline form, glowing softly. Reflections of grand structures—towers, palaces, entire cities were marred by glassy ripples on the ocean surface, frozen in their final moments of cataclysmic destruction.
The sky above was an empty void, devoid of stars, sun, or any celestial bodies. It was a canvas of nothingness that seemed to amplify the haunting stillness of this shattered world.
You realized that you were standing on just one fragment of this fractured reality, a shard of a once-vast landscape now broken into countless pieces, each one floating in the emptiness like islands in a sea of void.
</p>
[[continue|glass world2]]
</div><div class="conversation">
<p class="narration">
For what felt like an eternity yet also no time at all, you wandered this eerie, silent realm. Time seemed to stand still, not just for the world around you but for you as well. You felt no hunger, no thirst, no fatigue—only an overwhelming sense of solitude and the weight of the haunting beauty that surrounded you.
Navigating the crystalline landscape was like walking through a maze of mirrors, each step echoing with a surreal clarity. You traversed bridges of glass that connected the floating shards, each one leading to another tableau of frozen chaos. Here, a forest of glass trees, their leaves like shards of emerald, caught in a wind that would never blow. There, a cityscape of towering spires and intricate archways, devoid of any life.
If you weren't trapped in this place, it would have been a beautiful work of art.
You must have yelled a thousand times, hoping for a response from your companion, the Goddess, or anything.
</p>
[[call out|glass world3]]
</div><div class="conversation">
<p class="narration">
Desperation clawed at your throat as you finally broke the oppressive silence.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Help! Is anyone there!?</p>
</div>
<p class="narration">
Your voice seemed to fracture as it traveled through the void, splintering into countless echoes that reverberated through the crystalline landscape. You called out for your companion, the goddess, anyone who might listen. You had wandered this place for what felt like years, and the weight of your isolation was becoming unbearable.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">???</p>
<p class="speech">I was wondering what was making so much noise.</p>
</div>
<p class="narration">
A voice tinged with a melancholy wisdom responded to you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">???</p>
<p class="speech">It's been so long, I thought perhaps I was hallucinating again.</p>
</div>
<p class="narration">
Turning toward the voice, you saw her—a figure standing on one of the distant glass shards.
<img class="passage-image" src="demongodsassets/img/scenes/glass/witchspire.webp">
As you approached, her features became clearer. Her eyes, once perhaps vibrant, now mirrored the emptiness that surrounded her. Her voice carried the weight of countless years, each syllable dripping with a sorrowful wisdom that only endless time could cultivate.
<img class="passage-image" src="demongodsassets/people/fullbody/glass/voidwitch.webp">
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">???</p>
<p class="speech">You are not alone, though perhaps you wish you were.
I am ...</p>
</div>
<p class="narration">
She cocks her head to the side.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">Seems I have forgotten who I am. In that case, you may simply call me the Witch of the Void.
And who, may I ask, has so unexpectedly shattered my eternal solitude?</p>
</div>
<p class="narration">
Her demeanor was reserved, almost aloof, but you sensed no malice. Rather, her emotional distance seemed like a self-imposed shield.
Her eyes studied you, a mixture of curiosity of one starved for company, and with the analytical gaze of someone who had pondered the mysteries of the cosmos for an eternity.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">My name is $name.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">Your voice broke the silence, but what do you seek? An escape? Answers? Or perhaps you don't even know?</p>
</div>
<p class="narration">
Her voice was a perfect blend of bitterness and compassion.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I seek my friend <<if $silentpartner is "rhe">>Rhelyla<<else>>Azrael<</if>>. And a way home.</p>
</div>
[[continue|witch of the void]]
</div><div class="conversation">
<p class="narration">
The Witch of the Void regarded you with an inscrutable gaze.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">Yours is the only soul I've encountered in...</p>
</div>
<p class="narration">
She paused, her eyes narrowing as if grappling with the concept of time itself.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">Well, for an indeterminate span that defies the linear progression of time as you understand it. I've been trapped here from the very beginning, after all.</p>
</div>
<p class="narration">
The word 'trapped' hung in the air like a dark cloud, casting a shadow over your already dim prospects.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So you don't know of a way out, I take it?</p>
</div>
<p class="narration">
Her lips curled into a wistful smile.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">Oh there are many routes out, but each is contingent upon a complex web of ontological connections.</p>
</div>
<p class="narration">
You pause momentarily, trying to discern the meaning behind her words.
Her tattered cloak billowed as she turned, leading you through the crystalline labyrinth. You followed, captivated by her enigmatic presence.
As you walked, a portal began to materialize in the distance, its colors shimmering like a celestial aurora.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">This aperture is a nexus point, a confluence of multi-dimensional vectors.</p>
</div>
<p class="narration">
She begins to explain, her voice tinged with a sorrowful form of academic detachment.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">It's a byproduct of your intrusion into this dimension—a harmonic resonance created by the dissonance between your existential frequency and the ambient energies of this void.</p>
</div>
<p class="narration">
You frown, trying to keep up.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So if you're aware of this portal, why haven't you used it to escape this place?</p>
</div>
<p class="narration">
She paused, her fingers reaching out towards the swirling gateway, her fingers passing through it as if it were a mere trick of the light.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">I... cannot use this portal to escape. The melody of my being is out of sync with your world's frequency. Just as one cannot force a square peg into a round hole, I can't pass through this portal. Not without first having some form of connection to it.
You see, each dimension vibrates at its own unique ontological frequency—a sort of cosmic signature. Your presence here has acted as a catalyst, momentarily aligning this dimension's chaotic energies with the frequency of your own reality, thereby manifesting this portal.</p>
</div>
<p class="narration">
You struggling to keep up with her technical explanation.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">So, it's attuned to my... frequency? Could you not find a way back to your own home?</p>
</div>
<p class="narration">
Her eyes softened, and she smiles at you, the saddest smile you've ever seen.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">I have no home.</p>
</div>
<p class="narration">
She gestured toward the portal.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">However, you still resonate with your own world. Your very existence here has conjured this gateway, and it will permit you to return. Once you cross its threshold, the portal will collapse, pulling along anything—or anyone—with which you share a significant ontological connection.</p>
</div>
<p class="narration">
As she spoke, you sensed the profound loneliness. Her name may as well have been Prisoner of the Void, bound by the very laws of reality that she so eloquently understood.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Void</p>
<p class="speech">I bid you farewell, do feel free to come see me again.</p>
</div>
<p class="narration">
With a final, sorrowful glance, she motioned for you to proceed
</p>
[[Home|back to earth][$currentlocation to "eforest"]]
</div><div class="conversation">
<<if $silentpartner is "rhe">>
<<set $rhelylarel += 15>>
<p class="narration">
The sensation of being yanked through the portal was a disorienting blend of colors and sensations, as if you were being stretched and compressed in a kaleidoscopic whirlwind. When the tumult finally ceased, you found yourself standing in a forest, the earthy scent of damp soil and foliage filling your senses. Movement stirs beside you, and Rhelyla emerges from behind a tree, eyes wide with shock and residual terror.
Seeing you, she stumbles forward desperately.
Her voice cracks as she throws her arms around you, tears spilling down porcelain cheeks.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">You're here!
I thought I'd be stuck in that endless darkness, completely alone. No light, no sound...</p>
</div>
<p class="narration">
She clings to you, body wracked by sobs. You stroke her hair, letting her release the anguish of that experience.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I tried to call out but only silence answered.
An eternity of silence, I've never felt such emptiness...</p>
</div>
<p class="narration">
Her voice trails off, distant and haunted.
Gently lifting her chin, you meet her watery gaze.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I searched for you too. But it's ok now, we're both alive and safe.</p>
</div>
<p class="narration">
You feel closer to Rhelyla.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I was in a place of glass, a world frozen at the moment of its own cataclysm. Time was... odd.</p>
</div>
<p class="narration">
You recount your surreal encounter with the Witch of the Void and her arcane explanations.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">She spoke of frequencies, ontological connections, and other...stuff.</p>
</div>
<p class="narration">
Rhelyla listened, reacting to each fantastical detail with growing curiosity, her natural spark returning.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">I'm not sure what any of that means, but I'm thankful she led you back to me.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Well... If I understood right, it was something ridiculous like the power of friendship led you to me... Or something?</p>
</div>
<p class="narration">
The two of you share a laugh, then look around at the surrounding plants.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">At least we're back. Is this the Forest of Blackpool?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Looks like it. Let's go home.</p>
</div>
<<else>>
<p class="narration">
The sensation of being yanked through the portal was a disorienting blend of colors and sensations, as if you were being stretched and compressed in a kaleidoscopic whirlwind. When the tumult finally ceased, you found yourself standing in a forest, the earthy scent of damp soil and foliage filling your senses.
You feel relief seeing Azrael step beside you, you feel like it had been years, but also only yesterday since you saw him. His composure as unflappable as ever, as if inter-dimensional travel was a mere inconvenience.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">We've been granted a reprieve, it seems. It's a relief to see you in one piece. How are you faring after such an ordeal?</p>
</div>
<p class="narration">
His eyes begin scanning the surrounding plants.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I was in a place of glass, a world frozen at the moment of its own cataclysm. Time was... odd.</p>
</div>
<p class="narration">
You begin recounting your surreal encounter with the Witch of the Void and her arcane explanations.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">She spoke of frequencies, ontological connections, and other... stuff.</p>
</div>
<p class="narration">
Azrael nodded thoughtfully.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">A world frozen in cataclysm, yet bound by such esoteric principles? It's quite compelling. It would seem our camaraderie has woven a thread of connection, strong enough to draw me out of that abyss as you exited.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What about you? I searched and called for you, but I never found you.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I found myself suspended in an endless night, where time lost all meaning. I counted, lost count, and counted again, to no avail. Around the two-year mark, I felt the weight of hopelessness settling in.</p>
</div>
<p class="narration">
His voice was tinged with a melancholy you hadn't noticed before.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Years!?</p>
</div>
<p class="narration">
Unbelievable!
Yet you're also grappling with your own dissonance in the preception of time. Had it been days? Years? The concept seemed increasingly elusive.
Azrael simply nods, as if it was no big deal.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">As disorienting as our experiences have been, it seems we've been granted relief. This looks like the forest of Blackpool, does it not?</p>
</div>
<p class="narration">
Still pondering the fluidity of time you'd experienced, you glance around.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yeah I think so.
Let's find a way out and go home.</p>
</div>
<p class="narration">
Azrael glances upward, catching sight of the sun's rays filtering through the forest canopy.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Perhaps we should proceed at a leisurely pace.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah, the vampire who isn't actually a vampire.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I may not be a vampire, but let's just say the Sun and I aren't on speaking terms.</p>
</div>
<</if>>
[[look for a way out|back to earth 2]]
</div><div class="conversation">
<<if $silentpartner is "rhe">>
Rhelyla looked at you, her eyes wide with a mixture of awe and confusion. "What is this place?"
"This is Earth. My original home," you said, a complex wave of emotions washing over you.
"This is the realm you spoke of? The one with electricity instead of magic?" Rhelyla questioned.
"Yes," you confirmed. "But it's not the home the witch said she was sending me to."
As you stood there, absorbing the sights and sounds of a world you'd left behind, you couldn't help but wonder what "home" really meant now. And what would become of the other world—and the people in it—that you had just left behind?
<<else>>
Azrael looked at you, his eyes wide with a mixture of awe and confusion. "What is this place?"
"This is... Earth. My original home," you said, a complex wave of emotions washing over you.
"This is the realm you spoke of? The one with electricity instead of magic?" Azrael questioned.
"Yes," you confirmed. "But it's not the home the witch said she was sending me to."
As you stood there, absorbing the sights and sounds of a world you'd left behind, you couldn't help but wonder what "home" really meant now. And what would become of the other world—and the people in it—that you had just left behind?
Just then, your phone, which you hadn't used in what felt like ages, buzzed in your pocket. Pulling it out, you saw a flood of missed calls and messages. The most recent one caught your eye—it was from an unknown number, and the message read: "We know you're back. We've been watching you."
Your heart skipped a beat. Who could be watching you? And what did they want? The questions swirled in your mind as you looked at Azrael, his eyes meeting yours with a newfound urgency.
"Something tells me we're not as safe as we thought," you said, the weight of the message sinking in, leaving you both on the precipice of an unknown and perilous journey.
<</if>>
</div><div class="conversation">
<<if $silentpartner is "rhe">>
<p class="narration">
Together, you and Rhelyla begin searching the silent forest for any path or trail. Your footsteps crunch on twigs and fallen leaves, birdsong trilling overhead. The trees grow denser, blocking out the sunlight.
Clinging to your arm, Rhelyla gazes around warily. The chirping of birds and rustling leaves seem to unsettle her.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">The sounds here are strange, distorted almost.</p>
</div>
<p class="narration">
You squeeze her hand reassuringly as the path opens ahead. A cacophony swells from beyond the trees - honking, humming, voices raised in chaotic chorus. Rhelyla halts, eyes wide.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">People near the forest? And what is that sound?</p>
</div>
<p class="narration">
You listen intently.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It sounds familiar...</p>
</div>
<<else>>
<p class="narration">
Together, you and Azrael begin searching the silent forest for any path or trail. Your footsteps crunch on twigs and fallen leaves, birdsong trilling overhead. The trees grow denser, blocking out the sunlight.
After some time, the bark and brambles give way to a winding dirt trail. Azrael studies the unfamiliar ferns and mushrooms lining your path.
The trail twists up a wooded hillside. A sound drifts past—a staccato beat hammering out a peculiar rhythm you haven't heard in ages. Azrael shows no reaction, pondering the towering pines.
</p>
<</if>>
[[exit the forest|back to earth 3][$currentlocation to "earth"]]
</div><div class="conversation">
<p class="narration">
<div id="paper">
<div id="pattern">
<div id="content">
Date: Year 28, Year of the First Moon
In this momentous year, explorers ventured beyond the towering mountains and discovered a valley shrouded in perpetual night. It was as if we had crossed the veil into another realm altogether. Thus, the Silent Kingdom was founded, its borders defined by the eternal darkness.
Date: Year 80, Year of the First Moon
King Aelric the First ascended to the throne, establishing the royal lineage that would govern the Silent Kingdom. His reign brought stability and governance, transforming the land from a mere settlement into a flourishing kingdom.
Date: Year 152, Year of the First Moon
The Lunar Codex was penned and enacted by the Council of Elders, providing a comprehensive legal framework for the kingdom. This set of laws and governance principles became the cornerstone of our society.
Date: Year 209, Year of the First Moon
The first Harvest Festival was celebrated with great joy and festivity. This annual tradition was established to give thanks for the unique flora that thrived in our valley's eternal night.
Date: Year 243, Year of the First Moon
The Night Guard, an elite force of warriors, was established. Tasked with protecting the kingdom from internal and external threats, they became the shield upon which the kingdom's safety rested.
Date: Year 409, Year of the First Moon
A devastating famine swept across the land, lasting for two harrowing years. It was only through the ingenuity of our farmers and the discovery of new, hardy crops that we survived and emerged stronger.
Date: Year 432, Year of the First Moon
Emissaries from a neighboring realm, known as The Holy Kingdom, arrived demanding tribute. They were turned away, their arrogance rebuffed by our sovereign will.
Date: Year 569, Year of the First Moon
The Library of Eclipses was erected, becoming a repository for the kingdom's collective knowledge and a hub for scholarly pursuits.
Date: Year 701, Year of the First Moon
A rebellion led by a faction known as the Nightfires was swiftly quelled. The leaders were exiled, and peace was restored. There were suspicions that this insurrection was instigated by external forces, possibly a neighboring kingdom.
Date: Year 832, Year of the First Moon
The Academy of Nightfall was founded, offering education in the arts, sciences, and magical studies. It became a beacon of enlightenment for the kingdom's youth.
Date: Year 972, Year of the First Moon
A groundbreaking discovery was made: electricity. This new form of energy promised to revolutionize our way of life.
</div>
</div>
</div>
</p>
[[skip ahead|silent logbook2]]
</div>
<div class="conversation">
<p class="narration">
<div id="paper">
<div id="pattern">
<div id="content">
Date: Year 1,028, Year of the First Moon
King Elthor married Lady Elira, solidifying a union that was celebrated throughout the kingdom.
Date: Year 1,038, Year of the First Moon
A scandal erupted as King Elthor fathered a son with a mistress, while Lady Elira remained childless. The kingdom was rife with whispers.
Date: Year 1,048, Year of the First Moon
Construction began on installing electric lamps to illuminate our streets.
Date: Year 1,049, Year of the First Moon
The Holy Kingdom of Eldoria accused us of harnessing evil magic in the form of electricity. We refuted their claims, arguing that magic was but a fantasy.
Date: Year 1,051, Year of the First Moon
Prince Alaric was born to King Elthor and Lady Elira, a joyous occasion that promised a secure succession.
Date: Year 1,056, Year of the First Moon
Princess Seraphina was born, adding another jewel to the royal family.
Date: Year 1,058, Year of the First Moon
The Holy Kingdom declared war on us for our refusal to build a church dedicated to their goddess. In the midst of conflict, the electric elevator was invented.
Date: Year 1,060, Year of the First Moon
The war reached a stalemate. Thanks to electricity, we became mostly self-sufficient. Prince Alaric vowed to protect his sister, Princess Seraphina, at all costs.
Date: Year 1,066, Year of the First Moon
Prince Alaric renounced his claim to the throne and requested to become Princess Seraphina's sworn knight, a decision that shocked the kingdom.
Date: Year 1,074, Year of the First Moon
Princess Seraphina, age 18, mysteriously disappeared. The Holy Kingdom was immediately suspected. Prince Alaric was consumed by fury.
Date: Year 1,075, Year of the First Moon
After a year-long search for the missing princess, an inky black void was discovered in a room within the Library of Eclipses. The Holy Kingdom offered a truce and assistance in research, which we reluctantly accepted.
Date: Year 1,079, Year of the First Moon
Prince Alaric vanished without a trace. Suspicion once again fell upon the Holy Kingdom.
Date: Year 1,080, Year of the First Moon
A plague of unknown origin broke out, and strange, otherworldly creatures began appearing throughout the kingdom. Evidence pointed to a researcher from the Holy Kingdom as the cause. An elusive herb was identified as the cure, but obtaining it without alerting the Holy Kingdom proved challenging.
Date: Year 1,081, Year of the First Moon
The portal within the Library of Eclipses was walled off, yet strange creatures continued to manifest in our world.
Date: Year 1,082, Year of the First Moon
The Silent Kingdom faced an onslaught of demons and monsters, plunging us into chaos.
</div>
</div>
</div>
</p>
<p class="narration">
On the final page is a final log written in an elegant but trembling hand and much more recent.
</p>
[[skip ahead|silent logbook3]]
</div><div class="conversation">
<p class="narration">
<div id="paper">
<div id="pattern">
<div id="content">
Date: Year 2,018, Year of the First Moon
I, Princess Seraphina, have returned to what was once my kingdom, only to find it in ruins. I know who is responsible. With the remnants of my power, I strive to preserve what little remains of the Silent Kingdom.
</div>
</div>
</div>
</p>
[[back|castle library]]
</div><<nobr>>
<<widget 'enemy_drops'>>
<<set _dropChance = random(1, 100)>>
<<set _dropMod to ($p.lvl - $e.lvl)>>
<<if _dropMod gt 0>>
<<set _dropMod to _dropMod * 5>>
<<set _dropChance to Math.min(_dropChance + _dropMod, 75)>>
<</if>>
<<if _dropChance <= 55>> <!-- 55% chance for a drop -->
<<set _itemDropChance = random(1, 100)>>
<<switch $e.name>>
<<case "wolves">>
<<set _commonItem = "Wolf Pelt">>
<<set _rareItem = "Alpha Wolf Fang">>
<<case "slime">>
<<set _commonItem = "Slime Gel">>
<<set _rareItem = "Slime Core">>
<<case "bandit">>
<<set _commonItem = "Bandit Leather">>
<<set _rareItem = "Stolen Goods">>
<<case "squik">>
<<set _commonItem = "Squik Tentacle">>
<<set _rareItem = "Squik Talon">>
<<case "goblinsct">>
<<set _commonItem = "Goblin Cloth">>
<<set _rareItem = "Goblin Shard">>
<<case "goblinarcher">>
<<set _commonItem = "Goblin Bowstring">>
<<set _rareItem = "Goblin Wood">>
<<case "alraune">>
<<set _commonItem = "Alraune Petal">>
<<set _rareItem = "Alraune Nectar">>
<<case "goblinsldr">>
<<set _commonItem = "Goblin Armor Fragment">>
<<set _rareItem = "Goblin Insignia">>
<<case "giant">>
<<set _commonItem = "Giant Bone">>
<<set _rareItem = "Giant Kilt">>
<<case "bonecentipede">>
<<set _commonItem = "Bone Carapace">>
<<set _rareItem = "Bone Mandible">>
<<case "rockgoblin">>
<<set _commonItem = "Rock Shard">>
<<set _rareItem = "Goblin Nail">>
<<case "orc">>
<<set _commonItem = "Orcish Leather">>
<<set _rareItem = "Orcish Bone">>
<<case "spiderling">>
<<set _commonItem = "Spider Silk">>
<<set _rareItem = "Spider Fang">>
<<case "female_bandit">>
<<set _commonItem = "Bandit Sash">>
<<set _rareItem = "Stolen Jewelry">>
<<case "orcshaman">>
<<set _commonItem = "Shamanic Totem">>
<<set _rareItem = "Spell Scroll">>
<<case "female_goblin">>
<<set _commonItem = "Goblin Earring">>
<<set _rareItem = "Goblin Panties">>
<<default>>
<<set _commonItem = "Unknown Material">>
<<set _rareItem = "Unknown Material">>
<</switch>>
<<if _itemDropChance <= 75>> <!-- 75% chance for common item -->
<<set $inv.materials[_commonItem] = $inv.materials[_commonItem] ? $inv.materials[_commonItem] + 1 : 1>>
<<set _itemDropped = _commonItem>>
<<else>> <!-- 25% chance for rare item -->
<<set $inv.materials[_rareItem] = $inv.materials[_rareItem] ? $inv.materials[_rareItem] + 1 : 1>>
<<set _itemDropped = _rareItem>>
<</if>>
<</if>>
<</widget>>
<</nobr>><div class="conversation">
<<if $silentpartner is "rhe">>
<p class="narration">
You and Rhelyla look each other in the eye, arousal and lust still in your eyes.
You kiss again, one final time.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Two Demon Gods down. I feel so powerful after absorbing this one.</p>
</div>
<p class="narration">
You're covered in sweat and vampire cum leaks from your pussy. But you feel ready to run a marathon.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Should be safe. Perhaps we should stay here for the night?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/rhelyla.webp"><p class="talkname">Rhelyla</p>
<p class="speech">There were plenty of rooms back on the 2nd floor.</p>
</div>
<p class="narration">
The two of you take adjoining rooms and retire for the night.
</p>
<<else>>
<p class="narration">
Azrael walks in, cocking an eyebrow at the expired vampire below you.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I see you're ever the creative one.</p>
</div>
<p class="narration">
You grin at him.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I could go on for more. How about some dessert?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">I'm afraid I must respectfully decline. Besides, there's more work to be done in the library. I just came to make sure you were ok.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Thank you for your consideration, I'm MORE than ok.</p>
</div>
<p class="narration">
You feel a bit drunk off your power, but you're calming down.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Perhaps we stay here for the night?</p>
</div>
<p class="narration">
You agree. Azrael heads back to the library and you take a room on the 2nd floor and pass out.
</p>
<</if>>
[[sleep|goddessdream2]]
<<set $alive.seraphina to false>>
</div><div class="conversation">
<p class="narration">
Yuki approaches you cautiously, her eyes darting around as if she's gathering courage.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Excuse me, may I speak with you for a moment?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Of course, Yuki. What's on your mind?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">It's about those journals you mentioned, the ones you found scattered all over the mountains.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Elyria's, yeah. What about them?</p>
</div>
<p class="narration">
Yuki hesitates, her eyes searching the ground as if the right words might be written there. Finally, she looks up.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Well, um, I was wondering... could there be more?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I've looked all over the mountains already. Didn't find any more than what I have.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Oh, I see. It's just that... well, the mountains have changed a lot recently, haven't they? The paths are different at night, right?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Yeah, I guess so. Kinda weird.</p>
</div>
<p class="narration">
Yuki takes a deep breath, as if preparing to be punished.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">It's ok, Yuki. Speak your mind, you won't get in any trouble here.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">So, um, maybe you could find some more if you look again? At night, I mean. It might be important to fully understand that Arachne Queen before you... you know, fully trust her. Especially before you fight Pseudinferis together.</p>
</div>
<p class="narration">
You consider Yuki's words. She has a point, and her timid insistence makes you feel a bit bad for worrying her.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Alright Yuki, if I have time before facing the Demon God, I'll look around for them.</p>
</div>
<p class="narration">
Yuki's eyes light up, a small smile forming on her lips.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Um, be careful out there...</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I will, don't worry.</p>
</div>
<p class="narration">
Yuki nods, her shoulders visibly relaxing. She gives you a shy smile before you turn and leave.
</p>
[[back|mountains - night][$currentlocation to "mountains_night"]]
<<set $yukijournal to true>>
</div><div class="conversation">
<p class="narration">
You find Yuki engrossed in a book, her eyes darting across the pages. She looks up as you approach, her eyes widening in surprise.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Hey Yuki, got a puzzle for you.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Oh, of course!</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">I found a riddle in the mountains. Thought you might like to hear it.</p>
</div>
<p class="narration">
Yuki's eyes light up, her book momentarily forgotten.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">A riddle? Oh, I love riddles! What is it?</p>
</div>
<p class="narration">
You recount the riddle you found on the Misty path to Yuki.
Yuki's eyes widen as she processes the riddle, her lips moving silently as she repeats the lines to herself.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Wow, that's... intriguing. The first part suggests that turning back might lead somewhere important. Maybe you simply <span style="font-style: italic;">need to turn around</span>?</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">And the second part?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">It sounds like a guide to something hidden. A dark path, then a narrow one, and finally another dark path. Maybe there's something worth reading?</p>
</div>
<p class="narration">
You nod, impressed by her quick thinking.
<img class="passage-image" @src="'demongodsassets/img/scenes/mountains/yuki/headpat/'+$yukicolor+'.webp'">
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">You're really good at this, Yuki. I'll check it out.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/yuki.webp"><p class="talkname">Yuki</p>
<p class="speech">Please be careful, and let me know if you find anything!</p>
</div>
<p class="narration">
Yuki gives you a hopeful smile, her eyes shining with a mix of excitement and concern.
</p>
[[back|mountains - night][$currentlocation to "mountains_night"]]
</div>
<div class="conversation">
<p class="narration">
You find Azrael engrossed in a book, but he looks up as you enter, <<if $azraelrel lt 25>>frowning.<<else>>his eyes lighting up.<</if>>
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Ah, $name! To what do I owe the pleasure?</p>
</div>
<p class="narration">
<<if $silentpartner is "az" and def $pseudalive and $pseudalive is true>>
With the demise of Pseudinferis and no further leads, you consider asking Azrael about the next Demon God. He seems to have an uncanny knowledge about them, after all.
<</if>>
</p>
<ul>
<<if $unlocked.mountains_night and $spells.seduction and $rhelylarevenge is true and $alive.avskum is true>>
<li>[[Ask about Viscount Avskum|prhevenge][$currentlocation to "partystudy"]]</li>
<</if>>
<<if $unlocked.silentcity is false and $pseudalive is false>>
<<if $silentpartner is "az">>
<li>[[Inquire about the next Demon God|azraelhelp][$currentlocation to "partystudy"]]</li>
<</if>>
<</if>>
<!-- Add more options here as needed -->
<li>[[Nothing right now, thanks|azrael nvm]]</li>
</ul>
</div><div class="conversation">
<<if $rhelylarevengequest is 2>>
<p class="narration">
You're ready to help Rhelyla get her revenge.
</p>
[[rhevenge part 1][$currentlocation to "viscountmansion"]]
<<elseif $rhelylarevengequest is 1>>
<p class="narration">
You're eager to help Rhelyla get her revenge, but you should wait until Azrael contacts you.
</p>
[[return|town]]
<<else>>
<p class="narration">
You figure there's no better person to ask than Azrael, he's the only one you know who might have some connections.
</p>
[[continue|azraelrevenge]]
<</if>>
</div><div class="conversation">
<p class="narration">
You're not too sure why you came here, did you have any questions?
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Sorry, I can't really remember why I came here...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/azrael.webp"><p class="talkname">Azrael</p>
<p class="speech">Memory is a fleeting thing. Take care.</p>
</div>
[[return|town][$currentlocation to "blackpool"]]
</div>
<div class="conversation">
<<if $silentpartner is "rhe">>
<p class="narration">
Reaching the crest, your breath catches and Rhelyla gasps sharply at the sight unveiled below. The trees fall away to reveal a sprawling metropolis, distant monolithic skyscrapers glittering in the sun. Tiny vehicles flow through winding arteries in perfect choreography. The air itself smells inexplicably different.
The chaotic maze of concrete and glass looks just as you remember.
</p>
<<else>>
<p class="narration">
Reaching the crest, your breath catches. The trees fall away to reveal a sprawling metropolis, distant monolithic skyscrapers glittering in the sun. Tiny vehicles flow through winding arteries in perfect choreography. The air itself smells inexplicably different.
The chaotic maze of concrete and glass looks just as you remember.
</p>
<</if>>
You've returned to Earth.
<<set $chapter to 3>>
<h2>End of Chapter 2 and Version 0.44</h2>
<h3>You may go back to blackpool and continue exploring, you may run into errors due to this as this feature will be removed in a future update once I have enough content for Earth.</h3>
[[home]]
</div><<nobr>>
<<widget 'mainquest'>>
<<if $race is "Human">>
✧I'm hanging out with $friend1 and $friend2!<br>
<<elseif $chapter is 1>>
✧ That Goddess said my homeworld could be in danger if I don't do something about these Demon Gods. I should find the first one.<br>
<<if $tome.illusion is false and $horns is true>>
✧ The townspeople are giving me strange looks because of my horns. Rhelyla has managed to live among humans; maybe she knows a way to conceal them? I should pay her a visit at her mountain home.<br>
<<elseif $spells.illusion is false and $horns is true>>
✧ I'm drawing unwanted attention in town because of my horns. Now that I have the tome, I should dedicate some time reading—and spend some cum—to learn the illusion spell that can hide them.<br>
<<elseif $taverndecision is false>>
✧I guess I need to head to the Tavern and find a body guard...<br>
<<elseif $taverndecision is true and $guardpermission is false>>
<<if $p.acceptance lt 25>>
✧I can't think of any other way to get them to let me leave other than using my charm magic... There's gotta be another way!<br>
<<else>>
✧Guess I'll go charm the guard then...<br>
<</if>>
<<else>>
✧Time to explore the forest!<br>
<</if>>
<</if>>
<<if $chapter is 2>>
<<if def $friend1dream and ndef $friend1met>>
✧ Something is calling me to the forest...<br>
<</if>>
<<if $charmtraining is 0>>
✧Rhelyla left me a note asking to see me to visit her at the brothel. I should see what she wants.<br>
<<elseif $charmtraining gte 1 and $spells.seduction is false>>
<<set _daysleft to ($traintimer - $days)>>
<<if _daysleft gt 0>>
✧I should continue my training with Rhelyla, she's expecting me back in _daysleft days<br>
<<elseif _daysleft is 0>>
✧I should continue my training with Rhelyla, she's expecting me back today.<br>
<<else>>
✧I should continue my training with Rhelyla, she was expecting me back _daysleft days ago.<br>
<</if>>
<</if>>
<<if $charmtraining gte 2 and $arachnelly is false and $alive.elyria is true>>
✧ Rhelyla mentioned a Demon God by the name of Pseudinferis in the mountains. <br>
<<elseif $arachnelly is false and $alive.elyria is true>>
✧ I need to find the second Demon God. I could ask around in town, or I could always explore on my own.<br>
<<elseif $alive.elyria is false and $unlocked.mountains_night is false>>
✧ I slayed the Arachne Queen. Although she was extraordinarily powerful, she wasn't the Demon God. Maybe someone in town has more information regarding the God. <br>
<<elseif $arachnelly is true and $pseudalive is true>>
✧ I've allied with the Arachne Queen, Elyria. I've promised to help her kill Pseudinferis. According to her journals, Pseudinferis is only active at night. (for now, you must complete Azrael's quest and attend his party, this will be updated later for an alternative route).<br>
<<elseif $pseudalive is true and $unlocked.mountains_night is true>>
✧Pseudinferis can only be found at night on the mountains. I should explore the mountains and find him.<br>
<<elseif $pseudalive is false and $unlocked.silentcity is false>>
✧Pseudinferis is dead. Maybe <<if $silentpartner is "rhe">>Rhelyla<<else>>Azrael<</if>> knows where I can find the next Demon God. <br>Let's check and see if <<if $silentpartner is "rhe">>she's at her mountain home.<<else>>he's at his manor. I need to wear that party dress to enter the upper district.<</if>>
<<elseif $unlocked.silentcity is true>>
✧Pseudinferis wasn't the Demon God after all! I need to visit the Silent City and learn more. <br>
<</if>>
<<if $azparty is 1>>
✧ I need to visit Azrael at his manor, but first I need to make sure I'm wearing the party dress.<br>
<<elseif $azparty is 2>>
✧I have agreed to attend a party at Azrael's estate. I need to wear the dress, then attempt to exit the slums for the upper district.<br>
<</if>>
<<if $azraelquest is 2 and $spidersilk is false>>
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/dressdesign.webp"><br><br>
✧I need to visit the tailor and see if he can make this dress for me.<br>
<<elseif $spidersilk is true and not $wardrobe.outfit.includes("partydress") and $dressdays lt $days>>
<img class="passage-image" src="demongodsassets/img/scenes/blackpool/dressdesign.webp"><br><br>
✧I got the Spider Silk! Now I just need to bring it to the tailor.<br>
<<elseif $dressdays gt $days and $dressdays lt 1000>>
✧I just need to wait a few days for the dress to be delivered to my home.<br>
<</if>>
<<if $rhelylarevenge is true and $rhelylarevengequest lt 1>>
✧I want to help Rhelyla with her revenge. There's gotta be someone I can ask for more information on this guy. Someone who knows this Viscount. Maybe a Noble? <br>
<</if>>
<<if $rhelylarevengequest is 1>>
✧I need to wait for Azrael to contact me and help me with Rhelyla's revenge. <br>
<<elseif $rhelylarevengequest is 2>>
✧ It's time to meet up with Azrael. I need to go to the slums exit.<br>
<<elseif $rhelylarevengequest is 3>>
✧ I have helped Rhelyla with her revenge. I should meet with her and give her the news.<br>
<</if>>
<<if $dressblueprint and $wardrobe.outfit.indexOf("party") === -1>>
<<if $spidersilk is false>>
✧ I need to obtain this spidersilk for the tailor so that I can attend the party Azrael invited me to. I should be able to get spidersilk in the mountains apparently.
<<elseif $spidersilk is true>>
✧ I need to bring this spidersilk to the tailor so he can start working on my dress!
<</if>>
<</if>>
<</if>>
<<if $chapter is 3>>
<</if>>
<</widget>>
<</nobr>><<widget 'hints'>>
<<if $chapter is 1>>
Chapter 1:<br>
<<if $tome.illusion is false and $horns is true>>
✧ The townspeople are giving me strange looks because of my horns. Rhelyla has managed to live among humans; maybe she knows a way to conceal them? I should pay her a visit at her mountain home.<br>
<<elseif $spells.illusion is false and $horns is true>>
✧ I'm drawing unwanted attention in town because of my horns. Now that I have the tome, I should dedicate some time reading—and spend some cum—to learn the illusion spell that can hide them.<br>
<</if>>
<<elseif $chapter is 2>>
Chapter 2:<br>
<<if $eyes is false>>
✧ Something happened when I defeated Melek Taus. I should try to look into this power.<br><br>
<</if>>
<<if $azraelmet is 0>>
✧ I've noticed the bookstore in the market is lit up in the evenings. Perhaps it's worth a visit.<br>
<</if>>
<<if ndef $yukistatus>>
✧ There's a badly treated fox-girl in the Tavern. I wish I could do something.<br>
<<elseif $yukistatus is "rescue">>
✧ I agreed to work with Freydis to rescue the Fox girl and the other slaves. I'll need to seduce the merchant next time I see him in the Tavern.<br>
<</if>>
<<elseif $chapter is 3>>
<</if>>
<</widget>><div class="conversation">
<p class="narration">
You see a paper on your table.
</p>
Current Difficulty: $difficulty
Change the difficulty?
a) Super Easy (for players who don't really care about gameplay)
b) Easy (enemy attack is greatly reduced, reduces exp)
c) Normal (the intended way to play)
d) Hard (enemies hit much harder, increases exp)
<<listbox "$difficulty">>
<<option 'super easy'>>
<<option 'easy'>>
<<option 'normal' selected>>
<<option 'hard'>>
<</listbox>>
<<link 'Confirm' 'home'>>
<<if $difficulty is "easy">>
<<set $difficulty to 0.5>>
<<elseif $difficulty is "super easy">>
<<set $difficulty to 0.05>>
<<elseif $difficulty is "normal">>
<<set $difficulty to 1>>
<<elseif $difficulty is "hard">>
<<set $difficulty to 1.5>>
<</if>>
<</link>>
</div><div class="conversation">
<<if ndef $blacksmithmet>>
<p class="narration">
You stroll through the market, following a rhythmic clanging of metal against metal which draws you towards the blacksmith's forge. The burly blacksmith, his muscles glistening with sweat, is engrossed in his work, hammering a piece of glowing metal on the anvil. Sparks fly with every strike, illuminating the dimly lit workshop.
After a few moments, he looks up, noticing your presence. Wiping his brow with a soot covered forearm, he greets you with a broad grin.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Blacksmith</p>
<p class="speech">Welcome! Name's Brad. Looking for a weapon? </p>
</div>
<p class="narration">
Your eyes glance at the weapons on the wall. Perhaps a weapon wouldn't be a bad idea. However you're not sure any of them would actually hold up to your claws.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Ah, no I was just wandering. Thanks anyways! </p>
</div>
<p class="narration">
Before you have a chance to turn and go, the mans eyes drift to your attire, and he chuckles.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Brad</p>
<p class="speech">Here to upgrade your armor then? </p>
</div>
<p class="narration">
You look down at your clothes, slightly taken aback.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">What armor? I'm just wearing this $outfit.outfit.</p>
</div>
<p class="narration">
Brad lets out a hearty laugh.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Brad</p>
<p class="speech">Ah, but with the right materials and a skilled hand, even that can be turned into something formidable. </p>
</div>
<p class="narration">
You raise an eyebrow.
</p>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Wouldn't that be a job for the tailor?</p>
</div>
<p class="narration">
Brad smirks, his eyes twinkling with mischief.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Brad</p>
<p class="speech">The tailor? Sure, they can craft a fine garment, but ask them the difference between a goblin's bone and an orc's mallet, and you'll get a blank stare! If you want true strength and the right materials melded into your gear, you come to a blacksmith. And in these parts, you won't find one better than yours truly.</p>
</div>
<p class="narration">
A lot of confidence for a guy who lives in the slums.
</p>
<<set $blacksmithmet to true>>
<<else>>
<p class="narration">
You approach the familiar sound of the forge, Brad looks up from his work, recognizing you isntantly.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Brad</p>
<p class="speech">Ah, back again!</p>
</div>
<p class="narration">
You nod, admiring the blacksmiths <<if $p.acceptance gt 40>>muscular arms<<else>>various weapons and armor pieces on display<</if>>.
</p>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/mnpc2.webp" /><p class="talkname">Brad</p>
<p class="speech"> Let's see what you've got.</p>
</div>
<</if>>
[[upgrade outfit]]
[[walk away|town]]
</div><<upgradereq>>
<div class="conversation">
<div class="itemdisplay">
<<if $wardrobe.outfit.includes("revealingdress") && $outfitStats.revealingdress.tier < 10>>
<div class="item">
<<displayUpgrade "revealingdress">>
</div>
<</if>>
<<if $wardrobe.outfit.includes("jeans") && $outfitStats.jeans.tier < 10>>
<div class="item">
<<displayUpgrade "jeans">>
</div>
<</if>>
<<if $wardrobe.outfit.includes("alluringdress") && $outfitStats.alluringdress.tier < 10>>
<div class="item">
<<displayUpgrade "alluringdress">>
</div>
<</if>>
<<if $wardrobe.outfit.includes("goldenware") && $outfitStats.goldenware.tier < 10>>
<div class="item">
<<displayUpgrade "goldenware">>
</div>
<</if>>
<<if $wardrobe.outfit.includes("tentacle") && $outfitStats.tentacle.tier < 10>>
<div class="item">
<<displayUpgrade "tentacle">>
</div>
<</if>>
<<if $wardrobe.outfit.includes("party") && $outfitStats.party.tier < 10>>
<div class="item">
<<displayUpgrade "party">>
</div>
<</if>>
<<if $wardrobe.outfit.includes("adventurerdress") && $outfitStats.adventurerdress.tier < 10>>
<div class="item">
<<displayUpgrade "adventurerdress">>
</div>
<</if>>
</div>
<<if $wardrobe.outfit.includes("revealingdress") && $outfitStats.revealingdress.tier < 10>>[[upgrade revealingdress|purchase upgrade][$upgradechoice to "revealingdress"]] <</if>><<if $wardrobe.outfit.includes("jeans") && $outfitStats.jeans.tier < 10>>[[upgrade jeans|purchase upgrade][$upgradechoice to "jeans"]] <</if>><<if $wardrobe.outfit.includes("alluringdress") && $outfitStats.alluringdress.tier < 10>>[[upgrade alluring dress|purchase upgrade][$upgradechoice to "alluringdress"]] <</if>><<if $wardrobe.outfit.includes("goldenware") && $outfitStats.goldenware.tier < 10>>[[upgrade Goldenware|purchase upgrade][$upgradechoice to "goldenware"]] <</if>><<if $wardrobe.outfit.includes("tentacle") && $outfitStats.tentacle.tier < 10>>[[upgrade Tentacle|purchase upgrade][$upgradechoice to "tentacle"]] <</if>><<if $wardrobe.outfit.includes("party") && $outfitStats.party.tier < 10>>[[upgrade Party Dress|purchase upgrade][$upgradechoice to "party"]] <</if>><<if $wardrobe.outfit.includes("adventurerdress") && $outfitStats.adventurerdress.tier < 10>>[[upgrade Adventurer dress|purchase upgrade][$upgradechoice to "adventurerdress"]] <</if>>
[[back|town]]
</div><<widget "displayUpgrade">>
<<nobr>>
<<capture _output>>
<<set _outfit to $args[0]>>
<<set _tier to $outfitStats[_outfit].tier>>
<<set _requirements = $upgradeRequirements[_outfit][_tier]>>
<<print "<strong><u>" + _outfit.replace(/([A-Z])/g, ' $1').trim() + "</u></strong>">><br>
Price: <<print _requirements.price>><br>
Materials Req:<br>
<<for _material, _amount range _requirements.materials>>
<<if def $inv.materials[_material]>><<print _material>>: _amount<<else>>Unknown materials<</if>><br>
<</for>>
<<if $inv.money gte _requirements.price>>
<<for _material, _amount range _requirements.materials>>
<<if $inv.materials[_material] lt _amount>>
<<set _canUpgrade = false>>
<<break>>
<<else>>
<<set _canUpgrade = true>>
<</if>>
<</for>>
<</if>>
<</capture>>
<</nobr>>
<</widget>><div class="conversation">
<<nobr>>
<<if $inv.money >= $upgradeRequirements[$upgradechoice][$outfitStats[$upgradechoice].tier].price>>
<<set _hasMaterials = true>>
<<for _material, _quantity range $upgradeRequirements[$upgradechoice][$outfitStats[$upgradechoice].tier].materials>>
<<if $inv.materials[_material] == null || $inv.materials[_material] < _quantity>>
<<set _hasMaterials = false>>
You don't have enough materials. You need _quantity of <<if def $inv.materials[_material]>><<print _material>><<else>>Unknown materials<</if>> but you have <<print $inv.materials[_material] || 0>>.<br><br>
<</if>>
<</for>>
<<if _hasMaterials>>
<<set $inv.money -= $upgradeRequirements[$upgradechoice][$outfitStats[$upgradechoice].tier].price>>
<<for _material, _quantity range $upgradeRequirements[$upgradechoice][$outfitStats[$upgradechoice].tier].materials>>
<<set $inv.materials[_material] -= _quantity>>
<</for>>
<<switch $upgradechoice>>
<<case "revealingdress">>
<<set $outfitStats.revealingdress.magic += 2>>
<<set $outfitStats.revealingdress.charm += 3>>
<<if $outfitStats.revealingdress.tier == 9>>
<<set $outfitStats.revealingdress.critrt += 1>>
<</if>>
<<case "jeans">>
<<set $outfitStats.jeans.melee += 4>>
<<set $outfitStats.jeans.charm += 1>>
<<if $outfitStats.jeans.tier == 9>>
<<set $outfitStats.jeans.critrt += 3>>
<</if>>
<<case "alluringdress">>
<<set $outfitStats.alluringdress.magic += 2>>
<<set $outfitStats.alluringdress.charm += 3>>
<<if $outfitStats.alluringdress.tier == 9>>
<<set $outfitStats.alluringdress.critrt += 2>>
<</if>>
<<case "goldenware">>
<<set $outfitStats.goldenware.melee += 3>>
<<set $outfitStats.goldenware.magic += 1>>
<<set $outfitStats.goldenware.charm += 1>>
<<if $outfitStats.goldenware.tier == 9>>
<<set $outfitStats.goldenware.critrt += 3>>
<</if>>
<<case "tentacle">>
<<set $outfitStats.tentacle.melee += 1>>
<<set $outfitStats.tentacle.magic += 1>>
<<set $outfitStats.tentacle.charm += 5>>
<<if $outfitStats.tentacle.tier == 9>>
<<set $outfitStats.tentacle.critrt += 3>>
<</if>>
<<case "party">>
<<set $outfitStats.party.magic += 2>>
<<set $outfitStats.party.charm += 3>>
<<if $outfitStats.party.tier == 9>>
<<set $outfitStats.party.critrt += 2>>
<</if>>
<<case "adventurerdress">>
<<set $outfitStats.adventurerdress.melee += 3>>
<<set $outfitStats.adventurerdress.magic += 2>>
<<if $outfitStats.adventurerdress.tier == 9>>
<<set $outfitStats.adventurerdress.critrt += 2>>
<</if>>
<</switch>>
<<set $outfitStats[$upgradechoice].tier += 1>>
<<set $outfitStats[$upgradechoice].pdef += 5>>
<<set $outfitStats[$upgradechoice].mdef += 5>>
<p class="narration">
Your outfit has been upgraded!<br><br>
<img class="passage-image" @src="'demongodsassets/you/clothes/'+$hair+'/'+$upgradechoice+'.webp'" ><br>
<span style="font-weight:bold;">$upgradechoice</span><br>
Tier: <<print $outfitStats[$upgradechoice].tier>><br>
Melee: <<print $outfitStats[$upgradechoice].melee>><br>
Magic: <<print $outfitStats[$upgradechoice].magic>><br>
Physical Defense: <<print $outfitStats[$upgradechoice].pdef>><br>
Magic Defense: <<print $outfitStats[$upgradechoice].mdef>><br>
Charm: <<print $outfitStats[$upgradechoice].charm>><br>
Critical Rate: <<print $outfitStats[$upgradechoice].critrt>>
</p>
<</if>>
<<else>>
You don't have enough money for the upgrade.
<</if>>
<</nobr>>
[[back|upgrade outfit]]
</div>upgrades, selling, pricing, etc<<widget 'upgradereq'>>
<<nobr>>
<<set $upgradeRequirements = {
revealingdress: {
1: {price: 700, materials: {"Wolf Pelt": 3, "Slime Core": 1}},
2: {price: 1050, materials: {"Alpha Wolf Fang": 2, "Alraune Petal": 2}},
3: {price: 1575, materials: {"Alraune Nectar": 2, "Giant Kilt": 2}},
4: {price: 2360, materials: {"Shamanic Totem": 3, "Stolen Goods": 3}},
5: {price: 3540, materials: {"Stolen Jewelry": 3, "Goblin Bowstring": 2, "Bandit Sash": 2}},
6: {price: 5315, materials: {"unavailable": 3, "unavailable": 2}},
7: {price: 7970, materials: {"unavailable": 3, "unavailable": 2}},
8: {price: 10000, materials: {"unavailable": 3, "unavailable": 2}},
9: {price: 12000, materials: {"unavailable": 3, "unavailable": 2}}
},
jeans: {
1: {price: 400, materials: {"Wolf Pelt": 3}},
2: {price: 600, materials: {"Goblin Shard": 2, "Goblin Bowstring": 2}},
3: {price: 900, materials: {"Goblin Wood": 2, "Bone Carapace": 2}},
4: {price: 1350, materials: {"Rock Shard": 6}},
5: {price: 2025, materials: {"unavailable": 5, "unavailable": 2}},
6: {price: 3030, materials: {"unavailable": 3, "unavailable": 2}},
7: {price: 4500, materials: {"unavailable": 3, "unavailable": 2}},
8: {price: 6750, materials: {"unavailable": 3, "unavailable": 2}},
9: {price: 9000, materials: {"unavailable": 3, "unavailable": 2}}
},
alluringdress: {
1: {price: 800, materials: {"Slime Gel": 3, "Goblin Shard": 1}},
2: {price: 1200, materials: {"Goblin Armor Fragment": 1, "Squik Tentacle": 4}},
3: {price: 1800, materials: {"Orcish Leather": 2, "Alraune Petal": 3}},
4: {price: 2700, materials: {"Goblin Earring": 1, "SBandit Sash": 1, "Spider Silk": 2}},
5: {price: 4050, materials: {"Orcish Bone": 2, "Spider Fang": 2, "Spell Scroll": 2}},
6: {price: 6075, materials: {"unavailable": 3, "unavailable": 2}},
7: {price: 8000, materials: {"unavailable": 3, "unavailable": 2}},
8: {price: 10000, materials: {"unavailable": 3, "unavailable": 2}},
9: {price: 12000, materials: {"unavailable": 3, "unavailable": 2}}
},
goldenware: {
1: {price: 1000, materials: {"Wolf Pelt": 3, "Slime Core": 1}},
2: {price: 1500, materials: {"Alpha Wolf Fang": 2, "Squik Tentacle": 2}},
3: {price: 2200, materials: {"Bandit Sash": 3, "Alraune Nectar": 4}},
4: {price: 3300, materials: {"Goblin Nail": 3, "Shamanic Totem": 4}},
5: {price: 4800, materials: {"Goblin Panties": 1, "Spider Fang": 2, "Stolen Jewelry": 3}},
6: {price: 7000, materials: {"unavailable": 3, "unavailable": 2}},
7: {price: 9000, materials: {"unavailable": 3, "unavailable": 2}},
8: {price: 11000, materials: {"unavailable": 3, "unavailable": 2}},
9: {price: 13000, materials: {"unavailable": 3, "unavailable": 2}}
},
tentacle: {
1: {price: 1000, materials: {"Wolf Pelt": 3, "Slime Core": 1}},
2: {price: 1500, materials: {"Squik Tentacle": 2, "Squik Talon": 1}},
3: {price: 2200, materials: {"Squik Tentacle": 3, "Squik Talon": 2}},
4: {price: 3300, materials: {"Squik Tentacle": 4, "Squik Talon": 3}},
5: {price: 4800, materials: {"Squik Tentacle": 5, "Goblin Panties": 2, "Squik Talon": 2}},
6: {price: 7000, materials: {"unavailable": 3, "unavailable": 2}},
7: {price: 9000, materials: {"unavailable": 3, "unavailable": 2}},
8: {price: 11000, materials: {"unavailable": 3, "unavailable": 2}},
9: {price: 13000, materials: {"unavailable": 3, "unavailable": 2}}
},
party: {
1: {price: 750, materials: {"Wolf Pelt": 3, "Slime Core": 1}},
2: {price: 1050, materials: {"Alraune Nectar": 2, "Goblin Wood": 1}},
3: {price: 1575, materials: {"Spider Silk": 3, "Spider Fang": 1}},
4: {price: 2360, materials: {"Spider Silk": 4, "Spider Fang": 2}},
5: {price: 3540, materials: {"Spider Silk": 6, "Spider Fang": 3}},
6: {price: 5315, materials: {"Enchanted Spider Silk": 2, "unavailable": 2}},
7: {price: 7970, materials: {"unavailable": 3, "unavailable": 2}},
8: {price: 10000, materials: {"unavailable": 3, "unavailable": 2}},
9: {price: 12000, materials: {"unavailable": 3, "unavailable": 2}}
},
adventurerdress: {
1: {price: 800, materials: {"Wolf Pelt": 3, "Alpha Wolf Fang": 1}},
2: {price: 1200, materials: {"Stolen Goods": 2, "Goblin Bowstring": 2, "Goblin Armor Fragment": 2}},
3: {price: 1800, materials: {"Goblin Insignia": 2, "Orcish Leather": 2}},
4: {price: 2700, materials: {"Orcish Bone": 3, "Goblin Earring": 2}},
5: {price: 4050, materials: {"Goblin Panties": 2, "Goblin Nail": 2, "Spell Scroll": 2}},
6: {price: 6075, materials: {"unavailable": 3, "unavailable": 2}},
7: {price: 8000, materials: {"unavailable": 3, "unavailable": 2}},
8: {price: 10000, materials: {"unavailable": 3, "unavailable": 2}},
9: {price: 12000, materials: {"unavailable": 3, "unavailable": 2}}
}
}>>
<</nobr>>
<</widget>><div class="conversation">
<<if $spells.illusion is true>>
<details>
<summary class="battle info" style="color:#5e5ee8;">Illusion Tome</summary>
<div id="paper"><div id="pattern"><div id="content">
Introduction:
Our world, known to some uneducated fools as the Demon World, teems with myriad forms of magic, each varying in power and unique to each Race.
Most races scoff at Succubi, believing illusion magic to be weak and our only defense is our charm.
They view it as nothing more than a taspestry of false images, a charade. And that is true, in its most basic form. In their eyes, it is a magic that holds no tangible power, incapable of manifesting in anything real. To us, we're happy to let them keep believing that.
For the older and more powerful Succubi, illusion magic is far more than just a mirage. Our illusion magic isn't simply for tricking our enemies or our victims. We have learned to trick the very world itself, bending reality and making our illusions take form. Thus, when we cast an illusion of fire, it is no longer mere trickery. The world, beguiled by our power, acknowledges the fire as real, and thus it becomes so, searing and radiant. Most races look down on Succubi, but the truly intelligent races fear us, as they should.
</div></div></div>
<div id="paper"><div id="pattern"><div id="content">
Understanding Illusion Magic
Chapter 1:
Illusion magic can be used by all succubi, as well as a few other races. But none can wield is like us.
First, close your eyes and clear your mind. Let silence fill your thoughts. Now, imagine the illusion you wish to create. Let's start with something basic, clothing. Some succubi don't even wear clothes to begin with, instead they prefer to just use the illusion of clothes.
Start with the basic form, silk rippling in the wind, imagine gleaming jewels. Make it as detailed as you can, the clarity of your vision will directly influence the power and believability of your illusion.
Chapter 2:
The illusion itself should not just be a visual concept. Imagine the sensation of the fabric on your skin, the cool hard surface of the jewels, the texture of your undergarments if you chose to wear any. The more sensations you incorporate, the more life-like your illusions will become.
</div></div></div>
<div id="paper"><div id="pattern"><div id="content">
Chapter 3:
Once you've visualized and felt your illusion, become one with it. Feel its existence as a part of you. This is the key to creating an illusion so real that it fools the world itself.
Chapter 4:
Finally, with the illusion fully formed in your mind and spirit, release it into the world. Visualize the energy flowing from your core, materializing your illusion into reality. Let the world see what you have created, let it believe and thus it shall be.
Mastery of illusion takes patience and practice. Most Succubi never succeed at turning a single illusion into reality, but don't fret. You have an eternity to learn! Begin with simple forms and gradually challenge yourselves with more complex illusions. In time you will be able to bend reality itself.
</div></div></div>
</details>
<</if>>
<<if $spells.swap is true>>
<details>
<summary class="battle info" style="color:#5e5ee8;">Swap Tome</summary>
<div id="paper"><div id="pattern"><div id="content">Chapter 1.
Body Swap magic is not magic belonging to Incubi or Lilim.
However, the reason other races fear the more powerful of our race is because our power has no boundaries.
The technique employed by our kind markedly differs from other demonic races, where their soul transference methods share uncanny parallels with possession.
In essence, similar to transformation magic, the act of exchanging the physical embodiments of two distinct entities necessitates a fundamental reweaving of reality's intricate fabric, once again fooling the soul into believing it was something it was not.
My capability to perform such a task would not have been possible without my exposure to this world's array of technological concepts. I cursed my coming to this world, yet if not for this fortuitous encounter, such an unprecedented feat would have remained forever cloaked in the unfathomable depths of impossibility. A seamless blend of ancient lore and science, which is a foreign term in my language.
My fire illusion experiments had a bit of a hiccup recently. Long story short, I may or may not have accidentally set a forest ablaze, a spectacle that was captured by something they call a "camera". After a narrow escape, I have been much more careful where I perform my experiments.
With the prospect of returning home incredibly unlikely, it's seems I'll be the only Succubus who ever achieves the feat of swapping soul-swapping. While our method takes a path different from other demonic races — more akin to possession — For us, similar to transformation magic, swapping the bodies of two individuals requires rewriting the reality of the soul. Had I not come to this world and learned of new technological concepts, such a feat would have remained impossible. </div></div></div>
<div id="paper"><div id="pattern"><div id="content">Chapter 2.
While I believe it's impossible to swap our own bodies with someone else, we can leverage our illusion magic to dupe the souls of two other individuals into thinking they were, in fact, each other. The catch here, though, is that the two individuals need at least a midocum of familiarity with each other. You simply can't trick a soul into believing it originally belonged to a stranger. Instead you trick the soul into believing it was originally belonging to another body. The mind and sense of self follows.
Despite wielding the impressive amount of power I've obtained since coming to this world, I must admit the swap is inherently transitory. If the spell is cast with even the slightest error, the affected parties will descend into a state of frenzied confusion as they grapple with the reality that their current physical shell is, in fact, alien to them. A bit of a jarring experience, no doubt, but I confess as I've learned to do this intentionally I've toyed with this aspect a few times purely for my own amusement. The spectacle of bewilderment as a man finds himself in the body of a woman he lusted after is, I must admit, quite entertaining.
</div></div></div>
<div id="paper"><div id="pattern"><div id="content">Chapter 3.
As my experiments continued, I stumbled upon a curious discovery. I had swapped the bodies of a man and a woman, an ordinary test run, (mostly for fun, I admit). Yet, curiosity took hold, and I decided to feed off the woman now inhabiting the man's body. She reacted interestingly to her new bodies sexual desires, but after I fed from her it extinguished life from that form.
I found myself waiting, brimming with curiosity, contemplating the fate of their souls. Once my spell expired, would the man's soul seek out his lifeless body, breathing new life into it? Would his existence simply wink out? Or perhaps, would the woman's consciousness and the man's self-identity awkwardly cohabitate in her original form as she reverts back to herself? The possible outcomes were endlessly fascinating.
However, in an unexpected turn of events, the man's soul was left residing in the woman's body, without a vessel to return to. Stranded and confused, his soul gradually adjusted to its new home, firmly ensconcing itself in the woman's body for good.
Seeing this new development, I couldn't help but decide to let her live. However, I took immense delight in ribbing her about her newfound femininity. I even turned her into a bit of a plaything, my personal servant. There was a twisted sort of joy in watching her navigate her unexpected life, especially when I had her garbed in the most provocative attire and left her alone with men. The situation was undeniably bizarre, yet undeniably fascinating in its own unique way.</div></div></div>
</details>
<</if>>
<<if $spells.ice gt 0>>
<details>
<summary class="battle info" style="color:#5e5ee8;">Ice Tome</summary>
<div id="paper"><div id="pattern"><div id="content">Chapter 1.
After my success with turning my fire illusions into real fire, I continued to experiment with other magics. Ice was my next task. As with fire, vision is key. Envisage the ice you yearn to manifest and guide it with crystal clear intent. Despite teh change in element, remember that we're still operating under the umbrella of illusion. The clarity of your mental image is of utmost importance.</div></div></div>
<div id="paper"><div id="pattern"><div id="content">Chapter 2.
You'll find this spell much easier to control than fire magic was, where fire is wild and chaotic, ice is docile and controlled. It's about coaxing rather than commanding. Try turning the very air around you into ice.</div></div></div>
<div id="paper"><div id="pattern"><div id="content">Chapter 3.
Last, after you've sufficiently convinced the air, water, whatever you're transforming that it was in fact frozen water to begin with, let your magic loose. This magic would have been much more useful in my home world, but sadly I was pretty weak back then. I've gained quite a bit of power since coming here.
</div></div></div>
</details>
<</if>>
<<if $spells.wind gt 0>>
<details>
<summary class="battle info" style="color:#5e5ee8;">Wind Tome</summary>
<div id="paper"><div id="pattern"><div id="content">Chapter 1.
Ever since I've landed in this world, my abilities have been surging at an extraordinary pace. The men here seem oddly... nourishing, for lack of a better term. I find myself accumulating power at a rate that would have been unthinkable back in my native realm. Or perhaps the source of this rapid advancement isn't the men themselves, but the thick layers of untouched magic saturating the air. With such an excess of latent magic wafting around, it could be that I'm able to absorb more than I ordinarily would.
Toying with this hypothesis, I felt a pang of curiosity, a desire to stretch the boundaries of my control. Thus, I set my sights on the unseen currents swirling around me — I sought to bend the very winds around me to my will.
</div></div></div>
<div id="paper"><div id="pattern"><div id="content">Chapter 2.
The wind held a stark resemblance to fire in its natural state: wild, capricious, refusing to be tamed. However, with my misadventures with fire in the past, I opted for a more secluded spot to practice this time around, far from curious eyes. Having already wrestled with the chaos of fire and the calmness of ice, my earlier forays into elemental magic proved to be a beneficial foundation. This made the process of learning wind magic surprisingly straightforward, relatively speaking.
Back in my homeland, the ability to transform mere illusion into tangible magic was a feat achievable by only the most potent of Succubi. Moreover, typically, they could only exert control over a single element, two at most. Such knowledge was highly guarded, almost jealously so. Open communication was a rarity among our kind; Succubi and Incubi alike preferred to keep their secrets tightly locked away. The sharing of the secrets to mastering real magic was an even rarer occurrence.
I find it mildly amusing, the irony of it all. Here I am in this new world, a lone and relatively young Succubus, amassing a repertoire of elemental control that would likely incite awe and envy back home.
</div></div></div>
<div id="paper"><div id="pattern"><div id="content">Chapter 3.
With wind now under my command, I can't help but let my mind wander back to the place I once called home.
This alien world is a vibrant palette of color and life, perpetually bathed in an abundance of light. Home, however, was a realm where darkness held dominion.
Populated primarily by nocturnal races, our cities and villages would truly come alive once the final glimmers of the sun had surrendered to the horizon. Night after night, the enveloping darkness would pulse with untamed energy.
I can't resist the occasional smug thought. Those ancient elder Incubi and Lilim, always so pompous with their guarded knowledge of turning a single elemental illusion into reality.Oh, what I wouldn't give to see their faces if I could return home with the power I've harnessed here, commanding fire, ice, water, and now wind... What a spectacle that would be!
I could see it now, a whole village, no a Kingdom! A collection of various races from imps to the even the nobility of vampires, bending to my will and submitting to my every desire. Even those reclusive hags and ancient incubi of our race would journey leagues to witness the elements dance at my fingertips. From a young succubus, scarcely a few centuries old, to a queen — isn't that a delightful twist of fate?
</div></div></div>
</details>
<</if>>
<<if $spells.water gt 0>>
<details>
<summary class="battle info" style="color:#5e5ee8;">Water Tome</summary>
<div id="paper"><div id="pattern"><div id="content">Chapter 1.
To my knowledge, there has never been one of our race with command over water. Of course it's hard to say for sure. While my race loved to comingle with other races, always finding themself a place to belong, we rarely co-mingled with each other. Coming from a world where water is a coveted resource, the abundance here is simply astounding.
In my homeland, water was scarce — a treasure more precious than gold, often igniting the flames of conflict among tribes. My kind did not need water, but most races did. Many of our lands as arid as a desiccated corpse. Water was our lifeline, the key to survival, the fuel of many conflicts.
But this world... this world is teeming with water. One of my 'meals' was carrying a map, a quaint little parchment filled with scribbles and lines, a curious diagram of this world. It displayed lands surrounded by vast expanses of blue. At first, I thought it was just a color scheme until I realized the blue represented oceans, water bodies so vast, they made our largest lake back home seem like a mere puddle.
I even noticed some sketches of a round world, which I found peculiar. The map also hinted at places yet to be discovered, charting unknown territory and describing 'Here Be Dragons'. Intriguing, but I digress. If I could harness the power of water, I would be worshipped back home. No, I'd probably be captured and held as a slave, forced to create water whenever my power recovered.
But now that I have an opportunity that none of my kind have had, I have studied it and can now create water that is not just an illusion but a source of nourishment.
</div></div></div>
<div id="paper"><div id="pattern"><div id="content">Chapter 2.
Reflecting on my power, a new thought emerges that dampens my triumph. Back home, a succubus of my caliber would be highly sought after by the men of our race. They'd all vie for my attention, drawn like moths to the power that I now wield, all in the hopes of siring offspring that might inherit even a fragment of my strength.
The thought brings a bitter laugh to my lips, echoing in the silence of this strange world. Here I am, at the height of my power, and yet... isolated. Not a single soul of my kind in sight. My race are loners, but like all races we still seek to breed and sire the strongest. Succubi and Incubi have never been powerful contendors for any throne in my home world, but given the opportunity to change our fate even our solitary race might jump at the opportunity.
The realization settles over me like a cloak of ice. I won't be able to bear offspring in this world, not without another of my kind. The thought is depressing, more than I'd like to admit. I've always looked upon motherhood as a distant concept, something to think about in a few centuries or so. But to have that option completely taken away, to be utterly alone in this regard... it's more disconcerting than I'd like to admit.
My thoughts wander to my own mother, a woman of no particular power. My father had been killed before I hatched, but she was a survivor, and she taught me to survive. She taught me how to manipulate men of other races, to make them use their lives to shield our own. Her hunger for power was insatiable, and it consumed her when she dared to ensnare a Kijin lord. His fury was merciless; he incinerated her body and exhibited her remains as a warning to any who might dare to cross him. I never considered the prospect of revenge to be possible, but with the power I now possess...
I've never felt more alone.</div></div></div>
<div id="paper"><div id="pattern"><div id="content">Chapter 3.
In spite of the somber undertones of my previous entry, I've succeeded in transmuting the illusion of water into tangible reality. Should I ever find a passage back to my homeland, it is this very element that I will use to quench the blazing wrath of the Kijin lord, if he even remains in the land of the living. In a world governed by conflict, the reign of rulers tends to be short-lived. A reason that causes most of my kind, aside from my mother, to seek refuge in the barren expanses of our world.
For now, however, my focus remains here, in this alien world abundant with life. The prospect of discovering a means to return home lingers on the periphery of my thoughts, yet it's a distant hope, one I wouldn't stake my future on.
You can now learn a new spell!</div></div></div>
</details>
<</if>>
<<if $spells.thunder gt 0>>
<details>
<summary class="battle info" style="color:#5e5ee8;">Thunder Tome</summary>
<div id="paper"><div id="pattern"><div id="content">Chapter 1.
In the relentless pursuit of mastering the elusive essence of thunder, I've been faced with a ceaseless succession of failures. Eager to replicate the intricate, jagged dance of lightning and mimic its blinding velocity, I ventured into the heart of a forest during a thunderstorm. This untamed environment, teeming with the raw and unpredictable power of nature, promised a first-hand encounter with the fury I sought to command.
I expected to witness an unbridled spectacle of nature's wrath; what I didn't anticipate, however, was a meeting with an entity that radiated a distinct magical aura. Up to this point, I had been operating under the assumption that this world was barren of magic-bearing beings. But there she stood, a creature introducing herself as a Dryad - a mystical woman of the forest.
Her curiosity had compelled her to leave her seclusion, intrigued by my unconventional activities. As she approached, her words, laced with caution and concern, were carried to me on the breeze, "Please, don't burn another forest down." Her awareness of my past blunder, the unintentional conflagration I had caused while experimenting with fire magic, was an unexpected revelation. Her claim that Dryads share an intricate network connecting all forests left me astounded. She even professed knowledge of my homeworld and the scarce forests there. Unbeknownst to me, her kin apparently existed in my world, their scarcity likely due to the limited forests in my homeland.
In addition to this unexpected insight, she imparted a nugget of advice: thunder generally seeks a conduit. She alluded to something called 'iron' embedded within the earth. This 'iron' was an unfamiliar term to me; perhaps it's tied to the human's mysterious method of igniting flame-less lights. This is certainly worth further investigation.
</div></div></div>
<div id="paper"><div id="pattern"><div id="content">Chapter 2.
In my pursuit of understanding iron as a conduit for lightning, I meandered along the cobbled streets of the bustling town, steering my course towards the bustling tavern.
As I stepped through the door, the flirtatious glances and suggestive whispers of the men did not go unnoticed. I welcomed their attention, seeking an opportunity to inquire about this mysterious material, iron. To my surprise, their reactions were a blend of amusement and derision, punctuated with patronizing comments about "ignorant women". Most things metallic, they claimed, were composed of iron. This should've been common knowledge, they chuckled behind their mugs.
Those who dared mock me met an admittedly pleasurable end in one of the rooms at the tavern. An action that was admittedly risky the hints of pursuit I'd sometimes find from my mistake with fire. Nonetheless, I found my path leading me towards the blacksmith's smoky forge. I asked the burly man for a sword made of iron. He reacted with uproarious laughter, challenging the very notion of a delicate woman like myself wielding such a weapon. He teased that the weight alone would be too much for my slender arms.
Accepting his challenge, I reached for the sword he proffered. The instant my hand made contact with the hilt, an unprecedented sensation coursed through me. It was as if my strength was being siphoned away, rendering me weak as the blacksmith had jestingly portrayed me to be. The sword slipped from my grasp, clattering onto the stone floor and igniting another round of hearty laughter from the blacksmith.
Despite the baffling experience, I was determined to acquire an iron conduit. Tentatively, I reached out to touch the fallen sword once more. The result was instant, a crippling drain on my energy accompanied by a painful shock. Confused but undeterred, I turned my most basic of enchantments onto the still-chuckling blacksmith. Under my spell, he accompanied me back to my dwelling, obliviously carrying the sword that would serve as my future conduit for thunder magic.
</div></div></div>
<div id="paper"><div id="pattern"><div id="content">Chapter 3.
The blacksmith lingered in the realm of the living for a few days longer than most of my meals. His cock and his passion earned him that reprieve, prodiving me with an occasional distraction. However, most of my attention was riveted on the formidable task of this difficult spell.
Experimentation morphed into my constant companion, each thunderstorm a classroom where I sat patiently, waiting to observe lightning as it struck the sword embedded in the ground.
Through this relentless cycle of trials and revelations, I gradually unraveled the enigma of this elusive element. My breakthrough came in a flash, as startling and enlightening as the bolt of lightning I sought to wield.
I discovered that lightning was more than a single element—it was a symphony of elements I had already tamed. It sparked to life with fire, its trajectory guided and shaped by wind, and its form solidified by the water present in the very moisture in the air. This revelation posed a challenging new task: creating an illusion not just of one element, but a harmonious blend of multiple elements, weaving them together into existence to form a bolt of lightning. Something that had never been achieved by my kind.
Slowly, my practice bore fruit. Drawing from the fiery heart of my power, I summoned a spark. I nourished it with a gust of wind magic, letting it dance and grow. I then guided it with the fluidity of water, forming its path, and finally encapsulating it with the sharp solidity of ice, defining its final form - a jagged bolt of lighting. The result was a shimmering, dangerous masterpiece of nature, leaping from my fingertips without the need for an iron conduit.
You can now learn a new spell!</div></div></div>
</details>
<</if>>
<<if $spells.fire gt 0>>
<details>
<summary class="battle info" style="color:#5e5ee8;">Fire Tome</summary>
<div id="paper"><div id="pattern"><div id="content">Chapter 1.
Finally I've managed it. Even in this magic-less world I was able to advance my fire magic past level 1!
Following this is a list of instructions on using fire magic. I don't know if there's any point in doing so, but since I'm in a strange world I will start recording my knowledge of magic.
It should be fine, after-all I have found noone who understands my language and I couldn't understand theirs until I had absorbed a few of them.
First, you won't get very far without mastering the basics.
Second, visualize and channel. Envision the flames you wish to create and command them with utmost clarity. Remember, this is still illusion magic, so envisioning what you wish to create is of utmost importance.
</div></div></div>
<div id="paper"><div id="pattern"><div id="content">Chapter 2.
The third step is to invoke the incanatation. Since the majority of our magic revolves around the the usage of illusion, sometimes a carefully crafted incantation can serve as a key to warp the spell into something more powerful. The words themselves do not matter, but uttering the words with conviction can help fool the world into allowing your illusion to warp reality and take form.
The fourth step is Controlled Ignition. Once you manage to control your flame, precise control is essential, as I learned first hand..Sorry forest creatures! It's best to start small, practice adjusting the flames size and intensity with subtle movements of your fingertips. Recommend doing this in an open area!
</div></div></div>
<div id="paper"><div id="pattern"><div id="content">Chapter 3.
Step five, we're almost done! Once you have mastered control over the initial flames, expand your abilities to manipulating the shape of fire. If you do it correctly, you can create a never ending burning flame that generates no heat but still lights a room! It's worth experimenting, but try to stay away from the watchful eye of others. I think someone noticed me practicing, but I don't understand how. There was definitely noone around.</div></div></div>
</details>
<</if>>
[[home][$currentlocation to "shack"]]
</div> <<nobr>>
<<set _melee to 0>>
<<set _magic to 0>>
<<set _charm to 0>>
<<set $p.maxhp to 100>>
<<set $p.maxmp to 15>>
<<set $p.melee to 24>>
<<set $p.magic to 24>>
<<set $p.pdef to 8>>
<<set $p.mdef to 8>>
<<set $p.charm to 29>>
<<set _levelup to ($p.lvl - 1)>>
<<set $p.maxhp += (_levelup * 10)>>
<<set $p.maxmp += (_levelup * 3)>>
<<set $p.melee += (_levelup * 2)>>
<<set $p.magic += (_levelup * 2)>>
<<set $p.charm += (_levelup * 2)>>
<<set $p.hp to $p.maxhp>>
<<set $p.mp to $p.maxmp>>
<<if !$wardrobe.outfit.includes("revealingdress")>>
<<set $wardrobe.outfit.push("revealingdress")>>
<</if>>
<<set $outfitStats to {
none: {tier: 0, melee: 0, magic: 0, pdef: 0, mdef: 0, charm: 5, critrt: 0},
revealingdress: {tier: 1, melee: 0, magic: 2, pdef: 5, mdef: 8, charm: 3, critrt: 0},
jeans: {tier: 1, melee: 5, magic: 0, pdef: 7, mdef: 5, charm: -2, critrt: 0},
alluringdress: {tier: 1, melee: 0, magic: 3, pdef: 7, mdef: 9, charm: 4, critrt: 0},
rags: {tier: 1, melee: 0, magic: 0, pdef: 3, mdef: 3, charm: -2, critrt: 0},
goldenware: {tier: 3, melee: 12, magic: 2, pdef: 20, mdef: 17, charm: 3, critrt: 2},
tentacle: {tier: 2, melee: -20, magic: -10, pdef: -12, mdef: -12, charm: -16, critrt: 1},
party: {tier: 2, melee: 0, magic: 5, pdef: 12, mdef: 13, charm: 7, critrt: 0},
adventurerdress: {tier: 1, melee: 4, magic: 2, pdef: 9, mdef: 6, charm: 0, critrt: 0}
}>>
<<set $outfitStats.revealingdress.tier to 5>>
<<set $outfitStats.revealingdress.magic to 10>>
<<set $outfitStats.revealingdress.charm += 15>>
<</nobr>>
<div class="conversation">
<<if $witchupdate is 1>>
<<set $witchupdate += 1>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Update</p>
<p class="speech">Greetings, traveler. I am the Witch, the guardian of dimensional updates, if you will. Or perhaps I had another name? The nomenclature matters little in this vast expanse.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">This feels familiar, where am I?</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Update</p>
<p class="speech">You find yourself adrift in this ethereal void, not by mere chance, but due to a misalignment in your existential parameters. Fear not, for I possess the knowledge to recalibrate them.</p>
</div>
<div class="talk">
<<headshot>><p class="PCtalkname">$name</p>
<p class="PCspeech">Too many...big words...</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Update</p>
<p class="speech">To begin, I have harmonized your statistical attributes to resonate more fittingly with the cosmic balance.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Update</p>
<p class="speech">Your newly attuned attributes are as follows: Vitality (HP): $p.maxhp, Arcane Energy (MP): $p.maxmp, Physical Prowess (Melee): $p.melee, Mystical Power (Magic): $p.magic, and Ethereal Allure (Charm): $p.charm.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Update</p>
<p class="speech">Furthermore, be acutely aware of your garments. Their tiers and intrinsic properties have undergone a metamorphosis. It is of paramount importance that you continue to enhance these vestments, lest you find the world increasingly inhospitable. As a gesture of goodwill, I bestow upon you an elevated version of the 'revealing dress', ensuring your journey remains relatively unobstructed.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Update</p>
<p class="speech">In conclusion, it is imperative that you allocate your newfound prowess, represented by _levelup skill points. Ensure their distribution aligns PERFECTLY with the total of _levelup. Otherwise, you may find yourself tethered to this realm indefinitely. A prospect I might find... comforting.</p>
</div>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Update</p>
<p class="speech">Ah, before you venture forth, I would impart one more piece of wisdom. The fabric of your reality has undergone numerous alterations, shifts that might elude even the most discerning of souls. I would strongly counsel you to peruse the 'changelog', a tome of revelations that chronicles these myriad transformations. Ignorance, after all, can be a treacherous companion.</p>
</div>
Points to spend: _levelup
Melee: <<textbox "_melee" 0>>
Magic: <<textbox "_magic" 0>>
Charm: <<textbox "_charm" 0>>
<<button "Submit">>
<<set _meleeValue = Number(_melee) || 0>>
<<set _magicValue = Number(_magic) || 0>>
<<set _charmValue = Number(_charm) || 0>>
<<if _levelup == (_meleeValue + _magicValue + _charmValue)>>
<<set $currentlocation to "shack">>
<<set $p.melee += _meleeValue>>
<<set $p.magic += _magicValue>>
<<set $p.charm += _charmValue>>
<<goto "home">>
<<else>>
<<goto "mandatory-updatestats">>
<</if>>
<</button>>
<<elseif $witchupdate is 2>>
<<set $witchupdate += 1>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Update</p>
<p class="speech">Ah, it seems your calculations were amiss. Do you harbor a secret desire to linger in my company? Intriguing. Nevertheless, let us endeavor once more.</p>
</div>
Points to spend: _levelup
Melee: <<textbox "_melee" 0>>
Magic: <<textbox "_magic" 0>>
Charm: <<textbox "_charm" 0>>
<<button "Submit">>
<<set _meleeValue = Number(_melee) || 0>>
<<set _magicValue = Number(_magic) || 0>>
<<set _charmValue = Number(_charm) || 0>>
<<if _levelup == (_meleeValue + _magicValue + _charmValue)>>
<<set $currentlocation to "shack">>
<<set $p.melee += _meleeValue>>
<<set $p.magic += _magicValue>>
<<set $p.charm += _charmValue>>
<<goto "home">>
<<else>>
<<goto "mandatory-updatestats">>
<</if>>
<</button>>
<<else>>
<<set _pointsPerStat = Math.floor(_levelup / 3)>>
<<set _extraPoints = _levelup % 3>>
<<set $p.magic += _pointsPerStat>>
<<set $p.melee += _pointsPerStat>>
<<set $p.charm += _pointsPerStat + _extraPoints>>
<div class="talk">
<img class="otherheadshot" src="demongodsassets/people/headshots/voidwitch.webp"><p class="talkname">Witch of the Update</p>
<p class="speech">Given your apparent aversion to numerical precision, I shall take the liberty of orchestrating the allocation on your behalf. Fare thee well.</p>
</div>
[[home][$currentlocation to "shack"]]
<</if>>
</div>
<div class="conversation">
<p class="narration">
Whoops, looks like we spilled some sauce and smudged that text.
Did you really mean "grill" or were you aiming for "girl"? Unless you're looking to cook up some burgers, you might want to double-check that choice!
</p>
[[It was no accident, I am a grill|GRadventure start]]
[[Nice catch, I am not inanimate. I am a girl!|Gadventure start pre]]
</div>Events that happen in your blackpool home <<set $rhelylanote to true>>
<div class="conversation">
<p class="narration">
As you stand in your tiny home, you notice a note on your floor. It looks like it was slipped under your door. Who could it be?
You lean over and pick it up off the floor. After unfolding it, you read the words.
</p>
<div id="paper"><div id="pattern"><div id="content">
Hello $name,
I want to invite you back to my brothel for some extra training. It's a shame that no one has taught you anything about your body, or it's needs. This may be presumptuous of me, but I thought I might fill that role for you. I've noticed you've been avoiding using your charm magic. I can predict the reason is likely that you're having difficulty controlling it. For that reason, I'd like to offer to train you to control it so you can make better use of it... And so that you don't accidentally expose us.
Please come to the brothel at your earliest convenience.
Rhelyla must have noticed you've been avoiding charming patrons, or perhaps she knew about the incident with the guard. It would be nice if you could control your power without going overboard. You could perhaps manipulate that tailor into giving you that armor he refuses to sell you. You figure you'll decide later.
</div></div></div>
[[back|home]]
</div><<set $azparty to 1>>
<div class="conversation">
<p class="narration">
You hear a knock at your door. You open it to see a long box with ribbons. You quickly bring it inside.
Your dress has arrived, you carefully put it in your wardrobe!
<<set $wardrobe.outfit.push("party")>>
<img class="passage-image" src="demongodsassets/you/clothes/black/party.webp">
A note from Azrael is attached to the box. You can now enter the upper district, but must be wearing this dress for the guard to let you through.
According to the note, you must be wearing the dress to be able to go to the upper district. On the backside of the note is a set of instructions directing you to Azraels manor.
</p>
[[back|home]]
</div>